Do have a soft spot for this mech's look, and have had since Mechwarrior 4: Mercenaries let you start with it. The Flea is one of the few 'boxe on legs, with guns' style mechs I think genuinely works. The other, ironically, being the Locust. But man, it just is such a glass cannon made from tin-foil and with a rocket shoved up its arse. You get sneezed on by an enemy, and you're cored no matter how many guns you're zooming around with.
@@LORDOFDORKNESS42 But that is why lord Urbie is upset, that a mere toaster could ever compare to the glory of his holy trash canniness. Praise the can! \o/
It's so strange to me that this mech isn't just sold with an artillery piece, as they are clearly intended for being spotters. A single Flea costs the same as a pair of Thumpers&their supporting ammo truck. So for just under 4 million C-bills, even a tiny village can effectively drop shells in defence of itself, Or support of another nearby community. This is just 4 million Cbills. Village councils with 5 members minimum commonly spend 10s of millions EVERY year. Image completely eliminating fuel costs with fusion engines&in no time at all. A little village of 5000 people, can swing a hefty cloud of artillery shells in just a decade of light spending.
In an anything goes game I one had a friend throw a quadruple lance of Flea-14s against my mixed lance of two Penetrators, an Anvil, and a Phoenix Hawk--3D. That match did not last long.
Their machine guns become a problem when your armor is opened up and your mech is slow. Fleas can certainly have a bite in later rounds of long missions in Mechwarrior 5....
I'm sorry, I'd rather be demoted to the Infantry than pilot a Flea. The things got wet toilet paper for armor, and is slow for a light mech. The only advantage it has is that there are bigger things to shoot at first. Once those are gone, it's dead meat.
@@orionhan2431 I'll take Battle Armor, but I literally meant a regular Grunt. (preferably with a SRM launcher, loaded with Inferno rounds). I'd rather take a Urbie over a Flea, and I don't like Urbie's.
I like the Flea as a periphery mech and back water militia mech. Cheap and easy to maintain. It's not bad against infantry. I would imagine it works well for occupation forces or for anti-riot patrol for police use.
So if you had a lance made up of a War Dog and three Fleas, could you call it the dog with fleas lance 😀😃😄???? 😄😃 thank you thank you, I'm here all week 😎.
I use my Fleas as role-playing "career in transition" mechs. It's a great chassis to have in your back pocket when one if the following scenes happens: "Well technician Bob, the lance commander says you've been promoted. Get outta' that industrial mech and get into that Flea. Keep it in one piece and maybe we'll put you in something better later." Or "Well Mechwarrior Jim, you fucked up. Colonel says you owe him either six months in the brig (and it goes on your record) or three in the Flea (and no paperwork is involved). Your call."
JIM: Let's see, 6 months in the brig, and it goes on my record, or pilot the tiny, cramped 20 ton Death trap? The one that a heavy MG can go through? 6 months out of combat, here I come!
@@gregdomenico1891 well, the actual 6 months might end in a firing squad or the family being sent to a gulag (my Flea is in a Liao company after all). But yeah, the Flea is pretty much a suicide machine.
@@gregdomenico1891 Ha ha! Funny, I was thinking to myself earlier, "man, it takes a special kind of 'mech to make a Stinger look good...and my Flea does it!" (*that awkward moment when your Flea pilot realizes he might be the first person in Inner-Sphere history to pray FOR an MG ammo crit. At least then it'll all be over quickly.)
This mech surprised me. I ran it once on a lark because it had cheap BV and it did really well. I’ve played it several times since then. It has a tendency to survive direct fire, then promptly falls down and dies to the fall. Either that, or the masc blows up . It’s a pretty decent flanker and has more guns than other designs. It has just enough bite that it can’t be ignored, but not enough to be the focus of heavier units. This is one of those designs that isn’t great on paper. But performs decently on tabletop.
I specifically like the part about these mechs NOT being used for hvy combat. MWO has so OPed these little mechs that now they can engage with assaults and win. While I do like the small guys, the game shouldnt be made to accommodate lights for the purpose of just game playability.
Well, if they did that, I'm sure there's a lot of personal favorite Mechs people have that would be upset for if they weren't viable in the game. But hey I'm saying this as someone who has just started playing MWO so I don't know anything about the game and not much about the lore.
