In this video I go over healing spells and aspects in D&D as well as a VERY powerful healer build in #dnd #dnd5e #dungeonsanddragons Subscribe for more videos!
For polymorph, you can actually get 189 temporary hitpoints if you turn someone into a sperm whale. The sperm whale is a beast in the icewindale module so it’s fair game to polymorph
@@ZombieDireWolfnice. I’m actually the DM for several wizards and they each take turns transforming themselves into whales. That’s actually why I learned of the whale and how good it is
Unfortunately your Goodberry combo doesn’t work. Enhanced bond adds a d8 to “healing rolls” of the spell, Goodberry does not have a healing roll therefore would not benefit from this feature. Life Cleric as of 2024 has been heavily nerfed. It’s bonus to healing only effects healing done “the turn the spell was cast” and Goodberry was nerfed to only allow one berry to be eaten at a time with a bonus action.
I was going to say this: enhanced Goodberries is dead, it doesn't work. Healing Spirit doesn't either. But healing spells were boosted, so it's a wash.
It should also be noted that life cleric only boost spells "you cast with a spell slot restores Hit Points to a creature". Casting Goodberry does not restore HP by itself, it only conjures snacks, and eating said snacks restores hp. But the casting itself does NOT restore hp to a creature It seems like WotC took several extra measures to prevent Lifeberries to ever be a thing again
2024 Life Cleric's Discuple of Life feature wording is changed from 2014 so "Life Berries" do not work anymore. It only heals extra "on the turn you cast the spell" and good berries now take a Bonus Action to eat one so the most you can get from it is 3 extra healing.
Heads up, you can only benefit from a long rest once per 24 hours window. So, you cannot just take an extra 4 hour break in the middle of an average day and get an extra long rest. Also, you're mixing 2014 and 2024 rules without clarifying what you're using. It's an action to eat a goodberry in 2014, but a bonus action in 2024. Also, 2024 lifeberries don't work for more than one berry per creature on the turn when you cast them. Disciple of Life was changed to say the bonus healing only happens ON YOUR TURN. So you can cast it, hand them out to everyone, and they can eat ONE BERRY EACH to heal 4 HP. Druid's Enhanced Bond does not work with Goodberry. It says you gain a bonus to a ROLL, and goodberry does not have any roll. We should also assume that the Polymorph temp HP thing is unattended, almost no DM will allow it, and it will probably get fixed in an errata. That's just my (very reasonable) opinion, but... yeah. I gotta say, I heard you referenced before, and my interest was piqued. I don't think I've seen any of your videos before. Cool goblin guy--the animations impressed me! Love this kind of content. Excellent speaking voice and pacing. But your rules comprehension is really poor, and a lot of what you've presented is jumbled, confusing, and sometimes outright incorrect. I really want to encourage you to read and reference the rules more closely to be sure you understand them, include them in your videos to show where you're getting your assumptions from, and maybe catch some of the mistakes before you publish them. I hope to see your content improve and your channel grow!
Also he mentions that death ward prevents power word kill. But death ward specifically states when brought to 0 from damage. Power word kill deals no damage, just kills you if below 100hp. No if’s and’s or but’s
@raethfennec I'm trying, I'm still new to dnd and very new to dnd videos. I wasn't trying to say to take multiple long rests, just that you can rest cast them. I don't own the new book, wasn't aware that feature changed Druids bond works, I think, thanks to the rolling of the moon sickle Would I allow the polymorph when I dm? Prob not. Is it raw? Yes...somehow I'm only 1 brain and I appreciate all comments thanks
@@XP_Goblin ah, never knew nor did I really check. I just know that their is a lot of RAW VS RAI in dnd (like how a corpse is a object and resurrection works on creatures, not objects). I saw that damage line and then power word kill and then thought “oh it’s kinda like relentless endurance needing for damage to not kill you out right”. You made a fun video nonetheless. Ultimately the assumption came from “it’s a 9th level spell and you could have casted wish instead, so it’s gotta be able to beat lower level spells like wish can with curses”. Aka I was a dumbass and thank you for correcting me.
@@finrusthewolf2218 not to bag on you since you already admitted you were wrong, but at 1:35 he shows the full spell description of deathward. If you take the time to read it fully, you’ll see that it explicitly states that it works against spells and effects like power word kill. “If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.” It literally says that it works that way as part of the spell. It’s not a RAW vs RAI issue, it’s a reading comprehension issue.
as stated by RAW in the 2024 rules on concentration, "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends." That means *ALL* of the effects in the spell's text box, not just what you pick and choose based on line separations. The Temp HP from polymorph goes away the second concentration is dropped, as it is part of the concentration. However, this does not mean that polymorph doesn't have good interactions with other spells. Take Armor of Agathys, for example. The new version of that interacts beautifully with polymorph. A 9th level warlock can cast it, then be polymorphed into the highest hp creature, and tank the ever-loving crap out of all melee hits, while each hit returns 25 cold damage a pop to the enemy.
