This is why, as any kind of tactical analysis, these battles are jokes. Troops occupy space and block each other, except when they fire. It isn't quite as stupid as The Deadliest Warrior, where a soldier is just the sum total of the effectiveness of their weapons in a 5-on-5 or 1-on-1 showdown, but it is pretty close.
I feel like if you have unlimited ammo you’re gonna have an edge obviously. An ammo depleted mechanic and a melee mechanic for the ammo empty troops would be interesting
Id very much like to see the same battle, same formation same units, etc, on different terrains. For instance this battle would be interesting if the Red coats on a flat plain, and then Red Coats on a hilltop. So we can compare.
I thought for sure the nights were going to eat those corners away. Lucky for those musket back lines. Next you should do archers against the red coats. Loving these videos!
It appears that at a certain point, the archers actually hurt their own side, because they slowed the man at arms waves to the point that few man at arms were reaching the redcoats.
The defensive square wasn't properly managed. If there is a breakthrough the square is supposed to contract and maintain a solid wall. This will prevent the flanking.
You should do a square of Roman sheilds in front (1 line), followed by spartan spearmen (1 line), followed by Muskets (3 lines), and fill the middle with archers. Then have zombies attack it.
In reality: 1. Red coat muskets would be shooting their own units to the back. 2. Red coats would be fighting person to person also (why else they have bayonets?) 3. They would be stepping back trying to keep some distance from medieval knights and also be more far from archers. 4. Medieval knights would do better formation (probably more narrow so they wouldn't have such significants looses). 5. Many of the knights would just shit their pants and didn't go to the sure death.
Basically a highland charge, often successful although still obviously at a disadvantage. Once, a solid line of Scottish swordsmen reached the English line the English were at a big disadvantage
With a major problem, in line formation only the front 3 lines fire in redcoat formations. With the front row firing then kneeling to reload, then the next row, then the 3rd, then the front row stands back up and the cycle repeats.
Dude I just found out about this stuff. It's very fun to watch. Very cool. Is this on PC only? I kinda wanna play but I think I'll just keep watching. Super fun to watch
I wonder if it would have helped if you put the archers near the front of the medieval forces rather than the back, so they could be engaging the redcoats as the footmen charge. It might cinch a medieval victory if the footmen didn't have to expend a couple hundred thousand soldiers just to reach the formation.
For some reason the records have 300 health which is the same as the Spartans which makes no sense because they are ranged units i wish they weren't tanks that would be more entertaining I think
I'd like to see if a different formation would be better for ranged. Seems the corners always fall, so maybe more angles/field of fire. Maybe try a decagon,
It is good against cavalry not infantry. But it is the only thing to do when surrounded anyway. However, it depends on geography and the distance in between. If the distance like 50m away charging from underneath a hell ya knights win even if outnumbered. Also more than 70m the musket fire is less effective against steal armor. Where is heavy big shields or horses or elephants or chariots or camels or war dogs or eagles/hooks or knights own range weapons. Soonest knight get close it is gg. There is smoke screen tactics out there even in before guns time which can be used as well. The big reloading time and haveing one shot is a massive disadvantage, especially when outnumbered 3× +. Tactics is everything. Up until 1820s even a Roman legion could win against guns with right tactics and adaptation without adapting to gun warfare. But when ww1 technology gets to the picture that changed everything. But still with numbers it still can be done lol.
I'm going with the Knights on this. I don't think there are enough British and they don't have enough distance. With more distance I would have given it to the British. But the Knights are practically right on top of them. And the British pull it out!
Is it able to simulate Genghis Khan vs the red coats? If not, I think English longbow vs. Red coats , Genghis khan vs. Japan ninja/samurai would be awesome to see. Would be nice to see the red coats gain melee abilities with bayonets.
It's a shame to hear they didn't add the cavalry back in :( the game doesn't come with that many base units so hoped all the previous ones would be there along with some new ones :(
I thought the Knights were gonna win, the archers definitely ended up doing most the kills for the knights though, but they woulda been useless without the regular footmen tanking.
