You know as well as I do the idiots in charge will find a way to put a speed limit in deep space. Oh right, I was doing 1 mph over the speed of light half an AU above Earth's shipping lanes and now I'M the bad guy. There's NOBODY THERE to hit, therefore there should be NO speed limit. What was that? The speed of light is the limit? What is this, the special theory of relativity? That's so 1905, it's been over 300 years, I was born in 2000 and am kept alive by a robotic exoskeleton and we have warp bubble technology now. Speed of light my shiny metal ass.
Matt Lowne has left the chat Scott Manley has left the chat Stratenblitz75 has left the chat Bradley Whistance has left the chat Reid Captain has left the chat But Vaos is too
A space-truck could be defined as a vessel transporting cargo inside of a planetary system while a bigger freighter as one going actually interplanetary
I think that a space truck would have the cabin on the side of the ship to have better visibility when docking merchandise modules. Like the Millenium Falcon which was a cargo ship used for smuggling
That red space truck is beautiful! And also don't pay attention to the people hating on the mods, you're completely right about them rekindling our love for the game
Mods keep old games alive. Just look at Skyrim, nobody is arguing that "modding Skyrim makes the game no longer vanilla and you shouldn't do it." Yes. It is a 13 year old game. That is the point, we've all played the original game as it released with its original graphics and original skill trees and all of its (disappointingly small) original variety of weapons, powers and spells three thousand times, of course we're gonna add some visual mods at the very least so it doesn't look like a 13 year old game.
@@lsswappedcessna you would be surprised, maybe not in this case specifically but I've seen people hating on mods in general for ksp. I don't get it tho
I think xenon is a fair tradeoff, since ion engines are very efficient, you dont need to ship xenon all the time. Plus its much lighter than other fuels, therefore if you ship a big bank of xenon to a station far away, they should be good for a long time
Love these designs, they look very believable and like they are part of a living, breathing setting. They'd fit right in with the Expanse if you ask me. Me personally, I firmly sit in camp "pusher configuration", even though "pull configuration" also looks really cool. I kinda dislike the idea of the blast-shields of the "pull-craft", mainly cause it seems like a rather significant failure point and it limits the size of cargo. When you shape your pusher-craft in such a way that nothing protrudes past the frontal docking port, you can put anything you want on there, including parts of a spacestation with wide antennas, huge docking clusters or awkward gravity rings. By putting the engines on nacelles that are a bit offset from the main body, you can also accomodate freight with an unbalanced center of gravity (though finetuning that without a mod might be a bit of a hassle). Lastly, to improve maneuverability without hurting the form-factor (like protruding arms would), you can add a disc-shaped drone with docking ports on both ends, that carries RCS thrusters. All you need to do is slap a docking port on both ends of your cargo and the drone can dock on the front of the whole stack (or somewhere in the middle). When not in use, the drone can simply redock with the frontal docking port (or it has its own docking port in the rear for stowage, given that you've got your engines offset to the sides anyway). Another neat feature is the ability to add droptanks for long hauls or especially heavy cargo. I hope you'll make a huge cargo freighter next... and then two space stations to ferry goods back and forth, lol.
Some ways to make hauling fuel make sense: haul from minmus to low kerbin orbit, using aero braking, then return empty or light load; hauling around the moons of Jool using routes dictated by gravity assists.
love the cinematic shots. Didn't realize about the mass retained for ore -> LFO conversion, and the density. Loaded up my modded save, it needed a bit of a rework but I can now lift 2.5x the fuel into orbit for a craft that's now only ~20% longer (needed more fuel tanks to lift the heavier mass). Also re: space truck vs. lander.... depends on utility; if it docks to cargo modules, and can do a run between two bodies (planet -> moon or moon -> moon), it's a space truck whether or not it can do surface ops. If it's unibody w/ legs and only works in the same SOI, it's a lander.
I always thought about the concept of huge stations with goods, that carry containers which would be deployed at special zones and controlled by AI to correct their entry
I love all the little animations! Re. landers, the Space Shuttle was sometimes called a truck. It's got a big ol' payload bay and it doesn't go interplanetary, so it works for me. It feels like we're looking at 2 categories of truck; one surface-orbit and one... interlunar or some name like that, but this isn't new. In the days when most transport was water-based, there were many different size boats for different size rivers and canals. Lighters, wherries, barges, narrowboats... many more names, though they weren't all in operation at the same time; some superceeded others. Maybe I'm using the word "truck" like people back then used "boat"; it's distinct from "ship" but covers a few different things. One thing's for sure: There's plenty of room for confusion! :) I've come to the conclusion that I should be shipping ore to my stations too. A xenon tanker would have a lot of parts, but a small xenon ship might have the range to come right back to Kerbin. :) You made so many different space trucks!
