are you guys talking about Sigvald the salacious, scandalous and sensational servant of Slaanesh, Son of Succubi, scion of sordid acts and slayer of squalid serfs?
There is actually a niche reason to have armor values over 200, if someone casts Plague of Rust, Soul Blight, Curse of the Midnight Wind, the Withering, Curse of Da Bad Moon, Wither, Flensing Ruin, and/or any of the armor reducing item abilities or contact effects like sundering, you can easily lower armor values 100 or more. The fact that Kholek's armor is so high means these abilities are useless against him, though the AI might still waste WoM using them.
-My king we have exhausted all of Kholek’s regeneration and AoE abilities. He is taking damage and his leadership is getting lower. We lost many of our important assets but we still have legions at your commans.What are your orders?” -Alright boys we just crumble and die now.”
11:01 was epic AF when he started rushing that large single unit and just sent all the skeletons flying into the air as he charged through them. Kholek is straight beast mode.
keep in mind that magical missiles may ignore spell resistance but he still has 50% missile res, this Kholek has the same reductions to magical missiles as he does to physical attacks.
Magical missiles do not ignore spell resistance, but stuff like spirit leech will bypass missile resistance so only having 50 percent resistance against that is pretty bad for a single entity that’s why the hierotitans were doing 300 ish damage.
@@yianmartinez7799 Magical missiles do ignore spell resistance. A sisters of avelorn unit will do full damage against a lord with 0% missile res and 90% spell res. But you are right about spirit leech being the biggest danger for this Kholek in this scenario. I think legend played correctly taking the heirotitans for army losses, I'm just pointing out that they aren't scary because of their missiles like he suggested.
@@minibullusa He's referring to the spell type, Magic Missile. Stuff like Amber Spear or Shem's Burning Gaze. That is affected by Spell Resist, unlike magical ranged attacks which ignore Spell Resist.
Imagine units like Kholek and Skarbrand being able to kill units by running through them instead of just disrupting the formation. Would be OP af but very lore friendly
@@daimpthing yeah I learned about that trick while watching the 0 loss skarbrand campaign and thinking "why does it look like skarbrand is snowplowing blood?"
kolek needs a passive that lets him do trample damage, because there is no way in hell something that big isn't stepping on and killing/maiming his own men and his enemies
Charging a unit trough another unit is essentially that. During the charge animation you will deal impact damage to all models you go trough based on mass and speed.
I think it only applies when wounded in battle, I tried to do that at some point with Gelt to get the staff of Volans and still had to wait the 5 turns before recruiting him again
the problem with it tho is that if u loose often and dont mind loosing, u risk loosing one of your essential items for the lord that u might never get again if you are unlucky. Would suck having your only wardsave armor stolen by the enemy and then never ever getting another in that campaign
I wish he had some sort of ability that would make him rise his mighty hammer in the air, it gets hit by lightning and he then smashed ground with it, causing huge AoE similar to overcast Comet of Cassandora.
Its pretty in character for Kholek to just ve running around smashing anything big flat while ignoring the ants throwing pebbles at him and nibblinh on his feet
I know it's actually better to be small, but it's a little disappointing that he doesn't keep his size increase in battle. He was twice the size of that warsphinx in the pre battle screen
For Woc one of the gifts of chaos gives portal glyph for all characters, fairly decent when you have a couple of heroes in the army they all get 2x charges too. Take out towers, artillery, archers w/e.
At high armor levels you can feel like a god. While over 200 is not needed for most situations. It is encouraged to have at least 260 just in the case someone has a debuff that lowers armor by a percentage.
that could be nice if kholek got the same ability as the stegadon regiment of renown (i don't remember the name) that spend lighting strike around him (at list in campaign)
yeah the buttons are different, they got "bolder". i noticed it as well when i was continuing my cathay campaign. p.s. mentioned by others, but you can use his mass to turn infantry units into bloody messes by giving attack orders on units behind them.
