How to grow grass in DAZ Studio with Blender and Ultra Scatter

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 7

  • @squeaky_buddha
    @squeaky_buddha 3 роки тому

    GREAT tut!!! I'm getting it! Any way you can tell us what the final poly count/file size would be if you were to export the grass for another 3D application (obj/fbx)?

    • @WPguru
      @WPguru  3 роки тому +1

      Good question! With 4000 of my low-res grass instances, it comes to about 240.000 vertices. That's a tad heavy when exported, and you can probably cut that in half or much less by using lower resolution grass. With Ultra Scatter you can also choose to add replication to a particular surface and use density maps to further refine what goes where. You can grab all my scene files here: ko-fi.com/s/6af10719ec

    • @squeaky_buddha
      @squeaky_buddha 3 роки тому

      @@WPguru Thank you again!

  • @christinamaltese4460
    @christinamaltese4460 3 роки тому

    Can I made a request please? how can I copy and paste animation made in Maximo so I can extend the animation with out the use of aniblock

    • @WPguru
      @WPguru  3 роки тому

      Hi Christina, I'm not sure if that's possible. If it's a loopable animation, you can try to select all keyframes, then paste them at the end on the timeline. It's easy to miss one though. Aniblocks have the advantage that animations can blend into one another, which avoids pops on non-looping animations. Aniblocks are a better solution, but when creating them from Mixamo animations there are often issues that need to be fixed.

  • @DragoNate
    @DragoNate 3 роки тому

    You should make another grass growing simulator lol

    • @WPguru
      @WPguru  3 роки тому

      😂😁The Watch-Grass-Grow simulator (from the guys that brought you the Watch Paint Dry Simulator)