You don't know how to build a Sidar Jabari deck | Sidar Jabari of Zhalfir EDH Deck Tech
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- Опубліковано 28 сер 2024
- The best Sidar Jabari deck you'll find on the internet!
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The Castle Perilous-
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Cutting Kinsbaile cavalier and Haakon is insane for Sidar. Sidar triggers his second ability twice with double strike from Kinsbaile. Haakon on the other hand let's you reanimate even more knights with him on the board. Combo with a dauntless bodyguard and you can protect your commander super easy. Plus he turns your graveyard into your hand as well creature wise
Triggering twice matters a lot less when there are fewer knights in the deck, right? Not to say it's meaningless- damage is damage, after all- but certainly much worse.
But I specifically said it was cut because *the price it commands* is not worth the utility it brings, not that it was a bad card.
But as far as Haakon goes, no, Haakon does not let you reanimate more things. He lets you *pay* for more things. That's more like "bad card draw" than reanimation. And since we've significantly cut back on the number of knights, he isn't "drawing" / finding as many targets, either. And because of our commander, our first pick at knights were the ones hardest to cast. We're not in green or a strategy that cares about artifacts, so we don't have the mana to invest in a backup "reanimator" that isn't cheating mana costs like real reanimation, and only does it for some of the cards in the deck. A real reanimation spell would beat this any day, but really, protection is more efficient than recursion. Guardian of Faith is what you want if things are going poorly, not this clown of a knight that can't be cast unless things are going right for you, and *you would never play* over another knight when things are going right for you.
To add to Haakon's pile of drawbacks, *this card is useless* with Sidar in play. We would never have any reason to pitch and reanimate this over some other target that's actually advancing us. He'd stay in hand.
When Sidar isn't in play- say, because of a board wipe, when he'd have the most things to find in the graveyard- We still have to get him to the graveyard, cast him, and then cast the knights that *we don't have mana for* to get back in the game. The icing on this awful cake though, is that he just loses you 2 life for no reason when he dies. Just reanimate normally, or even an effect like Recover if this impresses you.
Saved me some time. Cutting Haakon is a no-go for me.
Agreed! I've been playing Sidar since last Summer and Kinsbaile Cavalier and Haakon are essential, especially when you have to pivot to Plan B because of Commander tax. In fact, my go to creatures for Buried Alive are Haakon, Kinsbaile Cavalier, and Wonder. Following up with a reanimate of Kinsbaile Cavalier with First Strike trigger then reanimate something impactful with normal damage same turn. Even if we are cutting Haakon and our only reanimation strategy is our commander, getting double triggers is too good and the rest of your Knights and tokens get double strike as well.
Another amazing Aegis video, you’ve helped me truly think about what I’m playing in my decks and what direction a commander really wants to go in
I also think this is the more flavorful way to build knights. Knights in the context of Magic the Gathering are often in positions of leadership commanding other creatures so it makes sense to only have a couple of knights leading a bunch of non-knights.
Actually makes some kind of sense in a historic way too. Knights were the equivalent of tanks.
Agree on putting as much acceleration as possible to get Sidar out on 4. I don't know if I agree with the cuts or deck philosophy of going wide.
I had good success filling up the yard early and tutoring for reanimation targets (Buried Alive, Entomb). It allows you to run more interaction to discard if you don't need them. In my experience, I feel absolutely helpless without Path to Exile, Swords and Counterspell, Arcane Denial and/or Swiftfoot/Greaves to protect Sidar. Any particular reason for not including those?
The 1 CMC knights and changelings I have found to be better than the 2 CMC knights since you can still spend turn 2 ramping while getting an extra loot effect.
The dream is turn 3 Sidar, turn 4 Buried alive/Entomb to get both Kinsbaile and something like Moorland Rescuer, Knight Exemplar or Elenda and Azor out of the graveyard, which is almost impossible to overcome without a wipe. Knights get even stronger because of the little synergies you have with them and open you up to run cards like Kindred Discovery, Patriarch's Bidding and Knight Exemplar.
Having a few early game knights also allows you to stock up for a Living death, which has been a real overperformer for me. The card draw suggestions you included in the video are awesome, gotta try those out.
