"I don't know why that dam flooded NYC, I made sure all connections were at 45 degrees." "It says here your phd is from the University of Peaksteel, rank legendary, could you please elaborate"
If you're relying on off-map drainage using fortification edge tiles for your water features, e.g. waterfalls, be very careful with visiting your fort in adventure mode later! In adventure mode, the map edges are not necessarily the same, and you'll end up flooding the entire thing! Allegedly. This has obviously never happened to me... 😳
I'll never forget trying to make a drowning chamber trap to defend my fortress. The time came to finally use it, goblins trapped inside, flipped the switch to release the water, and.... it only filled to knee height and didn't kill anything 🤣 Really useful video thank you
I flooded my base again, this pressure guide explains why it happened. Got a pump set up to pump it out, but from this, i can pump it off the map. Thank you for the tips.
@@TwistedLogicGaming That is actually what saved me. I was prepping an area on the bottom level that I had yet do do anything with. Water flowing down into bottom floor was enough to get some 1/7 levels in for flood gates till I fixed the water issue. My ideas was to divert the stream, then use the rock slits to filter all the fish into one spot, then fish that area. Turns out the fish went though the wall slots and I needed to add in grates. It was at that time, enough pressure had finally up that water came up my wells, leading to surprise flooding. I knew from years ago that a dead body in the water can make it go bad, so I am trying to create running water that will carry anything bad out, possibly creating a catch to filter out anything that fell in. Wasn't aware that pumps purify the water. Also wasn't aware that creatures could be pumped. I look forward to try out some of the water traps in the future. Thank you for making these videos.
df steam has really kicked off a fortress engineering education renaissance. i've read the wiki's water articles so many times and followed countless forum threads, but this video really makes all the water tricks really stick in my mind for once. i think it's the combo of watching you build it and having a clear tileset
I am new to dwarf fortress, got into it because of the steam release, and I am blown away at how in depth these mechanics are. The fact that water has pressure and can move objects, it seems very simple, but it’s honestly incredible to me. I’m still brand new so there is a lot to learn yet, but I like it so far.
honestly i'd recommend just throwing yourself into Dorf Fort with a basic tutorial (wiki quickstart guide is good) and accepting that things are going to go terribly wrong at some point. Read/watch more once there are specific mechnics you want to understand. Losing is fun.
Years ago I made a fort in an evil biome during class. I may have forgotten whatever shakespeare quote we were analyzing that day, but I will never forget the pressurized water bursting out of my well and flooding the entire fortress while the zombies--remains of a migrant wave to top it off--watched and waited for the delicious dwarfs to come out. A few weeks later I decided to wait until the steam release to play the game again, and now I can do it confident in my ability to not drown! Thank you for the video.
Last night I made a naive water tunnel from a brook to my base accessed via a well, and needless to say, it flooded my base! Thank you for this guide! I also like the sound of your laugh, it's so sinister lol
You can build a bridge to your water tunnel and connect it with a lever, open up the river, and when you have enough water just pull the lever and the bridge blocks the water from flowing any further :) You can use the same thing to block entrances to your base too
THANK YOU! I was so confused by water mechanics! Explaining the way to build U-bends and the diagonal pressure reset mechanics was REALLY helpful. I especially liked the side-view picture you made to show the u-bends and how they worked.
One tip for the edge drainage: use channeling to make it two tiles deep, with two levels of fortifications. Because of the way flow and pressure work, it will drain much more quickly and efficiently. (If your fort is flooding you definitely want the drains operating efficiently.) You actually only need a single tile wide drain this way because of how fast the water will flow out.
Great guide, as a total DF newbie I was wondering how I could move water around after I found out I was supposed to prepare a water source BEFORE winter strikes as the outside water source freezes over! This video perfectly explains multiple methods that I can more or less understand and definitely do with a bit of effort on my end. I'll likely be doing the old timey strategy just to be quick about it but i'll be coming back to this guide to do it the fancier way when I've got a water source set up at least
At some point the death spiral song started playing, which as far as I know only plays whenever faced with some dwarf decimating threat. Thank you to the dwarves who perished during this helpful water pressure instruction .
I'm learning so much from these videos. I've played classic a bit and am hooked on the steam release so am absolutely a noob which means at times you lose me but I get enough to go on and come back for another watch, so thanks! I've been messing with water and have some comedy efforts... now I know why :D
These videos are great and I’m learning a lot! Would be great to hear at the start of the video not just the how, but also why this is important and what can we do with it
Man, just wanted to show my appreciation again. You, Nook and Dastastic are my go to when learning dwarf fortress. I've been playing this game for around 3-4 years and it's still crazy the amount I learn from each of your videos. Thanks so much for your work man! The way you calmly explain everything slowly but at the same time without treating as if we didn't know basic stuff is so good. There are many tutorial makers but they are usually: A. Too fast or B. Assume nobody knows anything and just go tooo slow over the explanation. You have a thing for hitting the right spot. Gonna check your playlist but just to leave the idea here if you don't yet have one think about having a tutorial fort series. I would love to watch that! Thanks again mate!
Awesome video as always!, something to add that might be useful that you did but didn't mention, is that it can be helpful to make the cisterns under a well to be 2 tiles deep. That way any contaminants brought in or even mud formed during the initial flooding won't cause water brought up from the well to be dirty which can cause other issues.
Graphics are making it a bit more difficult fo me to get used to hahahaha. But I do love the new look and feel of the game. alot of mouse clicks and scroll wheel now.
when i started there was tile map packs you could install to change the look, helped alot if you where stuggling with the mechincs, keybinds and the Ascii at the same time
After a while you just see what the symbols mean. But uh, that does take a bit, so it's nice to have this easier to read version :) Though honestly, the menus are tripping me up in the Steam version; classic DF has all the keystrokes in the menu and the Steam version has them more hidden.
Played DF a long time, but never really used screw pumps much. Was trying to figure out what I was missing, and your explanation made it much clearer! Thanks :)
This was very helpful! I like to take water from the bottom of rivers but never understood how to filter it to lower levels without a dangerous screwpump or troublesome Cairn+floodgates, but with this technique you lay out the start of a system that uses the game's mechanics.
I could be wrong but I think it would be better to designate the mined tiles as red traffic zones so they won't stand on them. Otherwise there can be a situation where one dwarf stands on one of the tiles to mine another one while the other dwarf mines the tile beneath him. I remember reading something like that on the wiki.
Yeah that is correct however I was watching them, and if a dwarf was standing on a tile desegnate to channel you or I could also erase the designations on those 2 tiles before the job is complete and then you will not need to set and remove a traffic order. For larger jobs I would do how you discribed. Thank you very much for bringing that to light trafic areas can be super helpful !!
While I think you did a good job explaining water, when you jump around z-levels so quick and everything looks similar, it's hard to tell what's going on.
@@TwistedLogicGaming Something like a green arrow pointing up and a red arrow pointing down after each z layer change would help immensely with visualizing it. It's a great guide nonetheless.
@@TwistedLogicGaming Yeah you lost me on the 'z levels switching' for the floor grates, zooming in and out. I spent quadruple the time to understand the concept and hopefully will get it right.. But none the less a good video. Appreciate all the work into helping us out... Really loved how you circled the stairs you were talking about in that same section. This is one of the hardest concepts in df for some of us to grasp.
