XP Goblin
XP Goblin
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Do INSANE Damage With THIS GRAPPLER in DnD BUILD
In this video I go over the rules for grappling in the 2014 and 2024 players handbook, as well as make what I think is one of the strongest grappling builds for either system. I go over how to grapple, hoe to keep grapple, grapple creatures, and max damage you can do.
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Переглядів: 3 359

Відео

Best Healer Character in DnD BUILD
Переглядів 7 тис.7 годин тому
In this video I go over healing spells and aspects in D&D as well as a VERY powerful healer build in #dnd #dnd5e #dungeonsanddragons Subscribe for more videos!
This is a BROKEN Rule in D&D
Переглядів 2,5 тис.12 годин тому
In this quick video clip I go over the rules fro stacking spells in D&D, it might not be what you think. #dnd #dungeonsanddragons #dnd5e
Rules You Might Not KNOW in DnD
Переглядів 4,5 тис.19 годин тому
This video I go over rules such as stacking spells, stealth, surprise, invisibility, and cover. I'm still a new channel so subscribe maybe? idk. #dnd #dnd5e #dungeonsanddragons Intro 0:00 Spell Stacking 0:18 Invisibility 3:09 Cover 4:08 Stealth 4:49 Surprise 5:59
The MAX Damage a Fireball Can Do in DnD
Переглядів 8 тис.День тому
In this video, I go over the strongest FIREBALL build and aspects like highest damage output and most amount of fireball cast in ONE TURN in D&D. - Subscribe for more as I am still a new channel! #dnd #dnd5e #dungeonsanddragons
Spell SCROLLS are AMAZING in DnD
Переглядів 2,6 тис.День тому
In this video, I quickly discuss mostly everything you need to know about spell scrolls in D&D. How they work, how to use them, and how to obtain them. Subscribe for more. #dungeonsanddragons #dnd5e #dnd
Most Durable Character in DnD BUILD
Переглядів 21 тис.14 днів тому
In this video, I go over the strongest most durable tank build and aspects like highest AC and highest HP possible in D&D. - Subscribe for more as I am still a new channel!
Rules People Don't KNOW in DnD
Переглядів 7 тис.14 днів тому
Rules People Don't KNOW in DnD
How To Use Time Stop | DnD Breakdown
Переглядів 6 тис.21 день тому
How To Use Time Stop | DnD Breakdown
FASTEST One Player Can FLY in DnD
Переглядів 7 тис.28 днів тому
FASTEST One Player Can FLY in DnD
The Wizard Barbarian MULTICLASS in DnD
Переглядів 6 тис.Місяць тому
The Wizard Barbarian MULTICLASS in DnD
The STRONGEST Bard Combo in DnD
Переглядів 7 тис.Місяць тому
The STRONGEST Bard Combo in DnD
Fastest Possible Character in DnD
Переглядів 29 тис.Місяць тому
Fastest Possible Character in DnD
The Death of the Paladin? 2024 Players Handbook Reveiw
Переглядів 2,7 тис.Місяць тому
The Death of the Paladin? 2024 Players Handbook Reveiw
The MAX Damage One Player Can Do in DnD
Переглядів 23 тис.Місяць тому
The MAX Damage One Player Can Do in DnD
STRONGEST Barbarian Subclass | Path of Giant DnD 5e
Переглядів 3,2 тис.Місяць тому
STRONGEST Barbarian Subclass | Path of Giant DnD 5e
Most Damage A Single Player Can Do in DnD
Переглядів 98 тис.Місяць тому
Most Damage A Single Player Can Do in DnD
XP Goblin - DnD New Channel Intro
Переглядів 438Місяць тому
XP Goblin - DnD New Channel Intro

КОМЕНТАРІ

  • @ghoulgunner177
    @ghoulgunner177 Годину тому

    4 levels echo knight, 4 levels GloomStalker, and the rest in the new monk. 1 normal attack, 1 extra attack, 1 GloomStalker attack, 1 echo attack, action surge to double it to 8 attacks. Add 1 light, nick weapon, and 11th level flurry of blows for 12 attacks in 1 turn. And you can have at least 8 attacks this way by level 8, with 5 and 3 levels in either fighter or ranger.

  • @just_violet
    @just_violet Годину тому

    Parmiggiano Reggiano

  • @Potato15461
    @Potato15461 Годину тому

    Just warning your avatar and content are similar enough to a larger that you creator named " loot goblin marketplace" that people might accuse you of copying him. To be clear, i am fully awarr you are not copying although you might be inspired so im just warning you

  • @vwing2130
    @vwing2130 Годину тому

    Mr. Solar, could you come down here a minute?

