Don't know if anyone has clarified this yet, but I found out sleep can get rid of radiation and heals you as well so no need to actually pay the doctor for heals and rads unless you don't want to advance the day.
For make lots of money, think about squirreling away as much equipment as possible (mainly weapons) on the edge of the extraction point, then come back several times and extract yourself once you've filled your entire bag (you can leave even with the heaviness penalty).
@@MrAtomicDuck For a game with so many complex systems, you did a great job at covering so much while keeping it digestible. I'll definitely be returning to this video between getting killed by bandits! Keep up the great work ❤
Worth saying that for new players who are struggling to find bodies or spot enemies in the early areas, you can drop down the grass density to 0. It makes it a lot easier to notice things like hidden stashes and crates too!
So nice that its out. I first overlooked it because of the graphics, then got curious and was amazed by how complex it is and how much I was sweating, during runs. Nice video to come back to it.
As someone who has been with the game since basically the start of Zero Sievert's Early Access (before they released the Hardcore Update), they really buffed the Bandits and increased lethality. Bandits used to only go up to Class 2 Armor which is only good for handgun calibers and Buckshot along with having Low Tier Guns but, now they have Class 3 armor with guns chambered in 7.62x39 or 54r which the 7.62x54r rifles will claim up to 75 percent of your health. Armor no longer fully absorbs the damage bullets would do to you, instead when a bullet is blocked it only does 15 percent damage (as someone who has played Stalker Anomaly i don't mind that) EDIT: Also in terms of the starting Forest Area, the new Sawmill layout is a huge improvement as it used to only have on entry and was smaller. There are now 3 entrance points (2 in the front and 1 in the rear) along with more lootable containers due to the interior expansion
Only just recently started playing the game after watching your streams/vods and can say without a doubt my first hour was just a death cycle. I'm still dying constantly because I'm bad at the game, but I finally know how to make my own kitchen! Thanks Duck!
Great video! One thing I'd say is that personally I would not recommend the bedroom, you can easily just sleep off radiation and gain full health by sleeping in the area above the bar; you can just pay to refill hunger and thirst. In my opinion the slot is better used with a more helpful module, but if that's what you want and you have the stuff for it, go for it. I would recommend the workbench since you can repair armor there. You can repair gear with scrap (weapon scrap or armor scrap) you get these by either finding some or by right clicking a piece and selecting 'scrap.' You can also do this with ammo.
My trick is to grab equipment 3 and then immediately run to Lazar (forest boss) and farm him and his guards for their gear. If you want decent AK’s with mid-high level attachments and AP rounds off the bat, hit Lazar and his goons a few times. (Recommend coming in from the eastern side of the village)
@@PrinzFeuerthere was an issue which all enemy only carried unmodded guns which are fixed, and now they can have attachments on it. Also with luck, half of the guards could be already dead by other faction or bumrushing ghouls
With equipment 3, you just gotta learn to build a long distance relationship. Snipe them if they’re at the edge of the scope’s maximum range while also being quite far from their sight. They won’t really detect you that way.
I like equipment 3. Surely you don’t have the fire rate to kill fast monsters. But you can make up for being able to snipe any bandit camp easily for loot. Once you make it home with a full inventory of loot, you can buy yourself an AR and kill those fast monster.
Guess i could find an old guide but was hoping to get refreshers on basics of games. Like type of stuff u want to loot. What not. And why. Like some thing u only want if building with them. Some suggestions on how to setup base. Agian pros and cons stuff. What do we get from joining either faction later. Pros and cons. Alot more info on how guns work and what stats are important on what guns. Maybe some suggestions for each gun type. Like 1 or 2 early game. Mid game and late game for each type. And of course why. Gotta give players mechanic information so they can enjoy the rng of the game instead of frustration
You seem confused about storage. If you kill Bogdanov for Igor and then later murder Igor for Artemovich, you get BOTH rewards and they stack. An increase to storage is useful as a first goal in 1.0, because your stash starts very small
IMO one tip we can all agree is Surviving a.k.a come back alive always comes first. Cuz when you die even on Rookie difficulty the Exp cut from dying is pretty brutal, also being greedy and all that "Come on just one more looting" mentality always killed my runs 😅
What a game! And what a guide! I wonder why Indie Stone can't add extraction mode to Project Zomboid... Like, 90% of existing PZ mechanics already would fit to extraction mode perfectly - healing, wounds, weight, food/drink/alcohol, guns, ammo. Add to this various mods, like 10 years later, Tarkov UI, etc. It's just so frustrating how PZ devs are working on better roofs for buildings, spiders, deers, lightning, everything not so important, but they can't add extraction and other cool stuff to the game.