Dude the fucking z view diagram you made in game at 7:20 blew my mind, so clever. Thank you so much for making such quick, clear, and high quality tutorials, I feel like I actually know why not just following steps
@@TwistedLogicGaming Yeah that diagram is great man, I remember taking a look at the old wiki for the explanation and being puzzled af about the explanations, I actually get it now lol.
Holy shit seeing the dwarf get bodied by the full water pressure at 8:30 had me laughing way too hard. He's just there one frame and gone the next lmao.
Ahhh piss, I kept forgetting that floorgrates could block building destroyers. Kept thinking it was wall grates, and promptly having "friends" show up lol
Yes, and also the most reliable water is cavern lakes. Glacier embarks and Deserts have no surface water, The Caves can be very FUN! Happy Gaming Mr.Penguin !
Wow my brain... I have to come to this video later again, just started with df again, steam version is amazing, but thanks for this video! will help me 100%!
great guide, keep doing these for all the technical elements please! one question though. If I want to get the water pressure equalised to a specific layer (e.g. 20 layers below the water source) do I need to do lots of step downs or just do a diagonal branch off at the specified level - thus creating the new water level?
I have a problem with U-Bends like the one you did. For some reason, whenever I open access to it, water doesn't propagate at all, just some 1/7 tiles and that's it. Why does that happens? It's basically impossible to do something like the reservoir done at 10:43
I think this has to do with a water pressure bug if I am correct. please see this video about it (sorry for the quality this is an older video) ua-cam.com/video/lU5JeIgMvoA/v-deo.html
Not completely sure if it's the same since I can't 100% follow everything going on, but it seems to be similar. I will try to describe as best as I can. From a side view, "w" is water, "g" is where I have stone grates, "d" is where I have a door connected to a lever that blocks the flow, "|||" is where I want the water to flow at level 3. This is how my configuration ends up being when I connect with the river at level 6. 6 www 5 w w 4 w w 3 w w w d ||| 2 w w 1 w g 0 wwwwww Now let's say I open the door at level 3, this is what ends up happening. 6 www 5 w 4 w 3 w w w d w w w w w ||| 2 w w 1 w g 0 wwwwww The water propagates for a moment and that's pretty much it, at the u-bend water never really goes above 1/7 (it's a 2x2 u-bend), and the water that propagated ends up drying, resulting in this. 6 www 5 w 4 w 3 w w w d ||| 2 w w 1 w g 0 wwwwww If I close the door at level 3, the water never goes up again, with level 4 and 5 remaining empty forever. Now, I have tried connecting the water at level 3 to the hall I want it to propagate in both ways, diagonally (so it becames it own body of water) and non diagonally. With both cases I have the same results. I have tried flooding the u-bend first, then connecting to level 3, same results. I have made a 1x1 connection to level 3 first, blocked by the door, and then flooding the u-bend, same results. It may be worth mentioning, but the lenght of the tunnel at level 0 that connects to both parts of the u-bend is longer than what I depicted, but that doesn't seem to be a problem since initially it always fill up to level 5. It's driving me absolutely insane and I am completely clueless on what is going on. Edit: After going through all this and watching the vid you mentioned again, it seems to be the same bug, because at level 3 the flood doesn't "complete" and the pressure check seems to die, never going above 1/7 again. Can be replied at any lower level with the same results too. Fuck me.
seems like the door is causing the flood fill to fail, & causing the pressure bug in that video there for flagging eveything after that door as static. I might have to create a new version of that video for the steam version; but that seems to be the issue... To test this: save a back up file. then dig over to the water on level 3 without breaching any damp tiles and see if water flows. basicly forcing a block update in the area of the water. W dampstone (do not breach for test) S stair M Mining tunnel D door Top down level 3: M M WWWWWW WSWWDWW WWWWWW Let me know Lugano V !
@@TwistedLogicGaming Sorry I forgot to mention that I tested without using the door (both having it placed and not placed while the water enters through somewhere else) and got the same results, water propagates to 9 tiles away at most and at the stairs water remains at 1/7. I'm pretty confident that the door, no matter how suspicious it looks, is not at fault here. I tried something different and... it kinda works but now I'm beyond confused. I will describe it using the real size. - Basically the water enters from the river to a tunnel, it moves 10 tiles to the East. The last 2 tiles are a 2x2 stairs. - Water goes to the Bottom of the u-bend through the 2x2 stairs. The u-bend is 11 tiles deeps (which means water should go 10 tiles up at the other side). - At the Bottom of the u-bend, the water moves to the East for 90 tiles, the last to tiles are a 2x2 stairs. - The water goes up 10 tiles, completing the u-bend flow. At the top of that end of the u-bend, I wanna open a section to the South that is 16 tiles long for a well. When I try that (with or without a door), basically all that I described before happens. Water floods at most 9 tiles to the south before the stairs get permanently stuck at 1/7 depth. BUT what I did now, rather than opening to the South, is opening to the West. Did a 18 tiles long tunnel (2 tiles longer from what I wanted the water to propagate to the South). At the end of that tunnel (western most part), I did a small new u-bend that is 3 tiles deep. The tunnel is opened to the u-bend right from the start. Then I channel at the river, water starts to flow in and... it works. When the water goes 10 tiles up to the top of the u-bend, it then propagates with no problems to the West and it completely fills the new u-bend. My honest reaction was "what in the actual fuck is going on". So I tried again, but this time, rather than having the tunnel to the West at the top of the u-bend being open from the start, it was closed, and I went one level above and breached through channeling, just like you do in this video at 9:51. It DIDN'T work, water got like 10 tiles to the West, with the stairs being stuck at 1/7, resulting in the same problem that brought me here. So I went back to the original idea, which was the tunnel to the South that was blocked by the door. But this time, the door was open before I tapped the river. So I channel at the river, water starts to flow through the u-bend and... IT COMPLETELLY FILLS THE TUNNEL, going through the open door with no problems. So now I can 100% say the problem is that the pressure at the u-bend dies once the system is opened in any way AFTER it fills up. If I open the door so the water can flow, or I dig a channel from above, water pressure at the respective level of the u-bend ends up being oblitariated, no matter how. BUT, if the tunnel or the door are opened right from the start, then when the u-bend is filling up, it will propagate through that tunnel without problems. From watching your video and reading the wiki, I think it's pretty safe to call this a terrible bug :(
im trying to achieve this design and when i want to place doors it says "No access to door" i dont understand why, i have plenty of doors but i cant just place them where i need them to be placed, its frustrating.
well i fixed that problem but when i forbid the top door my dwarf just...ignores it and goes to the bottom door and just stands in those stairs for some reason, every other dwarf is in the meeting area not inhibiting construction but oh well, he will drown.
it seems to be a bug where the upstairs are desalinating the water. I looked it up a week or so ago. so if no stairs then you would still have salt water ! Happy Gaming Jun & Tonic !!
Great video! I tried doing this on my second fort and I realized I didn't do a drainage system... so the well never got used and when I tried to fix it, the water got contaminated with salt water.
you can always pump the water to clean it no matter where it is. adding drainage would not be so bad using the diffrent tapping methods. Thank you for watching CritikalCypher!
Few questions with this if anyone can help: -How do you know the pressure of each Z level in the u pipe? -How or why does the U-pipe turn salt water into fresh water? -At 09:35, why does pressure not reset? I thought diagonal resets the pressure but here you say it will not reset? -What was the purpose of creating the drain construction at around 16:40?