6 levels in Life Cleric, 4 Levels in Star Druid, and 3 levels in Celestial Warlock (then take whatever levels you want) Cleric because of the benefits to healing, Star Druid because of Starry Form: "Chalice Form, Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier." Celestial Warlock, Pact of the Chain, Gift of the Ever Living Ones... "Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you." Use the Life Transference spell on an ally, you can't reduce the damage you take, but with this build, you can heal it back anyway.
Awesome video! I would love to see your take on the new abjuration tank, since now the armor of shadows invocation doesn’t work. I think a nice workaround is the 10th level feature, giving you the ability to cast Dispel Magic on something like Wall of Force so it always fails, allowing it to regen your Arcane Ward (because you technically used a spell slot).
I think a divine soul sorc might be best healer because you can reroll healing dice with subclass feature as well as use metamagics like reach, empower and twin on cleric spells. On top of that you have access to arcane support spells as well.
The Goodberry suggestion (with Life Cleric/Wildfire Druid) does not work the way you describe. The Life Cleric feature was changed in 2024. It now reads "When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points ON THE TURN YOU CAST THE SPELL.." So goodberry is only boosted if the target eats the berry ON THE SAME TURN. Possible with readied actions or for yourself, but not otherwise. Similarly, the Wildfire druid feature's bonus healing is "roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell" Goodberries do not have a roll, and even if they did it would impact only ONE eating, not all of them.
Also a lot of the other things Mr. Goblin said assumes that elves get 4 hour long rests, which is not stated anywhere in the rules. They just get enough sleep. Long rests involve more than taking a nap imo
1:11 forgive me if I’m wrong but I assume Power Word: Heal would work on monsters and therefore its highest possible amount of healing would be one less than the highest hit point monster in 5e.
You yourself made a video saying that goodberry doesn't work with the Life Cleric bonus since it doesn't heal when you cast the spell, but when someone eats the berry. In fact, I think most bonuses on the caster won't work with the berry.
I was going to argue that Goodberry doesn't do any healing as part of the spell, but instead creates items, and it's those items that have healing powers. But in fact, since the spell has a 24-hour duration and the berries disappear at the end, they can still be considered part of the spell. So when someone eats one, it can be considered you using your spell to heal them. Except, according to other comments, it only works for the turn the spell was cast in the new rules. And it's still arguable whether that would work withe the Moon Sickle.
I find lore really fun to make up after I develop a build concept. Typically the reason for why the characters are the build they are. For this one he could have been a cleric who some reason abandoned his position, being a life cleric perhaps someone close died, and he wondered the wilderness for decades. Thus the druid. Idk just off the top of my head, probably won't make sense in the morning
@XP_Goblin maybe the person could be alive but dying of a disease, and the cleric turns to nature's natural healing abilities to cure him or something?
I am fairly certain you didn’t notice this, since you didn’t mention it, but grave domain clerics first level feature allows it to heal to the max roll of the dice for a creature at 0 HP, bypassing the need for power word heal.
The 2014 version says " After resting in this way, you gain the same benefit a human would from 8 hours of sleep" which sounds like "Long Rest" to me. The 2024 version is more explicit "You can finish a Long Rest in 4 hours if you spend those hours in trancelike meditation"
They do in fact complete their long rest in just 4 hours. However, you cannot benefit from a long rest more often than once per 24 hours. (Though this is silly, so most DMs just pare that down to 'once per day' so you're not stuck constantly sliding your sleep hours forward and forward which is definitely not a lot more realistic and immersive, I've definitely gotten some good sleep in the last year hahaha.)
@@cleverly9575 It's super good for a few things! For example, a Warlock 3, Sorcerer 3 can long rest in 4 hours, then use Flexible Casting to convert 3 sorcery points into a level 2 sorcerer spell slot and 2 sorcery points into a level 1 sorcerer spell slot, then convert 2 level 2 pact slots to 4 sorcery points. Then they can short rest for an hour and get their pact slots back. You see where this is going... make a level 2 spell slot, then short rest to get all our slots back, then on the next two, gain your choice of 2 more level 2 slots and a level 1 slot, or 4 level 1 slots. Or just go all level 1 and get 8 level 1 spell slots EXTRA, for a starting total of 12 level 1 spell slots and 4 level 2 spell slots for the day. Don't forget, you can also convert these back to sorcery points later to refill them, letting you do things like quickened spell or twin spell on every single combat turn, Hellish Rebuke every round you're hit, cast an enormous amount of Cure Wounds and Shield, or lob Spike Growth, Web or Shatter on every fight. Granted, your allies have Fireball already, soooo... realistically, it's not overpowered. Think more of a machine gun than a rocket launcher. But you can do some really cool stuff like this. You can also take Arcana proficiency and use the 4 hours of down time to scribe half of a scroll per day! This is pretty big considering the 2024 rules allowing you to cast a leveled spell from a scroll alongside a leveled action or bonus action spell.