While Legend made no mention of his Armor value, it is actually quite important. The way armor works is every time you get hit, you roll a dice between half and max of that armor value you to see how many % you reduce the non-ap damage by. So if you have 100 armor, every time you take a hit, you roll between 50 and 100, reducing all non-ap damage, on average, by 75%. Contrary to popular belief, this does NOT have diminishing returns (until you get to 200, which is only possible on a very small number of Lords), because every extra % of damage reduced is proportionally a higher percent of the remaining damage. This means that an entity with 150 armor on average will block 100% of the non-ap damage (avg. 112.5%, but a few rolls will still let some damage through) and an entity with 200 armor will ALWAYS block 100% of the non AP damage (even minimum roll is 100%). Unlike physical damage resistance, this is NOT capped. Meaning that Kholek with his insane armor overkill can *only* be damaged by AP damage. Skeleton Archers will do basically nothing to him.
The kholek with 12k damage happened cause he modded it where every single faction was vassalized on turn 1. While you can't get 12k, I feel like the inclusion of human and elf factions being vassalized means you can get crazy high, still. Also it is super satisfying seeing Kholek destroy multiple large units per swing, just feels so appropriate.
went through about 4 disaster battles with my main armies around turn 100, multiplayer. don't think i'll recover but im havin fun! lost everyone of the batles so far though
Changing the way the camera controls look gave me a weird moment yesterday where I thought I was going insane. I had to go watch old videos to confirm.
In 100% of testing, even the most juiced-up Kholek still loses to Skarbrand in a 1-on-1 fight. As it should be. In fact, Skarbrand beats every legendary lord in melee, but there is a random named tree HERO who can sometimes beat him for some reason.
The most juiced multiplayer version, not this campaign version with unlimited weapon strength boosts. Skarbrand doesn't have the HP to take a 12k hit, instant death
@@muscularclassrepresentativ5663 Yeah, Imrik on dragon A. flies so he gets charge and Skarbrand doesn't, and be, has fucking 70% Fire Res and Skarbrand does FIRE damage. In a straight one on one in Customs Imrik wins handily, in an actual multipalyer game Imrik would have to fuck up massively to lose that duel.
1) This was awesome to watch, felt great. 2) Is it just me or is it new that Kholek's leaving behind pools of blood like that? Cause it looks so good. I love the effect.
Would love to see a multiplayer campaign where all of the players make a one man doomstack. Then you can have them all go after each other until one remains.
22:40 hover over the death count to see the damage he's done. For single entity killers that's a more important way of measuring his skill than killcount is. (I know that you know, youre the master after all)
Something I thought about as a 1 man doomstack, although I am still to try it, is Festus. He's not a melee Lord, but his aura, upgraded Heal Cap, and spells, could very easily destroy most armies he walks up against. He's not mounted, and will be slow, but still.
Damn, I saw him dwarfing the Sphinx on the map and thought, "Wow, they made Kholek giant in WH 3! Nice!" But then he was basically the same size in battle. Big sad
He has a lot of potential I think when magic items get some more added, better banners etc, this man could be the best one man doomstack (not too mention an even bigger map with even more people to vassalise)
The defeat traits are hilarious honestly because its just a normal kholek campaign, bopping grimgor, vassalizing the chaos wastes and norsca, and then whatever else he could pick up on the way down to the exiles.
Because of how the percentages work, getting more flat damage would help a lot, be it the defeat traits, and that's why the SoK would do so much, it's 600(?) AP damage would quickly become 1.5K+
The multipliers only work on the base amount anyway. Any bonus flat amounts do not get multiplied. Easily seen by equipping a weapon that gives a flat damage increase. It will always give/lose the exact amount specified on the weapon even if you have multipliers.
8/10 for me. He can't handle masses of infantry, big enough to get hurt by missiles, he almost broke (I saw -2 leadership at one point), resistances aren't high enough, and he hit his regen cap. If Kholek had close to 90% physical resist and a way to handle some infantry, then he'd be closer to 10/10, but Archaon is way better imo.
Missing Bloody trait for extra 20% health. He was also missing 12 leadership from the skill tree. As someone said on the comments he can kill masses of infantry running arround and pushing them either far away or with charge animations.
