God all this modding discussion around AC Evo makes me want to cave my skull in. And this is coming from someone who has a fallout 4 with well over 500 mods running on one save. There is literally no reason to have modding from the start in early access, the game will be constantly updated and the mods will get broken with every update. I dabbled with that sort of situation with Satisfactory and it's tiring more than anything. So for those who want to play AC EVO with mods absolutely, wait until Kunos' next game comes out.
oh if you're expecting modding tools to be released in early access you're out of your mind. If anyone expects that, they should stop that expectation immediately because it's not happening. Will probably take around 6-12 months before we get that
yeah so dan should really relax about all this modding talk and actually consume the game normally. Just like every single game that's released at launch
Imo, licensing = money.... no question about that. So if you think about it, the community will build the game, and the developers will benefit from it. I think the developers look at all the money they missed out on ac1, they will not make that mistake again
@@yurilopes420 nope, Kuno's is not liable. If they could be sued it would've happened years ago. The only people that can be sued are the individuals selling ported assets. And that's obviously not worth it to these triple A companies.
Modders could also be paid for their work, witch i think will happen and kunos might take a cut from each mod, we just dont know if all mods will be payed or if they are some free ones, But it could be a good thing if they can integrete the mods in a way on page ingame, and allow even console players in the future to get mods,
@andreasmoller9798 i can see that, but modders are also charging for mods already....if the product is good enough, but it going to be real interesting to see how this unfolds. But I do see ac1 going anywhere anytime soon
@@lilpup316i agree, but sadly they are many modders for ac1 that charge overpriced for low quality content, and some even rip content from gt7 and forza and charge insane prices while you are getting that content for free in those games. I hope to see higher quality mods in ac evo even if it means less mods
I don't agree Dan. Look at AMS2. The modding in that sim is limited compared to AMS1 and Stockcar Extreme but I'm sure Reiza are making more money with AMS2. I think Kunos want to maximize their revenue and you can't do that if you allow your sim to be 100% open to modding like Assetto Corsa 1 and Rfactor1. Personally I really enjoy modding AMS1 and Stockcar Extreme but if I was making the game I wouldn't make it so easy to mod especially if I was already paying a lot of money for car and track licences. It doesn't make sense as a business strategy. It's also possible that car manufacturers may have said to these race sim studios "If you allow our copyrights to be infringed we won't licence your game". There are so many AC1 modders making money from selling mods and sometimes the mod isn't theirs to sell. If you're Kunos you're thinking "That money should be ours". If AC2 is a good Race Simulation with good AI and nothing is missing I think it will be successful.
I couldn't disagree more. I don't like the way this community of Assetto Corsa "fans" treats Kunos. No developer should have to cater to those looking for mods when making a game. It doesn't make sense to create a game if you intend for it to be "completed" by the community. Why bother making a game in the first place if its appeal isn't the game itself and what others will do for it? If a dev doesn't have the mindset that his game alone is enough to attract an audience, then why bother making it? Kunos is bringing very good concepts to AC EVO free roam in gigantic areas never seen before in a car simulator, tuning, much more content and features than AC OG had. I radically disagree with the idea that no matter how good AC EVO is, if it doesn't have mods it will be a failure. Because there are several racing games that don't have mods and were very successful and there's nothing stopping Kunos from doing the same. What all you have is a lack of respect for the developers.
Fully agreed, this is my concern as well. This could also mean tracks from other games might also not be allowed/possible, which is a big loss imo considering how good some other fictional tracks are and it's a big plus being able to drive it with new AC physics. It depends on how they restrict these mods, people could very well just ignore the need to license and put out basically blacklisted mods but it seems like Kunos will keep a pretty keen eye on stuff. If they have a mod implementation similar to the way BeamNG does it with their repository, I think modding will work relatively the same as the AC we know now. (For some context, BeamNG's repository are mods that are backed by the devs, sure there are variations in quality but usually mods in the BeamNG repo are mods you can trust, there are then other mods that replicates real life cars in beamng posted elsewhere on other sites. Which obviously you can still use but the dev turn a blind eye to it basically)
I look at it a little differently I guess. I don’t run AC anymore. It requires too many third-party fiddly glue on apps. I don’t wanna fuss with all that. When it comes to third-party cars and tracks quality is inconsistent. I wouldn’t care if they left out modding altogether. I’m just working on my lap times I don’t have time to tinker the software.
Too many what? You literally don't NEED any of it just to play AC as Kunos released it, but even then... the only 3rd party app I have is Content Manager. Custom Shader Patch and PURE Weather aren't apps, and they are easy to install. 3rd party cars and tracks will obviously vary in quality because they are made by community members of varying skill levels. You just sound very ungrateful and entitled.
@@gitrekt-gudson AC launched by itself is broken. Whatever you wanna call the Patreon script that are required to actually run it. I don’t like it. I’ve ran it. It’s fussy. What’s more? I don’t like the feel of the force feedback and the car settings are all random
The best part of AC for me was doing track days where i get to pick the exact cars i want on track. Its the best way to recreate the "rich guy" experience...all these road cars doing laps and i show up in my 30plus year old group c racecar lol. I bet evo will end up like rf2 vs rf. All the promise but none of the players😎 thank you for the video Dan, and i do support my local street cats😸🐺🐱 peace✌️
Agree with you totally. I got the exact same feeling from the interviews. But don't you think Kunos knows how important mods are and are being forced by the manufacturers to implement controls on modding or else lose their licenses?
