Fire Damage Mechanics | From the Depths Alpha Test 4.0.4

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  • Опубліковано 1 жов 2024
  • In this video I take a quick look at how the new fire mechanics in From the Depths function and a small amount of the math behind it.
    For the next video: practical examples of how fire propagates through certain ships along with the specifics of different weapon types that can deliver fire damage.

КОМЕНТАРІ • 9

  • @sunRay04
    @sunRay04 5 місяців тому +6

    I came for the From The Depth content
    I stayed for the intro song

  • @kazoo3354
    @kazoo3354 5 місяців тому

    One thing not mentioned in this video about steam engines is that boilers now create fire when destroyed by anything; "Destroying steam boilers under pressure creates fires, fuel is a function of the size of the boiler chain and pressure"

    • @bungalowbill521
      @bungalowbill521  5 місяців тому

      I wasn’t aware of it. I guess I’ll have to compare how flammable they are to fuel for fuel engines.

    • @shawnreed343
      @shawnreed343 5 місяців тому

      @@bungalowbill521 According to the alpha update changes posted by Draba, 'Boiler controllers also explode when damaged. Added HE damage to the explosion, base damage is 10% of the fuel in the spawned fire', 'Boiler explosion damage scales with AMOUNT^0.9 (multiple smaller/shorter boilers spawn slightly more fire and weaker explosions with more total HE power than fewer larger ones)
      And also- laser cutter hits now also spawn fires.

  • @anamerican1054
    @anamerican1054 5 місяців тому +2

    I like using steam because you can turn them off with a valve when not needed. The best is the brick of small pistons but needs 7 x 7 x 8. They need to add fire extinguishers if fuel and material can burn so easy.

    • @bungalowbill521
      @bungalowbill521  5 місяців тому +5

      The counter to fire is currently water. The devs have been trying to make boats viable for a long time, so this might be part of it.
      The other part of the counter is avoiding the fire damage. APS, CRAM, and missile incendiary is countered the same way as normal, and flamethrowers are good on small craft, but those can be shot down with point defense or outmaneuvered. Flamethrowers on large craft are overshadowed by melee weapons and CRAM.

    • @doktork3406
      @doktork3406 5 місяців тому +1

      @@bungalowbill521 Compared to flyers, boats were fine. Far easier to build, far cheaper to run not needing constant thrust, far easier to armor.
      Very little bottom armor needed, If mixed with alloy or wood, you could easily get a ton of HA to defend important areas.
      If they tried making boats better, this is not it...

    • @NearQuasar
      @NearQuasar 5 місяців тому +1

      @@doktork3406Large ships cannot be evasive otherwise you have an airship.

  • @nopenope4938
    @nopenope4938 5 місяців тому +1

    Great intro 😂