When it comes to the build in Fallout 2, I agree this is not a super viable one. Especially for the long haul with implants and such. I encourage people in the video to customize it to their playstyle. Regarding the strength stat, I like having a higher carry weight, which is why I would go higher. As with this build, it makes it 10 with the armor and I was looking to make a video showcasing this. The beauty of the classic Fallout games involves learning about how these builds work and trying different things. Even if they don't work or seem silly, it's all just good fun. For the newer players that want a super viable build. I will be covering those in a future video, especially since the games are on Game Pass now. I appreciate all of the feedback and I look forward to learning more from the community as I go.
Hey mantis the pop-up fact you put up about bethesda preventing obsidian from destroying san francisco in new vegas was a good fact that I never heard. Thnx
Doing a mad dash to San Francisco at the start is something every player should try lol, it completely breaks the progression and that is the beauty of Fallout 2, the freedom it gives to the player. And it's fun to make a non-optimal build just for this reason.
You only need about 6 max strength since the power armour gives you either a +3 if normal power armour or +4 if you get the advanced power armour like in this video.
So technically you can roll with 5 if you wanna wait for the implant but special requirement is still a thing. Like Slayers 8 Str 8 Agility requirement. So if you want a melee build you'll need to shift things up somewhat.
@@theepicduck6922 You can use drugs or any other stat boost to meet perk requirements, and by the time you hit level 24 you will likely have some form of Power Armor (or a steady supply of drugs), so there's, in fact, no reason to put Strength anywhere high. It's the worst combat stat in the game even for Melee Weapons builds.
@@binky4death I still remember the first time I learned that you could get away with planting explosives simply by changing map areas. For one of my playthroughs, my sole objective being to get the Bozar as quickly as possible. So I went from The Den to New Reno, picking up four satchels of dynamite along the way. I then showed up in NCR at night, snuck up to one of the guards outside the tent, and then activated all the explosives I had, set them to their max time of 3 minutes and then saved the game. I then spent the next half hour trying to successfully plant all four explosives on just the one guard. Then I left the map and then came back. The guard was dead, and Buster, along with his other guards, were not hostile. Free Bozar for the taking.😎
Man, I still remember the first time I beat that game... It was the summer of '03, and I had just experienced my first kiss with Susan, the girl next door. That same evening, I got to watch Frank Horrigan's head explode like a watermelon. Semper Fi.
Its pretty common sentiment amongst fans of the game, since it basically makes it feel like you are cheating. I'm like, it aint like anyone coming to my house to check on it, so fuck em.
@Dicky Deck What you gain back from the bonuses the stat boost adds to your skill totals makes up for the loss of skill points, not to mention that the majority of skills in either game are completely useless and you still end up with plenty (especially if you use books to get free skill points). But again, I don't care, everyone can do what they want. Some just feel that way about it, and it is likely why tks mantis suggest to avoid it.
You can easily get around skill point malus thanks to "Tag!" perk and a bit of skillpoint magic. It's honestly hilarious how cheesy what I'm about to tell you is, but as great Todd said, it just works. Let's assume that Enegry Weapons isn't your tagged in Fallout 2. Well, instead of waiting for "Tag!" perk to invest in it, you gotta find spare skillpoints and slowly but surely level EW. How far you may ask? All the way to 150%, a bit lower actually but it's been a while and I can't recall the exact number. uppong from 100% and onward is painfully costly, but it'll be worth it in the end. Why? Because as soon as you take "Tag!", you'll get instant 300% in EW... *which you can immediately start deducting, and each deduction give 6 skillpoints* Skill point malus? Never heard of it.
@@tentaclesmod Yes, I'm positive that you can. But seeing how it's been a while since I've actually played, here's a quote from Fallout Wiki, the "Tag!" perk page: "“Your skills have improved to the point where you can pick an additional Tag skill, increasing that skill by +20% immediately and 2% per skill point spent.” Fallout: Permits a fourth tag skill, adding +20% to it and doubling the rate at which it increases. Fallout 2: Permits a fourth tag skill, doubling the rate at which it increases, but does not add anything. In Fallout and Fallout 2, this perk also doubles all skill points previously spent on the selected skill (but not any skill points added by perks)." In other words, even the Wiki says it works. It's hard-coded to work.
You can also loot worn armour off of unconscious companions. This allows you to have a full human companion group and have them all(including you) wearing the exact same Enclave Mk. II power armour. They will all maintain the stats of the armour until they level up. You will have to wear the armour and I don't think there is anyway to glitch it for yourself.
If I recall correctly - hell, it has been almost 15 years since I last played the game properly - you could also get the Bozar quite easily from the NCR. Just outside of shady sands where the caravans are located at, there are some guards there in combat armor. With enough of a sneak skill, yoh can just steal the Bozar off them as for whatever reason they don't have it equipped. I have no idea if this is common knowledge about the game or not. But hey, as I said, last I played it was 15 years ago, I might just start a new playthrough today... The mo' you know.
this is great if you played fallout 2 before, but I’d recommend playing until you discover where navarro is for the first time, makes the game a bit too easy for a first play through
I've played this game since its release back in the days, and tried many, many builds, maybe all of them. I DO recommand a max strength, dexterity, luck / min intelligence and charisma build. Go full melee combat, and high kick your way to the final boss while being unable to communicate with most the npcs, except for grunts like "euuuuh..." As soon as you can, increase melee damage and critical, reduce AP cost. Then, everything that moves, target the eyes or groin and enjoy the death description. You will miss a lot of quests, but also achieve some crazy stuff. In New Reno, I literally killed all four boxing opponents with a single punch. Embrace the power of stupidity and become a critical powerhouse.
I use to do this all the time when I was a teenager. You can spam "A" to start the combat before the enemies start. With 10 agility you'll get two full moves to run away. End combat. Rinse repeat and wipe your hands on pants.
This sent me waaay back in time when I was a kid finishing my first playthrough of Fo2 and then a friend told me to play again and just run straight down to San Farn after Arroyo and do the quests for Enclave and BoS gear.
we wont see another fallout wasteland until the late 2020's at this rate, it's a shame. Unless after Outer Worlds 2, the Microsoft merger allows Obsidian to work with the franchise again. But that's wishful thinking. We'll see Hammerfell in 8k before we ever see a new wasteland. Such a shame.
@@Aether776 Josh Sawyer still works there, as well Microsoft owns the studio that made wasteland 3 which has a lot of old interplay and obsidian employees working at it. we can only dream about a fallout game being joint developed by inXile and obsidian, though it's at least closer than we were 5 years ago
You can also get the BOZAR by pickpocketing a guard in front of the NCR if you feel like it. And technically you can run directly to Navarro and take the armor before accepting the quest.
Well, ya gotta either wipe out the Van Graffs, meaning that ya have to be able to get to New Vegas with your level being under 5, which is in itself is very difficult, or ya gotta get to Black Mountain. Also, you're gonna be a walk-the-wasteland fuck for a while, so good luck!