KER has an option in the settings menu to work with or without the parts. As i always forget the parts, I took the habit to tick the "partless" option so I can have my data because let's face it, any given capsule should be able to give you telemetry without adding a new part to it.
Dang, that blue and white craft was sick I am glad you have been diving into mods. In my opinion: mods increase the quality of life in game and raise the value of your content as you can now be more creative with it
Glad I found this channel!!! I streamed a lot of KSP 4 years ago. I love building space infrastructure. (I do use a bit of mods though: Near Future, USI, DeepFreeze, etc Great video. Gave me inspiration to modify my "Space Tug" into something cooler! :D And thanks for the SSTO how-to... that's my gateway video.
I feel like part of this boils down to how you define last mile delivery. That said. I would think that a Semi-realistic “tractor” (this is still a game) would have a minimalist design for simplicity of construction, maintenance, etc. so I lean towards the slender more centralized tractor, but I think you could make it interesting by mounting the payload laterally. Any way. These look good though. I really like how it is sometimes night outside the hangar
cool stuff. good looking designs too. i couldnt help but think of that bebop episode "heavy metal queen", the one about space trucking. in bebop trucks make sense because they do have warp gates between planets, so no one is ever making years long trips, its just local stuff. makes me wish ksp had more mundane missions you could take thats just move big cargo from here to there. you could have a fleet of trucks in orbit of different planets ready to go.
I do really like the blue one "vy-290", except that the driver doesn't see anything in front of him. Just like the other pusher. That's why the millenium falcon is like it is. Driver pod on one side, radar on the other. It's a wierd design but a logical one in its intended use.
The YT-1300 was supposed to be capable of pushing cargo as well, which would negate all of the visibility the pilot may have to the other side. It's far more fitting as a courier ship than a cargo ship, carrying small valuable objects and data really fast instead of carrying a bunch of large bulk cargo that will probably not fit on its elevators or through the door and have to be mounted externally.
@@lsswappedcessna for the SW more I know, the YT-1300 was a pusher. The "mouth" in the middle is the attachment point, and it was able to push many containers. The Millenium Falcon is a sleeper. It's a Maxima :') or a Volvo 850R.
This video is reminding me of Cowboy Bebop, with all these space trucks, though these actually look better. It gives me ideas for my own space trucks in Space Engineers, which is what I'm going to resume playing since KSP 2 is... pretty much dead. There are orbital mods, and rocket mods for SE too.
By my reckoning if it moves one or two containers and isn't staged it's a truck. Depending on the scale of commerce you might send space trucks to Laythe, but they'll be self driving. I'm not convinced that this concept makes sense for Kerbin. The problem is fuel is so expensive in LKO there's hardly any point to having a fuel station. You save taking your wings to M* orbit, but you lose out on being able to use them to aerobrake on the way home and you have to put a whole station up that isn't really useful as a fuel depot. And if you have Kerbin System SSTOs going from Kerbin to the Mun and Minmus stations it's easier to use the same type to go between Mun and Minmus.
I enjoy the commentary you’re putting into this! … if only we had a game to make these discussions somewhat less theoretical. Yeah, I know with mods, I’ve done that playthrough. I’d like to see something I don’t have to tweak to death. FWIW, think a surface to LEO fuel transport is a space ‘truck’ - just as we often call passenger shuttles a ‘bus’ but they’re clearly a different category to LEO-GSO, or LEO-Luna transports, which are ‘shallow space’ vessels. I’m also not sure you economics on fuel works when it comes to *purely* LEO to *wherever* transit. Yeah, lofting fuel to orbit is hella expensive, but changing orbits or ‘spheres of influence’ is simply a matter of delta-v and defeating inertia. Maybe I’m wrong, or simply miss-remembering my playthroughs and basic physics! TL:DNR - it’s not ‘expensive’ to ship fuel within a system, indeed, it’s more expensive to loft it through a thick atmosphere and heavy gravity!
I was kind of hoping for a showcase near the end of the video, like you flying that thing from kerbin to the moon and showing how it would operate :) Nevertheless, I liked the video!
Personally, if I were going to have the cargo mounted in front of the vessel, I'd want the cockpit to be offset, like on the Millennium Falcon (we never got to see the front cargo mandibles used to hold cargo containers in the films, but that was something they were intended to do). For mass balance, perhaps have some sensors or similar on the other side of the craft from the cockpit.