At time, why does pressure not reset? I thought diagonal resets the pressure but here you say it will not reset? that is not considerd a diagonal in the walls and will not reset pressure because it is too wide. there for that area is still treated as the same body of water as the U pipe & ocean
Please see time 08:00 for an example of the diagonal squeeze/ this tight diagonal space splits the water into 2 separate body's of water. there for resetting water pressure for the new split body of water at that z level. that diagonal split becomes the source tile for the new body of water setting pressure to the split for that side only.
Currently I have an aquifer spanning about 30 z levels which sucks because I realized my dwarf with a strange mood can't find silk... so i have to reach the cavern layer quickly to make spider silk asap. I'm gonna try going around it and, if I fail to get there in time again, I'm probably going to let her -get killed- have fun.
you can also smooth stone the walls of an aquifer to stop them from leaking water if they are stone walls ! or perhaps if a trade caravan somes in time !! Good Luck Ian !!
Idea: 3 wide intake, fishery above it (like in your fishery video), U turn, wells for hospital. Is this a good idea or will I run into any issues? Perhaps 3 wide not enough for plenty of fish or chances for contaminated hospital water?
My current fortress is deep in the caverns on a frozen barren island, so no water up above. I’d like to take advantage of the cavern lake. Can you explain your last magic trick? What can you do after you open access to the lake like that?
This is a way to breach a cave lake, ocean, magma sea, ect. with out having to bring your dwarves into the caverns or an imposible location like standing in magma. after the breach is complete you can dig a reservoir or tubes to bring the liquid where ever you need. once the area is safe and complete pull the lever to flood the area. you can then close this later if you want; if you were to leave it open all the time I would build a U pipe after the breach to prevent forgotten beasts from entering the water tubes.
The bridge will block the flow of magma or water & the dwarfs pathing. Mining is not blocked by the bridge and the dwarfs can stand on the ramps to access the level above. when a dwarf is on a up ramp they can access the level above them.
@@TwistedLogicGaming Gotcha, that's awesome. A short video demonstrating this use case in more detail would be cool. But thanks, this makes a lot of sense!
I'm interested in purchasing a fortress on the oceanside, and I'd like to have a lever mechanism, which pushes unwanted guests into the ocean from a bedroom. A moving wall if you will...Alternatively, a mechanism which flushes...wait. I have an idea now. Thank you. _Look at ME Stanley...I'm going to create a "dwarven noble auto-flushing bedroom chamber!"_
0:56 not sure I got all of that, rn I'm struggling with stairs because there's a place where it refuse to build and I'm not sure why but I guess It got something to do with this
@@TwistedLogicGaming yeah, i now i made lots of stairs and i though it was easy until it didn't and i'm not sure why, edit: well apparently the stairs are bugged, on the discord of the game they told me to build new ones elsewhere
Another great great video! I'm very happy knowing that after too many years always can learn something new.. can we use this system to create a "inside" fish source? I mean.. with the grates, fortification or bars.. The fishes can go through?. HESSED
The fish will not go through grates, However you can fish through the grate,(unless this was changed) so a we will need to be build ontop of an area where you have access to water that is outside the fortress. Like an over hang; Think Ice fishing!! Thank you for watching Leandro !! Happy Gaming!
That's right, it's easy to just create a roofed-in balcony over the flowing water with the grate in the floor. Tilebreakers can't break that grate from beneath
Does the desalination trick still work? I've set up a U pipe connected to the ocean and did like you did in the tutorial, but the water appearing in the edges/corners is still salt water.
it's not a trick.. It was an observation. the water should not have been desalinated! Water may currently be desalinated by passing it through a screw pump.
Found this: Alternate water purification methods Contamination in the form of salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass through a vertical u-bend made of stairs. Flowing fresh water destroys stagnant water on contact, converting it into fresh water. Oddly enough, flowing salt water also destroys stagnant water on contact, converting it to fresh water, so connecting your murky pools to the sea paradoxically provides clean drinking water.
adlhbgreqk links in the comment section are flagged here, (time codes work for questions) 08:30, that dwarf you were asking about is okay, I edited out that part by accident, however he is fine, just mined the tile and left, the water is alot slower than the dwarfs when it pass through a diagonal. usually they mine and walk away. the only time you could get into trouble is if you don't have bedrooms or a dormitory location setup because then they might mine it and sleep where ever. Thanks for watching!
I made this on my map exactly as you described only I was accessing a brook rather than the ocean. It did not work for me when I dug out the final channel from above as you did at 9:50 It only dribbles out for 11 tiles or so with a depth of 1 unit no matter how long I wait. I'm not sure if I did something wrong, if brooks behave differently than the ocean, or if this method has been patched somehow (unlikely). Your trick of the corner access "resetting" the water pressure to that level also didn't work for me, same dribbling flow as described above.
is the body water in a small area of the map (16x16 tiles) ? it might have to do with this rare bug: when a water flood fill fails the game code stops pressure checks in that area until there is a block update. Sorry for the quality of this older video in advance: ua-cam.com/video/lU5JeIgMvoA/v-deo.html
@@TwistedLogicGaming I figured it out. User error, as expected. After I ate I was able to figure it out. I wasn't 100% clear on how the pressurization works if you divert the water coming back up the U-pipe before it reaches its maximum height or precisely how the corner leak method "resets" the pressure. With a few adjustments I was able to get it to work like I needed it to. Thanks!
@@MartialistKS oh cool im glad it was notthat pressure bug, someone else sent me a fortress recently that has the bug and i was worried that it was more common than I thought ! Glad you got it going ! yeah sometimes When you walk away for a few minutes and relax you can solve some problems almost right away!
Yes. the top of the ocean at the map edge are the source tiles of the water. the game will try to flood fill everything it can based on the body of waters source tiles. when making diagonals this splits the water into a new body of water with a new source tile. the new source tile is not generating water like the map edge tiles however we call both of them source tiles.
I tried the u bend desalinization trick and can't seem to get it to work. I've got a two by two staircase going down a long ways, then a two wide hallway going over four blocks before coming back up a two by two staircase. The water coming up the other side isn't fresh. 😞 I've tried this twice starting from the same salty light aquifer but no luck.
what was the use of the last one? is it to make the higher floor have water access but bottom one don't? I feel like if the dwarves can mine the tile above, then water should be able to go down, no?
ah you mean my ancheint magic of breaching a caven lake with a bridge ? The purpose is to teach players that useful method of breaching., it is very useful for caven lakes. also this can be used for magma with magma safe bridges
5:44 I'm a post 10 viewer...I wasn't about to stand in front of a clog with my 4 dwarves to release the water flow. Wait, no...i would chosen one dwarf to sacrifice. An angry one. one sacrifice for each block that needs removing. The god of flowing water hungers.
No dwarves were killed making this! There is a deceiving video edit that makes it seem like the one died, but he was okay. I was editing late at night and removed a sliver of time that really should have been included where he runs away.
Thank you very much, I have been playing for about 10 years or more. for at least 3 or 4 of those it was the only game I played every day, even when I was sleeping or at work the dwarves would be working. I can close my eyes and play just by thinking about it hahahahaha
If the floor grate bypass is only blocked off by doors, couldn't building destroyers break the doors and get up to the z level of the grate unless the bypass stairs are also removed and grated on the same z level?
building destroyers need to be on the same z level to destroy the grates, this protects from the bottom only. The Floors on top prevent them from coming down from above, Thats when i "button it up" the up stair should be on the same level as the grates in the fliter ! I hope that helps! Thanks Joshua!