Yeah If I had to bet money on it I would say it's a push from the manufacturers. And that I've always found so backwards. If I was an auto manufacturer I would want my cars in every game and I wouldn't charge a dime. Sure I might vet them to make sure they match the real world characteristics but nothing further. It's phenomenal advertising. For every other product on the planet, the manufacturer has to pay for advertising, not the other way around 🤦♂️
To me it sounds like they're aiming for curated community made original content that might even be turned into "community made DLCs", with an ingame workshop to pick them from.
I agree, hopefully they realise they need accessible mods. That alone will give the sim some mileage. Tbh i would be getting the guys who implemented content manager on board. Clearly the modding community has played a major part in assettos success and longevity.
It will not have early modding. Companies need money, they wanna sell some DLCs first. I also don't think that modding will be a problem for AC Evo. AC Evo only needs excellent physics/handling/FFB and good multiplayer thats it. About this 2 things i am not quite sure and actually quite worried. Lots of content creators at sim expo were comparing the driving feel with ACC. But compared to a modded AC1, ACC drives like shit. And with multiplayer they will only succeed if they implement an excellent ranked multiplayer experience like iracing or lfm integration from day 1. Both of this 2 things won't happen, so big worries here. From the beginning i think AC Evo will more go into the direction of a singleplayer experience and with more development in the upcoming 2-3 years it will evolve into the sim we all dream about.
no they have already said there will be ranked racing as well as web tools to support leagues ie lfm.. its certainly not aimed at single player only.. also the modding they are talking about is what will be supported.. the game will take a couple years to reach full release and all its content.. the idea there will be instant modding and with out it it will fail is ridiculous. a large part of the player base are on low end systems and wont be leaving AC. there is a lot of us that want to do competitive racing and free roam in ACEvo and that is what we will be getting.. the mods allowed both those things but ACEvo will support them out the gate.. as long as they continue to flesh out the base game with new content for free untill release then back it with decent DLC it will be a success.. sounds like some people are just to impatient
I pretty much agree with what you say. I have seen nothing on EVO yet that makes me think I will replace AC1 with CM, PURE and CSP with all my favourite cars and tracks. I could be wrong. I will probably buy it just because I can, and, I am curious. But, I don't expect I will use it much after my initial look-see. I am not really a racer, especially on-line, and if I want to race seriously I use AMS2 mainly for the better AI. I am not interested in the career and other "Gamer" additions. So EVO might replace my AMS2 time, depending on the AI, but I don't expect it to replace my AC1 time. However, the market nowadays for "Games" developers is XBOX and PlayStation. I believe this is why so many "Gamer" functions will be in EVO and this is where Kunos will make their money. The PC market isn't really important except to be the "Flagship" of the "Game".
I do not doubt any of your concerns and I believe them to be 90% most likely. Nearly every game that blow up due to modding the sequel nearly always fucks it up. But it doesn't matter, everyone will buy it. They will make massive profits. And then it just comes down to, do AC1 stay with it's cult following or not.
I think this is pretty silly. First of all it’s releasing in early access, they stated multiple times the 20 cars and 5 tracks are just the very start and it’ll be a long time before the full release and many more cars/tracks. will be added. And they aren’t just honed in aiming for that ac1 modding audience, they’re aiming for a wider audience and the more average gamer. A sim with an economy, realistic in game customization of cars (which ac1 doesn’t truly have), open world and serious/casual racing all in one is a recipe if done right for huge success. Less people than you’d think want to hop on a game and fiddle with installing mods if it has enough content and motivation to play as a base (I/e saving up for a car you want, or a modification you want, beating challenges etc). This is not trying to be ac1, they know ac1 already exists and does what it does well so why would they try to replace it? I see it more as a mashup of gran turismo/forza horizon/ac1 aiming to compete and pull people into true sim racing from those titles. But of course that all stands on if they truly get it right which I’m pretty optimistic they will.
Modding is the least what I am worried about. Yes, AC is popular because of the mods. But only on certain part of it such as track racing and open world. I prefer they implement a better experience for the driver and people who hosted the race such as : 1) Proper rule system, such full course yellow. Or a proper oval racing rules. You can't do this in AC. Maybe an ai controlled safety car when the race control wanted one. 2) A proper punishment for people ignoring the rules. A better experience for the people who take racing seriously, such as a report system. 3) Since it is a new sim, I guess the tyre model is new as well. An evolving track not only from the weather but also with debris (just like what iRacing going to implement) will be a lot better. Luck is always a part of racing.
The first time I installed AC, I had every mode you could think of under the sun. Then I upgraded my PC, and I installed it again. The only mods I installed this time are paid modes and one or two other good ones as well. I think I would prefer to have fewer mods and know they would all be of high quality instead of hundreds of crap mods.
AC EVO will never be as modable as AC, there is no way around it as there is no money in the game if you allow deep mods. At this point they should realize that the real money is in online racing, so to make it financially successful all they need to work out is the netcode and competition system. This way those who want to fool around will stay in AC with mods, and oversaturated competitive scene of iRacing will partially go into EVO and will be buying tracks and cars to compete. There is no point for Kunos to compete internally with their old game, it's unbeatable, just look at what happened with KSP 2 and Cities Skylines 2.
its going to be modable by the time the full game launches and If anything it will be more accessible than the original AC but i can't prove that to you, so just wait and see.
