Thanks for posting this! I really enjoyed your original video and completely agree that not including references to osu! was the correct way to approach this. iNiS games were in my opinion a completely different beast, focusing on storyline and captivating the user with amazingly crafted pre-created content. It's not the first time I've heard Keiichi Yano speak on osu!, but I am humbled and grateful that he is generally okay with the existence of osu!. I would be pretty conflicted if this wasn't the case ^^; osu! really has taken on its own place in the rhythm gaming community over the years. i still come back to the original games once in a while because they are clasics.
That comment from the Ouendan dev feels like as if osu! was a rebel teenage daughter that decided to do stuff dad didn't agree with, but there was a tinge of unconditional love towards the project lol
My dream game for this series is to have a crossover game, use both English and Japanese music, with both teams. Maybe call it "Elite Beat Agents: International"
Eba was one of my favorite games from childhood. My brother sold it and I missed it for years, played it on emulator on my PC for a while. Just bought a copy of the game from eBay.
Check out Hexagroove on the Switch! It's out now and it's a fun game. It has some hints of the old iNiS games in it and I'll be posting more from my discussion from David about it soon.
I think this is a case of closed source being unable to compete with open source. If they want to succeed, they will have to innovate in order to set themselves apart from the free competition. However, that's assuming not enough fans would just play both, which they might. I don't really know, since I don't care about rythm games.... (If the "money person" arbitrarily decides that something just can't can't make money, then that's on them) And if they really need to get rid of the competition, they could always upload imitations of their own levels anonymously and then request them to be taken down while threatening legal action, forcing the project to come to a standstill as the devs either have to focus on content filtering features or kill the project, since they cannot take the legal risk.
21 seconds was how long it had been uploaded for and I clicked on that thumbnail so fast upon seeing the words Elite Beat Agents together in the title. From Liam's YT channel no less.
Very interesting! I like that there's a new music game coming out this month as well titled Hexagroove, which looks neat! And I totally understand about not wanting to include the interview in the previous video. :)
Thanks a lot for including this! I got so hooked in your first video for the base game itself. I didn't know you'd take it to the next level and ask about osu! itself!
I can answer that. It would be up to Nintendo so probably not. I'm sure masters exist in archives but Nintendo seemingly has very little interest in doing more EBA stuff.
There is A LOT of potential. I believe there are keyboard mappings (kind of like DDR/Guitar Hero, with 4 keys), the screen tap/slide, and a few others. An array of charts for an array of songs, from Bad Apple to 7-8 minutes of Jack Black Octagon memes.
@@LiamRproductions That playstyle is usually frowned upon ( I don't have the same opinion since i used to be a touchscreen player.) because people think its way too overpowered and is a way of cheating. Thats just what I have heard but it may not be entirely true.
Imo your video would have been a lot better including this. it fits too well and helps make it more bittersweet. The idea of it complicating it doesn't really make sense to me considering how other video in the past have done this to my knowleadge
Admittedly I haven't watched the video yet but I doubt any developer can be truly critical of something since their name is attached. Personally I find Osu to be an insult to the original, it has none of its charm and, for a rhythm game, it has little to do with actual rhythm, it also translates poorly coming from the DS to PC. EBA is actually fun, it has a story, graphics, balance, all the things you'd find in a good video game. Osu is a soulless clone with just plain bad beatmaps. The other modes Osu cloned aren't even worth mentioning since nobody would pick them over their original counterparts.
Yeah, I don't disagree with what you're saying apart from your first point. I've had some pretty candid conversations with these guys and they never held back their real opinions. All of them genuinely thought Osu was a cool thing that the fans made and were flattered that it exists.
Im curious as to why you think the game has little to do with rhythm and why you think the beatmaps are so bad, in fact I'd argue they are often incredibly creative with that they accomplish. Not looking to argue, just trying to hear out another side of the debate.
the interesting thing is that osu! was at first supposed to be an ouendan pc simulator as close as possible to the original games, developed through true passion for the originals and centred around a community that was composed mostly of rhythm game and japanese culture enthusiasts. this started to change as the community evolved and grew in size, getting more popular due to players from LoL, anime and other communities. this made the community's interests shift a lot from the original intents, and the developers concern themselves more about the community's interests than their own. the main dev has multiple times stated that he didn't agree with a lot of changes that further distance osu! from the original games, but since the community kept asking for these in benefits of the players rather than proximity to the originals, they have ceded. all in all, osu! is a very different game than it was years ago. i'm currently doing a study on it for an university project and all i can say is that this is mostly due to the fact i mentioned above - the developer giving more value to the masses' thoughts rather than his original intentions, letting the community lead the project (as they have said multiple times). like 5% (or less) of the current community even knows the DS games exist, which is pretty sad. you are right in saying that osu! has "lost its magic", but i don't think i would go as far as saying that it's just a soulless clone. i would say it has just gone in a very different direction than fans of the originals would like.
