Farming for Food | Dwarf Fortress Advanced Basics

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  • Опубліковано 3 чер 2024
  • I had to completely remake the old video. Thanks, technology. This time it's even better edited, though. Turns out farming in Dwarf Fortress is not a small subject. Here's some handy wiki pages related to my mentions throughout this video:
    Making Potash: dwarffortresswiki.org/index.ph...
    Farming (including yield mechanics): dwarffortresswiki.org/index.ph...
    Farm Size Calculations: dwarffortresswiki.org/index.ph...
    -- Chapters --
    00:00 Intro
    00:45 Creating Farms
    04:05 Farmer Skill Importance
    05:45 Best Practices
    07:00 Farm Size
    09:30 Managing Excess
    11:25 Seeds
    13:00 Kitchen Menu
    15:35 Feeder Stockpiles
    17:15 The Math
    19:20 Outro
  • Ігри

КОМЕНТАРІ • 131

  • @Kaiser282
    @Kaiser282 2 роки тому +368

    The first 'tutorial fortress' being wiped out and having to start a new one to continue the tutorial is the most dwarf fortress thing that could have happened.

    • @arthurbarros5189
      @arthurbarros5189 2 роки тому +34

      I read a lot about the game, made a fortress in a calm region, no aquifer (back in 42, there where only heavy aquifers) and away from goblins, intending to learn about it calmly.
      Then, I ended up embarking above a bandit camp, lead by a vampire.
      Let's just say I learned quickly how to make coffins...

    • @AeciusthePhilosopher
      @AeciusthePhilosopher 2 роки тому +18

      ​@@arthurbarros5189 Which is admittedly a surprisingly important skill to learn early on, even in relatively safe areas.

    • @neglectfulsausage7689
      @neglectfulsausage7689 Рік тому +1

      @@arthurbarros5189 Just find some garlic bark trees and make lozenges to stop all the coffin.

    • @arthurbarros5189
      @arthurbarros5189 Рік тому

      @@neglectfulsausage7689 please, could you tell me what a logenze is?

    • @neglectfulsausage7689
      @neglectfulsausage7689 Рік тому +1

      @@arthurbarros5189 i googled it for you a small medicinal tablet, originally in the shape of a lozenge, taken for sore throats and dissolved in the mouth.

  • @blakegrimes3557
    @blakegrimes3557 2 роки тому +65

    Only in a game such as Dwarf Fortress would there be such a thing as “advanced basics.”

  • @davidh8271
    @davidh8271 2 роки тому +82

    I've been playing DF for years, and knew basically all of this already, but. But I haven't done the math. I knew how to make food, but like you cautioned, a few years in and my fort has 10,000 plump helmets laying around in half as many barrels, with miles of food stockpiles just to keep up.
    So it's neat to know you can feed dwarves with such small plots. Subbed, this is a really well put together video, seriously nice work.

    • @marvinkitfox3386
      @marvinkitfox3386 2 роки тому +13

      Got a mountain of plump helmets?
      Get several master cooks, to make prepared meals out of them.
      Meals sell for *massive* money

    • @drantil
      @drantil 2 роки тому +9

      @@marvinkitfox3386 I haven't played in almost 2-3 years now, but indeed. I had a fortress with lots of farms, big egg industry (even produced giant sparrows xD), cages filled with hundreds of growing bear cubs, drakes, roosters, etc. so my kitchens and stills were working 24/7. When traders came by I usually gave them crafted goods and what-not, but then I realized I sent a barrel of masterful prepared meals to the trading post. That completely changed the game for sure! from that point forwards I only traded prepared meals in exchange for all the items the traders were carrying.

    • @blahpunk1
      @blahpunk1 10 місяців тому

      I knew hauling could be a problem but hadn't realized just *how bad* hauling was with inexperienced farmers.