I'm not really sure Zomboid needs extraction mechanics. They've always been VERY against adding an "end" to the apocalypse anyway. I'd argue this is what mods are for :) It's just not what they are going for with the direction of the game, and that's okay.
I was so impressed by silent Hill 2 remakes color blind options, probably the most comprehensive accessibility options for any game I ever saw, you can change to a colored outline and even change what color to outline enemies. You can have enemies lit up and all sorts of stuff, definitely check that game out. I'm surprised no one has brought this to the attention of the devs. Usually cries for "accessibility" (especially from "games journalists") are smoke screens for wanting easy modes and stuff, however colorblindness is quite common all things considered(when factoring in all the sight variants). So I wonder if the dev team may be even in working on something
If you make post on their reddit or steam threads I'll give it an updoot, but surely someone has said something considering how easy it would be to just add a color swap option
3 songs in this one, all from Epidemic Sound, which licenses music for creators :) In My VCO - This Other Space Vista - Dye O Easy Walker - Brendon Moeller
No need to engage or kill wolves. Wolves only attack when you're too close or within their territory. Even if they engage you, just run away or slowly retreat from their area and they will leave you alone. try not to shoot the pups! Unless you have to via task(S).
Wonder if the escape from zakov mod is compatible with this version, hope it is, but usually mods require updates too. I dont think i can play normal ZS now after trying the mod. Hardcore with permadeath is a bit too hard tho. It made me quit the game for a while and i went back to project zomboid, hope the update is coming soon too for PZ.
Now, the enemies doesn't drop modded weapon right? Even when he use it. When looted, it just a stock weapon with no attachment or scope. This is not great for winter bk from Arman because it cant be modded in the bunker.
I turned off NPCs Drop Armor but they still drop armor. Does anyone has the same issue? I wouldn't even mind them dropping the armor but it always drops with 60+ durability and I think that's op as fuck.
Only problem I have with this game is click registration. 75% of my deaths come from trying to take on a horde of mutants and my guns won’t fire lol. Full health fully loaded guns just not going bang.
i dont know how to put attachments on my gun.. i have some attachments but i cant put it in my gun and the attachment is for all weapons so i dont know why i cant put it on my gun...
I'd start with a bedroom and a workshop. The kitchen isn't much use in my opinion, the others are all decent choices :) I'm gonna put together a Tips & Tricks video with some more stuff on modules in it :)
Don't know if anyone has clarified this yet, but I found out sleep can get rid of radiation and heals you as well so no need to actually pay the doctor for heals and rads unless you don't want to advance the day.
Really good one to pass along, thank you!
For make lots of money, think about squirreling away as much equipment as possible (mainly weapons) on the edge of the extraction point, then come back several times and extract yourself once you've filled your entire bag (you can leave even with the heaviness penalty).
Whoa, great idea!
When you have multiple lootable objects near each other use mouse scroll wheel to choose which object you are looting from.
Was just gonna ask how to do this. Thanks!
Ok sold, probably buying this when I get home - thx
i played before 1.0 release and was kinda disappointed in repeatable content, but maybe I played it wrong
Good luck out there! 😄
Perfect timing I was just looking for a 1.0 guide!
Hope it helps! Let me know what you think.
