Boys like you tremble around men like me. And I'm sorry your dad left and all. Or that your mom made you bang her or whatever. But it's ok man. It's not your fault you are so unlikeable as a human being that you feel threatened by women having a voice. Or by other races taking the lead. I am sorry to the world that is. Sorry to the guy at the cafe who has to break his own moral code and wipe shit on your food. Or the guy who has to pour brake fluid on your cars paint job and risk his own freedom to teach you a lesson. That's what your life will be filled with my friend. All because you formed some dumb ideas you never got called out on. And made yourself so unfuggable that it justified your hate of women.
Biggest fumble ever. They had the entire blueprint from Black Flag. The fact that you can't sail somewhere hop off your ship or into the water, or that you can't even board other ships and duel it out is inexcusable. Just copy your own work.
Not just black flag but for honor as well. Imagine getting boarded and having to defend yourself for honor style or getting ambushed on an island while looking for treasures and having to fight and flee
@@emotionalsupportostrich2480 Thats what usually happens, the bigger the promises the less likely things succeed and the more scam it becomes. Never trust a game promising to be anything revolutionary.
This, This, This! Like the answer was clear as day + the people were all for a Black Flag type of standalone game. Ubi deserves their grave at this point
I think Ubisoft did not drop the ball (yet) with their single player games, despite what people say i mean the games are not revolutionary but still very solid and for the all online focus, service games by anny publisher i hope for all the worst im oldchool console player and want good 3A single player games to thrive
@@JackieMB92 mind giving some examples of these single player games that are still worth it? The last one l saw was the star wars and it was trash or maybe you disagree?
@alispeed5095 didn’t play Star Wars, but from what I’ve gathered, it’s a solid 7/10 game, which is good in my book. The same goes for Avatar, Far Cry 6, and all the recent Assassin’s Creed games. They were never on the level of Rockstar Games, but I think the hate they receive is overblown. In fact, I see more and more people starting to appreciate older games that were hated or overlooked at launch. Watch Dogs 1 and 2, as well as Assassin’s Creed Unity and Syndicate, are great examples of this that
@@jacksmith-mu3ee not even EA can fail so much my man. Even EA had a hit or another these last few years (Star Wars, Unravel, other smaller games), Ubi had none.
They weren’t, that’s what Ubisoft produced though. Players wanted the assassin creed component removed and replaced by pirate aspects. I can only guess that meant a pirate shooter with ship boarding, and city pillaging. Instead only the naval component of black flag was added and modified slightly to expand that which it already had, this include additional cannon types, ships, etc…
Actually players were asking Black Flag 2.0 with updated graphics engine from newer Ubi games. Which they already had. Most would've been happy with removing the Assassins Creed-plot and replacing it with some other pirate backgstory, removing worries about AC-canon getting screwed. Taking over forts, finding treasure, swimming into sunken ships, upgrading pirate haven, chasing lost map parts, nice calm ambient moments, going on land for any reason... It all was already in Black Flag and Ubisoft decided to cut it off!!! Cutting fun parts off and replacing it with pure grind for no reward..... Every fan knew it was DOA.
@@Null94 Yeah I'm pretty sure he was saying that the average pirate survived 120 days on the job, not that the average pirate somehow died as an infant 💀
Remember. They could spend a decade, and 200 million dollars, on a game that was obviously going to be sub-par and sell poorly. But they couldn't justify keeping the team that put out their, easily, best game in a good number of years open. Here's an idea. How about you take those same people, give them even a shoestring budget, and just let them go and see what happens. That's literally how we got Silent Hill.
Sorry but the AAA industry has made it clear that they want to phase out full time emoloyees for contractors that are willing to work in sweatshops. Ironically, BGS are one of the few studios that are keen on keeping their old team and tools, even if they're washed up and out of touch.
Im from Singapore, we're a very small country geographically. I knew two guys from Ubisoft Singapore. One of them was actually contracted to work on the water effects for the game. I met these guys as they are in my regular basketball group. Both echo what this video says. especially around the 15 min mark. Too many ideas, too much time wasted and resulting in a complete lack of focus. No one knows whos in charge. No one is going to step up because that simply isnt our culture. I asked him why dont people voice out against stupid decisions. He said that when the bosses are American, they tend to talk over (in a loud dominating way) that isnt conducive for the more introverted asian gamer developer stereotype. So employees just do what the revolving door of upper management asks them to do. Clock in, clock out.
@@riddif Companies are actually groups of people, these ones tend to be French. The guy called out Americans based on how Ubisoft higher ups were behaving towards the Singaporeans
Everyone and I mean everyone asked for a non-Assassins Creed take on Black Flag's ship combat. It could have been one of the easiest wins in recent gaming history for Ubisoft and they tripped and hit their head on every step while falling. This company needs a re-evaluation.
Literally the worst AC game. The naval fights are so boring and had nothing to do with being an assassin. Only a few people wanted more if that boring shit.
All they had to do was remove the Assassin part of Assassins Creed Black Flag, make it look better and run better but we're getting Like a Dragon: Pirate Yakuza in Hawaii next year anyway
Lately Sega has been coming back strong and I'm so proud to be a fan of not only Sonic but also Sega. They really came back without trying to make the same mistakes twice and are now bringing back their old IPs for good reasons. :)
Sega has seriously been killing it these last few years, i would go as far to say they are stronger now than they ever did in the 90's, and seeing how Sega's new CEO operates, it's probably getting way better
I still don't get how they failed so spectacularly. AC4 _defined_ how a pirate game should play, how they went from accidental success to overengineered flop is incredible.