The wildfire Druid’s ability wouldn’t work on the goodberry. 1) you didn’t cast the spell when it healed. 2) it only applies to a single roll of the healing. 3) refer back to 2, but goodberry doesn’t roll to heal. It’s just 1 Otherwise, everything else seemed fine!
Yeah, just heal me from 0 HP and give me tarrask HP. That'll give the DM's already aching head more pain. Probably regrets showing me this channel now, eh? So far I've ran a message to someone in the next province, blown up Tiamat, been unhittable, and now I can't die.
TEMP HIT POINTS STACK NOW?!?! Woah, not sure if this is true but looking at the snapshot at 3:02 and I noticed one more massive buff no one seems to be talking about! In the 2014 PHB (pg. 198), it says “temporary hit points […] can’t be added together”. Unless I’m missing something, I don’t see that in the 2024 PHB?!
Page 29, 2024 PHB "THEY DON'T STACK Temporary Hit Points can't be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 Temporary Hit Points when you already have 10, you can have 12 or 10, not 22."
Probably nothing here, and many of the things in the video are incorrect. Talk to your DM, ask if Goodberry works. See what features you can use. Figure out if you're using 2014 or 2024 rules, or a mix thereof, and what supplements are/aren't allowed. A very simple build that won't get a lot of flak if Lifeberries are allowed is Life Cleric 1 + Stars Druid 19. For 2014 spells, healing is for out of combat, so Lifeberries are amazing and back that up with Prayer of Healing. Don't fall into the spiritual weapon trap unless it's a big, long fight or enemies are bottlenecked and can't move around much. Spirit Guardians is great. 14 Dex, medium armor and a shield for 18AC. Custom Lineage, take Fae Touched for +1 Wisdom and take Silvery Barbs for your spell. Rerolling a crit that's about to destroy your ally is incredible damage prevention that healing can't even touch. Get Warcaster at level 4 to protect concentration. Start most fights with Bless, targeting yourself and your two highest-damage strikers that use attack rolls. Before short rests, use any spare wild shape charges for Wild Companion from Tasha's to summon a Find Familiar owl and order them to wait in your pack with a healing potion in their talons and if you open the pouch they're in, fly to the nearest unconscious ally and administer it. Open the pouch as your free item interaction on your turn if you need it as a backup. Out of combat, use them for scouting to prevent your party's Rogue going ahead and getting spotted and pin-cushioned before you get there. In combat, if you're wading in the front line with Spirit Guardians, use Starry Form: Dragon to protect your concentration. If your allies aren't full HP and you predict they'll take a lot of hits this fight, pop Starry Form: Chalice instead and start healing only once you're concentrating on Bless or something productive. This build works in 2014 or 2024, but it will heal far more in 2024. GLHF!
so im to stupid to convince my friend but he thinks burst healing for example using all 10/10 lay on hands points is way better than just healing a point at a time
@@XP_Goblin his argument is that if i burst heal someone in death saces as much hp as i can its way better than healing just 1 hp to get back up from death saves he says its no use if they just go down again on the next hit anyway
@@mortes883the argument about “no use if he goes down in 1 hit again anyway” is true but the thing is, depending on what you’re fighting, you might die in one hit at 10 HP too. Since there is no such thing as negative HP, one point of healing can be worth for example 70 points of damage for a dragon breath. So depending on how you use lay on hands, 10 points of healing could be 10 dragon breaths or one dragon breath.
@@XP_Goblin Oh! Let me scribe for you then. Cantrip | 1 day | 15gp 1 | 1 day | 25gp 2 | 3 day | 100gp 3 | 5 day | 150gp 4 | 10 day | 1kgp 5 | 25 day | 1.5kgp 6 | 40 day | 10kgp 7 | 50 day | 12.5kgp 8 | 60 day | 15kgp 9 | 120 day | 50kgp You need proficiency with Arcana OR caligraphy tools. Each "day" is 8 hours of continuous work, but days don't need to be consecutive. Scrolls you create use your to-hit bonus and your Spell DC. On the opposite page, there is a table for spellcasting services. It makes it clear that creating spell scrolls is half the cost of market price spells, which is backed up by the equipment entry for spellscroll cost of cantrips and 1st level.
While being funny, this is also quite silly... a lot of the ideas are straight up unrealistic, not because if the rules behind them, but because most Dms will not let them fly. Attuning to three sickles of the same type, just because they have a +x in the name makes no sense to me. And the 2024 Life Domain Cleric feature only works on the turn of casting the spell, so for it to possibly change goodberry's healing, the characters need to eat them on the turn that they were created, which means everyone can only eat one of them. The mentioned very rare item can only be used once per day... For the fun of it, those numbers are cute, but most of this is not usable in play. I think it would have only been fair to adress that in the beginning, since a lot of new players will not understand that fact until they are met with the harsh reality of a DM that denys those ideas outright.
