Recruiting new heroes actually sometimes nets you higher ranked ones so its not as bad as it seems. I could bring medkits etc but honestly people dying is actually highly overrated. Most people lose in XCOM 2 when they give up, not because they lost a soldier. You don't truly understand what it means to lose a soldier until you finish a campaign with 45 dead soldiers. On that note, more people would die in the long run if we brought a specialist in every team due to lack of ability to kill enemies. Although an extra medkit isn't a bad choice if you really don't want to lose a specific guy especially because they provide the holder poison immunity.
@@Ronar222 Noob-question here: Specialists give you aid-protocol, combined with threat assesment its 1 extra overwatch shot and up to +40 defense. Wouldnt you say thats worth it? or is this due to you actually getting attacked very rarely? Consider the following: Im new to the game and play on lower difficulty. I love your positive attitude, you should play CO-OP or PVP games. I normally flame my soldier for missing too many shots.
@@thetute59 1) if you alpha strike you wont get attacked 2) if you do get attacked you have meme beacon, frost bomb and flashbang+high cover (smoke makes AI use grenade use so dont use that on high difficulty) 3) the enemy will targets with the highest defense so aid protocoll only works on guys in half cover, aka a crutch when you have fucked up 4) I use specialist out of OCDish tendencies but they are always the most underwelming squadmate be it as medic or combat hacker
Hey Ronar i need to tell you that for vanilla specialist are really op in late game with the right perks I got one myself that has a really high hacking stat wich allow to 95% haywire protocol sectopods wich provide just like a meme beacon but from advent it's hilarious to see advent unload all their guns on their beefy guy however i don't know how usefull they might be for the dlcs
A lot of people keep telling me about how great hacking is. I've never seen a reasonable hack chance for control on a sectopod on legendary difficulty unless I spam covert ops which by then I've basically already won the game.
@@Ronar222 Bluescreen rounds bro. Either to clean the mess if you failed hacking, or to lower hacking defense. I usually put them on a grenadier or sniper\gunslinger, to leave the specialist free to hack, and multiply the hits in one turn. But i guess shredder or rapid fire+shotgun could work very well on a bluescreen soldier, if you need to destroy that Avast robot, reducing the risks of hacking backfire. Even a half destroyed sectopod that took multiple bluescreen rounds is still something nice to hack, especially if it survives the enemy turn.
@@nay4658 so your strat is to take an unreliable class, with an unreliable ability and build your squad around the expectation that said ability will fail? putting any other class in will get you better damage, another grenadier means you can shred an additional 1/2/3 armor with bullet swarm as a 100% hit
Dude u almost ruined specialist for me. You forgot to mention hacking mechs like sectopods and andromedon phase 2. Not to mention tasty bonuses from higher hacking options on missions and from map posts. Btw I really enjoy series, thanks man. Cant wait to start watching Xmas run.
I was listening/watching your videos while working from home, and i feel like i was on episode 5 you just unlocked your spark and then this video started. I was watching/listening and im like i feel like im missing some stuff. About half way i paused and noticed this was episode 11. Woah what happen in between? Lol. I feel like watching you play on pc is so mich easier than when i play on my xbox. Ive beaten xcom 2 several times, never on legendary or never with ironman. I just recently bought the complete edition so i can try playing WOTC. I feel like i am about half way, my playthrough has all the dlc's active so ive had to deal with the rulers as well as the chosen. It has been a real pain, but i think i picked up on a few of your pointers so i will try them out.
I would actually say advent purifiers are not entirely useless becaue they have a wide area cover destructions and the rng chance they blow up and can one shot a unit makes them somewhat a threat. the most useless are basic advent troopers as they can be easily merced with grenades and overwatch spam
also if specialists were able to give like teamates ammo like if a specailist is one or two tiles away from a teammate they get free reloads or reduce team cooldowns twice a mission maybe then they could compete
judging by how often injuries occur, I'm thinking force starting with templars might not be a bad idea, and getting infirmary around 4th or 5th building.
