Let's talk Directive Weapons | How can we improve their design? | Planetside 2 Gameplay

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  • Опубліковано 23 гру 2024

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  • @CAMIKAZE78
    @CAMIKAZE78  4 роки тому +19

    Directive weapons are a mixed bag in Planetside 2. Some of them are amazing, some of them are passable, and some are just simply not worth the grind. Let's discuss, and draft up some suggestions on maybe improving them! If you enjoyed the video backhand that like button! Feedback is always appreciated.
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    • @Zygorg
      @Zygorg 4 роки тому

      The Betelgeuse revamp you said in the video would kill it, lmg with 35-40 rounds? when the rest of the factions have 65 to 150 in the directive weapons, but ok, the heat mechanic is technically "infinite" ammo if you use it well, and it cools down when you dont fire it or you arent holding it, but its a faction exclusive mechanic, that exists from when it was released, it was even nerfed and it doesnt have any atachments, and the ones using it will stop using it because the rounds would end too soon if you spray. Soo no, the revamp could be other thing except nerfing its key component

    • @rodneywoods9299
      @rodneywoods9299 4 роки тому

      No one has ever done a review of the pistol directives weapons. I have the Immortal for vs but I hardly have ever used it enough to really find out if it is even worth using in any scenario over a pistol with more alpha damage (especially when playing as a stalker). Some people seem to think it is a downgrade from the Beamer but there are literally no videos that go into this weapons mechanics.

    • @sicaryYT
      @sicaryYT 4 роки тому

      had an idea about the butcher changes you mentioned, what about instead of the shield to make it a more defense orientated weapon you had a spin up mechanic. as in it starts off with a slower rate of fire and will increase over time to one a decent bit faster than the original

    • @Calvictus360
      @Calvictus360 4 роки тому

      @@sicaryYT Thats how it used to be but it sucked because you have to burst fire it thus never getting your full rpm. Instead they just lowered max rpm to 769 instead of 780 and got rid of spin up and soft point ammo for some reason.

    • @ComradeCincinnatus
      @ComradeCincinnatus 4 роки тому

      I've got to say, having recently resumed playing this game after a years long hiatus, the huge spectrum of new play styles is whats keeping me around this time. Even something as simple as stalker cloak + catlike/deep operative and the activatable knives has brought countless more hours of fun to this game for me. What I would love to see happen is what you touched on in the vid, and go all the way with it, every single directive weapon should add a new way for the INDIVIDUAL (looking at you AA God Saw) to enjoy the game. At it's core, the directives system is rewarding you for pushing through a gnarly grind, to me there'd be no better unlock than say... A MAX weapon that additionally operates as an incredibly powerful repair/medical device, or an infiltrator tool that allows you to hack into and steal/disable idol enemy vehicles, anything that spins a new angle for its class.

  • @totallyheroiconion3588
    @totallyheroiconion3588 4 роки тому +198

    Yes. Aside from maybe LMGs, all the directive weapons are boring and ultimately don’t feel like a reward. Especially true if you’re not VS.

    • @honorguard7616
      @honorguard7616 4 роки тому +5

      Carbines are upgrades

    • @totallyheroiconion3588
      @totallyheroiconion3588 4 роки тому +17

      Honor Guard maybe for vs and nc, but the tracshot is just depressing

    • @honorguard7616
      @honorguard7616 4 роки тому +5

      @@totallyheroiconion3588 Trac shot has the SPA like the other two,underbarrel shotgun which gets effected by said SPA and a Advanced Laser sight like the rest which again,effects the underbarrel,I will agree it is worse,but not bad

    • @asterisk4424
      @asterisk4424 4 роки тому +3

      Honor Guard and still feels underwhelming. I feel like it’s the recoil but something about the weapon always feels off.

    • @totallyheroiconion3588
      @totallyheroiconion3588 4 роки тому +2

      Asterisk yeah it’s the extreme recoil pattern, one of the worst in the game I believe

  • @mg-jf5ld
    @mg-jf5ld 4 роки тому +61

    All NC directive weapons: when you shoot friendlies, you heal health. :D

  • @ltnicekiwi4534
    @ltnicekiwi4534 4 роки тому +114

    Honestly I've never unlocked a directive weapon in 6 years of gameplay haha

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому +24

      Sadly a lot of them aren't worth it anyway, so you aren't missing out on much ;)

    • @michaelshelnutt1779
      @michaelshelnutt1779 4 роки тому

      Same here

    • @ChaosBW
      @ChaosBW 4 роки тому +2

      Wow bro you must be a terrible player

    • @erayergi
      @erayergi 3 роки тому +8

      @@ChaosBW not everyone is a 5 kdr headshot machine :P

    • @cactus7198
      @cactus7198 3 роки тому +14

      @@ChaosBW well, some people don’t go for them. I don’t. I just play whatever damn guns I feel like it. Hell, I have 6k kills on one gun.

  • @thorveim1174
    @thorveim1174 4 роки тому +80

    VS: you get that faction specific heat mechanic now!
    NC: your gun has big bullets, so now it can damage tanks!
    TR: EVEN MOAR DAKKA
    TR... because originality never won wars (and hey, at least the GODSAW wasn't turned into a shotgun...)

    • @popitrekker1543
      @popitrekker1543 4 роки тому +12

      Well considering the fact that there is a literal mathematical equation for battles that states the faster you put out more rounds down range the more likely you are to win a firefight I think TR might be on the right track

    • @agenttarian3672
      @agenttarian3672 4 роки тому +5

      Dakkadakkadakkadakkadakkadakkadakka

    • @totallyheroiconion3588
      @totallyheroiconion3588 4 роки тому +6

      Wish they gave us the 500 round butcher. 19 more rpm and 50 extra rounds isn’t much more dakka

    • @talk4dews
      @talk4dews 4 роки тому +2

      @@totallyheroiconion3588 it's enough dakka to give you an edge over anyone without a directive weapon.

    • @Droid15243Z
      @Droid15243Z 4 роки тому

      I'm going for the Skorpios, so no heat for me. xD

  • @5ERKEROG
    @5ERKEROG 4 роки тому +46

    The Godsaw should make a sound so strong that will kill any ally around 2 meters of the user

    • @mason2699
      @mason2699 2 роки тому

      the ultimate NC weapon

  • @superbrain3848
    @superbrain3848 4 роки тому +44

    for the Butcher i guess a secondary firemode that overclocks the weapon for higher firerrate (way higher) but increased the spread at longer ranges. Maybe with the added Beltfed mechanic. Would make it pretty strong at defending points but the Added downtime from the reload could balance it.

    • @yutengma
      @yutengma 4 роки тому +1

      The OG butcher had a spin up mechanic, and that imo was just way cooler than what it is now. Would really like to see that back.

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому +11

      Those are certainly some interesting mechanics! I was considering some ideas for the Godsaw too (making it's alt-fire mode more of an overcharged coil that improves damage and muzzle velocity but horrifically impacts recoil and COF bloom), but there's a lot of room for improvement on these weapons when you get creative.

