How 2 Flamethrower | From the Depths Stable V4.0

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 17

  • @vaultence9859
    @vaultence9859 5 місяців тому +3

    let's go here come the fire USE guides. Looking forwards to figuring out AP incendiary stuff.

  • @SuwinTzi
    @SuwinTzi 5 місяців тому +2

    I'm just happy that I can now have AP-I rounds. Now if the devs added kinetic spalling that'd be the final piece.

  • @QuantumShenna
    @QuantumShenna 5 місяців тому +2

    So far, the niche that flamethrowers seems most promising in is that you stick one on a drone and have it fuel fires that are started deep inside a ship by APS/Cram API rounds. That way you can bypass armor with AP, and then potentially pump very significant amounts of damage into the internals without having to pay any additional "delivery" cost.

    • @bungalowbill521
      @bungalowbill521  5 місяців тому +1

      I think the issue is that AP inc applies the fuel only to the last block hit, so the fire outside and the fire inside often don’t connect. Charge lasers, on the other hand, make a tunnel of fire into the target as long as it’s not metal or stone.

    • @QuantumShenna
      @QuantumShenna 5 місяців тому

      @@bungalowbill521 what happens if you use APHEI? I have a hard time imagining how something that applies to the last block hit would interact with an explosion likely to destroy the last block hit.

  • @shawnreed343
    @shawnreed343 5 місяців тому

    I appreciate your dissemination of information. The bug on fuel calc for instance- here I was thinking the fuel requirements for flamers was bonkers, turns out it's a bug. (I should have known.)
    One thing that I find tricky with rams is that if you aren't hitting exactly on the ram itself, you're breaking off a large part of your own vessel. And multidirectional rams, such as to prevent the vessel from trying to climb over or under the opponent adds a lot of drag. In that regard, as long as you aren't putting your vessel in ramming danger while using flamers (which is still a bit of risk on stock AI) flamers allow you to keep more general maneuverability. It could be a product of my style of building, but rams as I say tend to have a lot of drag and be somewhat heavy, and hitting anything but the ram will break a section of vessel possibly including what the ram is attached to leading to further damage. I've not built anything like your vivisector though, and I doubt anything but black magic can output better damage. I'd have to say that it's far higher damage than the average FTD player has the skill to output, though, so it's best suited as a top-end comparison than a mean.

  • @sirgaz8699
    @sirgaz8699 5 місяців тому

    "We are going to see what kind of a niche flamethrowers have for themselves" made me lol, it's a flamethrower, I think I might know.

  • @anamerican1054
    @anamerican1054 5 місяців тому

    Good video you bring up some valid points. BorderWise made a doom cram with flame that looked pretty scary. I do thinking adding flame will make wooden ships that much easier.

    • @bungalowbill521
      @bungalowbill521  5 місяців тому +1

      I’ve done some side by side testing of incendiary cram vs pure he cram, and I tend to find it competitive in time to kill most targets, but the he cram disables the target much faster. I’m more favorable of incendiary damage for smaller weapons rather than larger ones.

    • @anamerican1054
      @anamerican1054 5 місяців тому

      @@bungalowbill521 I would agree. It looks cool though. I did some testing with rail gun and frag still does better.

  • @sunRay04
    @sunRay04 5 місяців тому +1

    Alright, hear me out:
    A missile... with a flamethrower
    it rams the enemy to get inside, and then burns them from within.

    • @bungalowbill521
      @bungalowbill521  5 місяців тому

      The problem is that it’s way harder than it used to be to bore a hole with melee damage. I have been considering pushing a nuke into vehicles using docking stations, but I haven’t tested the idea out yet.

    • @leandrogoethals6599
      @leandrogoethals6599 3 місяці тому

      but u also burn urself way faster then the vehicle ur in

  • @BNSG19
    @BNSG19 5 місяців тому

    You mentioned local weapon controllers being able to control the flamethrower by connecting to any block, but I couldn't manage to make that work, regardless of if I was using the 2 cell or 4 cell range on the lcw. The flamethrower would only be controlled if the lcw was attached to the firing piece. Is this just a bug?

    • @bungalowbill521
      @bungalowbill521  5 місяців тому +2

      I meant that it can connect to any cell of the firing piece, not any block in the system, so you don’t have to snake the piping around the lwc.

    • @BNSG19
      @BNSG19 5 місяців тому

      @@bungalowbill521 ohhh that makes much more sense. thank you

  • @ed.thefeli4159
    @ed.thefeli4159 5 місяців тому

    nerd >:c, lol, good video man