Loving the content! I've taken your idea of an SSTO only career mode, currently on my way to the mun with my cargo ssto spaceship. Keep up the awesome content :)
I watch you now for around 4 years and i really love the way you think. when i play KSP i tend to build someting that looks cool rather then efficient for the mission. Thats why i love watching you. You can do both and waaay beyond. Not only do your crafts look cool but they have a purpose, are build with nonexisting mechanics of real live involved and yust looking awesome!
Probably my fourth comment asking about building USCSS Prometheus from movie Prometheus (2012), Alien series Really, you are always building some things like stations, WARPships, WARships, satellite delivery vehicles, airliners, even mining rovers, and, yes, I love the theme of space economy and logistics. But we need some exploration vehicles - which Prometheus exactly is. Plus its fancy VTOL engine system, plus it will be epic to fly it all the way to Laythe, plus there are a lot of Alien fans and only a few builds from these movies. And you are the only person who I've seen build real SPACESHIPS, not just flying pipes)
I built that at least in simpleplanes; However, wing physics is SP are much more complex that in KSP, where it can be easier to make the ship actually glide through atmosphere;
Vaos, what software did you use to make those simplified 3D illustrations like the ones at 2:42? Is that CAD? ...8:00 Dude, seriously. That is crazy. What program is that?! Also, bruh has been BUSY with the designs! What about a train-like design? I'm talking a single ship that can split in two: cockpit goes at front of cargo (like a locomotive), engines reattach at back of cargo (like a caboose). If the cargo things themselves are already being standardized for trucking anyway, I don't see why they couldn't conform to having docking ports at both ends that would allow this train-style connectivity.
In KSP I have played with the idea of hauling a huge amount of fuel to an orbiting station with an SSTO, which would then be recovered and I'd have a ton of fuel in orbit practically for free. Then small SSTOs could reach orbit, dock with the station and re-fuel. Would make reaching orbit and travelling further much easier, at the expense of one extra refueling mission.
In real life, the space trucks wouldn't have people on them. They would be completely automated and piloted by a computer, just like >99% of current real life spacecraft.
Technically you could create xenon on other planets by burning uranium-233, uranium-235 or plutonium-239 in a nuclear reactor, since one of the byproduct is radioactive iodine-131 which undergoes beta minus decay into stable xenon-131.
Cargo space? Car does not go space, car go road. But actually, how space trains would function/look like? Is it just space elevator? Or maybe trucks would be enough?
loved this! first video of yours ive seen and honestly so much effort in the video especially the animations, and it shows ! amazing video thank you :)
Long haul space trucks could use ion engines to haul fuel into deep space. Have stations have some reserve fuel for it in the kerbin system, and maybe some nearby like Duna or Eve.
About shipping fuel, yes you would do that, well not from Earth to Luna, but perhaps from Luna to Earth (LEO). Fuel, or just reaction mass is necessary for every spacecraft, even if it is just station keeping. Hauling ore wouldnt make sense, since most rocks are mostly oxygen and silicon, so you would transport surplus oxygen and an unnecessary amount of silicon, for a little bit of useful hydrogen. When it comes to xenon gas, you obviously have to extract it from a suitable atmosphere, but why use xenon at all ? We use xenon, because it gives you the highest thrust, while being unable to erode the Ion thruster. However extracting it from the atmosphere is very energy intensive, this is not a problem, when most of the mission cost is the high tech single use spacecraft and the single use launch vehicle, but when most vessels are reused, fuel cost becomes much more important. Argon would be a good replacement, its the most abundant noble gas in Earths atmosphere, or helium which is abundant in gas giants. Lighter gases will generally give you less thrust for the energy you put into them, but at a higher specific impulse. You can also use other elements than noble gases, as long as you solve the erosion problem.
You are a source of so much inspiration. Love the idea, everything you said does make sense and i could totally see that working . If we are speaking sbout ore etc than having different container types would have been cool to showcase. I haven't seen anyone doing videos on this subject so you sre definitely doing the community a solid. The beautiful thing about this concept is that yoy can create a lot of diverse vehicle ecosystem. So different looking trucks, space stations and containers types. Please do more on this topic on the future.