0:56 why do I feel like you saved me hours and hours of headache. I'm about to dive into one and two, and I've just been looking for tips and tricks. This was the most helpful so far. Save save save save save save.
Memories, memories never change. I have no idea why UA-cam recommended your videos to me but I'm glad it did. For long years now, I've every now and then cherished the sweet memories of exploring the lore of the first two Fallout games which, along with the Baldurs Gate series, had been the ultimate gaming experience for me. I've struggled to find a game that would encompass me as much as this one. The sad thing is that watching this video reminded me, that I will never be able to be surprised by this game, and all I have is those memories. Semper Fiiiii....
Been many years since I've played this game but I remember doing something similar as a teenager. I feel like I might have just walked to Navarro without going to San Fran or anywhere else, and presented myself as a recruit. Also went for a melee build with the super sledge hammer so that I could be super powered going through the early game stuff without having to worry about ammo consumption.
I got to navarro after 16 hours of game so nothing to early but i had no idea you could go past the guards that easily to get to the lockers so thank you for this !
wasted 10 mins walking to san francisco only to find out that the guy i am supposed to steal 2000 caps from has none because i play modded version of the game 💀
In patched vesrsion, as well as in Killap's Restoration Project, which is highly recommended to play, you cannot find San Fran even by stumbling at its location on the map before asking about its whereabouts at the Malamut saloon in Redding. And you cannot steal your money back from vendors in San Fran. All of this, as well as limitless money from selling uranium ore in Broken Hills or taking infinite outdoorsman lessons from Smiley in Klamath only work in an unpached version of Fallout 2. You can, hovewer, and must, steal the Gauss rifle from a guy at the bar on Poseidon tanker, as well as everything from people roaming around on the main deck)
Hi, good news, as of rpu_v29.exe, I just wandered over to San Francisco and it worked perfectly. I also found that the merchants I wasn't able to steal 1,000s of caps from, so that appears to be no longer working.
Damn, it really locks out San Fran that way? I guess I'm lucky in my first playthrough without doing this strat that I decided to try to find Redding after I didn't have anything to do haha.
Perfect timing for this video due to Microsoft adding all of the fallouts (excluding Brotherhood of Steel) to gamepass I can finally play the originals
Not gonna lie, first and last time i played F2 i couldn't even get out of the tutorial... lol Edit: although i did give up only after trying it once...
@@tentaclesmod No it can't. It would literally take you hundreds of hours of playtime to reach that time limit. You'd have to be intentionally going for it
@@ahzrukal4603 I'm not going to say I'm sure, all I know is that without mods the game has a time limit of around 13 in-game years. Since walking takes a lot more in-game time, I see it possible to run out of time if you backtrack too much without ever getting the highwayman.
@@tentaclesmod 13 years in-game take an incredibly long time in real time. You would have to intentionally let the time limit elapse. 13 years was chosen because it is impossible for that time to elapse through normal play. Fallout 2's development was very rushed, so instead of taking out the time limit, they set it to an amount, that could not be reached by just normally playing, no matter how bad or dumb the player was
If you steal from the guards in SF, you can get a G11 + 50 rounds from each in the gun shop. Very useful weapon for the trip to Navarro, and a nice expensive weapon for selling to vendors you can't steal from.
Man i remember doing something similar to this run 20 years ago so i could have the best gear and just one shot everything in the game,,,, i used to go vegas though and get the bozar there .... then also let boom boom in the basement tinker with the plasma and laser guns... this game and Xcom and Xcom TFTD are my favorite games still to this day you should try the orginal xcom games next
A build i usually do is the gambler build. I actually dont tag the gamble skill until ive put points into it until 100, then I tag it when the perk is available then its an instant 200% - unlimited money from the casinos.
Ever since my second playthrough the first thing I do is head east, then immediately after the first town south-west, avoid every encounter, and profit. I'm pretty sure you can just head straight to Navarro without going through a bunch of those steps, I usually do it as soon as I leave Klamoth for the first time.
In vanilla Fo2, Navarro is only revealed on the map after going to San Francisco and speaking with Matt (the guy in metal armor in front of the BoS Bunker in Chinatown) and having him ask you to retrieve the vertibird plans, or by speaking Ken Lee (the guy in the lab coat in the Emperor's throne room in the Steel Palace) and having him give you a similar request.
@@TinyTyranitar95350Finding Navarro? You are clearly mistaken. Or you're trying to gaslight me. I spent hours of my youth save-scumming, wandering around the exact cell on the map where Navarro is located, hoping I could find it via random encounter or by manually clicking the center of the cell on the grid. Every single random encounter was an Enclave Patrol, and every manual encounter was open desert.
Personally, no. BUT if you are like me and keep restarting game without finishing, one of the random restarts you should try just to see how you can break the game. Honestly getting adv. power armor ruins entire gear progression. It's fun to try tho!
One thing I liked about FoNV was late game gear acquired early would break and be useless quickly. Trying to repair and maintain such expensive and rare gear is really difficult for starting characters. It’s great, because on subsequent playthroughs, there’s not a lot of incentive to do a heroic journey like in this video, and get the best stuff right away. I love that I can just enjoy the game’s normal progression each time I play, and not break it. The Repair Mechanic is sweet.
while ur in san francisco, u can also grind out the unarmed skill to a little over a hundred. just go to one of the guys who were in the ring when u first enter san fran (the buildings to the north east and north west respectively) and ask for training. then when the cutscenes done, wait a day, and do it again
One of reasons I stopped tagging unarmed and went for melee weapons for a change is how it is easy to raise unarmed starting with pugilism trainer in Klamath and everything else.
you can steal gauss rifle from the dude near the bar at the oil tanker, it is as powerful as energy weapons (I believe it ignores armor or something like that), requires less AP to shoot than bozar, but it is also requires only light gun skills, ammo can be bought in san-fran, also there are some ammo at the bottom level of the toxic caves
Hope i am not the only one who knows much but there's a hidden cache of weapons and items in vanilla fallout 2 in broken hills, when at the first area move your character below underneath the fence to go around the further right of the next-area zone and go up and go back to the left while being above and you'll find several boxes with miniguns, micro ammo, 10mm and a cloak
In Fallout 1 it's even easier, if you set up your build like the one I used to kill the master in 4 hits at level 1, the best gun in the game falls in your lap through random encounters.
So you got the alien blaster right? Did you take fast shot and use psycho to buff agility with good crit rng? Or did you do buff agility and take aimed shots with the best critical rolls?
@@LegateLynx Watch my video, I show all my stats. No, I didn't have to use any chems, I had 10 base agility, 10 base luck, and 10 base perception with one hander and skilled for the maximum possible accuracy at level 1 using the alien blaster. It only uses 5AP with an aimed shot so fast shot doesn't help. What you want to go for is maximum critical damage by shooting him in the eyes, the odds of hitting the eyes are 70-80% with the aforementioned stats and the odds of rolling a critical are 70%, so it's really in your favor.