I just did the one u pipe; consider that the "water main" everything after that should be safe. then use the simple diagonal to reset pressure where ever after that inside the fortress !
Just wondering why you can only create a new pressure level above the level of the grate as referenced at 7:45 ? Does water have to go up a number of z-levels in the u-pipe to be able to be diagonally pressurized?
You can use the diagonal anywhere ! that splits the water off into a new "body of water" and resets pressure to that z level . I was trying to do that in a specific application but its a sandbox game so when teaching it is best to set a few limits
can you make a trap with stones and water? so the water pushes the stones onto the creatures bellow crushing them, and floods any it misses? do stones float??? or is it stone type dependent?
does the water pressure reset whenever i make a diagonal no matter what z-level i am from the water source? My water source is in elevation 40 and im trying to bring water to elevation -12
.:) hey so @9:24 it’s not pressure cause you channel instead of mining diagonally? Or cause lvl was at -2 so it became equal and has to be pressured again. Great explanation tho just tryin to not drown the poor dwarfs
The pressure was not reset at that time becasues the gap was too big even though the water was moving in a diagonal direction. the small diagonal gap to reset the pressure is a box of 4 tiles; 2 are walls and 2 are open for water. ##~# #~##
@@TwistedLogicGaming thx for the answer! i didnt knew that, do i understand it correct: i have do dig to the border of the map and place a fortification there? So the water flows out of the map and to keep invaders out. I have to place a fortification which lets fluid through but not npcs? if thats how it works, why cant i use bars or a grade? Sorry for the noob questions, thx for your work :-)
Usually you start playing dwarf fortress and end up with a diploma in hydraulic mechanical engineering.
HAHAHAH XD
"I don't know why that dam flooded NYC, I made sure all connections were at 45 degrees."
"It says here your phd is from the University of Peaksteel, rank legendary, could you please elaborate"
Even Sun Tzu aint got shit on a dwarf fortress player when it comes to Siege warfare, fall traps etc
That and knowing weirdly specific facts about different sorts of stone.
seriously, whoever thought that P-Trap stuff up, especially if they did it from ASCII DF, pure genius rot der!!!
If you're relying on off-map drainage using fortification edge tiles for your water features, e.g. waterfalls, be very careful with visiting your fort in adventure mode later! In adventure mode, the map edges are not necessarily the same, and you'll end up flooding the entire thing!
Allegedly. This has obviously never happened to me... 😳
Good tip! Thank you for you wisdom bdeink!
This is fixed in the Steam version by just not having Adventure Mode included :^)
Sounds like more FUN.
I suppose you got to drain the water in the caverns or the magma sea then.
@@meneither3834or just direct it back to original source? like 1 floor below the sea/ river it originated from
I'll never forget trying to make a drowning chamber trap to defend my fortress. The time came to finally use it, goblins trapped inside, flipped the switch to release the water, and.... it only filled to knee height and didn't kill anything 🤣
Really useful video thank you
lol that story is amazing ahahah short and sweet . Happy Gaming roller !
They'll get pneumonia and die! A most insidious trap!
and THIS my bearded breatheren is why we test our machines before the goblin siege. Well lads, bring out the cage traps...
Both sided were astonished with "weeeel, this is awkward and not turning out as planned. Moving on"
I flooded my base again, this pressure guide explains why it happened. Got a pump set up to pump it out, but from this, i can pump it off the map. Thank you for the tips.
you can also use gravity to drain the water without pumping if you can dig a big drain! Happy Gaming
@@TwistedLogicGaming That is actually what saved me. I was prepping an area on the bottom level that I had yet do do anything with. Water flowing down into bottom floor was enough to get some 1/7 levels in for flood gates till I fixed the water issue.
My ideas was to divert the stream, then use the rock slits to filter all the fish into one spot, then fish that area. Turns out the fish went though the wall slots and I needed to add in grates. It was at that time, enough pressure had finally up that water came up my wells, leading to surprise flooding.
I knew from years ago that a dead body in the water can make it go bad, so I am trying to create running water that will carry anything bad out, possibly creating a catch to filter out anything that fell in. Wasn't aware that pumps purify the water. Also wasn't aware that creatures could be pumped.
I look forward to try out some of the water traps in the future.
Thank you for making these videos.
df steam has really kicked off a fortress engineering education renaissance. i've read the wiki's water articles so many times and followed countless forum threads, but this video really makes all the water tricks really stick in my mind for once. i think it's the combo of watching you build it and having a clear tileset
Thank you for watching!!
I am new to dwarf fortress, got into it because of the steam release, and I am blown away at how in depth these mechanics are. The fact that water has pressure and can move objects, it seems very simple, but it’s honestly incredible to me. I’m still brand new so there is a lot to learn yet, but I like it so far.
Welcome ! Thank you for watching Andrew!
This is why it's the most intuitive 'game' ever.(if it work in real life it usuallyworks in DF)....with the most unintuitive interface.
Did you ever use the older UI?
This video was incredibly helpful. Thank you for doing the "horizontal sliced view" by painting on the stone, that made it a lot clearer!
You're very welcome! Happy Gaming Andreas!
Me: Let's play Dwarf Fortress!
Me, 10 hours later: Has yet 20 tutorial videos saved to watch.
Only 20 ??? HAHAHAHA Enjoy Daniel . Happy Gaming
honestly i'd recommend just throwing yourself into Dorf Fort with a basic tutorial (wiki quickstart guide is good) and accepting that things are going to go terribly wrong at some point. Read/watch more once there are specific mechnics you want to understand. Losing is fun.
Years ago I made a fort in an evil biome during class. I may have forgotten whatever shakespeare quote we were analyzing that day, but I will never forget the pressurized water bursting out of my well and flooding the entire fortress while the zombies--remains of a migrant wave to top it off--watched and waited for the delicious dwarfs to come out.
A few weeks later I decided to wait until the steam release to play the game again, and now I can do it confident in my ability to not drown! Thank you for the video.
HAHAHAHA Love the short Story
Last night I made a naive water tunnel from a brook to my base accessed via a well, and needless to say, it flooded my base!
Thank you for this guide! I also like the sound of your laugh, it's so sinister lol
Hahahahaha, I don't know why I sound so sinister, I get that alot. I'm happy this was helpful ! Happy Gaming!
You can build a bridge to your water tunnel and connect it with a lever, open up the river, and when you have enough water just pull the lever and the bridge blocks the water from flowing any further :) You can use the same thing to block entrances to your base too
THANK YOU! I was so confused by water mechanics! Explaining the way to build U-bends and the diagonal pressure reset mechanics was REALLY helpful. I especially liked the side-view picture you made to show the u-bends and how they worked.
Glad This helped Roguelove ! Happy Gaming
This was my favorite part as well ☺️
One tip for the edge drainage: use channeling to make it two tiles deep, with two levels of fortifications. Because of the way flow and pressure work, it will drain much more quickly and efficiently. (If your fort is flooding you definitely want the drains operating efficiently.) You actually only need a single tile wide drain this way because of how fast the water will flow out.
100% correct
Great guide, as a total DF newbie I was wondering how I could move water around after I found out I was supposed to prepare a water source BEFORE winter strikes as the outside water source freezes over!