Hey VAOS I recommened downloading the mod Lazy Painter .It give you the ability to highlight all parts that are alike and color them all at same time with TURD You dont have to use TURD menu anymore and makes coloring WAY FASTER
Little surprised you didn’t use a standardized “container” instead of the orange tank. Mk3 engine mount -> Mk3 cargo bay (probably the big one) -> Mk3 engine mount, then throw a couple big docking ports on either end
@@vaos3712 No need to go apologize! Just was a little surprised. I love your vids and please don’t feel like you owe us anything. You’re busting your ass working a harder job than most AND providing awesome videos for like 10+ years.
Welcome back deja vu Vaos, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Glitch in the Matrix, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Neo is the ONE, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Vaos farted, Welcome back deja vu Vaos, Welcome back deja vu Vaos, Welcome back deja vu Vaos, looks at my watch only to realize I don't have a watch, so I just pretend I did and looks for the year I told Vaos you should never have made a UA-cam CH out of one game. At this point, I no longer watch the videos; I just play the audio because his voice is soothing. His wife is lucky to have him when all he has to do is smooth talk her to sleep.
hey vaos, idk if this is new or not but i created a reaction wheel gyroscope which allows for near infinite control for any medium to large craft. hope you try it out and see for yourself
Dammit, with all this babbling. Just make a series showing us how Logistics in SPAAAAACCCE! Where you create various depots, in points of Kerbol space, and the transport and supply chain from the inner system to the outer.
I WILL GO TO THE ONE PLACE THAT ISN'T INFECTED BY TRAFFIC
SPAAACE
Now it is
@@azertly1213 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@@azertly1213 well, 1 car every solar system width is some pretty low traffic
You know as well as I do the idiots in charge will find a way to put a speed limit in deep space. Oh right, I was doing 1 mph over the speed of light half an AU above Earth's shipping lanes and now I'M the bad guy. There's NOBODY THERE to hit, therefore there should be NO speed limit. What was that? The speed of light is the limit? What is this, the special theory of relativity? That's so 1905, it's been over 300 years, I was born in 2000 and am kept alive by a robotic exoskeleton and we have warp bubble technology now. Speed of light my shiny metal ass.
It's getting a mite crowded in my sky.
Bro's carrying the ksp community
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But Vaos is too
@@KerbalAddictexcept for Matt lowne and Scott Manley: regular ksp uploads left the chat
Bro's also carrying my inspiration for making stuff in KSP
@@KerbalAddict Matt just left Ksp2 chat
@@neves5083ksp2 never existed just entered the chat
A space-truck could be defined as a vessel transporting cargo inside of a planetary system while a bigger freighter as one going actually interplanetary
Your bigger freighter is dipping into 'Aldrin cycler' territory. Fascinating stuff - look it up when you have time.
@@hypervious8878 Oh yeah, and that's in fact how it could more or less operate
"You package will be delayed due to heavy traffic"
"We're sorry, your package was damaged during a micro-meteor strike."
I think that a space truck would have the cabin on the side of the ship to have better visibility when docking merchandise modules. Like the Millenium Falcon which was a cargo ship used for smuggling
Good point. Offset cabin. One possible alternative is appropriating Kerbal Space Command channel's 'Split shuttle' concept - beautiful idea.
In the future the pilots would just have VR headsets and see all around them anyway.
@@vaos3712 That's true!
That red space truck is beautiful! And also don't pay attention to the people hating on the mods, you're completely right about them rekindling our love for the game
Mods keep old games alive. Just look at Skyrim, nobody is arguing that "modding Skyrim makes the game no longer vanilla and you shouldn't do it." Yes. It is a 13 year old game. That is the point, we've all played the original game as it released with its original graphics and original skill trees and all of its (disappointingly small) original variety of weapons, powers and spells three thousand times, of course we're gonna add some visual mods at the very least so it doesn't look like a 13 year old game.
@@lsswappedcessna you would be surprised, maybe not in this case specifically but I've seen people hating on mods in general for ksp. I don't get it tho
UA-cam is wrong Vaos, you exist. I believe in you!
13:06 I like the fact that you make multiple concepts that are supposed to solve the same problem in slightly different ways. I love them all!
thank you for fulfilling my everyday cheap spaceflight need
Makes me so happy I'm your fan, this now is a CONTENT KSP community deserves
I think xenon is a fair tradeoff, since ion engines are very efficient, you dont need to ship xenon all the time. Plus its much lighter than other fuels, therefore if you ship a big bank of xenon to a station far away, they should be good for a long time
Even if we consider that they're expensive (lore-wise), they should be worth it considering how little we have to use vs how much we can do.
I think it's also joked about at NASA that xenon is the only thing worth sending into space due to how expensive it already is.