Guy who've beaten FO1 multiple times with high Luck. No, you can not get the Alien Blaster that easily. Why? Because the game is an ass to give it to you. I know that my low Outdoorsman doesn't factor in here. I know that I have walked the Wasteland of Fallout 1's Desert with 10 Luck for at least, what, 15 minutes? I didn't get a single Alien Blaster encounter.
As well as that, a slightly easier option that can set you up pretty good at the start is, find your way to new reno with a fairly decent gun and Sulik, and locate the weapons dealer and slot him. Has some great gear and it doesn't really "break" the game for you. Earlier quests will still be a decent challenge, unlike if you go to Navarro and the B'hood and get all their gear and armour and walk the early quests. Just an option.
I remember Creetosis mentioning this in his analysis of Fallout 4. Unlike Fallout 4 which just gives you a set, Fallout 2 has one at the start of the game but you’re not gonna know about it, and it’s an awesome surprise when you do find it.
This is optimal for sure, but If you don't care about the power armor, you can also just b-line to New Reno, and in the basement of the shop where the guy customizes weapons, you can steal an electric lockpick, then just get Vic and head to the caves. Still get Bozar and some great combat armor which will still be incredibly powerful most of the game, while skipping a large amount of steps for the full optimization. Not worth doing in a serious playthrough eitherway as it sucks out the fun, but great if you just wanna do a goof around murder maniac playthrough. Fallout 2 is such a great game with so much freedom. Edit: Also just officially watched and enjoyed enough of your videos to subscribe
My little advice... Go to NCR first, steal a Bozar from one of the Guards and continue as its described in this tutorial. Chris, for example, is much easier with a Bozar in your hands.
Speaking of best gear, I'm suprised you didn't tell people you can just steal Gauss rifle and ammo for it on tanker. Twice in fact. Shi guards in palace also carry some stealable ammo on them.
It’s insane how many levels you gain. I think I was level 3 and managed to boost to level 9 thanks to this video. I still used Gifted, it’s helpful to get extra points.
Why kill Chris? You can talk to him and get him to give you the password to walk right up to the main gate. Then you can come and go as you please. You can also talk to the Base Commander and tell him you were sent for the FOB and he'll let you take it without problems. Having high speech and Charisma is one of my tops since it lets you either talk your way into or out of anything.
I always hated how easy FO2 makes it to get good gear. In FO1 you had to work HARD for (a worse version of) power armor. It was a brutal right of passage.
if you look up guides sure its easier but pretty much any weapon above a 10mm pistol in fallout 1 got you alot of money from traders and yes it was a bitch getting the power armor but once you do you basically can take on all the mutants.
No doubt that armor is the best you can't get early in the game bu bozar as best weapon is at least questionable. Doesn't do a lot of damage when firing at long range could only fire twice before reload and spend ammo so fast that you may need to resupply every time after big fight or would be out of ammo in the middle of the fight. For me Gauss rifle is the best weapon in the game and could be found in SF at the boat with help of pickpocket skill. It could one shot your enemy if you shot in the eye, ammo is abundant and you won't need a lot any way.
I swear when I get closer to Navarro it’s like every millimeter I move im encountering the enclave . I’ve seen the main menu, so many times I’m going insane lmao
This method to get the Bozar is something I never figured out in all the times I played this game. I would go straight to NCR to steal it from one of the vendor's guards in outskirts area where you park your car. Rarely it's not in the guys inventory, which I never figured out, and you're SOL on that playthrough if that's the case.
i prefer the gauss rifle over the pulse rifle or the bozar. having 95% hit chance to the eyes from almost any distance is the best thing about the gauss rifle, damage is not really important because crits do all the work
@@binky4death crits from the gauss rifle are enough to kill most enemies and is much more accurate. i feel like the gauss has a better dps because you can hit the eyes at almost any range which also makes it far more consistent with the crits
@@The-jy3yq i can get a 95% to the eyes from the entire screen away with the gauss, which is basically a guaranteed crit and in most cases a one shot kill on a lot of enemies. i also have 10 shots in the mag before reloading unlike the bozar that has 2. sure the bozar is very powerful but its also very ammo hungry and the ammo is surprisingly heavy. i did a big guns playtrough once and it was fun, but i still like the gauss rifle better
Apparently restoration project fixed the vendors having 2k in their pockets, I went down to SF in great pain for basically nothing! Great! At least I looted some grenades and some weapons... Still bothersome tho. Edit: I found an even easier method, almost an exploit, to gain access to the best gear! Step 1/ stealing every guard of San Francisco using save scumming. Some are carrying HK11 and most have HK11 ammo. Step 2/ Wandering on the world map on the first square right at the next of San Francisco and look for Hubologists fighting Mercenaries/thieves, don't take part in the fight and then loot the corpses and steal the remaining Hubologists. Step 3/ Sell everything you got to buy a power armor at san fran Step 4/ redo step 2 ad nauseam Step 5/ buy a bozar or some other weapons (I bought a m72 rifle AND pistol and a super charged powerglove) Step 6/ Now try to finish Hubologists (if they are like 2/3) whenever you can to xp a lot but also to loot juicy HK11s ! Hubologists let you stealing them without ever fighting back and most are carrying several plasma grenade and money they are walking ATM and bodyguards!
Now I can't wait to go back to Klamath with K9 and all my top gear and for once play the game with great stuff and enjoy being a walking god while xping normally. Seems like hours of fun in perspective !
I tried the game and made a gun build, but was stuck with the spear in the early game. When I arrived in the first town, I died in my first quest for protecting the cows from the mercenaries. So I googled where I can find a firearm and there is one in this cave with the talking mole rat. I got the shit beaten out of me, but always rested to regenerate HP just to find that the weapon I read about isn't there. Like just gone. This game gave me the Dark Souls treatment. Maybe I should give it another shot with this build.
A good way to get out of hard random encounters is when it starts loading the encounter rapidly push A to go to attack mode, move, then endcomabt, spam A to start new combat, move, end combat etc etc
I did this unintentionally without even using the guide, I was at redding and someone mentioned SF so i decided to go there, saw BOS and knew they’d be the best way to get PA so i accepted their quest…needless to say I had APA while still wearing what was probably leather/metal armor
I manage to bring a NCR Trooper into old world blues dlc by simply having them at my side when i activated the quest. They spawned into the sink me and i wanna know if this is a know glitch.
The NCR that gives you the radio when you gain favor can also get stuck in the sink. I had one game where he kept spawning at the gate to the strip and getting killed by the securitrons time and time again.
The punks on the tanker in San Francisco also have G11s and Gauss Rifles that you can steal. At NCR the guards outside Buster's store all have a Bozar that you can steal.