    • @reneasmus4409
      @reneasmus4409 4 роки тому

      @@CAMIKAZE78 regarding the Godsaw, i thought of a similar mechanic as the new NC battle rifle, but with a damage dropoff after hitting the first target to not making it too strong, e.g. 200 dmg max for the first target, the one behind maybe 100 max dmg. I also had more ideas for other weapons, but this was the most "useful". Would also be more unique than just overheating something. Looking forward to a video like this

    • @jamesgeorgi170
      @jamesgeorgi170 4 роки тому

      Maybe a cooldown mechanic where you get a higher rate of fire but if you stop shooting you can't shoot again for a set period of time. You still have to contend with cone of fire bloom and the only way you can counteract that is to stop shooting, which with the delay, will prevent it from being a straight upgrade as well.

  • @asterisk4424
    @asterisk4424 4 роки тому +25

    Was anyone here for the butcher when it had the build up to 799 rpm and a min damage of 125. It still kicked like a mule but in that state it was an awesome weapon up close to mid range, and then because they couldn't fix the gun due to a bug they nerfed it to 769 flat and reduced the min damage to 112 on a gun whose literal weapon description said it was good for long range, then proceeded to never go back and fix the gun. The weapon has worse recoil and a low min damage, what possible makes it good for long range?? I still get mad about that, and yet the Betelgeuse remains one of, if not the best lmg in the game. And they wonder why people cry VS favoritism.

  • @DaftDrummer
    @DaftDrummer 4 роки тому +39

    VS: Keep the overheat mechanic but tweak it to be more balanced (as you suggested in the video).
    TR: Incendiary rounds [DoT] / Explosive rounds (Both of these would apply very small amounts of bonus damage, and would need to be carefully designed with ttk and bullets to kill in mind).
    NC: Keep the armour piercing rounds but really hit home with it. Decent damage against light armour, and penetrate multiple targets like the colossus tank.
    I think it's okay to let these weapons be a bit stronger than normal guns, as long as it's not too OP and fits into the faction gimmick well. It should add more fun rather than strength.

    • @TheDaxter11
      @TheDaxter11 4 роки тому +2

      I think they should have good effective bonuses but the bonuses should be something a new player (or anyone really) wouldn't notice when fighting it. For example, I don't think anyone's really gonna notice that someone's been firing their gun at people for ages without needing to be re-supplied with ammo with a heat mechanic based VS weapon. Not needing to worry about ammo is a nice reward but, I feel, it isn't overpowered since all its doing is removing the need to find an engineer or go to a resupply point for ammo, which no one other than you is gonna really feel or notice.
      Don't get me wrong, having other cool bonuses would be nice, but if the devs are worried about veterans putting off new players with OP guns that they won't be able to get for maybe years (which is understandable) then going that rout is a good option. Try to give weapons bonuses or mechanics themed with that faction without giving them something that makes it noticeably OP. Imagine if the Godsaw kept its stats, fire rate, everything, but shot multiple bullets with one trigger pull like a shotgun. A shotgun with LMG stats. THAT would have been OP.
      (Edit: Also not saying your idea's aren't cool, they are.)

    • @ChaosBW
      @ChaosBW 4 роки тому +1

      Those are some terribly unbalanced ideas you have their sir

    • @nobodybroda3826
      @nobodybroda3826 4 роки тому

      Yea as a...eh newish player getting to grips with everything thats how I'd like it, rather then op blowing everyone away make them situational but fun. It makes fighting with people who have them kinda fun since you can have them do more then the average player can in a squad.

  • @2pumpedupforu
    @2pumpedupforu 4 роки тому +33

    These weapons are shiny. That is why I got them.

  • @vinsmoke2865
    @vinsmoke2865 4 роки тому +18

    I’d personally love to see a video about the directive weapons and how you would reimagine them

  • @warufuz4ke
    @warufuz4ke 4 роки тому +22

    12:34 "the quartermaster´s workbench"

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому +4

      I like it! Has a ring to it :)

  • @josephlee5523
    @josephlee5523 4 роки тому +35

    I agree with the community redesign with all the directives.

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому +7

      Sounds like it is something I need to get working on :)

  • @CrayvenCarnage
    @CrayvenCarnage 4 роки тому +12

    The LMGs were the only directive weapons that got any kind of love after they were released. All the others are leftovers from the days they were joke/prestige weapons.
    The shotguns I think should be changed to reflect their factions. VS (adaptable) get an adaptable shotgun that can firemode switch between slugs and shot on the fly. TR (versatile) get an autoshotty that is basically a good version of the Tengu but with a reverse bloom and spindown feature (the longer you hold down the trigger the less spread and slower RoF). The NC (specialized) get the king of all pump actions, the highest damage per a blast shotgun and good spread but small magazine and a very long reload (maybe just a double barrel).

  • @m.i.g.2023
    @m.i.g.2023 4 роки тому +8

    Also, i have an interesting idea for directive weapons: just make them be able to score directives in Exceptional or other directives. Because right now only you can have for free is commander helmet, NSX Kabuto helmet, white camo and auraxium infused platlings... It's not the small amount, but what if we could get an extremely rare cosmetic thing for scoring directives on directive weapons?

    • @imperiumCirca41
      @imperiumCirca41 3 роки тому

      I would say no to that since i do like the Eclipse weirdly

  • @talk4dews
    @talk4dews 4 роки тому +10

    Camikaze: The Betelgeuse is OP, you can essentially shoot forever.
    Also Camikaze: We should make the Butcher shoot practically forever AND give players a shield ON TOP of a normal heavy shield.

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому

      The issue I have with the Betelgeuse is not really with it's infinite ammo pool, its the fact that weapon essentially get's a free reload on a 50 round magazine. My suggestions with the Butcher aim to bring about some unique mechanics that also have some significant downsides to counter it, right now said Betelgeuse doesn't have a downside for it's heat mechanic. It's justa straight upgrade :)

    • @talk4dews
      @talk4dews 4 роки тому +3

      @@CAMIKAZE78 The Butcher also has no downside, it's a straight up upgrade. If you fight a guy head-on with a Betelgeuse you have an equal chance of winning as if you were fighting someone with an Orion. If you fight someone with a Butcher you have a greater chance of losing simply because it is better than the default weapon. I get adding a unique mechanic is cool, but a huge magazine and a shield is just overkill. I don't know about you, but I would rather be able to fire a lot of rounds at simultaneous targets (those huge close quarters battles where you get a flank) than have a "free reload" which just means I have to take cover less to reload, but I still have to reload more often. If you take playstyle into account (you said you live to reload after every kill) the Betelgeuse is better suited to you, but the Butcher may work vastly better in the hands of someone who likes to stick with their magazine in anticipation of needing those bullets at any second and giving those people a huge buff with a huge belt and a shield would make them actually overpowered rather than above average. Thanks for the reply by the way! Glad we could debate a little.

  • @HangmanSwingset
    @HangmanSwingset 4 роки тому +10

    I’m a VS main on Connery and I have yet to unlock the Betelgeuse. However, on my Connery TR, I unlocked the Butcher before BR50. I have since auraxed the Butcher. I’m all for a Doom-style “magazine”, where there isn’t reloading at all. Just a pool of ammunition you can continually fire from until empty.
    VS LMGs (other than the Orion) don’t feel that great to use. Usually when people ask what they should grind out for the Betelgeuse I say “Do the Orion, NS-15M1, NS-15M2, NS-15MB, and NS-15MG.” That said, I only recently finished my Orion, I finished the M2 a while ago, and a few days ago finished my M1. I’m about halfway through the Maw, and haven’t decided to use after that. They all feel like poopoo compared to the TR LMGs I used. The Betelgeuse is a good reward for that kind of determination.
    I will note that I do have my Skorpios, Eclipse, Darkstar, Revenant, and Gallows as directive reward weapons. I really would like to see those directive rewards go toward a directive tree of some sort. Exceptional seemed like a logical choice, but that one is so saturated with weapons. Exceptional II and III don’t feel right for it. Something like Auraxium on 5 directive weapons for ARX style medkits or something.