Honestly, with the state of KSP as a franchise, I think people who whine about mods should be ignored, tbh.
Love these designs, they look very believable and like they are part of a living, breathing setting. They'd fit right in with the Expanse if you ask me.
Me personally, I firmly sit in camp "pusher configuration", even though "pull configuration" also looks really cool. I kinda dislike the idea of the blast-shields of the "pull-craft", mainly cause it seems like a rather significant failure point and it limits the size of cargo. When you shape your pusher-craft in such a way that nothing protrudes past the frontal docking port, you can put anything you want on there, including parts of a spacestation with wide antennas, huge docking clusters or awkward gravity rings.
By putting the engines on nacelles that are a bit offset from the main body, you can also accomodate freight with an unbalanced center of gravity (though finetuning that without a mod might be a bit of a hassle).
Lastly, to improve maneuverability without hurting the form-factor (like protruding arms would), you can add a disc-shaped drone with docking ports on both ends, that carries RCS thrusters. All you need to do is slap a docking port on both ends of your cargo and the drone can dock on the front of the whole stack (or somewhere in the middle). When not in use, the drone can simply redock with the frontal docking port (or it has its own docking port in the rear for stowage, given that you've got your engines offset to the sides anyway).
Another neat feature is the ability to add droptanks for long hauls or especially heavy cargo.
I hope you'll make a huge cargo freighter next... and then two space stations to ferry goods back and forth, lol.
Some ways to make hauling fuel make sense: haul from minmus to low kerbin orbit, using aero braking, then return empty or light load; hauling around the moons of Jool using routes dictated by gravity assists.
love the cinematic shots.
Didn't realize about the mass retained for ore -> LFO conversion, and the density.
Loaded up my modded save, it needed a bit of a rework but I can now lift 2.5x the fuel into orbit for a craft that's now only ~20% longer (needed more fuel tanks to lift the heavier mass).
Also re: space truck vs. lander.... depends on utility; if it docks to cargo modules, and can do a run between two bodies (planet -> moon or moon -> moon), it's a space truck whether or not it can do surface ops.
If it's unibody w/ legs and only works in the same SOI, it's a lander.
Long live the hype train... I flunked outta space trucker school, but I do be space forklift certified.
I always thought about the concept of huge stations with goods, that carry containers which would be deployed at special zones and controlled by AI to correct their entry
I love all the little animations!
Re. landers, the Space Shuttle was sometimes called a truck. It's got a big ol' payload bay and it doesn't go interplanetary, so it works for me. It feels like we're looking at 2 categories of truck; one surface-orbit and one... interlunar or some name like that, but this isn't new. In the days when most transport was water-based, there were many different size boats for different size rivers and canals. Lighters, wherries, barges, narrowboats... many more names, though they weren't all in operation at the same time; some superceeded others. Maybe I'm using the word "truck" like people back then used "boat"; it's distinct from "ship" but covers a few different things.
One thing's for sure: There's plenty of room for confusion! :)
I've come to the conclusion that I should be shipping ore to my stations too.
A xenon tanker would have a lot of parts, but a small xenon ship might have the range to come right back to Kerbin. :)
You made so many different space trucks!
You've always been very creative, but now that you're using T.U.R.D., it has gotten even better. It feels like it was made specifically for you
I own and drive a truck myself so I absolutely appreciate this latest evolutionary period on the channel. All hail the Alg!
Looks like we got us a convoy! Space truck cult.
I am a supply chain disruption.
KER has an option in the settings menu to work with or without the parts. As i always forget the parts, I took the habit to tick the "partless" option so I can have my data because let's face it, any given capsule should be able to give you telemetry without adding a new part to it.
the red one is stunning
a space truck stops being a space truck when it doesn't leave the surface and just catapults the cargo
Dang, that blue and white craft was sick
I am glad you have been diving into mods. In my opinion: mods increase the quality of life in game and raise the value of your content as you can now be more creative with it
One turn off is mods require so much dependencies it ends up getting too laggy, or is a RAM hog, or just breaks your game completely
@@CASA-dy4vs true, I haven’t tried it out yet but have definitely experienced the mod lag before. It’s definitely a turn off when prevalent
They also make KSP 1 capable of replacing its half baked sequel, which is dead in the water as far as anyone's concerned.
THESE are the vaos videos I really look forward to
Dayam those silver NERVs look sexy
actually the type of vessels i use most...
The red one is my favorite of these 13:26
Concept is so cool I am literally shaking!