Remember the game is not made by the same team who did BlackFlag. Ubi wanted to expand into Asia so they did a deal with the Singapore Gov to open a studio there in return for financial support & Tax breaks. Problem is they had to build from the ground up & Singapore simply did't have the talent pool for such a game to draw on so they had to bring some management/programmers from Europe. That proved difficult & those people did't stay long so the project became disjointed & lost direction. It had three different creative directors in just a few years & what they produced kept being rejected by the next the game got delayed, multiple re-writes it went from a single player, PvP to multiplayer open world. In the end they had to release due to the deal with the Singapore Gov or they would have to refund the financial support & Tax breaks they received.
The Singaporean contract is ultimately what led to this outcome. Ubisoft wanted to go ahead and axe this project, but according to their contract with the Singaporean government (who paid them a considerable amount of money) Ubisoft was required to release a title. This game was never meant to see the light of day. It’s a product of greed and over ambition
Then they should've cut their losses, slashed the budget, slapped together a mess, released it the same week as a bigger high-profile game, done no marketing, let it flop like a fish out of water, and then written off the loss. All of the above would've cost them less in money and reputation than what they actually did.
Might have been a success if it weren’t for the $70 price tag, egregious monetization, poor graphic presentation, weak gameplay, poor marketing, and half-baked game modes. Other than that, it was pretty good.
It was the fanciest 'MMO' with little to cooperate on and the entire game fed into a weird Mobile game design which has NO engagement - it's like work.
@@thecandlemaker1329 It’s The Amazing (James) Randi. He didn’t prank people. He merely exposed when people were lying or mistaken about having supernatural powers. He was a skilled magician, and thus familiar with all sorts of ways people can be fooled. For a long time, he held a $1million dollar prize for anyone who could demonstrate supernatural powers under simple test conditions. Many people attempted the challenge, but none ever were able to show their proclaimed abilities under very simple conditions. There’s a great documentary film titled “An Honest Liar” that is definitely worth watching. He was a great champion of skepticism and skeptical investigation.
Reminds me of when I played the beta. It told you to lower your sails to gain speed, and the ship suddenly took off like I'd strapped two engines from a 777 to the side of it. It seems like a little thing but it was a pretty quick turn off for someone who wanted to feel like I was the captain of a sailing ship, not stomping on the gas pedal in a Ferrari.
Nah lots of people did not want another black flag, it’s one of the biggest criticisms back then, even now, people are tired of Assassin creed. A pure Pirate game on the other hand that wasn’t well seen. Like the only actual modern AAA game on that caliber was Sea of Thieves, which basically had no competitor.
Developer here, i worked in this game for about 4.5 years across 3 different studios, and i'm proud of that game. Now you may be wondering how a developer is proud of a game that horribly flopped, that is not common & i agree with you? Simply because the game shipped is not the game i worked on, it is a totally different game that shares just the same name & theme! If that game shipped at the 1st planned release date (during the 2017 E3 announcement plan), with the same early design and under the same director (Justin) and the same cross-studio teams, it would've became the cash cow for Ubisoft just like R6, but what can i say, it is the typical Ubisoft executives Yves & Sergei with a banana level brain! -m
Prime example of why chasing trends from other popular games is always doomed to fail, All Ubisoft had to do was take Black Flag, remove the Assassin's Creed stuff, and expand the pirate stuff, and people would have eaten that shit up, but no, some stupid suits sitting in a boardroom, who probably dont even play video game knew better, and this is the result.
"We want Assassin's Creed Black Flag without the Assassin's Creed part" Ubisoft: "LIVE SERVICE! MULTIPLAYER-ONLY! RECURRENT USER SPENDING! LET'S GOOOOO!!"
I feel like the AAAA comment really helped torpedo this game. They assumed gamers were idiots and the gamers just laughed at the idiot who made the claim, took one small look at the game, laughed some more, shook their heads and went back to playing whatever they were playing before.
"Wow guys, our new game sold well and the fans liked it. Let's make the worst version of that and release it in the next decade when the hype is gone and the fans grew up and the trend is changing."
I want to like Ubisoft but they make it so difficult… I used to love assassin’s creed and now i’m indifferent to it i can’t think of anything more pertinent than that, they made me bored of a franchise i loved.
I feel it, im the same with alot of those ip's i used to love. Im 32 so ive been playing ubi games since the orignal Farcry, Splinter cell, Rainbow Six, etc. Just tragic really...
@@TheR6R6R Yeah, the video "A Difficult Message" on this channel shows the narrator, Steve Pettit. He just has that kind of voice, it's a "radio announcer" voice meant to be really clear and easy to listen to, and so AI voices focused on imitating that type of voice. Shame that people trained to talk like that now catch allegations like these.
I was a 2018 Ubisoft Star player for E3 that year. In a private sit down Q&A with the Skull & Bones devs I asked about the The Division DZ-like mode and if they'd communicated with Massive/Red Storm about how to balance and such. They scoffed at the idea of asking for help and acted insulted by the question. lol
5:34 They are singing "What should we do with the drunken sailor?" which is from the early 1800's. Yet the game takes place in the 17th century. You recon this was a lack of attention to detail or a deliberate choice to include?
A very quick, small detail correction: naval combat made its debut in the franchise in Assassin's Creed III. Kevin McKnally (Mr. Gibbs in pirates of the Caribbean) lends his voice as the Aquila's master. Connor even remarks how his grandfather (i.e. Edward) was a privateer. The naval combat system in III, at least in my opinion, served as a testing ground for Black Flag's mechanics and eventual success.