Gifted is great, but you essentially need to have 10 Int in such case to balance loss of skill points and skill points per level. So it costs about 4 intelligence, but gives 7 points, so it's a great deal as it opens you to wider range of perks. In normal gameplay toxic caves punker is just useless as at the point you get electronic lockpick, you don't need that stuff, as you probably already after Sierra Army Depot.
Tbh, just getting the bozar and adv combat armour in the toxic caves is more than enough to make you unstoppable for most of the game. My version of this is heading straight to Reno and stealing lockpicks and pulse grenades from the weapon store, then going back to the toxic caves to get the loot.
There was a time years back, where I would just skip that, and go straight for Navarro, save scumming the whole way there till I got there, grabbed the gear, and then save scummed my way back lol
Thanks, I didn't know about the Bozar trick. Bozar is pretty difficult to get (without resorting to stealing). Last run I did I played without using stealing, so getting Bozar wasn't easy.
If I don't remember incorrectly, it is also possible to pickpocket the Bozar from some guards outside the New California Republic even without being able to get in there yet. Of course this requires that you have the perk, can't remember the name, it makes you able to steal big things. Cool video! I remember this game very fondly. Pickpocketing in live TNT to the president, for assassination, coming upon a whale and a vase of petunias. All sorts of cool stuff.
Man I love old RPGs so much just based on the fact alone that with certain builds you can cheese or cut corners if you so choose to and it is somewhat intentional based on design.
i had a strat similar to this for Baldur's Gate (1): Make your character, run through and get Imoen, Khalid, and Jaheira, then speed to the area just before the bridge to Baldur's Gate. Repeatedly sleep and save scum to get random encounters with ankhegs for fast XP-- four people at early levels should be able to take out one ankheg about 50% of the time without any deaths. Then take the shells and sell them in Beregost for easy gold, and repeat. Have the smithy in Beregost make you ankheg plate mail for Khalid when you have the gold for it, and use any extra proceeds to buy other armor and weapons for your characters. Then head to Nashkel, pick up the 2nd Ankheg Armor hidden in the fields, recruit Minsc and deck him out, and proceed to steamroll the first 2/3 of the game with an OP team.
Man I really wish you didn't skip actually getting to the power armor because funny story, that hallway has a guard and I want to know how you avoided the quartermaster and the guard.
Also, I made a "bozar build", with fast shot trait and another perk to decrease another 1 AP from guns. Two stacks of action boy and wuala: 3 bozar shots every turn. I had to take two bozar, one for each weapon slot, since it only fires twice before needing to reload.
I'm surprised you didn't mention one of the biggest cheeses, that you can pickpocket a Gauss Rifle and 100 rounds of 2mm EC from Marc the Tanker Vagrant. Also you can hitch a ride with a caravan as early as Redding and then farm advanced weapons from random encounters while being mostly protected. Also, if you're very brave/suicidal, you can travel the map near SanFran and farm shitloads of high level gear from Hubologist/Press Gang fights.
When it comes to the build in Fallout 2, I agree this is not a super viable one. Especially for the long haul with implants and such. I encourage people in the video to customize it to their playstyle. Regarding the strength stat, I like having a higher carry weight, which is why I would go higher. As with this build, it makes it 10 with the armor and I was looking to make a video showcasing this.
The beauty of the classic Fallout games involves learning about how these builds work and trying different things. Even if they don't work or seem silly, it's all just good fun.
For the newer players that want a super viable build. I will be covering those in a future video, especially since the games are on Game Pass now.
I appreciate all of the feedback and I look forward to learning more from the community as I go.
dude almost 100K congrats El Manto
Hey mantis the pop-up fact you put up about bethesda preventing obsidian from destroying san francisco in new vegas was a good fact that I never heard. Thnx
Doing a mad dash to San Francisco at the start is something every player should try lol, it completely breaks the progression and that is the beauty of Fallout 2, the freedom it gives to the player. And it's fun to make a non-optimal build just for this reason.
Unless I missed you change it, your strength was at 7. Advanced Power Armor adds 4 strength, not 3 like regular power armor
you can go for 5 in STR, +4 for Advanced Power Armor, +1 from the chip operation.
You only need about 6 max strength since the power armour gives you either a +3 if normal power armour or +4 if you get the advanced power armour like in this video.
and you can get red module for perma +1 from Vault 8 in VC
Unless you need more to match the minimum str for a perk or something.
So technically you can roll with 5 if you wanna wait for the implant but special requirement is still a thing. Like Slayers 8 Str 8 Agility requirement. So if you want a melee build you'll need to shift things up somewhat.
@@theepicduck6922 You can use drugs or any other stat boost to meet perk requirements, and by the time you hit level 24 you will likely have some form of Power Armor (or a steady supply of drugs), so there's, in fact, no reason to put Strength anywhere high. It's the worst combat stat in the game even for Melee Weapons builds.
You only need 5
You can also get 2 bozars at the NCR. Look for a tent with 2 dudes guarding it and you can just pickpocket them to get both bozars and some free ammo.
iirc, Mai Da Chiang, the merchant inside Red 888 Guns in San Francisco, also occasionally carries the Bozar.
I actually just posted this also!!
There are three guards with bozars there. One is inside, hidden by the wall. You learn this the hard way when you fail the steal check.
@@binky4death I still remember the first time I learned that you could get away with planting explosives simply by changing map areas.
For one of my playthroughs, my sole objective being to get the Bozar as quickly as possible. So I went from The Den to New Reno, picking up four satchels of dynamite along the way. I then showed up in NCR at night, snuck up to one of the guards outside the tent, and then activated all the explosives I had, set them to their max time of 3 minutes and then saved the game. I then spent the next half hour trying to successfully plant all four explosives on just the one guard.
Then I left the map and then came back. The guard was dead, and Buster, along with his other guards, were not hostile.
Free Bozar for the taking.😎
Incase anyone sees this comment and is using the restoration mod, it removes the ability to pickpocket for the bozars.
I literally just beat the game for the first time a couple of hours ago lmao
GG MY DUDE!
Same Lol
What a feeling ! 😋
Man, I still remember the first time I beat that game...
It was the summer of '03, and I had just experienced my first kiss with Susan, the girl next door. That same evening, I got to watch Frank Horrigan's head explode like a watermelon.
Semper Fi.
Same
I’m so happy mantis is uploading fallout 2 content cuz I just started a few days ago and I already have 15 hours and beat the game.
Bruh I'm like 35 hours in and I haven't even started in New Reno or NCR
@@wooly7177 just go watch a guide or something
@Beauti Sarkar oh ok my bad
Yeah same. I was surprised why I saw so many people saying they just started but then I remembered it’s a fallout 2 video.
That surely sounds like a very deep experience that you will never forget .
I think you’re the first person I’ve heard say: “avoid the gifted trait”.