My entire channel is RAW. Official sage advice says that the cleric feature works, don't know why, but it does. My hope is people take these very powerful RAW builds and RUN THEM BY THEIR DM and use parts to still make a fun powerful character
"Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends." APPENDIX C | RULES GLOSSARY pg 363 of the 2024 book Polymorph requires Concentration. Saying you keep the hit points until a long rest, regardless of concentration, is a wild take.
Its RAW. you also gains temp hp. you keep the temp hp, you arent the beast but who cares at that point the hit points is the better part of the spell anyway.
@@XP_Goblin Like I said, it's a wild take. But I'm not hating, brother. Just explaining how concentration works for anyone watching the video. Play however you like and have fun!
It is actually RAW. Almost certainly not RAI. They messed up when they changed the rules. The reason for this is the same reason that healing spells don't revert your HP when they end. Previously, the temp HP rules said that they lasted until the end of the spell's duration UNLESS they said otherwise, in which case specific rules always win over general rules. Polymorph didn't say they stayed, so they didn't. However, they flipped this for 2024, removing this stipulation from temp HP and instead choosing to add it as a specific rule to each spell where they DO expire with the spell's duration. This was probably done to save space, as the balance had shifted and now the temp HP remained on more features than those where it expires, leading to fewer printed words, and an easier rule to remember for players. However, they ALSO changed Polymorph to grant temp HP now, and it seems there weren't enough passes and back and forth checks, so Polymorph was probably not on the big list of "features that grant temporary hit points", and so did not get a review pass after they adjusted the rules. Or something like that. Whatever the case, they clearly dropped the ball and it's unintended. Expect absolutely 0 real DMs you'll ever play with to allow this. I'm surprised they haven't already changed it on DNDBeyond like they did a few other things, but I expect future prints and an errata will have this fixed.
@@RaethFennec I see your point, and I do agree that Temporary Hit Points last until they're depleted or you finish a Long Rest. That's literally what it says in the 2024 book, pg. 29. I would call that the general rule for Temporary Hit Points. However, I would argue that in the case of Polymorph, maintaining concentration to keep the spell's effects is the specific rule. In a spell like False Life, where you don't require concentration, it would follow the general rule. At least that's how I see it, and it never crossed my mind that it would function otherwise (which is why I thought it was a wild take, heh). But I guess you could argue both sides.
For polymorph, you can actually get 189 temporary hitpoints if you turn someone into a sperm whale. The sperm whale is a beast in the icewindale module so it’s fair game to polymorph
I'm a player in that campaign, i'll have to keep that in mind since I'm a wizard
@@ZombieDireWolfnice. I’m actually the DM for several wizards and they each take turns transforming themselves into whales. That’s actually why I learned of the whale and how good it is
I like how your cape went from normal cape to Cape of Billowing in your videos
Unfortunately your Goodberry combo doesn’t work.
Enhanced bond adds a d8 to “healing rolls” of the spell, Goodberry does not have a healing roll therefore would not benefit from this feature.
Life Cleric as of 2024 has been heavily nerfed. It’s bonus to healing only effects healing done “the turn the spell was cast” and Goodberry was nerfed to only allow one berry to be eaten at a time with a bonus action.
I was going to say this: enhanced Goodberries is dead, it doesn't work. Healing Spirit doesn't either. But healing spells were boosted, so it's a wash.
This is all true
It should also be noted that life cleric only boost spells "you cast with a spell slot restores Hit Points to a creature". Casting Goodberry does not restore HP by itself, it only conjures snacks, and eating said snacks restores hp. But the casting itself does NOT restore hp to a creature
It seems like WotC took several extra measures to prevent Lifeberries to ever be a thing again
2024 Life Cleric's Discuple of Life feature wording is changed from 2014 so "Life Berries" do not work anymore. It only heals extra "on the turn you cast the spell" and good berries now take a Bonus Action to eat one so the most you can get from it is 3 extra healing.
Man I be cant wait to tell the DM I out heal the “rocks fall and you die” canon event!
But can you out heal suffocation?
@@bananabanana484 In what form? Lack of air, in water, space? There are spells for that😁 (sadly healing doesn’t work for that tho😔)
Mass heal heals more than power word heal, since it heals a whopping 700 hp.
Heads up, you can only benefit from a long rest once per 24 hours window. So, you cannot just take an extra 4 hour break in the middle of an average day and get an extra long rest.