  • @TheBirdsNest15
    @TheBirdsNest15 2 години тому

    Trrasque.

  • @khzhak
    @khzhak 2 години тому

    it's so much easier than that. use that build, but go Way of the Long Death monk, and before you get proficiency with all saving throws, you get the ability to spend a ki point for the same thing as relentless endurance. I had a character that was hit with over a thousand damage at level twelve, just a bunch of attacks of eighty to a hundred damage, and he was still standing.

  • @zacattak4837
    @zacattak4837 2 години тому

    If you were a rougue with two handed fighting, does this mean you can attack with a dagger, then again with nick. And then as your bonus action proc two weapon fighting with something like a dart?

  • @jasiekkwiatkowski4437
    @jasiekkwiatkowski4437 3 години тому

    Obligatory comment

  • @sleidman
    @sleidman 9 годин тому

    There's nothing in the description for the Astral Arms that suggests that they can actually hold onto anything. They just initiate a grapple and then automatically lose it. Any DM would probably ignore that but you would probably only be able to grapple two creatures at once. Personally, I really like the idea of dipping into champion fighter for a grapple build. Their Remarkable Athlete feature says they can move up to half their speed if they land a critical hit and with the number of attacks you're making with a doubled critical range, it will provide a lot of potentially for dragging through spikes. Also, it gives you Action Surge to get Spike Growth up reliably on the first turn.

  • @patrickpatocka5515
    @patrickpatocka5515 13 годин тому

    Can you do the best polearm paladin build

  • @austinatkins9290
    @austinatkins9290 14 годин тому

    With false life you can play a divine would sorcerer to gain the cleric spell list

  • @qrowbranwen1864
    @qrowbranwen1864 15 годин тому

    "My sick-ass cape begs to differ"

  • @vicentevazmarrone8362
    @vicentevazmarrone8362 17 годин тому

    u can use order of scribes to do lightning damage (right?) and use the action surge to make the targets wet, doubling the damage

  • @aran189
    @aran189 20 годин тому

    2:10 wold it? power word kill dosn't say anything about hit points

    • @XP_Goblin
      @XP_Goblin 11 годин тому

      Death ward also states that if a spell kills a creature instantaneously it is instead negated

  • @DilfInTraining
    @DilfInTraining 21 годину тому

    A jump distance/ height videos would be cool maybe using a grung or something?

  • @DilfInTraining
    @DilfInTraining 21 годину тому

    If you went simic hybrid for race you could add two more arms for more hugs

    • @yasch3696
      @yasch3696 4 години тому

      Simic Hybrid can't replace an attack with a grapple with its arms. Its its own action to grapple a single creature per turn.

  • @kime180
    @kime180 23 години тому

    Give me the birthday cake emoji.

    • @XP_Goblin
      @XP_Goblin 17 годин тому

      ( ˘▽˘)っ🍰

  • @ghoulgunner177
    @ghoulgunner177 День тому

    Imagine a monk with 2 daggers. You make 2 normal attacks, 1 light attack, and 2 flurry of blows at level 5

    • @xicor172
      @xicor172 Годину тому

      The light attack would unfortunately prevent flurry of blows bc its a bonus action 😔

    • @ghoulgunner177
      @ghoulgunner177 Годину тому

      @@xicor172 Didn't you watch the short? You don't use your bonus action when you have mastery with a light weapon. Watch it again.

  • @Eliezar18
    @Eliezar18 День тому

    as stated by RAW in the 2024 rules on concentration, "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends." That means *ALL* of the effects in the spell's text box, not just what you pick and choose based on line separations. The Temp HP from polymorph goes away the second concentration is dropped, as it is part of the concentration. However, this does not mean that polymorph doesn't have good interactions with other spells. Take Armor of Agathys, for example. The new version of that interacts beautifully with polymorph. A 9th level warlock can cast it, then be polymorphed into the highest hp creature, and tank the ever-loving crap out of all melee hits, while each hit returns 25 cold damage a pop to the enemy.

  • @TeigeCordiner
    @TeigeCordiner День тому

    4 hands? Nah, how about 100?! Hear me out, shapechange into a Giant Centipede and then cast Enlarge/Reduce. You can now grapple 100 medium or smaller creatures. Then just shimmy around that Spike Growth with all those other speed bonuses and… that’s a lot of damage. Yes this is incredibly theoretically and entirely impractical but, more importantly, it’s funny

  • @mucilaginouschiropteran2811
    @mucilaginouschiropteran2811 День тому

    For the 2014 rules you can also go simic hybrid for race to get another 2 arms for grappling, making 6 total.

