The problem with KSP's SAS is that it can only track the target, it can't home in for an interception. The best way I can see it work well and reliably is if the missile slightly overcompensates with every adjustment. Even with this it'll be very difficult to hit maneuvering targets or targets heading towards the missile.
Maybe we need to amp up the speed and design a kind of airburst missile that will scatter like a shotgun when it nears the target. I hope the new ksp game will include a new kind of staging sequence, a “this triggers that” stage or something. So like if I want this airburst missile payload to activate once it reaches a certain distance to a target, it would do so automatically.
There are a lot of wings near the center rotated around the forward axis. It makes it harder for the missile to drift horizontally or vertically, and only moves forward.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
If you use the liquid fuel rcs pods and line up the prograde marker with the target marker with the docking mode I found that it increases your accuracy dramatically
You need high impact resistant parts in the missile so that they smash through their target, otherwise they'll likely just break before the intended target
I need advice: how can I make my jets fly as sharp as yours in 3:16? When I make my own jets, they tend to pitch slowly and sometimes they do pitch sharply but they stall and return.
I won't be making a tutorial. The only strategy in this video is 'spam lots of wings near the center of mass so it flies straight', Both missiles are on KerbalX: kerbalx.com/Capital_Asterisk if you look around KerbalX, there's some far more advanced designs out there.
To increase hit probability your better off doing what actual missiles do, instead of trying to get a direct hit they often just explode 10-20 meters away from the target and release a metric ton of shrapnel. So instead of needing to hit a target with a small projectile your trying to hit a target with a football field wide cone of shrapnel.
nice , could you , if you know how to , send the link of the plane ? if no i understand that its you'r work and you don't wan't to give it . and i don't know how to do the link :/
@@madsjacoby4062 no, this game is torture. here's the 1.8 craft file if you want to look: cdn.discordapp.com/attachments/235179563280236544/890685477617803274/TI88b_-_Nolonoid.craft
0:16 first off, this is arguably the best KSP intro I've ever seen. Second, you may want to update the "ARCA is trying this."
Why did you got so little attention for this, it's a great video, even 2 years later.
fr
How many views did it have? Cuz now it blown up
Yup 4
2?! Make That 6.
Impact tolerance is based on instantaneous impulse.
A full ore tank makes a good warhead.
also moms
*quality content intensifies*
Wow, that's a good intro. Better than some of the bigger UA-camrs.
"MISSLES"
Bruh, one of the best ksp intro I've ever seen
2:07 is literally Ace combat 7 mission "Bunker Buster"
Alert! We have detected an IRBM launch! Confirmed signature on our radar! Launch site is... this dam!
I hated this mission
@@skelligunTheA10 It had a dope OST though
@@youdontneedtoknowwhoiam9612 I still hate bunker buster
@Kimikenzie putra akbar he was ez to take out
3:02 backward wing or forward wind sweep design possibly Su-47 Berkut
The problem with KSP's SAS is that it can only track the target, it can't home in for an interception. The best way I can see it work well and reliably is if the missile slightly overcompensates with every adjustment. Even with this it'll be very difficult to hit maneuvering targets or targets heading towards the missile.
Maybe we need to amp up the speed and design a kind of airburst missile that will scatter like a shotgun when it nears the target.
I hope the new ksp game will include a new kind of staging sequence, a “this triggers that” stage or something. So like if I want this airburst missile payload to activate once it reaches a certain distance to a target, it would do so automatically.
It also doesn’t account for gravity or air resistance
Impressive! Don't know why this popped up in my recommendations today, but I'm glad it did!
Welcome to the recommended section
How do you make them fly straight? My own prototype often heads perfectly for the target but then pulls up sharply
There are a lot of wings near the center rotated around the forward axis. It makes it harder for the missile to drift horizontally or vertically, and only moves forward.
@@Coppertiel hm... I will have to retink my design
If Danny2462 had a crazier younger brother, I think I might have found him
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
If you use the liquid fuel rcs pods and line up the prograde marker with the target marker with the docking mode I found that it increases your accuracy dramatically
The missile knows where it is
*THE MISSILE KNOWS WHERE IT IS AT ALL TIMES*
Hey that's a really amazing intro!
I NEED A TUTORIAL. My FB-22 and Sukhoi Su-30 need it.
This missile knows where it is by knowing where it is.
why do u only have 300 subs wth this intro animation is top quality and the vehicles are insnae
Still dont know how do u change from the fliying objetive to the missile
That’s gotta be the best intro animation i’ve ever seen
You need high impact resistant parts in the missile so that they smash through their target, otherwise they'll likely just break before the intended target
But does the missile know where it is?
Yes very good
Thats some good stuff right here
I need advice: how can I make my jets fly as sharp as yours in 3:16?