Its pretty common sentiment amongst fans of the game, since it basically makes it feel like you are cheating. I'm like, it aint like anyone coming to my house to check on it, so fuck em.
@Dicky Deck What you gain back from the bonuses the stat boost adds to your skill totals makes up for the loss of skill points, not to mention that the majority of skills in either game are completely useless and you still end up with plenty (especially if you use books to get free skill points). But again, I don't care, everyone can do what they want. Some just feel that way about it, and it is likely why tks mantis suggest to avoid it.
You can easily get around skill point malus thanks to "Tag!" perk and a bit of skillpoint magic. It's honestly hilarious how cheesy what I'm about to tell you is, but as great Todd said, it just works.
Let's assume that Enegry Weapons isn't your tagged in Fallout 2. Well, instead of waiting for "Tag!" perk to invest in it, you gotta find spare skillpoints and slowly but surely level EW. How far you may ask? All the way to 150%, a bit lower actually but it's been a while and I can't recall the exact number. uppong from 100% and onward is painfully costly, but it'll be worth it in the end. Why?
Because as soon as you take "Tag!", you'll get instant 300% in EW... *which you can immediately start deducting, and each deduction give 6 skillpoints*
Skill point malus? Never heard of it.
@@stesnuash8986 is this a bug? Can I do this with the restoration project installed?
@@tentaclesmod
Yes, I'm positive that you can. But seeing how it's been a while since I've actually played, here's a quote from Fallout Wiki, the "Tag!" perk page:
"“Your skills have improved to the point where you can pick an additional Tag skill, increasing that skill by +20% immediately and 2% per skill point spent.”
Fallout: Permits a fourth tag skill, adding +20% to it and doubling the rate at which it increases.
Fallout 2: Permits a fourth tag skill, doubling the rate at which it increases, but does not add anything.
In Fallout and Fallout 2, this perk also doubles all skill points previously spent on the selected skill (but not any skill points added by perks)."
In other words, even the Wiki says it works. It's hard-coded to work.
You can also loot worn armour off of unconscious companions. This allows you to have a full human companion group and have them all(including you) wearing the exact same Enclave Mk. II power armour. They will all maintain the stats of the armour until they level up. You will have to wear the armour and I don't think there is anyway to glitch it for yourself.
If I recall correctly - hell, it has been almost 15 years since I last played the game properly - you could also get the Bozar quite easily from the NCR. Just outside of shady sands where the caravans are located at, there are some guards there in combat armor. With enough of a sneak skill, yoh can just steal the Bozar off them as for whatever reason they don't have it equipped.
I have no idea if this is common knowledge about the game or not. But hey, as I said, last I played it was 15 years ago, I might just start a new playthrough today...
The mo' you know.
this is great if you played fallout 2 before, but I’d recommend playing until you discover where navarro is for the first time, makes the game a bit too easy for a first play through
You could’ve mentioned that the road to Navarro would be fucking insanity
he saýd that. actuallý...
I've played this game since its release back in the days, and tried many, many builds, maybe all of them. I DO recommand a max strength, dexterity, luck / min intelligence and charisma build. Go full melee combat, and high kick your way to the final boss while being unable to communicate with most the npcs, except for grunts like "euuuuh..." As soon as you can, increase melee damage and critical, reduce AP cost. Then, everything that moves, target the eyes or groin and enjoy the death description. You will miss a lot of quests, but also achieve some crazy stuff. In New Reno, I literally killed all four boxing opponents with a single punch. Embrace the power of stupidity and become a critical powerhouse.
Uggah uggah ?!?
I use to do this all the time when I was a teenager. You can spam "A" to start the combat before the enemies start. With 10 agility you'll get two full moves to run away. End combat. Rinse repeat and wipe your hands on pants.
This sent me waaay back in time when I was a kid finishing my first playthrough of Fo2 and then a friend told me to play again and just run straight down to San Farn after Arroyo and do the quests for Enclave and BoS gear.
You've posted a lot more videos then you should have, then again you haven't met Oxhorn either. Your ride's over, Mantis. Time to get demonetized
@St. Haborym Amazing
@St. Haborym I still have that theme on a thumb drive. I actually used the assets to create a custom Windows 10 theme
Wait, can't we talk about it?
@@takablepigon9686 We just did, time for talkings over.
@St. Haborym good one with the food poisoning🤣
>That Pop up fact
after seeing their E3 im pretty sure they are gonna recycle the visited places, not new ones.
we wont see another fallout wasteland until the late 2020's at this rate, it's a shame. Unless after Outer Worlds 2, the Microsoft merger allows Obsidian to work with the franchise again. But that's wishful thinking. We'll see Hammerfell in 8k before we ever see a new wasteland. Such a shame.
@@thee-wastegamer4044 hey atleast we got TES6
@@thee-wastegamer4044 Obsidian from New Vegas no longer exists, most people has long since left the company
@@Aether776 The outerworlds had a much better grasp of what would make a good fallout than fo4 did, regardless if it was not the same obsidian.
@@Aether776 Josh Sawyer still works there, as well Microsoft owns the studio that made wasteland 3 which has a lot of old interplay and obsidian employees working at it.
we can only dream about a fallout game being joint developed by inXile and obsidian, though it's at least closer than we were 5 years ago
Its so strange to see a quantifiable version of a start I've been doing for years off the cuff.
this is forbidden fallout 2 knowledge ive done it forever
You can also get the BOZAR by pickpocketing a guard in front of the NCR if you feel like it. And technically you can run directly to Navarro and take the armor before accepting the quest.
thats how i got it too i got two of them
i like how you can also get pa training in new vegas before level 5 by going to veronica, going to bos bunker and completing all the related quests
Arcade works to but I don't know what is faster.
@@Channel-jh1zw pretty sure you have to get pretty far in the main quest
Well, ya gotta either wipe out the Van Graffs, meaning that ya have to be able to get to New Vegas with your level being under 5, which is in itself is very difficult, or ya gotta get to Black Mountain.
Also, you're gonna be a walk-the-wasteland fuck for a while, so good luck!
@@Garykem8Going to the fort works
0:56 why do I feel like you saved me hours and hours of headache. I'm about to dive into one and two, and I've just been looking for tips and tricks. This was the most helpful so far. Save save save save save save.
"at the Start "
Memories, memories never change.
I have no idea why UA-cam recommended your videos to me but I'm glad it did. For long years now, I've every now and then cherished the sweet memories of exploring the lore of the first two Fallout games which, along with the Baldurs Gate series, had been the ultimate gaming experience for me. I've struggled to find a game that would encompass me as much as this one. The sad thing is that watching this video reminded me, that I will never be able to be surprised by this game, and all I have is those memories. Semper Fiiiii....
''Well! off i go speedrun this!''