@@Fiztex553 It's absolutely not. Mods like SRP, Canyons and CSP made that game what it is today. Kunos has made A LOT of money off the backs of modders while having to pay nothing in the process. So i fail to see how its "silly business wise"
@@Fiztex553 i would maybe understand your point if Kuno's was getting sued, but they aren't. Kuno's is not liable for what people do with Kseditor, its merely a tool that converts 3d files to a kn5.
@@nomeru_0 you are missing the point of online racing. This is where the real money is and it doesn't work well if there are lots of mods in the game. Far more profitable to just sell DLCs for every car and track and run online events. But again, we will see. If I was doing a racing sim I would not allow such level of modding as it was in AC, because at the end modders will rip content from everywhere and no one will buy any DLC from me. Imagine I'd try to sell a DLC, and then some modder makes exactly the same or even better car for free.
Interesting point of view. The way I see it, mods are only a response from the community to a lack of content/support in the vanilla game. Sure, there are mods that get extremely creative and silly, which I love, but let's face the fact that 95% of AC mods are low quality tracks, stolen car models and arcadey 600+ hp supercars. The only AC mods you need are track conversions from other games and a few products from a few select modders, period. The only exceptions would be drift, touge and cruise guys, all of which have a few good quality mods they always go back to. The main issue with AC, as someone else commented, is that you need at least 4 or 5 third party apps to be able to fully enjoy the game, and that's without taking into account the massive issue thag modding poses for online servers, having to download a shit ton of content only to drive one car in a moderately populated server once. The community is also spread between hundreds of discord servers and websites, so it's not like we can enjoy the huge player base the game has. Evo only has to deliver a solid online racing system and a decent open world for cruise/drift/touge guys to enjoy, and that'll already be more successful than the original, because most people prefer hopping into a game and being able to enter lobbies in a simple manner, or just picking their favorite car and cruising for a bit, and we only tolerate the shitty state AC is in right now because there's no alternative.
When Kunos is talking about licensing they're alluding to an in-game store for modders, something like Microsoft Flight Simulator, since they can't allow unlicensed cars for obvious reasons. Wich means two things, properly licensed mods will be available on consoles, and more importantly a new revenue stream for kunos, not doing the same error twice (not getting Patreon cut), While PC players will always have the possibility to side-load any mod they wish, without being bothered by licensing and such, same as AC1.
It’s not called AC2 for a reason. The license part is probably meant for a steam workshop mod (or console availability). We’ll just see more fictional mods in the workshop.
This will be a good game, but I honestly think it will be disappointing compared to all the hype it's getting. The reason being is there is limitations. There will have to be compromises somewhere. It could be a limited amount of cars or tuning parts or something. It won't be as great as it seems. With that being said I can't wait to get my hands on it.
I really hope they aren't trying to go down the route that Bethesda took of trying to sell "DLC" that is just community made mods. Not playing that nonsense. Hell no. Honestly... my hype for Evo has diminished quite a lot in the last month or so. I am still excited for it and will be giving it a spin, but I just know there's a very high chance it won't stay installed for very long... The great thing about the original Assetto Corsa is that you can set it up to be what you want, it's just a raw simulator. AC Evo will be a curated video game.
I don't know what answer people really expect when they ask the CEO this question about modding. Obviously he is going to publicly distance himself and his company from unlicensed content. That doesn't automatically mean the tools given to users are going to be any more limited than they were.
im not an ac person, but I can't imagine choosing to stay on an old, outdated platform for mods. I want to drive licensed cars and tracks made by professionals with the latest graphics and especially physics. I understand people make their own fun with the mods, but if ac evo has compelling gameplay and career mode, why would that not be enough to atleast play it for a while.
There is no incentive for them to have modding to the level that AC1 has now. Remember, AC1 launched in early access, just like this one. Unfortunately, this will more than likely end up like rF2. Again, we're looking at AC1 11+ years on, there's no way AC Evo can launch in early access and compete. Most of AC1s success also comes from late-life adopters who will only pay a few dollars for a title. So even if they do allow the mods, it still will not see success until the title is under $10.
Hey wait a minute... I know this guy lol. I know you don't like sim racers anymore (jkg lol) but this would be something cool for us to chat about for a video if you ever want to do some controversial discussion! People love it lol
I much rather have polished experience than loads of crappy broken mods just because "we can" A banana car is fun for 5 seconds but thats about it.. The time i lost sifting through useless mods to find maybe one or two good ones.. And the really good mods are payed anyway.. 🤷♂
there is no chance that it will live to the hype since people already treat it as some saviour while ACC had many issues and AC is far from being perfect too, modders saved it a bit and ffb is great but physics especially things like interactions with curbs and heavy bumps isn't that great maybe it's wrong but I hope it will flop a bit and things like Raceroom, AMS2 and LMU will step up the game next year and grab a bit of that userbase that will look for something different since all these sims deserve a bit more attention I was also little bit disgusted by some content creators that are basically ready to bj guys from Kunos no matter what and didn't talked at all about the visible issues with graphics that were present on that alpha build they used (running shadows, objects popups and all that on some highest end GPU and highest settings) same things happens in ACC and the main reason to go for in-house engine was eliminate these issues + improving VR performance
"since all these sims deserve a bit more attention". Uhhh no. All racing sims look and feel different in some way or another requiring a different driving approach and hours of muscle memory building practice. It's as if we all live in different realities where visuals, physics, and FFB is all different from what they are ultimately aiming to achieve, simulating realism. It's best to stick to just one that you find most enjoyable.