There was really no surprise that this was bad. From the first footage it looked like garbage already since the visuals were extremely outdated. Not saying graphics are everything, but when someone sells me the "best car ever made" or "next generation of cars" and then shows me a run-down old car I know im getting scammed. Especially when charging 70€ for this mess. Its all about the price tag and the claims that dictate peoples expectations.
I really don't know how Ubisoft isn't bankrupt yet, at least with EA you know they rack the money with sports titles, but I don't think Ubisoft has had a financial success since AC Valhalla
EA every once in a while, makes a well-performing game and they do own smaller developer studios that do care enough to make good games (Jedi: Fallen Order, DICE before BFV, HazeLight Studios). Ubisoft seems to have worse overall dev companies that don't care as much.
When this game was first announced I was so pumped. Over the years it slowly killed my spirit. By the time it launched, it was the finally nail in the AAAA games industry.
AAA/indie paradigm only ever made sense in the context of first and third party console games where any dev had to pay Microsoft or Sony huge money up front to be able to license a game for their console. There were people that would have wanted to make a game but stood no chance of it ever being playable on consoles, which was where all the money and playerbase was because PC gaming was far less popular than it is now. The gamers of those days are grown up now and can afford to buy computers for themselves and now anyone can make a game and get it on steam from the largest corps to one man "studios". On top of that, a one man studio can make a game that *looks* as good as a so-called AAA game. Graphics used to be the main separator between AAA and indie. Indies couldn't afford to make their games look as good as the AAA games so they would opt for pixel art and indie became synonymous with pixel platformers, because they were cheaper and easier to make with small teams. With engines and dev tools, that's not so much the case anymore.
I hate to be that guy but Assassin's Creed 3 did the naval combat first, replete with its own Mr. Gibbs (First Mate Faulkner) from The Pirates of the Caribbean movies, and was done really well. It was a popular addition to AC3. As Ubisoft always does, they "...heard the siren's song of a recurring revenue stream," and Black Flag took AC3's naval aspect and made a whole game out of that. When Black Flag went well, Ubisoft does what it does best and in your words "chased the trend," by further trying to make a standalone pirate game sans the Assassin's Creed ties. It resulted in a game I didn't even know existed until this video lol.
Piracy is dumb on its face. "Oh, this game is terrible, I refuse to buy it...but I'll download it and play it and waste my time because...capitalism, I guess?" If a game isn't worth buying, it isn't worth stealing. That's a "you just played yourself" move.
@@SimuLordquite a lot of rambling. Not to mention that in capitalism you literally dictate the terms not higher ups. Now we kinda don't have one yet what you said (not buying a product you don't want) is literally how capitalism works and should work
Players: Black Flag was great we want more of the pirate stuff: Ubisoft: So you want a pirate live service game? Players: Not Live service, just pirate Ubisoft: error 404
If you have waited just a few months you would be able to tell the complete history of this game since it will probably die around the first anniversary.
I really was looking forward to Black Flag without any assassin stuff, just all focused on a pirate storyline based on real history. It should have become a huge UBI franchise. It didnt need any additional multiplayer stuff, just a new much deeper pirate storyline and more ship options. It would have been an inevitable huge success. The development of this game is literally the biggest failure since the failure to get DNF out in time for it to be a massive seller.
2025 is about to be the second coming of 1983. Just like 1982 had the likes of ET and the Atari 2600 Pac-Man as signs of the impending apocalypse, so too have we seen Star Wars Outlaws, Skull&Bones, Concord, SSKTJL, and every other high-profile flop this year. Next year will be when the investors start pulling out like a guy trying to avoid knocking up crazy.
Ubisoft seems to have a habit of showing off their game functioning one way at E3, only to backtrack it and release something completely different and pretend they always intended the end result they offered. It may look close enough, but the empty promises aren’t kept and you find yourself searching for something that was taken out or never truly ever added in.
We're not going to talk about the irony of a UA-cam channel talking about greedy gaming failures... ...with an AD read for a garbage wealth-extracting slot machine?
The fact that the 2018 released Sea of Thieves outperforms this AAAA shitshow of a game is sad. Even the og SoT which almost flopped was better than this.
Hopefully, then the brain dead herp derps who keep hurrrring about how much money "sony" lost can finally STFU because Sony didn't lose any money beyond the limited advertising at ONE Sony event. The game was started in 2016, it was finished in 2022, FireWalk had talks and was bought by Sony in mid-late 2023. The game may have had terrible character designs but FFS Im so sick of lower IQ people who can't even do any basic information searches and just parrot out what they hear on the internet from other people who have no clue either. yet a basic google search can however give you factual information.
The video on socom you guys did. I've watched 4 times now. It was my online life in 2002. The nostalgia is so strong. All my clan members I still talk to to this day. Good times
I was working on E3 coverage in 2017 and I have never seen a trailer that so quickly screamed disaster to me than Skull and Bones. I know folks think that it could have just been like Black Flag but I don't think that's true. Black Flag's naval combat rides on the back of the rest of Assassin's Creed's progression. Just because side content is fun, doesn't mean it can necessarily stand alone without the feeling of progression you get from the main game. That trailer showed a one-off multiplayer battle game that most people would play for a day and never touch again because it lacked any depth to keep people coming back.
But your comment doesn't make sense because skull and bones doesn't even have the naval combat of black flag. This is like a mobile pirate game turned into a full "AAAA" game. You can't even have sword fights during ship boarding battles.
