Well in W2 the biggest armies you could guarantee would exist at some point was the chaos invasion, but it was a pretty bad test with its rangeless, slow roster. Now that there’s a good variety of endgame armies with various rosters we can test armies much more effectively
Only enemies to test out stacks* I have yet to he challenged by more then two armies at a time with any faction not part of an end game crisis in very hard/very hard. Npc aggression in wh3 is a joke. Dont get me wrong though I have been loving the IE campaign just less of a thunderdome then wh2 was. Npc is far more defensive and squirrely untill you actually get into battle with them.
@@TheFlazMan I've had some really dumb instances where I'm chillin with ikit claw at turn 10 and orion decides to barrel an entire army (dwarfs in the mountains too) to kill me because I sent my engineer through the mountain to go set up warlock labs
To be fair, their attack stat is so low they have NO chance to damage Archaon. And with regen ( not to mention possibly even barrier ) they barely hit him, let alone damage him.
@@ruukinen 8% damage essentially, and multiplying that with his 67% ward save yields a 98% total decrease for AP damage. His armour would make the resistance to base damage 90%, for a total of 99.2% decrease to base damage. Combined with regen he is essentially immortal to grave guard, magic damage or not. Edit: especially considering their low AP. A unit of Grave Guard (great weapons) with magic attacks would at least get a lot of that 2% damage rather than 0.8% damage. Physical attacks would be 0.8% damage across the board.
Funny how at 5:36 he tried to direct the first Vortex spell by dragging it forward, even though it doesn't work in WH3 anymore. Leftover muscle memory from WH2
@@Zigzf yeah, ‘dragging’ a vortex spell a certain direction after casting it would set it in that direct at first before eventually going another direction
I think the AI blobbing up on single Lord armies when they didn't before Is because before, they'd be running around, looking for hidden units that aren't there So they fixed the AI to know how many units are in the army, and not hunt for ones that dont exist. Which results in their only target being to hunt down the single Lord, and the AI doesn't realize that it should spread out to avoid AOE so just mobs all of them into the lord at once
In warhammer 2, eye of sheerian granted like +25% ward save or something. Unfortunately, CA not only removed both banner of Tzeentch and eye's wardsave, but also deleted Kholek's unique skill with 15% or 17% wardsave
It's a justified decision, given that many players were complaining about lords and heroes being far more important than army choices and strategy. Lords are still plenty powerful, in keeping with Warhammer's theme, but it's now more difficult to make them the literally immortal armykillers that they were.
@@Vic21932 Your argument is many people complained about how powerful lords and hereos are. Many people complain now that CA nerfed said lords and heroes. According to your logic, CA should reverse these nerfs.
im a real noob at wh3, i only have about 40 hours and its really hard for me since im not a usual strategy game player, but its fun and your videos are great to learn
now now, its fine. My first one is the shogun2, i tot it will be a build game strategy like C&C series so i was like 30+hrs only and eventually understands and loved it currently 190+hrs on WH3
Great series to learn on this channel is 'Saving your disaster campaign', where he loads his viewers' messy campaigns and fixes them. It mostly covers Wahrammer 2, but I'm sure there's a lot of stuff that's still valid in Warhammer 3. Clan Angrund and Orion in America are my two personal favourite disasters he saved.
I dont really care about "perfected" with one man doomstacks, i just like to see what is possible and i would rate a strong non perfected one-man doomstack even higher, just from a point of practicality. For example the Catahy LLs are easy one man doomstacks, they just need a bit of regen and they are strong enough to fight most weaker armies on their own. Since this is possible to reach in the early game, i would rate this way higher than a LL that needs to collect every single defeat trait just to work. So my System would be: Bonus Points for practicality and early availibilty. Minus points for Sword of Khaine and "depending on perfection" i.e. collecting traits etc.
Well said. I hardly find it creative or a "discovery" when someone submits one of these one-man doomstacks and it's just [insert legendary lord] with the Sword of Khaine and a pile of defeat traits.
Agreed on being annoyed by CA removing the regen cap tooltip info. Really makes zero sense why that was removed... what possible balance/gameplay/UI reasons could they have for removing it? Kinda seems like info a player needs to know...
My only guess is them having redone the UI and just kinda never added it back due to time-constraints and it being low priority/something. Very dumb though...