Ofc portalglyph comes from the gift of Chaos that bestows +50% to chaos undivided characters and gives each one of them two summon of furies. Exceedingly good gift imho.
@Legend Portalglyph is a gift of chaos, not useful for 1man doomstacks but it gives 2 summons to each lord/hero so it has a nice gimmick when hero spamming
Kholek was my bane in Kislev campaign. I took out Azhag and met him abd he was such a pain to deal with: he killed my boyars super fast and was pretty hard to kill with missles desopite his huge size.
im pretty sure its not a banner, but a mark of tzeentch in game 2 :p its in the banner slot ofcourse. even if it was still in the game it should give barrier and magic attacks.
Melee defense pretty much never gets redundant as you will block only with like (30 %? of it in the rear) and especially with big entities you will get hit in the rear and sides (which also have reduced block).
Man, seeing Kholek actually destroy things in one hit with his big ol' hammer is a treat.
Bonk
The first hit literally took half the heatlh bar of the lord, it was beautiful
@@uhwhatdyousaysorry6038
Puppet pal Kholek
There is a tombking under your bed
That casket of souls being charged at and one hitted was so satisfying
Edit: 14:54
"he's pushing the bone giant"
Legendary innuendo of the week.
Since we had Archeon yesterday, and Kholek today, I look forward to tomorrow's 1-Man Doomstack with Sigvald penetrating through enemy armies.
0.0
You had me at Sigvald penetrating...
penetration yess
Don't you mean "Slithely, sinuously, stupendously slaughtering simpleton sycophants of scurrilous, slovenly scions!'?
are you guys talking about Sigvald the salacious, scandalous and sensational servant of Slaanesh, Son of Succubi, scion of sordid acts and slayer of squalid serfs?
Kholek wont run away, he will start to crumble, since at the end of his skill tree he is considered 'daemonic'. Can also be seen in his skill bar
I like these endgame crisis as ways of really putting the 1-Man Doomstacks to the test.
There is actually a niche reason to have armor values over 200, if someone casts Plague of Rust, Soul Blight, Curse of the Midnight Wind, the Withering, Curse of Da Bad Moon, Wither, Flensing Ruin, and/or any of the armor reducing item abilities or contact effects like sundering, you can easily lower armor values 100 or more. The fact that Kholek's armor is so high means these abilities are useless against him, though the AI might still waste WoM using them.
that's a good point, although pretty rare :)
Seeing Kholek play whack-a-mole with those chariots was strangely satisfying.
-My king we have exhausted all of Kholek’s regeneration and AoE abilities. He is taking damage and his leadership is getting lower. We lost many of our important assets but we still have legions at your commans.What are your orders?”
-Alright boys we just crumble and die now.”
He has the health of a great unclean one, the speed of a keeper of secrets and the weapon strength of a blood thirster, what a beast
He just lacks the spellcasting ability of a Lord of Change
@@albericdecarrere8436once again tzeech is on top
The guy that got 12k I’m pretty sure put on a mod that made it so every faction was vassalized at the start.
Yea that’s correct
11:01 was epic AF when he started rushing that large single unit and just sent all the skeletons flying into the air as he charged through them. Kholek is straight beast mode.
keep in mind that magical missiles may ignore spell resistance but he still has 50% missile res, this Kholek has the same reductions to magical missiles as he does to physical attacks.
Magical missiles do not ignore spell resistance, but stuff like spirit leech will bypass missile resistance so only having 50 percent resistance against that is pretty bad for a single entity that’s why the hierotitans were doing 300 ish damage.
@@yianmartinez7799 Magical missiles do ignore spell resistance. A sisters of avelorn unit will do full damage against a lord with 0% missile res and 90% spell res. But you are right about spirit leech being the biggest danger for this Kholek in this scenario. I think legend played correctly taking the heirotitans for army losses, I'm just pointing out that they aren't scary because of their missiles like he suggested.
@@MisterMan4Twon magic missiles are a type of spell.
@@PatrickOMulligan no, it changed in TWW3, it's spell resist not magic resist
@@minibullusa He's referring to the spell type, Magic Missile. Stuff like Amber Spear or Shem's Burning Gaze. That is affected by Spell Resist, unlike magical ranged attacks which ignore Spell Resist.