@@Ryfael what are you talking about? Yes their comment makes sense, that’s exactly what skull and bones is though, black flag’s naval combat only. The mechanics down to a T are all black flag, the sailing, the way the ship moves, the way it speeds up, etc, all black flag with some modifications.
Download Warhammer 40,000 Tacticus Now and use our code for the rewards play.tacticusgame.com/GVMERS
i mean you put the problem in the thumbnail diversity and inclusion
Whorehammer 40K
Nope.
@@darknessviking wtf are you talking about bro. Are you brain broken?
Boys like you tremble around men like me. And I'm sorry your dad left and all. Or that your mom made you bang her or whatever.
But it's ok man. It's not your fault you are so unlikeable as a human being that you feel threatened by women having a voice. Or by other races taking the lead.
I am sorry to the world that is. Sorry to the guy at the cafe who has to break his own moral code and wipe shit on your food. Or the guy who has to pour brake fluid on your cars paint job and risk his own freedom to teach you a lesson.
That's what your life will be filled with my friend. All because you formed some dumb ideas you never got called out on. And made yourself so unfuggable that it justified your hate of women.
Biggest fumble ever. They had the entire blueprint from Black Flag. The fact that you can't sail somewhere hop off your ship or into the water, or that you can't even board other ships and duel it out is inexcusable. Just copy your own work.
I mean just from the very first look you could see its garbage since it looked worse than games 10 years ago
Yep, major own goal. This should have been a 3 year project, they had the maps, resources, models etc somehow it took 10 years!
Not just black flag but for honor as well. Imagine getting boarded and having to defend yourself for honor style or getting ambushed on an island while looking for treasures and having to fight and flee
@@emotionalsupportostrich2480
Thats what usually happens, the bigger the promises the less likely things succeed and the more scam it becomes.
Never trust a game promising to be anything revolutionary.
This, This, This! Like the answer was clear as day + the people were all for a Black Flag type of standalone game. Ubi deserves their grave at this point
Seeing modern slop failing hard is far more entertaining than playing them.
Amen to that lol.
I think Ubisoft did not drop the ball (yet) with their single player games, despite what people say i mean the games are not revolutionary but still very solid and for the all online focus, service games by anny publisher i hope for all the worst im oldchool console player and want good 3A single player games to thrive
Couldn't have said it better myself.
@@JackieMB92 mind giving some examples of these single player games that are still worth it? The last one l saw was the star wars and it was trash or maybe you disagree?
@alispeed5095 didn’t play Star Wars, but from what I’ve gathered, it’s a solid 7/10 game, which is good in my book. The same goes for Avatar, Far Cry 6, and all the recent Assassin’s Creed games. They were never on the level of Rockstar Games, but I think the hate they receive is overblown. In fact, I see more and more people starting to appreciate older games that were hated or overlooked at launch. Watch Dogs 1 and 2, as well as Assassin’s Creed Unity and Syndicate, are great examples of this that
Ubisoft a decade of stupidity
Just like
EA
MICROSOFT
SONY
😂😂😂
@@jacksmith-mu3ee not even EA can fail so much my man. Even EA had a hit or another these last few years (Star Wars, Unravel, other smaller games), Ubi had none.
If they're stupid, then gamers are even worse cuz they literally finance them...
@@dxcSOULI mean yea…they buy unfinished games
Gvmers is going to have a good time deep diving into every disaster from 2024
They have so much to choose from, they'll be set for all of 2025
And more to come in 2025 alll those trash they announced at game awards so many flops incoming
And boy do we have many disasters in 2024!
@@Bigpoppapump313 Elden Ring and The Witcher 4 are the only games I'm really excited for.
That Cat AI game looks so dumb
@@TH-FLLN-RDR I was initially excited for witcher4, not so sure anymore.
Im shocked players was just asking for a downgraded black flag and Ubisoft still didnt deliver
It would have been more of a sidegrade, but yeah.
They weren’t, that’s what Ubisoft produced though. Players wanted the assassin creed component removed and replaced by pirate aspects. I can only guess that meant a pirate shooter with ship boarding, and city pillaging. Instead only the naval component of black flag was added and modified slightly to expand that which it already had, this include additional cannon types, ships, etc…
Actually players were asking Black Flag 2.0 with updated graphics engine from newer Ubi games. Which they already had. Most would've been happy with removing the Assassins Creed-plot and replacing it with some other pirate backgstory, removing worries about AC-canon getting screwed.
Taking over forts, finding treasure, swimming into sunken ships, upgrading pirate haven, chasing lost map parts, nice calm ambient moments, going on land for any reason... It all was already in Black Flag and Ubisoft decided to cut it off!!! Cutting fun parts off and replacing it with pure grind for no reward..... Every fan knew it was DOA.
They most likely didn't have the same talent in the company anymore, but nevertheless no excuse.
I dont get the hate for Ubisoft. They make alot of the greatest games ever
120 days an average pirate survived back then. They pretty much recreated just that with this game's lifespan.
Average pirate lifespan was like 30 what the hell you yapping about
@Null94 if you were watching the video you wouldn't be asking
It would be nice of the studio as well.
@@Null94 Yeah I'm pretty sure he was saying that the average pirate survived 120 days on the job,
not that the average pirate somehow died as an infant 💀
@@Null94du who rain zone.
Remember. They could spend a decade, and 200 million dollars, on a game that was obviously going to be sub-par and sell poorly. But they couldn't justify keeping the team that put out their, easily, best game in a good number of years open.
Here's an idea. How about you take those same people, give them even a shoestring budget, and just let them go and see what happens. That's literally how we got Silent Hill.
bad management 100%, they signed an agreement with singapores goverment which makes it impossible to cancel this zombie barely living project
Ugh risk taking? That's a no-no phrase here. Here's AC entry #83542, now shut up!