This video perfectly explains multiple methods that I can more or less understand and definitely do with a bit of effort on my end. I'll likely be doing the old timey strategy just to be quick about it but i'll be coming back to this guide to do it the fancier way when I've got a water source set up at least
Yes this will be need in the hosiptals if you get in to any brawls, Thank you for watching!
Great video! Detailed yet concise, a VERY rare thing in a UA-cam video. Keep up the good work. Subscribed!!!
Thank you for supporting the channel dawgpoundbutch !!
Finally I understand pressure- thank you!!
At some point the death spiral song started playing, which as far as I know only plays whenever faced with some dwarf decimating threat. Thank you to the dwarves who perished during this helpful water pressure instruction .
idk if anyone died hahahha I added the music in while editing, otherwise it would be a bunch of broken up tracks ! Thank you for watching Phiip ! !
Ok this was intimidating as hell, but went step by step, saved and tested at every level, and what do you know it worked! Awesome video
Excellent !! Thank you so much !!
I'm learning so much from these videos. I've played classic a bit and am hooked on the steam release so am absolutely a noob which means at times you lose me but I get enough to go on and come back for another watch, so thanks! I've been messing with water and have some comedy efforts... now I know why :D
Persistance is the key to learning this game!! Thank you for watching SolerDog !
These videos are great and I’m learning a lot! Would be great to hear at the start of the video not just the how, but also why this is important and what can we do with it
Noted! I apreciate the sugestion ! Happy Gaming!
Man, just wanted to show my appreciation again. You, Nook and Dastastic are my go to when learning dwarf fortress. I've been playing this game for around 3-4 years and it's still crazy the amount I learn from each of your videos. Thanks so much for your work man! The way you calmly explain everything slowly but at the same time without treating as if we didn't know basic stuff is so good. There are many tutorial makers but they are usually: A. Too fast or B. Assume nobody knows anything and just go tooo slow over the explanation.
You have a thing for hitting the right spot.
Gonna check your playlist but just to leave the idea here if you don't yet have one think about having a tutorial fort series. I would love to watch that! Thanks again mate!
Nook & Das are both great; glad you're learning from the best !! I started this long play a few weeks ago : ua-cam.com/video/HRa4JQZTRfE/v-deo.html
Thank you for watching followthedmntraincjay !!
Thank you for the kind words, this comment made my day !
@@TwistedLogicGaming Gonna check it out! And happy I can give back something after all the content you put up man!
This is actually a really helpful guide. Thanks.
Glad it helped!
Happy gaming !
Great instructional video on water pressure! Thanks!
Glad it was helpful!
Awesome video as always!, something to add that might be useful that you did but didn't mention, is that it can be helpful to make the cisterns under a well to be 2 tiles deep. That way any contaminants brought in or even mud formed during the initial flooding won't cause water brought up from the well to be dirty which can cause other issues.
How did people play this game without the updated graphics, holy Jesus so complex
Graphics are making it a bit more difficult fo me to get used to hahahaha. But I do love the new look and feel of the game. alot of mouse clicks and scroll wheel now.
when i started there was tile map packs you could install to change the look, helped alot if you where stuggling with the mechincs, keybinds and the Ascii at the same time
After a while you just see what the symbols mean. But uh, that does take a bit, so it's nice to have this easier to read version :) Though honestly, the menus are tripping me up in the Steam version; classic DF has all the keystrokes in the menu and the Steam version has them more hidden.
Thank you! So much I would have never known shown in such a simple and well informed way. So many possibilities with this.
You're very welcome! Thank you for checking out the video Brad!
Played DF a long time, but never really used screw pumps much. Was trying to figure out what I was missing, and your explanation made it much clearer! Thanks :)
Great, i'm glad i could help with that Isaac! Cheers
some of the best steam version tutorials on youtube
Thank you for the kind words!
This was very helpful! I like to take water from the bottom of rivers but never understood how to filter it to lower levels without a dangerous screwpump or troublesome Cairn+floodgates, but with this technique you lay out the start of a system that uses the game's mechanics.
Twisted: Makes an extremly complex construct and explains it realy well.
Me: Cant barely keep 5 pawns fed in Rimworld.
great video Twisted haha :D
Hahahahaha
I could be wrong but I think it would be better to designate the mined tiles as red traffic zones so they won't stand on them. Otherwise there can be a situation where one dwarf stands on one of the tiles to mine another one while the other dwarf mines the tile beneath him. I remember reading something like that on the wiki.
Yeah that is correct however I was watching them, and if a dwarf was standing on a tile desegnate to channel you or I could also erase the designations on those 2 tiles before the job is complete and then you will not need to set and remove a traffic order. For larger jobs I would do how you discribed. Thank you very much for bringing that to light trafic areas can be super helpful !!
This comes up in the video im currently editing and I recoreded that about an hour ago ahahhaha. so watch out for the next video
@@TwistedLogicGaming, nice =)
Amazing tutorial - the diagrams with blueprints helped a ton!
Thank you for letting me know, I appreciate the complement & glad i could help Nayan!
While I think you did a good job explaining water, when you jump around z-levels so quick and everything looks similar, it's hard to tell what's going on.
I will try to keep that in mind. Thank you !
@@TwistedLogicGaming Something like a green arrow pointing up and a red arrow pointing down after each z layer change would help immensely with visualizing it. It's a great guide nonetheless.
@@TwistedLogicGaming Yeah you lost me on the 'z levels switching' for the floor grates, zooming in and out. I spent quadruple the time to understand the concept and hopefully will get it right.. But none the less a good video. Appreciate all the work into helping us out... Really loved how you circled the stairs you were talking about in that same section. This is one of the hardest concepts in df for some of us to grasp.
Dude the fucking z view diagram you made in game at 7:20 blew my mind, so clever. Thank you so much for making such quick, clear, and high quality tutorials, I feel like I actually know why not just following steps
Yes then the effect is complete! Knowing why is the key
@@TwistedLogicGaming Yeah that diagram is great man, I remember taking a look at the old wiki for the explanation and being puzzled af about the explanations, I actually get it now lol.
The amount of youtubers I have subscribed to
since DF came out,
is more than I subscribed to
in the lockdown pandemic :o
Hey, That is when I started making DF videos!
Thankyou for supporting the channel, Happy Gaming Mel !
Thank you for the hard work and info you're putting out there for us first timers. Hope you'll cover as much of this game as possible.
That's the plan! however some bugs are really making it dificult for me
fascinating concepts and well explained thank you
Glad you liked it, CokenOpi ! Happy Gaming!
Great tutorial! Could you do one on magma please?
In Que! Thanks for watching!
I used to watch a lot of your old df version videos haha 😂. They helped me a lot. Now I'm just here for some nostalgia.
Welcome Back Leon !!
terrific, clear explanation - thanks!
Glad it was helpful!
instant like and sub for the super informative/ easy to digest video. Love how something so simple can have so many uses in a game like this!
Thank you for the support!
Holy shit seeing the dwarf get bodied by the full water pressure at 8:30 had me laughing way too hard. He's just there one frame and gone the next lmao.
lolol
thats a cut in the video
Great vid, my map has a brook on it, and I want to raise the water atop a mountain and create a waterfall. This will help.
That sounds awesome!! Im glad I could help Kyle!
these vids leave me with soooo many questions XD
but so much inspiration to try in my own world :D
Extremely informative thank you
Glad it was helpful Blake, Thanks for watching !!