@@Kimbie This is definitely not the only issue, look at how healing isn’t taken into account in multiplayer scores, and just going by how they changed healing cap for this build I assume, I could imagine a couple of issues
I think there should be a moratorium on using the Sword of Khaine to determine one-man doomstacks. It should be about the viability of a legendary lord with their own equipment, plus any regular items and traits they could reasonably pick-up on the campaign map, and how viable they would be as a one-man doomstack early(ish) in a campaign. Not just a rinse and repeat of insert-level-50-lord, 10 lord defeat traits, plus Sword of Khaine.
I love how Legend is ranting about how it would probably be harder to fight an army with magic damage - while literally most he is facing has magic damage. I guess he forgot grave guard do magic damage now.
I'm happy they changed the AI to blob up though, kinda makes you feel like they're all trying to get you, while in 2 it felt like they were just lining up or you had to chase them down, it was such a drag, this is a lot more fun.
The issue I’ve found with getting the sword is that HEROES can somehow get ahold of it. My current chaos campaign has a hero of sigvalds faction carrying the thing around and I have no idea if assassinating them will retrieve it or not
I had the exact same problem in my Be'lakor game. Then the hero gave up the sword and the shrine of khaine is a ruin that no one seems interested in re-settling, so now I can't get it
I think a 10/10 should be reserved for One-Man Doomstacks with close to no downsides Meaning it can beat all armies (weather flying, missile, physical attack or magical attack heavy) and has no negative impact on the campaign side of things. That way a sword of khaine can never be 10/10 only 9-9.5/10. Even in this campaign the public order buildings where necessary in some provinces, just because of the sword...
To be fair, there aren't any other buildings that you need. You get the 3 from economy + 3 advanced military to boost income. You can also get the one that increases capacity for exalted heroes
I was proud of myself yesterday, managed to repel a full saurian army with only a lvl 10 morathi, guard of the blood queen and a tier 1 settlement guard. Morathi is a beast
On my First IE campaign as Sisters of Twilight, I got Isabela's trait (regeneration), It was an endgame crisis and she was commanding. I guess they forgot to include her defeat trait if she was a hero in an army or it was too difficult to implement for the release.
after watching this i wanna go back and compare the wh2 one archaeon doomstack, being knocked around like a baby, having invincible stats but unable to do much as he struggled to stay on his feet
So, after testing Searing doom and Purple sun of Xereus on a situation almost identical to that I have come to the conclusion that a single Purple Sun does deal WAY more dmg than searing doom
I've had issues getting the sword of khaine when taking it at sea. I destroyed their army and the sword of Khaine was given to one of their heroes.... bizarre
Same, I'm playing a Caravan of Blue Roses (Helman Ghorst) campaign, and one of my necromancers got an item giving him spirit leech as a bound spell. It's been surprisingly good at dealing free damage to single entities. I hear it's not good at multiple entities though, and I haven't tried it.
@@TheWhiteDragon3 Vampire heroes spawning with the trait that gives them a bound Spirit Leech with 4 charges is so incredibly good. So much free damage, definitely one of the best traits in the game imo, especially since Vampire heroes are so strong.
@@TheWhiteDragon3 spirit leech is meant for single, or low entity targets. Something like murder of crows is meant for large entity targets. You can read it on the spell descriptons. Itll tell you the entity number theyre best against. (Low entity targets includes most monstrous infantry typically in the range of 12-16 models per unit, or chariots. Spirit leech is good against all that, although it is at its absolute best against single entities. Large entites are basically all normal infantry and large quantity cav, or small monster like warhounds. For stuff like that murder of crows would be better)
I feel like there’s not enough pressure on the high elves to even have them build it. Every time I travel over there high elves dominate the area but the settlement is always at +2 (sword of Kane)
I think him making the talisman was fair because the barrier would of been pointless and he was in a blob the whole time thus making thus ward save more important.
I heard somewhere that Archaon’s weapon, the Slayer of Kings’ ability to increase splash damage affects his spells’ damage output but I haven’t had the chance to test it out. It’d be pretty interesting to see if it makes Searing Doom even better or if it makes Purple Sun viable.