People may play AC forever if they are happy with mediocore simulation. But for Kunos there is no use to have something that will be played for decades after they finish with it. Plus all the ripped content, bad mods and mods that try to be alternative to official content models/tracks is bad for their brand. From very beginning AC was intended to be modable because it wasn't expected to be successful, and to have lots official content, eventually it did have lots of official content. Thanks to modding you see even yourself, you are discrediting official content. Official content was very good, maybe just not enough tracks. I bet ACE would be not moddable at all if not the need to fight AC, which will definitely be their main rival. Although rF2 should be, but people just don't know.
It way to early the judge how sucessfull ac evo will be, and or in what rate we can expect modding, Modding wont happen until early access has ended. Ac1 had a lot of mods but a lot of quality issues, even if ac evo has less mods and it means it will be better quality i will rather take that any day, Ac1 rely to much on modding it was just bad without it. Ac evo sure looks to be much better in its baseform. Proably more cars and tracks than ac1, ac evo will have way more features than ac1 witch could make it draw in a bigger audiance. As good as ac1 with its mods, it didint change it very lackluster gameplay elements. The 20 cars and 5 tracks is what ac evo will start with during early access, it will be expanded over time until it gets it full release, the full release could maybe feature 150-200 cars maybe even more, and with dlc even more than that, acc started with just 1 car and 1 track during early access, Mods is of course important to make the game worthwhile for many years ahead, but ac evo is not as limited as ac1 was in its baseform, but i think the quality of the mods needs to be there and not just the quantity.
I agree 100% with you. Modders dont have the money to get a license from the manufactures. If that is the only way. Im gonna stay with AC1. But im also for the way VRC has selling Extremely good carmods without the correct names. Thats ok i have bought from them. And they are awesome to drive. If its gonna be in game "marketplace", AC Evo is never gonna sale as good as AC.
If isn't comparable to Assetto Corsa mod wise, it ain't going to fly; It will come and go like TDU is trying to but it ain't working to well. Nobody cares about free roam because that's another mod map for which there are several. Mods added cars and tracks that were not in the game originally and if it is made harder to do we will be staying on Assetto Corsa.
Thing is console players cant take part of those maps or any mods for that matter in ac1, and the one made for ac evo is much higher quality, and will be available in the base game and you can interact much more with the open world, ac1 mods is a mess, for every good mod their is 10 bad ones. I rather take high quality mods even if its less, ac evo will have far more depth in most catogorys, and will not need to rely as heavy on mods as the first game.
I Don't think Evo is going to take the player base of AC. It will be another Driving sim addition. I really think it will be good, but not straight away. AC 1 had no modding on release, but now it's an old game modding has become massive over the years. But some of the mods verge on piracy and Kunos cant be seen to condone that level of modding or behaviour. Also I don't think its greed, game development is so expensive now days. Probably not a popular opinion but I think people expecting Evo to have AC1 level of modding are not being realistic.
After the nightmare release that was Cyberpunk, I dont believe any trailers or hype videos anymore. Also limited modding usually means paid DLC. I f there is full reign to mod, there is no reason for people to buy DLC, sorry to be a downer, but games made me this way. Look at TDU SC and Forza Motorsport (built from the ground up), those were supposed to be amazing as well. Companies these days get 100% of your money when you buy the game, but typically we are only getting about 50% of a product. Dan remember back before the internet introduced patches, DLC, and customers that were paid beta testers, those were good times.
kunos cant do that becose when ac come nobady care it was leagel do what ever now 2025 you cant have open mod its not leagily becose all chances... then licence owner go to law suit all it agains kunos... that why they do this way its sad but same problem athor new games bobady cant any more have modding whitout licence...
Assetto Corsa EVO should be free open source game!!! You know how popular it will become. How thankful sim racing community will be? EVO FREE EVO FREE. Imagine every modder can make their own AC EVO game. It would be wonderfull. Anything less and KUNOS can go tuck themselves in closet, and simracers should cancel this game!
God all this modding discussion around AC Evo makes me want to cave my skull in.
And this is coming from someone who has a fallout 4 with well over 500 mods running on one save.
There is literally no reason to have modding from the start in early access, the game will be constantly updated and the mods will get broken with every update. I dabbled with that sort of situation with Satisfactory and it's tiring more than anything. So for those who want to play AC EVO with mods absolutely, wait until Kunos' next game comes out.
oh if you're expecting modding tools to be released in early access you're out of your mind. If anyone expects that, they should stop that expectation immediately because it's not happening. Will probably take around 6-12 months before we get that
yeah so dan should really relax about all this modding talk and actually consume the game normally. Just like every single game that's released at launch
Imo, licensing = money.... no question about that. So if you think about it, the community will build the game, and the developers will benefit from it. I think the developers look at all the money they missed out on ac1, they will not make that mistake again
that and avoid getting sued
it was an inception of stolen asset into stolen asset
@@yurilopes420 nope, Kuno's is not liable. If they could be sued it would've happened years ago. The only people that can be sued are the individuals selling ported assets. And that's obviously not worth it to these triple A companies.
