-My king we have exhausted all of Kholek’s regeneration and AoE abilities. He is taking damage and his leadership is getting lower. We lost many of our important assets but we still have legions at your commans.What are your orders?” -Alright boys we just crumble and die now.”
There is actually a niche reason to have armor values over 200, if someone casts Plague of Rust, Soul Blight, Curse of the Midnight Wind, the Withering, Curse of Da Bad Moon, Wither, Flensing Ruin, and/or any of the armor reducing item abilities or contact effects like sundering, you can easily lower armor values 100 or more. The fact that Kholek's armor is so high means these abilities are useless against him, though the AI might still waste WoM using them.
kolek needs a passive that lets him do trample damage, because there is no way in hell something that big isn't stepping on and killing/maiming his own men and his enemies
Charging a unit trough another unit is essentially that. During the charge animation you will deal impact damage to all models you go trough based on mass and speed.
Its pretty in character for Kholek to just ve running around smashing anything big flat while ignoring the ants throwing pebbles at him and nibblinh on his feet
I think it only applies when wounded in battle, I tried to do that at some point with Gelt to get the staff of Volans and still had to wait the 5 turns before recruiting him again
the problem with it tho is that if u loose often and dont mind loosing, u risk loosing one of your essential items for the lord that u might never get again if you are unlucky. Would suck having your only wardsave armor stolen by the enemy and then never ever getting another in that campaign
There is one way to kill endless amounts of infantry quickly as Kholek, just give attack order to a unit behind the infantry you want to kill. With that mass and speed he wipes out basically any infantry he touches while he is in his charge animation. Can easily do 3-5k damage on a single infantry in such a charge, a lot more if you can get a blob going.
This is exactly how I have been using him since letting him run around solo. It is very satisfying seeing the red mist as he just runs through infantry. I did include instructions for this technique in the mail when I sent in the save file to Legend, but I guess he missed that part.
@@Tottrott he may be testing how noon friendly it is. One of his old critiques for Doomstacks was how easy it was to use. It’s why he tends to stay away from cav Doomstacks
For Woc one of the gifts of chaos gives portal glyph for all characters, fairly decent when you have a couple of heroes in the army they all get 2x charges too. Take out towers, artillery, archers w/e.
yeah the buttons are different, they got "bolder". i noticed it as well when i was continuing my cathay campaign. p.s. mentioned by others, but you can use his mass to turn infantry units into bloody messes by giving attack orders on units behind them.
In 100% of testing, even the most juiced-up Kholek still loses to Skarbrand in a 1-on-1 fight. As it should be. In fact, Skarbrand beats every legendary lord in melee, but there is a random named tree HERO who can sometimes beat him for some reason.
The most juiced multiplayer version, not this campaign version with unlimited weapon strength boosts. Skarbrand doesn't have the HP to take a 12k hit, instant death
@@muscularclassrepresentativ5663 Yeah, Imrik on dragon A. flies so he gets charge and Skarbrand doesn't, and be, has fucking 70% Fire Res and Skarbrand does FIRE damage. In a straight one on one in Customs Imrik wins handily, in an actual multipalyer game Imrik would have to fuck up massively to lose that duel.
The kholek with 12k damage happened cause he modded it where every single faction was vassalized on turn 1. While you can't get 12k, I feel like the inclusion of human and elf factions being vassalized means you can get crazy high, still. Also it is super satisfying seeing Kholek destroy multiple large units per swing, just feels so appropriate.
While Legend made no mention of his Armor value, it is actually quite important. The way armor works is every time you get hit, you roll a dice between half and max of that armor value you to see how many % you reduce the non-ap damage by. So if you have 100 armor, every time you take a hit, you roll between 50 and 100, reducing all non-ap damage, on average, by 75%. Contrary to popular belief, this does NOT have diminishing returns (until you get to 200, which is only possible on a very small number of Lords), because every extra % of damage reduced is proportionally a higher percent of the remaining damage. This means that an entity with 150 armor on average will block 100% of the non-ap damage (avg. 112.5%, but a few rolls will still let some damage through) and an entity with 200 armor will ALWAYS block 100% of the non AP damage (even minimum roll is 100%). Unlike physical damage resistance, this is NOT capped. Meaning that Kholek with his insane armor overkill can *only* be damaged by AP damage. Skeleton Archers will do basically nothing to him.
Changing the way the camera controls look gave me a weird moment yesterday where I thought I was going insane. I had to go watch old videos to confirm.
Something I thought about as a 1 man doomstack, although I am still to try it, is Festus. He's not a melee Lord, but his aura, upgraded Heal Cap, and spells, could very easily destroy most armies he walks up against. He's not mounted, and will be slow, but still.
