The Many Kinds of Spinjumps
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- Опубліковано 1 чер 2024
- A 21-minute video about Super Mario Sunshine's spinjump?!?!??
Yes.
MY LINKS:
/ averagetrey
/ averagetrey
/ @sidntrey4769
MUSIC/JINGLES (in order w/o timestamps because it would mess up the real timestamps sorry)
Super Mario Galaxy - Honeyhive Galaxy
Trials Evolution - Midnight Ride
Action 52 (NES) - Intro
Mario & Luigi: Superstar Saga + Bowser's Minions - Mini Game 2
Advance Wars 2 - Colin's Theme
Sonic CD - Wacky Workbench (Past)
Super Mario Sunshine - Gelato Beach
Game & Watch Gallery 4 - Boxing Finish
Mario Golf Toadstool Tour - Shifting Sands 2
Game & Watch Gallery 4 - Game Over
Sonic Adventure - Hey You! It's Time to Speed Up!!!
Super Mario 64 - Cave Dungeon
Game & Watch Gallery 4 - Mario's Cement Factory (Miss)
Super Mario Sunshine - Sirena Beach
Super Smash Bros. Melee - Continue Screen
Super Mario Sunshine - Secret Stage
The Tonight Show with Jimmy Fallon Theme Song
Nintendo Wii - Shop Channel
Super Mario Sunshine - Delfino Plaza
Star Fox: Assault - Theme of Great Fox
TIMESTAMPS:
0:00 Introduction
1:32 Frame Data
4:00 Basic Variations
7:25 Buffered Spinjump
9:40 Momentum Spinjump
12:25 Frame Perfect Spinjump
13:50 Spin Combos
17:41 Miscellaneous Stuff
21:02 Conclusion - Ігри
the fact that there were 8 spinjumps in noki 6 and that they made redcoin noises was EXTREMELY satisfying
I thought the same thing. But there were more than 8 spin jumps, but only 8 spin jump dives
I overlooked that detail, nice catch!
@@schmittd yall are legends to point that out. But SMW's spin jump was a little better IMO, not as versatile, but easier to understand. lmao I'm playing SMW advocate here but it has an underrated spin jump too
@@mjl167 Well.. this is a speedrunning channel, overall the spinjump in SMS is significantly more relevant and strong in the speedrun than SMW's spin jump is in it. The time loss if spinjump didnt exist in SMS would be huge
@@theSato I agree, I just think it's unfair to say SMW has a bad spin jump, I'm a speedrunner too, so I appreciate the nuance and subtlety supremely!
lmao loved the "oh look the loading zone's missing" bit
Great video :)
the way he delivers all the jokes with no emotion makes it seem like there's some producer behind the camera who's demanding he read the lines. but no, he wrote all the jokes himself
13:30 "This is so insanely risky that no one dares go for this in full game runs."
Nindiddeh took that personally
I was expecting him to say "until Nindiddeh did it"
"Teacher says, every time someone drops a spinput an angel gets their wings" - It's a Wonderful Life 1946
can't believe you didn't quote the superior christmas movie, die hard
@@AverageTreyVG
"You are done! No more spinjumps. Where are you going pal!?" Die Hard 1988
"Spinjump-ki-yay motherf___er!" - Die Hard
Another legendary video from the man who brought you such classics as "8 minutes of Pausing"
I can't wait to be educated for 21 mins about *spinning*
Every beyblade video ever
every year this game ages, the more and more impressive how timeless the movement in this game becomes to me
Jajaja I’m not Hispanic
It just simply feels perfect.
honestly the biggest shock for me was learning that landing spinjumps are thing and aren't just buffered spinjumps. i feel ashamed for not knowing lmao
When Trey started talking about "landing spins" I was like... wtf is he talking about?
I thought the exact same thing, I've been spreading misinformation. I must learn both now to fix my wrongdoings.
And people say Sunshine has less movement options because there isn't Long Jump.
Instead Sunshine got several ways to jump long.