Also, you're mixing 2014 and 2024 rules without clarifying what you're using. It's an action to eat a goodberry in 2014, but a bonus action in 2024. Also, 2024 lifeberries don't work for more than one berry per creature on the turn when you cast them. Disciple of Life was changed to say the bonus healing only happens ON YOUR TURN. So you can cast it, hand them out to everyone, and they can eat ONE BERRY EACH to heal 4 HP.
Druid's Enhanced Bond does not work with Goodberry. It says you gain a bonus to a ROLL, and goodberry does not have any roll.
We should also assume that the Polymorph temp HP thing is unattended, almost no DM will allow it, and it will probably get fixed in an errata. That's just my (very reasonable) opinion, but... yeah.
I gotta say, I heard you referenced before, and my interest was piqued. I don't think I've seen any of your videos before. Cool goblin guy--the animations impressed me! Love this kind of content. Excellent speaking voice and pacing. But your rules comprehension is really poor, and a lot of what you've presented is jumbled, confusing, and sometimes outright incorrect. I really want to encourage you to read and reference the rules more closely to be sure you understand them, include them in your videos to show where you're getting your assumptions from, and maybe catch some of the mistakes before you publish them. I hope to see your content improve and your channel grow!
Also he mentions that death ward prevents power word kill. But death ward specifically states when brought to 0 from damage. Power word kill deals no damage, just kills you if below 100hp. No if’s and’s or but’s
@@finrusthewolf2218 death ward 100% prevents power word kill. The last section states that if a spell kills them instantaneously it is negated
@raethfennec I'm trying, I'm still new to dnd and very new to dnd videos.
I wasn't trying to say to take multiple long rests, just that you can rest cast them.
I don't own the new book, wasn't aware that feature changed
Druids bond works, I think, thanks to the rolling of the moon sickle
Would I allow the polymorph when I dm? Prob not. Is it raw? Yes...somehow
I'm only 1 brain and I appreciate all comments thanks
@@XP_Goblin ah, never knew nor did I really check. I just know that their is a lot of RAW VS RAI in dnd (like how a corpse is a object and resurrection works on creatures, not objects). I saw that damage line and then power word kill and then thought “oh it’s kinda like relentless endurance needing for damage to not kill you out right”. You made a fun video nonetheless. Ultimately the assumption came from “it’s a 9th level spell and you could have casted wish instead, so it’s gotta be able to beat lower level spells like wish can with curses”.
Aka I was a dumbass and thank you for correcting me.
@@finrusthewolf2218 not to bag on you since you already admitted you were wrong, but at 1:35 he shows the full spell description of deathward. If you take the time to read it fully, you’ll see that it explicitly states that it works against spells and effects like power word kill.
“If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.”
It literally says that it works that way as part of the spell. It’s not a RAW vs RAI issue, it’s a reading comprehension issue.
I love these builds going after the maximum, but it would also be nice to see some averages alongside these maxes.
You know, for once, my knowledge is either not enough, or you did it, you beat me, good job. Nice video as always
Thank you! I'm trying lol
@@XP_Goblin You're welcome, doing great, keep it up.
as stated by RAW in the 2024 rules on concentration, "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends." That means *ALL* of the effects in the spell's text box, not just what you pick and choose based on line separations. The Temp HP from polymorph goes away the second concentration is dropped, as it is part of the concentration.
However, this does not mean that polymorph doesn't have good interactions with other spells. Take Armor of Agathys, for example. The new version of that interacts beautifully with polymorph. A 9th level warlock can cast it, then be polymorphed into the highest hp creature, and tank the ever-loving crap out of all melee hits, while each hit returns 25 cold damage a pop to the enemy.
Nice video. IMHO, it would be useful to have a little notation when we need to relate to 5e 2024 edition or 5e 2014 =)
True it can definitely get confusing on which things when. Even in my brain lol
6 levels in Life Cleric, 4 Levels in Star Druid, and 3 levels in Celestial Warlock (then take whatever levels you want)
Cleric because of the benefits to healing,
Star Druid because of Starry Form: "Chalice Form, Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier."
Celestial Warlock, Pact of the Chain, Gift of the Ever Living Ones... "Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you."
Use the Life Transference spell on an ally, you can't reduce the damage you take, but with this build, you can heal it back anyway.
waiting for my birthday cake emoji
(づ ◕‿◕ )づ🍰
Can't help but feel a twilight cleric with beacon of hope is still the most effective healer.
beacon of hope is very good. But with twilight cleric wouldn't be optimal, perhaps peace as that actually heals them rather than granting temp HP
Awesome video!
I would love to see your take on the new abjuration tank, since now the armor of shadows invocation doesn’t work. I think a nice workaround is the 10th level feature, giving you the ability to cast Dispel Magic on something like Wall of Force so it always fails, allowing it to regen your Arcane Ward (because you technically used a spell slot).
Never really thought about big healing. People always talk about big damage lol
I think a divine soul sorc might be best healer because you can reroll healing dice with subclass feature as well as use metamagics like reach, empower and twin on cleric spells. On top of that you have access to arcane support spells as well.