Half of the campaigns I’ve played so far won’t let me pick up the sword, very sad because In my Malus campaign that was the whole reason I even started it
I'd say that if an army performs well regardless of whether or not it's perfected, it can gain a 10/10 rating. A 10/10 rating means it can deal with basically anything, or most anything and win without any real problems. If an army scores a 10/10 and it's not perfected, that just means it's true potential isn't needed to reach the 10/10 rating. If a 9/10 score is given to an army that's not perfected, then depending on how imperfect the army is, we can assume that it might just reach 10/10 if it was perfected. That's how I see it. As for the Sword of Khaine, yes it does essentially make an army a doomstack pretty easily, so the real question is whether or not the army could still do this without the sword, now for this instance, Archaon could manage this without the sword, but it wouldn't have gone as quickly and he'd likely have taken some actual damage towards the end. As such it'd be debatable if this would still be a 10/10, I'd argue it would still be a 10/10, and that it having the Sword of Khaine makes it an 11/10 army as you don't need the sword for this to work, so like the Kairos leading an army of lords of change doomstack, this is overkill.
As far as winds of magic go, so glad mods exist which remove the cap, reinstate knowledgeable and rework elements of arcane conduit. May not be what CA intended it's at least fun
the AI changed so it does not assume you are part of a larger army when doing a 1 man army. Like the ai in tww2 was like "nah, no way hes charging my whole army with 1 guy, there must be more hidden!"
I think it 8.5/ or 9. I could be wrong or it could be due to a mod, but didn't a bunch of "gift of chaos" banners have random effects on it? I thought I got one one run where it had 10 or so ward save. Could help offset some of the wardsave somewhere else.
Not liking SoK is fine, but what would you use instead? Too bad Legend didn't have an alternative in mind. I wish we could still get sword of slaanesh in IE.
9.5/10 or 10/10. With the lower amount of winds of magic, you can't rely on spells so sword of khaine for AoE makes sense. It's not perfected but took no damage against 3 full armies. Sure it could be stronger, but if it's handling multiple armies with no downtime to heal, I doesn't have a practical impact. A couple more traits would be neat but what stat do you want to increase exactly?
10/10 is Zhao Ming with blade of slaanesh soloing 3 tzeentch doomstack which is the hardest in the game currently. So Yeah I think Archeon would've get deaded by that. Probably 9/10.
I think the regen cap icon is only gone on very hard battle difficulty? Atleast I'm pretty sure I saw it when playing recently, and I always play on normal.
Really nice thing about WH3 is you can just swap the gear you need before a fight. One of the better things about the game. Oh it’s 10/10 for me even without SoK.
Can anyone say if the new limit to maximum army movement range is bugged? It seems that army movement points keep increasing despite of what the tooltip says...
As for good arcane items, Tzeentch specifically has a rare arcane item (Scepter of Entropy) that gives +10% hp, +10 MA, +10 MD. Ironically, the best you can use that on is an exalted lord of change I guess, which tbf isn´t too bad, but also obviously not the best option. If you can get your hands on one of those as another faction though... Actually, it seems it can drop for the Daemon Prince, too. And the +10% hp got changed to +10 WS. Still extremely good.
-1 for the Sword of Khaine -0.5 for going against lame VC infantry etc. Send him against Bloodthirsters or something, and we’ll see -0.5 for lack of defeat traits So I guess 8/10, your favorite rating
Going against Khorne would be a challenge, but there is no way to fight against 3 full Khorne armies sadly. Other strong endgame armies would be dwarfes or wood elves, but dwarfes would kill themselves with their artilery and wood elves would be just annoying.
Current game I have, I killed owner of sword of Kain on the map, didnt get nothing from it >.> No idea if its possible to rebuild shrine of Khaine to get it... meh, feels bad man
I keep having to let the elves build up to level 3 on the khaine province, then when they don’t even build the shrine of khaine, I loot the province and wait another 10 turns or so. It’s horrible.
searing doom is insane... playing as Vlad, one of ur early enemies is Gelt and he can cast the damn thing for like 3 winds absolutely decimates armies cause of the cooldown and damage/wind
I'm sure you've answered this before, but is there anywhere that these disaster battles/doomstack/1-man-doomstack save files are available for us to try out? I'm a casual player that normally just screws around in AI battles... but would love to try playing some of these scenarios that get sent in to you. Cheers!
Depends on how you want to use him. In a one-man, you're right. But if he's part of an army and you wanna cycle charge, barrier is basically unlimited regen.