  • @clinodev
    @clinodev 2 роки тому +26

    _Throws down a Sock of Challenge_

  • @Syrenova
    @Syrenova 2 роки тому +13

    I remember having no idea what I was doing with food production but somehow had one fortress cranking out tons of food, so I ended up with this legendary cook who fed the entire fortress and made TONS of excess legendary lavish meals all day. I'd just trade all my food to the traders for all their equipment, supplies, riches... And they'd just faint from all the excess value I pushed away at them. Good fort. Think I only stopped because it lagged down to a horrible slog that I couldn't remedy.

    • @drantil
      @drantil 2 роки тому

      when I realized the price on those meals, that was also my modus operandi! never again needed to suffer to produce goods!

  • @williambarnes5023
    @williambarnes5023 Рік тому +5

    I haven't played in a long time, but my favorite go to is Quarry Bushes. It's the only field I fertilize. I have a legendary farmer as the only one allowed to use it, to make huge stacks of quarry bushes. I process the quarry bushes to make even huger stacks of quarry bush leaves. Then I cook lavish quarry bush leaf roasts with my legendary cook to make towering piles of artifact meals more valuable than entire kingdoms. Which I use primarily as trade goods. I also run with dwarves all harvest constantly on, because my haulers need the strength and speed training.

  • @andromidius
    @andromidius 2 роки тому +7

    I will say this for Potash - it really helps early game. Fertilisation jobs improve the farming skill, gives a higher early yield and thus produces more seeds for future crops. It makes early Rocknut farming a lot smoother since they actually produce slightly less total plants by default (potentially producing zero with ~novice skill) which can lead to an early crop failure if you're unlucky and all your seeds being wasted and no future crops being possible until you import more.
    Early game is also where you tend to have access to a lot more wood and not much ore that needs smelting. Creating Ash in the Wood Burner gives Wood Burning skill for future Charcoal production when you hit ore veins you want to make use of.
    So I'd recommend that during the first year or two you fertilise your crops. Then once you have a larger bank of seeds and skilled farmers you stop. It really smooths out the first few years of the fort where you're having large migration waves that will eat up your food and booze stocks rapidly.

    • @darthplageous5412
      @darthplageous5412 2 роки тому

      Yeah the benefit of fertilizing fields early is less about the extra food, and more about getting more seeds faster. It's not something I do often, but those extra seeds are a real help early.

  • @chainsaw745
    @chainsaw745 Рік тому +5

    The seeder stockpile trick is so unbelievably neccesary to avoid spam, it's actually nuts. This definitely needs to be addressed in the premium version to avoid any confusion, because it certainly isn't something that would come to mind intuitively when trying to learn the farming industry management.

  • @horushyperion76
    @horushyperion76 2 роки тому +9

    I appreciate this video, my belief was I have to irrigate the aboveground tiles to farm so this info definitely save some mental pain.

  • @a_wild_Kirillian
    @a_wild_Kirillian 2 роки тому +5

    Thank you again for saving me and many others the headache of dealing with oversized plots. Very comprehensive!

    • @Tekkud
      @Tekkud  2 роки тому +3

      The greatest scourge of fortress design, oversized plots are.

  • @cheetoschrist5685
    @cheetoschrist5685 2 роки тому +22

    great content, i assure once the Steam version comes out this is going to blow up lol

  • @zachbob5620
    @zachbob5620 2 роки тому +12

    this video will no doubt prove extremely helpful to the surge of players when the steam release comes out eventually

    • @LuckystrikeNQ
      @LuckystrikeNQ 2 роки тому

      I'll be one of them. :)

    • @bofoitakoyaki9859
      @bofoitakoyaki9859 2 роки тому

      @@LuckystrikeNQ just get it for free now

    • @LuckystrikeNQ
      @LuckystrikeNQ 2 роки тому +1

      @@bofoitakoyaki9859 Me want eye candy! :p

    • @bofoitakoyaki9859
      @bofoitakoyaki9859 2 роки тому +1

      @@LuckystrikeNQ Thats a fair point. But dont forget that lazyNewbpack has texture packs that are more than fairly comprehensive

    • @LuckystrikeNQ
      @LuckystrikeNQ 2 роки тому +1

      @@bofoitakoyaki9859 Yep, but me need a good UI as well. Me very demanding perhaps? ;)

  • @LAVERTUEG
    @LAVERTUEG 2 роки тому +10

    wow a good tutorial that explain in depth the mechanics of dwarf fortress? you sir, deserve my subscription.