Glad I found this channel!!! I streamed a lot of KSP 4 years ago. I love building space infrastructure. (I do use a bit of mods though: Near Future, USI, DeepFreeze, etc Great video. Gave me inspiration to modify my "Space Tug" into something cooler! :D And thanks for the SSTO how-to... that's my gateway video.
I feel like part of this boils down to how you define last mile delivery. That said. I would think that a Semi-realistic “tractor” (this is still a game) would have a minimalist design for simplicity of construction, maintenance, etc. so I lean towards the slender more centralized tractor, but I think you could make it interesting by mounting the payload laterally.
Any way. These look good though. I really like how it is sometimes night outside the hangar
i love the increasingly convoluted ways vaos is adding "SSTO" to the title
cool stuff. good looking designs too. i couldnt help but think of that bebop episode "heavy metal queen", the one about space trucking. in bebop trucks make sense because they do have warp gates between planets, so no one is ever making years long trips, its just local stuff. makes me wish ksp had more mundane missions you could take thats just move big cargo from here to there. you could have a fleet of trucks in orbit of different planets ready to go.
Now I want to see a massive freighter design...
I do really like the blue one "vy-290", except that the driver doesn't see anything in front of him. Just like the other pusher.
That's why the millenium falcon is like it is. Driver pod on one side, radar on the other. It's a wierd design but a logical one in its intended use.
The YT-1300 was supposed to be capable of pushing cargo as well, which would negate all of the visibility the pilot may have to the other side. It's far more fitting as a courier ship than a cargo ship, carrying small valuable objects and data really fast instead of carrying a bunch of large bulk cargo that will probably not fit on its elevators or through the door and have to be mounted externally.
In the future, the pilot would just have screens or a VR headset to see all around the ship anyway.
@@vaos3712 True.
@@lsswappedcessna for the SW more I know, the YT-1300 was a pusher. The "mouth" in the middle is the attachment point, and it was able to push many containers.
The Millenium Falcon is a sleeper. It's a Maxima :') or a Volvo 850R.
2:25 unless you have a flexible link between the payload and the cab they'd be exactly the same to control. pendulum rocket fallacy
This video is reminding me of Cowboy Bebop, with all these space trucks, though these actually look better.
It gives me ideas for my own space trucks in Space Engineers, which is what I'm going to resume playing since KSP 2 is... pretty much dead.
There are orbital mods, and rocket mods for SE too.
I sat through 2x 20 second ads without sound for this :D
Love the animations in the video and the breakdown of the concept. Incredible job Vaos!
By my reckoning if it moves one or two containers and isn't staged it's a truck. Depending on the scale of commerce you might send space trucks to Laythe, but they'll be self driving.
I'm not convinced that this concept makes sense for Kerbin. The problem is fuel is so expensive in LKO there's hardly any point to having a fuel station. You save taking your wings to M* orbit, but you lose out on being able to use them to aerobrake on the way home and you have to put a whole station up that isn't really useful as a fuel depot. And if you have Kerbin System SSTOs going from Kerbin to the Mun and Minmus stations it's easier to use the same type to go between Mun and Minmus.
FreeIVA is a good stock mod. really good when paired with Through The Eyes of a Kerbal.
Description 💜
8:02 The word you're looking for is space harbor/-port
I enjoy the commentary you’re putting into this!
… if only we had a game to make these discussions somewhat less theoretical.
Yeah, I know with mods, I’ve done that playthrough. I’d like to see something I don’t have to tweak to death.
FWIW, think a surface to LEO fuel transport is a space ‘truck’ - just as we often call passenger shuttles a ‘bus’ but they’re clearly a different category to LEO-GSO, or LEO-Luna transports, which are ‘shallow space’ vessels.
I’m also not sure you economics on fuel works when it comes to *purely* LEO to *wherever* transit. Yeah, lofting fuel to orbit is hella expensive, but changing orbits or ‘spheres of influence’ is simply a matter of delta-v and defeating inertia. Maybe I’m wrong, or simply miss-remembering my playthroughs and basic physics! TL:DNR - it’s not ‘expensive’ to ship fuel within a system, indeed, it’s more expensive to loft it through a thick atmosphere and heavy gravity!
what if the truck just stayed at the destination and then the driver got a smaller space ship and went home
Dude wake up, new Vaos ksp video.
this is how i ended up designing my first mun hopper back then! you made it better 👀👀
Absolutely excellent, inspiration for my ksp crafts now.
That nuclear salt water rocket mod makes for a great gigantic towboat.