  • @spencerpittman777
    @spencerpittman777 4 роки тому +3

    Part of me wants each directive weapon to just be the normal weapon but with the live camo effect, but i want something to make it worth getting 5k + kills for. The goals of directive weapons should be to give a new or interesting mechanic without being a straight upgrade to the original weapon. Like you said in the video, the Betelgeuse (and to a much lesser extent, the Darkstar and Eclipse) feels like a direct upgrade from its predecessor, which is ultimately something that needs to be avoided. I think the Godsaw is the best directive weapon in this type of view. Its not a direct upgrade from the Gauss Saw, but rather shifts its strengths around and adds an interesting mechanic.

  • @toridetherisingwind4135
    @toridetherisingwind4135 4 роки тому +2

    I'd love it if the directive weapons both epitomises the faction's traits, but also the class' traits. I love the idea of the heavy weapons being full on defensive tanky bulwarks, perhaps for engineers they can have some cool auto attatcment mechanism on their weapon, maybe a mini spitfire that can be activated alongside the carbine or a mini repair tool that can apply slow repair in an aura or just to the closest repairable thing, even when using the carbine.
    Maybe class specific varients of the attatchments should be available like the punisher has done, like what if the LA had a mini solid fuel rocket on the front of its weapon that does a small damage cone infront and sends you flying backwards?

  • @1EnZBosS1
    @1EnZBosS1 4 роки тому +6

    it would be cool to see a redesign vid of all directives, Personally for the butcher i would like for it to be able to shoot all 450 rounds without a reload needed. The shield idea could fit with nice with that. Would make such a Heavy Assault dependend on a engi to constantly throw ammo but that would be nice.

    • @TrueFlameslinger
      @TrueFlameslinger 3 роки тому

      I'd personally like to see a notably higher rate of fire instead of the shield. Feels much more TR (plus you can't just crouch behind a hardlight and have your entire body covered)

  • @smeejay4876
    @smeejay4876 4 роки тому +3

    I must say the directives in general is one of the main reasons i play the game so much. It like achievement hunter utopia with how many there are and how difficult they are. That being said i do think so flavor should be added to them but they cant be way better than the default because then you just break the game balance.

  • @zaccorcoran2672
    @zaccorcoran2672 4 роки тому +1

    I've been thinking about this recently and really wish all the directive weapons could have something that made them worthwhile so I've made a quick list:
    As a sniper main I believe the auraxium sniper should be able to equip a 4x scope to make it more versatile, Especially considering the majority of snipers in this game would not even bother doing the directive for their most used weapon type since a 6x scope rarely has a place in cqc fights. If the auraxium sniper was to get a 4x scope it would not be overpowered. It would have a longer reload and chamber time than all other snipers, including the meta 4x scope snipers, but will have a 50 damage increase that will be able to one shot kill heavy assaults at max shield.
    One of the worst auraxium weapons at the moment is the sidearm directive rewards. They should atleast receive a laser sight with the attachments they already have rather than having less ammo and a suppressor which makes playing with these weapons very tedious. Another possibility for the Auraxium pistols is to change them to more useful variants such the Rebel for NC or Cerebus for VS which are actually sidearms that are worth using and would make the directive grind worth it compared to using a "worse beamer variant" on the VS which is probably the worst gun in the game.
    For the Auraxium smgs there has obviously been an attempt to make them unique however it just creates weapons that are out of place, like why would I want an smg that's kind of like a rifle but not very good at it at all. In my mind I believe smgs should atleast have the attachments that make the base guns useful in the first place (laser sight) but not have a combination of attachments that make them stronger than the base guns since the AF4 cyclone is already one of the strongest weapons.
    An interesting change for the assault rifle auraxium could be adding the adaptive underbarrel grenade launcher from the new smg that would create a unique and useful weapon but not be overpowered due to the guns performance already being worse than most other assault rifles. Also to note here that assault rifles can be used on Engineer so having the "adaptive" underbarrel means it can still work across both classes.
    The next weapon classes would be LMGs and Carbines. I believe these weapons have received the most attention from devs and are already unique and serve a purpose in loadouts. It does seem silly how the most powerful base guns in the game get the most significant buffs directive buffs (LMGs) whereas all other weapon types are neglected.
    The shotgun directive weapons are decent and despite not being unique (except for the NC variant) they do not underpeform like other directive weapons.
    The other auraxium gun would be the auraxium battle rifles which is the only weapon I haven't unlocked to test out. I don't feel like this gun would need changes since the base gun is already situational and unique.

  • @xoawolf
    @xoawolf 4 роки тому +1

    I very much agree with most of your points. As a VS main I feel as though VS came out on top with the directive weapons. That said I don't agree with "nerfing" those weapons per se.
    I think the better solution would be bringing up the other weapons to be more unique and powerful in their own right. Now I'm not saying just make them do more damage or shoot faster (which is power creep) but I think you have the right idea with the Butcher. I'd actually take it a step further and say the Butcher doesn't need to reload at all, but now it has higher kick, or maybe less damage/round.
    When I look at PS as a whole I always found it odd how similar alot of the weapons feel and play out. Yes there are some exceptions to this rule but compared to a game like Halo, alot of the guns perform largely the same. There is no "needler" equivalent. There is no charged rail gun, or charged plasma pistol. No ACTUAL laser guns, as in shooting a beam rather than a projectile. Like there's alot of potential to go wild in PS, and I'd like to see the devs start to do that.

  • @emerykj1830
    @emerykj1830 3 роки тому +1

    They could just say "fuck it" and give everyone a special underbarrel +little tweaks like the Butcher gets. NC usually get shotguns, VS get an underbarrel smg pistol that lets the main weapon cool down while in use and TR gets an AI/AV mini Halberd shot

  • @MadMarco
    @MadMarco 4 роки тому +5

    Haha, I love that ammo belt idea to the butcher! :D
    Ordered all my pc parts, gonna be able to play planetside 2 in at least 14 days

  • @Xizax41325
    @Xizax41325 4 роки тому +3

    1000 dakka weapon for TR. That's all I want. Fill the air with lead even if it's low DPS

    • @thehalberdier4774
      @thehalberdier4774 3 роки тому

      We need to be given a fucking MG3 already. Something that kicks like a racehorse and replaces all the oxygen in a hostile room with lead. The watchman doesn't cut it.

  • @Marxman-bi5yu
    @Marxman-bi5yu 4 роки тому

    When you were describing your idea for a re-worked Butcher the first thing that came to mind was Jin-Roh: Lone Wolf, and quite frankly I would absolutely love to see that. You could instead of being wrapped in ammo have an ammo backpack or just a huge ammo can on their hip.

  • @Unclefacts
    @Unclefacts 4 роки тому +2

    raxxed the SMG's and the Battle Rifles on NC, neither reward weapon gets any play. why would you give up the keklone or bishop?