  • @Feanor1397
    @Feanor1397 Рік тому +1

    For anyone coming here from Blind's farming tutorial. In new version most of this is still relevant, but soil on which farm plot is build now influence output of farm. Basically soil near surface is worst, and you will get 2 plants from tile max, even with legendary +5 planter (3 max with fertilizer). Best soil is located in natural caves and will give maximum possible output. Not sure about mud, had not tested it.

  • @BenVanik
    @BenVanik 2 роки тому +8

    I wish there were videos with information this well presented for everything in life... Fantastic!

  • @evilbob840
    @evilbob840 2 роки тому +2

    I like making tons of potash... in my forts that focus on making clear glass stuff. (Since potash is needed for pearlash, which is needed for clear glass.)

  • @kaydenlamont4009
    @kaydenlamont4009 2 роки тому +2

    Getting here to such an early DF vid feels surreal. Thanks for dem helpful tips for my new fort \m/

  • @samwise2588
    @samwise2588 2 роки тому +2

    This is the series I needed, thank you.

  • @ColinTimmins
    @ColinTimmins Рік тому +1

    Wow, your tutorials are masterfully crafted making any Dwarf jealous with envy!

  • @niek.o.271
    @niek.o.271 2 роки тому +2

    Really nice guide. Hope you do some more!

  • @nicolasdumont4373
    @nicolasdumont4373 Рік тому +2

    You're the chad dorf i've been looking for. Sub'ed.

  • @acommunistdwarf
    @acommunistdwarf 2 роки тому +1

    Amazing man ... wow, I thought you couldn't say more about it on the second segment but man did you have more to say. Thanks for the amazing info, will try to put it in practice ... at least the part to avoid the cancelation spamming.

    • @Tekkud
      @Tekkud  2 роки тому +1

      It's Dwarf Fortress, there's always more to say. So, so much more.

  • @thewordywizard4389
    @thewordywizard4389 Рік тому

    Arrggghhh!!! All the menus have changed! (I play the steam version - mix food?)
    Great vid, very useful, I hope the numbers are still good.
    Thanks

  • @Tekkud
    @Tekkud  Рік тому +3

    So I see this tutorial is still getting a lot of traffic. First of all: Thanks! Second: The data in this video is (pending review) assumed still accurate EXCEPT for one major change. As of premium launch, farming in soil layers produces substantially less (not above ground, only in underground layers made of farmable ground). The reduction is made by reducing stack sizes immensely and no farmer can avoid cluttering your stocks with stacks of one plant, which of course will explode your remedial labor and storage needs.
    Confirmation is needed still, but I'm confident that all other locations for farming are *unchanged*, meaning that above ground plots, cavern plots, and irrigated stone (mud) still produce the amounts detailed in this video. I'll be remaking this tutorial as one of my first, so if this comment is old right now then check for a new tutorial.

  • @MateusPicolli
    @MateusPicolli Рік тому +1

    Your content is great, you just gained a subscriber!

  • @Darkness2Maxrocko
    @Darkness2Maxrocko Рік тому +1

    as a new player you are my favorite tutorial channel. I wish you could do a basics video though :(

