Personally I prefer soundly which is very similar but a bit more aesthetically pleasant. Although the free sound integration is only available in the payed version.
I like soundly as well! My issue is that the free version limits how many local files you can have which doesn’t work for me. So I’d have to used the $15/month version So if soundly works for you that’s great! But for me the free version is not as usable
@@RyanGreen Oh... I actually didn't know that... Well the limit of local files isn't that low I guess... I have all the GDC's packs and some other libraries and stuff I've recorded and I'm yet to reach the limit. I might have to change to SoundQ further along in my audio journey tho... Thanks for the rec and the awesome content you've been putting out!
@@RyanGreen That's true.. I use Cubase so it does have the crop and search functionalities. The gain control would be nice ngl, but not quite enough to get me to open a new plugin every session :) If they added something like XLN's XO, where an algorithm sorts your sounds into sonically similar categories, that'd do it for me
@Hankblue ah gotcha. I have very little experience with Cubase, of what I’ve used Logic would have the closest functionality, but I’m finding SoundQ much quicker and a much better workflow. The other advantage of this is that it works the same way regardless of your DAW, so whether I’m working in Logic, Pro Tools, or Resolve, my SFX workflow stays the same which I’m really liking But it’s all workflow, so if Cubase is working then that’s great!
As in not actually sound design? I think the language changes! I’ve not heard it called sampling, unless you’re thinking of more of a music context? Within the film and television world there seem to be some people who have a really sharp distinction between sound design and sound effects editing, whereas some people use the terms pretty much interchangeably. It seemed like most of UA-cam talk about it as sound design which is why I went with that, sorry if that came across as misleading!
Awesome ! Exactly what i as looking for ! And freeeeeeee !
That’s honestly really cool, might be using this for my game development
Should work great for that! Let us know how it goes, I'm keen to hear how it fits in different workflows
Super helpful! Never heard of this tool so thank you indeed!
You’re welcome!
Wow, just what I was searching for! Thanks a bunch, man.😊
Pretty crazy that it’s free right? Hope it works for you!
Yeah,crazy stuff...I was browsing through this for 2 hours, and this is exactly what I need! Awesome, thanks again...@RyanGreen
Great tool. Thanks for the info. Subscribed
Thanks! Hope you get some good use out of it
Omfg !!!! AMAZING, 🙏 thank you
Welcome! Pretty great ae?
@@RyanGreen just installed. Gonna get familiar with it. Grateful to have found your channel. Audio is my current sticking point.
Personally I prefer soundly which is very similar but a bit more aesthetically pleasant. Although the free sound integration is only available in the payed version.
I like soundly as well! My issue is that the free version limits how many local files you can have which doesn’t work for me. So I’d have to used the $15/month version
So if soundly works for you that’s great! But for me the free version is not as usable
@@RyanGreen Oh... I actually didn't know that... Well the limit of local files isn't that low I guess... I have all the GDC's packs and some other libraries and stuff I've recorded and I'm yet to reach the limit. I might have to change to SoundQ further along in my audio journey tho...
Thanks for the rec and the awesome content you've been putting out!
@@antonioaguiar5071 yeah I think it’s 10,000 files?
Glad you’ve been finding the content helpful!
Unfortunately, not for Linux
I dunno if I'd call having a speed and gain control revolutionary 😄 It's cool but lots of DAWs do the other stuff
Haha that’s fair, but a good organisation and search system definitely is. Are you using a DAW with similar search functionality?
@@RyanGreen That's true.. I use Cubase so it does have the crop and search functionalities. The gain control would be nice ngl, but not quite enough to get me to open a new plugin every session :) If they added something like XLN's XO, where an algorithm sorts your sounds into sonically similar categories, that'd do it for me
@Hankblue ah gotcha. I have very little experience with Cubase, of what I’ve used Logic would have the closest functionality, but I’m finding SoundQ much quicker and a much better workflow.
The other advantage of this is that it works the same way regardless of your DAW, so whether I’m working in Logic, Pro Tools, or Resolve, my SFX workflow stays the same which I’m really liking
But it’s all workflow, so if Cubase is working then that’s great!
Isn't that just sampling, though? Great video, nonetheless :)
As in not actually sound design?
I think the language changes! I’ve not heard it called sampling, unless you’re thinking of more of a music context? Within the film and television world there seem to be some people who have a really sharp distinction between sound design and sound effects editing, whereas some people use the terms pretty much interchangeably.
It seemed like most of UA-cam talk about it as sound design which is why I went with that, sorry if that came across as misleading!
@@RyanGreen Oh, that's absolutely my fault then. Coming over from the music side, it was my own confusion getting in the way!
@@agentslimepunk nothing to apologise for haha, terminology in this stuff is never as precise as we need
Its not free