PS: Wonder is an excellent addition to the deck - easy to pitch and gives everything flying. Don't miss out on Fellwar Stone, Path of Ancestry and the two 5 CMC Cavaliers that remove stuff on ETB and recur stuff when they die.
Anyways, thanks for the informative videos. You have tons of cool ideas outside of the box that help me deckbuild!
I treat "staples" like those as a kind of adjust-to-your-meta kind of addition. If your group is fast enough that you can't live without the one mana exile, go for a swords. But if it isn't that fast, isn't Pile On just as efficient since we're going wide enough to have spare bodies? Doesn't it fill the graveyard and provide card selection too? That's the kind of reasoning I'm doing for cards like that. Counterspell goes out for Protect the Negotiators, Greaves goes out for Knight Exemplar, etc.
A great video, from my favorite deck builder! I'll be sure to apply this to my own Sidar Jabari deck.
Loved the video, loved the direction, but I like seeing a lot of shiny knights going rahhh. Just my preference, but your support cards are giving me a lot to think about, thank you.
I really like the video. Lots of good thoughts and information. This is a commander I’ve always wanted to build and you’ve given me some great food for thought.
Just a note: there’s a LOT going on visually. From transitions, effects, font types/colors/sizes, etc. it might be helpful for viewers if you cut back on that a bit and made it more simple and streamlined as it’s a lot of visual info to take in. Also, there are some times throughout the video where text gets eaten by the picture behind it (at 6:46 for example, the word “Plays” fades into the background). Anyways, hope this is helpful info for your next awesome vids.
Keep up the good work!
This is a really interesting glass canon build for SJoZ.
Another great deck!
Both Konrad and Haakon are out? I thought only 1 of them was the cut
Hahah! It was a trick! Not really. Really, I think Konrad is fine, just not to taste, and he was actually in the early drafts of the deck. Haakon was the one that *really* didn't belong.
@aegisgamingofficial2178 yeah I figured. As a side note I wanted to ask for a suggestion: I really really like the card divine visitation and I wanted to make a deck around it (kinda like a "surprise" angels deck). Do you know of some cards that could be the general of the deck? I thought of Caesar and Anim Pakal (Caesar is the stronger option though)
@erosbronzo6518 Hmm. There are a couple of good ones. I like Cadira though for the laughs. "You thought they were bunnies, right?"
@@erosbronzo6518caesar gives you the most tutoring tools to pull it out, and his tokens come in tapped and attacking at the start of combat so you can cast visitation and punch for 8 immediately.
@aegisgamingofficial2178 Cadira has the potential to make the highest amount of tokens but she has to deal combat damage, while Caesar always creates 2 with no effort. Anim Pakal is between these two.
I might go with Cadira for the ramp and the funny factor, also earlier this year my pet bunny became an angel so it's canon.
I'd love to see you build Laughing Jasper Flint.
I’ve got a fun one for you. Breeches the blast maker.
Cutting Haakon from this deck? You said it's expensive but it's like 11 cents? Kinsbaile Cavalier is expensive though, and I agree with that cut for price reasons. Haakon fits *perfectly* though. He's kind of a second commander if Jabari gets killed too much. He also makes Crib Swap just broken.
I think its really too narrow to view Jibari as a "tutor my wincon" commander. He can keep you in the game by continually bringing back threats from the yard. Not having a crirical mass of knights means there will be times when you dont have any knights to discard and you waste both of his abilities.
I do agree that you shouldn't run bad knights just because they're knights, but at the same time, don't run non-knights just because they're 5% better, but then also not reanimateable.
I could've been a little clearer: Haakon wasn't the expensive cut there- Kinsbaile and Throne were, hence why they were spoken about at length, and then called expensive but Haakon wasn't. But to say Haakon fits "perfectly" is not correct at all in this strategy.
In the first place, when we've cut back on the number of knights so substantially, all of the knight-specific synergies get much, much worse (with the possible exception of Knight Exemplar, which is still really solid).
But second, in a deck where our first pick at knights are the ones that are hardest to cast, Haakon is a *horrible* way to get things out of the graveyard. When Sidar is in play, this knight is useless. There would be no reason to put this in the yard to be reanimated over any other knight.