  • @guildardaze1438
    @guildardaze1438 2 роки тому +3

    farming is the last thing i learned to do. Weirdly enough im here since im still not quite sure how it worked out. I usualy just used gatheres and fish. Or traded the beer. Other attempt i had was digging large portion of soil layer or myddying large sections with irrigation techniques and sometimes there were the occasional plants that grew there. Which i sent gatheres there as well.
    It also motivated me to try challenge forts. As in a fort to be built and hoard artifacts at the bottom. And putting a mechanism *dwarf only* To open up and close behind the user. Essentially traping him inside.
    So how do i live? I'd trap bunnies and leave often and occasional layers for resting and where things grew. And had water ways in said rest zones. with often personal touches or statues, gods or whaterver... DAmn i just realised instead of abandonning the forts i could have started a challenger inside it... Maybe i would have found one of these challenger zones in adventure mode T_T so much work. And never fully got to test it out adventure.
    But that was the idea. The exist was at the bottom of course. Should retry and make it work this time. One day.
    But yea fish is an incredible food industry. Good fisherman and plans can work. Or else flood a zone. Block the water once there are fishes and drain it. Then hope whenever or whatever dies there can be hauled to food and bones for trade. So long as fish comes from outside and avoid frozen water issues. You can get an inconsistent but permanent flow of these water pests.

  • @cobytaylor39
    @cobytaylor39 2 роки тому +2

    He goes to status. Sees 73 whole drink. Literally trigered the deepest form of anxiety. Like, ive got 1000+ booze on a 50 dwarf fort.

    • @Tekkud
      @Tekkud  2 роки тому +1

      I know, right? What I don't mention is that this fort was thrown together in a massive rush for the sole purpose of tutorial making. It will likely never make it to the end of this year because it remains paused for most of video filming. So I don't pay any mind to resource security.
      That said, if it does get unpaused for very long, the industry is complete with orders now and the drinks shall flow.

  • @AaronParks
    @AaronParks 2 роки тому +2

    Worth the watch just for the "bug" in the beginning.. left DF for a bit came back.. why can't I plant anything WTF.. ooooohh thx

  • @0OolIi
    @0OolIi 2 роки тому +1

    Learning a lot from this thank you so much

  • @Krydax8
    @Krydax8 Рік тому +3

    Going to be a newbie in the DF world when steam version releases, so I'm watching videos like this. Thank you for the clear and concise information!
    Question: I'm a bit confused @14:00. You mention not cooking plump helmets because cooking doesn't return seeds. Does eating/processing return seeds at a 1:1 ratio?

    • @peterstedman6140
      @peterstedman6140 Рік тому

      Yes it returns 1:1. The way you get more seeds is from the yield he discussed early in the video. Cooking is the only reaction that does not have seeds as a product.

  • @lokonu
    @lokonu Рік тому +1

    god damn dude, you have earned a subscriber

  • @unjogratistheforbiddenmonkeygo

    Thank you my man 🙏

  • @gannondodd4698
    @gannondodd4698 2 роки тому +14

    Heyo, I’ve never actually found myself having to farm because I simply embark in forests and set “gather plants” on basically the entire map. Is this unsustainable though? Most of my forts never last more than a year cause of bad hardware (which I recently updated, so I’m planning on actually running a long term fort!) and I was wondering if I should bother with farming alongside gathering

    • @ValdVincent
      @ValdVincent 2 роки тому +3

      bump

    • @Willcol100
      @Willcol100 2 роки тому +18

      From experience its not unsustainable, rather very prone to unexpected bouts of fun. Most of what was said above can be applied to the plant gathering job but instead of keeping the high skilled very valuable farmers in a safe place in your fort, you now have your high skilled very valuable plant gatherers and their hauling crew out traipsing about the entire map trying to feed your fort exposed to all the wandering fun. Note it is a very good way to generate seeds for above ground farming as by default the food you gather in a biome can be grown in a biome and unlike dwarven seeds, your above ground seeds can not be brought with you on embark but as your primary source of food its inviting lots of fun.

    • @davenordquist4663
      @davenordquist4663 2 роки тому +5

      @@Willcol100 It's possible to have wandering dwarves avoid light fun by having plentiful floor-hatched dwellings, with traps inside or not, and doors in the way. A troll will have to smell you in there for your doors to all get busted etc. and crazy bedroom closet exit paths are of course possible.

    • @andromidius
      @andromidius 2 роки тому +3

      There's a lot you can do to make your game run smoother even with older hardware. Create smaller worlds with shorter histories, embark on a smaller map for your fortress, dig slightly wider hallways for Dwarf pathing (the #1 cause of lag is pathing) and limit the total number of Dwarves to 20 or 50 (which requires using an addon such as DFhack).
      Main reasons for underground farming is its safer and produces large amounts of Pigtail for cloth production - a fort lasting more then two or three years NEEDS clothing production since caravans will struggle to bring enough even if you request it.