About that problem getting the sword: They probably got confused about the location of the sword. As it turns out, the sword wielders location is no longer constantly pinpointed, now it only shows the sword icon above the city that the sword wielder last entered. I think this is pretty cool because now you can actually sneak up on someone with the sword, as long as you don't enter new cities to reveal your plan. >;3
wait, they fixed the vassal income cap? 18:48 coz i saw someone play with nakai and has like 25k vassal income capped so far ive got 15k income from vassalizing kholek, sigvald, azzazel and belakor
Hey legend, could you compile a list of bugs? Or post a picture of your bug report on your media. This might compel the devs to prioritize these fixes when everyone is better informed of the bugs. I'll probably send my own in as well.
It's easy if you can build t3 settlements. Capture the shrine of khaine in northern lothern and rank it up. Harder for races like warriors of chaos because you can only get it from the lord who currently has it, if nobody has it, you have to wait for the AI.
Seems like End Game armies are now the perfect enemies to test out stacks.
Well in W2 the biggest armies you could guarantee would exist at some point was the chaos invasion, but it was a pretty bad test with its rangeless, slow roster. Now that there’s a good variety of endgame armies with various rosters we can test armies much more effectively
Latest update now lets us enable ALL the endgame armies at the same time lol.
@Bing Chilling & Simp I don't mean just having the chance of any endgame. But having all of the endgames happen at the same time together.
Only enemies to test out stacks* I have yet to he challenged by more then two armies at a time with any faction not part of an end game crisis in very hard/very hard. Npc aggression in wh3 is a joke. Dont get me wrong though I have been loving the IE campaign just less of a thunderdome then wh2 was. Npc is far more defensive and squirrely untill you actually get into battle with them.
@@TheFlazMan I've had some really dumb instances where I'm chillin with ikit claw at turn 10 and orion decides to barrel an entire army (dwarfs in the mountains too) to kill me because I sent my engineer through the mountain to go set up warlock labs
"Everything but cairn wraith has physical attacks"
*proceeds to highlight grave guard which has magical attacks*
To be fair, their attack stat is so low they have NO chance to damage Archaon. And with regen ( not to mention possibly even barrier ) they barely hit him, let alone damage him.
@@drazarkabalblade9486 The minimum hit chance is 8% though so you are constantly getting hit even by garbage.
@@drazarkabalblade9486 I don't disagree, just thought it was funny
dwarf hammerers now deal magic damage as well
@@ruukinen 8% damage essentially, and multiplying that with his 67% ward save yields a 98% total decrease for AP damage. His armour would make the resistance to base damage 90%, for a total of 99.2% decrease to base damage. Combined with regen he is essentially immortal to grave guard, magic damage or not.
Edit: especially considering their low AP. A unit of Grave Guard (great weapons) with magic attacks would at least get a lot of that 2% damage rather than 0.8% damage. Physical attacks would be 0.8% damage across the board.
Funny how at 5:36 he tried to direct the first Vortex spell by dragging it forward, even though it doesn't work in WH3 anymore. Leftover muscle memory from WH2
...wait, you could direct vortex spells in WH2 !?
@@Zigzf yeah, ‘dragging’ a vortex spell a certain direction after casting it would set it in that direct at first before eventually going another direction
@@Neockoen this would have saved alot of friendly fire smh
@@kp-legacy-5477 I once genuenly lost my entire fucking frontline to a rogue vortex spell
@@kp-legacy-5477 It wasn't that useful, since the vortex can instantly change it's direction after the initial one if it felt like it.
Archaon defending the world from the end game crisis. How the tables turn.
I think it's because he decided that he doesn't want them taking his kills, so he will destroy the endgame crisis to become the true endgame crisis.
more like end game crisis trying to save the world
Archaeon be like: "GET OFF MY WORLD, SPAYSH MAHRIN"
Archaon, the World Guardian
That's his lore. He's the champion of chaos so he can destroy the world and deny chaos souls to consume.
I think the AI blobbing up on single Lord armies when they didn't before
Is because before, they'd be running around, looking for hidden units that aren't there
So they fixed the AI to know how many units are in the army, and not hunt for ones that dont exist. Which results in their only target being to hunt down the single Lord, and the AI doesn't realize that it should spread out to avoid AOE so just mobs all of them into the lord at once
In warhammer 2, eye of sheerian granted like +25% ward save or something. Unfortunately, CA not only removed both banner of Tzeentch and eye's wardsave, but also deleted Kholek's unique skill with 15% or 17% wardsave
The loss of Kholek's wardsave skill was completely unjustified, given that CA already nerfed all the generic wardsave items.