Modders could also be paid for their work, witch i think will happen and kunos might take a cut from each mod, we just dont know if all mods will be payed or if they are some free ones,
But it could be a good thing if they can integrete the mods in a way on page ingame, and allow even console players in the future to get mods,
@andreasmoller9798 i can see that, but modders are also charging for mods already....if the product is good enough, but it going to be real interesting to see how this unfolds. But I do see ac1 going anywhere anytime soon
@@lilpup316i agree, but sadly they are many modders for ac1 that charge overpriced for low quality content, and some even rip content from gt7 and forza and charge insane prices while you are getting that content for free in those games.
I hope to see higher quality mods in ac evo even if it means less mods
I don't agree Dan. Look at AMS2. The modding in that sim is limited compared to AMS1 and Stockcar Extreme but I'm sure Reiza are making more money with AMS2. I think Kunos want to maximize their revenue and you can't do that if you allow your sim to be 100% open to modding like Assetto Corsa 1 and Rfactor1. Personally I really enjoy modding AMS1 and Stockcar Extreme but if I was making the game I wouldn't make it so easy to mod especially if I was already paying a lot of money for car and track licences. It doesn't make sense as a business strategy.
It's also possible that car manufacturers may have said to these race sim studios "If you allow our copyrights to be infringed we won't licence your game". There are so many AC1 modders making money from selling mods and sometimes the mod isn't theirs to sell. If you're Kunos you're thinking "That money should be ours". If AC2 is a good Race Simulation with good AI and nothing is missing I think it will be successful.
I couldn't disagree more. I don't like the way this community of Assetto Corsa "fans" treats Kunos. No developer should have to cater to those looking for mods when making a game. It doesn't make sense to create a game if you intend for it to be "completed" by the community. Why bother making a game in the first place if its appeal isn't the game itself and what others will do for it? If a dev doesn't have the mindset that his game alone is enough to attract an audience, then why bother making it? Kunos is bringing very good concepts to AC EVO free roam in gigantic areas never seen before in a car simulator, tuning, much more content and features than AC OG had. I radically disagree with the idea that no matter how good AC EVO is, if it doesn't have mods it will be a failure. Because there are several racing games that don't have mods and were very successful and there's nothing stopping Kunos from doing the same. What all you have is a lack of respect for the developers.
I 100% agree
EXACTLY IDC ABOUT MODS I JUST WANNA DRIVE COOL CAR
Fully agreed, this is my concern as well. This could also mean tracks from other games might also not be allowed/possible, which is a big loss imo considering how good some other fictional tracks are and it's a big plus being able to drive it with new AC physics.
It depends on how they restrict these mods, people could very well just ignore the need to license and put out basically blacklisted mods but it seems like Kunos will keep a pretty keen eye on stuff.
If they have a mod implementation similar to the way BeamNG does it with their repository, I think modding will work relatively the same as the AC we know now. (For some context, BeamNG's repository are mods that are backed by the devs, sure there are variations in quality but usually mods in the BeamNG repo are mods you can trust, there are then other mods that replicates real life cars in beamng posted elsewhere on other sites. Which obviously you can still use but the dev turn a blind eye to it basically)
I don't know, I only drive on the Nordschleife with mostly one car.
I look at it a little differently I guess. I don’t run AC anymore. It requires too many third-party fiddly glue on apps. I don’t wanna fuss with all that. When it comes to third-party cars and tracks quality is inconsistent. I wouldn’t care if they left out modding altogether. I’m just working on my lap times I don’t have time to tinker the software.
That is a total valid point and there are probably many people who agree!
Too many what? You literally don't NEED any of it just to play AC as Kunos released it, but even then... the only 3rd party app I have is Content Manager. Custom Shader Patch and PURE Weather aren't apps, and they are easy to install.
3rd party cars and tracks will obviously vary in quality because they are made by community members of varying skill levels. You just sound very ungrateful and entitled.
@@gitrekt-gudson AC launched by itself is broken. Whatever you wanna call the Patreon script that are required to actually run it. I don’t like it. I’ve ran it. It’s fussy. What’s more? I don’t like the feel of the force feedback and the car settings are all random
@@gitrekt-gudson I wanna hit one big shiny factory, made button and go
I’ve gone all through the gauntlet with CSP and pure and sky something something yeah it kind of works. Yeah I’m over it.
The best part of AC for me was doing track days where i get to pick the exact cars i want on track. Its the best way to recreate the "rich guy" experience...all these road cars doing laps and i show up in my 30plus year old group c racecar lol. I bet evo will end up like rf2 vs rf. All the promise but none of the players😎 thank you for the video Dan, and i do support my local street cats😸🐺🐱 peace✌️
I think ac evo will eventully attract more people than ac1.
Agree with you totally. I got the exact same feeling from the interviews. But don't you think Kunos knows how important mods are and are being forced by the manufacturers to implement controls on modding or else lose their licenses?
Yeah If I had to bet money on it I would say it's a push from the manufacturers. And that I've always found so backwards. If I was an auto manufacturer I would want my cars in every game and I wouldn't charge a dime. Sure I might vet them to make sure they match the real world characteristics but nothing further. It's phenomenal advertising. For every other product on the planet, the manufacturer has to pay for advertising, not the other way around 🤦♂️
To me it sounds like they're aiming for curated community made original content that might even be turned into "community made DLCs", with an ingame workshop to pick them from.
