The horrifying implication of the lack of drop in park rating is that all these banished guests are in fact still alive, trapped for eternity in the Shadow Realm.
@@cjnchimaerathis comment chain has me laughing my ass off. These dudes are trapped in theme park backrooms, BUT they're being entertained, have bathrooms, food and water, etc. The pandas are icing on the cake.
The lab vs practical showcase is such a good example of how data is only as applicable as the methodology and circumstances used to gather it. Always love seeing science literacy in action.
@@towcat Look at cellphones and routers for this. They're all tested in humidity controlled, and temp controlled, rooms. So their passive cooling works fine. However, if you live in a place with humidity levels above 25% and temps above 20c they start to have issues.
It seemed like that might have had skewed results from the mazes attracting more guests to non maze rides while the corkscrew being more appealing arguably makes it worse for bringing people into the real rides
@@jeice13 But you don't want people to ride those rides. The point is to bring people in and to either drain them of their money ASAP so they leave or drain them of their money at the gate and then get them to leave ASAP by dropping them into the void. Which the Corkscrew can do too. This is about optimizing most money earned via FIFO. This will also raise your park rating by a lot and will help you destroy just about every scenario.
People often complain about how short the attractions are for the price paid. But here you can and have to peruse the maze until you die of old age before the next visitor is allowed to enter. It's a dream come true.
Imagine "Death maze", a horror film. People enter the park never to be seen again. A journalist is investigating disappearances noticing a few peculiarities like 10 identical corkscrew coasters. ...until they stumble on the maze which has no exit - only a bottomless hole sacrificing guests to the horror below
@@Xahnel Worse, He passes a thing that instills unimaginable horror. Something that possesses you, Something that you may not ever deny. The creation made of pure terror taken form: *no entry sign* (gasp!)
I know everyone thinks of it as killing the guests, but with how the game treats it the same as your guest just leaving the park, I like to imagine it opens a portal through the nether realm that just plops your guests on their couch back at home.
"How was your trip to Disney?" "Oh, it was great, I paid 45 euros to enter the park, 20 for an umbrella, walked across an empty room, and ended up at home."
"You will have one super unhappy guest walking back and forth in the maze forever, but this is more than worth it for the queue line trap" The Ones Who Walk Away From Omelas
my favorite usages for mazes: - keeping the soft guest cap above the guest count - keeping the guest count below the soft guest cap - discovering OpenRCT patched the funny maze navigation AI
@@daffers2345 Wait is the "throughput" special somehow? Like at 5:30? I'm not sure how the Dutch accent is perceived by other-landers but it sounds normal to me (but I'm a Netherlander).
Going to one of Marcel’s parks be like: Breathing………….€1.00 Talking……………..€5.00 Standing…………..€10.00 Existing…………….€2.00 Lollygagging…..…€2.00 Chewing……………€1.00
The smaller the maze, the bigger bang you get out of it. It can fill some really tight places and the entry/exit kiosk placement just exemplifies this whole formula.
@@santa_with_a_gun yeah… it's vore if you don't know what that is: DON'T LOOK IT UP! but if you do want to know… it's basically swallowing prey whole and alive
The ride with 20 consecutive photos reminds me of an idea I had a while back. It was one of a series of awful coasters designed to make its riders as uncomfortable/dead as possible, this one being the Epilepsy Simulator
I wonder if the maze entrance should be alternated so there are exits and entrances on both sides of the surrounding path. My hypothesis is that it would make it more likely for guests to get back in a maze right after finishing one. And this would be good for increasing the profits of the mazes
It would be nice if open RCT 2 had an option to "fix" mazes so that guests have better path finding, and the value to guests is based on size and difficulty.
its wonderful to see this game still so loved. i first played it 20 some years ago and was mesmerized by its scope and bug free experience. i couldn't believe that it allowed me to build all that rollercoasters in 3 dimensions, and manage the park however i wanted. i used to have a prison island to toss all the bad customers there, with security, food stand and bathroom until they calmed down. then i built a boat ride around the prison island LOL it is truly a masterpiece
My masterpiece was Cedar Point. But I maxed out the allowable rides before I could get the water park built. This was in 2004 long before OpenRCT2. But I did use a primitive trainer to add customised stall skins (Strawberry Phillie's Blunt stand) and color changing light show for the Millennium Force structure. I built the park vertically (hypotenuse) instead of on the normal 3/4 view angles which gave me more room and more accurate layout.