*very intense keyboard and mouse clicking noises*
Been many years since I've played this game but I remember doing something similar as a teenager. I feel like I might have just walked to Navarro without going to San Fran or anywhere else, and presented myself as a recruit. Also went for a melee build with the super sledge hammer so that I could be super powered going through the early game stuff without having to worry about ammo consumption.
So close to 100k!!! Keep up the great work Mantis!
I got to navarro after 16 hours of game so nothing to early but i had no idea you could go past the guards that easily to get to the lockers so thank you for this !
wasted 10 mins walking to san francisco only to find out that the guy i am supposed to steal 2000 caps from has none because i play modded version of the game 💀
In patched vesrsion, as well as in Killap's Restoration Project, which is highly recommended to play, you cannot find San Fran even by stumbling at its location on the map before asking about its whereabouts at the Malamut saloon in Redding. And you cannot steal your money back from vendors in San Fran. All of this, as well as limitless money from selling uranium ore in Broken Hills or taking infinite outdoorsman lessons from Smiley in Klamath only work in an unpached version of Fallout 2.
You can, hovewer, and must, steal the Gauss rifle from a guy at the bar on Poseidon tanker, as well as everything from people roaming around on the main deck)
Hi, good news, as of rpu_v29.exe, I just wandered over to San Francisco and it worked perfectly. I also found that the merchants I wasn't able to steal 1,000s of caps from, so that appears to be no longer working.
Damn, it really locks out San Fran that way? I guess I'm lucky in my first playthrough without doing this strat that I decided to try to find Redding after I didn't have anything to do haha.
if only i knew this when i started fallout 2
It's better not knowing this on your First playthrough
@@Mopster87 its better knowing this on your 1.5 playthrough
@@Mopster87 if only I had Fallout 2 :(
@@OliveAbyss75719 whats ur steam acc ill get it for u
@@wudderbottles homeboy never answered RIP
Starting up a 2nd playthrough right now for a video idea. Thanks for this awesome info
Do you know how to properly BOOST your companions SPECIAL and APs??
Perfect timing for this video due to Microsoft adding all of the fallouts (excluding Brotherhood of Steel) to gamepass I can finally play the originals
Seriously
just get them cracked lmao, frick intellectual property
wait didnt bethesda make 1-2 Freeware ages ago together with the first two elderscrolls?
@@ferdinandhansel3248 no lmao, you can buy the bethesda versions on steam they def ain't freeware.
@@ferdinandhansel3248 no, Fallout 1 and 2 are not freeware, you have to buy them or pirate them.
Probably the only youtuber that does content on these games, and thank god
@@LunarWrens145 But i wasn't looking at all
Man this guide brings back some nostalgia. It's what... some 20 years old now? Fun stuff.
Not gonna lie, first and last time i played F2 i couldn't even get out of the tutorial... lol
Edit: although i did give up only after trying it once...
Same
Ah yes, the casual filter :v) /s
Heh save scuming to beat the trial cave. Good times.
I remember doing it when I was 10 but now I couldn’t even do it without a full tutorial and a guide.
Ah yes, the casual filter
There is a 13 year time limit for fallout 2.
Yeah. Is a very permissive limit all things said, but if you don't get the highwayman, it can be an actual problem.
@@tentaclesmod No it can't. It would literally take you hundreds of hours of playtime to reach that time limit. You'd have to be intentionally going for it
@@ahzrukal4603 I'm not going to say I'm sure, all I know is that without mods the game has a time limit of around 13 in-game years. Since walking takes a lot more in-game time, I see it possible to run out of time if you backtrack too much without ever getting the highwayman.
@@tentaclesmod 13 years in-game take an incredibly long time in real time. You would have to intentionally let the time limit elapse. 13 years was chosen because it is impossible for that time to elapse through normal play. Fallout 2's development was very rushed, so instead of taking out the time limit, they set it to an amount, that could not be reached by just normally playing, no matter how bad or dumb the player was
If you steal from the guards in SF, you can get a G11 + 50 rounds from each in the gun shop. Very useful weapon for the trip to Navarro, and a nice expensive weapon for selling to vendors you can't steal from.
Man i remember doing something similar to this run 20 years ago so i could have the best gear and just one shot everything in the game,,,, i used to go vegas though and get the bozar there .... then also let boom boom in the basement tinker with the plasma and laser guns... this game and Xcom and Xcom TFTD are my favorite games still to this day you should try the orginal xcom games next
Ah, the Bozar. What happened if the Halo 1 pistol mistake was used on a _minigun._
My take: Do this but get the car first for crying out loud LMAO
That's exactly what me and my older brother did every time when we were kids. Except we stole bozar from some guards near a shop on outskirts of NCR.
A build i usually do is the gambler build. I actually dont tag the gamble skill until ive put points into it until 100, then I tag it when the perk is available then its an instant 200% - unlimited money from the casinos.
Ever since my second playthrough the first thing I do is head east, then immediately after the first town south-west, avoid every encounter, and profit.
I'm pretty sure you can just head straight to Navarro without going through a bunch of those steps, I usually do it as soon as I leave Klamoth for the first time.
In vanilla Fo2, Navarro is only revealed on the map after going to San Francisco and speaking with Matt (the guy in metal armor in front of the BoS Bunker in Chinatown) and having him ask you to retrieve the vertibird plans, or by speaking Ken Lee (the guy in the lab coat in the Emperor's throne room in the Steel Palace) and having him give you a similar request.
@@amish-ish true but you don't need it revealed if you know where it ism
@@TinyTyranitar95350Finding Navarro? You are clearly mistaken. Or you're trying to gaslight me.
I spent hours of my youth save-scumming, wandering around the exact cell on the map where Navarro is located, hoping I could find it via random encounter or by manually clicking the center of the cell on the grid. Every single random encounter was an Enclave Patrol, and every manual encounter was open desert.
@@amish-ish could be musrememberimg. Been a decade since I last played Fo2
New to Fallout 2 - would you recommend this as a first time playthrough, or would it ruin the challenge/adventure?
Personally, no. BUT if you are like me and keep restarting game without finishing, one of the random restarts you should try just to see how you can break the game. Honestly getting adv. power armor ruins entire gear progression. It's fun to try tho!
One thing I liked about FoNV was late game gear acquired early would break and be useless quickly. Trying to repair and maintain such expensive and rare gear is really difficult for starting characters. It’s great, because on subsequent playthroughs, there’s not a lot of incentive to do a heroic journey like in this video, and get the best stuff right away. I love that I can just enjoy the game’s normal progression each time I play, and not break it. The Repair Mechanic is sweet.