Can't have fun, you must play as we dictates you. CA, probably
CA being very anti-fun... for no reason...
It's a justified decision, given that many players were complaining about lords and heroes being far more important than army choices and strategy. Lords are still plenty powerful, in keeping with Warhammer's theme, but it's now more difficult to make them the literally immortal armykillers that they were.
@@Vic21932 Your argument is many people complained about how powerful lords and hereos are. Many people complain now that CA nerfed said lords and heroes. According to your logic, CA should reverse these nerfs.
im a real noob at wh3, i only have about 40 hours and its really hard for me since im not a usual strategy game player, but its fun and your videos are great to learn
This is the place to be to get better!
Lol I had 8k hours in warhammer 2 and I'm still learning, the game is massive.
Try using the pause and slow down velocities during battles in the upper right corner, it makes everything more bearable if you are not used
now now, its fine. My first one is the shogun2, i tot it will be a build game strategy like C&C series so i was like 30+hrs only and eventually understands and loved it
currently 190+hrs on WH3
Great series to learn on this channel is 'Saving your disaster campaign', where he loads his viewers' messy campaigns and fixes them. It mostly covers Wahrammer 2, but I'm sure there's a lot of stuff that's still valid in Warhammer 3. Clan Angrund and Orion in America are my two personal favourite disasters he saved.
Only thing missing for this to be a one man doomstack is the Archaon Upside Down Face mod by Okoii (although that's for WH2).
I dont really care about "perfected" with one man doomstacks, i just like to see what is possible and i would rate a strong non perfected one-man doomstack even higher, just from a point of practicality. For example the Catahy LLs are easy one man doomstacks, they just need a bit of regen and they are strong enough to fight most weaker armies on their own. Since this is possible to reach in the early game, i would rate this way higher than a LL that needs to collect every single defeat trait just to work.
So my System would be: Bonus Points for practicality and early availibilty. Minus points for Sword of Khaine and "depending on perfection" i.e. collecting traits etc.
Well said. I hardly find it creative or a "discovery" when someone submits one of these one-man doomstacks and it's just [insert legendary lord] with the Sword of Khaine and a pile of defeat traits.
Agreed on being annoyed by CA removing the regen cap tooltip info. Really makes zero sense why that was removed... what possible balance/gameplay/UI reasons could they have for removing it? Kinda seems like info a player needs to know...
When they released Festus, it was probably bugged
It’s more than likely a bug that needs to be fixed. Take your tinfoil hat off
My only guess is them having redone the UI and just kinda never added it back due to time-constraints and it being low priority/something. Very dumb though...
@@Kimbie cough* beta cough*
@@Kimbie This is definitely not the only issue, look at how healing isn’t taken into account in multiplayer scores, and just going by how they changed healing cap for this build I assume, I could imagine a couple of issues
I think there should be a moratorium on using the Sword of Khaine to determine one-man doomstacks. It should be about the viability of a legendary lord with their own equipment, plus any regular items and traits they could reasonably pick-up on the campaign map, and how viable they would be as a one-man doomstack early(ish) in a campaign. Not just a rinse and repeat of insert-level-50-lord, 10 lord defeat traits, plus Sword of Khaine.
"The Evercheesen" was a missed opportunity, Legend.
Can confirm that you can get regeneration during the crisis once Isabella commands an army.
The Eye of Sheerian has already told me this one man doom stack rating, but I will hear it from your lips.
All those grave guard have magic attack... Don't think demons would be a problem... Except for maybe a Bloodthirster doomstack or something like that.
I love how Legend is complaining all the time about CA removing some of his favorite cheeses (entrepreneur, knowledgeable etc)
I love how Legend is ranting about how it would probably be harder to fight an army with magic damage - while literally most he is facing has magic damage. I guess he forgot grave guard do magic damage now.
I'm happy they changed the AI to blob up though, kinda makes you feel like they're all trying to get you, while in 2 it felt like they were just lining up or you had to chase them down, it was such a drag, this is a lot more fun.
The fact that he didn't farm defeat traits means that it's one of the easiest one-man doomstack to make.
Defeat traits have been nerfed across the board haven't they?