Sorry but the AAA industry has made it clear that they want to phase out full time emoloyees for contractors that are willing to work in sweatshops. Ironically, BGS are one of the few studios that are keen on keeping their old team and tools, even if they're washed up and out of touch.
Which game?
@@negative6442 Bad Rats.
Ubisoft made the game that nobody wants to pirate.
And it's a pirate game, fancy how that works
the irony is strong with it
Awesome!
Im from Singapore, we're a very small country geographically. I knew two guys from Ubisoft Singapore. One of them was actually contracted to work on the water effects for the game. I met these guys as they are in my regular basketball group. Both echo what this video says. especially around the 15 min mark. Too many ideas, too much time wasted and resulting in a complete lack of focus. No one knows whos in charge. No one is going to step up because that simply isnt our culture. I asked him why dont people voice out against stupid decisions. He said that when the bosses are American, they tend to talk over (in a loud dominating way) that isnt conducive for the more introverted asian gamer developer stereotype. So employees just do what the revolving door of upper management asks them to do. Clock in, clock out.
Isn’t Ubisoft french
@@Coldgunslinger Ubisoft isn't a person
@@Coldgunslinger The company is French, but *every* AAA developer has global offices.
@Coldgunslinger yes, but this was made with funding from the Singapore government and a ubi studio there.
@@riddif Companies are actually groups of people, these ones tend to be French. The guy called out Americans based on how Ubisoft higher ups were behaving towards the Singaporeans
Everyone and I mean everyone asked for a non-Assassins Creed take on Black Flag's ship combat. It could have been one of the easiest wins in recent gaming history for Ubisoft and they tripped and hit their head on every step while falling. This company needs a re-evaluation.
Don't worry.. Tencent will buy them and produce AI slop 💀
They also too too long. This game should have been out 4 years ago at least
It's too much to ask to make a fleet with the boys and sail around wreaking havoc. Ubisoft really fumbled it
Literally the worst AC game. The naval fights are so boring and had nothing to do with being an assassin. Only a few people wanted more if that boring shit.
Ryu Ga Gotoku studio: "Fine, we'll do it ourselves then."
All they had to do was remove the Assassin part of Assassins Creed Black Flag, make it look better and run better but we're getting Like a Dragon: Pirate Yakuza in Hawaii next year anyway
Sega is making better games then gta
Lately Sega has been coming back strong and I'm so proud to be a fan of not only Sonic but also Sega. They really came back without trying to make the same mistakes twice and are now bringing back their old IPs for good reasons. :)
Sega has seriously been killing it these last few years, i would go as far to say they are stronger now than they ever did in the 90's, and seeing how Sega's new CEO operates, it's probably getting way better
I would play S Creed Black Flag
They didnt even have to make it look better. Just the exact game minus the ac parts.
Thats it, should have came out a year later max
Skull and Bones is an excellent example of how the higher ups in Ubisoft are simply completely incapable of learning their lesson.
NPD on display.
I still don't get how they failed so spectacularly.
AC4 _defined_ how a pirate game should play, how they went from accidental success to overengineered flop is incredible.
no - Sid Meyers's Pirates did. With ships behaving like motorboats I wouldn't even call that sailing.
Remember the game is not made by the same team who did BlackFlag. Ubi wanted to expand into Asia so they did a deal with the Singapore Gov to open a studio there in return for financial support & Tax breaks. Problem is they had to build from the ground up & Singapore simply did't have the talent pool for such a game to draw on so they had to bring some management/programmers from Europe. That proved difficult & those people did't stay long so the project became disjointed & lost direction. It had three different creative directors in just a few years & what they produced kept being rejected by the next the game got delayed, multiple re-writes it went from a single player, PvP to multiplayer open world. In the end they had to release due to the deal with the Singapore Gov or they would have to refund the financial support & Tax breaks they received.
Did you not watch the video??
@@cathulhu3772 Port Royale 2 was even better than was SMP! Forgotten gem from 2004 (same year the Pirates remake came out.)
Ubisoft could make a game about a cup of water and still fuck it up. They are their worst enemy.
There is a game about a jar of mayonnaise that did very well lol.
@@kupokinzyt Jarguy?
Cuphead wouldn't be a simple game to get right for anyone.
Quadrouple-A is never not going to be the funniest thing in gaming, besides maybe, "yall have phones doncha"
Haha right!
up there with the non-apology apology tours
"You can type Karthus R by the way it's not hard"
Riot Phreak
@@pongsapaksubpokatorn6138 If not even devs know their skillnames... LOLs name checks out.
Never forget "30FPS cinematic experience"
The Singaporean contract is ultimately what led to this outcome. Ubisoft wanted to go ahead and axe this project, but according to their contract with the Singaporean government (who paid them a considerable amount of money) Ubisoft was required to release a title. This game was never meant to see the light of day. It’s a product of greed and over ambition
More like Wokebislop is leeching off Singapore subsidies.
Then they should've cut their losses, slashed the budget, slapped together a mess, released it the same week as a bigger high-profile game, done no marketing, let it flop like a fish out of water, and then written off the loss. All of the above would've cost them less in money and reputation than what they actually did.
Might have been a success if it weren’t for the $70 price tag, egregious monetization, poor graphic presentation, weak gameplay, poor marketing, and half-baked game modes. Other than that, it was pretty good.
It was the fanciest 'MMO' with little to cooperate on and the entire game fed into a weird Mobile game design which has NO engagement - it's like work.