The Goodberry suggestion (with Life Cleric/Wildfire Druid) does not work the way you describe.
The Life Cleric feature was changed in 2024. It now reads "When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points ON THE TURN YOU CAST THE SPELL.." So goodberry is only boosted if the target eats the berry ON THE SAME TURN. Possible with readied actions or for yourself, but not otherwise.
Similarly, the Wildfire druid feature's bonus healing is "roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell" Goodberries do not have a roll, and even if they did it would impact only ONE eating, not all of them.
The goodberry works when you roll the dice from your sickle. Didn't see the 2024 change. The last build was primarily a 2014 build
@@XP_Goblin Sickle works "When you cast a spell that restores hit points", Goodberry summons berries - still invalid ;/
Also a lot of the other things Mr. Goblin said assumes that elves get 4 hour long rests, which is not stated anywhere in the rules. They just get enough sleep. Long rests involve more than taking a nap imo
Official sage advice says the cleric feature works on goodberry, which has the same phrasing as the sickle
No. Elves can complete a long rest in 4 hours
1:11 forgive me if I’m wrong but I assume Power Word: Heal would work on monsters and therefore its highest possible amount of healing would be one less than the highest hit point monster in 5e.
(Also you could probably cast Aid and other stuff on that monster before hand but I’ll let other people figure all that out)
You are technically correct, the best kind of correct. +1 lol
Give me the birthday cake emoji.
( ˘▽˘)っ🍰
I would prefer if you would show the averages and the dice instead of the max rolles since that would show a more accurate picture in my opinion.
You got my sub, now let me goblin this cake
ʘ‿ʘ __ 🍰
You yourself made a video saying that goodberry doesn't work with the Life Cleric bonus since it doesn't heal when you cast the spell, but when someone eats the berry.
In fact, I think most bonuses on the caster won't work with the berry.
I was going to argue that Goodberry doesn't do any healing as part of the spell, but instead creates items, and it's those items that have healing powers.
But in fact, since the spell has a 24-hour duration and the berries disappear at the end, they can still be considered part of the spell. So when someone eats one, it can be considered you using your spell to heal them. Except, according to other comments, it only works for the turn the spell was cast in the new rules.
And it's still arguable whether that would work withe the Moon Sickle.
I would love to see a party of each of these builds while also having characters written around them l. Any ideas for potential lore for these builds?
I find lore really fun to make up after I develop a build concept. Typically the reason for why the characters are the build they are.
For this one he could have been a cleric who some reason abandoned his position, being a life cleric perhaps someone close died, and he wondered the wilderness for decades. Thus the druid. Idk just off the top of my head, probably won't make sense in the morning
@XP_Goblin maybe the person could be alive but dying of a disease, and the cleric turns to nature's natural healing abilities to cure him or something?
Are you wearing a cape of billowing? I thought you would be able to find a much better way to use your bonus action.
Nope. I'm just constantly using it to make it blow
@@XP_Goblin just realised you posted something about this already. 😅
I am fairly certain you didn’t notice this, since you didn’t mention it, but grave domain clerics first level feature allows it to heal to the max roll of the dice for a creature at 0 HP, bypassing the need for power word heal.
There's no single healing spell stronger than power word heal that uses dice that I know of. Least for the example character I'm using with 480HP
2024 has crafting rules for spells.
I didn't think elves could long rest in 4 hours, just that they didn't have to dpend the whole 8 hours sleeping
They can they just have to "be in a trance"
The 2014 version says " After resting in this way, you gain the same benefit a human would from 8 hours of sleep" which sounds like "Long Rest" to me. The 2024 version is more explicit "You can finish a Long Rest in 4 hours if you spend those hours in trancelike meditation"
They do in fact complete their long rest in just 4 hours. However, you cannot benefit from a long rest more often than once per 24 hours. (Though this is silly, so most DMs just pare that down to 'once per day' so you're not stuck constantly sliding your sleep hours forward and forward which is definitely not a lot more realistic and immersive, I've definitely gotten some good sleep in the last year hahaha.)
That's insanely powerful omg
@@cleverly9575 It's super good for a few things! For example, a Warlock 3, Sorcerer 3 can long rest in 4 hours, then use Flexible Casting to convert 3 sorcery points into a level 2 sorcerer spell slot and 2 sorcery points into a level 1 sorcerer spell slot, then convert 2 level 2 pact slots to 4 sorcery points. Then they can short rest for an hour and get their pact slots back. You see where this is going... make a level 2 spell slot, then short rest to get all our slots back, then on the next two, gain your choice of 2 more level 2 slots and a level 1 slot, or 4 level 1 slots. Or just go all level 1 and get 8 level 1 spell slots EXTRA, for a starting total of 12 level 1 spell slots and 4 level 2 spell slots for the day. Don't forget, you can also convert these back to sorcery points later to refill them, letting you do things like quickened spell or twin spell on every single combat turn, Hellish Rebuke every round you're hit, cast an enormous amount of Cure Wounds and Shield, or lob Spike Growth, Web or Shatter on every fight.