Tbh, the Banner of Tzeentch would probably be totally reworked, where it would provide something like barrier and magic instead of pure ward save
Imagine units like Kholek and Skarbrand being able to kill units by running through them instead of just disrupting the formation. Would be OP af but very lore friendly
Oh you can though, just "charge" the units behind the front unit, or walk through them
@@daimpthing yeah I learned about that trick while watching the 0 loss skarbrand campaign and thinking "why does it look like skarbrand is snowplowing blood?"
AoEs are SO important for these 1 man doomstacks.
kolek needs a passive that lets him do trample damage, because there is no way in hell something that big isn't stepping on and killing/maiming his own men and his enemies
Charging a unit trough another unit is essentially that. During the charge animation you will deal impact damage to all models you go trough based on mass and speed.
I think the vlad trait is secretly op with one man doomstacks. -4 wound recovery means you can teleport him anywhere you have a settlement
Only if you can find a way to actually get him killed…
facts
I think it only applies when wounded in battle, I tried to do that at some point with Gelt to get the staff of Volans and still had to wait the 5 turns before recruiting him again
@@albericdecarrere8436 yea. only when killed, but still good
the problem with it tho is that if u loose often and dont mind loosing, u risk loosing one of your essential items for the lord that u might never get again if you are unlucky. Would suck having your only wardsave armor stolen by the enemy and then never ever getting another in that campaign
I wish he had some sort of ability that would make him rise his mighty hammer in the air, it gets hit by lightning and he then smashed ground with it, causing huge AoE similar to overcast Comet of Cassandora.
11:49 one of the most satisfying hits I've ever seen
Its pretty in character for Kholek to just ve running around smashing anything big flat while ignoring the ants throwing pebbles at him and nibblinh on his feet
I know it's actually better to be small, but it's a little disappointing that he doesn't keep his size increase in battle. He was twice the size of that warsphinx in the pre battle screen
Kholek is what Throgg could have been
Still time to change
Throgg is supposed to be eloquent and cerebral though.
They both feel the same
@@fukyomammason "I EAT PEOPLE"
@@marwanwalidols94 how? kholek shits on throgg
I love when Kholek literally yells out his own name and legend is still like "what's his name again?" not even 2 seconds after.
For Woc one of the gifts of chaos gives portal glyph for all characters, fairly decent when you have a couple of heroes in the army they all get 2x charges too. Take out towers, artillery, archers w/e.
At high armor levels you can feel like a god. While over 200 is not needed for most situations. It is encouraged to have at least 260 just in the case someone has a debuff that lowers armor by a percentage.
that could be nice if kholek got the same ability as the stegadon regiment of renown (i don't remember the name) that spend lighting strike around him (at list in campaign)
Definitely should occasionally have lightning fry the trash mobs around him
i was thinking about that too. Possibly at the end of his unique skill tree would make him super good or at least an ability for wave clear.
The Thunderous One (Ancient Stegadon).
yeah the buttons are different, they got "bolder". i noticed it as well when i was continuing my cathay campaign.
p.s. mentioned by others, but you can use his mass to turn infantry units into bloody messes by giving attack orders on units behind them.
The Portalglyph is from gifts of chaos mechanic.
(Edit:misspelling)
I love how kolek is just bonking the legendary monsters with a hammer, simple but effective
While Legend made no mention of his Armor value, it is actually quite important.
The way armor works is every time you get hit, you roll a dice between half and max of that armor value you to see how many % you reduce the non-ap damage by.
So if you have 100 armor, every time you take a hit, you roll between 50 and 100, reducing all non-ap damage, on average, by 75%.
Contrary to popular belief, this does NOT have diminishing returns (until you get to 200, which is only possible on a very small number of Lords), because every extra % of damage reduced is proportionally a higher percent of the remaining damage.
This means that an entity with 150 armor on average will block 100% of the non-ap damage (avg. 112.5%, but a few rolls will still let some damage through) and an entity with 200 armor will ALWAYS block 100% of the non AP damage (even minimum roll is 100%).