Isn't it that wizard who likes to prank pseudoscientists?
@@thecandlemaker1329 It’s The Amazing (James) Randi. He didn’t prank people. He merely exposed when people were lying or mistaken about having supernatural powers. He was a skilled magician, and thus familiar with all sorts of ways people can be fooled. For a long time, he held a $1million dollar prize for anyone who could demonstrate supernatural powers under simple test conditions. Many people attempted the challenge, but none ever were able to show their proclaimed abilities under very simple conditions. There’s a great documentary film titled “An Honest Liar” that is definitely worth watching. He was a great champion of skepticism and skeptical investigation.
It was over when they gave ships a stamina bar
Reminds me of when I played the beta. It told you to lower your sails to gain speed, and the ship suddenly took off like I'd strapped two engines from a 777 to the side of it. It seems like a little thing but it was a pretty quick turn off for someone who wanted to feel like I was the captain of a sailing ship, not stomping on the gas pedal in a Ferrari.
@@drakelovecraft7679 the crew has a stamina bar not the ship.
"comparisons to Sea of Thieves"
No one wanted another online MMORPG, PVE PVP PVPPPEYETEZEZ
We wanted another black flag.
Seriously though im so done with pvp
And Ubisoft wanted a live service they could milk for eternity
Nah lots of people did not want another black flag, it’s one of the biggest criticisms back then, even now, people are tired of Assassin creed. A pure Pirate game on the other hand that wasn’t well seen. Like the only actual modern AAA game on that caliber was Sea of Thieves, which basically had no competitor.
All they had to do was make GTA: Pirates but apparently that was too complicated 🙄
Sea of Thieves is mmorpg?
"Gamers should get used to not owning their games" LOL
Ubisoft should get used to their games failing to the point nobody even wants them 😂
he was right tho, you don't own anything in your steam library. But i guess you rather remain numb to it than someone saying it outright.
Ubisoft should get used to not selling their games
They never said that you idi*t
@@blikpils You don't "own" games on disk either.
Developer here, i worked in this game for about 4.5 years across 3 different studios, and i'm proud of that game. Now you may be wondering how a developer is proud of a game that horribly flopped, that is not common & i agree with you? Simply because the game shipped is not the game i worked on, it is a totally different game that shares just the same name & theme! If that game shipped at the 1st planned release date (during the 2017 E3 announcement plan), with the same early design and under the same director (Justin) and the same cross-studio teams, it would've became the cash cow for Ubisoft just like R6, but what can i say, it is the typical Ubisoft executives Yves & Sergei with a banana level brain!
-m
Prime example of why chasing trends from other popular games is always doomed to fail, All Ubisoft had to do was take Black Flag, remove the Assassin's Creed stuff, and expand the pirate stuff, and people would have eaten that shit up, but no, some stupid suits sitting in a boardroom, who probably dont even play video game knew better, and this is the result.
"We want Assassin's Creed Black Flag without the Assassin's Creed part"
Ubisoft: "LIVE SERVICE! MULTIPLAYER-ONLY! RECURRENT USER SPENDING! LET'S GOOOOO!!"
"AAAA" game where a ship just sinks through the assets like falling out of the world. What an amazing "AAAA" game
"AAA" = marketing budget size
Lost its meaning after 2012.
I feel like the AAAA comment really helped torpedo this game. They assumed gamers were idiots and the gamers just laughed at the idiot who made the claim, took one small look at the game, laughed some more, shook their heads and went back to playing whatever they were playing before.
"Wow guys, our new game sold well and the fans liked it. Let's make the worst version of that and release it in the next decade when the hype is gone and the fans grew up and the trend is changing."
Ironically a pirate game no one wanted to pirate.
I want to like Ubisoft but they make it so difficult…
I used to love assassin’s creed and now i’m indifferent to it i can’t think of anything more pertinent than that, they made me bored of a franchise i loved.
I feel it, im the same with alot of those ip's i used to love. Im 32 so ive been playing ubi games since the orignal Farcry, Splinter cell, Rainbow Six, etc. Just tragic really...
You sound like a BBC Documentary Narrator: a man whose voice is a canvas for imagery. I almost can't *STOP* listening.
because it's AI
@@KingKooba22Proof? Channel sounded the same as it did from so nany years ago. I highly doubt this kind of AI was available publicly back then.
@@TheR6R6R Yeah, the video "A Difficult Message" on this channel shows the narrator, Steve Pettit. He just has that kind of voice, it's a "radio announcer" voice meant to be really clear and easy to listen to, and so AI voices focused on imitating that type of voice. Shame that people trained to talk like that now catch allegations like these.
@@goranisacson2502 Thank you! Exactly what I was thinking. Future's looking even bleaker.
@@goranisacson2502 Thank you!
I was a 2018 Ubisoft Star player for E3 that year. In a private sit down Q&A with the Skull & Bones devs I asked about the The Division DZ-like mode and if they'd communicated with Massive/Red Storm about how to balance and such. They scoffed at the idea of asking for help and acted insulted by the question. lol
That says a lot about how they fumbled this too, then. Damn.
Jokes on them now.
5:34 They are singing "What should we do with the drunken sailor?" which is from the early 1800's. Yet the game takes place in the 17th century. You recon this was a lack of attention to detail or a deliberate choice to include?
I think you are giving them far too much credit if you think they were aware of the historical inaccuracy 😂
Like A Dragon: Pirate Yakuza in Hawaii has more As so that means it’s gonna be better.
Hell yea its going be better. I cant wait for the game rgg studios could do no wrong.