The issue I’ve found with getting the sword is that HEROES can somehow get ahold of it. My current chaos campaign has a hero of sigvalds faction carrying the thing around and I have no idea if assassinating them will retrieve it or not
I had the exact same problem in my Be'lakor game. Then the hero gave up the sword and the shrine of khaine is a ruin that no one seems interested in re-settling, so now I can't get it
@@unnamedenemy9 tell ur vassal to get it- they build it, take it, loose it and u take it... works xD
@@unnamedenemy9 maybe u can have a vassal resettle it, then stab the vassal in the back, might break a few alliances tho
U can get the sword via crafting if you have the mod for crafted legendary equipment
@@MrJeppo96 super fun mod! one of the best
I think a 10/10 should be reserved for One-Man Doomstacks with close to no downsides
Meaning it can beat all armies (weather flying, missile, physical attack or magical attack heavy) and has no negative impact on the campaign side of things.
That way a sword of khaine can never be 10/10 only 9-9.5/10.
Even in this campaign the public order buildings where necessary in some provinces, just because of the sword...
To be fair, there aren't any other buildings that you need. You get the 3 from economy + 3 advanced military to boost income. You can also get the one that increases capacity for exalted heroes
@@nicolaeoboroc9076 good point especially when money is not really a problem ...
I was proud of myself yesterday, managed to repel a full saurian army with only a lvl 10 morathi, guard of the blood queen and a tier 1 settlement guard. Morathi is a beast
Yeah in my opinion she is one of the best LL in the Game. She has it all cant lose a Battle with her when she is at Level 40+
Did she scucc all the lizards off?
wh2 or 3?
@@finn-3976 2
On my First IE campaign as Sisters of Twilight, I got Isabela's trait (regeneration), It was an endgame crisis and she was commanding.
I guess they forgot to include her defeat trait if she was a hero in an army or it was too difficult to implement for the release.
The Regen icon was not in Warhammer II until several years in; I also don't recall it being Warhammer I at all
That was nice but definitely would have liked to see what a non-overcast purple sun would have done to that blob.
Perhaps go standard- 8,5
And did he have throtts trait?
after watching this i wanna go back and compare the wh2 one archaeon doomstack, being knocked around like a baby, having invincible stats but unable to do much as he struggled to stay on his feet
So, after testing Searing doom and Purple sun of Xereus on a situation almost identical to that I have come to the conclusion that a single Purple Sun does deal WAY more dmg than searing doom
I tried getting the sword in my Archie campaign, but it got stuck on a DE assassin who wouldn't join an army or give the sword back.
I think you should rate one man doomstacks for warhammer 3 not comparing them with wh2 version because that's a different game after all.
I've had issues getting the sword of khaine when taking it at sea. I destroyed their army and the sword of Khaine was given to one of their heroes.... bizarre
I've actually been fairly pleased with spirit leech's damage in wh3. I like the graphical update too.
Same, I'm playing a Caravan of Blue Roses (Helman Ghorst) campaign, and one of my necromancers got an item giving him spirit leech as a bound spell. It's been surprisingly good at dealing free damage to single entities. I hear it's not good at multiple entities though, and I haven't tried it.
@@TheWhiteDragon3 Vampire heroes spawning with the trait that gives them a bound Spirit Leech with 4 charges is so incredibly good. So much free damage, definitely one of the best traits in the game imo, especially since Vampire heroes are so strong.
@@TheWhiteDragon3 spirit leech is meant for single, or low entity targets. Something like murder of crows is meant for large entity targets. You can read it on the spell descriptons. Itll tell you the entity number theyre best against. (Low entity targets includes most monstrous infantry typically in the range of 12-16 models per unit, or chariots. Spirit leech is good against all that, although it is at its absolute best against single entities. Large entites are basically all normal infantry and large quantity cav, or small monster like warhounds. For stuff like that murder of crows would be better)
Probably the single best way to assassinate single targets early game
I really miss when you could choose the initial direction of purple sun. Given its short duration, it made such a huge difference.
Legend, hope you'll do Archaon or Be'lakor stream they can confederate now in the new patch.
2:18 why tho? What's Isabella's defeat trait now?
I'd love to see an item tier list, I'm a hoarder and have a hard time fusing anything because I can see a use case for even gray items
Use the 100% item chance mod + better fusion mod and have fun since you will have more items than you could ever field
@@andrewparker3329 exactly what i m doing. Can recommend
Good example of my greatest weakness, for some reason I just won't attack what you tell me to
I feel like there’s not enough pressure on the high elves to even have them build it. Every time I travel over there high elves dominate the area but the settlement is always at +2 (sword of Kane)
I think him making the talisman was fair because the barrier would of been pointless and he was in a blob the whole time thus making thus ward save more important.
