[MKWii TAS] N64 Mario Raceway (No Ultra) -
Вставка
- Опубліковано 6 лют 2025
- TAS by @Kierio04 (myself), @sealpuptakingalittlenap, and @abbymkw12.
-0.473 from Previous BKT (1:38.436 by Akari, Jellopuff, Marth, N3vermind, and Thomas): • [MKW TAS] N64 Mario Ra...
-1.032 from Current NG BKT (1:38.995 by sorry and ego): • [MKWii TAS] N64 Mario ...
-3.230 from Current RTA WR (1:41.193 by @VBarone99): • [MKWii] N64 Mario Race...
Watch an alternative encode with debug panel and a comparison vs the previous BKT here: • rMR 3lap - Alternative...
Music: Mime - Wish (PC-98 SC-55 + Internal): • VGM Hall of Fame: Mime...
Since the last BKT almost 5 years ago, there have been countless changes to the rMR NU route, and none of them have resulted in a completed TAS. So, while a run using up-to-date strats still hasn't been made, I thought I'd go back and make a run for each major strat change, to showcase the progression that never came to fruition.
History of rMR NU 3lap:
In September 2018, @N3vermind discovered a use for supergrinding on N64 Mario Raceway, by performing a 3 shroom hill shortcut ( • New Super Grinding Sho... ). For the time being, this was flap only, as the setup lost too much time.
In August 2019, @MarthTAS managed to perform a 2 shroom hill shortcut ( • [MKWii TAS] N64 Mario ... ), and I discussed with Marth the likelihood of this making supergrinding 3lap viable. We begun work on a 3lap by branching off of a recent Flame Runner TAS by @anohana87, but it was later backtracked to lap 1 ( • [MKWii TAS] N64 Mario ... ) and the collab became private once lap 1 was completed ( • [MKWii TAS] N64 Mario ... ).
In November 2019, @Jellopuff_TAS published to his channel the finished collab 3lap TAS (which is the previous BKT linked above).
In December 2019, about a month after the 1:38.436 was released to UA-cam, I had the idea of performing the lap 3 supergrind on lap 2, without the hill shortcut ( • one shroom sg lap ). This looked to save about 0.1, and so plans were made to make a new TAS some time in the near future. This never happened.
In July 2020, Marth found a way to land the hill shortcut past the offroad with 1 shroom using Bullet Bike ( • bb ), making it the new optimal vehicle. Around this time, I also discovered a new supergrind that could be performed upon landing from the hill shortcut ( • new sg potential? ), but it was slower for now. Marth and I begun working on a new 3lap, and it became a major collab in early 2021.
In May 2021, Marth uploaded his 1000 sub special strat compilation ( • Mario Kart Wii TAS - E... &t=144), which featured an incredibly overpowered ejection strat for the alternate supergrind, bringing into question the viability of it for 3lap.
In August 2021, @EjayB and I concluded that using a mushroom for the alternate supergrind on lap 3 would be faster than using a mushroom on the NG shroomspot on lap 1 ( • rip rmr part 3 ), which brought the WIP to a close, and killed all motivation towards a new one.
In May 2022, @Monster3rum discovered superhopping, and in August that same year @MKWiiTomas showed that using it would likely obsolete the use of supergrinding ( • rMR SH by Thomas ).
In May 2023, Monster discovered the potential for widespread use of Wario Bike supersliding, and in November that same year @justin3055 and Marth showed that using it would likely obsolete the use of superhopping. This is currently the optimal route for 3lap, except that only 1 mushroom needs to be used on the hill shortcut now ( • rMR 1 shroom hill shor... ).
Want to see more TASes and TAS projects? Visit mkwtas.com
or the MKWii TAS discord, at / discord
Wake up babe, new kiro upload just dropped
When task 3 nsmbw ? 😂
@@Dimitri_gdr I knew someone was about to say that. I think this weekend I might start the recording and then I'll eventually make the video. Sorry for the delay!
this run made my day
I had already known supergrinding can make you go really fast, but seeing the speedometer exceed 120km/h, what is otherwise seen as the highest speed in this game, just blows me away! Truly a game breaking technique.
Yeah there’s very specific scenarios where that can happen, and it actually happened in the previous BKT, it’s just no speedometer was included in the video (the ones we have now didn’t exist yet and the ones we had back then went over the milliseconds so most people didn’t like using them)
Nice, looking forward to an optimised Bullet Bike run
It’s been almost 5 years since the last No Ultra rMR TAS?
Fuck, I’m getting old…
I m so happy people still make tas after all those years
So clean
Incredibly satisfying run 🥵
This run is so clean grats
Clean tas!
Incredible
GG
That is some real fast speed
Wow. Gorgeous run!
The grind is so funky
TAS's of this game are always so satisfying to watch
Very nice.
very nice. satisfying watch
WOW
I love watching tas
But tas is'nt a person how do you love it
Theres an ultra shortcut on this map?
Well-crafted run, and nostalgic BGM too :)
Maybe not a popular opinion but I love the slipdrift at thr start the mosr
peak
1:37 cool
Wouldn't have been possible without the lap 1 by you and ego :D - 33.2 lap 1 would have given a 1:38.0!
Hehe you did it
WOWaaaaqqq!!!
wow
The other day I was playing mkwii and got this weird high trick off of the ramp on moo moo meadows. You should TAS getting the highest trick/clip possible off that ramp
Why?
@@Kierio04 Literally no reason lol (:
@@Kierio04 Awesome TAS btw
@@PrehistoricWaffle thank you 😊
0:28 would it be faster to cancel and wheelie again right before the speed boost runs out?
No, that’s only faster to do during mushroom/boost panel boosts because your speed drops 119 for spear, 120->117 for flame runner 120->116 for mach, 120->115 for slowest vehicles). Doing it during a trick boost makes your speed drop 20-30 kmh.
@@Kierio04 but if you just did it for 1 frame, cancel and wheelie again, would that be worth it? It would allow the wheelie to last longer and thus less reduced speed from chaining later down the straightaway
@@josephmyers2133 There’s 2 ways to cancel a wheelie:
1. Pressing B and holding a direction. On the ground, this initiates a hop - doing this to start another wheelie is usually called a “rehop”. In the air, this will start a slip drift - doing this to start another wheelie is usually called a “rewheelie”.
2. Pressing D-Pad Down to drop the wheelie. This doesn’t have any special name, as it’s rarely used.
As already discussed, hopping doesn’t work. The only way to get the wheelie out quicker with a hop would be for the ground to suddenly slope right where we hop, so that the hop would be grounded.
Performing a slip drift only works if you’re in the air. This requires some gap to cross, or the ability to get a bounce. On solid flat ground, neither of these are an option.
Dropping a wheelie starts a 20 frame cool-down where you can’t start another wheelie, which turns out to actually be longer than the length of a typical hop (16 frames), losing more time.
As none of these are an option, it’s not possible to eliminate the chain on the straight without losing time.
@@Kierio04 Hold my beer
@EjayB I can’t believe you discovered the land later strat, truly a visionary
yet again "mario raceway" yet this isnt mario or a race
race against time tbh
do not take bro to any parties
🤓
Trust me, there ain’t no way either
whats the difference between the two speedometers?
Left = XZ velocity (i.e. the total horizontal position moved each frame)
Right = Internal velocity (i.e. the base engine speed the game intends you to move before other factors such as external velocity are added)
bgm?
Music is in the description!
Is this RTA viable?
Let’s have some fun and say yes (the answer is not yes)