Sid Meyers Pirates style game taking place in Hyperborea.
bro.
Extremely underrated comment.
They had pure gold. But through Ubisoft alchemy, they transmutated that gold into a dried up turd.
A very quick, small detail correction: naval combat made its debut in the franchise in Assassin's Creed III. Kevin McKnally (Mr. Gibbs in pirates of the Caribbean) lends his voice as the Aquila's master. Connor even remarks how his grandfather (i.e. Edward) was a privateer. The naval combat system in III, at least in my opinion, served as a testing ground for Black Flag's mechanics and eventual success.
There was really no surprise that this was bad. From the first footage it looked like garbage already since the visuals were extremely outdated.
Not saying graphics are everything, but when someone sells me the "best car ever made" or "next generation of cars" and then shows me a run-down old car I know im getting scammed.
Especially when charging 70€ for this mess. Its all about the price tag and the claims that dictate peoples expectations.
Sounds like management wanted 3 perpendicular red lines, painted with blue color, shaped as a dolphin.
it was a good year for GVMERS lmao
I really don't know how Ubisoft isn't bankrupt yet, at least with EA you know they rack the money with sports titles, but I don't think Ubisoft has had a financial success since AC Valhalla
EA every once in a while, makes a well-performing game and they do own smaller developer studios that do care enough to make good games (Jedi: Fallen Order, DICE before BFV, HazeLight Studios). Ubisoft seems to have worse overall dev companies that don't care as much.
Fifa basically payrolls all failures
@olegshkurenko-0448 And only cuz rating agency and governments palms are greased. It's a casino with an 3+ age rating..
There's a theory going around that Ubisoft is kinda purposely tanking their own company to be eventually bought out by tencent.
I'm absolutely pissed that our tax money was used to fund these piece of crap.
Oh, Ubisoft... how far you have fallen...
When this game was first announced I was so pumped. Over the years it slowly killed my spirit. By the time it launched, it was the finally nail in the AAAA games industry.
AAAA games will never be a thing
Theyre like the batteries.. More A's = smaller and cost more $
AAA/indie paradigm only ever made sense in the context of first and third party console games where any dev had to pay Microsoft or Sony huge money up front to be able to license a game for their console. There were people that would have wanted to make a game but stood no chance of it ever being playable on consoles, which was where all the money and playerbase was because PC gaming was far less popular than it is now. The gamers of those days are grown up now and can afford to buy computers for themselves and now anyone can make a game and get it on steam from the largest corps to one man "studios". On top of that, a one man studio can make a game that *looks* as good as a so-called AAA game. Graphics used to be the main separator between AAA and indie. Indies couldn't afford to make their games look as good as the AAA games so they would opt for pixel art and indie became synonymous with pixel platformers, because they were cheaper and easier to make with small teams. With engines and dev tools, that's not so much the case anymore.
We just need to keep adding more A's
I can't believe the Yakuza Majima pirate game is going to take the ball and run with it.
Ubisoft is the only company ive seen throw literally everything theyve made into the garbage
A big takeaway from this video is adding "Infinite" to the end doesn't immediately make it good, I'm looking at you 343.
Happy Holidays GVMERS and gamers! 🥳
I hate to be that guy but Assassin's Creed 3 did the naval combat first, replete with its own Mr. Gibbs (First Mate Faulkner) from The Pirates of the Caribbean movies, and was done really well. It was a popular addition to AC3. As Ubisoft always does, they "...heard the siren's song of a recurring revenue stream," and Black Flag took AC3's naval aspect and made a whole game out of that. When Black Flag went well, Ubisoft does what it does best and in your words "chased the trend," by further trying to make a standalone pirate game sans the Assassin's Creed ties. It resulted in a game I didn't even know existed until this video lol.
Craziest thing here is, the title doesn’t even do it justice. Actual estimates are closer to $650-850 million, which is absolutely crazy.
All they had to do was mix Pirates of the Caribbean Online with Assassin's Creed 4 and you would've had gold.
All they had to do was make a multiplayer black flag and they somehow made everything except that.
I wouldn't even pirate this game if someone paid me.
Piracy is dumb on its face. "Oh, this game is terrible, I refuse to buy it...but I'll download it and play it and waste my time because...capitalism, I guess?"
If a game isn't worth buying, it isn't worth stealing. That's a "you just played yourself" move.
@@SimuLordthat's a lot of words for essentially saying nothing
@@SimuLordquite a lot of rambling. Not to mention that in capitalism you literally dictate the terms not higher ups. Now we kinda don't have one yet what you said (not buying a product you don't want) is literally how capitalism works and should work
A new GVMERS video just in time for the holidays. Thank you :)
They had ONE job. Remake a multiplayer Black Flag.... But nay!
I'm so ashamed of being from montreal when it comes to gaming, being the headquarters of both ubisoft and EA....
0:41 Naval combat mechanics were definitely introduced in Assassin's Creed 3, not in Black Flag. Are you ok there?
I was so excited to be able to walk around my own ship, sail around, and hop off onto islands. Turns out, you can't do any of that.
wouldn't have surprised me if the game actually launched in 2044 1:51
Players: Black Flag was great we want more of the pirate stuff:
Ubisoft: So you want a pirate live service game?
Players: Not Live service, just pirate
Ubisoft: error 404
Skull and Bones - as pathetic as the rich weirdos' secret society of the same name. Irony, thy name be Ubisoft.
GVMERS covering Concord is inevitable.
If you have waited just a few months you would be able to tell the complete history of this game since it will probably die around the first anniversary.