It just evolved over the years, it was originally meant to be just an actual simulator of EBA, just so happens that the so-called simulator got more players in it and continued to grow. It's so different from what it originally once was and it became its own entity basically
I'd say it started as a clone, but grew into it's own. It's one of the game where the community truly decided what path the game will take. I'm also curious about the beatmaps. In my opinion, the beatmaps are creative and there are also many people such as pishifat who is passionate about it. They also have Aspire which is a beatmap competition on who will make the most creative beatmaps
Thanks for posting this! I really enjoyed your original video and completely agree that not including references to osu! was the correct way to approach this. iNiS games were in my opinion a completely different beast, focusing on storyline and captivating the user with amazingly crafted pre-created content.
It's not the first time I've heard Keiichi Yano speak on osu!, but I am humbled and grateful that he is generally okay with the existence of osu!. I would be pretty conflicted if this wasn't the case ^^;
osu! really has taken on its own place in the rhythm gaming community over the years. i still come back to the original games once in a while because they are clasics.
Hi Dean. That's really cool that you watched my video and care about those games like I do. Thank you for your input.
you lied
@@akhimahathir2004 be nice please.
@@akhimahathir2004 be nice please.
That comment from the Ouendan dev feels like as if osu! was a rebel teenage daughter that decided to do stuff dad didn't agree with, but there was a tinge of unconditional love towards the project lol
Ouendan: "What is that?"
osu!: "A Jack Black Octagon meme chart."
Ouendan: "Why?"
My dream game for this series is to have a crossover game, use both English and Japanese music, with both teams. Maybe call it "Elite Beat Agents: International"
Have the Ouendan Squads training to become the next generation of EBAs.
Or probably EBA - Ouendan?
YES LET'S GOOO
Would love to play a new EBA on Switch. Day one for me, even just working in handheld mode. ❤️
Eba was one of my favorite games from childhood. My brother sold it and I missed it for years, played it on emulator on my PC for a while. Just bought a copy of the game from eBay.
Check out Hexagroove on the Switch! It's out now and it's a fun game. It has some hints of the old iNiS games in it and I'll be posting more from my discussion from David about it soon.
"Revel in the sadness of, hey this is why there won't be any more of them"
I think we just learned why this channel exists.
I think this is a case of closed source being unable to compete with open source.
If they want to succeed, they will have to innovate in order to set themselves apart from the free competition.
However, that's assuming not enough fans would just play both, which they might. I don't really know, since I don't care about rythm games....
(If the "money person" arbitrarily decides that something just can't can't make money, then that's on them)
And if they really need to get rid of the competition, they could always upload imitations of their own levels anonymously and then request them to be taken down while threatening legal action, forcing the project to come to a standstill as the devs either have to focus on content filtering features or kill the project, since they cannot take the legal risk.
Even if we can't have a new game, I would love to have hear the covers released uncompressed and all. The Jumpin Jack Flash cover is fuckin godly!
This was great, as usual, man. This was the perfect companion piece to your original video.
Thanks!
21 seconds was how long it had been uploaded for and I clicked on that thumbnail so fast upon seeing the words Elite Beat Agents together in the title. From Liam's YT channel no less.
Very interesting! I like that there's a new music game coming out this month as well titled Hexagroove, which looks neat! And I totally understand about not wanting to include the interview in the previous video. :)
Thanks a lot for including this! I got so hooked in your first video for the base game itself. I didn't know you'd take it to the next level and ask about osu! itself!
This is bonkers... was literally just playing the games sequel... wth
Ouendan 2? Nice choice.