  • @Arthurious521
    @Arthurious521 3 роки тому +1

    Note: The Godsaw's AP mode is a good counter against the bottom armor of valkeries

  • @sazfiury8803
    @sazfiury8803 4 роки тому

    I know this was 3 months ago. Likely, there'll be no notification but.. I'd like to see more attachment options for directive weapons that you unlock through progression with the weapon. So what you suggested but it unlocks the purchasing of that upgrade after 200 (or so) kills around a capture point - but make that available for all factions. Sort of like a weapon directive award because the only weapon you'll need to use for that class, so they open up all options for your playstyle... You like 3.4x scopes on your LMGs and often engage at longer ranges, then here's a long-barrel attachment that reduces cone of fire by 30% (or w/e) but this will increase your weapon switch speed and severely decrease hip fire accuracy. Or, you prefer CQC so here's a RPM accelerator, but the recoil becomes much more significant.

  • @DasArchitect
    @DasArchitect Рік тому

    not sure if brought up already. a thing to add to the betelgeuse (and all heat pool weapons) is just heatlock it when you get dropped. It feels like it's a free reload if you fall down and medic gets you back up.

  • @mimixis
    @mimixis 4 роки тому +1

    I feel like it’s mainly about bragging rather than having a special weapon, the „specialness“ comes from the prey knowing they have been killed by a player who grinded a shit ton, it like dark matter in COD

  • @noblevi3623
    @noblevi3623 4 роки тому +1

    Call my crazy, Cami, but here's what I'd like to see out of the butcher.
    An LMG so ammo hungry you have to reload it... twice. A double box magazine, stacked on top of each other but ammo linked so you can fire continuously. That way if you deplete less than half the magazine, you only have to reload it once. So it'd have 3 reload stats: Short, less than half. Short, more than half. Long. Give it a real iconic empty magazine sound like the signitature chime of the M1 Garand's clip flying out and I'd say you've got perfect Butcher.

  • @super88trooper96
    @super88trooper96 4 роки тому +1

    I really want to play this game but it doesn’t work on my ps4. I play in New Zealand but when I created a character the only available server was Europe so I selected it anyway, I thought I would just have a high ping or something like that but no, I can play in the shooting range thing but when I try to join an actual battle it says server unavailable and the Europe server is the only one available. I really want to play this game so let me know if you know how to fix it or if you have had this problem before. Thanks!

  • @clutchtastic4190
    @clutchtastic4190 4 роки тому +4

    I would like to see a video on all directive weapons. With your opinions on them. Shared this in a tweet!

  • @SnicerTenu
    @SnicerTenu 4 роки тому

    Idea for the Godsaw (may be looked at and applied to other directive weapons with NC and TR) have it be a gauss saw with a smaller mag, better recoil and better reload times, but when you switch firing modes it has a higher muzzle velocity, slower rate of fire, more recoil, and does light damage to vehicles and able to punch very small bits of damage through infantry shields. As well as give it the option to equip disruptor rounds. I think that would make it unique and rewarding enough to be worth the grind. NC weapons in general could all have a weapon mode switch to be able similar to this idea. As for TR... idk huge mag, fast firing, full auto guns that spit out 2 bullets at the same time for a little more than half the damage of a single bullet and generally worse mid-long range accuracy. Also an idea for the brawler... the underbarrel shotgun, yeah make that fire a high damage slug.

  • @LunaStarFire
    @LunaStarFire 4 роки тому

    What id like to see is a gun progression system, you max out a gun and then you get the next gun in the list, if you buy a gun then it lets you use it and get it maxed but only when you level up to that gun will it go to the next one.
    This way every kill you get your a clear % closer to having a new weapon and it removes the fear of spending certs on weapons and instead lets you focus on fun stuff.
    It would also be nice if you get a progression system for your armour too, so e.g. if your in a max and you die to small gun fire you slowly work to getting more defense in that, if you take damage and are not healed for 20 seconds you get closer to nanite auto repair so it even shows new players where their weaknesses could be.

  • @gr33nmachine3000
    @gr33nmachine3000 4 роки тому +1

    I would love to hear how you would redesign the smg directive weapons. I recently earned the Tempest and it feels like a jack of all trades between the cyclone, blitz, and gladius thanks to its built-in HVA. On paper, the VS's Skorpios seems like a lesser TRAC-5 with 5 extra rounds unless I'm missing something and Skorpion seems like it is trying to do the same thing as the Tempest, but with a rougher foundation. Out of all the directive weapons, much like the shotguns, there is barely any information on them.

  • @PainProjection
    @PainProjection 4 роки тому +10

    Okay directive weapons: Betelgeuse, GODSAW, all carabines, VS assault rifle.
    Not okay: everything else.
    It need a lot of work, but there is not so much "unique" features what you can put on such guns to keep them balanced. We may see this is last batch of "Doku"'s weapons. Their features just all over the place. Some factions win in one weapon category, but recieve worst garbage in other.
    And i really just lost faith of suggesting something. I suggest butcher rework everywhere (forum, reddit, customer support, /bug, twitch chat with Wrel's presence), nothing happened. Let's just give up and wait for another farming tool for bads, i mean another bastion.
    If you interested in my opinion on butcher: Change reload type to one what used by pump action shotguns (and baron), but significantly speeded up. I mean what when you press R your character hold some button, or push some leaver on the gun and it start to transfer bullets from reserve ammo in to your mag, assuming what it's powered by some sort of autoloader. Key feature is what you can interrupt reloading process by firing weapon. However you can't ADS and we know what if you start fire before ADS, your weapon would use CoF for hip fire stats, so it also need slight buff to it's hip fire accuracy. It would work kinda similar to heat mechanic with bigger capacity, but without infinite ammo pool and unability to reload while holding a sidearm.

    • @maxmodeIRL
      @maxmodeIRL 4 роки тому

      I just thought about something simpler, just two magazines you could swap between with the fire mode button. Both have 150, but you have to reload both of them if they go dry, but hey, 300 bullets!

    • @cleansweepgaming2564
      @cleansweepgaming2564 4 роки тому

      The Trac-Shot is also substantially worse than the Trac-shot. Let alone being a reward, it's a punishment.

    • @PainProjection
      @PainProjection 4 роки тому

      @@maxmodeIRL This might work as well but will bring total ammo pool to 600bullets which is a bit to much, but a lot easier to implement since my way require some additional work on reloading animation.

  • @Weste88
    @Weste88 4 роки тому +2

    Yes, I do demand a video like that!

  • @mobiuscoreindustries
    @mobiuscoreindustries 4 роки тому +7

    It really seem like faction bias is a thing for these weapons, and many of the new weapons as well, which i think is just down to faction specific mechanics being vastly unequal.
    VS: heat mechanic and versatile weapons, no matter what you do, you can likely pull yourself out of tricky situations due to how versatile the weapons are. Heat based weapons are often just flat out better than their regular counterparts, simply because engagments in planetside encourage reloads at every oportunity and if you have been firing for more than 6 seconds, then it ususaly mean you are against multiple people and should probably seek cover soon anyways. fast reloads and ease of handling just makes everything smoother
    NC: gimicky, sometime strange but usable mechanics that ususaly give increased firepower and greatly increased down potential in niche situations. the godsaw as an example is not a straight upgrade, but is usefull and desirable in most cases. shotguns are always a meme BUT close quarter nature of planetside mean they always have some place to shine. bullet penetration of their battle rifle is also a mechanic that is unexpectedly useful. the slow fire rate, hard damage aslo complement a game centered about getting headshots very well. it overall (for me at least) compensate the recoil by making it very predictable and thus easy to compensate. That and they arguably the best maxes and best faction specific rockets out of all factions.
    TR: lack of vision for the entire arsenal overall. Their weapons are effective when they are bog standard, much like most of the rest of the game. HOWEVER, almost every time the devs have tried to take a spin on something that is not just a standard firearm, it fucks up horribly for TR. My main take on it is simply that... well TR weapon traits simply aren't that good to be honest. That how "dakka dakka" thing is good on paper, but really the unpredicable horizontal recoil, low damage per bullet really isn't that usefull in the grand scheme of things. Moreover, slaping full auto to everything simply does not cut it (full auto marskman rifle lul). Hell even the minigun, which i would say has at least the benefit of having SOME utility, does not even really work due to how wide the fire area is, and how, once again, headshots and TTK is everything in this game.

