Keep in mind most Jodah builds with 5+ mana legendaries will be very top heavy and slow, especially if you aren't running all 10 shocks and fetches for untap land drops. The legend Cascade effect also becomes awkward if you cast a 5-7 mana card and hit a 1 or 2 mana legendary. Personally, I'd say the best ones to build go with low cost (1-4 mana), ward heavy, sacrifice for indestructible/hexproof, and then use Jodah as the center value piece once a board is already established. 1-4 drop Cards like Boromir, Hajar, Kira, Jirina, Callaphe, Ratadrabik, General's Enforcer, K-9, Flowering of the White Tree, 4 drop Hexproof Angels, and Goldforged Thopteryx amongst many others makes it extremely difficult to target with single removal and offers a clutch against most board wipes. Cards like Kyrdle of Baldur's Gate can then be used once you have a solid board to make Jodah unblockable while the rest of the field stays untapped to defend. It's a fun deck to build that offers creativity in building and teching against different playstyles.
God i loved the last one with play from exile, lovely!! Atm i have Jegentha companion and my playgroup hates playing against it due to its powers. I have tribals already and maybe superfriends would be something. Thanks for a awesome video, subbing here!
This video, and your channel for that matter, are incredibly underrated. This video had an incredible production value, great music, and valid strategy suggestions. Good shit, and I'm subbing.
My jodah is full of legendaries with "creatures you control have" something or another. Keywords, ward, etc. I call it my "slivers, not slivers" and its my strongest deck. And yes, kellan the kid is a bomb in the deck. I think he goes in every jodah deck.
My build is very heavy on the +1/+1 counters theme. I also utilize most of the 2 for 1 legendary cards like Minsc, Drizzt, Tolsimir, etc. My legendary spell count is 44 and 32 of them are creatures. All legendary. Not a single nonlegendary creature. Ramp is very tied to legends, too. 0 Basics gang, as well. Decent interaction, protection and removal, yada yada. For your variants - as we have discussed on the offical Jodah discord, tribal builds are not very good. They work, just not strong. Superfriends Jodah is strong and annoying, but you really need a way to animate your walkers as a final punch to the face. Top deck manipulation is nice, but totally not needed to waste cards slots for. Going heavy into the casting from exile is fun, but not that good. You honetly wanna cast legends from hand as much as possible. We have discussed the Kellan combo. Very rarely, it can dump your entire hand + extra, but it just isn't as consistent. I personally do not run Kellan. His legendary enchantment on the other hand is an extreme banger tho :3 I consider myself to be very well versed in all manner of Jodah builds :D
I‘m new to MTG and exclusively play commander with my friends. I currently have the Dihada precon, it‘s bone-stock but good enough to pull face to face with my friends‘ decks. I really don‘t like planeswalkers in commander and Jodah peeked my interest, I don‘t know why but the card just rings to me. So because that precon is an already decent legends-matter beatdown shell, maybe I could upgrade it into a Jodah legends-matter midrange list that might perform better? Do you have any advice on this commander?
Keep in mind most Jodah builds with 5+ mana legendaries will be very top heavy and slow, especially if you aren't running all 10 shocks and fetches for untap land drops. The legend Cascade effect also becomes awkward if you cast a 5-7 mana card and hit a 1 or 2 mana legendary. Personally, I'd say the best ones to build go with low cost (1-4 mana), ward heavy, sacrifice for indestructible/hexproof, and then use Jodah as the center value piece once a board is already established. 1-4 drop Cards like Boromir, Hajar, Kira, Jirina, Callaphe, Ratadrabik, General's Enforcer, K-9, Flowering of the White Tree, 4 drop Hexproof Angels, and Goldforged Thopteryx amongst many others makes it extremely difficult to target with single removal and offers a clutch against most board wipes. Cards like Kyrdle of Baldur's Gate can then be used once you have a solid board to make Jodah unblockable while the rest of the field stays untapped to defend. It's a fun deck to build that offers creativity in building and teching against different playstyles.
God i loved the last one with play from exile, lovely!! Atm i have Jegentha companion and my playgroup hates playing against it due to its powers. I have tribals already and maybe superfriends would be something.
Thanks for a awesome video, subbing here!
This video, and your channel for that matter, are incredibly underrated. This video had an incredible production value, great music, and valid strategy suggestions.
Good shit, and I'm subbing.
Wow thanks a lot for the kind words and the sub man! Means a lot ❤️
how tf do you only have about 600 subs!!! the production values great!
My jodah is full of legendaries with "creatures you control have" something or another. Keywords, ward, etc. I call it my "slivers, not slivers" and its my strongest deck. And yes, kellan the kid is a bomb in the deck. I think he goes in every jodah deck.
I made mine a Transformers deck with all the Transformers cards including the secret lairs. It's pretty strong.
My Jodah deck is a legendary matters + colours matter one. Rn it’s my strongest deck, but I’m only playing hard upgraded precons
My Kenrith stuff of legends deck has odric and Jodah as hidden commanders
My build is very heavy on the +1/+1 counters theme. I also utilize most of the 2 for 1 legendary cards like Minsc, Drizzt, Tolsimir, etc. My legendary spell count is 44 and 32 of them are creatures. All legendary. Not a single nonlegendary creature. Ramp is very tied to legends, too. 0 Basics gang, as well. Decent interaction, protection and removal, yada yada.
For your variants - as we have discussed on the offical Jodah discord, tribal builds are not very good. They work, just not strong.
Superfriends Jodah is strong and annoying, but you really need a way to animate your walkers as a final punch to the face.
Top deck manipulation is nice, but totally not needed to waste cards slots for.
Going heavy into the casting from exile is fun, but not that good. You honetly wanna cast legends from hand as much as possible.
We have discussed the Kellan combo. Very rarely, it can dump your entire hand + extra, but it just isn't as consistent. I personally do not run Kellan. His legendary enchantment on the other hand is an extreme banger tho :3
I consider myself to be very well versed in all manner of Jodah builds :D
I‘m new to MTG and exclusively play commander with my friends. I currently have the Dihada precon, it‘s bone-stock but good enough to pull face to face with my friends‘ decks. I really don‘t like planeswalkers in commander and Jodah peeked my interest, I don‘t know why but the card just rings to me. So because that precon is an already decent legends-matter beatdown shell, maybe I could upgrade it into a Jodah legends-matter midrange list that might perform better? Do you have any advice on this commander?
Deck build link, like bruh lol
I don't have any actual lists, the video is more an attempt to provide you with some inspiration for your own deck building.