Good God all that blood... If this actually happened I can hear the tales. "The earth bleed that day, for the ground was drenched in the blood of the fallen.."
Err... Muskets, is the game like making them master reload i.e. perfect reload? Or elite? Would be interesting to watch a battle with iq battle s with the independent forces disrupting the main battle
The outcome should be pretty clear, if the simulation is anywhere near realistic. The redcoats may get off one or at the very best two volleys, then they're in melee... end of story
So... no logistics (ammo is infinite), no morale effects (soldiers never chicken out), no wounding (only death), no cavalry (!). Sounds like it might be best to wait for Ultimate Epic Battle Simulator 3.
I like your battles. I find them really intensifying. Only annoying thing is you seem to over-do the zooming out to show the whole battle. While this is important, it takes away somewhat, from the blood induced violence of the close up killing fields.
1:26-1:30 The one rifleman looking at his buddy like "Beautiful day for an epic battle in'nit govna?" Also the day this game comes out so many PC's are going to die
Can't imagine a 50 deep musket line where no one gets shot in the back of the head
Unless they are over a big slope, neither can I.
Haha right, the line of sight
@@MrHoliday2usir definitely possible but would have to be staggering fire.
This is why, as any kind of tactical analysis, these battles are jokes. Troops occupy space and block each other, except when they fire. It isn't quite as stupid as The Deadliest Warrior, where a soldier is just the sum total of the effectiveness of their weapons in a 5-on-5 or 1-on-1 showdown, but it is pretty close.
Daley: for the purposes of this video, I don't know geomatry.
Square formation sounds better than rectangle formation
You also don't know how to spell geometry
It's even better because you spelled Geometry wrong.
A square is a rectangle sooooooo
@@islamicspongebob8204 a square has equal sides and corners, a rectangle has equal parallel sides
I feel like if you have unlimited ammo you’re gonna have an edge obviously. An ammo depleted mechanic and a melee mechanic for the ammo empty troops would be interesting
Sure, but the redcoats have an extremely long cooldown.
Id very much like to see the same battle, same formation same units, etc, on different terrains. For instance this battle would be interesting if the Red coats on a flat plain, and then Red Coats on a hilltop. So we can compare.
I thought for sure the nights were going to eat those corners away.
Lucky for those musket back lines.
Next you should do archers against the red coats.
Loving these videos!
Rectangular
forget the nights, what about the days?
It appears that at a certain point, the archers actually hurt their own side, because they slowed the man at arms waves to the point that few man at arms were reaching the redcoats.
I would have put the archers in pockets, and not at the back, so that as soon as the melee units start taking fire, the archers are in range.
The defensive square wasn't properly managed. If there is a breakthrough the square is supposed to contract and maintain a solid wall. This will prevent the flanking.
the AI isn't smart enough to do advanced tactics like that. maybe in a future release
You should do a square of Roman sheilds in front (1 line), followed by spartan spearmen (1 line), followed by Muskets (3 lines), and fill the middle with archers. Then have zombies attack it.
Daley:100,000 redcoats, 2mill medieval footmen Me: And 7k ping.
Just found your channel. Would really LOVE more zombie sieges
Keep these videos coming :) I have binge-watching these videos for the last couple of days since I found your channel.
Be good to see 1 million videos coming against just 100 viewers.
It's just mind blowing that this game can handle numbers this big. Wish I had it lol
It’s crazy seeing the ratio go from 1:30 to 1:50 to 1:100 for redcoats per knight. It was 100:30000, then 1000:500000, then 10000:1000000
In reality:
1. Red coat muskets would be shooting their own units to the back.
2. Red coats would be fighting person to person also (why else they have bayonets?)
3. They would be stepping back trying to keep some distance from medieval knights and also be more far from archers.
4. Medieval knights would do better formation (probably more narrow so they wouldn't have such significants looses).
5. Many of the knights would just shit their pants and didn't go to the sure death.
In reality none of this would be happening!