Salty fan boys
@@olsonbryce777 who are you talking about?
@@Lady_GrimReaper the sm64 fanboys
@@xxxzombiekillerxxx6079 bruh
As a sm64 player, i kinda miss the long jump, the back long jump (without fludd), and crouch in a respectful manner.
The spin jump in this game is one of the biggest reasons I'd say Sunshine is my favorite of the 3D Marios. Chaining together a bunch of spin jumps, dives and sideflips successfully to move through a level fast almost feels like successfully performing a fighting game combo.
Performing a Hadouken is cool and all, but _buttslide spinjumps?_ NOW you have my attention.
Hard agree. 3D Marios are basically character action platformers.
@@coryledford6784 What does that even mean
@@MAYOFORCE I mean they are like the platformer version of games like Devil May Cry and Bayonetta. Extensive and nuanced movesets built for movement instead of fighting.
@@coryledford6784 I don't know about Galaxy though...
Been modding this game for 4 years and only now have i been made aware you can enter a grounded spin while holding a fruit. sms never fails to impress.
Should also note that it only works with the spray nozzle for some reason
Honestly for all the criticism that sunshine gets, this is one thing I always loved about sunshine, the moveset and the spin jump was just glorious. I hate how it was either absent or nerfed so much in later games.
So despite sunshine's many flaws, the diverse and rewarding moveset makes it a better experience everytime I replay it to the point where even many of the games flaws become nothing more than minor nuisances.
Yeah, even as a casual player who knew basically none of the advanced stuff before watching the video, spin jumps are still a huge part of why Sunshine's movement is so fun to me.
would you say it's movement is better than Odyssey?
Yeah, Sunshine (imo) has the funnest and most natural feeling movement tech of any 3d mario. Granted, galaxy is also really good and feels very natural to me, I don't have a huge amount of experience with 64, and I've never played Odyssey enough to get used to the movement (but it felt very awkward to me for the bit that I was trying it on my nephew's switch). In any case, nitpicking over 3d Mario movement is like nitpicking over fine wine, they're all top tier!
Could also be because sunshine is the one I played the most of during my early childhood gaming years, and then galaxy once the Wii came out.
@@revenevan11 all top tier, except 64DS, which even lack of a joystick aside had its physics and movement forged in a dumpster
Sunshine easily has the best spinjump, dive, and wall jump in any 3D Mario
270°? So that's why they call it oven when you of in the cold food of out hot eat the food.
Uh, my brain is confused
That's also the number of times he said spin-jump
I think I'm having a stroke
Honestly Odyssey could have made Spinjumps much easier due to having a button dedicated to spinning, which prevents wear and tear on controllers. However Odyssey Spinjumps (alongside all Spinjumps post-Sunshine) are pathetic with how much they slow Mario down. That's something that makes Sunshine feel so good to play, even for casuals like me. It's fluid (pun not intended) in how Mario moves. Sunshine and 64 both have physics which make him feel rather fast, but moves like Spinjumps only make things better with being able to preserve speed and even gain more using the terrain.
Also Sunshine's Spinjumps have the swooshy sounds so it's automatically the best 3D Mario game.
Yeah Odyssey's spin jumps themselves suck but spinpounds especially buffered out of a dive are so clean. Buffered spinpound into forward rc is so good.
@@shiverian5970 I quite like that Spin Jumps are a single button press as it prevents controller wear and tear. Still, really wish Mario keeps his momentum when doing a Spin Jump alongside being able to actually achieve decent heights with it again.
64 has no proper spinjump
trey is legit so underrated for how much effort is in his videos, i have never played sms, probably never will, nor owned a gamecube, but these videos are extremely interesting to me. something that seems so boring but made entertaining to watch idk
A large part of why this game is so frustrating for me to start speedrunning is the rage-inducing feel of spin jump tricks. This video is so succinct and informative that I feel like picking up the game right now and giving it some practice with all the spin knowledge injected into my brain. Definitely gonna be rewatching this one over and over as I do. Thank you Trey the Sunshine Documentarian!