@@Manglet762 ok I understand that, I've been playing since battle droids first hit the table top. Are there some lights that can fight hvyier mechs yes, but that's just not reasonable, it's like a toyota Prius with 4 mgs goin up against an Abrams tanks and winning. Just not the job they were meant to do, in a team deathmatch which is what MWO is it should be by weight class. For example they have light mediums hvy and assaults, 4 classes but only 3 lance per team. I say should be by mech classification not based on the company or unit standard. I would act6love to have entire lite team vs another lite team. Just me though, at any rate MWO isnt doing the game justice currently, in a DM I would send in all assaults and hvys I would not send in lites they'd just get hammered.
most air to air missile goes to Short-range AAMs have extreme maneuverability (60 G turns) and high speed (around Mach 3 or 3 703 km/h). even the german in 1938 had a way to fire while moving in tanks
Come to think of it, if there's room, an LRM-5 might be a good idea. Why use one 'Mech with an LRM-20, when you can have four nimble 'Mechs doing the same, for indirect fire that can't be stopped by taking out a single target?
I much prefer the greater reach of medium lasers vs the pulse variant. I wish it had more armor though, as its speed is sub-par for something at its speed and lacking jump jets.
Fleas are fast, annoying and have a far more painful bite than the locust, especially when attacking vulnerable flanks. Their armor leaves a lot to be desired though.
Compared to the Locust, the Flea is a glass cannon. I prefer light mechs as scouts, decoys & spotters that avoid battle. The only exceptions are the Uller & Puma as hunter-killers & Wolfhound as command mechs
"Where the hell did they find the room to fit the engine?"
"Oh it's about 2 inches behind your head."
For those MechWarriors that think the Locust is too fast, too well armed and too well armored.
Do have a soft spot for this mech's look, and have had since Mechwarrior 4: Mercenaries let you start with it. The Flea is one of the few 'boxe on legs, with guns' style mechs I think genuinely works. The other, ironically, being the Locust.
But man, it just is such a glass cannon made from tin-foil and with a rocket shoved up its arse. You get sneezed on by an enemy, and you're cored no matter how many guns you're zooming around with.
You make Urbie cry
@@ScryeTheMindless But the Noble urbie isn't box shaped.
Tis' can shaped, a most Noble form indeed!
@@LORDOFDORKNESS42 But that is why lord Urbie is upset, that a mere toaster could ever compare to the glory of his holy trash canniness. Praise the can! \o/
Toro works as well, Box on legs with 2 ppc's and 2 lrm10's
"Wolf's Dragoons, who brought with them a large number of Fleas"...
lol
All that comes to mind is Mucha Lucha.
Yes!
2:30 mark... Use of back-in-the-day Battletechnolgy mag art.
You're my kinda dude buddy!
The flea is a mech that when I see an enemy one I think how cute before I leg and ct it
I ponder if I could step on it. x3
U mean when u try to leg and end up coring it with ur ML
see those are failed Flea pilots, a Flea should be never seen
It's so strange to me that this mech isn't just sold with an artillery piece, as they are clearly intended for being spotters. A single Flea costs the same as a pair of Thumpers&their supporting ammo truck.
So for just under 4 million C-bills, even a tiny village can effectively drop shells in defence of itself, Or support of another nearby community.
This is just 4 million Cbills. Village councils with 5 members minimum commonly spend 10s of millions EVERY year.
Image completely eliminating fuel costs with fusion engines&in no time at all. A little village of 5000 people, can swing a hefty cloud of artillery shells in just a decade of light spending.
In an anything goes game I one had a friend throw a quadruple lance of Flea-14s against my mixed lance of two Penetrators, an Anvil, and a Phoenix Hawk--3D. That match did not last long.
Their machine guns become a problem when your armor is opened up and your mech is slow. Fleas can certainly have a bite in later rounds of long missions in Mechwarrior 5....
IIRC armor isn't counted on the back of the legs as well in MW5, so depending on how you play it it could be a nasty kneecapper.
We love Fleas! They're SO cute lol
It's design is nearly sue-ably plagiarized from the AT-ST. It just lacks a Wookie Tarzan-yodeling from the roof.
This probably has a more versatile weapons load, though.
...that's the Kashyyk model.
Don't give them any ideas please , I want more mechs.Stupid lawsuit
I'm sorry, I'd rather be demoted to the Infantry than pilot a Flea. The things got wet toilet paper for armor, and is slow for a light mech. The only advantage it has is that there are bigger things to shoot at first. Once those are gone, it's dead meat.
You probably mean Battle Armor, and not a regular infantry
@@orionhan2431 I'll take Battle Armor, but I literally meant a regular Grunt. (preferably with a SRM launcher, loaded with Inferno rounds). I'd rather take a Urbie over a Flea, and I don't like Urbie's.
I think the only circumstance I'd use one in battle, is where I know I will NOT even SEE any other battlemechs.
I prefer the wasp or stinger, this one never worked for me
Well, those are definitely superior overall designs.
👍
I like the Flea as a periphery mech and back water militia mech. Cheap and easy to maintain. It's not bad against infantry. I would imagine it works well for occupation forces or for anti-riot patrol for police use.