Basically a highland charge, often successful although still obviously at a disadvantage. Once, a solid line of Scottish swordsmen reached the English line the English were at a big disadvantage
The Redcoats are forming a Square formation just like in Waterloo 1815.
And as French, I was on the archers and knights side
With a major problem, in line formation only the front 3 lines fire in redcoat formations. With the front row firing then kneeling to reload, then the next row, then the 3rd, then the front row stands back up and the cycle repeats.
You knew who would win after the first like 5 min, Daley knew that.
Impressed that the Red Coats could fire from that far back in the lines and now hit their own..
Amazing vid love watching daley
Dude I just found out about this stuff. It's very fun to watch. Very cool. Is this on PC only? I kinda wanna play but I think I'll just keep watching. Super fun to watch
I wonder if it would have helped if you put the archers near the front of the medieval forces rather than the back, so they could be engaging the redcoats as the footmen charge. It might cinch a medieval victory if the footmen didn't have to expend a couple hundred thousand soldiers just to reach the formation.
Like the way you keep up with the body count on both sides and also the time lapse speed up
If Hell had every person who died in combat relive that for eternity. This is what this game is.
For some reason the records have 300 health which is the same as the Spartans which makes no sense because they are ranged units i wish they weren't tanks that would be more entertaining I think
Actually could you edit them In the unit editor?
great content Daley keep it up.
For a moment there i thought archers were gonna win this, but they actually made it hard for the footmen behind them to continue charging. F.
My bet is the knights, once they penetrate the formation and it goes to close combat, the knights have their pate armor to block the Britts swords
Hey DaleyTactics, what kind of computer do you have? I want to know because I'd like to see if the computer I have right now can handle UEBS 2
I genuinely can't get enough of these videos haha
2 more days until the game comes out lets go
amazing + the blood is pretty nice
If you could get calvery you can make a mini battle of Waterloo when 300,000 calvery charged British square formations
I'd like to see if a different formation would be better for ranged. Seems the corners always fall, so maybe more angles/field of fire. Maybe try a decagon,
I want to see how high you can pile bodies. Like, can you make a mountain through clever landscape funneling?
It is good against cavalry not infantry. But it is the only thing to do when surrounded anyway. However, it depends on geography and the distance in between. If the distance like 50m away charging from underneath a hell ya knights win even if outnumbered. Also more than 70m the musket fire is less effective against steal armor.
Where is heavy big shields or horses or elephants or chariots or camels or war dogs or eagles/hooks or knights own range weapons.
Soonest knight get close it is gg. There is smoke screen tactics out there even in before guns time which can be used as well.
The big reloading time and haveing one shot is a massive disadvantage, especially when outnumbered 3× +. Tactics is everything. Up until 1820s even a Roman legion could win against guns with right tactics and adaptation without adapting to gun warfare. But when ww1 technology gets to the picture that changed everything. But still with numbers it still can be done lol.
it would be nice to have an onscreen counter as to the # of kills and troops remaining.
There needs to be a Round 3 between The Redcoats and The Knights.
I'm going with the Knights on this. I don't think there are enough British and they don't have enough distance. With more distance I would have given it to the British. But the Knights are practically right on top of them. And the British pull it out!
Just found your channel this shit is bingeworthy
Yeah, I was thinking of a medieval cavalry charge would be cooler.
You should do the battle from Game of thrones, the battle between the white walkers and the living northmen.
Is it able to simulate Genghis Khan vs the red coats? If not, I think English longbow vs. Red coats , Genghis khan vs. Japan ninja/samurai would be awesome to see.
Would be nice to see the red coats gain melee abilities with bayonets.
I'd love to see Doc Holliday as a God unit
Imagine if the game rendered a building black powder smoke cloud.