18:05 yo im EXTREMELY pleased w that Chad Warden cameo LMAOOOO
The editing continues to get more and more impressive with each one. The Frame Perfect intro had me absolutely cackling. I love these deep technical dives on extremely silly things given simultaneously the respect and the silliness they deserve.
Man, I know a bunch of people probably already say this, but your video production is fucking stellar. The scripts are wonderfully informative and weave in jokes really smoothly (at least in my opinion, unsure how someone who doesn't find 'em very funny would view that lol) and the editing is just so insanely well done. Maybe it's just my relative inexperience talking, but goddamn you must put so much effort into it, it's unreal. I think the bit that stuck out most to me was the demonstration of how stick quadrants are relative to the map's cardinal directions - I'm sure it's not perfect, but you tracked the rotation incredibly accurately for something most probably wouldn't think about. Perhaps there's an automated way to do that which I just don't know of I suppose, but this level of polish is *everywhere,* and that's what I'm getting at. I'm sure you know that better than anyone since you're the guy who put it together, but it's still a treat to watch.
Wonderful job on this, and all the others you've put together. The care in presentation is something I legitimately strive for.
"Spin" instance guess: the number 132 is calling to me, so I'm going with that.
Thanks - always appreciate when people recognize the attention to detail of my editing
it feels illegal how well edited and funny this is
I remember being a 6 year old kid watching commercials for the gamecube and sunshine. Didnt expect to watch a 21 minute video about mario jumping
real ones discovered the momentum spin rocket jump in their childhoods
even the realest ones didn't know the higher spin jumps were frame perfect though, thanks for explaining what i thought was a glitch
"oh look, the loading zone's missing! now *stop asking."* is so good
*Starts talking about controllers going bad and messing up inputs*
Melee Community: Oof, I feel that.
Wake up babe new Trey vid just dropped
Good vid Trova', forgot to mention mid air spin out of sideflip :( Bet you mentioned 'spin' 96 times
@@RasmusSW I also forgot to mention out of bouncing on something lool
This editing is absolutely legendary, wtf
Super interesting video too, love how seemingly-simple mechanics can become unintentionally and unreasonably nuanced in the hands of speedrunners.
i knew many of these techniques existed during my many hours of play
but i just really like the sound of hitting all the corners of my control stick before jumping
good video. you did a good job highlighting how complex this game's mechanics are, most of which are invisible to people watching runs
watching this made me go play sunshine just so i could experience the epic highs and lows of the many types of spinjumps
great vid, king
Man, these spin jump types. Some of them like the grounded spin I've learned on my own and still use to this day, but man, there was much more to learn here. My fave mario game of all time still has much to teach me. Idk if I would do speedrunning since it's not my cup of tea, but this is so fun I almost want to try it. I hope to see more Sunshine stuff from you. This shit is amazing.
9:33
Mario: *gets launched through the air and crashes with a wall probably causing permanent brain and spinal damage*
Also Mario: *spins*
Finally this spin jump gets the proper dissected and deep objective analysis it deserves
+1 for the Colin theme. Always love me some Advance Wars.
Went looking for this comment.
I never even realized how intricate spin jumping was. Wow this game is still hiding a few quirks from how ever long ago it came out
Those who watch Sid and trey knew this was coming 😎
Member of the cool kids club, I see
As a Zangief main used to wildly churning butter at a moment's notice, this made perfect sense
Finally, the long awaited spinjump video to mess with the people who dont like a 8 minute video about pausing
Alot of these remind me of how grappler players in fighting games get their 360 throws. They'll do the 360 off a buffer from jumping, landing, or during the animation of another move
I just played Mario Odyssey for the first time in years, and all I could think was about how much I miss the spinning in Sunshine.
oh em gee 21 minutes about spinning in a video game. Are you okay dude? This guy needs to touch grass xDDDD.