Unlike physical damage resistance, this is NOT capped. Meaning that Kholek with his insane armor overkill can *only* be damaged by AP damage. Skeleton Archers will do basically nothing to him.
The kholek with 12k damage happened cause he modded it where every single faction was vassalized on turn 1. While you can't get 12k, I feel like the inclusion of human and elf factions being vassalized means you can get crazy high, still. Also it is super satisfying seeing Kholek destroy multiple large units per swing, just feels so appropriate.
Over 9000 high?
The guy with 12k weapon strenght vassalized all the in game factions.
At 14.54 klholek smashed that casket of souls so hard I thought he was playing whack a mole
Well done to that Hierotitan for blocking two attacks from a super powered Kholek
12:57 Kholek kept slamming shit so hard the game got a concussion
went through about 4 disaster battles with my main armies around turn 100, multiplayer. don't think i'll recover but im havin fun! lost everyone of the batles so far though
CA: NOOOOO YOU CANT JUST ONE MAN DOOMSTACK THE END GAME CRISES
Kholek: Hahahaha, hammer goes *BONK*
Changing the way the camera controls look gave me a weird moment yesterday where I thought I was going insane. I had to go watch old videos to confirm.
Suneater momment
One or two wizards on manticores to clear infantry with burning head/flame storm and its golden.
In 100% of testing, even the most juiced-up Kholek still loses to Skarbrand in a 1-on-1 fight. As it should be.
In fact, Skarbrand beats every legendary lord in melee, but there is a random named tree HERO who can sometimes beat him for some reason.
I think Plaguefather can beat him with all his debuffs and heals
Gotrek can beat him too.
...Imrik exists.
The most juiced multiplayer version, not this campaign version with unlimited weapon strength boosts. Skarbrand doesn't have the HP to take a 12k hit, instant death
@@muscularclassrepresentativ5663 Yeah, Imrik on dragon A. flies so he gets charge and Skarbrand doesn't, and be, has fucking 70% Fire Res and Skarbrand does FIRE damage.
In a straight one on one in Customs Imrik wins handily, in an actual multipalyer game Imrik would have to fuck up massively to lose that duel.
Let's goo, btw I noticed some bugs with imrik. After you sign with him a trade and def agreement. He will accept all joined war offer's.
Seeing kholed running around boink warsphinx and scorpion is hilariousl lol 😂
1) This was awesome to watch, felt great. 2) Is it just me or is it new that Kholek's leaving behind pools of blood like that? Cause it looks so good. I love the effect.
My favorite part were the tomb guards with a few kills
One of my favorite legendary lords.
10/10 "Army Upkeep: 420"
Would love to see a multiplayer campaign where all of the players make a one man doomstack.
Then you can have them all go after each other until one remains.
22:40 hover over the death count to see the damage he's done. For single entity killers that's a more important way of measuring his skill than killcount is. (I know that you know, youre the master after all)
He probably had more buffs from the rewards of chaos. The portal glyph is a chaos gift that applies to all undivided lords
Portal Glyph can be given via the Chaos Gifts system to all characters.
With the infantry clumping up like that, I wanna see another Morghur Doomstack
Something I thought about as a 1 man doomstack, although I am still to try it, is Festus. He's not a melee Lord, but his aura, upgraded Heal Cap, and spells, could very easily destroy most armies he walks up against. He's not mounted, and will be slow, but still.
i love how he smashes those chariots
Damn man, "Diplomat" Kholek's size has me 😳
Damn, I saw him dwarfing the Sphinx on the map and thought, "Wow, they made Kholek giant in WH 3! Nice!" But then he was basically the same size in battle. Big sad
He has a lot of potential
I think when magic items get some more added, better banners etc, this man could be the best one man doomstack (not too mention an even bigger map with even more people to vassalise)
Lesson from this video: immune to psychology flag for kholek one man armies
Woah, Medieval 2 got an update ;)
portalglyph is part of the gift of chaos. new faction feature for warriors of chaos. some of the army buffs can be absolutely insane
super high melee defense is also very useful vs flanking attacks as they reduce a LOT of your melee defense!