He has a lot of potential I think when magic items get some more added, better banners etc, this man could be the best one man doomstack (not too mention an even bigger map with even more people to vassalise)
im pretty sure its not a banner, but a mark of tzeentch in game 2 :p its in the banner slot ofcourse. even if it was still in the game it should give barrier and magic attacks.
Missing Bloody trait for extra 20% health. He was also missing 12 leadership from the skill tree. As someone said on the comments he can kill masses of infantry running arround and pushing them either far away or with charge animations.
Damn, I saw him dwarfing the Sphinx on the map and thought, "Wow, they made Kholek giant in WH 3! Nice!" But then he was basically the same size in battle. Big sad
Kholek was my bane in Kislev campaign. I took out Azhag and met him abd he was such a pain to deal with: he killed my boyars super fast and was pretty hard to kill with missles desopite his huge size.
Ofc portalglyph comes from the gift of Chaos that bestows +50% to chaos undivided characters and gives each one of them two summon of furies. Exceedingly good gift imho.
The defeat traits are hilarious honestly because its just a normal kholek campaign, bopping grimgor, vassalizing the chaos wastes and norsca, and then whatever else he could pick up on the way down to the exiles.
Melee defense pretty much never gets redundant as you will block only with like (30 %? of it in the rear) and especially with big entities you will get hit in the rear and sides (which also have reduced block).
I just realized that the banner of Tzeentch not existing means it might have been repurposed, and Cathay has that tech-locked banner for a susiciously similar amount of Ward Save. COINCIDENCE??? maybe idk, but it do be very sus
If AI controlled Valkia could get the Bane Spear and then you vasalize her and give the weapon to Kholek that would sort out both the leadership and infantry problems.
How do you sword of Khaine doomstacks gets tiresome, but not every single one man doomstack? its either unkillable melee hero or unkillable magic user. Every single one. Dont really see how the sword of Khaine makes them tiresome.
Man, seeing Kholek actually destroy things in one hit with his big ol' hammer is a treat.
Bonk
The first hit literally took half the heatlh bar of the lord, it was beautiful
@@uhwhatdyousaysorry6038
Puppet pal Kholek
There is a tombking under your bed
That casket of souls being charged at and one hitted was so satisfying
Edit: 14:54
"he's pushing the bone giant"
Legendary innuendo of the week.
-My king we have exhausted all of Kholek’s regeneration and AoE abilities. He is taking damage and his leadership is getting lower. We lost many of our important assets but we still have legions at your commans.What are your orders?”
-Alright boys we just crumble and die now.”
Seeing Kholek play whack-a-mole with those chariots was strangely satisfying.
There is actually a niche reason to have armor values over 200, if someone casts Plague of Rust, Soul Blight, Curse of the Midnight Wind, the Withering, Curse of Da Bad Moon, Wither, Flensing Ruin, and/or any of the armor reducing item abilities or contact effects like sundering, you can easily lower armor values 100 or more. The fact that Kholek's armor is so high means these abilities are useless against him, though the AI might still waste WoM using them.
that's a good point, although pretty rare :)
Kholek wont run away, he will start to crumble, since at the end of his skill tree he is considered 'daemonic'. Can also be seen in his skill bar
The guy that got 12k I’m pretty sure put on a mod that made it so every faction was vassalized at the start.
Yea that’s correct
kolek needs a passive that lets him do trample damage, because there is no way in hell something that big isn't stepping on and killing/maiming his own men and his enemies
Charging a unit trough another unit is essentially that. During the charge animation you will deal impact damage to all models you go trough based on mass and speed.
Its pretty in character for Kholek to just ve running around smashing anything big flat while ignoring the ants throwing pebbles at him and nibblinh on his feet
I think the vlad trait is secretly op with one man doomstacks. -4 wound recovery means you can teleport him anywhere you have a settlement
Only if you can find a way to actually get him killed…
facts
I think it only applies when wounded in battle, I tried to do that at some point with Gelt to get the staff of Volans and still had to wait the 5 turns before recruiting him again
@@albericdecarrere8436 yea. only when killed, but still good
the problem with it tho is that if u loose often and dont mind loosing, u risk loosing one of your essential items for the lord that u might never get again if you are unlucky. Would suck having your only wardsave armor stolen by the enemy and then never ever getting another in that campaign
I love when Kholek literally yells out his own name and legend is still like "what's his name again?" not even 2 seconds after.
There is one way to kill endless amounts of infantry quickly as Kholek, just give attack order to a unit behind the infantry you want to kill. With that mass and speed he wipes out basically any infantry he touches while he is in his charge animation. Can easily do 3-5k damage on a single infantry in such a charge, a lot more if you can get a blob going.
This is exactly how I have been using him since letting him run around solo. It is very satisfying seeing the red mist as he just runs through infantry. I did include instructions for this technique in the mail when I sent in the save file to Legend, but I guess he missed that part.