Banger as always. Was genuinly surprised by the lack of vsauce music at 1:32.
Thanks for making these in-depth videos on one of my favorite childhood games. This series is always a real pick-me-up after a long day
Friendship ended with Mario 64 save screen music. Now Action 52 title music is my new friend
Spin Jumping is so much fun in Sunshine, I just love how there’s so many different varieties as well. Glad this video taught people how to do them all!
I love how you used the disgusting color pallet when the cheetah man music played, wonderful touch
This might be my favourite speedrunning channel even tho i warched some "technically" better updates your videos have so much style and are so good to watch and rewatch all of them... good stuff.
It has to spin, it's round! Spinning is so much cooler than not spinning. I'm the General, I want it to spin. Now!
The king has returned! 👑
You spun me right round with all this KNOWLEDGE
This whole video perfectly sums up why I love Sunshine so much. Best 3D Mario.
64>Sunshine>everything else (all mid)
I love how speedruns find ways to make the game read their inputs even when they are doing it so fast the game cant even finish animations before moving on to the next movement option the speedrunner wanted.
I love these random topic sunshine videos, please do more!
3:46 Oh good. As a filthy grappler player, a 270° motion for a full turn input comes naturally to me.
I love that there is a spin jump from my favorite video game named after my favorite toy
this video makes it look so satisfying to master sunshine movement exploitation
Good lord, there's just something about Sunshine's movement that is just lovely. Maybe it's just because I like in Minnesota and it looks warm in Delfino :)
I LOVE the spinjump in sunshine. I’m no speed runner but any time I’ve played this game the spin jump has made it so much more enjoyable. Just the diversity in movement and creativity you get is so great
Man, this is so awesome. I've always liked spin jumps in SMS but this helps a casual like myself appreciate them even more.
Also the music and editing in this video is so just freaking sick. Transitions are as smooth as a baby's butt and the writing is spot on (the bit about the loading zone is gold).
I know the tracklist is in the description but I do wish it was in a playlist of it's own so I can just jam out to it.
Overall, another masterpiece on an interestingly difficult and technical subject. Okay, done gushing lol.
Edit: Also more games with sunshines mechanics should be made, seriously. The depth of the mechanics in this game is unreal.
I gotta get ready for work yet here I am, on the toilet learning about spin jump techniques.
Mustn't forget Luigi's amazing backwards flip spin.
After years of watching sunshine speedruns, I'm starting my own runs and this video is extremely helpful
21 minute video about spin jumping?
Hell yeah!
Super good video! It exceeded my already high expectations for the video, and it captured the classic Trey style of being very informative while putting in some funny moments as well. I also loved the callout on the movement of the other 3d Marios lmao. Good job on vid Trey, can't wait for streams to return so I can grind for BALLLLIN
Frame Data Action 52 will haunt me
Action 52 transitions LOL I’m crying 😂 this was a dope video! Sunshine mechanics are deep af
I just watched this again as a refresher (altho it didn’t quite have what I was looking for) and all I gotta say is what a try-hard going for that extra spin dive on the spinning cogs in noki 6 instead of doing a side flip dive haha
I snuck that in to make it seem like there were even more spinjumps than there normally would be
I LOVE the sonic CD soundtrack from wacky workbench past, thank you so much for uploading this vid, subbed!
I can't put into words just how happy I am seeing more high quality Sunshine videos in 2021. Thank you so much for continuing to document all of these fascinating elements in such clean videos!!
I can't believe how interesting just spinjumps ended up being. Fantastic video!!!
LOL I didn’t even know the fish could be turned Into platforms by yoshi
I spin jumped my way up there
Interesting how this game handles spinputs! I run SA2 and our game has its own weird quirk where clockwise spinputs only correctly register a spiral upper with a full rotation, but counterclockwise spinputs only need a single frame of up, left, and down to register.
There's a couple interesting variants of it too, though nothing anywhere close to this since spinputs are far less universally required in our game.