I agree, hopefully they realise they need accessible mods. That alone will give the sim some mileage. Tbh i would be getting the guys who implemented content manager on board. Clearly the modding community has played a major part in assettos success and longevity.
It will not have early modding. Companies need money, they wanna sell some DLCs first. I also don't think that modding will be a problem for AC Evo. AC Evo only needs excellent physics/handling/FFB and good multiplayer thats it. About this 2 things i am not quite sure and actually quite worried. Lots of content creators at sim expo were comparing the driving feel with ACC. But compared to a modded AC1, ACC drives like shit. And with multiplayer they will only succeed if they implement an excellent ranked multiplayer experience like iracing or lfm integration from day 1. Both of this 2 things won't happen, so big worries here. From the beginning i think AC Evo will more go into the direction of a singleplayer experience and with more development in the upcoming 2-3 years it will evolve into the sim we all dream about.
no they have already said there will be ranked racing as well as web tools to support leagues ie lfm.. its certainly not aimed at single player only.. also the modding they are talking about is what will be supported.. the game will take a couple years to reach full release and all its content.. the idea there will be instant modding and with out it it will fail is ridiculous.
a large part of the player base are on low end systems and wont be leaving AC. there is a lot of us that want to do competitive racing and free roam in ACEvo and that is what we will be getting.. the mods allowed both those things but ACEvo will support them out the gate..
as long as they continue to flesh out the base game with new content for free untill release then back it with decent DLC it will be a success.. sounds like some people are just to impatient
I pretty much agree with what you say. I have seen nothing on EVO yet that makes me think I will replace AC1 with CM, PURE and CSP with all my favourite cars and tracks. I could be wrong. I will probably buy it just because I can, and, I am curious. But, I don't expect I will use it much after my initial look-see. I am not really a racer, especially on-line, and if I want to race seriously I use AMS2 mainly for the better AI. I am not interested in the career and other "Gamer" additions. So EVO might replace my AMS2 time, depending on the AI, but I don't expect it to replace my AC1 time.
However, the market nowadays for "Games" developers is XBOX and PlayStation. I believe this is why so many "Gamer" functions will be in EVO and this is where Kunos will make their money. The PC market isn't really important except to be the "Flagship" of the "Game".
I do not doubt any of your concerns and I believe them to be 90% most likely. Nearly every game that blow up due to modding the sequel nearly always fucks it up. But it doesn't matter, everyone will buy it. They will make massive profits. And then it just comes down to, do AC1 stay with it's cult following or not.
I think this is pretty silly. First of all it’s releasing in early access, they stated multiple times the 20 cars and 5 tracks are just the very start and it’ll be a long time before the full release and many more cars/tracks. will be added. And they aren’t just honed in aiming for that ac1 modding audience, they’re aiming for a wider audience and the more average gamer. A sim with an economy, realistic in game customization of cars (which ac1 doesn’t truly have), open world and serious/casual racing all in one is a recipe if done right for huge success. Less people than you’d think want to hop on a game and fiddle with installing mods if it has enough content and motivation to play as a base (I/e saving up for a car you want, or a modification you want, beating challenges etc). This is not trying to be ac1, they know ac1 already exists and does what it does well so why would they try to replace it? I see it more as a mashup of gran turismo/forza horizon/ac1 aiming to compete and pull people into true sim racing from those titles. But of course that all stands on if they truly get it right which I’m pretty optimistic they will.
Modding is the least what I am worried about. Yes, AC is popular because of the mods. But only on certain part of it such as track racing and open world.
I prefer they implement a better experience for the driver and people who hosted the race such as :
1) Proper rule system, such full course yellow. Or a proper oval racing rules. You can't do this in AC. Maybe an ai controlled safety car when the race control wanted one.
2) A proper punishment for people ignoring the rules. A better experience for the people who take racing seriously, such as a report system.
3) Since it is a new sim, I guess the tyre model is new as well. An evolving track not only from the weather but also with debris (just like what iRacing going to implement) will be a lot better. Luck is always a part of racing.
Absolutely 💯
The first time I installed AC, I had every mode you could think of under the sun. Then I upgraded my PC, and I installed it again. The only mods I installed this time are paid modes and one or two other good ones as well. I think I would prefer to have fewer mods and know they would all be of high quality instead of hundreds of crap mods.
AC EVO will never be as modable as AC, there is no way around it as there is no money in the game if you allow deep mods. At this point they should realize that the real money is in online racing, so to make it financially successful all they need to work out is the netcode and competition system. This way those who want to fool around will stay in AC with mods, and oversaturated competitive scene of iRacing will partially go into EVO and will be buying tracks and cars to compete. There is no point for Kunos to compete internally with their old game, it's unbeatable, just look at what happened with KSP 2 and Cities Skylines 2.
its going to be modable by the time the full game launches and If anything it will be more accessible than the original AC but i can't prove that to you, so just wait and see.
@nomeru_0 well that would be silly business-wise, but we will see indeed.
@@Fiztex553 It's absolutely not. Mods like SRP, Canyons and CSP made that game what it is today. Kunos has made A LOT of money off the backs of modders while having to pay nothing in the process. So i fail to see how its "silly business wise"
@@Fiztex553 i would maybe understand your point if Kuno's was getting sued, but they aren't. Kuno's is not liable for what people do with Kseditor, its merely a tool that converts 3d files to a kn5.