Redcoats handling brown besses like M4's
You should do trolls vs musket lines
should have put the archers in the middle so that they could shoot while still having knights from the back running to the front as shields
Not sure if youve done this already, but can you do a simulation of the Battle of winter fell? it would probably be better than what HBO released
Daley. My Guy THATS A RECTANGLE. Not a SQUARE. It even looks like a 0
you should try spartans with the red coats
In reality it would be knights all the way because a combo of slow musket reload speed and friendly fire injuries would do it.
idea:
10k Redcoat and 100 knights vs 150 persians and 20k archers
It's a shame to hear they didn't add the cavalry back in :( the game doesn't come with that many base units so hoped all the previous ones would be there along with some new ones :(
It is smart to go up the dead body’s Since they sorts
Legit perfectly 100k red coat musket
Now to be honest, who doesn't think the knights are gonna win. besides daley, of course.
Bruh
I thought the Knights were gonna win, the archers definitely ended up doing most the kills for the knights though, but they woulda been useless without the regular footmen tanking.
@@gizmodud7267 I thought the archers were going to shoot over the mountain of bodies.
Im hoping that the knights will win
Hey Daley just want to say i love your vids! And also will you please bring back Ricos Brigade?
sounds like a rematch video is needed
Good God all that blood... If this actually happened I can hear the tales.
"The earth bleed that day, for the ground was drenched in the blood of the fallen.."
They said”For the King!”,right?
Err... Muskets, is the game like making them master reload i.e. perfect reload? Or elite? Would be interesting to watch a battle with iq battle s with the independent forces disrupting the main battle
Do this again but with 3million knights/archers
The knights did better than Shaka Zulu at least.
Don’t remember this happening in rorkes drift
I think my computer would literally blow up if I tried something like this.
Could you do a video where you have the Clone Troopers and ODST's vs Zombies.
The outcome should be pretty clear, if the simulation is anywhere near realistic. The redcoats may get off one or at the very best two volleys, then they're in melee... end of story
How do they have so many bullets
W40k Imperial Guardsmen in the nutshell.
Looks like the battle of Isandwala (sp?) lol
Where can you buy this game? I'm a retro nerd still playing Age of Empires
What are your PC specs? I was just playing this game and thought my computer was going to melt through my desk
I love ur battle sim videos
Vikings vs. Knoghts
So... no logistics (ammo is infinite), no morale effects (soldiers never chicken out), no wounding (only death), no cavalry (!). Sounds like it might be best to wait for Ultimate Epic Battle Simulator 3.
So unlimited bullets with no reload time shooting like machine guns... Very realistic 😂
this convinced me to buy the game
if my enemy showed up and made a square formation, i would simply fight him on 1 side.
I like your battles. I find them really intensifying. Only annoying thing is you seem to over-do the zooming out to show the whole battle. While this is important, it takes away somewhat, from the blood induced violence of the close up killing fields.
Rapid Fire Muskets.. Hemm
i tried the first game and the fps was awful, it looks a lot more manageable on the 2nd one?
keeo it up daley love your content
FRIENDLY FIRE!!
Britan: failure is not a option
Ah, Archers didn't charfe = gap.
1:26-1:30 The one rifleman looking at his buddy like "Beautiful day for an epic battle in'nit govna?"
Also the day this game comes out so many PC's are going to die
how are the redcoats shooting so fast? shouldnt the muskets have a much slower rate of fire?
I'm more curious how they manage to shoot through a hundred-man deep formation without hitting any of their buddies in front of them....
Should've made it a triangle smh the strongest shape
there's one four teams...
how did you do this!
Add some cannons to
A single arrow would cause more damage than a single musket shot.
how do you get red coats
I think the knights got it my prediction
The fact that archers are LESS accurate than muskets is a travesty.
How many Redcoats drowned in that pool of blood?
They still lost over half of their 100k soldiers!
Great video Keep up the great work
Love you're vids
MORE BATTLE SIMULATOR 2 PLEASE XDDDDDDDDDDDDDDDDD
Nice man
I don't think they gonna be able to shoot the white of their eyes bc they just closed thr distance this is gonna be a bloody bath