    • @GHKiwi
      @GHKiwi 4 роки тому

      frame dependent fire rate.

    • @Weste88
      @Weste88 4 роки тому +1

      Wait, what? NC got best Maxes? XD

    • @Hootkins.
      @Hootkins. 4 роки тому

      @@Weste88 Well you can't say best maxes unless you specify in what way since each faction's maxes excel in different circumstances. For CQC, NC maxes are hands down the best. They're the worst when it comes to mid-range combat, and a close 3rd or 2nd for anti-vehicle depending on the situation.

    • @Spark412
      @Spark412 4 роки тому

      @@Hootkins. NC MAXes actually lose in the CQC with TR MAXes, at least in my experience. Ever since their shotgun nerf, the dakka seems to win more often.
      I dunno, I might be wrong.

    • @mobiuscoreindustries
      @mobiuscoreindustries 4 роки тому

      @@Spark412 They do lose a MAXvsMAX engagement, yes, but i mean, when did you ever see 2 max crashes slam into each other? yeah, that does not happen. The TR maxes have the best DPM indeed, but it drags their damage over a long period of time, their default chaingun is pretty bad, and the accuracy of the guns, even the midrange and long range version does leave a lot to be desired, even if i would say they are by far the best fire support MAX in the game. But again, that's now how maxes are played. I would also say that i prefer the TR max in armored frontlines as a support DPS, but i don't see a lot of those happening anymore, and besides, you will do more for your team pulling a skyguard or a MBT rather than a max which is likely to be left in the dust when the collum surges back and forth between chokepoints. MAXes are just too slow IMO to really have a place here, because while small compared to a vehicle, they are very slow and will be easy target for a good vehicle user. This leaves only CQC point clearing, and to that only the NC max is realy the best at. Plus, i really like their special faction ability which is by far the one i found most usable. Hell, the only thing i regret about the maxes is my inabiltiy to give them a shield and giant metal stick and punt a heavy assault into the ceiling.

  • @fortuna19
    @fortuna19 4 роки тому

    Improvement for Brawler: to truly fit with the NC identity, make it variable between a semi and auto shotgun by adjusting the barrel size. In semi it has a smaller cone of fire, but auto has larger, to be balanced. Fits with the narrative that these are guns that have been extensively engineered for specific purposes.

  • @jared_deraj
    @jared_deraj 4 роки тому +2

    Great points, I like the idea of getting the community together to work on redesigns, would be dope if that could happen. Nice fighting you in the bio lab last night btw :)

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому

      GGs to you mate, was a fun time for sure :)

  • @zemarmote
    @zemarmote 3 роки тому

    I'd love to see your video about the re-design of all the directive weapons ! It sounds so interesting

  • @suddenshotty
    @suddenshotty 4 роки тому

    I Auraxed the TR SMG (aswell as the other smg's) yet can't find a reason to go back to using it.. the armistice with attachments is basically the same with more flexibility.

    • @RiffRaffDJ
      @RiffRaffDJ 4 роки тому

      What pisses me off about the Shuriken is that it would be a far better SMG if it had a suppressor instead of extended ammo. As is, it's use as SMG Infil is very limited. Armistice is far superior.

  • @xanaxkamikaze
    @xanaxkamikaze 4 роки тому +1

    I'm so obsessed with getting all the gold medals I don't think I'll ever see a directive weapon!

  • @TBaron2865
    @TBaron2865 4 роки тому

    wasnt the butcher supposed to have that belt fed thingy but there were too many bugs so they scrapped it?

  • @jiggles4925
    @jiggles4925 4 роки тому

    For the butcher if you want to go maximum meme have it take ammo directly from your pool with no reload but the bloom starts off absolutely crazy but gets more accurate the longer you shoot.

  • @tigeralbatros9432
    @tigeralbatros9432 4 роки тому +3

    Thank god I play NSO the last few weeks.
    Kuwa, Sesshin and Kappa are all great.
    I guess, because I can equipp atachments....

  • @RoshanniGaming
    @RoshanniGaming 4 роки тому

    Definitely feel this. I main inf and still find the longer haul weapon grinds could use a little extra buff. Bighorn is really good but I think it could use a 25% chamber time reduction to make up for the stupid long reload. Maybe add an extra round over the chamber time. The Shuriken is also amazing for infiltrator but near impossible to play with a speed build like you would have with the armistice. You're expecting some awesome unique bullet hose hip fire action and you don't get that. Firing and strafing at your target gets you killed quite a bit if you unload as well of you needing maxed out ammo printer 5 or ammo belt 4 . Now granted if you build a tank fit it allows you to put the fear of god into handfuls of players solo (nano armor cloak, nano weave,assimilate implant maxed out). I do think the niche with directive weapons is the ability to tailor to super unique builds that go together whereas you wouldn't get with standard weaps. Now call me crazy but imagine if your class directives added a perk line combo with different directive weapons. Having mastered your class + using any said directive weapon creates the bonus.. Faster re chamber time combined with the bighorn.. Maybe a more responsive hip fire with shuriken at the cost of range or slight mag rounds. Just an example but it would give the meta game more of that satisfaction for the tedious grinding. 200 certs and a shinny doesn't do it. Combo up some directives!

  • @mrdictator7030
    @mrdictator7030 4 роки тому

    I think they should make the butcher an HMG(heavy machine gun) with some sort of deployable mana turret skeleton. The weapon would have 2 modes like the prowler. Non deployed would have insane recoil, wide hip fire cone and slow the user like an active HA shield. It would have an insane rate of fire of let's say 1100 and the default drum mag with 150 rounds. However the player could enter the Mana turret skeleton which would place the weapon there and give it a belt fed 500 round belts. Heavy machineguns usually have 2 people operating it with the second ine feeding ammo which could be simulated by the butcher having only one belt so there would always have to a an engineer nearby once it's deployed. While deployed the weapon would have much less recoil and smaller cone of fire (could the same like the current butcher). To not make it OP the weapon could also have a mild heat mechanic(yes along with ammo) due to the insanely high rate of fire. Let me know what you think. Maybe this is too drastic as the weapon would be pretty much unuseable undeployed but rework along these lines with a deployment mode would be cool

  • @timothym9398
    @timothym9398 4 роки тому

    I'd love to see a NC directive weapon (possibly carbine) with a firemode where every 5 shots 10 shots whatever tests well, a slightly weaker under barrel shotgun automatically fires. With each shotgun blast a spike goes in the recoil pattern forcing careful control of the weapon. This would help reinforce the NC attitude of "Freedom bullets are the biggest bullets!". It would also feel very unique and very NC attitude.