For city fights, it'd probably be a good counterpart to the UrbanMech.
So if you had a lance made up of a War Dog and three Fleas, could you call it the dog with fleas lance 😀😃😄???? 😄😃 thank you thank you, I'm here all week 😎.
Funnier than it deserves to be.
This thing is actually something to be feared with light ppcs and stealth armor
I use my Fleas as role-playing "career in transition" mechs. It's a great chassis to have in your back pocket when one if the following scenes happens: "Well technician Bob, the lance commander says you've been promoted. Get outta' that industrial mech and get into that Flea. Keep it in one piece and maybe we'll put you in something better later."
Or
"Well Mechwarrior Jim, you fucked up. Colonel says you owe him either six months in the brig (and it goes on your record) or three in the Flea (and no paperwork is involved). Your call."
JIM: Let's see, 6 months in the brig, and it goes on my record, or pilot the tiny, cramped 20 ton Death trap? The one that a heavy MG can go through?
6 months out of combat, here I come!
@@gregdomenico1891 well, the actual 6 months might end in a firing squad or the family being sent to a gulag (my Flea is in a Liao company after all). But yeah, the Flea is pretty much a suicide machine.
@@Apollo-js8rn I'm Davion affiliated, so I wouldn't have to worry about the Family part. They just put the problem pilots in Stingers.
@@gregdomenico1891 Ha ha! Funny, I was thinking to myself earlier, "man, it takes a special kind of 'mech to make a Stinger look good...and my Flea does it!"
(*that awkward moment when your Flea pilot realizes he might be the first person in Inner-Sphere history to pray FOR an MG ammo crit. At least then it'll all be over quickly.)
@@gregdomenico1891 I like Davion too, btw...but so do/did a lot of my buddies. I play Liao as OpFor a lot.
Don’t know how many times I’ve taken enemy flea’s out with stray fire... by accident🤔😅. They are death traps for sure.
This mech surprised me. I ran it once on a lark because it had cheap BV and it did really well. I’ve played it several times since then. It has a tendency to survive direct fire, then promptly falls down and dies to the fall. Either that, or the masc blows up . It’s a pretty decent flanker and has more guns than other designs. It has just enough bite that it can’t be ignored, but not enough to be the focus of heavier units. This is one of those designs that isn’t great on paper. But performs decently on tabletop.
The "Bob Semple/NI Tank" of the Inner Sphere😄
I used to run a Flea as a defensive unit escorting mobile hospitals.
A worthwhile endeavor.
I specifically like the part about these mechs NOT being used for hvy combat. MWO has so OPed these little mechs that now they can engage with assaults and win. While I do like the small guys, the game shouldnt be made to accommodate lights for the purpose of just game playability.
Well, if they did that, I'm sure there's a lot of personal favorite Mechs people have that would be upset for if they weren't viable in the game. But hey I'm saying this as someone who has just started playing MWO so I don't know anything about the game and not much about the lore.
@@Manglet762 ok I understand that, I've been playing since battle droids first hit the table top. Are there some lights that can fight hvyier mechs yes, but that's just not reasonable, it's like a toyota Prius with 4 mgs goin up against an Abrams tanks and winning. Just not the job they were meant to do, in a team deathmatch which is what MWO is it should be by weight class. For example they have light mediums hvy and assaults, 4 classes but only 3 lance per team. I say should be by mech classification not based on the company or unit standard. I would act6love to have entire lite team vs another lite team. Just me though, at any rate MWO isnt doing the game justice currently, in a DM I would send in all assaults and hvys I would not send in lites they'd just get hammered.
Well without rear mounted weaponry their backs would be exposed to light mechs even in lore.
Love the Flea despite how impossible it would actually be to stay on target at those speeds in a bipedal coffin.
most air to air missile goes to Short-range AAMs have extreme maneuverability (60 G turns) and high speed (around Mach 3 or 3 703 km/h). even the german in 1938 had a way to fire while moving in tanks
Come to think of it, if there's room, an LRM-5 might be a good idea. Why use one 'Mech with an LRM-20, when you can have four nimble 'Mechs doing the same, for indirect fire that can't be stopped by taking out a single target?
I much prefer the greater reach of medium lasers vs the pulse variant. I wish it had more armor though, as its speed is sub-par for something at its speed and lacking jump jets.
Hands down favorite Light mech, great upload!
Thanks.
Fleas are fast, annoying and have a far more painful bite than the locust, especially when attacking vulnerable flanks. Their armor leaves a lot to be desired though.
Compared to the Locust, the Flea is a glass cannon.
I prefer light mechs as scouts, decoys & spotters that avoid battle. The only exceptions are the Uller & Puma as hunter-killers & Wolfhound as command mechs
Opens with a little line art, thanks GDM!
Sure thing.