I really was looking forward to Black Flag without any assassin stuff, just all focused on a pirate storyline based on real history. It should have become a huge UBI franchise. It didnt need any additional multiplayer stuff, just a new much deeper pirate storyline and more ship options. It would have been an inevitable huge success.
The development of this game is literally the biggest failure since the failure to get DNF out in time for it to be a massive seller.
2024 was the year the triple A bubble burst
Don't you mean the quadruple A bubble? Granted triple A is also bursting.
2025 is about to be the second coming of 1983. Just like 1982 had the likes of ET and the Atari 2600 Pac-Man as signs of the impending apocalypse, so too have we seen Star Wars Outlaws, Skull&Bones, Concord, SSKTJL, and every other high-profile flop this year. Next year will be when the investors start pulling out like a guy trying to avoid knocking up crazy.
A Ubisoft Ad before this video starts is hilarious
“lIvE sErViCe”….. theres your problem
That sponsor should be charging you money for how scuffed that was gah damn!
Well since this is a ubisoft episode the next one might as well be on xdefiant
We did get one good thing out of it: the sea shanty by the same name
A game so bad no one wants to even pirate it.
Embarrassing of Ubisoft Singapore to screw this game up so badly.
Multiplayer focus
Live service
Don't need to hear more, game was dead from the start.
I have a buddy I do deliveries with for work and he loves this game unconditionally.
can you make a video on TenCent? and maybe mobile gaming in general: how we went from Doodle Jump to RAID Shadow Legends
Ubisoft seems to have a habit of showing off their game functioning one way at E3, only to backtrack it and release something completely different and pretend they always intended the end result they offered. It may look close enough, but the empty promises aren’t kept and you find yourself searching for something that was taken out or never truly ever added in.
We're not going to talk about the irony of a UA-cam channel talking about greedy gaming failures...
...with an AD read for a garbage wealth-extracting slot machine?
I think $200M for over 10 years of development is not even close.
Ubisoft moment
Shoutout to Ubisoft for providing GVMERS with a mountain of blunders that should work out to about a year of content ❤
If there is one thing good that blood and bones did it reminded people that Ubisoft alright did a Pirate game Assassin Creed 4 Blackflag 😅😂
The fuck is blood and bones? Maybe give it an hour to wake up before posting comments lmao
Live service is the cancer of gaming.
1:52 did he say two thousand and forty-four?
It sounds like it but he said 24
I just wish, that, all triple A-game companies go under. They don't deserve the top spot.
*"You had one job!"* 😅😂
I don't know who the voice is, but I like it. Just found the channel. Hope you get more views soon.
"Quadruple A" - famous last words of a forgotten pirate ☠
The fact that the 2018 released Sea of Thieves outperforms this AAAA shitshow of a game is sad. Even the og SoT which almost flopped was better than this.
Concord next? 🤣
XDefiant after that?
Hopefully, then the brain dead herp derps who keep hurrrring about how much money "sony" lost can finally STFU because Sony didn't lose any money beyond the limited advertising at ONE Sony event. The game was started in 2016, it was finished in 2022, FireWalk had talks and was bought by Sony in mid-late 2023.
The game may have had terrible character designs but FFS Im so sick of lower IQ people who can't even do any basic information searches and just parrot out what they hear on the internet from other people who have no clue either. yet a basic google search can however give you factual information.
This channel documents how doubling down on contemporary themes kills franchises and studios, with out saying out loud the name of this phenomenon.
Due to this failure it sadly means other game developers will assume gamers don’t like pirate themed games so won’t commit to making one.
Well, Sea of Thieves seems to be doing fine as did Sid Meiers Pirates.
no, what the hell are you on about.
We got Like a Dragon: Pirate Yakuza in Hawaii out in two months so not really
The video on socom you guys did. I've watched 4 times now. It was my online life in 2002. The nostalgia is so strong. All my clan members I still talk to to this day. Good times
I was working on E3 coverage in 2017 and I have never seen a trailer that so quickly screamed disaster to me than Skull and Bones. I know folks think that it could have just been like Black Flag but I don't think that's true. Black Flag's naval combat rides on the back of the rest of Assassin's Creed's progression. Just because side content is fun, doesn't mean it can necessarily stand alone without the feeling of progression you get from the main game. That trailer showed a one-off multiplayer battle game that most people would play for a day and never touch again because it lacked any depth to keep people coming back.
But your comment doesn't make sense because skull and bones doesn't even have the naval combat of black flag. This is like a mobile pirate game turned into a full "AAAA" game. You can't even have sword fights during ship boarding battles.
@@Ryfael what are you talking about? Yes their comment makes sense, that’s exactly what skull and bones is though, black flag’s naval combat only. The mechanics down to a T are all black flag, the sailing, the way the ship moves, the way it speeds up, etc, all black flag with some modifications.
I agree, i mean i loved playing the Gwent card game in The Witcher 3, however the standalone game doesn't have anywhere near the same appeal.
wait isnt this the failed game that was funded by a country?
Tax breaks, Ubisoft had the game made by their Singapore studio for tax break incentives.
The fact that they didn’t even get one aspect of the game correctly is stunning!
I would be embarrassed to have had any leadership role in this game
I thought "where is new video" and 17 seconds later it dropped, lol)
It still baffling how they messed this one up. They got the blueprint in Black Flag and even bigger budget yet still fumbles hard
It just needed more A’s
Can't wait to watch your inevitable videos on Concord and Veilguard.
Fantastic video. But it ignored the elephant in the room: Politics.
AC1 still looks, plays and feels fantastic. Even the lip-syncing is incredible.