Great game, thanks for the playthrough! @53:40 purple has two landmark cards and red has six, but you awarded red with eight victory points instead of five.
I *believe* that the die would actually land *on* World’s End and not move past it. There was a BGG thread that was talking about it recently - I’ll have to see whether I can find it.
Huh, yeah upon reading that section again it does seem like the die stays there but obviously doesn't discard the tile. I'll add a correction to the Klingon subtitles.
Great playthrough as always! @42.39 the red player's Scotsmen have teleported since the end of the previous turn (it moved to the tile above their home castle, not to the end of the river). They had the movement points to make this happen though.
I think the die should not pass World's End tile and remove additional tile from the game, according to the rule page 18: If playing with the Die, the Die is removed from the game when it reaches the End tile. Great video, helped me a lot to understand this awesome game!
@23:12 you sold a barley to make space for the production of a new one, which you forgot. Great video by the way !! curious if you liked playing this game??
Dang, yeah it looks like I got sidetracked and didn't activate that tile. Thanks for pointing that out, I've added a note about this to the Klingon subtitles. So far I haven't played the game with others so I'll reserve my judgement of it until then, but I can say that I enjoyed filming this playthrough :)
Hey Jon, great playthrough as always, this game looks very interesting to me but I wonder how well it plays at 2, if you had the chance to try it out. From your play it seems like the die doesn't add as much randomness as I feared, but the market will be less interesting and I feel like there would be less space for clever plays on the map since, possibly, there would be less player discs to start from. Also one little thing I wanted to point out, at 8:59 the yellow player used three movement to move around his workers but it seems to me like he could have accomplished the same result with just two movement, gaining one point (specifically only moving the one on the upper row left once and the one on the lower row once as well). Thanks for your great videos!
I haven't played the game at 2 so I can't really talk to that experience. Good catch about that Yellow player misplay, I've added a note about it to the Klingon subtitles.
Hi Jon...question for ya... At the 8:45 mark...why did you spend all 3 movement points the way you did instead of spending only 2 points by moving the top Scotsman one space to the left and then moving the bottom far right Scotsman one space to the left onto the castle space?!? That would have only been two movement points used which would have left one over that could have earned a victory point.
at 13.50 you mentioned that it would cost you 2 gold to do that move and showed the path from the red player's token on the left side of the board...but you/purple had a marker just to the right (under your hand) so the move should have cost just 1 gold, i think - is that right? i really like this game - it seems to offer quite a lot for a solo player playing multiple sides. is there a solo variant, though?
The path from the purple marker over has 2 coins on it, so it would be that cost no matter which route I took. BGG doesn't mention a solo variant, so I doubt there is an official one.
29:39 This is may be okay by rules, but i see it as unfair, without spending one coin for barley, yellow technicaly cannot produce whiskey, and without ability to produce whiskey, he does not deserve the 3point bonus for not doing so.
Still the person I look to first to learn about a game. Thank you for all you do.
Yes, agree with this comment wholeheartedly. Thank you, Jon.
Totally agree. Also thanks for all the knowledge you shared this year Jon.
Thank you. Bought this as a gift and am trying to learn so I can teach them. Very helpful!!
0:47 -- "Mack cloud", as in "Duncan MacLeod of the clan MacLeod" (there can be only one! *grin*)
Great game, thanks for the playthrough! @53:40 purple has two landmark cards and red has six, but you awarded red with eight victory points instead of five.
Ah yes, good catch there. I've added a correction to the Klingon subtitles. Thanks for pointing that out.
Great playthrough, thanks!
I liked how you always said things like 'I want to build *the* Inverness' :)
Just got my Kickstarter in the mail and your video really makes me want to play it ASAP. Looks like a very interesting game!
This game is shooting up my list of must buys.
I *believe* that the die would actually land *on* World’s End and not move past it. There was a BGG thread that was talking about it recently - I’ll have to see whether I can find it.