Ahhh piss, I kept forgetting that floorgrates could block building destroyers. Kept thinking it was wall grates, and promptly having "friends" show up lol
Hahaha thats where the FUN! comes in
Can we use rivers for water resource? Cuz Im struggling with only having 10 water resource left in my game kek
Yes, and also the most reliable water is cavern lakes. Glacier embarks and Deserts have no surface water, The Caves can be very FUN! Happy Gaming Mr.Penguin !
holy cow that edge of map fortification trick is blowing my mind.
Glad to help Jbutt !!!
Wow my brain... I have to come to this video later again, just started with df again, steam version is amazing, but thanks for this video! will help me 100%!
Glad I could help! Welcome back to DF ! I'm loving the new version !
great guide, keep doing these for all the technical elements please! one question though. If I want to get the water pressure equalised to a specific layer (e.g. 20 layers below the water source) do I need to do lots of step downs or just do a diagonal branch off at the specified level - thus creating the new water level?
just do a diagonal branch off at the specified level !!! Happy Gaming!
Glad to see you’re making DF content again! Can’t wait to see your shotgun in steam graphics
Soon
I have a problem with U-Bends like the one you did. For some reason, whenever I open access to it, water doesn't propagate at all, just some 1/7 tiles and that's it. Why does that happens? It's basically impossible to do something like the reservoir done at 10:43
I think this has to do with a water pressure bug if I am correct. please see this video about it (sorry for the quality this is an older video) ua-cam.com/video/lU5JeIgMvoA/v-deo.html
let me know if that bug seems like the one you have . Thank you for watching !
Not completely sure if it's the same since I can't 100% follow everything going on, but it seems to be similar.
I will try to describe as best as I can. From a side view, "w" is water, "g" is where I have stone grates, "d" is where I have a door connected to a lever that blocks the flow, "|||" is where I want the water to flow at level 3. This is how my configuration ends up being when I connect with the river at level 6.
6 www
5 w w
4 w w
3 w w w d |||
2 w w
1 w g
0 wwwwww
Now let's say I open the door at level 3, this is what ends up happening.
6 www
5 w
4 w
3 w w w d w w w w w |||
2 w w
1 w g
0 wwwwww
The water propagates for a moment and that's pretty much it, at the u-bend water never really goes above 1/7 (it's a 2x2 u-bend), and the water that propagated ends up drying, resulting in this.
6 www
5 w
4 w
3 w w w d |||
2 w w
1 w g
0 wwwwww
If I close the door at level 3, the water never goes up again, with level 4 and 5 remaining empty forever.
Now, I have tried connecting the water at level 3 to the hall I want it to propagate in both ways, diagonally (so it becames it own body of water) and non diagonally. With both cases I have the same results. I have tried flooding the u-bend first, then connecting to level 3, same results. I have made a 1x1 connection to level 3 first, blocked by the door, and then flooding the u-bend, same results. It may be worth mentioning, but the lenght of the tunnel at level 0 that connects to both parts of the u-bend is longer than what I depicted, but that doesn't seem to be a problem since initially it always fill up to level 5. It's driving me absolutely insane and I am completely clueless on what is going on.
Edit: After going through all this and watching the vid you mentioned again, it seems to be the same bug, because at level 3 the flood doesn't "complete" and the pressure check seems to die, never going above 1/7 again. Can be replied at any lower level with the same results too. Fuck me.
seems like the door is causing the flood fill to fail, & causing the pressure bug in that video there for flagging eveything after that door as static. I might have to create a new version of that video for the steam version; but that seems to be the issue...
To test this: save a back up file. then dig over to the water on level 3 without breaching any damp tiles and see if water flows. basicly forcing a block update in the area of the water.
W dampstone (do not breach for test)
S stair
M Mining tunnel
D door
Top down level 3:
M
M
WWWWWW
WSWWDWW
WWWWWW
Let me know Lugano V !
@@TwistedLogicGaming Sorry I forgot to mention that I tested without using the door (both having it placed and not placed while the water enters through somewhere else) and got the same results, water propagates to 9 tiles away at most and at the stairs water remains at 1/7. I'm pretty confident that the door, no matter how suspicious it looks, is not at fault here.
I tried something different and... it kinda works but now I'm beyond confused. I will describe it using the real size.
- Basically the water enters from the river to a tunnel, it moves 10 tiles to the East. The last 2 tiles are a 2x2 stairs.
- Water goes to the Bottom of the u-bend through the 2x2 stairs. The u-bend is 11 tiles deeps (which means water should go 10 tiles up at the other side).
- At the Bottom of the u-bend, the water moves to the East for 90 tiles, the last to tiles are a 2x2 stairs.
- The water goes up 10 tiles, completing the u-bend flow.
At the top of that end of the u-bend, I wanna open a section to the South that is 16 tiles long for a well. When I try that (with or without a door), basically all that I described before happens. Water floods at most 9 tiles to the south before the stairs get permanently stuck at 1/7 depth.
BUT what I did now, rather than opening to the South, is opening to the West. Did a 18 tiles long tunnel (2 tiles longer from what I wanted the water to propagate to the South). At the end of that tunnel (western most part), I did a small new u-bend that is 3 tiles deep. The tunnel is opened to the u-bend right from the start. Then I channel at the river, water starts to flow in and... it works. When the water goes 10 tiles up to the top of the u-bend, it then propagates with no problems to the West and it completely fills the new u-bend.
My honest reaction was "what in the actual fuck is going on". So I tried again, but this time, rather than having the tunnel to the West at the top of the u-bend being open from the start, it was closed, and I went one level above and breached through channeling, just like you do in this video at 9:51. It DIDN'T work, water got like 10 tiles to the West, with the stairs being stuck at 1/7, resulting in the same problem that brought me here.
So I went back to the original idea, which was the tunnel to the South that was blocked by the door. But this time, the door was open before I tapped the river. So I channel at the river, water starts to flow through the u-bend and... IT COMPLETELLY FILLS THE TUNNEL, going through the open door with no problems.
So now I can 100% say the problem is that the pressure at the u-bend dies once the system is opened in any way AFTER it fills up. If I open the door so the water can flow, or I dig a channel from above, water pressure at the respective level of the u-bend ends up being oblitariated, no matter how. BUT, if the tunnel or the door are opened right from the start, then when the u-bend is filling up, it will propagate through that tunnel without problems. From watching your video and reading the wiki, I think it's pretty safe to call this a terrible bug :(
im trying to achieve this design and when i want to place doors it says "No access to door" i dont understand why, i have plenty of doors but i cant just place them where i need them to be placed, its frustrating.
where are ou trying to build doors ? timecode? in the u-pipe the doors are not required only the grates are
well i fixed that problem but when i forbid the top door my dwarf just...ignores it and goes to the bottom door and just stands in those stairs for some reason, every other dwarf is in the meeting area not inhibiting construction but oh well, he will drown.
you must lock the door not forbid
I really needed this! Thank you!!
Glad it was helpful!
Neat trick to purify the salt water, now I don't have to start my map overlapping on an aquifer just to build a freshwater well the easy way haha
it seems to be a bug where the upstairs are desalinating the water. I looked it up a week or so ago. so if no stairs then you would still have salt water ! Happy Gaming Jun & Tonic !!