  • @RFC-3514
    @RFC-3514 2 роки тому +5

    19:44 - [puts down watering can] Wait, chickens don't need to be watered?!

  • @spareribs9998
    @spareribs9998 Рік тому +1

    I remember one time 90% of my fort was in the newly-constructed temple. Who cares, right? Well, apparently a couple dwarves were bitten by a were-anteater and were among the crowd when they turned at the same time. My fort of ~110 was wiped out in 5 minutes.

  • @700007123
    @700007123 Рік тому

    17:10 what do you mean? The reason the hauler wont take the barrel is because the stockpiles have no barrels. What does the link have to do with the hauler not taking the barrel?

  • @djchappell1726
    @djchappell1726 Рік тому

    I still use this for my "old" forts, but how has the math changed with the Steam Update?
    I have heard surface plots (non-mud/cavern level plots) have yield 1/5th of calculated crops. Is that the only difference?

  • @ListlessOnion
    @ListlessOnion 2 роки тому +1

    Brilliant!

  • @0OolIi
    @0OolIi 2 роки тому +2

    Waiting on the chicken meta video. Haven't yet been able to figure it out

    • @Tekkud
      @Tekkud  2 роки тому +2

      I almost did turkeys for Thanksgiving. I could make a microLesson on egg layers.

  • @mentocthementalist5917
    @mentocthementalist5917 2 роки тому +1

    wow you took something so easy and turned it into a 20 minute video

    • @Tekkud
      @Tekkud  2 роки тому +2

      That's Dwarf Fortress, baby. You want a 40min video? I'm sure there's some more details and methods to cover.

    • @mentocthementalist5917
      @mentocthementalist5917 2 роки тому

      was not a compliment

    • @fiona9891
      @fiona9891 2 роки тому

      there's a lot of information to go over to be fair, and besides 20 minutes is a pretty standard time for a youtube video
      the super basics are gone over like really early in so there doesn't really seem to be much to complain about

  • @jazzstofberg8194
    @jazzstofberg8194 2 роки тому

    What tileset is this? It looks a lot cleaner and clearer than the one I'm using currently.

    • @Tekkud
      @Tekkud  2 роки тому

      Phoebus, 16x16

  • @roserpens
    @roserpens 2 роки тому +1

    Would love to know what a reasonable amount of pigtail to grow is. I always worry about running out of bags and clothes.

    • @Tekkud
      @Tekkud  2 роки тому +3

      I suppose a video could be made to explain how much pig tail X dwarves need to be perpetually clothed given that no other sources of cloth are used and that the dwarves wear a specific outfit. And, just like food, there's also the inclusion of other cloth sources such as produced or traded leather, silk, wool, and other plant fibers.
      Because lacking clothes is less dire than lacking food, I tend to just plant too much and then stop planting them when it piles up. If I forget to plant them again then I'll get job cancelations to remind me.

  • @Zeus-xy8ft
    @Zeus-xy8ft 2 роки тому

    great vid love it. are you gonna do story vids like krugg at some point? i whould love that if someone else whould also do that

    • @Tekkud
      @Tekkud  2 роки тому +1

      At the moment I am creating a story of sorts with Singemetal, though it's just on Twitch for now ( twitch.tv/tekkud ). I may create more of a narrative series about it in the future, but the military tutorials need completing before taking on new tasks.

  • @Geodessiaable
    @Geodessiaable Рік тому

    Wow... rly needed you to tell me how to make mud :(

  • @mattmorgan2525
    @mattmorgan2525 2 роки тому +3

    Is there any reason not to just build one farm per underground crop, apart from some of them laying fallow in certain seasons?
    (Btw thus video is amazing thank you!)

