The MAX Damage a Fireball Can Do in DnD
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- Опубліковано 1 жов 2024
- In this video, I go over the strongest FIREBALL build and aspects like highest damage output and most amount of fireball cast in ONE TURN in D&D.
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#dnd #dnd5e #dungeonsanddragons - Розваги
I appreciate all the comments, I can only keep so many rules in my head. So here's a few things I missed.
I don't own the new handbook so I wasn't aware action surge changed. I will say due to the weird way the magic action is described I think it could work due to scrolls not stating they use the magic action. They are a magic item and the magic action says that a magic item needs to say it uses the magic action. Idk though.
The sorcerer I forgot to say that you could switch Dragons instead to get lightning bonus. But the druid wouldn't work with the cleric(good thing i get rid of the cleric) unless your dm allows you to state which of the features you use in order...like a weird PEMDAS.
Keep me in check you guys lol. I only have one brain, I'm not infallible, especially during this strange interchange time between 2014 and 2024.
I can see your reasoning, but I don't think I would allow using a scroll with the Utilize action. Scrolls don't say they use the Magic action, but also don't say that they use the Utilize action either. Instead they say that you cast a spell. The Magic action is used for casting spells or a feature or magic item that requires a Magic action. I'd say this falls under the casting a spell part. Thief can still do it as a bonus action, though.
En dyd 4e te seria mucho maa dificil hacer este tipo de videos
Nice to see 2 lvls of cleric for tempest ;)
Think you covered it all.
Nice!
@@MannonMartin I desperately wish WotC wrote out proper definitions of what things are. A lot of their definitions seem to be circular definitions.
the title says a fireball, a single one, ur uses lik 4-5
For those of you wondering, he said the word "Fireball" 35 times, or about once every 15 seconds on average.
Thank you
That's a few drinks...
Nice
That's....less than I thought.
Me when I was going to have a baller drinking game but I was told not to.
It would've been perfect to drink a shot of Fireball every time he said Fireball, but sadly such a thing is now forbidden by order of our goblin overlord.
You can't use the tempest thing with the druid or sorcerer thingi since it doesn't count as "A spell that deals fire damage" anymore
"I didn't ask how strong the fireball is or how big the room was or how low the party is. I. CAST. FIREBAAAAAAALL!!!!"
"I cast fireball. Eat my lightening!"
Every time he says fire ball take a shot of fire ball
I can not advise this behavior but... what if each time your wizard casts fireball you have to take a shot of fireball to cast it rather than spell slots
@@XP_Goblin liver failure
@@XP_Goblin let's hope con isn't his dumb stat
Both wildfire druid and draconic sorcerer say it needs to be fire damage. Yes fireball normally deals fire damage, but metamagicing it into lightning damage means it becomes lightning damage for the purposes of features... Or at least that's how a DM of mine ruled it when I was playing a Pyromancer Sorcerer lol.
Regardless, there is a way around this: go Zeal domain from plane shift Amonket, which, yes, is plane shift, but it has the EXACT same ability as Tempest cleric, except it applies to fire and thunder instead of lightning and thunder.
Thus, just go zeal instead of tempest and this works out mostly.
In that case couldn’t you use a blue draconic sorcerer so that you get the charisma buff on lightning damage?
@@FlyingPenguin196 Sure, but you'd still miss out on the buff from Wildfire druid.
My suggestion: Strongest possible Eldritch Blast next 👀
Can’t wait to do this without evocation wizard
I do bring that up. But yea...might wanna have a high dex save lol
Amazing video. 😂
I have only one qualm...Only FOUR Tiny creatures per square?! Nah, we play in 3D. Eight Tiny creatures per 5-foot-cube for 4096 total targets in a 20-foot radius Sphere! Then double the damage if they have vulnerability from a Hallow spell.
I *love* pointlessly absurd min-maxing, haha.
The rod of Hellish flames has a feature they can use a feature called Surging Brimstone and once per day let's you take max damage on a spell that deals fire or necrotic damage, it's awesome
I love the wildfire druid. But it's quite funny to hear "I CAST FIREBALL" from the nature lover of the party in the middle of a forest.
Its lightning ball, not firebal. Lol.
Anyway, a suggestion. Stick to one set of rules as it confuses people. Some people are either still playing 5.14, while others have fully move to 5.24. best not to mix the 2. Either create analysis/builds for 5.14 or 5.24, not both.. or if you want both make it a separate vid.
P.S. 5.14 fast hands doesnt allow you to use scrolls. It only allows items, not magic items.