Damn man, your stock designs are out of this world. Thanks for the inspiration! Really love the channel
I was kind of hoping for a showcase near the end of the video, like you flying that thing from kerbin to the moon and showing how it would operate :)
Nevertheless, I liked the video!
Personally, if I were going to have the cargo mounted in front of the vessel, I'd want the cockpit to be offset, like on the Millennium Falcon (we never got to see the front cargo mandibles used to hold cargo containers in the films, but that was something they were intended to do). For mass balance, perhaps have some sensors or similar on the other side of the craft from the cockpit.
That would be cool. In the future the pilot would probably just have a VR headset and see all around the ship anyway.
He should do a cargo freighter or make an only space truck playthrough or a series on making space trucks
very coboy beebop design
VT in an alternate universe
This man is awesome give him a cookie
Very cool designs!
SPace truck LETS GOOO
Loving the content! I've taken your idea of an SSTO only career mode, currently on my way to the mun with my cargo ssto spaceship. Keep up the awesome content :)
The animations are great :D
Thats it. Im making these space trucks on the ps5. Just like that, im addicted again.
I love drawing space trucks
I watch you now for around 4 years and i really love the way you think. when i play KSP i tend to build someting that looks cool rather then efficient for the mission. Thats why i love watching you. You can do both and waaay beyond. Not only do your crafts look cool but they have a purpose, are build with nonexisting mechanics of real live involved and yust looking awesome!
Probably my fourth comment asking about building USCSS Prometheus from movie Prometheus (2012), Alien series
Really, you are always building some things like stations, WARPships, WARships, satellite delivery vehicles, airliners, even mining rovers, and, yes, I love the theme of space economy and logistics. But we need some exploration vehicles - which Prometheus exactly is. Plus its fancy VTOL engine system, plus it will be epic to fly it all the way to Laythe, plus there are a lot of Alien fans and only a few builds from these movies. And you are the only person who I've seen build real SPACESHIPS, not just flying pipes)
That would be a challenge because KSP has it's limits 😎
I built that at least in simpleplanes;
However, wing physics is SP are much more complex that in KSP, where it can be easier to make the ship actually glide through atmosphere;
KSP - Prometheus Inspired Mun LanderUA-cam · Plebdominus Rex19 квіт. 2022 р.
www.google.com/url?q=www.youtube.com/watch%3Fv%3DWWRmkgP3lG8&sa=U&ved=2ahUKEwjlu_f9nY2HAxXXA9sEHUDxAQYQo7QBegQIBhAF&usg=AOvVaw1xEykYfIZc8M78cFP7t95G
Some guy built a smaller version
It seems like it will be a series! Also these are beautiful
This is simply amazing, keep up that work
coolest design as always
Vaos, what software did you use to make those simplified 3D illustrations like the ones at 2:42? Is that CAD? ...8:00 Dude, seriously. That is crazy. What program is that?!
Also, bruh has been BUSY with the designs!
What about a train-like design? I'm talking a single ship that can split in two: cockpit goes at front of cargo (like a locomotive), engines reattach at back of cargo (like a caboose). If the cargo things themselves are already being standardized for trucking anyway, I don't see why they couldn't conform to having docking ports at both ends that would allow this train-style connectivity.
That would be a cool design. The program is called Paint 3D 😎
Space truck looks like thors hammer
Dude just drops concept art for the perfect ksp mod.
In KSP I have played with the idea of hauling a huge amount of fuel to an orbiting station with an SSTO, which would then be recovered and I'd have a ton of fuel in orbit practically for free.
Then small SSTOs could reach orbit, dock with the station and re-fuel.
Would make reaching orbit and travelling further much easier, at the expense of one extra refueling mission.
new vaos video, me happy
Space shuttle
Space truck
Packet spaceship
Space tender
Hey Vaos i read that you're also an artist, can ya show us sum of your art :D?
Also 1:25 the bottom left craft looks so cool
You'll have to go digging deep in the past but here is one of them .. enjoy. ua-cam.com/video/zYn05q9w4Ps/v-deo.html 😎
In real life, the space trucks wouldn't have people on them. They would be completely automated and piloted by a computer, just like >99% of current real life spacecraft.
Technically you could create xenon on other planets by burning uranium-233, uranium-235 or plutonium-239 in a nuclear reactor, since one of the byproduct is radioactive iodine-131 which undergoes beta minus decay into stable xenon-131.
You can't take the sky or space cult from meee. Doodle Doo Doo doom.
Take my love , take my land, take me where I can not stand ........