  • @erosion01
    @erosion01 4 роки тому

    Keep the Vanu directive LMG at 50 rounds but make every round after 35 progressively slower. So as it "overheats" the rate of fire decreases until it just melts down and needs to offgas or something. Maybe a quirk could be something similar to the VEX top gun where after so many shots letting go will release a power shot. It could synergize with the weird bloom mechanic where it basically resets after you let go of the trigger. But as a caviate it releases a small EMP that brings down your shield health or overshield health.

  • @imthatboyveryuingen8789
    @imthatboyveryuingen8789 4 роки тому

    What guns can I use to complete LMG directive . Betelgeuse 54-A

  • @OnlyJT03
    @OnlyJT03 4 роки тому

    I have 2 ideas that could be rather simple. What do you think about simply adding a new attachment slot. Currently there are 4 attachment slots available on weapons. If your directive weapons were more or less a carbon copy of the default but with 1 extra faction specific attachment slot. Or you could customize your weapon. For example it gives you a choice for unique traits on ur gun (such as the ones they already have but w a few more options). That way everyone’s god saw, butcher, or beetle juice would be different in someway.

  • @houndstrikerx1902
    @houndstrikerx1902 4 роки тому

    (it's longer than I wanted) Personally I like the concept of directive weapons having more faction flare over it's default brethren. Though with some of the more crazy concepts like with what cami said with the butcher I'd like to see those relegated to an second tier of aurax by doku(something like getting enough kills for the butcher and the watchman to get the legion). These are some of the weapons I think can use an change. if i didn't list any it's cause of me not knowing anything about the weapon or I couldn't come up with an idea for that faction slot.
    Lmgs: there all in a good spot for the most part.
    ARs: Unity- increase it's rpm by 25 and give it 50 rounds per mag. Darkstar- increase overheat mag by 5-8 shots, increase it's accuracy and decrease it's overall recoil when the trigger is held down for longer.
    Smgs: come back to me on this.
    Pistols: president- toggle mode that makes it full auto and gives it a 25 round mag. Executive- toggle mode that gives it a one shot headshot kill potential out to 15m with 2 round per mag and a delayed trigger. Immortal- infinate ammo in gun but it loses damage tiers when spammed for too long.
    Sniper rifles: big horn- 9 round mag and faster bullet velocity. moonshot- it retains 600 damage at the 400 meter mark but only come with 4 shots in mag. Parsec- not sure really.
    Shotguns: brawler- 8 rounds in the main gun and 3 rounds in the pump. Havoc- 14 round drumb mag. Chaos- 6 rounds but it refills on kill.
    Carbine: Trac shot- get rid of underbarrel shotgun and make more comfortable to shot please dbg also 50 round mags. Eclipse- toggle that lets it switch between an higher damage model or an faster rpm. Also get rid of underbarrel shotgun. Fortuna- 2 shots in underbarrel shotgun.
    Battle rifles: Dmr- 25 rounds with and toggle mode with a 3 round burst with a similar recoil pattern to the trap without a forward grip. Revenant- heat mechanic if it doesn't have one.
    Finally I'm done 😴. some are just lets see what would happen others are more hopeful in making it in

  • @i_the_predator6024
    @i_the_predator6024 3 роки тому

    I’m personally a fan of the Tracshot, even though I’m not even close to obtaining it (Auraxiumed the T5 AMC and the LC2 Lynx so far). I don’t really care about the stats of the Tracshot, it’s a weapon that comes equipped with a Grenade launcher once you get it without spending any certs. It’s something that motivates me to get it.

  • @metalcl0ne
    @metalcl0ne 4 роки тому +1

    i thought the butcher was meant to have belt fed ammo but they couldnt do it bc of problems with the code

  • @abraveterransoldier500
    @abraveterransoldier500 4 роки тому +1

    I sometimes mix up directives and missions
    So i went:
    "... is there something wrong with my ns-11c i got from my directives (mission) ?"

  • @sgt.doughnut5918
    @sgt.doughnut5918 4 роки тому

    T9a butcher is supposed to have perk that if you are standing on an ammo pack you have infinite ammo in the magazine.
    but it does not work.

  • @gt420cool
    @gt420cool 4 роки тому +1

    What happen to the 500 mag butcher? I remember DRAX Gaming said they working on it a 1-2 years ago. Track shot needs buff and instead of a under-barrel shotgun maybe Incendiary grenades or under barrel flamethrower . As for the rest of the guns I wish you could just pick your own attachments. and Nerf the VS Beetlejuice into the dirt. lol

  • @jriflen8230
    @jriflen8230 4 роки тому

    Just a small talk me and my outfit had about directive weapons.
    NC: every weapon gets an armor piercing mode. Including the sniper, maybe make it into mini archer. Brawler becomes a pump with an underbarrel, or a double barrel firing mode?
    If you wanna step it up, give all weapons an underbarrel shotgun for NC reasons. Yes even the sniper and the LMG.
    VS: heat mechanic on everything, we had no creativity for the VS side. Maybe an underbarrel mini lasher with 5 shots?
    TR: bigger mags for all, and a small spool up mode that gives you insane fire rate. Maybe the sniper becomes a burst fire bolt action with a longer delay but shorter than rechambering. The shotgun becomes a full auto shotgun cause dakka. For underbarrels, idk.

    • @DreadNought0255
      @DreadNought0255 4 роки тому +1

      As noted by some, the DAKKA thing is mostly a meme. I haven't been playing the game for some time due to burnout mostly. But as a TR main the main thing that I would love to see on our weapons is accuracy. TR's shtick shouldn't be just "Moar bullets faster!" but a consistently higher volume of ACCURATE fire compared to other factions. Where fire rate isn't something at play, accuracy is king. TR is supposed to follow traditional military mindsets, and while high volume of fire is a thing that happens, primarily it is centered around discipline and accuracy. This can translate into many things: reduced flinch on incoming fire, stable and easily controlled recoil patterns, extended effective damage ranges and higher then normal headshot multipliers. To name a few.
      All things that either make the weapons easier to handle in combat or provide a greater benefit to accurate fire.
      And please, no burst fire. It's a gimmick curse upon any land and the bane for firearm engineers of all eras.

    • @jriflen8230
      @jriflen8230 4 роки тому

      @@DreadNought0255 ah well maybe put a mechanic like the promise in the directive weapons as well? Yknow the one where you get more accurate the longer you hold the trigger? Itll kind of make the smg worse on infiltrators since theyre more hit and run but I think that should cover it.
      And about the burst sniper, what i meant isn't that it splits the damage of a full powered sniper into two shots. More like firing two full powered shots in one trigger pull with a delay thats faster than the average rechamber time but with the rechamber time of the rifle longer than normal snipers. It was either this or a full auto sniper rifle and we picked the more unique option.

  • @thebloxxer22
    @thebloxxer22 4 роки тому

    My suggestion to fix the Butcher (and a weapon idea) is a Single mag 250-500 bullet Belt-fed LMG. No reload, 50-75% higher fire rate. Plus an overshield buff.

  • @RaptorJesus.
    @RaptorJesus. 4 роки тому

    Butcher should get the old Firestorm effect, so if you score a kill you get a RoF buff for a short while.
    Godsaw shouldn't be a toggle between bullet types, they should just change the damage type to something like gorgon/basilisk

  • @Gamepro5
    @Gamepro5 4 роки тому

    So the butcher is a direct upgrade?