When Sidar isn't in play- say, if you were board wiped- you can't even cast him without other ways of getting it to the graveyard (yet more hoops to jump through). And then- for seemingly no reason at all- when he dies you just lose life. And all of that is *on top of* what you have to pay to keep getting the spells out of your graveyard. We're not in green, and not in an artifact matters strategy- we don't have the mana to commit to lines like that.
The thing about a token+anthem strategy is that it can also work independent of Sidar as well as alongside him. Getting killed too much really isn't as much of a setback here. Judging cards solely by their ability to be reanimated by Sidar though *does* make the deck more reliant on him. If that's what your build is doing, it would make more sense to worry about Sidar more and about having more redundancy. In a build that ran a lot more knights, Haakon would make more sense. But here, it didn't.
Thanks for watching!
@@aegisgamingofficial2178 yeah Haakon just ties into my same argument that cutting knights from a commander that really only cares about knights seems like a mistake. It narrows the usefulness of Sidar Jibari so much that it stops seeming worth it to play him as the head of the deck. Instead of being a reliable key card you always have access to, he's a finisher that may be a dead card in your "hand" until late in the game.
@NateFinch and yet it's still true that neither of Sidar's abilities care about maximizing the number of knights in the deck. You only need enough knights to get it to fire reliably. When I list the very best knights, Haakon is far from the top of that list.
Moonshaker Cavalry is a nonbo with Sidar Jabari. How is it the "premier reanimation target"!? What's the point of reanimating Moonshaker Calvary to buff your creatures for one turn after combat damage has already been dealt for that turn?
Er, Sidar Jabari has First Strike. The buff happens *before* everyone else has dealt combat damage.
@@aegisgamingofficial2178 Oh right! Thanks for correcting! :)
How would you build a Stella lee deck?
I think the cedh community got that one right 😅 It's a lot like Kalamax. The cards you most want based on the ability don't *just* work well, they combo *really* easily. Pair it with spells with flexible mana costs (alternate casting costs) so you can pay for small spells and copy big spells, but tons of red blue card advantage for a killer combo deck.
What about nazgul
@funwithpete6683 Not big enough to be worth reanimating over something else, they don't make tokens to go wide with, and they don't make the whole board bigger. Those are the three things I said I was looking for in "Things to Keep in Mind."
@@aegisgamingofficial2178 do you know what the 9 nazgul would be good in my brother got me all 9 for my birthday and I’m trying to make a deck with them
@funwithpete6683 I can do better than that- I'll give you three commanders that would *love* the Nazgul.
1. Witch-King, Sky Scourge
2. Smeagol, Helpful Guide
3. Sauron, the Necromancer
I've even got a deck tech for Smeagol if that's the route you end up taking, though don't let that be your deciding factor. All three are fantastic.
@@aegisgamingofficial2178 I have host of Mordor precon and I was using all 9 in there with other upgrades not just lord of the rings and it hasn’t worked out to well and when it does someone always board wipes I had marchesa the black rose in there and had her on the field till I lost and she seemed better then Sauron thanks for the recommendations my Brother still thinks the knight tribal would be best lol
There is honestly so much bad advice in this I don't even know where to start. Most of the expensive esper knight cards are terrible and you need some small knights to proc eminence early for card draw and finding lands to colour fill where necessary. Not including Kinsbaile Cavalier is just absolute lunacy.
@christianfulton3918 (a) That's why I pointed out that there are high mana knights that should be ignored. But the ones worth paying attention to do in fact ask you and help you to go wide.
(b) No, you don't need small knights to proc early. *That's* bad advice. The number of card slots you're dedicating to early procs means *you* end up including a bunch of poor quality knights that make themselves irrelevant almost immediately because Sidar only counts whether you attack with *one* knight. But Sidar *is* a knight, and you need him out anyway to do reanimating. Stop playing trash knights to make 1-2 more loot triggers. If you need more help filling your yard, you can just play Sidar, or just play actual loot effects- they're many times more efficient than the card slots you have to fill to get those early triggers.