@@MrAtomicDuck For a game with so many complex systems, you did a great job at covering so much while keeping it digestible. I'll definitely be returning to this video between getting killed by bandits! Keep up the great work ❤
Awesome to hear, thank you so much for the feedback! Good luck!
Worth saying that for new players who are struggling to find bodies or spot enemies in the early areas, you can drop down the grass density to 0. It makes it a lot easier to notice things like hidden stashes and crates too!
Huge tip, may have to include this in my next video!
thanks for the tip
So nice that its out.
I first overlooked it because of the graphics, then got curious and was amazed by how complex it is and how much I was sweating, during runs.
Nice video to come back to it.
As someone who has been with the game since basically the start of Zero Sievert's Early Access (before they released the Hardcore Update), they really buffed the Bandits and increased lethality. Bandits used to only go up to Class 2 Armor which is only good for handgun calibers and Buckshot along with having Low Tier Guns but, now they have Class 3 armor with guns chambered in 7.62x39 or 54r which the 7.62x54r rifles will claim up to 75 percent of your health. Armor no longer fully absorbs the damage bullets would do to you, instead when a bullet is blocked it only does 15 percent damage (as someone who has played Stalker Anomaly i don't mind that)
EDIT: Also in terms of the starting Forest Area, the new Sawmill layout is a huge improvement as it used to only have on entry and was smaller. There are now 3 entrance points (2 in the front and 1 in the rear) along with more lootable containers due to the interior expansion
I swear there's way more bandits in forest now and first ran into a random camp of 7-8 bandits with the lumbermill right next to it.
Only just recently started playing the game after watching your streams/vods and can say without a doubt my first hour was just a death cycle. I'm still dying constantly because I'm bad at the game, but I finally know how to make my own kitchen! Thanks Duck!
Great video! One thing I'd say is that personally I would not recommend the bedroom, you can easily just sleep off radiation and gain full health by sleeping in the area above the bar; you can just pay to refill hunger and thirst. In my opinion the slot is better used with a more helpful module, but if that's what you want and you have the stuff for it, go for it. I would recommend the workbench since you can repair armor there. You can repair gear with scrap (weapon scrap or armor scrap) you get these by either finding some or by right clicking a piece and selecting 'scrap.' You can also do this with ammo.
My trick is to grab equipment 3 and then immediately run to Lazar (forest boss) and farm him and his guards for their gear. If you want decent AK’s with mid-high level attachments and AP rounds off the bat, hit Lazar and his goons a few times. (Recommend coming in from the eastern side of the village)
Thanks for sharing this one!
Does Lazar still hide behind that one roof and lazer you from that hiding spot?
Last time I checked the rifles of the guards were stock standard, but the ammo was descent.
@@PrinzFeuerthere was an issue which all enemy only carried unmodded guns which are fixed, and now they can have attachments on it.
Also with luck, half of the guards could be already dead by other faction or bumrushing ghouls
With equipment 3, you just gotta learn to build a long distance relationship. Snipe them if they’re at the edge of the scope’s maximum range while also being quite far from their sight. They won’t really detect you that way.
I like equipment 3. Surely you don’t have the fire rate to kill fast monsters. But you can make up for being able to snipe any bandit camp easily for loot. Once you make it home with a full inventory of loot, you can buy yourself an AR and kill those fast monster.
Been waiting ages gor the 1.0 to drop, was hard notplayingit after the demo, thanks for theinfo
My pleasure!
Guess i could find an old guide but was hoping to get refreshers on basics of games. Like type of stuff u want to loot. What not. And why. Like some thing u only want if building with them. Some suggestions on how to setup base. Agian pros and cons stuff. What do we get from joining either faction later. Pros and cons. Alot more info on how guns work and what stats are important on what guns. Maybe some suggestions for each gun type. Like 1 or 2 early game. Mid game and late game for each type. And of course why. Gotta give players mechanic information so they can enjoy the rng of the game instead of frustration
I'm in need of a steam deck controller guide , I can't seem to find a pattern that works well , just good enough
Agreed, this would be the perfect steam deck game if the controls weren’t so difficult to get used to
Can't believe im seeing a MrAtomicduck zero seivert video
Heck yeah :) I played a while back when it first came around, really good to see it's developed a lot between then and now.