It feels like this went from an instructional series (which I was really interested in) into a racing through, up the speed, look how awesome I am at this game series (which I'm not interested in). Your quality of playing had fallen as a result.
thats cause xcom gets so easy after the early game you can make misplays with 5/6 squadmates and the just throw down one mimic beacon or use one of your 10 other op abilities
@@maxmustermann-zx9yq The real reason is because he started playing on stream and not caring. It's a very notable drop in quality once that started. Maybe as bit less instructional after episode 1, but there's only so many things to say outside of new enemies showing up after you get through gatecrasher and the second mission so I'll forgive it. None of the early abilities are really gamechangers that change how you approach problems besides blademaster being 100% accurate melees. It's also a pretty egregious mistake to not point out that the first defense mission with the chosen can and should be evaced out of. He didn't have to actually evac if he wanted to show how you play through it, but it's pretty unanimous that the risk vs reward of it isn't there unless you roll hunter. Also, just disagree with it not mattering. It's definitely easier at this point in the campaign than it is early on, but he's not home free yet and more importantly, he hasn't really shown a good way to handle big boys because they weren't in the game by the time he gave up on playing well. He also really shouldn't have taken the magnetic breakthrough even though obviously in a real campaign you would. That's one of the busted breakthroughs and is definitely putting in some serious work. Especially with the lost missions. While lost missions aren't ridiculously hard, it's a pretty big gulf between "sharpshooters are arguably trolling to bring because you need to roll high" to "I'm going to double grenade to get more lost for my sharpshooter to shoot"
Ronar I found them but it was out of order. I watch videos on my Roku player and the playlist jumped from 5 to 11 when I clicked “next video”. Also it gets a little confusing because the titles of the videos in this series are long and similar and it’s hard to see the episode number unless I open up full view. But enough of my whining! I love your series. Been playing this game for four years and I still pick up good info almost every episode.
Your specialist theory is flawed. You yourself don't use them but I constantly watch your team eat damage. Look at your armory report in this video alone.
"why does he have 20 defense against melee?"
previous turn:
"let's try hacking this post. failure. enemies get defense and mobility boost"
hrm....
As for the specialist, in this episode your skirmisher was about to die. Losing an experienced soldier is really bad. If only you had a medkit...
Recruiting new heroes actually sometimes nets you higher ranked ones so its not as bad as it seems. I could bring medkits etc but honestly people dying is actually highly overrated. Most people lose in XCOM 2 when they give up, not because they lost a soldier. You don't truly understand what it means to lose a soldier until you finish a campaign with 45 dead soldiers. On that note, more people would die in the long run if we brought a specialist in every team due to lack of ability to kill enemies. Although an extra medkit isn't a bad choice if you really don't want to lose a specific guy especially because they provide the holder poison immunity.
@@Ronar222 Noob-question here:
Specialists give you aid-protocol, combined with threat assesment its 1 extra overwatch shot and up to +40 defense.
Wouldnt you say thats worth it? or is this due to you actually getting attacked very rarely?
Consider the following: Im new to the game and play on lower difficulty.
I love your positive attitude, you should play CO-OP or PVP games. I normally flame my soldier for missing too many shots.
@@thetute59 1) if you alpha strike you wont get attacked
2) if you do get attacked you have meme beacon, frost bomb and flashbang+high cover (smoke makes AI use grenade use so dont use that on high difficulty)
3) the enemy will targets with the highest defense so aid protocoll only works on guys in half cover, aka a crutch when you have fucked up
4) I use specialist out of OCDish tendencies but they are always the most underwelming squadmate be it as medic or combat hacker
Hey Ronar i need to tell you that for vanilla specialist are really op in late game with the right perks
I got one myself that has a really high hacking stat wich allow to 95% haywire protocol sectopods wich provide just like a meme beacon but from advent it's hilarious to see advent unload all their guns on their beefy guy however i don't know how usefull they might be for the dlcs
A lot of people keep telling me about how great hacking is. I've never seen a reasonable hack chance for control on a sectopod on legendary difficulty unless I spam covert ops which by then I've basically already won the game.
@@Ronar222 Bluescreen rounds bro. Either to clean the mess if you failed hacking, or to lower hacking defense. I usually put them on a grenadier or sniper\gunslinger, to leave the specialist free to hack, and multiply the hits in one turn.
But i guess shredder or rapid fire+shotgun could work very well on a bluescreen soldier, if you need to destroy that Avast robot, reducing the risks of hacking backfire.
Even a half destroyed sectopod that took multiple bluescreen rounds is still something nice to hack, especially if it survives the enemy turn.
@@nay4658 so your strat is to take an unreliable class, with an unreliable ability and build your squad around the expectation that said ability will fail?
putting any other class in will get you better damage, another grenadier means you can shred an additional 1/2/3 armor with bullet swarm as a 100% hit
I got a repeater overwatch kill on a sectopod as soon as i discovered the squad
My second run ever in Xcom i got execute on all three rules on the first action against them. Repeaters are a bit OP.
Don't let any of this distract you from the fact that you got an operation called Furious Calm
Dude u almost ruined specialist for me. You forgot to mention hacking mechs like sectopods and andromedon phase 2. Not to mention tasty bonuses from higher hacking options on missions and from map posts.