@@LiamRproductions yep! Got it in tokyo late last year
I used to go onto the osu chat and ask this question all the time
Which seemed to piss off a lot of people lmfao
at least Liam pronounces it right
Didn't know this was a thing TIL
That's pretty cool. Osu! is quite fun.
Ask Mr. Yano if there will ever be high quality versions of the Ouendan and EBA soundtracks. I need that Jumpin' Jack Flash cover.
I can answer that. It would be up to Nintendo so probably not. I'm sure masters exist in archives but Nintendo seemingly has very little interest in doing more EBA stuff.
@@LiamRproductions gotcha, thanks!
Someone kick me in the head, I never made the connection until now. And I *did* watch the first video
Which connection is that?
@@LiamRproductions That Osu is directly inspired, or should I say based on EBA's gameplay
Oh I see. Well, yeah lol
I'm playing E.B.A right now, maybe one day will try this Osu
There is A LOT of potential. I believe there are keyboard mappings (kind of like DDR/Guitar Hero, with 4 keys), the screen tap/slide, and a few others. An array of charts for an array of songs, from Bad Apple to 7-8 minutes of Jack Black Octagon memes.
touchscreen lmao
What of it?
@@LiamRproductions That playstyle is usually frowned upon ( I don't have the same opinion since i used to be a touchscreen player.) because people think its way too overpowered and is a way of cheating. Thats just what I have heard but it may not be entirely true.
@@udon422 The touch screen is literally how the game was designed to be played.
Liam Robertson - Game History Guy I know Right!
Pretty awesome they're cool about it.
Second!....I posted in a few seconds
EBA 2 when?
I examine that in my EBA history video and the answer is probably never: ua-cam.com/video/h-kubb640w8/v-deo.html
@@LiamRproductions Still hoping for it...
Imo your video would have been a lot better including this. it fits too well and helps make it more bittersweet. The idea of it complicating it doesn't really make sense to me considering how other video in the past have done this to my knowleadge
Admittedly I haven't watched the video yet but I doubt any developer can be truly critical of something since their name is attached. Personally I find Osu to be an insult to the original, it has none of its charm and, for a rhythm game, it has little to do with actual rhythm, it also translates poorly coming from the DS to PC. EBA is actually fun, it has a story, graphics, balance, all the things you'd find in a good video game. Osu is a soulless clone with just plain bad beatmaps. The other modes Osu cloned aren't even worth mentioning since nobody would pick them over their original counterparts.
Yeah, I don't disagree with what you're saying apart from your first point. I've had some pretty candid conversations with these guys and they never held back their real opinions. All of them genuinely thought Osu was a cool thing that the fans made and were flattered that it exists.
Im curious as to why you think the game has little to do with rhythm and why you think the beatmaps are so bad, in fact I'd argue they are often incredibly creative with that they accomplish. Not looking to argue, just trying to hear out another side of the debate.
the interesting thing is that osu! was at first supposed to be an ouendan pc simulator as close as possible to the original games, developed through true passion for the originals and centred around a community that was composed mostly of rhythm game and japanese culture enthusiasts. this started to change as the community evolved and grew in size, getting more popular due to players from LoL, anime and other communities. this made the community's interests shift a lot from the original intents, and the developers concern themselves more about the community's interests than their own. the main dev has multiple times stated that he didn't agree with a lot of changes that further distance osu! from the original games, but since the community kept asking for these in benefits of the players rather than proximity to the originals, they have ceded.
all in all, osu! is a very different game than it was years ago. i'm currently doing a study on it for an university project and all i can say is that this is mostly due to the fact i mentioned above - the developer giving more value to the masses' thoughts rather than his original intentions, letting the community lead the project (as they have said multiple times). like 5% (or less) of the current community even knows the DS games exist, which is pretty sad. you are right in saying that osu! has "lost its magic", but i don't think i would go as far as saying that it's just a soulless clone. i would say it has just gone in a very different direction than fans of the originals would like.
It just evolved over the years, it was originally meant to be just an actual simulator of EBA, just so happens that the so-called simulator got more players in it and continued to grow.
It's so different from what it originally once was and it became its own entity basically
I'd say it started as a clone, but grew into it's own. It's one of the game where the community truly decided what path the game will take. I'm also curious about the beatmaps. In my opinion, the beatmaps are creative and there are also many people such as pishifat who is passionate about it. They also have Aspire which is a beatmap competition on who will make the most creative beatmaps