    • @yasch3696
      @yasch3696 4 години тому

      Simic Hybrid is pretty bad for grappling as its grappling ability cant replace an attack. Its its own action so you can only grapple a single tsrget with these arms per turn.

  • @MegaRyuki
    @MegaRyuki День тому

    Hey man you can make this better with a few tweaks , instead of goliath go tabaxi, 24 rules monk uses dex for grapple and goliath only gives advantage with str tests, drop ranger instead buy a spell ring and use it as you see Fit, you can easily get 20 dex by lvl 8, go monk 18 and fighter 2 for action surge, you can dash as bonus action already no need for ki, so just grab the enemy and shred it while dashing up to 3 times per turn

  • @blargminton
    @blargminton День тому

    bruh, you really need to think about winged tiefling. unless they got reworked and im unaware, they have no weight penalty so you can grab a guy fly strait up and let go

    • @XP_Goblin
      @XP_Goblin День тому

      Winged variant tieflings are awesome. They can wear medium armor and still fly

    • @blargminton
      @blargminton День тому

      @@XP_Goblin ...you kinda missed my point. being a one trick pony makes you easy to counter, if all you have is the spike growth grinder then the dm can come up with counter measures. including low level flight in the build provides another form of irresistible damage to the build via fall damage and there are also ways to go hybrid by dropping the enemy, dropping yourself(which i think is still a free action that doesnt take movement), catching yourself before you hit the ground with flight, grapple enemy again, then invoke grinder strat

  • @ardet7383
    @ardet7383 День тому

    Another great spell is stinking cloud, letting you just steal enemy actions and bonus actions, and it only activates at start of turn, not when you enter, so you can drag enemies into the cloud and leave them there

  • @mrinfinity5557
    @mrinfinity5557 День тому

    I propose an interesting combat/dnd optimization idea for you: Who would win in a fight, one million level 1 player characters, or one of every dragon? Starting location is the largest city that's been published on the material plane. No lair actions, the classes on the player side must be as equal as possible, players can optimize for this fight, standard array for stats, random selection for race of players, no races with a starter feat, bahamaut doesnt get their gold dragon body guards

    • @seerai-42
      @seerai-42 День тому

      It would probably be the 1 million players, since… they’d have a combined million turns and action economy is king when it comes to dnd. Like you could easily do 1 million variant human warlocks with agonizing blast and even if most of them miss, they could easily melt through one of every dragon. Im sure there’s plenty of more optimal level dps ranged builds but in the end, it’s still 1million player actions vs less than 50 dragons

    • @mrinfinity5557
      @mrinfinity5557 День тому

      @@seerai-42 no species that get a feat at level one, but also remember the dragons can fly. They can attack at range But youre right that action economy is incredibly important

    • @seerai-42
      @seerai-42 День тому

      @@mrinfinity5557 true true, although even with flight there’s plenty of flying races. heck make everyone wizards that knows magic missile and it’s over for the dragons, that’s 1 million casts of three 1d4+1 of guaranteed force damage.

    • @mrinfinity5557
      @mrinfinity5557 День тому

      @@seerai-42 see, thats why i said that its equal of each class, because obviously all those magic missiles would be too much, unless the dragons had shield as a spell or were immune to it (like how the tarrasque is immune to magic missile)

  • @SarJulem
    @SarJulem День тому

    The relevant part of the 2024 PHB grappled condition reads: "Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it." - This establishes that moving the grappled creature requires it to be dragged or carried. Under Carry Capacity in 2024 PHB: "While dragging, lifting, or pushing weight in excess of the maximum weight you can "CARRY", your Speed can be no more than 5 feet". That is to say the build does work but limited to the weight you can carry. Putting into perspective: A STR score of 10 allows a creature with a medium creature's equivalent carry capacity of 150 lbs and 300lb with large creature's equivalent carry capacity. A STR score of 20 yields 300lb for medium and 600lb for large. Average humanoid would weigh around 200 lbs. Add onto that the weight of equipment and gear... IF we use the enlarge/reduce as a guideline for creature's size/weight - a large humanoid creature's average weight would be around 1600 lbs

    • @XP_Goblin
      @XP_Goblin День тому

      The character I used would have a drag, push, lift of 2,400 lbs

  • @jthompson7175
    @jthompson7175 День тому

    I'm playing a Tortle bladesinger in one game with everything in Int, Con, and STR. Tavern Brawler feat and first level in Fighter for Con saves. AC is 17 naturally, but with a 20 int, I can take it up to 27 if I blade sing and cast shield. It's pretty fun being able to do things like grapple an enemy then cast Cloud of Daggers to hold them in it.