Great video! I tried doing this on my second fort and I realized I didn't do a drainage system... so the well never got used and when I tried to fix it, the water got contaminated with salt water.
you can always pump the water to clean it no matter where it is. adding drainage would not be so bad using the diffrent tapping methods. Thank you for watching CritikalCypher!
Just what I was looking for, thanks papa
I did not understand what the last part was all about. The retractable bridge and ramps, what use does it have?
That is a way of safely opening up a body of water from underneath
Few questions with this if anyone can help:
-How do you know the pressure of each Z level in the u pipe?
-How or why does the U-pipe turn salt water into fresh water?
-At 09:35, why does pressure not reset? I thought diagonal resets the pressure but here you say it will not reset?
-What was the purpose of creating the drain construction at around 16:40?
-How or why does the U-pipe turn salt water into fresh water? - possibly a bug ? in the past we used the pumps to desalinate the water
How do you know the pressure of each Z level in the u pipe? the pressure of the U pipe is -1z from the souce tiles of that body of water
-What was the purpose of creating the drain construction at around ? to show you what is possible
At time, why does pressure not reset? I thought diagonal resets the pressure but here you say it will not reset? that is not considerd a diagonal in the walls and will not reset pressure because it is too wide. there for that area is still treated as the same body of water as the U pipe & ocean
Please see time 08:00 for an example of the diagonal squeeze/ this tight diagonal space splits the water into 2 separate body's of water. there for resetting water pressure for the new split body of water at that z level. that diagonal split becomes the source tile for the new body of water setting pressure to the split for that side only.
great video, I feel like I actually know what i'm doing now
Glad I could help CaphalorDerAlb !! Happy Gaming !
Currently I have an aquifer spanning about 30 z levels which sucks because I realized my dwarf with a strange mood can't find silk... so i have to reach the cavern layer quickly to make spider silk asap.
I'm gonna try going around it and, if I fail to get there in time again, I'm probably going to let her -get killed- have fun.
you can also smooth stone the walls of an aquifer to stop them from leaking water if they are stone walls ! or perhaps if a trade caravan somes in time !! Good Luck Ian !!
I've been playing for nearly a decade and I never new a u-bend could desalinate water. Is this a new feature?
This seems to be new feature or a bug, Thank you for asking please keep it a secret ahahahah
@Twisted Logic Gaming Well, while it lasts, which could be a long time I will enjoy the cheaper solution.
Wow that is amazing
Thank you very much Jason !!
great video as always
I appreciate that! Happy Gaming !
Man I really wish my life allowed me the time I would need to get into this game.
Last weekend was enough for me to get a nice fort going
this video is so good!
awesome video, thx
this stuff is so hard to learn only reading
thx again
Glad this helped !! Happy Gaming !!
Idea: 3 wide intake, fishery above it (like in your fishery video), U turn, wells for hospital.
Is this a good idea or will I run into any issues? Perhaps 3 wide not enough for plenty of fish or chances for contaminated hospital water?
sounds good. you can always expand the system later on
Wish I saw this video 2 minutes earlier, my fort just became a giant watery grave.
My current fortress is deep in the caverns on a frozen barren island, so no water up above. I’d like to take advantage of the cavern lake. Can you explain your last magic trick? What can you do after you open access to the lake like that?
This is a way to breach a cave lake, ocean, magma sea, ect. with out having to bring your dwarves into the caverns or an imposible location like standing in magma. after the breach is complete you can dig a reservoir or tubes to bring the liquid where ever you need. once the area is safe and complete pull the lever to flood the area. you can then close this later if you want; if you were to leave it open all the time I would build a U pipe after the breach to prevent forgotten beasts from entering the water tubes.
The bridge will block the flow of magma or water & the dwarfs pathing. Mining is not blocked by the bridge and the dwarfs can stand on the ramps to access the level above. when a dwarf is on a up ramp they can access the level above them.
@@TwistedLogicGaming Gotcha, that's awesome. A short video demonstrating this use case in more detail would be cool. But thanks, this makes a lot of sense!
"For my next magic trick" 🤣
XD
I'm interested in purchasing a fortress on the oceanside, and I'd like to have a lever mechanism, which pushes unwanted guests into the ocean from a bedroom.
A moving wall if you will...Alternatively, a mechanism which flushes...wait. I have an idea now. Thank you.
_Look at ME Stanley...I'm going to create a "dwarven noble auto-flushing bedroom chamber!"_
HAHAHAHA Thanks for watching snickle1980 !!
0:56 not sure I got all of that, rn I'm struggling with stairs because there's a place where it refuse to build and I'm not sure why but I guess It got something to do with this
The stairs now need to be "mined" or "construted" in more than one level at a time. the days of "b-C-u" are over!
@@TwistedLogicGaming yeah, i now i made lots of stairs and i though it was easy until it didn't and i'm not sure why,
edit: well apparently the stairs are bugged, on the discord of the game they told me to build new ones elsewhere
Another great great video! I'm very happy knowing that after too many years always can learn something new.. can we use this system to create a "inside" fish source? I mean.. with the grates, fortification or bars.. The fishes can go through?. HESSED
The fish will not go through grates, However you can fish through the grate,(unless this was changed) so a we will need to be build ontop of an area where you have access to water that is outside the fortress. Like an over hang; Think Ice fishing!! Thank you for watching Leandro !! Happy Gaming!
That's right, it's easy to just create a roofed-in balcony over the flowing water with the grate in the floor. Tilebreakers can't break that grate from beneath
Man the sea looks a lot worse in the steam version. I remember the ascii waves that looked so cool
I agree. the waves are a bit diffrent & less cool
Does the desalination trick still work? I've set up a U pipe connected to the ocean and did like you did in the tutorial, but the water appearing in the edges/corners is still salt water.
it's not a trick.. It was an observation. the water should not have been desalinated!
Water may currently be desalinated by passing it through a screw pump.
Found this:
Alternate water purification methods
Contamination in the form of salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass through a vertical u-bend made of stairs.
Flowing fresh water destroys stagnant water on contact, converting it into fresh water. Oddly enough, flowing salt water also destroys stagnant water on contact, converting it to fresh water, so connecting your murky pools to the sea paradoxically provides clean drinking water.
I watched it 3 times and still need 28 to understand. I'm a noob. Thank you for detailed explanation.
@@TwistedLogicGaming All I had to do is keep tracking the level number on your minimap and everything became easy to grasp
adlhbgreqk links in the comment section are flagged here, (time codes work for questions) 08:30, that dwarf you were asking about is okay, I edited out that part by accident, however he is fine, just mined the tile and left, the water is alot slower than the dwarfs when it pass through a diagonal. usually they mine and walk away. the only time you could get into trouble is if you don't have bedrooms or a dormitory location setup because then they might mine it and sleep where ever. Thanks for watching!
I made this on my map exactly as you described only I was accessing a brook rather than the ocean. It did not work for me when I dug out the final channel from above as you did at 9:50 It only dribbles out for 11 tiles or so with a depth of 1 unit no matter how long I wait. I'm not sure if I did something wrong, if brooks behave differently than the ocean, or if this method has been patched somehow (unlikely). Your trick of the corner access "resetting" the water pressure to that level also didn't work for me, same dribbling flow as described above.
is the body water in a small area of the map (16x16 tiles) ?
it might have to do with this rare bug:
when a water flood fill fails the game code stops pressure checks in that area until there is a block update.