The wizard rasies his staaaffff 🎵🎵
As other people have already said here in the comments: if you transmute your spell damage type it no longer deals fire damage and therefore does not qualifies for the extra 1d8 and CHA bonus to damage.
The fastest way to do it would be to go
Tempest Cleric 5 and Sorcerer orWizard 1. Choose the Custom Lineage or Variant Human for a free feat at lvl one (take metamagic adept) and choose the cartomancer feat at Cleric lvl 4. Now you can do the combo as early as lvl 6 over all. The thing a about Fireball is that it's the highest damage spell when you first get it but rapidly falls behind as the game progresses. So to really see the impact of this combo it is important to make sure it is avaiable as close as possible to character level 5.
I think it may be Unearthed Arcana, but there is the Zeal Domain Cleric that were made for the Amonkhet Planeshift articles. They get a 2nd level Channel Divinity called “Consuming Fervor” which acts like the tempest cleric’s channel divinity but for Fire and Thunder damage. And also that cleric domain gets Fireball
So with this in mind, I’d say my base build (for 5e) is 6+ levels in Zeal Cleric, and 2 levels in fighter for the Action surge double-combo.
Buuuuut, if I were to take this to insane levels..
13+ levels in Draconic Bloodline (Red or Gold) Sorcerer, with Extended Spell, and 2+ levels in Zeal Cleric. You can hold this spell for 2 minutes and then channel divinity on the extended spell for 196 damage on a failed saved.
And then for added insult to injury, you can cast a fireball when you start your turn and end your concentration on Delayed Blast Fireball
"Thats a lotta damage!"
I'd say do zeal cleric, because tempest maximizes thunder and lightning, but zeal maximizes fire and thunder, so you can maximize your fireballs sooner (and you don't need transmuted spell). Also, don't forget to take the background of Mage of High Sorcery so you can then take the feat of Adept of the black robes, adding a number of your hit dice equal to the level of the spell to the damage so long as they fail the save.
What’s zeal cleric?
@@dew-it8744 its a domain of cleric from "Plane Shift: Kaladesh" it's official ny wotc
Wizards hate you but thank you. How dare you not use enough wizard.
Sculpt spells? why would i want that! My party better just stay out of the way.
Btw in 2024 Fighters cant use their Action Surge to take a Magic Action, so no more 2 lvl fighter dips for casters i guess
I did miss that, however, unless I am missing something. The spell scroll item doesn't say it uses the magic action and the magic action says that "when you take the magic action .. [you use] a magic item that requires a magic action to be activated" It never gives a definition of what a magic action is, so unless stated in the magic item that it uses the magic action it should work. I think.
idk it is POOR wording. Buy hey, at least it's still better than the definition of what an attack action is, which is basically "an attack roll" which doesn't help at all cause they don't define what constitutes an attack roll
@@XP_Goblin just one thing about the spell scroll: it counts as a magic item. So regarding the thief rogue lvl 3 feature and action surge: if you could use a spell scroll with the extra action of action surge (so it would not needs a magic action to be used) then the lvl3 thief rogue feature would not work because the utilize action specifies using a "nonmagical object" and the 2nd option of the rogue feature says that you could take the magic action "to use a magic item that requires that action".
Due to the fact that the spell scroll is described as a magic item and earlier in the book the magic action is described as "cast a spell, use a magic item, or use a magical feature" and the spell scroll states that you "cast the spell using its normal casting time" I would say you defenetly need to use the magic action for a spell scroll. But yes, it's defenetly not easy to interpretate the spell scroll.
you added dmg from druid and sorcerer to fire spells but with cleric you changed it to lightning dmg so dmg bonuses wouldn't work
The funny part is you’re not even a squishy wizard anymore because of the armor proficiencies from druid, cleric, and fighter.
That has no effect on the fireball
You can’t go 2 or 3 levels into wizard or fighter. You need to be at least a 13th level sorcerer for delayed blast fireball, as when multiclassing you can only learn spells if you are a level of which you can learn it (for example: a level 3 bard 2/druid 1 can only prepare 1st level spells, not 2nd). Since you need 6 level in Druid and 13 levels in draconic sorcerer, that’s already 19 levels.
This was how it was in 2014 but I’m unsure about 2024.