  • @matthewharding584
    @matthewharding584 День тому

    The wildfire Druid’s ability wouldn’t work on the goodberry. 1) you didn’t cast the spell when it healed. 2) it only applies to a single roll of the healing. 3) refer back to 2, but goodberry doesn’t roll to heal. It’s just 1 Otherwise, everything else seemed fine!

    • @XP_Goblin
      @XP_Goblin День тому

      Was thinking as the sickle makes a roll for healing then the druid feature would work as there is a roll

  • @henrywicklund6689
    @henrywicklund6689 День тому

    4:36 Punch and Grab is only usable once per turn

    • @XP_Goblin
      @XP_Goblin День тому

      Yea, realized I miss spoke. Not like I included any damage from unarmed punch but still

  • @PotofGlue
    @PotofGlue День тому

    Its kind of stupid but how about a grappler who jumps really high for fall damage?

    • @XP_Goblin
      @XP_Goblin День тому

      This would be hilarious

  • @gabrielleslie3589
    @gabrielleslie3589 День тому

    2024 has crafting rules for spells.

  • @juliocesar6795
    @juliocesar6795 День тому

    Again you forgot about Ranger gaining Roving at level 6 that grants +10ft to your speed in 2024 PHB, and if you have a Druid in the party and he's the one casting Spike Growth, you can use Zephyr Strike to gain +30ft of speed as well, a Goliath Gloomstalker in large form using this in the first turn would have 95ft of speed in total, without Multiclass

  • @rubensanchez7633
    @rubensanchez7633 День тому

    with that combo you also take damage?

    • @XP_Goblin
      @XP_Goblin День тому

      You shouldn't. You aren't in the spikes

  • @classiccat7783
    @classiccat7783 День тому

    You could also be a simic hybrid instead of goliath for the 2 extra grapple arms

    • @XP_Goblin
      @XP_Goblin День тому

      So what I'm hearing is...6 arms

  • @Tupadre97
    @Tupadre97 День тому

    The monk doesn't us strength for grappling it's dexterous strike feature let's it use dex for its grapple dc

  • @sungcho2217
    @sungcho2217 День тому

    I'm just mesmerized by the cape. Shield your eyes, Edna Mode.

  • @DavidAndrews-eb7gm
    @DavidAndrews-eb7gm День тому

    Sorry brother. Goliath gloomstalker ranger, astral self monk makes my eyes glaze over. 2024 power creep build. Still subbed.

    • @XP_Goblin
      @XP_Goblin День тому

      Appreciate it. I mentioned you could go druid instead, but I just really wanted that +10ft lol. Instead of Goliath and 5 ranger. Do tabaxi and 3 druid for moon. Then you can be a bear, grapple 4 targets. Have the feature of tabaxi to double movement on a turn.

  • @AjarTadpole7202
    @AjarTadpole7202 День тому

    Ah yes, the eldritch cheese grater

  • @ryminghomophones1985
    @ryminghomophones1985 День тому

    Please don’t mention spike growth…

  • @ThatGuyCursor
    @ThatGuyCursor День тому

    You are a goblin, but you seem to be much more intelligent than most others. What is your stat block?

    • @XP_Goblin
      @XP_Goblin День тому

      Top secret. I totally didn't find a bunch of tomes in a cave

  • @TheWeirdlyenough
    @TheWeirdlyenough День тому

    I think that the new 4 elements monk has it's own strengths even though it cant grapple as many as the astral self, it can still grapple from 15ft away making it so that grappled creatures cant retaliate, and the way that oil works you can do way more damage from a distance.

  • @nasswtor
    @nasswtor День тому

    cant believe i watched a xp goblin video without the mention of the chronolometer dash action