If the post about the 12k Kolek was the one I saw too. He used a counsel command to give himself every vassal you could have.
The defeat traits are hilarious honestly because its just a normal kholek campaign, bopping grimgor, vassalizing the chaos wastes and norsca, and then whatever else he could pick up on the way down to the exiles.
If star crusher extra splash damage applied to the TOTAL weapon strength...
Portalglyph is from a Gift of Chaos which adds it to all Undivided characters.
Kholec over here with the instakill ban hammer lol
3:04 They did change the battle speed buttons for some reason.
kholek suneater with the mass of a sun
Being so large, I'd expect him to be anti infantry
Yeees, very fitting in coralation to the previous one man doom stack video you did
The most absolute unit.
Some say Kholek doubled the size of the desert that day.
Portal Glyph is through Gifts of Chaos for Kholek.
I miss the magical oneman doomstacks, so much more fun to watch blobs get destroyed by a good cast.
Laughs in Volkmar
still possible with tzeench factions
Because of how the percentages work, getting more flat damage would help a lot, be it the defeat traits, and that's why the SoK would do so much, it's 600(?) AP damage would quickly become 1.5K+
The multipliers only work on the base amount anyway. Any bonus flat amounts do not get multiplied. Easily seen by equipping a weapon that gives a flat damage increase. It will always give/lose the exact amount specified on the weapon even if you have multipliers.
8/10 for me. He can't handle masses of infantry, big enough to get hurt by missiles, he almost broke (I saw -2 leadership at one point), resistances aren't high enough, and he hit his regen cap. If Kholek had close to 90% physical resist and a way to handle some infantry, then he'd be closer to 10/10, but Archaon is way better imo.
Kholek would wipe the floor with Archaon.
What's your point?
I give my life
Not for honour
But for youuuuuu
I'm still in a dream
Sun Eaaaaattteeeeeer
3:03 yes, those buttons are different and they're driving me crazy. I liked the old design much better.
Missing Bloody trait for extra 20% health. He was also missing 12 leadership from the skill tree. As someone said on the comments he can kill masses of infantry running arround and pushing them either far away or with charge animations.
He had Wades Through Gore so no he wasn't missing that.
@@ruukinen was that the new name for the bloody trait? Cool then
@@Alej0xXx its the one you get for suffering large casualtys a lot and grants 20% health
@@Alej0xXx It's bloody level three, always has been.
His mass:
Type O main sequence star
Ofc portalglyph comes from the gift of Chaos that bestows +50% to chaos undivided characters and gives each one of them two summon of furies. Exceedingly good gift imho.
Oddly satisfying, seeing Kholek whack things this hard.
@Legend Portalglyph is a gift of chaos, not useful for 1man doomstacks but it gives 2 summons to each lord/hero so it has a nice gimmick when hero spamming
20:14 I've noticed a few things have that problem. I've seen N'Kari do it a lot too
Great Lorna Shore song
Kholek was my bane in Kislev campaign. I took out Azhag and met him abd he was such a pain to deal with: he killed my boyars super fast and was pretty hard to kill with missles desopite his huge size.
Kholek ate too much mushrooms when he was conquering the Mushroom kingdom.
The portalglyph could be from a gift of chaos
Man this thumbnail was fantastic
im pretty sure its not a banner, but a mark of tzeentch in game 2 :p its in the banner slot ofcourse. even if it was still in the game it should give barrier and magic attacks.
Yup, I just yesterday noticed the top-right UI gameplay speed buttons looking different. I wonder why?
Melee defense pretty much never gets redundant as you will block only with like (30 %? of it in the rear) and especially with big entities you will get hit in the rear and sides (which also have reduced block).
There's OP, and then there's this...
I noticed he cause damage before his attack animation
There are some gifts of chaos that add combat stats
Kholek is like: *bonk*
now all we need is a mod to replace hammer hits with "bonk" sound.
One man doom bonk.
no title needed. kolek, just kolek xD
Thanks for the video