@@nomeru_0 you are missing the point of online racing. This is where the real money is and it doesn't work well if there are lots of mods in the game. Far more profitable to just sell DLCs for every car and track and run online events. But again, we will see. If I was doing a racing sim I would not allow such level of modding as it was in AC, because at the end modders will rip content from everywhere and no one will buy any DLC from me. Imagine I'd try to sell a DLC, and then some modder makes exactly the same or even better car for free.
Interesting point of view. The way I see it, mods are only a response from the community to a lack of content/support in the vanilla game. Sure, there are mods that get extremely creative and silly, which I love, but let's face the fact that 95% of AC mods are low quality tracks, stolen car models and arcadey 600+ hp supercars. The only AC mods you need are track conversions from other games and a few products from a few select modders, period. The only exceptions would be drift, touge and cruise guys, all of which have a few good quality mods they always go back to.
The main issue with AC, as someone else commented, is that you need at least 4 or 5 third party apps to be able to fully enjoy the game, and that's without taking into account the massive issue thag modding poses for online servers, having to download a shit ton of content only to drive one car in a moderately populated server once. The community is also spread between hundreds of discord servers and websites, so it's not like we can enjoy the huge player base the game has.
Evo only has to deliver a solid online racing system and a decent open world for cruise/drift/touge guys to enjoy, and that'll already be more successful than the original, because most people prefer hopping into a game and being able to enter lobbies in a simple manner, or just picking their favorite car and cruising for a bit, and we only tolerate the shitty state AC is in right now because there's no alternative.
If you want mods go for og AC, if you like GT racing go for ACC if you want Forza/gran turismo type of deal go for EVO thats how I'm thinking
When Kunos is talking about licensing they're alluding to an in-game store for modders, something like Microsoft Flight Simulator, since they can't allow unlicensed cars for obvious reasons.
Wich means two things, properly licensed mods will be available on consoles, and more importantly a new revenue stream for kunos, not doing the same error twice (not getting Patreon cut),
While PC players will always have the possibility to side-load any mod they wish, without being bothered by licensing and such, same as AC1.
It’s not called AC2 for a reason. The license part is probably meant for a steam workshop mod (or console availability). We’ll just see more fictional mods in the workshop.
This will be a good game, but I honestly think it will be disappointing compared to all the hype it's getting. The reason being is there is limitations. There will have to be compromises somewhere. It could be a limited amount of cars or tuning parts or something. It won't be as great as it seems. With that being said I can't wait to get my hands on it.
I really hope they aren't trying to go down the route that Bethesda took of trying to sell "DLC" that is just community made mods. Not playing that nonsense. Hell no. Honestly... my hype for Evo has diminished quite a lot in the last month or so. I am still excited for it and will be giving it a spin, but I just know there's a very high chance it won't stay installed for very long... The great thing about the original Assetto Corsa is that you can set it up to be what you want, it's just a raw simulator. AC Evo will be a curated video game.
I don't know what answer people really expect when they ask the CEO this question about modding. Obviously he is going to publicly distance himself and his company from unlicensed content. That doesn't automatically mean the tools given to users are going to be any more limited than they were.
im not an ac person, but I can't imagine choosing to stay on an old, outdated platform for mods. I want to drive licensed cars and tracks made by professionals with the latest graphics and especially physics. I understand people make their own fun with the mods, but if ac evo has compelling gameplay and career mode, why would that not be enough to atleast play it for a while.
Looking forward to you racing on a Metz stream at some point, Dan.
There is no incentive for them to have modding to the level that AC1 has now.
Remember, AC1 launched in early access, just like this one. Unfortunately, this will more than likely end up like rF2. Again, we're looking at AC1 11+ years on, there's no way AC Evo can launch in early access and compete. Most of AC1s success also comes from late-life adopters who will only pay a few dollars for a title.
So even if they do allow the mods, it still will not see success until the title is under $10.
Hey wait a minute... I know this guy lol. I know you don't like sim racers anymore (jkg lol) but this would be something cool for us to chat about for a video if you ever want to do some controversial discussion! People love it lol
@DanDiMaggio I'm down!
Video begins at 2:00
I much rather have polished experience than loads of crappy broken mods just because "we can" A banana car is fun for 5 seconds but thats about it.. The time i lost sifting through useless mods to find maybe one or two good ones.. And the really good mods are payed anyway.. 🤷♂
I play, ACC it has few cars, I have played it for several years, I preffer content from original developer
there is no chance that it will live to the hype since people already treat it as some saviour while ACC had many issues and AC is far from being perfect too, modders saved it a bit and ffb is great but physics especially things like interactions with curbs and heavy bumps isn't that great
maybe it's wrong but I hope it will flop a bit and things like Raceroom, AMS2 and LMU will step up the game next year and grab a bit of that userbase that will look for something different since all these sims deserve a bit more attention
I was also little bit disgusted by some content creators that are basically ready to bj guys from Kunos no matter what and didn't talked at all about the visible issues with graphics that were present on that alpha build they used (running shadows, objects popups and all that on some highest end GPU and highest settings) same things happens in ACC and the main reason to go for in-house engine was eliminate these issues + improving VR performance
I promise Kunos will be getting no BJ's from me 😂😂
"since all these sims deserve a bit more attention". Uhhh no. All racing sims look and feel different in some way or another requiring a different driving approach and hours of muscle memory building practice. It's as if we all live in different realities where visuals, physics, and FFB is all different from what they are ultimately aiming to achieve, simulating realism. It's best to stick to just one that you find most enjoyable.