  • @tapkius99
    @tapkius99 4 роки тому

    I think sound or visual effects should be one of the main diatinguishing factors for directive weapons. To strike terror , like when you hear vulcan shredding behind the corner or a jackhammer trippleshot in the building you are about to rush. The experience one gets from grinding will make just about any weapon seem good for those on receiving end. So just give auraxium weapons extra features to broaden their usability and do not EVER strengthen them in specific conditions. I say that because I firmly believe that knowledge of where to use what is the main difference between vets and newbs, vets with specialised weapons= newb ragequits. All in all I vote for exceptional sound/visual effects and versatility over specialisation, GODSAW with some extra umph in sound and explosive visuals in AP mode would be a good example.

  • @Lucky1NL
    @Lucky1NL 4 роки тому

    This does highlight one of the issues this game has, the faction flavour that did exist has been merged with the other factions, look at TR's firerate/magazines, look at laser accurate guns with no bulletdrop, look at high damage rounds. The only thing that is unique and useful in the game and the directive weapons is the heat mechanic, the armor penetrating rounds is gimmicky at best.

  • @tomasnugent5181
    @tomasnugent5181 4 роки тому

    What i would say about directive rewards are. The vanu ones are in a good state with the betel,darkstar and eclipse. For the rest of the vs arsnel add heat mechanic to smg, shotgun and pistol. For the tr there needs tk be large upgrades and i dont know specific as i didnt want to grind for them. The nc ones need a better faction perk having just raw dmg isnt it.. maybe percing ammo maybe better recoil to make them long range marksmen etc. The one thing i will add if they anut changing the design i would reccomend bringing the requirements down to 3-4 guns especialy for: pistol, launcher and smg seens as its very very hard to get a large amount of kills in a shot time frame. Especialy for the kraken after the launcher changes

  • @Telogor
    @Telogor 4 роки тому

    The directive carbines are special in that they have both a laser sight and an underbarrel shotgun, which normally isn't allowed on guns that aren't the Punisher. Additionally, they have SPA installed, which isn't available on the default carbines.
    The biggest insult of a directive weapon, IMO, is the Bighorn .50M and other factions' equivalents. You gain 50 max damage and 50 m/s over the normal RAMS .50M, but in exchange you lose 75 meters from the minimum damage range, which drops your oneshot headshot range from 290-something meters to 230-something.
    The President is also really bad. In contrast to the description ("Equipped with a special suppressor, this silenced pistol remains effective even at longer ranges."), it loses 20 meters of minimum damage range compared to the TX1 Repeater. Additionally, the loss of 3 rounds from the mag hurts way more than you'd initially think. I've died so many times while using the President in situations where a Repeater's laser sight and extra mag size would have saved me.
    The Havoc is held back by its inability to equip slugs, which I nearly always run on the FA1 Barrage. A laser sight would be incredibly helpful for keeping your pellet spread centered where you're aiming.
    The Shuriken is a complete mess. Why would you put HVA on an SMG, especially the wildly inaccurate Armistice platform? Technically it does have better recoil stats than the Armistice, but it doesn't do anywhere near enough to stop it from being bad.

  • @Kazuron
    @Kazuron 4 роки тому +2

    Shields are an NC thing, why would you give it to TR directive gun's in the name of 'faction identity'?

  • @armansagmanligil1144
    @armansagmanligil1144 4 роки тому

    how do you throw the C4 so far?

  • @RfLARedBeard
    @RfLARedBeard 3 роки тому

    making the weapons more personally rewarding with a quirk is a nice touch, not needing ammo or reload, AP rounds, the Butcher could of used a built-in silencer tho edit: go the other way, add a decoy muzzle to it lol

  • @ow124-k3z
    @ow124-k3z 4 роки тому

    Being honest, I've always loved the Butcher over the Carv, but never "grinded" for it. I do believe I got it automatically when Directive weapons were released some years ago because I simply had 5 auraxium medals there already on my LMGs. The same goes for my Shuriken, though I never use it, because it just sucks. I just don't grind for those weapons because overall there's no need. These weapons almost always "already exist", for the TR at least.

  • @RiffRaffDJ
    @RiffRaffDJ 4 роки тому

    If I recall, they tried to do the belt-fed mechanic. They couldn't get it to work right so they scrapped the whole idea.

  • @Xhaleon
    @Xhaleon 4 роки тому

    I think things should be kept simple for directive boons, one-two bonuses and one-two equalizing detriments at most. The Godsaw is fine, the heat mechanic of the Beetle is fine though overtuned. However the Butcher has no immediate detriment so they couldn't justify giving it big bonuses in return. Something simple like 800+ RPM but worse aimed COF (increase all of them by 0.1?) would be decent enough for it to stand out.

  • @aofh666
    @aofh666 4 роки тому +6

    In days?? I already have months grinding for the Godsaw T_T (Still ~1800 kills to go)

    • @olecer
      @olecer 4 роки тому +3

      Took me months of focus grind to get the eclipse D=

    • @bluenightfury4365
      @bluenightfury4365 4 роки тому +3

      3 months to get godsaw for me, just focus down but dont stress yourself getting a directive weapon

    • @froggo921
      @froggo921 4 роки тому

      I think it took me 3-4 weeks to aurax 5 LMGs. Depends on how good you are and how you play. A friend of me got an aurax after 2 days on a weapon. 3 sessions á 400 kills

    • @mysterion7586
      @mysterion7586 4 роки тому

      the butcher only took me like 3 weeks lol

  • @ArmoredSoup
    @ArmoredSoup 4 роки тому

    I just unlocked my third directive weapon, TheMoonShot, this gun only comes with traditional scope attachments, and offers only a slight advantage over the EM4 LongShot, it wasn't worth the grind however It does have a feel to it that I like for long range engagements which are pretty rare.
    I do have an idea on how to make this weapon more unique, since they theme this weapon with only scopes why not offer a scope special only to TheMoonShot that allows the user to paint a target for a set time to display the enemies threat level to determine who is an extreme menace, this wouldnt be game changing as just about anyone can spot a target and see a bounty on their head but it would offer an interesting gimmick to this lackluster weapon.

  • @Nazgul115
    @Nazgul115 4 роки тому

    I would love to see you making a video like that about the NSO directive weapons, those are crispy and very unique!
    ;)

  • @liveer64
    @liveer64 3 роки тому

    I don't know if u guys know but the betaguess is a star in the Orion star consultation irl.
    This gives me a theory. Araxis might be in the star betaguess in the star consolation Orion

  • @soulshinobi
    @soulshinobi 4 роки тому

    The suggestions here are genuinely brilliant, and I am a harsh critic. Heat mechanic weapons should still cool down when out of hand though, it's simply intuitive that they do.

  • @MrJML18
    @MrJML18 4 роки тому

    you got that massiv amo idea for the butcher by me right? Me talking about the mini chain gun in your stream with 1500 bullets right?