@@Tottrott he may be testing how noon friendly it is. One of his old critiques for Doomstacks was how easy it was to use. It’s why he tends to stay away from cav Doomstacks
For Woc one of the gifts of chaos gives portal glyph for all characters, fairly decent when you have a couple of heroes in the army they all get 2x charges too. Take out towers, artillery, archers w/e.
yeah the buttons are different, they got "bolder". i noticed it as well when i was continuing my cathay campaign.
p.s. mentioned by others, but you can use his mass to turn infantry units into bloody messes by giving attack orders on units behind them.
The Portalglyph is from gifts of chaos mechanic.
(Edit:misspelling)
I love how kolek is just bonking the legendary monsters with a hammer, simple but effective
Well done to that Hierotitan for blocking two attacks from a super powered Kholek
One or two wizards on manticores to clear infantry with burning head/flame storm and its golden.
The guy with 12k weapon strenght vassalized all the in game factions.
In 100% of testing, even the most juiced-up Kholek still loses to Skarbrand in a 1-on-1 fight. As it should be.
In fact, Skarbrand beats every legendary lord in melee, but there is a random named tree HERO who can sometimes beat him for some reason.
I think Plaguefather can beat him with all his debuffs and heals
Gotrek can beat him too.
...Imrik exists.
The most juiced multiplayer version, not this campaign version with unlimited weapon strength boosts. Skarbrand doesn't have the HP to take a 12k hit, instant death
@@muscularclassrepresentativ5663 Yeah, Imrik on dragon A. flies so he gets charge and Skarbrand doesn't, and be, has fucking 70% Fire Res and Skarbrand does FIRE damage.
In a straight one on one in Customs Imrik wins handily, in an actual multipalyer game Imrik would have to fuck up massively to lose that duel.
The kholek with 12k damage happened cause he modded it where every single faction was vassalized on turn 1. While you can't get 12k, I feel like the inclusion of human and elf factions being vassalized means you can get crazy high, still. Also it is super satisfying seeing Kholek destroy multiple large units per swing, just feels so appropriate.
Over 9000 high?
Let's goo, btw I noticed some bugs with imrik. After you sign with him a trade and def agreement. He will accept all joined war offer's.
While Legend made no mention of his Armor value, it is actually quite important.
The way armor works is every time you get hit, you roll a dice between half and max of that armor value you to see how many % you reduce the non-ap damage by.
So if you have 100 armor, every time you take a hit, you roll between 50 and 100, reducing all non-ap damage, on average, by 75%.
Contrary to popular belief, this does NOT have diminishing returns (until you get to 200, which is only possible on a very small number of Lords), because every extra % of damage reduced is proportionally a higher percent of the remaining damage.
This means that an entity with 150 armor on average will block 100% of the non-ap damage (avg. 112.5%, but a few rolls will still let some damage through) and an entity with 200 armor will ALWAYS block 100% of the non AP damage (even minimum roll is 100%).
Unlike physical damage resistance, this is NOT capped. Meaning that Kholek with his insane armor overkill can *only* be damaged by AP damage. Skeleton Archers will do basically nothing to him.
Changing the way the camera controls look gave me a weird moment yesterday where I thought I was going insane. I had to go watch old videos to confirm.
Damn man, "Diplomat" Kholek's size has me 😳
portalglyph is part of the gift of chaos. new faction feature for warriors of chaos. some of the army buffs can be absolutely insane
Yup, I just yesterday noticed the top-right UI gameplay speed buttons looking different. I wonder why?
Being so large, I'd expect him to be anti infantry
One of my favorite legendary lords.
Yeees, very fitting in coralation to the previous one man doom stack video you did
Portal Glyph can be given via the Chaos Gifts system to all characters.
Something I thought about as a 1 man doomstack, although I am still to try it, is Festus. He's not a melee Lord, but his aura, upgraded Heal Cap, and spells, could very easily destroy most armies he walks up against. He's not mounted, and will be slow, but still.
Woah, Medieval 2 got an update ;)
He has a lot of potential
I think when magic items get some more added, better banners etc, this man could be the best one man doomstack (not too mention an even bigger map with even more people to vassalise)
3:04 They did change the battle speed buttons for some reason.
His mass:
Type O main sequence star
how the heck did settra manage to kill this Giant brute in the end times? kholek just took down a giant murder kitty in 4 hits...
With the infantry clumping up like that, I wanna see another Morghur Doomstack
im pretty sure its not a banner, but a mark of tzeentch in game 2 :p its in the banner slot ofcourse. even if it was still in the game it should give barrier and magic attacks.
Missing Bloody trait for extra 20% health. He was also missing 12 leadership from the skill tree. As someone said on the comments he can kill masses of infantry running arround and pushing them either far away or with charge animations.
He had Wades Through Gore so no he wasn't missing that.