Granted, your allies have Fireball already, soooo... realistically, it's not overpowered. Think more of a machine gun than a rocket launcher. But you can do some really cool stuff like this.
You can also take Arcana proficiency and use the 4 hours of down time to scribe half of a scroll per day! This is pretty big considering the 2024 rules allowing you to cast a leveled spell from a scroll alongside a leveled action or bonus action spell.
The wildfire Druid’s ability wouldn’t work on the goodberry. 1) you didn’t cast the spell when it healed. 2) it only applies to a single roll of the healing. 3) refer back to 2, but goodberry doesn’t roll to heal. It’s just 1
Otherwise, everything else seemed fine!
Was thinking as the sickle makes a roll for healing then the druid feature would work as there is a roll
I have subscribed today for the birthday cake alone
Where is it?
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Yeah, just heal me from 0 HP and give me tarrask HP. That'll give the DM's already aching head more pain. Probably regrets showing me this channel now, eh? So far I've ran a message to someone in the next province, blown up Tiamat, been unhittable, and now I can't die.
Might do a short or long idk. About making the most unkillable character
Birthday cake emoji!
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Those aren’t good berries, those are senzu beans
TEMP HIT POINTS STACK NOW?!?! Woah, not sure if this is true but looking at the snapshot at 3:02 and I noticed one more massive buff no one seems to be talking about! In the 2014 PHB (pg. 198), it says “temporary hit points […] can’t be added together”. Unless I’m missing something, I don’t see that in the 2024 PHB?!
Wait... time to read...
Page 29, 2024 PHB
"THEY DON'T STACK
Temporary Hit Points can't be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 Temporary Hit Points when you already have 10, you can have 12 or 10, not 22."
Ah dammit, so at least WoTC didn’t make it THAT broken
2:10 wold it? power word kill dosn't say anything about hit points
Death ward also states that if a spell kills a creature instantaneously it is instead negated
Which of these is most likely to work in regular play, starting from level 1? I want to play a character who heals.
The 9th lvl build I talk about can be a 7th lvl in 2014 rules. Which means a lvl 1 life cleric is your best for lvl 1
Probably nothing here, and many of the things in the video are incorrect. Talk to your DM, ask if Goodberry works. See what features you can use. Figure out if you're using 2014 or 2024 rules, or a mix thereof, and what supplements are/aren't allowed. A very simple build that won't get a lot of flak if Lifeberries are allowed is Life Cleric 1 + Stars Druid 19. For 2014 spells, healing is for out of combat, so Lifeberries are amazing and back that up with Prayer of Healing. Don't fall into the spiritual weapon trap unless it's a big, long fight or enemies are bottlenecked and can't move around much. Spirit Guardians is great. 14 Dex, medium armor and a shield for 18AC. Custom Lineage, take Fae Touched for +1 Wisdom and take Silvery Barbs for your spell. Rerolling a crit that's about to destroy your ally is incredible damage prevention that healing can't even touch. Get Warcaster at level 4 to protect concentration. Start most fights with Bless, targeting yourself and your two highest-damage strikers that use attack rolls. Before short rests, use any spare wild shape charges for Wild Companion from Tasha's to summon a Find Familiar owl and order them to wait in your pack with a healing potion in their talons and if you open the pouch they're in, fly to the nearest unconscious ally and administer it. Open the pouch as your free item interaction on your turn if you need it as a backup. Out of combat, use them for scouting to prevent your party's Rogue going ahead and getting spotted and pin-cushioned before you get there. In combat, if you're wading in the front line with Spirit Guardians, use Starry Form: Dragon to protect your concentration. If your allies aren't full HP and you predict they'll take a lot of hits this fight, pop Starry Form: Chalice instead and start healing only once you're concentrating on Bless or something productive. This build works in 2014 or 2024, but it will heal far more in 2024. GLHF!
so im to stupid to convince my friend but he thinks burst healing for example using all 10/10 lay on hands points is way better than just healing a point at a time
Unless it's really low level there should be no reason to ever heal more than 5 from lay on hands. And 5 is only to remove conditions
@@XP_Goblin his argument is that if i burst heal someone in death saces as much hp as i can its way better than healing just 1 hp to get back up from death saves he says its no use if they just go down again on the next hit anyway
@@mortes883the argument about “no use if he goes down in 1 hit again anyway” is true but the thing is, depending on what you’re fighting, you might die in one hit at 10 HP too. Since there is no such thing as negative HP, one point of healing can be worth for example 70 points of damage for a dragon breath. So depending on how you use lay on hands, 10 points of healing could be 10 dragon breaths or one dragon breath.