I heard somewhere that Archaon’s weapon, the Slayer of Kings’ ability to increase splash damage affects his spells’ damage output but I haven’t had the chance to test it out.
It’d be pretty interesting to see if it makes Searing Doom even better or if it makes Purple Sun viable.
Chad Zhao Ming doesn't even need the Sword of Khaine, unlike virgin Archaon.
Half of the campaigns I’ve played so far won’t let me pick up the sword, very sad because In my Malus campaign that was the whole reason I even started it
I'd say that if an army performs well regardless of whether or not it's perfected, it can gain a 10/10 rating. A 10/10 rating means it can deal with basically anything, or most anything and win without any real problems. If an army scores a 10/10 and it's not perfected, that just means it's true potential isn't needed to reach the 10/10 rating. If a 9/10 score is given to an army that's not perfected, then depending on how imperfect the army is, we can assume that it might just reach 10/10 if it was perfected. That's how I see it. As for the Sword of Khaine, yes it does essentially make an army a doomstack pretty easily, so the real question is whether or not the army could still do this without the sword, now for this instance, Archaon could manage this without the sword, but it wouldn't have gone as quickly and he'd likely have taken some actual damage towards the end. As such it'd be debatable if this would still be a 10/10, I'd argue it would still be a 10/10, and that it having the Sword of Khaine makes it an 11/10 army as you don't need the sword for this to work, so like the Kairos leading an army of lords of change doomstack, this is overkill.
I somehow ended up with two Swords of Khaine in my current high elf campaign. I just found them in my inventory after a few confederations.
As far as winds of magic go, so glad mods exist which remove the cap, reinstate knowledgeable and rework elements of arcane conduit. May not be what CA intended it's at least fun
the AI changed so it does not assume you are part of a larger army when doing a 1 man army. Like the ai in tww2 was like "nah, no way hes charging my whole army with 1 guy, there must be more hidden!"
I think it 8.5/ or 9. I could be wrong or it could be due to a mod, but didn't a bunch of "gift of chaos" banners have random effects on it? I thought I got one one run where it had 10 or so ward save. Could help offset some of the wardsave somewhere else.
Not liking SoK is fine, but what would you use instead? Too bad Legend didn't have an alternative in mind. I wish we could still get sword of slaanesh in IE.
I really like pit of shades now, straight up kills any unit you properly hit with it
9.5/10 or 10/10. With the lower amount of winds of magic, you can't rely on spells so sword of khaine for AoE makes sense. It's not perfected but took no damage against 3 full armies. Sure it could be stronger, but if it's handling multiple armies with no downtime to heal, I doesn't have a practical impact. A couple more traits would be neat but what stat do you want to increase exactly?
10/10 is Zhao Ming with blade of slaanesh soloing 3 tzeentch doomstack which is the hardest in the game currently. So Yeah I think Archeon would've get deaded by that. Probably 9/10.
I think the regen cap icon is only gone on very hard battle difficulty?
Atleast I'm pretty sure I saw it when playing recently, and I always play on normal.
He's a 10 but... he left his eye of Sheerian at home
Another nerf to One Man Doomstacks and another reason for the Sword of Khaine being more needed, is the lack of Isabella's trait.
Really nice thing about WH3 is you can just swap the gear you need before a fight. One of the better things about the game.
Oh it’s 10/10 for me even without SoK.
the sword should only be allowed to be featured for lords who wouldnt really suffer much or at all from having it in campaign.
I'd like to see how do you actualy build an army to kill a one man doomstack
Can anyone say if the new limit to maximum army movement range is bugged? It seems that army movement points keep increasing despite of what the tooltip says...
16:52 Says Sylvania while having Vlad's faction icon lol
Lore accurate Archaon gameplay
As for good arcane items, Tzeentch specifically has a rare arcane item (Scepter of Entropy) that gives +10% hp, +10 MA, +10 MD. Ironically, the best you can use that on is an exalted lord of change I guess, which tbf isn´t too bad, but also obviously not the best option. If you can get your hands on one of those as another faction though...
Actually, it seems it can drop for the Daemon Prince, too. And the +10% hp got changed to +10 WS. Still extremely good.