The only down side to using the maze for soft guest cap is you're using up a lot of ride slots, if you have a very large park, using mazes for soft guest cap when they only have 40 limits the number of other rides you can build.
Pro tip: If you align neighbouring mazes antiparallel (one exit next to one entrance, instead of all entrances on the same side), then there's a high chance that a guest who exits one will immediately enter the next one without having to walk all around the pathway first, increasing the throughput.
Good to have an alternative to closing the park to get rid of guests. I saw your video about closing the park a few days ago and it seemed very difficult :)
0:08 I'm assuming the guests ride intensity preference doesn't increase over time, but it certainly would be cool and more immersive if they did "build up courage" to go on more intense rides as they stayed in the park!
I have no idea why this was suggested to me, or why I even clicked on it to watch it, but as someone who played Rollercoaster Tycoon 2 as a kid a lot, this video had me laughing.
I am binge-watching your channel and am amazed at the technical exploit side of this game, which I only played the "normal" way over the years. The speedrun strategies, min-max stuff, cheesy techs are amazing.
A series of questions I would love for you to cover is if it's possible to build an entire park underground and if so how to do it. Does being underground give an excitement boost across all rides or just some? Does being underground avoid any weather penalties?
The micro-corkscrew costs as much as 12 death mazes, so in your park test the 4 mazes actually outperformed in terms of profit per euro invested in them. It's not as space efficient, but if you're short on cash it would still be better.
For some reason, the algorithm suggested this video in the middle of me binging videos on analog horror, scary disappearances, and other horror related topics and I clicked on this video expecting something spooky and horrifying. Instead I sat through the whole thing and learned something about a game I hadn't played in a long time. I know what I'm doing next weekend
This got me thinking. You could build a people zoo. Have a 2 entrance park, one is a death maze the exits into a massive open plain with no rides or paths. And the other entrance leads to viewing platform/area for “rich guests” to observe.
Great video! Entertaining and well directed. My wife loves this game and we enjoy watching your videos together lol. The part about the miserable guy stuck in the maze made us laugh pretty hard.
I love how the lift ride can't break down, yet the slide can! Meanwhile, the hotel I was at in Toronto a few weeks ago for a convention, TWO of the six lifts were broken down... xD (One of the four main, and one of the two service elevators.)
As a casual player my favorite way to increase profit with the maze is to put a souvenir (typically baloons) stall directly across from the exit. Especially if the maze is only one empty tile, guests will be 100% satisfied when they exit, and will then buy a souvenir at a markup!
Basically, you can use the Death Maze to easily gain a profit as long as you keep other facilities within the vicinity of each Death Maze, effectively guiding each guest to another ride. You can actually create a path TO the corkscrew via these short mazes as long as the guests are happy.
Could this Death Maze trick be used to set another unconscionable world record for the most number of guests killed whist successfully completing various scenarios?
I just wanna thank you Marcel for making these video's! Thanks to your videos that i"ve been watching the last days, you have inspired me to go find and dig out my copy of Rollercoaster Tycoon out of my closet haha! having such a blast playing this again!
The horrifying implication of the lack of drop in park rating is that all these banished guests are in fact still alive, trapped for eternity in the Shadow Realm.
But that does imply that the Shadow Realm has TVs in every queue line, or at least some pandas walking around.
Back rooms
I assumed their family gets mad or something
@@cjnchimaerathis comment chain has me laughing my ass off. These dudes are trapped in theme park backrooms, BUT they're being entertained, have bathrooms, food and water, etc. The pandas are icing on the cake.