Something that bugs me is how most Sega PC ports do a weird analog damping. Causes directions to be more limited
Also makes balancing on rails worse, though it's a weird issue that affects most ports since 2004, and still affects games now
Over 21 minutes JUST about SPIN JUMPING?!?!?!?
.
.
.
Wouldn't have it any other way
the editing in your videos is soo entertaining and enhances the things you talk about nicely. also love the sections!
since no one commented on the clockwise vs counterclockwise thing, i do wanna mention that i think the slight bias toward counter is that more often than not the left side of the body just prefers it, and right vice versa. you can obviously train yourself to break away or naturally not be that way, but it tends to feel more natural for a lot of people
I laughed so hard at "proper buttslide" lmao
Trey you are precious, I was actually just thinking before this video dropped, how nice it would be if there was an easy way to learn every type of spinjump. Thanks!
The spin jump in this game is so satisfying
Man, never thought I would watch an entire video dedicated to spinning
the action 52 reference is appreciated
I didn’t even know there are ways to get a higher double jump. I love how much hidden depths there is Mario’s moveset in this game. Gotta love the easy to play but hard to master nature of Sunshine.
@ChaosKirby Really? I always thought the controls in those games were smooth as butter…well, to me at least. (Though I understand the run button might throw some off.) But I totally get your point with the comparison to Sunshine, though.
@ChaosKirby I think Odyssey is a bit better
Oh shit that was way more mechanics than I thought it’d be
Whoa. Interesting how the spin jump's criteria is "emergently" determined
You provide content to me that makes me feel like I’m learning new things about one of my favorite games that I have played for like 18 years. I thank you for that.
As someone who has unironically liked the spin jump from SMS, this is truly a video I will enjoy that I never knew I'd need until now
I'm personally proud to know a good portion of these mainly from experience
Now featuring the most advanced butt-tech there is out there.
love your content. great narration and great info/visuals. keep it up!
Le spin… c’est magnifique.
I love all of this.
Yo, those G&WG4 little ditties send me WAY back. Thanks for the nostalgia serotonin in an already great vid!
Jon with the pizza scene is what made me laugh in such a funny confused way that I just had to sub. 3:45
I'll say it, Sunshine got crazier tech than 64
The editing in this video was fantastic. Great job!
I remember seeing you for the first time on AGDQ. Big fan ever since. Thanks for this!
Great to see you back! Love the engaging content 🤙
amazing video trey, just explains even more reasons for me to love this game.
Never thought I'd hear Game & Watch Gallery 4 music in a Sunshine video essay... week made
This is really interesting to see the little nuances & high level skills that go into platforming speed-runs. 💯 Makes watching them that much more satisfying.
Awesome video, very informative in the trey style! Love it
absolutely gorgeous video as always. succinctly explains all these intricacies super well while still having enough levity and humor as to not overwhelm the viewer. thank you for doing what you're doing
Yeah, I remember back when I was a kid I loved butjumps. I did them all the time. But I was just 3 years old back then so I had the time to practice. I also did every skip here and a few of those wall jumps, including the one you find so difficult.
Pretty weird to have all those jumps I did as a kid be named after random people. But back then I was not so much into community stuff, so I just figured all that stuff out on my own.
Admittedly, I only managed to beat the game in a time faster than the current world record when I was 5. It literally took me 2 years to master that game to that extend. That just goes to show ow deep this game is. Mario 64, for example, was mastered by me in about 1 year when I was 2. It was a pretty old game by then, but my record was about 1 minute faster than the current world record. Mario Sunshine really has more depth to it.
Anyway nice video. I like that you only showed footage of beginners, and not of skilled people. That really make the point that you do not have to be good like me at this game in order to enjoy it.
Thank you so much for such an informative and entertaining video. kudos to you!
counter clockwise feels the most natural with the motion your left hand can do, and unless you're playing some incredibly unorthodox way, your left hand is usually the one on the control stick
spinjumps are somehow both one of the jankiest and most polished part of sms