    • @Tekkud
      @Tekkud  2 роки тому +6

      That's a fine way to do it, as long as we don't wake the min/maxers...
      The only way I would say is objectively flawed ("wrong" is not really a thing in DF) is making one giant plot for any more than two crop types. It's a recipe for micromanagement and forgetting to switch things. If you're growing more than a couple plants then you're going to be happier with any method that spreads them out over multiple plots.

  • @martink4975
    @martink4975 2 роки тому +1

    Very clean tutorial my man. Now I know how to farm when ww3 starts.

  • @StrikaAmaru
    @StrikaAmaru 2 роки тому +3

    1:15 Supposedly, that warning is a hold-over from an earlier version, when a farm plot could ONLY be placed on mud obtained by flooding the area. Not only that, but the mud would decay over time, so the farm had to be regularly re-flooded. It was a pain. (Not a first-hand account, by the time I got into DF the change already happened; this is what I gathered from reading older LPs).
    3:10 If you're using DFHack, there is an option to plant the same crop in all seasons -- Shift+Enter. Does not override season restrictions, obviously.
    8:30 +1 for the analysis; a mention here -- make a seed stockpile which doesn't accept barrels. If a dorf has to carry a barrel, then all seeds in it become unavailable, and productivity goes to the pits. 16:00 Oh, hi! (btw, seed caps can be reduced in init files. I keep mine to the same as the population cap; this makes a big difference in mini-maps, where the popcap is 50-80).
    (personally I use a 100-tile farm, but I also only grow food in winter & spring; summer and autumn are spent growing pig tails for cloth production. The setup is an 11x11 room, split in 4 plots of 3x5 and 5x7; the space in-between is for seeds).

  • @gabrielgutierrez1419
    @gabrielgutierrez1419 2 роки тому +1

    God Im loving this

  • @DraconiusDragora
    @DraconiusDragora Рік тому

    About the potash, the way I see it is that it is reliant on resources you can get hold of.
    If you for instance have very little wood, then it is not worth the bother, but if you have a overflow and way to much wood around, then it doesn't hurt to make.
    But it is always a balance between what can and can't be done.
    Is the extra work worth it? No not really, since the gain from it, is minimal in my experience.
    And wood is important for beds, and can be one of the resources dwarves need for their special crafts.

    • @Tekkud
      @Tekkud  Рік тому +1

      You know what... after reading your comment I think fertilizer may be worth it after all. Now for farm output, but for tree control. Trees grow like crazy and I think a strong potash industry might just be the solution.
      Now we just need "cut tree" orders that work like "collect sand" orders do.

    • @DraconiusDragora
      @DraconiusDragora Рік тому

      @@Tekkud Also a good way to anger the elves. =P

  • @TailsClock
    @TailsClock 2 роки тому +1

    150+ dwarves, only 3 farmers? I must be doing something extremely wring in my game then. None of this taught me anything knew, except that I apparantly have way too many farms and farmers. But I definitely need them. This was after losing several forts to starvation. Even when I told dwarves not to cook seeds, they'd get so hungry they'd eat the plants raw before they could be pressed for seeds, or just eat the seeds. Once you're at 0 food it seems like you're just trapped in a cycle.

    • @ShotgunJedi
      @ShotgunJedi 2 роки тому

      Highly-skilled dwarfs is the only way it's possible. Limiting your number of farmers to grow skills actually increases output.
      Even so, for a near-starving fort, egg layers, gathering plants, fishing, hunting, should easily keep your fort fed - depending on your biome (more fun = more difficulty, natch). There's also trading for food, which you should be abe to do with a handful of craftsdwarfs.

    • @davidbeppler3032
      @davidbeppler3032 2 роки тому

      Mug industry is strong. Never grow, hunt, or brew, just buy materials and cook it.

  • @nubemuffin
    @nubemuffin 2 роки тому

    If I make a plot that's 10x10, do I really have to click each individual tile and choose the crop for each season?

    • @Tekkud
      @Tekkud  2 роки тому

      One constructed plot, no matter how many tiles it contains, is set all at once to one crop for each season. So you need to designate four crops (one per season) per *plot*, not per tile.

    • @nubemuffin
      @nubemuffin 2 роки тому

      @@Tekkud Thank you for helping me!