Go to hell, go directly to hell, do not pass Go, do not collect $200
The lab vs practical showcase is such a good example of how data is only as applicable as the methodology and circumstances used to gather it. Always love seeing science literacy in action.
This is something that always drives me insane. So I'm glad he did it
As I've told countless people, the math does not reflect reality.
A testing environment can only do so much when compared to the real world
@@towcat Look at cellphones and routers for this. They're all tested in humidity controlled, and temp controlled, rooms. So their passive cooling works fine. However, if you live in a place with humidity levels above 25% and temps above 20c they start to have issues.
It seemed like that might have had skewed results from the mazes attracting more guests to non maze rides while the corkscrew being more appealing arguably makes it worse for bringing people into the real rides
@@jeice13 But you don't want people to ride those rides. The point is to bring people in and to either drain them of their money ASAP so they leave or drain them of their money at the gate and then get them to leave ASAP by dropping them into the void. Which the Corkscrew can do too.
This is about optimizing most money earned via FIFO. This will also raise your park rating by a lot and will help you destroy just about every scenario.
the death maze is basically a cleverly disguised park exit in the game context
one way journey to mantle is best ride for both guest and park owner.
Hi Semi
Instead of exiting back to the rest of Rollercoaster Tycoon World, you exit into the Backrooms.
"Come see the majestic Egress! Right through this tunnel here!"
"Death Maze 378 looks too scary for me!"
"I want to go on soemthing more intense than DEATH MAZE"
personally it sounds pretty damn intense, but you do you rct guest number 10537
People often complain about how short the attractions are for the price paid. But here you can and have to peruse the maze until you die of old age before the next visitor is allowed to enter. It's a dream come true.
Turns out the ride doesn't kill you directly. It merely teleports you through space and time into your office the following Monday at 9 am.
"Don't Get Lost" is great!
i'm glad i wasn't the only one that started thinking of that
SUCC IS DEAD
@@Skelig NO SUCC
free pizza, goddamn it
I poisoned thier pizza.... WITH C4!
There is absolutely zero reason for why i should be acquiring this type of knowledge, yet here I am looking at the rather nice throughput of 8 mazes
At 3:08 am
Seems like we got lost in a maze here
Turns out we're the ones in the dark void
"It really is the ideal way to perform mass murder". Are we sure Marcel isn't on the run from the law or something?
The Netherlands is much too small to run, I'm afraid. I think he has other ways to... keep the cops occupied
@@crowhaveninc.2103 Let me guess. They include free admission to a certain ride at an amusement park.
we are sure
@@crowhaveninc.2103 Too small to run, the perfect size to bike
@@Tytoalba777 You realize you've found out our secret... you know what that means, don't you!?!?
Imagine "Death maze", a horror film.
People enter the park never to be seen again.
A journalist is investigating disappearances noticing a few peculiarities like 10 identical corkscrew coasters.
...until they stumble on the maze which has no exit - only a bottomless hole sacrificing guests to the horror below
And the reporter realizes in horror he cannot leave the maze through the entrance, because that's against the rules...
@@Xahnel Worse, He passes a thing that instills unimaginable horror. Something that possesses you, Something that you may not ever deny. The creation made of pure terror taken form: *no entry sign* (gasp!)
Lol, that would be pretty awesome.
The backrooms is the actual maze of that maze
Junji ito amusement park
Ah yes, the "DONT GET LOST!" maze. Definitely the best ever.
Ah yes, a fellow enjoyer of both Joel and Nep.
I know everyone thinks of it as killing the guests, but with how the game treats it the same as your guest just leaving the park, I like to imagine it opens a portal through the nether realm that just plops your guests on their couch back at home.
Satan just won't accept this industrial level of souls.
Or they just keep falling down forever without dying...
@fieldraquired283 They just end up coming back home not sure, if they actually ever went to the park, so no bad ratings.
"How was your trip to Disney?"
"Oh, it was great, I paid 45 euros to enter the park, 20 for an umbrella, walked across an empty room, and ended up at home."