Btw I really enjoy series, thanks man. Cant wait to start watching Xmas run.
I personally like being able to hit mission-centric terminals from a distance. Gives a little more breathing room.
I was listening/watching your videos while working from home, and i feel like i was on episode 5 you just unlocked your spark and then this video started. I was watching/listening and im like i feel like im missing some stuff. About half way i paused and noticed this was episode 11. Woah what happen in between? Lol. I feel like watching you play on pc is so mich easier than when i play on my xbox. Ive beaten xcom 2 several times, never on legendary or never with ironman. I just recently bought the complete edition so i can try playing WOTC. I feel like i am about half way, my playthrough has all the dlc's active so ive had to deal with the rulers as well as the chosen. It has been a real pain, but i think i picked up on a few of your pointers so i will try them out.
The joint skirmisher is me during the pandemic
Those returning to this video will find what they are looking for at 1:01:30
I wish they had enough heroes to have had the rest of the Next Generation cast voice them.
Ronar is that asian kid who isnwqy better than everybody else at that one particular thing for sure and at least a couple other things probably 😂
Didn't Yellow Robe die in the Lost and Abandoned mission?
I would actually say advent purifiers are not entirely useless becaue they have a wide area cover destructions and the rng chance they blow up and can one shot a unit makes them somewhat a threat. the most useless are basic advent troopers as they can be easily merced with grenades and overwatch spam
also if specialists were able to give like teamates ammo like if a specailist is one or two tiles away from a teammate they get free reloads or reduce team cooldowns twice a mission maybe then they could compete
judging by how often injuries occur, I'm thinking force starting with templars might not be a bad idea, and getting infirmary around 4th or 5th building.
It feels like this went from an instructional series (which I was really interested in) into a racing through, up the speed, look how awesome I am at this game series (which I'm not interested in). Your quality of playing had fallen as a result.
I felt a change, but couldnt quite pinpoint it. I think you have a point with your statement.
Agreed
thats cause xcom gets so easy after the early game you can make misplays with 5/6 squadmates and the just throw down one mimic beacon or use one of your 10 other op abilities
It's still a good series but you're right it stopped being a tutorial pretty much after episode 1.
@@maxmustermann-zx9yq The real reason is because he started playing on stream and not caring. It's a very notable drop in quality once that started. Maybe as bit less instructional after episode 1, but there's only so many things to say outside of new enemies showing up after you get through gatecrasher and the second mission so I'll forgive it. None of the early abilities are really gamechangers that change how you approach problems besides blademaster being 100% accurate melees. It's also a pretty egregious mistake to not point out that the first defense mission with the chosen can and should be evaced out of. He didn't have to actually evac if he wanted to show how you play through it, but it's pretty unanimous that the risk vs reward of it isn't there unless you roll hunter.
Also, just disagree with it not mattering. It's definitely easier at this point in the campaign than it is early on, but he's not home free yet and more importantly, he hasn't really shown a good way to handle big boys because they weren't in the game by the time he gave up on playing well. He also really shouldn't have taken the magnetic breakthrough even though obviously in a real campaign you would. That's one of the busted breakthroughs and is definitely putting in some serious work. Especially with the lost missions. While lost missions aren't ridiculously hard, it's a pretty big gulf between "sharpshooters are arguably trolling to bring because you need to roll high" to "I'm going to double grenade to get more lost for my sharpshooter to shoot"
I dunno, I like the voice my second SPARK ended up with better than Julian's. He mirrors my frustration when he misses.
why was that colonel wearing a paper bag on his head?
did he go a tad overboard studying for a chance to play Deadpool in the next movie?
You know, if you give acid to cops in real life it's a lot worse
Did you buy and then immediately sell that Superior Laser Sight?
Im wayyyy too late for this but not only is Julian voice mandatory, you gotta use the French one
What happened to episodes 6-10?
Is it not there?
Ronar I found them but it was out of order. I watch videos on my Roku player and the playlist jumped from 5 to 11 when I clicked “next video”. Also it gets a little confusing because the titles of the videos in this series are long and similar and it’s hard to see the episode number unless I open up full view. But enough of my whining! I love your series. Been playing this game for four years and I still pick up good info almost every episode.
Which Mods are you using?
Description of episode 1
ah, finally, we get to see your personage. :)
looks good.
that tapping keyboard is pretty annoying
Your specialist theory is flawed. You yourself don't use them but I constantly watch your team eat damage. Look at your armory report in this video alone.
But we're alive and we killed the enemies.
@@Ronar222 Say that to my poor boy Mox... And some other guys that don't truly matter