@@ruukinen was that the new name for the bloody trait? Cool then
@@Alej0xXx its the one you get for suffering large casualtys a lot and grants 20% health
@@Alej0xXx It's bloody level three, always has been.
now all we need is a mod to replace hammer hits with "bonk" sound.
Kholek ate too much mushrooms when he was conquering the Mushroom kingdom.
Also why is this video listed under med total war 2?!
Does Archaon also get stronger from his vassals?
I give my life
Not for honour
But for youuuuuu
I'm still in a dream
Sun Eaaaaattteeeeeer
Doesn't armor get halved as a unit gets tired?
I miss the magical oneman doomstacks, so much more fun to watch blobs get destroyed by a good cast.
Laughs in Volkmar
still possible with tzeench factions
Man this thumbnail was fantastic
My favorite part were the tomb guards with a few kills
20:14 I've noticed a few things have that problem. I've seen N'Kari do it a lot too
Portalglyph is from a Gift of Chaos which adds it to all Undivided characters.
There's OP, and then there's this...
He probably had more buffs from the rewards of chaos. The portal glyph is a chaos gift that applies to all undivided lords
A question about Tomb Kings:
Which Lich Priest to choose now with Version 2.1
So which Lore of the 4 and which Traits?
Damn, I saw him dwarfing the Sphinx on the map and thought, "Wow, they made Kholek giant in WH 3! Nice!" But then he was basically the same size in battle. Big sad
With mass that high He needs collision attack vs small targets.
how does he have magma storm? thought you could only get it in the realms of chaos
is there a way to get storm of magic spells in IE?
Oddly satisfying, seeing Kholek whack things this hard.
Khloek is amazing but you shoulda used the lightning more
Kholek was my bane in Kislev campaign. I took out Azhag and met him abd he was such a pain to deal with: he killed my boyars super fast and was pretty hard to kill with missles desopite his huge size.
Ofc portalglyph comes from the gift of Chaos that bestows +50% to chaos undivided characters and gives each one of them two summon of furies. Exceedingly good gift imho.
Kholek is like: *bonk*
The defeat traits are hilarious honestly because its just a normal kholek campaign, bopping grimgor, vassalizing the chaos wastes and norsca, and then whatever else he could pick up on the way down to the exiles.
I noticed he cause damage before his attack animation
3:03 Yes the pause button was updated in the recent patch.
Thanks for the video
yeah this is clearly the classic creative assembly game called Medieval II: Total War
Melee defense pretty much never gets redundant as you will block only with like (30 %? of it in the rear) and especially with big entities you will get hit in the rear and sides (which also have reduced block).
The portalglyph could be from a gift of chaos
I believe that all WoC LLs are one man doomstack except maybe festus.
One man doom bonk.
youtube say this is medival 2: total war XD
With that mass cant he just kill infantry with fall damage?
Hype to see a non SOK Kholek. He's so cool and seeing the usual 'just get SOK' is indeed kinda tiresome.
I just realized that the banner of Tzeentch not existing means it might have been repurposed, and Cathay has that tech-locked banner for a susiciously similar amount of Ward Save. COINCIDENCE???
maybe idk, but it do be very sus
Whose blood is that he's covered in?
Kholek got 12k weapon strength through a mod okoii made. He made the vassal bonus 5x as strong for a video he made.
Maybe cylostras trait for 15% magic resistance?
how could it be so strong?
kholek is an absolute fuckin unit
@LegendofTotalWar The 12k weapon damage Kholek was achieved using a mod to vassalize all factions on turn 1, so its not possible without cheating.
Yep, the guy vassalized EVERYONE to get 12K damage
Lore friendly kholek
If AI controlled Valkia could get the Bane Spear and then you vasalize her and give the weapon to Kholek that would sort out both the leadership and infantry problems.
Awesome thumbnail
If kholek had a fire wizard in this army it would be like 200% better I think
now i wonder.... how do you kill this thing? i guess at this point you just don´t
Bonk
How do you sword of Khaine doomstacks gets tiresome, but not every single one man doomstack? its either unkillable melee hero or unkillable magic user. Every single one. Dont really see how the sword of Khaine makes them tiresome.
So no more sword of Khaine and only use magic lords
bonk
You know which faction it would really be strong against?
Ogres...
ahhh yes... another Demonic LL Single Doomstack. 😅
He's not a daemon.
@@Dianbler the Sun Eater skill from then end of his yellow line makes him Daemonic.
@@Dianbler He's a PitLord
Kholek SMASH !
2,2k melee dmg?!?!?! what in the fuck?
Dejavu?
AI still so shit not even going to bother with TWW3. Good vid, cheers.
I fought this fker today two bonked my hero lmao
Honestly idk of this is weird but I'd definitely let kolek hit
Realistically there's no point to doing this in a real campaign. Why not have some flying sorcerers as well?