Waking up in bed not sure if the theme park trip was a super vivid dream or not is the way I wish all my theme park trips ended.
"You will have one super unhappy guest walking back and forth in the maze forever, but this is more than worth it for the queue line trap"
The Ones Who Walk Away From Omelas
"DONT GET LOST" was great!
I've been using this maze ever since I saw "DON'T GET LOST", so to find out it's actually pretty OP "was great!"
The TVs must be playing some great propaganda to keep the guests forever happy. Stuff like, “drowning is the best!”
"Trips to the earth's core: an adventure of amazing value!"
They didn't have TV's when I used to play. Are they an OpenRCT2 creation or an official expansion I missed?
@@billkeithchannel They're in RCT2 but not RCT1
my favorite usages for mazes:
- keeping the soft guest cap above the guest count
- keeping the guest count below the soft guest cap
- discovering OpenRCT patched the funny maze navigation AI
I can't help but admire your indomitable love for this silly little game in such detail and complexity, and I love your Dutch accent a lot.
At this point, I think he just makes sure he uses the term "throughput" at least once a video for fan service XD
@@daffers2345 Wait is the "throughput" special somehow? Like at 5:30? I'm not sure how the Dutch accent is perceived by other-landers but it sounds normal to me (but I'm a Netherlander).
@@peperoni_pepinonative English speakers use a short u sound for 'put'. No lip movement.
@@peperoni_pepino I just like the way he says it idk
Can't believe Don't Get Lost was ahead of its time
Soo you are telling me... "Don't get lost" was secretly the most op ride in this game? holy fk
when joel's joke maze is unironically good
Going to one of Marcel’s parks be like:
Breathing………….€1.00
Talking……………..€5.00
Standing…………..€10.00
Existing…………….€2.00
Lollygagging…..…€2.00
Chewing……………€1.00
Being banished to the shadow realm via the death maze....................€1.00
@@themonsterunderyourbed.7620no i think its free i think
"With a size of just 3 tiles ... it is the smallest ride possible"
I'm sure it's got a great personality though
I think sending your guests to the backrooms might be a OSHA violation.
nah, that would require OSHA to acknowledge the backrooms as extant.
FTC I think. OSHA only protects employees.
I love how your falling speed to your doom is tied to your energy level.
8:04 the sacrificial lamb.
The Ones Who Walk Away From Omelas
The smaller the maze, the bigger bang you get out of it. It can fill some really tight places and the entry/exit kiosk placement just exemplifies this whole formula.
Using the mazes as decoration while helping the soft gust cap in the park is a brilliant idea.
why do you and happwer always have so many likes??
@@santa_with_a_gun Because of his pfp, obviosuly.
@@Dexuz oh my god what the fuck
@@santa_with_a_gun yeah… it's vore
if you don't know what that is: DON'T LOOK IT UP!
but if you do want to know…
it's basically swallowing prey whole and alive
8:04 Didn't know that RC2 included an Omelas Simulator. Learn something new every day.
But instead of walking away, they're lining up!
iirc there is a scenario in which you can sell a caveman, so this isn’t really wrong
“hi, welcome to my park; the most popular rides here are The Death Maze, The Universe Coaster, and the Calculator Coaster”
-Marcel Vos
The funniest thing is seeing guests overjoyed at having gone through a single tile maze!
the moment when joels shitty maze is the best maze in the game
“DONT GET LOST” was great!
The void accepts. The void embraces.
There is no suffering, there is no sorrow, only the void.
The ride with 20 consecutive photos reminds me of an idea I had a while back. It was one of a series of awful coasters designed to make its riders as uncomfortable/dead as possible, this one being the Epilepsy Simulator
You could say the Death maze is...
A-Maze-ing.
🫤😑😐😌🙂😊😀😅😂😭😰😦😮😲🤯💀
I wonder if the maze entrance should be alternated so there are exits and entrances on both sides of the surrounding path. My hypothesis is that it would make it more likely for guests to get back in a maze right after finishing one. And this would be good for increasing the profits of the mazes
the unsolvable death maze with a single very unhappy guest in it reminds me of The Ones Who Walk Away From Omelas
It would be nice if open RCT 2 had an option to "fix" mazes so that guests have better path finding, and the value to guests is based on size and difficulty.