Sorry for the quality of this older video in advance:
ua-cam.com/video/lU5JeIgMvoA/v-deo.html
@@TwistedLogicGaming I figured it out. User error, as expected. After I ate I was able to figure it out. I wasn't 100% clear on how the pressurization works if you divert the water coming back up the U-pipe before it reaches its maximum height or precisely how the corner leak method "resets" the pressure. With a few adjustments I was able to get it to work like I needed it to. Thanks!
@@MartialistKS oh cool im glad it was notthat pressure bug, someone else sent me a fortress recently that has the bug and i was worried that it was more common than I thought ! Glad you got it going ! yeah sometimes When you walk away for a few minutes and relax you can solve some problems almost right away!
What I want to know is, by what black magic did you build those 4 rock grates at 4:19? Was that a macro, or a built-in feature that I missed somehow?
That's why they call me the Red mage !!! Cheers
Hi Twisted Logic!
What happens if I breach the ocean in its low levels? Does it pressurize to the surface of the ocean?
Thank you!
Yes. the top of the ocean at the map edge are the source tiles of the water. the game will try to flood fill everything it can based on the body of waters source tiles. when making diagonals this splits the water into a new body of water with a new source tile. the new source tile is not generating water like the map edge tiles however we call both of them source tiles.
Thank you for watching Julio !!
@@TwistedLogicGaming Hahaha I'll rewatch. Sorry mate!
don't sorry; feel free to ask any questions Julio ! Thank you for supporting the channel
is this something that is even possible with 7 dwarves on a soil-less map? or would they starve before i finish lol
Get your frams and still working and beds before this
my water channel isn't going back up the u-bend to the same z-level as the brook source, it comes up but stays 1 z-level lower than the source?
Yes, I explain that in the video: Thank you for watching Film Scents!
I tried the u bend desalinization trick and can't seem to get it to work. I've got a two by two staircase going down a long ways, then a two wide hallway going over four blocks before coming back up a two by two staircase. The water coming up the other side isn't fresh. 😞 I've tried this twice starting from the same salty light aquifer but no luck.
you will have to desaliniate the old way then using a screw pump!
@@TwistedLogicGaming I was afraid you might say that. Alas, my poor dwarf's drowned in vain! But, it *was* FUN!
I'm not sure why mine desalinated, I feel like it should not have,,,,
what was the use of the last one? is it to make the higher floor have water access but bottom one don't? I feel like if the dwarves can mine the tile above, then water should be able to go down, no?
i'm sorry but, I do not understand the question. Thank you for watching RoseDragon !!
@@TwistedLogicGaming the purpose of the last one with the flooring xD
ah you mean my ancheint magic of breaching a caven lake with a bridge ? The purpose is to teach players that useful method of breaching., it is very useful for caven lakes. also this can be used for magma with magma safe bridges
@@TwistedLogicGaming oooooh amazing! Yes it is indeed an ancient magic!
5:44 I'm a post 10 viewer...I wasn't about to stand in front of a clog with my 4 dwarves to release the water flow.
Wait, no...i would chosen one dwarf to sacrifice. An angry one. one sacrifice for each block that needs removing.
The god of flowing water hungers.
post 10 is great hahahahaha
No dwarves were killed making this! There is a deceiving video edit that makes it seem like the one died, but he was okay. I was editing late at night and removed a sliver of time that really should have been included where he runs away.
Do you know how to make a 'safe' Dwarven swimming pool to level up that most important skill?
Hell yeah I do! I have a 47.05 video on that. Check out my older video library
@TwistedLogicGaming awesome! I ended up making a death spiral pool. Sent dwarf from cavern 1, to cavern 2 with a 5 z drop. Ooops
Lol you're really good at this game. impressive
Thank you very much, I have been playing for about 10 years or more. for at least 3 or 4 of those it was the only game I played every day, even when I was sleeping or at work the dwarves would be working. I can close my eyes and play just by thinking about it hahahahaha
If the floor grate bypass is only blocked off by doors, couldn't building destroyers break the doors and get up to the z level of the grate unless the bypass stairs are also removed and grated on the same z level?
building destroyers need to be on the same z level to destroy the grates, this protects from the bottom only. The Floors on top prevent them from coming down from above, Thats when i "button it up" the up stair should be on the same level as the grates in the fliter ! I hope that helps! Thanks Joshua!
But do you need a full "U" of water to do that? wouldnt an "L" be sufficient as long as you make a diagonal cut at the end?
Yes but with out the grates as a filter there is a vulnerability in the fortress
dark dwarven magic!
didnt understand why the last bit is cool... can someone explain ? The retractable bridge part
oh trap, ok. Nice
so instead of raising the retractable bridges just disappear
So... I need to go level by level with several U pipes or can I do just a very deep one?
I just did the one u pipe; consider that the "water main" everything after that should be safe. then use the simple diagonal to reset pressure where ever after that inside the fortress !
Just wondering why you can only create a new pressure level above the level of the grate as referenced at 7:45 ? Does water have to go up a number of z-levels in the u-pipe to be able to be diagonally pressurized?
NO, that is to maintain the safty of the fortress. from cleaning the water and creatures sneaking in
You can use the diagonal anywhere ! that splits the water off into a new "body of water" and resets pressure to that z level .
I was trying to do that in a specific application but its a sandbox game so when teaching it is best to set a few limits
Thank you for watching SpartanGamers !
can you make a trap with stones and water?
so the water pushes the stones onto the creatures bellow crushing them,
and floods any it misses?
do stones float??? or is it stone type dependent?
I don't think pushing the items with water would do enough damage, we can drownd things, hahahaha
stones do not float
does magma pressure not work the same way? I have a U shape pipe but it's not going up on the right ride of the pipe
no magma will olny be under pressure when using a screw pump ! otherwise there is no pressure on magma and only uses flow
does the water pressure reset whenever i make a diagonal no matter what z-level i am from the water source? My water source is in elevation 40 and im trying to bring water to elevation -12
Yes! the diagonal splits the water into a new body of water, and there for resets the source tile to that level
Me, who has never played Dwarf Fortress: Hm yes, interesting…
why did the u turn remove the salt from the water????
It is a bug where water going up stairs removes the salt from the water. Normal conditions should require a pump for desalination
.:) hey so @9:24 it’s not pressure cause you channel instead of mining diagonally? Or cause lvl was at -2 so it became equal and has to be pressured again.
Great explanation tho just tryin to not drown the poor dwarfs
The pressure was not reset at that time becasues the gap was too big even though the water was moving in a diagonal direction.
the small diagonal gap to reset the pressure is a box of 4 tiles; 2 are walls and 2 are open for water.
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You sir are an exceptional dwarf thank you
does the draining of water through fortifications still work? because i tried it and I just had a flooded room.... help is welcome thx you
Yes; It must be the boarder tiles to the map. the very edge, must be smoothed into fortifications ! Thanks for watching MaDude!!
@@TwistedLogicGaming thx for the answer! i didnt knew that, do i understand it correct: i have do dig to the border of the map and place a fortification there? So the water flows out of the map and to keep invaders out. I have to place a fortification which lets fluid through but not npcs? if thats how it works, why cant i use bars or a grade? Sorry for the noob questions, thx for your work :-)
never mind, i found out how. Thx anyway! Wow this game is so complex 😅
Yeah I do it in the video., you cannot place the fortification on that tile you must carve it in !
excellent!
Thank you tartuf !!!