✅Multiple Scenes in 1 File📁 Blender Tutorial
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- Опубліковано 24 лип 2023
- Having several scenes in the same project is really useful! It allows you to test renders with different settings/engines with ease, and you can try some changes to an animation or model without consequences.
"For there is one God and one mediator between God and mankind, the man Christ Jesus, who gave himself up as a ransom for all people. This has now been witnessed at the proper time."
1 Timothy 2:5-6 - Навчання та стиль
Short, concise and well explained. Thanks for this 👏👏👏
Glad it was helpful!
Thanks for the quick info. Linked scene might be most useful for me and why i looked this video up. It keeps environment and light changes the same, but I can hide collections and it won't copy that action from scene to scene. Very useful for animating 2 different characters for their own render in the same environment without manually turning off and on collections all the time.
Exactly what I was looking for, thank you. Just got yourself a new sub as well. Appreciate it.
thanks so much ! it very helpful for anyone who want to make animation series
Thank you so much, this will help so much. And not cause so much memory issues
Great. Useful tutorial.
Thanks for this - I've been trying to figure out a good workflow to do the same scene with different cameras while preserving the original -- kind of like take 1,2,etc...I'm wondering if it will balloon the project size though. Ideally, I'd have linked models but with independent actions...any thoughs on that?
THANK YOU!
thanx a lot. i used to do client works making evry scene being a different copy of the same project and used to stack upto 10 to 12 scenes totally worth upto 50 to 60 GBs💀💀. rough times
Glad to save ya some space haha
Very Nice THX
Is there anyway to create a new scene with linked duplicate objects?
What I wondered is if I want two different scenes in one video (like most videos), I can make the video with one Blender file. This video shows one Blender file can hold multiple scenes, but didn't mention anything about the output.
You can output from both scenes, but they have to render separately. At least, that is my understanding
In 2d animation this thing Is not working
Greta video! Is there a way to create a new scene, link all the objects, but be able to set them up differently? So let’s say a garage full of cars but in each scene parked differently but with the same link to the object paramaters, textures, etc
Yeah, if you choose the Full Copy option that should work for what you want!
if you delete a scene, you can always undo to get it back.
Dumb question, but like...if you have two or more scenes, with full copies, let's say, of all the objects in a scene. And those objects fairly beefy and your workstation is woefully inadequate...is it super giant problem with a file that grows ever larger, or is it really just a function of your settings and then scene by scene renders...not really the size of the working file? This was cool to hear, but I was looking more for something logical way to structure a scene and then multiple scenes/or separating files, etc.
I’m not entirely sure what you’re asking, would love to help tho
'ppreciate you. I'll try to articulate that further, but just eyeballing it, I think I was asking something like "if you have a cheap/bad computer...should you just do one file for one scene...because adding scenes with full copies of all your assets...doesn't that double like you total vert counts are something related to geometry...or is the way Blender functions not related to the total file size, but just whatever it is doing at the time, so it just process Scene1 with Scene1 assets for x seconds and then if your timeline jumps to Scene2 with Scene2's assets...it just processes that geometry at the time, so it's not extra resource consuming to have multiple scenes in one file? I don't know if I can make that clearer. Maybe I"ll ChatGPT it later, lol. @@JRoss3D
That's great but can I have to scenes but only render one?
yeah, you just render like normal👍
@@JRoss3D got it, I had two layers, that's why it was rendering twice. Thanks!
@@emergencyDuck oh, that makes sense. Glad you figured it out!
This is still not as good as having real pass or take system like Maya and Cinema 4d. If you change materials in the "linked copy", you don't want it to change the same materials in the original. This way you can have variations of the same scene.