"DONT GET LOST"
its wonderful to see this game still so loved. i first played it 20 some years ago and was mesmerized by its scope and bug free experience. i couldn't believe that it allowed me to build all that rollercoasters in 3 dimensions, and manage the park however i wanted. i used to have a prison island to toss all the bad customers there, with security, food stand and bathroom until they calmed down. then i built a boat ride around the prison island LOL
it is truly a masterpiece
My masterpiece was Cedar Point. But I maxed out the allowable rides before I could get the water park built. This was in 2004 long before OpenRCT2. But I did use a primitive trainer to add customised stall skins (Strawberry Phillie's Blunt stand) and color changing light show for the Millennium Force structure. I built the park vertically (hypotenuse) instead of on the normal 3/4 view angles which gave me more room and more accurate layout.
Chris Sawyer is a programming legend.
The only down side to using the maze for soft guest cap is you're using up a lot of ride slots, if you have a very large park, using mazes for soft guest cap when they only have 40 limits the number of other rides you can build.
VoidMaze reminds me of secret park exits and maintenance entrances in Westworld.
Don't get lost from funny Swedish meatbal
Can't believe I've been hoodwinked into watching a suicide booth efficiency breakdown, 10/10
“Don’t get lost” was great!
You forgot to calculate crew that can fix the coaster and clean vommit in the costs... that is a thing that the maze doesnt need
The Void Maze: When you lose a duel in a childrens card game and get sent to the shadow realm
this is the first video I ever saw about rollercoaster tycoon after playing very casually as a child. this feels like a fever dream
Pro tip: If you align neighbouring mazes antiparallel (one exit next to one entrance, instead of all entrances on the same side), then there's a high chance that a guest who exits one will immediately enter the next one without having to walk all around the pathway first, increasing the throughput.
Good to have an alternative to closing the park to get rid of guests. I saw your video about closing the park a few days ago and it seemed very difficult :)
This video just proves that Joel is a genius 😌
Guest: "So when do we get to ride the ride?"
Queue line: I am the ride
When your theme park is actually a cover for your mass burial operation
0:08 I'm assuming the guests ride intensity preference doesn't increase over time, but it certainly would be cool and more immersive if they did "build up courage" to go on more intense rides as they stayed in the park!
They do actually!
@@MarcelVos wait really?
I have no idea why this was suggested to me, or why I even clicked on it to watch it, but as someone who played Rollercoaster Tycoon 2 as a kid a lot, this video had me laughing.
"guests will never get bored if there's a TV on every square" reminds me of that defunctland video about line management lol
I am binge-watching your channel and am amazed at the technical exploit side of this game, which I only played the "normal" way over the years. The speedrun strategies, min-max stuff, cheesy techs are amazing.
It's not about the size of the maze, it is about how you use it.
A series of questions I would love for you to cover is if it's possible to build an entire park underground and if so how to do it. Does being underground give an excitement boost across all rides or just some? Does being underground avoid any weather penalties?
The micro-corkscrew costs as much as 12 death mazes, so in your park test the 4 mazes actually outperformed in terms of profit per euro invested in them. It's not as space efficient, but if you're short on cash it would still be better.
9:55 "guests will become one with the darkness."
This needs to be a youtube short.
8:05 HE NAMED THE ETERNALLY SUFFERING GUEST SQUIDWARD TENTACLES
from "how to profit with a maze" to "mass murderer" in no time, bruh, that escalated very quickly
@7:35 That is the most dystopian thing I've ever seen, bravo!
The waterfall of people scene feels like it was pulled from Junji Ito or some other demented mind. Absolutely horrifying, loved this.
Been using that tiny roller coaster and the 3sq Maze since I was a kid, but I never knew about the void maze. So useful!