    • @XP_Goblin
      @XP_Goblin День тому

      I was very tempted. Idk who approved that magic item

  • @RaethFennec
    @RaethFennec День тому

    Ah, the Cheese Grater strategy. It's extremely powerful, and FAR more powerful in 2024. Consider that monk can grapple allies, who can willingly fail and be carried along with him at high speeds. Now consider that instead of dragging the enemies through spike growth, your ally you grapple has cast Spirit Guardians, or Yolande's Regal Presence, or anything similar that's an emanation. They now deal damage the first time a creature enters the area effect on a turn. You now run through them with the Wrecking Ball strategy, and every enemy you run past takes whatever 3d8 or 4d6 damage, half on a save, and you can spend a ki point to dash AND disengage so no attacks of opportunity, AND you can run them to cover and safety where the enemies potentially can't hit them anymore. Also, starting at level 10, you can bring an ally with you when you use Step of the Wind, without even having to grapple them! That means that in a party of 4 with a monk and 3 spellcasters, you can take your ENTIRE TEAM with you however absurdly far you're moving. Enjoy! A small correction: you said the enemy gets no save against the damage. The save is when they're grappled. For the cheese grater, you really need an ally to be casting and concentrating on spike growth, so this works best when you have a druid in the party. Then you don't even specifically need Ranger, and Athletics no longer matters, so you may be better off starting as a Monk. Also consider Way of the Elements monk if your DM lets them remain grappled at range with your Elemental Strikes. Even if they don't, you could go Bugbear to grapple an enemy at 10' range, where many won't be able to hit you anymore. But if Element monk can keep them grappled at range, you can hold them 15' away where they can't even get to you. Element monk starting at level 11 can also grapple enemies and then fly them into the air and drop them into the middle of spike growth for a bunch of fall damage, and move them 5' back and forth by flying over the spike growth. You can also use Slow Fall to reduce your fall damage by 55', letting you safely fall 60' using your reaction. With this and at least 120' movement per round, you can also fly up with the enemy, drop them 60' for 6d6 bludgeoning damage and the prone condition with no save, fall 60', use your reaction to take no fall damage, grapple them again, then fly back up. Letting go of something is a free action, so at the start of your turn or if they're going to attack you, you can just drop them for another 6d6 bludgeoning damage. This is much less than dragging them through spike growth, but you won't always have spike growth, and it can be an excellent way to deal with a single target for dirt cheap. An interesting note: whether it's 2014 or 2024 rules, nothing prevents grappling multiple creatures from halving your movement speed multiple times. This is often overlooked, but the 2024 Grappler feat now negates the movement penalty. Strangely, they changed the wording in 2024 and moved the penalty to the Grappled condition, causing it to increase the cost of each foot of movement by 1 foot additional, yet the Grappler feat still references your speed being halved (which it normally is, but not always, if you're paying extra movement per foot from other sources.)

    • @The_RealWilliam
      @The_RealWilliam День тому

      Grappling is not a game, you do damage when you go to grapple. The only ability that a monk to whisp away a willing creature is Step of the Wind.

    • @RaethFennec
      @RaethFennec День тому

      @@The_RealWilliam Monks have a feature to attack and grapple at the same time, but it's optional and only once per turn. Grappling replaces an attack, and doesn't deal any damage normally.

    • @The_RealWilliam
      @The_RealWilliam День тому

      @@RaethFennec You do damage when you grapple. It literally says that. I don't know any such feature in the monk.

    • @RaethFennec
      @RaethFennec 23 години тому

      @@The_RealWilliam Where does it say that? Can you cite your source? Grappling does not do any damage without the Grappler* feat's "Punch and Grab" feature (it's not monk-specific, my bad), and that's optional. See 2024 PHB, p377. There are many monster features which deal damage and Grapple the target when they hit, but that would only become available if you're polymorphed or something.

    • @The_RealWilliam
      @The_RealWilliam 23 години тому

      @@RaethFennec Oh okay. Looks like we both got confused, because I was thinking maybe you were referring to a Monk Subclass.

  • @nagydani825
    @nagydani825 День тому

    I think monks can use dex modifier to determine grapple condition (lvl1. dexterous attack). Also you can just let go of the targets for a free action meaning as a level 9 monk, you can just climb a wall and let go of the creature, taking d6 for evers 10 feet( if i remember correctly), so you can just go over a cliff edge let go of grappled guy, go back to safety. One counter to the spike growth method the dm can come up with make a athletics check for every 5 feet of the movement to not get caught in the spikes or something like that. I still very much enjoy your content, but i dont think my dm would appreciate breaking his game this much.

  • @dew-it8744
    @dew-it8744 День тому

    3:09 you don’t need to use strength as in the monk’s martial arts dexterous strikes feature it says: “When you use the grapple or shove option of your unarmed strike, you can use your dexterity modifier instead of your strength modifier to determine the save DC” Also you can take the unarmed fighting style as a Ranger since the only restricted “fighting styles” are Druidic Warrior and blessed warrior from the Ranger and Paladin.

  • @Justaguy327
    @Justaguy327 День тому

    Please do a fighter video

    • @XP_Goblin
      @XP_Goblin День тому

      What type

    • @Justaguy327
      @Justaguy327 День тому

      I think a battle master maneuver combo would be fun. Or maybe a video on Eldridge knight.

  • @LadyZechie
    @LadyZechie День тому

    Birthday cake emoji!