Edit: it is how it works in 2024
Scrolls circumvent everything. They are amazing lol
@@XP_Goblinoh, didn’t know you were using scrolls. Now I’m beginning to realize scrolls are even more overpowered
@@XP_Goblin You do have to pass an ability check if the spell is of a level higher than you can normally cast which could cause some failures. Getting those scrolls could also be a complication though I think we're talking more about white room theorycraft than an actual build meant to be played. But to scribe a spell you need to have it prepared. Purchasing spell scrolls might be possible, but will depend heavily on the DM and setting. The ability check rule might also change. We really only have spell scrolls for cantrips and 1st level spells listed in the PHB so it wasn't necessary to put that part in. We won't see higher level spell scrolls under 2024 rules until the DMG comes out, though I'm guessing little will change.
4:26 It's best to assume spells are always in your spellbook at base level.
Technically, it gets a bit fuzzy if you find a spell scroll with an upcasted spell.
But I have compiled a list of every single damage type at each level available to Scribes. Along with the most efficient way to collect them.
1st:
Chromatic Orb:
Acid, Cold, Fire, Lightning, poison, Thunder
Catapult/Earth Tremor:
Bludgeoning
Ice Knife:
Piercing, Cold
Magic Missile:
Force
2nd:
Dragon’s Breath:
Acid, cold, fire, lightning, poison
Dust Devil/Earthen Grasp:
Bludgeoning
?Spray of Cards:
Force?
Wither and bloom:
Necrotic
Mind spike/mind whip/phantasmal Force/shadow Blade:
Psychic
Cloud of Daggers:
Slashing
Shatter:
Thunder
3rd:
Glyph of Warding:
Acid, cold, fire, lightning, Thunder
Tidal wave/erupting Earth:
Bludgeoning
Spirit Shroud:
Cold, Necrotic, Radiant
?antagonize:
Psychic?
4th:
Elemental Bane:
Acid, cold, fire, lightning, thunder
Ice Storm/Storm Sphere
Bludgeoning cold/lightning
Blight:
Necrotic
Faithful Hound:
Piercing
Phantasmal killer/Psychic Lance:
Psychic
Sickening Radiance:
Radiant
5th:
Archane hand:
Bludgeoning, Force
Immolation:
Fire
Enervation/negative energy flood:
Necrotic
Cloud Kill:
Poison
Wall of Light/Dawn:
Radiant
6th:
Investiture of Wind:
Bludgeoning
Freezing Sphere/Investiture of Ice/Wall of ice:
Cold
Investiture of flame:
Fire
Disintegrate:
Force
Circle of Death:
Necrotic
Mental prison:
Psychic
Sunbeam:
Radiant
7th:
Prismatic Spray:
Acid, Cold, fire, lightning, Poison
Whirlwind:
Bludgeoning
Draconic Transformation/Mordenkainen’s Sword:
Force
Finger of Death/Symbol
Necrotic
Crown of Stars:
Radiant
8th:
Illusory Dragon:
Acid, Cold, fire, lightning, Necrotic, Poison
Feeblemind/maddening darkness
Psychic
Sunburst:
Radiant
9th:
Prismatic Wall:
Acid, Cold, fire, lightning, Poison
Meteor Swarm:
Bludgeoning, Fire
Blade of Disaster:
Force
Wierd/Psychic scream
Psychic
I still prefer the 1st edition wizards with NO damage cap. You're a 37th level wizard you deal 37d6 damage from a fireball.
Very good channel and wonderful analysis.
I shudder to think what you would have accomplished if you knew about third edition.
Look into phantasmal killer in 3rd edition, and then the spell Weird.
And then count how many people you could group together potentially to insta-kill.
The numbers are terrifying when you think about applying that spell to a town, a city, or a capital.
Have fun in taking a theoretical character into godhood. It's a wild ride.
In the 2024 rules Action Surge doesn't allow the magic action. You need to use the magic action to cast a spell from the scroll so it won't work.
*EDIT: After reading through the comments I see that this build has more bugs that a Bethesda game at launch. It's not even close to working. You'd need so many house rules to get this build to work that it just isn't close to being realistic.
The 2024 version pf Action Surge can't be used on a Magic Action (using spells scrolls, Magic Itens or casting spells)
What happens if you use Glyph of Warding to cast delayed blast fireball? Ive never played dnd but Ive watched enough of these videos to know Glyph of Warding holds its own concentration, so I'm curious as to how that interacts with delayed blast fireball increasing in damage the longer it's concentration is held
"I want all the damage!"
That's just pure poetry to my ears.
Thank you for putting a smile on my face even on the harshest days :)
But if you transmute it to a different damage type don't you lose the charisma bonus to fire damage? Or would you take the appropriate draconic sorcerer for lightning/thunder so you can deal the charisma damage?
