My friend, you seem to have a bit of an infestation going on there. There are pills for worm infestations like that. I advise drinking two and calling your doctor in the morning. Haha. Thanks for an entertaining yet educational match.
1sr tech Mech rage on the worms. Helps them clear chaff (especially w Improved) and take down giants, and spend less time underground so more time attacking. More replication, less beam locks. Helps them gain levels faster. Also helps keep them in front of crawlers tanking as otherwise it is too slow (after the burrow animation.) Armor seems overrated, especially on Improved variant, and would not have helped against the balls for example. Anti air means you can focus gold into worms. They are expensive any time you spend it on Vulcans, melters or oil (for example) you will lose. Stagger the worms a bit so they arrive one after the other. That way the burrow more often and replicate more.
I played your second match in the last round to test if i could have won that in your side, and you could have won by a lot if you went sandstorm and a few anti missile sentrys.
Hey Surrey, thank you for your videos. I got a question for game 2: Why did you sell the tarantulas in round 3 und 4? Are the storms such a hard counter? Or is it the lack of enemy-chaff? In my mind, the game requires some tanking medium units, but i often see you (like here) with almost only chaff on the board (and a few phoenixes, no hp either). I just dont understand how this works, i hope you will make an instructional video one day.
Hello Mr. Rat, it's me with another question: how do you deal with extended range, long range + elite marksman Arclights? Suddenly you are dealing with 200m range Arcs that deal 20k dmg per shot (in one case the opponent also had anti-air, so dealt with Overlords and Phoenixes no problem). The opponent also has mustangs with anti-missile and/or AMDs, so Stormcallers are a weak option.
Well the boards build round by round. There's many things you can do to prevent your enemy to getting to a point like that. Cannot really describe anything without seeing a game. I would suggest you try to switch into a more aggressive play using giants when the enemy is heavily in marksmen/storms
18:45 your rat is broken it barks now :D
I did not notice... thank you for pointing it out. I am on the floor now.
Worm is by far the BEST GIANT to sell
My friend, you seem to have a bit of an infestation going on there. There are pills for worm infestations like that. I advise drinking two and calling your doctor in the morning. Haha. Thanks for an entertaining yet educational match.
The game 1 was cool try. love that you are not a meta slave! I would most likely just go for scorpions and die not learning anything new ^○^
10:32 chaff clear kills improved worm
totally balanced
was during EMP from losing a tower tho.
The best thing about the worms was the worm emote
1sr tech Mech rage on the worms. Helps them clear chaff (especially w Improved) and take down giants, and spend less time underground so more time attacking. More replication, less beam locks. Helps them gain levels faster. Also helps keep them in front of crawlers tanking as otherwise it is too slow (after the burrow animation.)
Armor seems overrated, especially on Improved variant, and would not have helped against the balls for example. Anti air means you can focus gold into worms. They are expensive any time you spend it on Vulcans, melters or oil (for example) you will lose.
Stagger the worms a bit so they arrive one after the other. That way the burrow more often and replicate more.
I played your second match in the last round to test if i could have won that in your side, and you could have won by a lot if you went sandstorm and a few anti missile sentrys.
interesting! thanks! i felt like i turned a horrible position into a good onebut the game was so chaotic didnt know the best pivot
Can worms ever not take an L
I swear this worm blender is good
it's best as a surprise tactic or in a game where the opponent is setup with a lack of chaff (and war factories)
5 minutes in... that assault vulc would have been super tempting to me especially how forward he is
sure but basically my whole board is already doing that same role
@@SurreyEZ was thinking serves as a massive tank
is there a way to integrate twitch chat on your yt vids? cos you are talking to someone and we cabt see what they are saying
yes
is it me or do the worms feel kinda weak overal?
it's on the weaker side yes
Hey Surrey, thank you for your videos.
I got a question for game 2:
Why did you sell the tarantulas in round 3 und 4? Are the storms such a hard counter? Or is it the lack of enemy-chaff?
In my mind, the game requires some tanking medium units, but i often see you (like here) with almost only chaff on the board (and a few phoenixes, no hp either). I just dont understand how this works, i hope you will make an instructional video one day.
misread the situation
Hello Mr. Rat, it's me with another question: how do you deal with extended range, long range + elite marksman Arclights? Suddenly you are dealing with 200m range Arcs that deal 20k dmg per shot (in one case the opponent also had anti-air, so dealt with Overlords and Phoenixes no problem). The opponent also has mustangs with anti-missile and/or AMDs, so Stormcallers are a weak option.
Well the boards build round by round. There's many things you can do to prevent your enemy to getting to a point like that. Cannot really describe anything without seeing a game. I would suggest you try to switch into a more aggressive play using giants when the enemy is heavily in marksmen/storms
Do you dislike buying storms mid-game? Like at 7:45 for example?
no, i like storms but he was trying to go carry fang so i went mustangs instead of storms. cant build both
Sorry bro I hate to say it but it’s pronounced Tur-Ran-cha-La