Thank! But its possible make tutorial but from "begining", from "empty progect". Your progect have so much nodes and i cant understand. Its video for profi)
start with a line (apply some noise). Resample the line using resample SOP. Scatter a few points on that line and copy smaller lines (the branches) unto that line. You can use density and curveu attribute to control scatter points. Repeat the same process for fine branches and the leaves.
Thank! But its possible make tutorial but from "begining", from "empty progect". Your progect have so much nodes and i cant understand. Its video for profi)
Shukran Mohamed great tool indeed
this looks very cool but was above my level, im a bit confused, what did this tutorial have to do with solaris?
Great video
really nice and helpful!👍🏿
perfect tutorial but a little bit advance for most of people.Thanks dude
Id like to see a series on tree creation and detailing rather than buying another software.Speed tree is just another cost added.
start with a line (apply some noise). Resample the line using resample SOP. Scatter a few points on that line and copy smaller lines (the branches) unto that line. You can use density and curveu attribute to control scatter points. Repeat the same process for fine branches and the leaves.
could this work with object without those extra data from speedtree. eg mesh that has been collapsed as fbx and not created with speedtree. thanks
yes, there' s internal tools for tree creation ua-cam.com/video/IZ5uJYg0ELM/v-deo.html