You can get riot gear early in fnv if you go to the divide right away
I'm finally playing fo2, high agility and intelligence with gifted. I keep forgetting to check my HP and get unalived often but it's still fun!
while ur in san francisco, u can also grind out the unarmed skill to a little over a hundred. just go to one of the guys who were in the ring when u first enter san fran (the buildings to the north east and north west respectively) and ask for training. then when the cutscenes done, wait a day, and do it again
One of reasons I stopped tagging unarmed and went for melee weapons for a change is how it is easy to raise unarmed starting with pugilism trainer in Klamath and everything else.
you can steal gauss rifle from the dude near the bar at the oil tanker, it is as powerful as energy weapons (I believe it ignores armor or something like that), requires less AP to shoot than bozar, but it is also requires only light gun skills, ammo can be bought in san-fran, also there are some ammo at the bottom level of the toxic caves
Hope i am not the only one who knows much but there's a hidden cache of weapons and items in vanilla fallout 2 in broken hills, when at the first area move your character below underneath the fence to go around the further right of the next-area zone and go up and go back to the left while being above and you'll find several boxes with miniguns, micro ammo, 10mm and a cloak
In Fallout 1 it's even easier, if you set up your build like the one I used to kill the master in 4 hits at level 1, the best gun in the game falls in your lap through random encounters.
So you got the alien blaster right? Did you take fast shot and use psycho to buff agility with good crit rng? Or did you do buff agility and take aimed shots with the best critical rolls?
@@LegateLynx Watch my video, I show all my stats. No, I didn't have to use any chems, I had 10 base agility, 10 base luck, and 10 base perception with one hander and skilled for the maximum possible accuracy at level 1 using the alien blaster. It only uses 5AP with an aimed shot so fast shot doesn't help. What you want to go for is maximum critical damage by shooting him in the eyes, the odds of hitting the eyes are 70-80% with the aforementioned stats and the odds of rolling a critical are 70%, so it's really in your favor.
Guy who've beaten FO1 multiple times with high Luck.
No, you can not get the Alien Blaster that easily. Why? Because the game is an ass to give it to you. I know that my low Outdoorsman doesn't factor in here. I know that I have walked the Wasteland of Fallout 1's Desert with 10 Luck for at least, what, 15 minutes? I didn't get a single Alien Blaster encounter.
Don't forget that there is some power armor on the shop table that'll make the trip easier.
As well as that, a slightly easier option that can set you up pretty good at the start is, find your way to new reno with a fairly decent gun and Sulik, and locate the weapons dealer and slot him. Has some great gear and it doesn't really "break" the game for you. Earlier quests will still be a decent challenge, unlike if you go to Navarro and the B'hood and get all their gear and armour and walk the early quests.
Just an option.
I remember Creetosis mentioning this in his analysis of Fallout 4. Unlike Fallout 4 which just gives you a set, Fallout 2 has one at the start of the game but you’re not gonna know about it, and it’s an awesome surprise when you do find it.
dont put 7 in STR leave it at 5.. the APA gives +4 str and normal PA gives +3, then there is the +1 memory module in vault city.
This is optimal for sure, but If you don't care about the power armor, you can also just b-line to New Reno, and in the basement of the shop where the guy customizes weapons, you can steal an electric lockpick, then just get Vic and head to the caves. Still get Bozar and some great combat armor which will still be incredibly powerful most of the game, while skipping a large amount of steps for the full optimization.
Not worth doing in a serious playthrough eitherway as it sucks out the fun, but great if you just wanna do a goof around murder maniac playthrough. Fallout 2 is such a great game with so much freedom.
Edit: Also just officially watched and enjoyed enough of your videos to subscribe
My little advice... Go to NCR first, steal a Bozar from one of the Guards and continue as its described in this tutorial. Chris, for example, is much easier with a Bozar in your hands.
3:00 Get a bomb from the merchants and activate it and sneak place it on the pink guard. He blows up and you can enter without a fight
"Those guards have more hair on their butts, than brain cells", Myron.
Speaking of best gear, I'm suprised you didn't tell people you can just steal Gauss rifle and ammo for it on tanker. Twice in fact. Shi guards in palace also carry some stealable ammo on them.
It’s insane how many levels you gain. I think I was level 3 and managed to boost to level 9 thanks to this video.
I still used Gifted, it’s helpful to get extra points.
Are you going to do playthroughs of the Fallout games?
I'd watch them!
Why kill Chris? You can talk to him and get him to give you the password to walk right up to the main gate. Then you can come and go as you please. You can also talk to the Base Commander and tell him you were sent for the FOB and he'll let you take it without problems. Having high speech and Charisma is one of my tops since it lets you either talk your way into or out of anything.
Thanks 😊
I always hated how easy FO2 makes it to get good gear. In FO1 you had to work HARD for (a worse version of) power armor. It was a brutal right of passage.
if you look up guides sure its easier but pretty much any weapon above a 10mm pistol in fallout 1 got you alot of money from traders and yes it was a bitch getting the power armor but once you do you basically can take on all the mutants.
No doubt that armor is the best you can't get early in the game bu bozar as best weapon is at least questionable. Doesn't do a lot of damage when firing at long range could only fire twice before reload and spend ammo so fast that you may need to resupply every time after big fight or would be out of ammo in the middle of the fight. For me Gauss rifle is the best weapon in the game and could be found in SF at the boat with help of pickpocket skill. It could one shot your enemy if you shot in the eye, ammo is abundant and you won't need a lot any way.
Followed this to a T and was very fun, thank you. If anyone has problems with this comment them and I'll try to help
I swear when I get closer to Navarro it’s like every millimeter I move im encountering the enclave . I’ve seen the main menu, so many times I’m going insane lmao
This method to get the Bozar is something I never figured out in all the times I played this game. I would go straight to NCR to steal it from one of the vendor's guards in outskirts area where you park your car. Rarely it's not in the guys inventory, which I never figured out, and you're SOL on that playthrough if that's the case.
i prefer the gauss rifle over the pulse rifle or the bozar. having 95% hit chance to the eyes from almost any distance is the best thing about the gauss rifle, damage is not really important because crits do all the work
Pulse rifle has better critical hits, but sifting through the ashes to get the loot is tiresome
@@binky4death crits from the gauss rifle are enough to kill most enemies and is much more accurate. i feel like the gauss has a better dps because you can hit the eyes at almost any range which also makes it far more consistent with the crits
Dude, Bozar can get your damage up to _the fourth digit,_ are you crazy or do you have absolutely no art taste(which is basically the same)?
@@The-jy3yq i can get a 95% to the eyes from the entire screen away with the gauss, which is basically a guaranteed crit and in most cases a one shot kill on a lot of enemies. i also have 10 shots in the mag before reloading unlike the bozar that has 2.
sure the bozar is very powerful but its also very ammo hungry and the ammo is surprisingly heavy.
i did a big guns playtrough once and it was fun, but i still like the gauss rifle better
Apparently restoration project fixed the vendors having 2k in their pockets, I went down to SF in great pain for basically nothing! Great! At least I looted some grenades and some weapons... Still bothersome tho.
Edit: I found an even easier method, almost an exploit, to gain access to the best gear!