9.5, not boring to watch with the spell casting! 😆
"Spirit Leech has always sucked" unintentional pun? :P
How is this a "Disaster battle" if you playing with 1man doomstack that does not take damage?
-1 for the Sword of Khaine
-0.5 for going against lame VC infantry etc. Send him against Bloodthirsters or something, and we’ll see
-0.5 for lack of defeat traits
So I guess 8/10, your favorite rating
Going against Khorne would be a challenge, but there is no way to fight against 3 full Khorne armies sadly. Other strong endgame armies would be dwarfes or wood elves, but dwarfes would kill themselves with their artilery and wood elves would be just annoying.
I still remember when Tyrion killed his own army with the Sword of Khaine.
And then Malekith woke up.
Hey legend the blade of slaanesh is in immortal empires.i just got it as a dilemma choice for the eye of the gods as azazel
TF you mean Magic Resis doesn't do anything anymore?!
Please explain me why my brain, when i watch archaon miniature , sees a big nose and fire mustache
Current game I have, I killed owner of sword of Kain on the map, didnt get nothing from it >.> No idea if its possible to rebuild shrine of Khaine to get it... meh, feels bad man
What are your thoughts on the Radious Mod?
Cant you still get Isabella's defeat trait?
I’ve been playing for a couple weeks now, when I saw you drag the banner on to the character, I assume that makes it actually use it… wasn’t aware….
Un-dead regen so burning head may work in this case.
I had one game where the sword of kanine kept changing hands like every 5 turns
Archaon the EverSWOLEn
I believe the banner of tzeentch is in the game, I just don't know how to get it.
I keep having to let the elves build up to level 3 on the khaine province, then when they don’t even build the shrine of khaine, I loot the province and wait another 10 turns or so. It’s horrible.
Could anyone explain why spell resistance is so useless now? I don't seem to get it..
One purple sun would've shattered 50% of those units.
hello i've been founding it hard to get the sword of khaine. i think the elfs can disband the lord who is holding it.
In Warhammer 3 is there still a trait cap?
searing doom is insane... playing as Vlad, one of ur early enemies is Gelt and he can cast the damn thing for like 3 winds absolutely decimates armies cause of the cooldown and damage/wind
why no eye of esherian?
Is barrier really better. You think he can go over 30 sec without taking a single hit? I doubt it, even with his gross stats.
Thats a huge blob here. Just imagine a pit of shades or two here.
I'm sure you've answered this before, but is there anywhere that these disaster battles/doomstack/1-man-doomstack save files are available for us to try out? I'm a casual player that normally just screws around in AI battles... but would love to try playing some of these scenarios that get sent in to you. Cheers!
Yeah Eye of Sheeran providing 800 Barrier is a big nerf compared to the 25% wardsave it used to give.
Depends on how you want to use him. In a one-man, you're right. But if he's part of an army and you wanna cycle charge, barrier is basically unlimited regen.
Hey Legend do you think this battle can be done with all of his own equipment?
About that problem getting the sword: They probably got confused about the location of the sword. As it turns out, the sword wielders location is no longer constantly pinpointed, now it only shows the sword icon above the city that the sword wielder last entered. I think this is pretty cool because now you can actually sneak up on someone with the sword, as long as you don't enter new cities to reveal your plan. >;3
Does armor still work against magical attacks?
How did he get the Sword of Khaine?
wait, they fixed the vassal income cap? 18:48 coz i saw someone play with nakai and has like 25k vassal income capped
so far ive got 15k income from vassalizing kholek, sigvald, azzazel and belakor
Actually, in WH3 you can get Isabella's defeat Trait, you just need to have wiped Von Carstein before the Vampire Endgame crisis happens
13:00 Oh you missed the change? grave guard do magic damage now.
Do you think Festus Leechlord has potential for a one man doomstack? Or does he just lack the combat power? I know he lacks a mount and mobility
Hey legend, could you compile a list of bugs? Or post a picture of your bug report on your media. This might compel the devs to prioritize these fixes when everyone is better informed of the bugs. I'll probably send my own in as well.
ARCHAON
It's easy if you can build t3 settlements. Capture the shrine of khaine in northern lothern and rank it up. Harder for races like warriors of chaos because you can only get it from the lord who currently has it, if nobody has it, you have to wait for the AI.
From my experience since Warhammer 2, Purple Sun does tons of damage but doesn't last long.
what does 'when increasing' mean and why is it so bad?