Ac evo will rule in 2025, very unlikely it will flop,
People may play AC forever if they are happy with mediocore simulation. But for Kunos there is no use to have something that will be played for decades after they finish with it. Plus all the ripped content, bad mods and mods that try to be alternative to official content models/tracks is bad for their brand.
From very beginning AC was intended to be modable because it wasn't expected to be successful, and to have lots official content, eventually it did have lots of official content. Thanks to modding you see even yourself, you are discrediting official content. Official content was very good, maybe just not enough tracks.
I bet ACE would be not moddable at all if not the need to fight AC, which will definitely be their main rival. Although rF2 should be, but people just don't know.
It way to early the judge how sucessfull ac evo will be, and or in what rate we can expect modding,
Modding wont happen until early access has ended. Ac1 had a lot of mods but a lot of quality issues, even if ac evo has less mods and it means it will be better quality i will rather take that any day,
Ac1 rely to much on modding it was just bad without it. Ac evo sure looks to be much better in its baseform. Proably more cars and tracks than ac1, ac evo will have way more features than ac1 witch could make it draw in a bigger audiance. As good as ac1 with its mods, it didint change it very lackluster gameplay elements. The 20 cars and 5 tracks is what ac evo will start with during early access, it will be expanded over time until it gets it full release, the full release could maybe feature 150-200 cars maybe even more, and with dlc even more than that, acc started with just 1 car and 1 track during early access,
Mods is of course important to make the game worthwhile for many years ahead, but ac evo is not as limited as ac1 was in its baseform, but i think the quality of the mods needs to be there and not just the quantity.
I agree 100% with you. Modders dont have the money to get a license from the manufactures. If that is the only way. Im gonna stay with AC1.
But im also for the way VRC has selling Extremely good carmods without the correct names. Thats ok i have bought from them. And they are awesome to drive.
If its gonna be in game "marketplace", AC Evo is never gonna sale as good as AC.
Totally agree, don't usually pay for mods, however I have with vrc. Their touring cars are epic.
@@deanothemanc5281 yeah the touring car is awesome. Do you drive the CustomShaderspatch or vanilla version? 😃
@Bassemann87 custom shader patch, albeit I haven't tried sol yet. Content manager has really given the game a boost.
@@deanothemanc5281 yes i agree :)
I got the impression from Kunos that one can only modify existing content made by Kunos!
Tbh I think they are going to make somthing similar to beamngs repo
If isn't comparable to Assetto Corsa mod wise, it ain't going to fly; It will come and go like TDU is trying to but it ain't working to well.
Nobody cares about free roam because that's another mod map for which there are several. Mods added cars and tracks that were not in the game originally and if it is made harder to do we will be staying on Assetto Corsa.
Thing is console players cant take part of those maps or any mods for that matter in ac1, and the one made for ac evo is much higher quality, and will be available in the base game and you can interact much more with the open world, ac1 mods is a mess, for every good mod their is 10 bad ones.
I rather take high quality mods even if its less, ac evo will have far more depth in most catogorys, and will not need to rely as heavy on mods as the first game.
@@andreasmoller9798 Point taken, I want to see what it's actually going to be, will be just as good on console as it is on pc!?!
I Don't think Evo is going to take the player base of AC. It will be another Driving sim addition. I really think it will be good, but not straight away. AC 1 had no modding on release, but now it's an old game modding has become massive over the years. But some of the mods verge on piracy and Kunos cant be seen to condone that level of modding or behaviour. Also I don't think its greed, game development is so expensive now days.
Probably not a popular opinion but I think people expecting Evo to have AC1 level of modding are not being realistic.
Idk, I'm glad Kunos is putting their foot down on shitty mods. Tired of No Hesi shit.
C'mon you know you play it 😂
clearly its a problem, to many people in the comments don't see it
After the nightmare release that was Cyberpunk, I dont believe any trailers or hype videos anymore. Also limited modding usually means paid DLC. I f there is full reign to mod, there is no reason for people to buy DLC, sorry to be a downer, but games made me this way. Look at TDU SC and Forza Motorsport (built from the ground up), those were supposed to be amazing as well. Companies these days get 100% of your money when you buy the game, but typically we are only getting about 50% of a product. Dan remember back before the internet introduced patches, DLC, and customers that were paid beta testers, those were good times.
Kunos is not turn 10 thankfully, turn 10 has always overhyped their games, and not delivered.
my personal opinion, Evo should not accept mods!!
I prefer assassins creed competizione
or National Hockey League (NHL) iceRacing
😂😂
kunos cant do that becose when ac come nobady care it was leagel do what ever now 2025 you cant have open mod its not leagily becose all chances... then licence owner go to law suit all it agains kunos... that why they do this way its sad but same problem athor new games bobady cant any more have modding whitout licence...
Assetto Corsa EVO should be free open source game!!! You know how popular it will become. How thankful sim racing community will be? EVO FREE EVO FREE. Imagine every modder can make their own AC EVO game. It would be wonderfull. Anything less and KUNOS can go tuck themselves in closet, and simracers should cancel this game!
Their is nothing free in this world. Just the way it is.