When I make my own jets, they tend to pitch slowly and sometimes they do pitch sharply but they stall and return.
I loved the intro animation!
How do you switch vessels while moving in the atmosphere? I can’t have more than one vehicle moving at a time
Use the “{“ or “}” Keys
Idk maybe u need mods or something that allows u to switch in atmosphere
@@KarimKarim-qc9uo I wish xbox was cool like that bro
No wait i found out how just try to fly as close to it as u can then go straight up while spamming }
Damn, im gonna subscribe just for that intro, love it!
The missile knows where it is because it knows where it isn't.
highly underrated
"Missiles that hit their target"
I mean, I guess they did a few times.
This is a perfect representation of command-guided missiles.
Just for your information guided missiles need some distance from the target to hit it
Have the missile decouples into 6-10 parts before impact. Drastically increases your chances to hit.
Craft file PLEASE!
please do a tutorial on how 2 build dis missle, it looks like I could use it
I won't be making a tutorial. The only strategy in this video is 'spam lots of wings near the center of mass so it flies straight',
Both missiles are on KerbalX: kerbalx.com/Capital_Asterisk
if you look around KerbalX, there's some far more advanced designs out there.
how quick siwitch for a ship to other?
UA-cam Algo brings us here together once more
how can you switch what you're flying while in the atmosphere
A good way to better your chances of Anti-missile hits is to use a larger interceptor with SRB's as the thrust source with RCS supplementing fins.
To increase hit probability your better off doing what actual missiles do, instead of trying to get a direct hit they often just explode 10-20 meters away from the target and release a metric ton of shrapnel. So instead of needing to hit a target with a small projectile your trying to hit a target with a football field wide cone of shrapnel.
Bravo 6 going down!
is ther a way to switch vehicles while flying in atomisphere?
try the square bracket keys "[" and "]"
What’s the music
wtf how did you swithc while moving inside the atmosphere and abaut to crash
thank you for your service comrade
nice , could you , if you know how to , send the link of the plane ? if no i understand that its you'r work and you don't wan't to give it . and i don't know how to do the link :/
How do you get it so your missiles automatically hit the target without you controlling it
Set the craft you want to hit as your target then, use SAS to automatically fly towards the set target.
Jokes on you, I already use bda, I'm just looking on how to make modular missiles
How'd you make it hit like that bruh? Can't just be the target node? Or is it?
Double click your target then turn on SAS then click the target icon
You should use air breathing engines. They are more efficient and if you miss you can turn and try Again!
anyone know what is that ksp theme in the beginning?
It's an original composition I made specifically to be an intro animation. the 12 seconds is all that exists.
@@Coppertiel you should release the full version, its epic
Can you give schematic file for missilesM
kerbalx.com/Capital_Asterisk/
Here before this blows up
How have I not seen this
Me: sees the intro where is says what is wrong with some of the parts. “KSP physics is not OP, IRL physics are just significantly nerfed”
2:13 POV: ur maverick, stopping an icbm
Download pls!!
This is how the Cold War-era missiles look like
This is really good content also great builds
how did you do your intro? It's incredible !!
Tutorial? Even… 4 years later???
Jebediah is so op not even an air to air missile can take him down
ooo this is so cool! +sub! Also, do you have the craft files? I’d love to try them out in LMP.
what the intro is really cool
This needs more likes and subs
how did you get airbrakes to move things?
Cool intro, how'd you make it?
wait.. no growling sidewinders?
the only part I hated about this video
that intro
Screw thos missiles. That vtol is the greatest one I've ever seen.
Bro there is a mod called bda
But where's the fun in that when you can make your own
more boosters..
Did you make the vtol yourself or was it from steam workshop?
its my own design. i dont think the steam workshop was even around when this was recorded.
@@Coppertiel ok
@@Coppertiel can you make a tutorial
@@madsjacoby4062 no, this game is torture. here's the 1.8 craft file if you want to look: cdn.discordapp.com/attachments/235179563280236544/890685477617803274/TI88b_-_Nolonoid.craft
yay war crimes
Of course the planes have the USSR flag on them, what was I expecting? Quality content m8, must have taken quite a while to do
0:11
Oh he on x games mode
You didn't exactly lie but i am disapointed
Shame this only has *1,000 veiws*
like, PLEASE 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺
Shooting down unarmed aircraft.
used Chinese flag.
Checks out.
Nice flag lol
Noice
Флаг Советского союза.... даже незнаю как это воспринимать...
Quality for 391 subs
You said "look no mods" i know you have mods because your engine effects is way better
what does this mean, i dont understand
I think he meant to rotate the engine in the vtol
@@dct1769 maybe he never figured out you could turn on jet engine afterburners