4:00 scribing scroll rules are on page 233 of the new handbook.
I don't own the book, someone else mentioned that they hadn't yet so I assumed they were correct
@@XP_Goblin Oh! Let me scribe for you then.
Cantrip | 1 day | 15gp
1 | 1 day | 25gp
2 | 3 day | 100gp
3 | 5 day | 150gp
4 | 10 day | 1kgp
5 | 25 day | 1.5kgp
6 | 40 day | 10kgp
7 | 50 day | 12.5kgp
8 | 60 day | 15kgp
9 | 120 day | 50kgp
You need proficiency with Arcana OR caligraphy tools. Each "day" is 8 hours of continuous work, but days don't need to be consecutive.
Scrolls you create use your to-hit bonus and your Spell DC.
On the opposite page, there is a table for spellcasting services. It makes it clear that creating spell scrolls is half the cost of market price spells, which is backed up by the equipment entry for spellscroll cost of cantrips and 1st level.
That's so much better and makes scrolls even better than previously
@@XP_Goblin RIght?? So good.
give me a birthday cake emogi
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“The new Scroll Crafting rules are not out yet”
What?
Yes they are, they’re in the new PHB.
A 4th level spell takes 10 days and 1000gp.
Another commenter noticed too. I dont own the book. Saw someone mention that the gold costs were gonna be in the DMG and I assumed they were correct
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🛎️ ✨Ding!✨
B-day cake plz!
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@@XP_Goblin thank u! I like how use a different emoticon for each time you give a cake. Gonna have to get creative once you blow up with subscribers.
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Nah, i prefer Cleric life 1 and bard 6 magical secrets for extra spells and bardic inspiration
Bards are just so powerful
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Cake
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Obligatory comment
While being funny, this is also quite silly... a lot of the ideas are straight up unrealistic, not because if the rules behind them, but because most Dms will not let them fly.
Attuning to three sickles of the same type, just because they have a +x in the name makes no sense to me. And the 2024 Life Domain Cleric feature only works on the turn of casting the spell, so for it to possibly change goodberry's healing, the characters need to eat them on the turn that they were created, which means everyone can only eat one of them. The mentioned very rare item can only be used once per day...
For the fun of it, those numbers are cute, but most of this is not usable in play. I think it would have only been fair to adress that in the beginning, since a lot of new players will not understand that fact until they are met with the harsh reality of a DM that denys those ideas outright.
My entire channel is RAW. Official sage advice says that the cleric feature works, don't know why, but it does. My hope is people take these very powerful RAW builds and RUN THEM BY THEIR DM and use parts to still make a fun powerful character
First
That is correct, you are
"Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect's creator loses Concentration, the effect ends." APPENDIX C | RULES GLOSSARY pg 363 of the 2024 book
Polymorph requires Concentration. Saying you keep the hit points until a long rest, regardless of concentration, is a wild take.
Its RAW. you also gains temp hp. you keep the temp hp, you arent the beast but who cares at that point the hit points is the better part of the spell anyway.
@@XP_Goblin Like I said, it's a wild take. But I'm not hating, brother. Just explaining how concentration works for anyone watching the video. Play however you like and have fun!
It is actually RAW. Almost certainly not RAI. They messed up when they changed the rules. The reason for this is the same reason that healing spells don't revert your HP when they end. Previously, the temp HP rules said that they lasted until the end of the spell's duration UNLESS they said otherwise, in which case specific rules always win over general rules. Polymorph didn't say they stayed, so they didn't. However, they flipped this for 2024, removing this stipulation from temp HP and instead choosing to add it as a specific rule to each spell where they DO expire with the spell's duration. This was probably done to save space, as the balance had shifted and now the temp HP remained on more features than those where it expires, leading to fewer printed words, and an easier rule to remember for players. However, they ALSO changed Polymorph to grant temp HP now, and it seems there weren't enough passes and back and forth checks, so Polymorph was probably not on the big list of "features that grant temporary hit points", and so did not get a review pass after they adjusted the rules. Or something like that. Whatever the case, they clearly dropped the ball and it's unintended. Expect absolutely 0 real DMs you'll ever play with to allow this. I'm surprised they haven't already changed it on DNDBeyond like they did a few other things, but I expect future prints and an errata will have this fixed.
@@RaethFennec I see your point, and I do agree that Temporary Hit Points last until they're depleted or you finish a Long Rest. That's literally what it says in the 2024 book, pg. 29. I would call that the general rule for Temporary Hit Points. However, I would argue that in the case of Polymorph, maintaining concentration to keep the spell's effects is the specific rule. In a spell like False Life, where you don't require concentration, it would follow the general rule. At least that's how I see it, and it never crossed my mind that it would function otherwise (which is why I thought it was a wild take, heh). But I guess you could argue both sides.