  • @blackirontarkus3997
    @blackirontarkus3997 Рік тому +1

    My fortress got concluded by were-lizards as well, tough little buggers and their infectious bites, my dwarves stood no chance

  • @inigo137
    @inigo137 2 роки тому +1

    Will people remake all of their tutorials once the new interface comes out with the steam version?

    • @Tekkud
      @Tekkud  2 роки тому +3

      I can't speak for anyone but myself. After seeing the age of the most popular tutorials and what their creators are up to these days, I would guess that few tutorials will get remade. New tutorials will certainly be made to take their place, though. I hope to be part of that.

  • @llewisbudd6490
    @llewisbudd6490 2 роки тому +2

    milling is kinda buggy though. I tried setting up a system in one of my forts and it was not worth all of the troubleshooting. Maybe it was just my fort but I'd rather just brew a ton of alcohol and trade off what I don't need.

    • @Tekkud
      @Tekkud  2 роки тому +1

      Bags being held by the kitchen has always been my main issue if I have any with milling. Really throws a wrench in things.

    • @llewisbudd6490
      @llewisbudd6490 2 роки тому

      @@Tekkud that's probably what the issue was with my old fort. I'll try milling again with my current one. Having a ton of alcohol can get unmanageable, and it gets irritating when dwarves would rather hang out in the massive wine cellar instead of the fancy dining hall.

  • @neglectfulsausage7689
    @neglectfulsausage7689 Рік тому +1

    Yellow isnt a bug. It means missing one or another but you can still do it. Red is the symbol for bad. Also finger wag = funny.

  • @BartJBols
    @BartJBols 2 роки тому +1

    You can have 3 dedicated farmers and no fertiliser, or you can have 5-10 farmer/haulers/fertiliser makers, and those chad farmers getting depressed and no longer working wont death spiral your fort from starvation. Eventually you will end up with 5-10 chad farmers who don't need fertilisation to get good crops.

  • @ZebraOnYourNose
    @ZebraOnYourNose Рік тому

    5:03 Wait so dwarves don't automatically stack crops together when they put them in a stockpile?!

  • @camzxlegendary9649
    @camzxlegendary9649 2 роки тому +1

    Let’s go !!!

  • @tristanridley1601
    @tristanridley1601 2 роки тому +1

    I used fertilizer if almost out of seeds, like a new crop I just got a couple of.

    • @Tekkud
      @Tekkud  2 роки тому

      That's not a bad idea!

  • @obsidianos
    @obsidianos Рік тому +1

    Fertilization adds a lil bit of load at the start of the chain, but the benefits of larger stack sizes, down the line, more than compensates! Just don't use bins for your potash pile near the farm... never worked for me.

  • @ricks5756
    @ricks5756 Рік тому +1

    Cats ... self renewable source of food and crafting material ^-^

  • @KingKaleb77
    @KingKaleb77 Рік тому +1

    Been wondering how I grow food, only tried it underground and thought my dwarves only
    knew how to grow mushrooms

  • @Check_001
    @Check_001 2 роки тому +1

    15:26 As I know, all this option does is to allow mix food in barrels, but nothing about cooking

    • @Tekkud
      @Tekkud  2 роки тому

      It doesn't affect cooking behavior, but if you want to cook with exact ingredients then it can help to keep stuff organized. Also, I can't recall off the top of my head, but it should make trading specific foods away easier.

  • @Tempus62
    @Tempus62 Рік тому +1

    My only criticism and this is pure nitpick I think fertilizer is good if you are wanting a specific thing to prosper like pigtail or weaving craft works. but I do think Fertilize is better when you already have a giga chad farmer dwarf to get more bang out of your buck. other wise solid tutorial

  • @Kofolacitruss
    @Kofolacitruss 2 роки тому +1

    Enable auto-farm combine-plants combine-drinks. Am I wrong? ^^

  • @xxxx85
    @xxxx85 2 роки тому +1

    The thought of this endless micromanagement is what puts me off picking up the game again.
    I just think it's kinda... stupid that producing too much becomes a problem. There really should be an option to automatically scale down "upstream" production (like planting new seeds) depending on "downstream" elements (like finished dishes, or raw foods or whatever).
    There are so many areas of the game that require you as the player to constantly micromanage everything.
    Also... have they put in an *actual* trash compactor/atom smasher into the game yet? It's a hassle needing to atom smash things like corpses and tattered clothing.