Im not so sure the druid bonus will work after changing the damage type. The sorcerer, however, could just choose a blue instead of red to get that bonus.
It is in fact a little confusing as we are stacking a bunch of things that say "when you cast a spell" however bc they a lot say "you can" thar means we must chose if we do so I'm thinking it's like.
"I cast fireball, meaning I get extra bonuses, next I'll change the damage to lightning, I'll then decide to use my channel divinity, and finally I decide I want to change the damage to force."
@@XP_Goblin This is the most rules lawyery argument I've ever heard. No way the rules are intended to work this way. No way this would work at any table unless the DM is afraid to say no.
yes, it is. extremely. Later in the video I ignore the cleric anyway
I CAST FIREBALL
“But the ro-“
3:25 that is a wonderful combo that I had not thought of. And I love delayed blast fireball.
Unfortunately, action surge doesn’t help as it cannot be used to take the magic action, hence no action surge scroll
But the druid subclass thing shouldnt work when you deal lightning damage, or am i wrong
Yeah so action surge doesn’t let you take the magic action anymore, meaning you can’t use a spell scroll using your action surge
The lightning fireball doesnt deal fire damage anymore so goodbye to the D8
Hi, only seen a few vids, but I think ur cool.
2024 Fighter can’t use action surge to take the Magic action.
Order of *sub* scribes, i see what u did there🤭
I can say im a proud member of that order😅
OH WISE XP GOBLIN, I NEED YOUR HELP! I'm in a dilemma and can't find an answer without everyone fighting eachother online about it.
If I'm immune to say.. radiant damage, and an attack is BOTH radiant and piercing or radiant and cold for instance, do I take damage?
To clarify: I'm not saying 10 radiant damage and 10 cold damage. I'm saying 20 radiant AND cold damage in the same attack.
Am I fully immune? Resistant? Or is my Immunity to Radiant damage entirely ignored?
Please make a video about how resistance and/or (preferably) Immunity works in dnd?
Dmg types are always separated. If you are inmune to radiant, yu dont take the radiant dmg part but take the other dmg.
I'm not familiar with 5.24 but if this is 5.14, i'm not familiar with any spell or ability that deals 2 dmg types where the dmg is not delineated. Perhaps you can specify the particular spell or ability dealing radiant AND cold mixed?
@TheRobversion1 not exactly a specific one sorry, just home brew stuff I guess. I have psychic daggers with necrotic, radiant, and ofc psychic damage.
Idk if anything has multiple damage types in one hit.
@@impulse7942 yeah homebrewing that just screws up with the rules. My tip since this is homebrew just deliineate the dmg types. If something deals radiant AND cold, then specify how much is radiant and how much is cold. Much lke meteor swarm is 20d6 bludgeoning and 20d6 fire.
Like those psychic daggers can deal 1d4 psychic, 1d4 necrotic and 1d4 radiant on a hit. If you're adding untyped dmg mods like ability mod, rage, etc then you get to choose whats the base dmg type. So for example if its psychic with +5 dex, you deal 1d4+5 psychic, 1d4 necrotic and 1d4 radiant. Then, immunities and resistances are checked according to that.
@@TheRobversion1 but if it's a 1d4 for each kind, isn't that 3d4 total damage?
@@impulse7942 yup. Why you think thats unbalanced?
Doesn't changing the damage type to lightning disqualify the Draconic Ancestry and Wildfire druid buffs? I think they care about what damage type actually lands, not what damage type the spell says in its text.
Yup its disqualified. He could still use draconic ancestry by picking lightning 1st.
3:58 "Order of subScribes" 😂 Alright, you got me.
I recently cast fireball with 6 6 5 5 5 5 4 3 on the dice
Ok but you have to be a monoclass lvl 13 fullcaster to cast delayed blast fireball. The only way to maybe bypass it is if your DM allaws for obviously not intended things and be a lvl 3 new evocation wizard.
Scrolls
@@XP_Goblinoh, so it just doesn't work. Why don't you get rid of the sorcerer, get 14 levels of evocation wizard and get metamagic adept extended spell/transmuted spell. That way you can get the druid d8 damage, max out DMG on fireball castings and extended spell metamagic with the possibility of changing DMG type if you need to while also making the build you discuss at least theoretically playable in game.instead simply not.
For fireball!
Nice video
EXPLOOOOOOOSION!!!
But... lightning bolt exists tooooooooo
But ball go BOOM
I thought you could only take 1 subclass
multiclassing is a thing in dnd.
@@TheRobversion1 Yeah yeah, but I thought you could only take one subclass but all the clases you want
Obligatory comment