It would be easier to send fuel from the Moon to Earth's orbit than from Earth's surface to orbit.
The small visializations are great! did you make them in blender?
3D paint 😎
its your game bro, do whatever you want use whatever mods you want
Cargo space?
Car does not go space, car go road.
But actually, how space trains would function/look like? Is it just space elevator? Or maybe trucks would be enough?
Maybe both 🤔
loved this! first video of yours ive seen and honestly so much effort in the video especially the animations, and it shows ! amazing video thank you :)
I think surface-orbit craft is more a lifter than a truck.
Long haul space trucks could use ion engines to haul fuel into deep space. Have stations have some reserve fuel for it in the kerbin system, and maybe some nearby like Duna or Eve.
the blue and white version reminds me of the S-36 stardancer fighter from THE SOJOURN audio drama
About shipping fuel, yes you would do that, well not from Earth to Luna, but perhaps from Luna to Earth (LEO). Fuel, or just reaction mass is necessary for every spacecraft, even if it is just station keeping. Hauling ore wouldnt make sense, since most rocks are mostly oxygen and silicon, so you would transport surplus oxygen and an unnecessary amount of silicon, for a little bit of useful hydrogen. When it comes to xenon gas, you obviously have to extract it from a suitable atmosphere, but why use xenon at all ? We use xenon, because it gives you the highest thrust, while being unable to erode the Ion thruster. However extracting it from the atmosphere is very energy intensive, this is not a problem, when most of the mission cost is the high tech single use spacecraft and the single use launch vehicle, but when most vessels are reused, fuel cost becomes much more important. Argon would be a good replacement, its the most abundant noble gas in Earths atmosphere, or helium which is abundant in gas giants. Lighter gases will generally give you less thrust for the energy you put into them, but at a higher specific impulse. You can also use other elements than noble gases, as long as you solve the erosion problem.
(Say this strained) "giveing me to many ideas cant build them though cause console"
And you creating ksp 2
You are a source of so much inspiration. Love the idea, everything you said does make sense and i could totally see that working .
If we are speaking sbout ore etc than having different container types would have been cool to showcase.
I haven't seen anyone doing videos on this subject so you sre definitely doing the community a solid.
The beautiful thing about this concept is that yoy can create a lot of diverse vehicle ecosystem. So different looking trucks, space stations and containers types.
Please do more on this topic on the future.
Space truckers!
Space delivery at its finest. 😎
now make a space train! :D
How did you get it to be night in the VAB?
Night Shift .. in Description 😎
How do you get the paint mod to work? I've got it installed and it just makes my game unplayable whenever I open the paint menu.
Hope this helps .. ua-cam.com/video/Fbe18MMK6wk/v-deo.html 😎
Xenon is pronounced zee-non, not ex-zee-nee-on. Great video btw, love the designs.
Really like the hammerhead
Hey VAOS I recommened downloading the mod Lazy Painter .It give you the ability to highlight all parts that are alike and color them all at same time with TURD You dont have to use TURD menu anymore and makes coloring WAY FASTER
Little surprised you didn’t use a standardized “container” instead of the orange tank. Mk3 engine mount -> Mk3 cargo bay (probably the big one) -> Mk3 engine mount, then throw a couple big docking ports on either end
Sorry, ran out of time.
@@vaos3712 No need to go apologize! Just was a little surprised. I love your vids and please don’t feel like you owe us anything. You’re busting your ass working a harder job than most AND providing awesome videos for like 10+ years.
hello vaos :)
Hwllo there :)
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Glitch in the Matrix,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Neo is the ONE,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Vaos farted,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
Welcome back deja vu Vaos,
looks at my watch only to realize I don't have a watch, so I just pretend I did and looks for the year I told Vaos you should never have made a UA-cam CH out of one game. At this point, I no longer watch the videos; I just play the audio because his voice is soothing.
His wife is lucky to have him when all he has to do is smooth talk her to sleep.
hey vaos, idk if this is new or not but i created a reaction wheel gyroscope which allows for near infinite control for any medium to large craft. hope you try it out and see for yourself
Pause pause pause…
AGAIN!
What’s tomorrow?
Today
Dammit, with all this babbling. Just make a series showing us how Logistics in SPAAAAACCCE! Where you create various depots, in points of Kerbol space, and the transport and supply chain from the inner system to the outer.
(Sheer Bloody panic as I watch the part count go into the millions)
@@vaos3712 What ever do you mean? 😁😁
What da mods?
3:50 😊
Thanks