Marcel Vos is a genius. His testing, analysis and video making skills are legendary.
For some reason, the algorithm suggested this video in the middle of me binging videos on analog horror, scary disappearances, and other horror related topics and I clicked on this video expecting something spooky and horrifying. Instead I sat through the whole thing and learned something about a game I hadn't played in a long time.
I know what I'm doing next weekend
This got me thinking. You could build a people zoo. Have a 2 entrance park, one is a death maze the exits into a massive open plain with no rides or paths. And the other entrance leads to viewing platform/area for “rich guests” to observe.
You may even be able to do this on a smaller scale if you can glitch them out of the park boundaries, that way the wouldn’t affect the park rating.
Nice to see the original RCTs still getting love and examination. That is also one thing RCT has over a game like Parkitect: Mazes.
THE ULTIMATE RCT CHALLENGE: PACIFIST RUN!
Marcel is just too sadistic to complete it!
The void maze is a bit clinical. I find the river styx boatride more poetically pleasing.
Great video! Entertaining and well directed. My wife loves this game and we enjoy watching your videos together lol. The part about the miserable guy stuck in the maze made us laugh pretty hard.
Man, I haven't played Roller Coaster Tycoon in like 15 years. I'm so glad this video found me. I found it quite entertaining and informative.
this is psychotic. i love it
5:15
"85-"
85 THOUSAND?
"-hundred"
oh
I hate this so much, I know that thousand is kind of an unwieldy word in English but it's annoying to have to work backwards.
Played the game back when it came out with my friend. Still learning new stuff today about that game. Awesome.
I love the Orwellian image of guests paying to enter a "maze" where you can literally see the exit from the entrance.
Someone needs to make an horror game based on this
This is how I imagine Bob Iger and his buddies see reality.
8:04 that is both funny and sad. That one dude will be in that maze for years.
I love how the lift ride can't break down, yet the slide can!
Meanwhile, the hotel I was at in Toronto a few weeks ago for a convention, TWO of the six lifts were broken down... xD (One of the four main, and one of the two service elevators.)
Do that void maze exit but with a roller coaster and call it:
THE HOLOCOASTER
As a casual player my favorite way to increase profit with the maze is to put a souvenir (typically baloons) stall directly across from the exit. Especially if the maze is only one empty tile, guests will be 100% satisfied when they exit, and will then buy a souvenir at a markup!
I love how optimization of simulation and tycoon games inevitably stops looking like anything those professions would actually do.
I didn't even know this game existed but here I am watching the entire video, just because it could be a really good premise for a horror shortfilm
3:22 Just goes to show how difficult simulating realistic people is. A theme park like this IRL would be laughed out of existence
Basically, you can use the Death Maze to easily gain a profit as long as you keep other facilities within the vicinity of each Death Maze, effectively guiding each guest to another ride. You can actually create a path TO the corkscrew via these short mazes as long as the guests are happy.
Could this Death Maze trick be used to set another unconscionable world record for the most number of guests killed whist successfully completing various scenarios?
I like the way you think!
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
I just wanna thank you Marcel for making these video's! Thanks to your videos that i"ve been watching the last days, you have inspired me to go find and dig out my copy of Rollercoaster Tycoon out of my closet haha! having such a blast playing this again!
9:40 : *Joker voice* :"And for the next trick , i make these guests - disappear ! "
The one ride where the people waiting in line are having more fun than the person on the ride.
"For all your guest-deletion needs" - I laughed way too much at this.
I think the other good void ride approach is a double-stationed roller coaster where only one station's exit goes into the void.
The coaster at 4:04 has me creasing 💀💀
Marcel spending years min-max'ng RTC is one of my favorite things on the internet
The best part about this channel is watching all the people scurry around like ants.
I always loved building mazes in RCT as a kid, but I was definitely not optimizing for functionality!
oh boy another UA-cam nice videogame channel to binge watch! banger video.
Seeing that guest walk back and forth between that maze is so depressing
Fr
the guy being unhappy in the maze cracked me