Huh, yeah upon reading that section again it does seem like the die stays there but obviously doesn't discard the tile. I'll add a correction to the Klingon subtitles.
Great playthrough as always!
@42.39 the red player's Scotsmen have teleported since the end of the previous turn (it moved to the tile above their home castle, not to the end of the river). They had the movement points to make this happen though.
Very good playthrough and review. Thanks very much!
Thanks. I did enjoy this, despite your unintentional butchering of both surnames and place names. Very tempted to pick this up.
I think the die should not pass World's End tile and remove additional tile from the game, according to the rule page 18: If playing with the Die, the Die is removed from the game when it reaches the End tile.
Great video, helped me a lot to understand this awesome game!
Great playthrough, really fun to watch! Thanks!
15:48 how does putting down loch shiel activate the barley tile? It was placed adjacent to duart castle and is not diagonal to anything else.
The barley was activated by Duart Castle being placed down. Lock Shiel came out as a bonus from the clan board.
@23:12 you sold a barley to make space for the production of a new one, which you forgot. Great video by the way !! curious if you liked playing this game??
Dang, yeah it looks like I got sidetracked and didn't activate that tile. Thanks for pointing that out, I've added a note about this to the Klingon subtitles. So far I haven't played the game with others so I'll reserve my judgement of it until then, but I can say that I enjoyed filming this playthrough :)
26:42 If you activate Aberfoyle, to sell both sheep, can't you activate Kerry afterwards to generate one sheep (as it is adjacent to a Scotsman?)
Hey Jon, great playthrough as always, this game looks very interesting to me but I wonder how well it plays at 2, if you had the chance to try it out. From your play it seems like the die doesn't add as much randomness as I feared, but the market will be less interesting and I feel like there would be less space for clever plays on the map since, possibly, there would be less player discs to start from. Also one little thing I wanted to point out, at 8:59 the yellow player used three movement to move around his workers but it seems to me like he could have accomplished the same result with just two movement, gaining one point (specifically only moving the one on the upper row left once and the one on the lower row once as well). Thanks for your great videos!
I haven't played the game at 2 so I can't really talk to that experience. Good catch about that Yellow player misplay, I've added a note about it to the Klingon subtitles.
Hi Jon...question for ya...
At the 8:45 mark...why did you spend all 3 movement points the way you did instead of spending only 2 points by moving the top Scotsman one space to the left and then moving the bottom far right Scotsman one space to the left onto the castle space?!?
That would have only been two movement points used which would have left one over that could have earned a victory point.
Honestly I don't remember why I did that, but I either didn't see your plan or the way I did it might have led to a teaching moment I wanted to cover.
@13:46 Two coiins?
2 questions:
1. What if you get a river tile that you can’t place due to not having a Scotsman nearby?
2. Do you ever discard landmark cards?
Unfortunately, it's been too long since I played this game to remember the rules enough to answer your question. Sorry about that!
1. Then you can’t take that tile.
2. No. :)
at 13.50 you mentioned that it would cost you 2 gold to do that move and showed the path from the red player's token on the left side of the board...but you/purple had a marker just to the right (under your hand) so the move should have cost just 1 gold, i think - is that right?
i really like this game - it seems to offer quite a lot for a solo player playing multiple sides. is there a solo variant, though?
The path from the purple marker over has 2 coins on it, so it would be that cost no matter which route I took. BGG doesn't mention a solo variant, so I doubt there is an official one.
@@JonGetsGames ah, i didn't see that there were different amounts of coins depicted. thanks for sharing another super interesting game!
So... many... mispronunciations...
Oh, well, as least Milngavie (pron. Mul-guy) never appeared :-)
29:39 This is may be okay by rules, but i see it as unfair, without spending one coin for barley, yellow technicaly cannot produce whiskey, and without ability to produce whiskey, he does not deserve the 3point bonus for not doing so.
You are setting a standard for playthrough…