14:57 You can do both, the quest just gives you a flat 1 extra page while the module upgrade gives you two. I did both
NO WAY, DIRECTLY WHEN MY BREAK START! IM ABOUT TO HAVE AN ATOMIC BREAK HEHEHE❤❤
Happy to provide 🫡
Oh man that must've been a premium break time dude
Really informative if you're just starting out.
Glad it was useful!
You seem confused about storage. If you kill Bogdanov for Igor and then later murder Igor for Artemovich, you get BOTH rewards and they stack. An increase to storage is useful as a first goal in 1.0, because your stash starts very small
Wow they put a bogdanov twin in the game!
WRONG try again lil bro
IMO one tip we can all agree is Surviving a.k.a come back alive always comes first.
Cuz when you die even on Rookie difficulty the Exp cut from dying is pretty brutal, also being greedy and all that "Come on just one more looting" mentality always killed my runs 😅
first time hearing about this game, I totally need to give it a try
Well worth a try if you're into games like STALKER, Metro or Tarkov.
Thank you for your video! I'd love a guide (or your opinion) about what modules to install on the base, as you can't have them all
Noted! I'm looking at a Tips & Tricks video of lesser known stuff, so I might be able to include some suggestions in there :)
Thanks!
💪 You got it
What a game! And what a guide! I wonder why Indie Stone can't add extraction mode to Project Zomboid... Like, 90% of existing PZ mechanics already would fit to extraction mode perfectly - healing, wounds, weight, food/drink/alcohol, guns, ammo. Add to this various mods, like 10 years later, Tarkov UI, etc. It's just so frustrating how PZ devs are working on better roofs for buildings, spiders, deers, lightning, everything not so important, but they can't add extraction and other cool stuff to the game.
I'm not really sure Zomboid needs extraction mechanics. They've always been VERY against adding an "end" to the apocalypse anyway. I'd argue this is what mods are for :) It's just not what they are going for with the direction of the game, and that's okay.
Love ur vids. Just realized i wasnt subbed. Oh god im sorry lmao. Subbed now.
Haha, no worries at all, thank you for the support!
Just as I buy the game! Thanks!
No worries!
I stick with Equipement 3 because in early game its easy to get a Autometic rifle/shortgun, but not a long rifle with scope.
I always mix up the two main factions. Wish it was more colorblind friendly.
I can see how that would be a problem. Fingers crossed for some colorblind accessibility options 🤞
Sometimes I mix green army and hunters and I'm not colorblind lmao
Oh man that must suck, I wonder if the mod scene for the game has any options to help with this?
I was so impressed by silent Hill 2 remakes color blind options, probably the most comprehensive accessibility options for any game I ever saw, you can change to a colored outline and even change what color to outline enemies. You can have enemies lit up and all sorts of stuff, definitely check that game out. I'm surprised no one has brought this to the attention of the devs. Usually cries for "accessibility" (especially from "games journalists") are smoke screens for wanting easy modes and stuff, however colorblindness is quite common all things considered(when factoring in all the sight variants). So I wonder if the dev team may be even in working on something
If you make post on their reddit or steam threads I'll give it an updoot, but surely someone has said something considering how easy it would be to just add a color swap option
Thanks i needed that! & what's that song yo?
3 songs in this one, all from Epidemic Sound, which licenses music for creators :)
In My VCO - This Other Space
Vista - Dye O
Easy Walker - Brendon Moeller
No need to engage or kill wolves. Wolves only attack when you're too close or within their territory. Even if they engage you, just run away or slowly retreat from their area and they will leave you alone. try not to shoot the pups! Unless you have to via task(S).