Step 1/ stealing every guard of San Francisco using save scumming. Some are carrying HK11 and most have HK11 ammo.
Step 2/ Wandering on the world map on the first square right at the next of San Francisco and look for Hubologists fighting Mercenaries/thieves, don't take part in the fight and then loot the corpses and steal the remaining Hubologists.
Step 3/ Sell everything you got to buy a power armor at san fran
Step 4/ redo step 2 ad nauseam
Step 5/ buy a bozar or some other weapons (I bought a m72 rifle AND pistol and a super charged powerglove)
Step 6/ Now try to finish Hubologists (if they are like 2/3) whenever you can to xp a lot but also to loot juicy HK11s !
Hubologists let you stealing them without ever fighting back and most are carrying several plasma grenade and money they are walking ATM and bodyguards!
Now I can't wait to go back to Klamath with K9 and all my top gear and for once play the game with great stuff and enjoy being a walking god while xping normally. Seems like hours of fun in perspective !
I tried the game and made a gun build, but was stuck with the spear in the early game. When I arrived in the first town, I died in my first quest for protecting the cows from the mercenaries. So I googled where I can find a firearm and there is one in this cave with the talking mole rat. I got the shit beaten out of me, but always rested to regenerate HP just to find that the weapon I read about isn't there. Like just gone. This game gave me the Dark Souls treatment. Maybe I should give it another shot with this build.
A good way to get out of hard random encounters is when it starts loading the encounter rapidly push A to go to attack mode, move, then endcomabt, spam A to start new combat, move, end combat etc etc
Am i the only one to steal the key from the guy in the temple and avoid the fight or any compromise with my build ?
I did this unintentionally without even using the guide, I was at redding and someone mentioned SF so i decided to go there, saw BOS and knew they’d be the best way to get PA so i accepted their quest…needless to say I had APA while still wearing what was probably leather/metal armor
I've played Fallout 2 enough that I have kept a save file with my favourite gear that I swap in and out near the start of the game.
gifted is the best starting trait in the series, next to wild wasteland. not sure why you wouldn't recommend it for a normal playthrough
I manage to bring a NCR Trooper into old world blues dlc by simply having them at my side when i activated the quest. They spawned into the sink me and i wanna know if this is a know glitch.
The NCR that gives you the radio when you gain favor can also get stuck in the sink. I had one game where he kept spawning at the gate to the strip and getting killed by the securitrons time and time again.
At 1:10 the part where he says "That is none of our business at the moment" always gets a laugh out of me.
Why would you avoid the Gifted trait? It's easily the best one in the game, I never play without it.
The punks on the tanker in San Francisco also have G11s and Gauss Rifles that you can steal. At NCR the guards outside Buster's store all have a Bozar that you can steal.
Gifted is great, but you essentially need to have 10 Int in such case to balance loss of skill points and skill points per level. So it costs about 4 intelligence, but gives 7 points, so it's a great deal as it opens you to wider range of perks.
In normal gameplay toxic caves punker is just useless as at the point you get electronic lockpick, you don't need that stuff, as you probably already after Sierra Army Depot.
Actually Gauss Rifle is the best and you can steal it from the people on the ship in San Francisco as well
bold of you to assume i'll get out of tutorial temple before turning it off, which at that point i would proceed to load up baldurs gate 2
14 years of youtube to finally get this video
The NCR bazaar guards use bazar rifles, they don’t have them on holdout so you can just pickpocket free 4 bozars
alternatetively you could just head to NCR in the south , and steal the 4 bozars off of the guards by the merchant outside the main entrance.
Tbh, just getting the bozar and adv combat armour in the toxic caves is more than enough to make you unstoppable for most of the game. My version of this is heading straight to Reno and stealing lockpicks and pulse grenades from the weapon store, then going back to the toxic caves to get the loot.
In New Vegas, who was that dead Enclave person in Silver Peak mine?
I love bozer and powerfist. One slog knocks em over then spay them while they are down!
You can steal two Bozar right at the entrance of Shady Sands. If i remember. On the guards of the first Merchant.
There was a time years back, where I would just skip that, and go straight for Navarro, save scumming the whole way there till I got there, grabbed the gear, and then save scummed my way back lol
Reminds the time I could get the best armor and gear in Fallout 3 and that was before the Anchorage dlc. Good times.
Back before Killap's patch the guards at NCR parking lot both had Bozar's on them. So the only thing you really needed was a ton of .308's.
Thanks, I didn't know about the Bozar trick. Bozar is pretty difficult to get (without resorting to stealing). Last run I did I played without using stealing, so getting Bozar wasn't easy.
You can pick pocket the Gauss rifle from Marc in the pmv Valdez if you want to use that instead
If I don't remember incorrectly, it is also possible to pickpocket the Bozar from some guards outside the New California Republic even without being able to get in there yet. Of course this requires that you have the perk, can't remember the name, it makes you able to steal big things.
Cool video! I remember this game very fondly. Pickpocketing in live TNT to the president, for assassination, coming upon a whale and a vase of petunias. All sorts of cool stuff.
Pickpocket is the perk name
Man I love old RPGs so much just based on the fact alone that with certain builds you can cheese or cut corners if you so choose to and it is somewhat intentional based on design.
i had a strat similar to this for Baldur's Gate (1): Make your character, run through and get Imoen, Khalid, and Jaheira, then speed to the area just before the bridge to Baldur's Gate. Repeatedly sleep and save scum to get random encounters with ankhegs for fast XP-- four people at early levels should be able to take out one ankheg about 50% of the time without any deaths. Then take the shells and sell them in Beregost for easy gold, and repeat.
Have the smithy in Beregost make you ankheg plate mail for Khalid when you have the gold for it, and use any extra proceeds to buy other armor and weapons for your characters. Then head to Nashkel, pick up the 2nd Ankheg Armor hidden in the fields, recruit Minsc and deck him out, and proceed to steamroll the first 2/3 of the game with an OP team.
@@softpiglet You don't understand how many times I have done something similar to this.
Great guide, helped me get started for my first run.
Man I really wish you didn't skip actually getting to the power armor because funny story, that hallway has a guard and I want to know how you avoided the quartermaster and the guard.
Also, I made a "bozar build", with fast shot trait and another perk to decrease another 1 AP from guns.
Two stacks of action boy and wuala: 3 bozar shots every turn.
I had to take two bozar, one for each weapon slot, since it only fires twice before needing to reload.
electronic lockpicks can also be very rarely purchased in San Fran.
I'm surprised you didn't mention one of the biggest cheeses, that you can pickpocket a Gauss Rifle and 100 rounds of 2mm EC from Marc the Tanker Vagrant. Also you can hitch a ride with a caravan as early as Redding and then farm advanced weapons from random encounters while being mostly protected. Also, if you're very brave/suicidal, you can travel the map near SanFran and farm shitloads of high level gear from Hubologist/Press Gang fights.