    • @ianc8959
      @ianc8959 4 роки тому

      I doubt it, there are some ideas like this one that have been around for years q:

  • @senpieson9865
    @senpieson9865 2 роки тому

    I think the butcher should be a spin up bullet hose that spits mass amounts of lead down with really high dps but high spread and recoil and has a faster reload if you empty the mag a full fire rate, like the gun would be cycling so fast that it would just yeet the mag really far after it’s empty, it would make the gun scary in cqb and have all the tr features aLong with a bit of humor, hell you could even make the player character say what the when the mag goes flying

  • @PainProjection
    @PainProjection 4 роки тому

    Don't forget what GODSAW have slightly better hip CoF - 4.25 (Gauss - 4.5) and it's preinstalled compensator doesn't reduce it which create even bigger difference between these guns. So if your attachment options are comp+grip then GODSAW is your choice. However, if you prefer suppressor+laser (there is some guys who play like this including me) then Gauss SAW would be actually better for you simply because it have access to suppressor and because 4.5+laser is better than 4.25.

  • @honorguard7616
    @honorguard7616 4 роки тому

    If I recall the butcher is better than carv in CQC
    carbines are in most cases direct upgrades due to how they are
    unsure on rest

    • @honorguard7616
      @honorguard7616 4 роки тому

      Note fortuna has a advanced laser sight,under barrel and SPA

  • @olecer
    @olecer 4 роки тому +3

    I’ve unlocked the eclipse quite a while ago, all VS carbines Auraxed, and the eclipse is not really a good gun IMO. Laser is fine but ub shotty is too unreliable for general use. A laser/grip combo would suit it much better

  • @cleansweepgaming2564
    @cleansweepgaming2564 4 роки тому

    I do think that directive weapons should be a direct upgrade to their originals, they just shouldn't be a direct upgrade to every other weapon too. One reason the Betelgeuse is so incredibly good is because the Orion itself is an incredible weapon. Imagine if the TR directive reward weapon was a MSW-R with 60 rounds and 769 firerate. That's the same kind of meta-defining power boost to an already very powerful weapon.

  • @TheClone37
    @TheClone37 4 роки тому

    2:05
    Side note: the snipers copy the long range BASR rather than the "starter sniper" as well as shotgun/smg/scout rifle/ and more "starters" are subjective

  • @CoolBreezeRus
    @CoolBreezeRus 4 роки тому +3

    Directive battle rifles suck rn. I think they should have Vandal-like damage profile. This would make them desirable because they can be used on most of non-infil classes which dont have access to the actual Vandal.

    • @brianhall4182
      @brianhall4182 4 роки тому

      Yeah. As someone who really liked the Obelisk and even the Eidolon, the VS directive battle rifle is kinda bluh. It's just an Eidolon copy with pre-installed stuff.

    • @ianc8959
      @ianc8959 4 роки тому

      @@brianhall4182 as someone grinding towards that weapon, now I am sad ;-;)

  • @aielias89
    @aielias89 4 роки тому +1

    Only the Beatlegues and the Eclipse have the heat mechanic and the Eclipse isn't worth using. Also the Orion is the superior choice if you want accuracy due to the forward grip. Beatleguese is harder to control.

  • @pinorska6316
    @pinorska6316 4 роки тому +1

    imo they should be moddable. Maybe have less mods but it's just frustrating trying to use an smg that's made for long range

  • @hoodenmcburg
    @hoodenmcburg 4 роки тому

    I would at least like to have the ability to equip different camos on the directive weapons. The shimmering auraxium texture isn't bad per-se, I kinda like it but as someone who likes to match their camos to the environments I go to, I think having the option to switch the camo would be nice.

  • @mrdictator7030
    @mrdictator7030 4 роки тому

    With so many things to upgrade I think they could give directive weapons a 50% xp bonus for kills scored with it

  • @SkedarX9
    @SkedarX9 4 роки тому

    Or make it so that the Butcher refills it's ammo from reserves with every kill or headshot. Decrease the reload time on the Godsaw so the LMG's can be equally competitive in ''Longevity''.
    Unity could be your Butcher suggestion. Give it a shield that protects the medics head/chest or let it be wide enough to protect another person or two. Plus making it's stats better suited for Medium range instead of CQC. Because currently having SPA and a grip on the Unity feels awful. I'd rather a Grip, HVA, Compensator. Speaking of that: Attachments shouldn't have downsides to the directive weapons and or provide greater benefit.
    All of NC's guns could have the ''AP Round'' thing. Or make it so the Gauss Prime also has AP Rounds or have it so it can switch fire for lower RoF and higher damage (i'm talking like 350-450 RPM) since it does already have Grip/HVA.

  • @TheVideogamer1004
    @TheVideogamer1004 4 роки тому

    The concept you gave for the TR directive lmg is basically copying Borderlands 3 with the hyperion weapons. They produce a shield when ADS that provides different benefits. Increase damage, ricochet, ammo adding and few others

  • @gigabite244
    @gigabite244 4 роки тому

    honestly reworking the guns as a community would be awesome! I think you should invite the devs to take some notes as well to see what the community really wants from these directive weapons. Im not saying every idea would be the best, but i feel like this is something the devs really ignored for the longest time.

  • @strikeforce1500
    @strikeforce1500 4 роки тому

    I think the devs actual tried to make the Butcher a 500 magazine size weapon, but due some weird glitch they couldn't. Maybe the could try again with 300 size

  • @Calvictus360
    @Calvictus360 4 роки тому

    If they put butcher back at 780 rpm without a spin up and gave it soft point ammo again it would be worth it. Also i would love to see it get its belt fed mechanic they talked about so long ago.

  • @doranconall9995
    @doranconall9995 3 роки тому

    Sounds like your version of a T9 Butcher is a version of a hand held mana turret almost

  • @UncleMerlin
    @UncleMerlin 4 роки тому

    Turn the Godsaw into a flechette launcher that shoots faster than the Piston and has a longer range.
    Fuck it, make it so that the Godsaw have a shotgun on its shotgun

  • @dominik1023
    @dominik1023 4 роки тому +2

    I think you are wrong about the Betelgeuse, the other factions have other, advantageous weapons (look at the effective range of Gauss SAW), or the enormous magazine sizes of the TR weapons, and if the Betelgeuse evens out those advantages, so be it. Vanu are usually shafted when it comes to weapons (with some few exceptions). So I think it should remain as is, especially that the overheat penalty is so long.

    • @CAMIKAZE78
      @CAMIKAZE78  4 роки тому

      I am going to respectifully disagree but allow me to explain mate;
      The Godsaw does come with a greater effective range yes, but at the cost of a weapon that is much harder to use and it also sports a smaller mag size (for a better reload, an example of balancing a pro against a con). The Butcher has a larger mag size yes, but it still has to go through a 5.2 second reload. That's a fair balance, but it doesn't bring anything entirely unique to the game for that faction. When you look at the heat mechanic for the Betelgeuse, it's a straight upgrade. It has the same effective amount of rounds it can fire before overheating (50 rounds), and it can cool down while not equipped which makes it one of the few weapons in the game that can effectively reload while the user is doing other things. All the while, not making any sacrifices to the already very powerful Orion platform. It's a weapon that nullifies the existence of the Orion entirely once you unlock it. I want to create a weapon environment where that doesn't happen for directive weapons. Where they are build around being unique, but don't discontinue the need for other weapons to exist.

    • @dominik1023
      @dominik1023 4 роки тому

      @@CAMIKAZE78 I will respectfully disagree as well. I don't view the reload speed, no matter how punishing, as a serious drawback. This is because in order to reload, you must find cover, and once you do find it, you are relatively safe, and it's your choice when to come out. My point is the weapon properties and behavior WHILE shooting. The TR and NC weapons have incredibly large magazines and potential for sustained fire. No way the Orion can stand up to that.