Oh. I've just been killing absolutely everyone. Didn't even know there were friendly people lmao. Can't risk dying yo
Whoops! 😂
Im really early thats crazy
First to comment, many thanks 🫡
@@MrAtomicDuck Love ur Project zomboid vids they got me into the game!
Thank you! Super kind of you
8:20
Ive been playing for a long timewith over 300 hrs on ZS. I only now learned about the markers on the map :/
Never too late to learn something new I guess 😂
I like the idea, but its too pixelated for me. It's a vibe, but I risk getting a headache because of it.
I get it, not every game can be for us :) Hopefully you have something coming up to look forward to!
this game is really addictive
Right?! I'm looking forward to playing a whole lot more.
It is
those wolves, defo restarting with automatic gun
Wonder if the escape from zakov mod is compatible with this version, hope it is, but usually mods require updates too. I dont think i can play normal ZS now after trying the mod. Hardcore with permadeath is a bit too hard tho. It made me quit the game for a while and i went back to project zomboid, hope the update is coming soon too for PZ.
I hear good things about that mod, will have to try it myself at some stage.
@@MrAtomicDuck Do try it, you can feel the love and care that went into the making of it.
Is there a color-blind mode to better decipher between hostile and faction members? Red and brown colors confuse me.
When you hit track recipe, where can you see the tracked recipe?
Is this game worth it? i have a shitty laptop that can run pokechess but i was thinking on buying this game lol
I think it's worth it, but may be worth looking up some reviews as well :) I'm sure you'll find a lot of people talking about it positively!
Funny tarkov/stalker demake
I’m getting rekt in this game. But it’s so much fun
You'll get there! It's tough getting started
Is there a meta progression?
Now, the enemies doesn't drop modded weapon right? Even when he use it. When looted, it just a stock weapon with no attachment or scope. This is not great for winter bk from Arman because it cant be modded in the bunker.
Correct, but it's not intended. The devs have already announced it's a known issue they are looking to fix :)
i shoul´ve listen and start with rookie setting.... 😄
Maybe I am weird, but having difficulty sliders in a game likes this destroys the fun for me. i prefer the Dark souls/Elden Ring approach
That is a little bit weird tbh 😅 You can still achieve the same difficulty, it's just optional.
I turned off NPCs Drop Armor but they still drop armor. Does anyone has the same issue?
I wouldn't even mind them dropping the armor but it always drops with 60+ durability and I think that's op as fuck.
Is this game like Road of Death?
Only problem I have with this game is click registration. 75% of my deaths come from trying to take on a horde of mutants and my guns won’t fire lol. Full health fully loaded guns just not going bang.
Sounds just like stalker game play
i dont know how to put attachments on my gun.. i have some attachments but i cant put it in my gun and the attachment is for all weapons so i dont know why i cant put it on my gun...
You need to go to the workbench in the bunker. It's right beside your stash. Then select "Mod weapons" and go from there :)
I heard stalker 2 had to downgrade its graphics a bit before launch but this sucks bruh...
New modules guide?
I'd start with a bedroom and a workshop. The kitchen isn't much use in my opinion, the others are all decent choices :) I'm gonna put together a Tips & Tricks video with some more stuff on modules in it :)
@@MrAtomicDuck I meant the new tier 3 and 4 modules. Usually I do gym, forge, ammo producer, bed, infirmary, and target range
Sounds like a pretty good load-out to me! I like to have a workshop though, to save on the money spent on repair kits :D
@@MrAtomicDuck I just like crafting my own ammo since that is more pricey than repair kits and you can scrap any other ammo you find.
WHY I MOVE SO SLOW?.
Ohh. So this is not a online game ?
Single player only, with no plans for co-op or multiplayer
The most important is missing: download the mod for speeding the loot discovery, or you'll waste precious time of your real life
Was keeping this strictly to vanilla, but I'll have to give this mod a look when I'm ready to explore them :D
@@MrAtomicDuck no game should force you to look at a rolling cirle on the screen, it is disrespectful
What a silly thing to say
Lol Zero Seavert