    • @mendozakoby
      @mendozakoby 2 роки тому

      dfhack's seedwatch and autofarm might be useful
      setting orders on the management screen (capital P while a workshop is selected) also lets you do much of the same by setting conditions for certain orders (ie. gathering sand/clay or making charcoal if there are less than 10 available, and so on). basically, you set these up when you first set up your workshops then never touch them again.
      as for the garbage issue, consider designating a hole ~5 floors above lava as a garbage dump, the height is to protect yourself from lava mist when throwing heavy objects in (like corpses) then turn on autodump on your corpse/rubbish zones

    • @dzanderallison
      @dzanderallison Рік тому

      The thing about dorf is that it actually tries to sim micro and macroeconomics. All this FUN is an expected outcome of bad central planning. (Don't get me wrong. My planning is also bad)

  • @SkillZgetKillZ
    @SkillZgetKillZ 2 роки тому +4

    The "next one" could be the military patrol system it makes building in the Clowncar easier if you're trying to make plump helmets from hell

  • @RaxoFilms
    @RaxoFilms Рік тому +1

    Well this explains why i ran out of seeds and everyone starved and got dehydrated

  • @raikaria3090
    @raikaria3090 2 роки тому +1

    New plan: Use information in this video to create Mega-Agriculture Fortress and solve world hunger. Or at least hunger for the civs which trade with me.

    • @Tekkud
      @Tekkud  2 роки тому +1

      A dedicated farming fortress? Sounds like a dwarven Factorio. I approve of this plan!

  • @DenajM25
    @DenajM25 Рік тому +1

    pot ash? dont you mean potassium?

  • @khatharrmalkavian3306
    @khatharrmalkavian3306 Рік тому +1

    > Helpful warning appears...
    This is a bug.

  • @TheInquisitor2012
    @TheInquisitor2012 Рік тому +1

    Makes sense to *NOT* cook and brew it instead, its like making wine - u get juice and the rest is just peel and ... *seeds*
    its an interesting mechanic although... we're dealing with what looks like a mushroom and dats weird,
    also
    *IT WOULD BE GREAT IF THE F***ING GAME HAD A TUTORIAL TO EXPLAIN THIS* even if it were just the basics *_BUT NOOOOO_*
    Im supposed to let them starve while I figure basic farming...

  • @jasonyesmarc309
    @jasonyesmarc309 2 роки тому

    oh wow. Each farm tile feeds a lot more dwarves than I thought. Uh...sorry, farmer dwarves xD

    • @Tekkud
      @Tekkud  2 роки тому +1

      Oh yeah, and food can be covered easily by another source. One or two fisher dwarves and you can cut your farms in half.

  • @dingusdingus6662
    @dingusdingus6662 Рік тому +1

    w

  • @captainmaim
    @captainmaim Рік тому +1

    Obligatory Comment!

  • @bernardw2293
    @bernardw2293 2 роки тому

    werelizards distroyed your fortress and your making tutorial videos ?

    • @Tekkud
      @Tekkud  2 роки тому

      Yup... there's some secret to both filming in a timely manner and keeping a fort alive that I apparently haven't discovered yet.

  • @cronos4024
    @cronos4024 Рік тому +1

    Thats a bunch of leaf lover crap!
    My diet consists exclusively of rocks and stones!
    Just like our fathers intended!

  • @xZippy
    @xZippy 2 роки тому +1

    This is the worst channel in the history of man, and I'll tell you why. First off, you have no grasp on w- lol jk. Subscribed.

    • @Tekkud
      @Tekkud  2 роки тому

      A flawless impression of UA-cam comments! (luckily not of those in our niche community)