The Elite Scout: Frontier Developments' Biggest Challenge In 2025

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 29

  • @JollyRover
    @JollyRover 13 днів тому +10

    Agree 100% regarding communication - but I still want ship interiors!! 😁 The ships are our home, our base in Elite. Sad that we still don't have interiors, after all these years.

    • @modernspectrumgaming
      @modernspectrumgaming  13 днів тому +3

      Maybe it's because I'm an old school space nerd. 14 days in the cockpit of a Gemini and you never left, because there was nowhere else to go! 1960s spaceships didn't have interiors, just a spacious jacket around the astronauts!

    • @Magnumaniac
      @Magnumaniac 12 днів тому +2

      Starfield has ship interiors - it is just an annoyance after the 2 minute initial hit.
      Star Citizen has ship interiors (and $1000+ ships) - maybe if they had spent more time on the actual gameplay and stability, it would be closer to a viable product.
      Fdev need to use their time and money wisely, implementing features that are actually useful.

    • @tenryuta
      @tenryuta 11 днів тому +1

      @@Magnumaniac with fdev, it can be done well(with transporters/doors/terminals that have quick cockpit access), outside of living/captains quarters, most everything in the [not doplhin/orca/beluga/imp line] can be generic, like cargo and hangars, maybe even the probe scanner can be visible.(ship interiors are cheap enough on asset stores)
      but.. the engine could get wrecked with surface and interior, and then people will want boarding combat, manual cargo grabbing(tk stick/gun from SC), etc.
      last issue with interiors, rescaling ships that are incorrect, like titan stairs on cutter, or 3' space on mandalay(stared at it too much)

    • @AnotherOne-Retro-Paladin
      @AnotherOne-Retro-Paladin 11 днів тому +1

      If you want interiors, then you want a normal server system instead of peer to peer, therefore, you want to pay monthly subscription of a nice amount. Also you want to spend a lot of time for waiting, years.

    • @cyleleghorn246
      @cyleleghorn246 11 днів тому

      My friend swears that, in the last 3-6 months, they have redesigned all the ship interiors. He swears that my cutter and his beluga both look different in the cockpit in camera mode since we bought the ships earlier this year.
      He claims this is them preparing for ship interiors. A lot of the doors now look like settlement doors, whereas in the past they were sort of unique based on each ship manufacturer, now it seems like they might be working components found in settlements. He says the size and layout of the desks and furniture and stuff has rearranged in the cutter whereas before he said it looked like a dated hospital aesthetic, all White and dull, but now it looks more like something from star wars or star trek.
      I don't have the memory to remember what my ship interior (that I can't even explore) looked like 3-6 months ago. But if he's correct, they've been preparing for ship interiors in recent updates at least throughout this year

  • @stevenboughner7255
    @stevenboughner7255 10 днів тому +3

    Ship Interiors, When Elite gets a new game engine!

  • @Datan0de
    @Datan0de 10 днів тому

    Just stumbled across this channel. Glad I did!

  • @SigmaRho2922
    @SigmaRho2922 11 днів тому +4

    Elite dangerous should have an offline mode for its legacy servers too as they are expected to shutdown at some point.

    • @darkseraph2009
      @darkseraph2009 11 днів тому +2

      Wouldn't that means saving billions of star systems on your local machine?

    • @Gorf1234
      @Gorf1234 10 днів тому +2

      @@darkseraph2009 No - because the galaxy is procedurally generated. Only the systems that have previously been visited would need to be saved locally.

    • @guilhermeborsi168
      @guilhermeborsi168 10 днів тому

      I agree with @SigamRho2922 because even for them it would be impossible to save billions of star systems with their servers, as it is an unimaginable amount of data even for their servers

  • @Profane_Pagan
    @Profane_Pagan 13 днів тому +3

    I have a counter argument though: We don't know if the Cobra V was concepted as a small ship. Last month the concept render could have featured a medium ship which during development was changed to small size this month.

    • @modernspectrumgaming
      @modernspectrumgaming  13 днів тому +1

      Good counter-point. In reply I'd say that when the speculation arose, that would be a great time to set expectations with a quick social media post, heck if you wanted to stay in story you could do an "Exclusive: From Our Shipyard Correspondent" leak on the C5 on Galnet. That has the bonus of not only keeping expectations set, but does it in the fabric of the game, not just IRL.

  • @chadgreen1376
    @chadgreen1376 11 днів тому +4

    wow he misspoke its not that big of a deal

    • @Ocker3
      @Ocker3 10 днів тому

      And it took how long to get cleared up?

  • @thecaptain7119
    @thecaptain7119 11 днів тому +3

    I would happily return to the game if they implemented permanant ship storage. Allowing the cargo to stay with the ship unless you actually require it when swapping models to a smaller craft. Why not? MMO's have been doing this for more than two decades and yet, in 2024 Elite has a system where you have to sell your hard earned items just to move to a smaller ship.
    No, I dont want to be tied to a carrier.

  • @papabrou
    @papabrou 10 днів тому

    Good Video! Agree with most of what you said except the MkV being small, I was hoping to get an all rounder ship to replace the python mk1, so I was a bit disappointed about it being small, however I totally agree that if it's named Cobra it makes sense it's would be small, once again FDEV bringing our hopes up to just crush them later... Now if only they could fix Laser Mining for Powerplay, and re-enable rares and escape pods that are still disabled....and fix the Fleet Carrier Bartender taking hostage all of the owner's odyssey items bug, the game would be enjoyable ;)

  • @wmgthilgen
    @wmgthilgen 11 днів тому

    We are now able to get feet on the ground, which in the process of doing, has added additonal time to the (Forgive Me!) grind. There is to the N-th degree the abiltity to debate the additional time.
    Prior to being able where as there were those who desired the ability to have feet on the ground. I've sat at the helm of various ship for more than 9,000 hour's. And not once while there were other's who did. Desire to any point less than the N-th degree, leave my seat. But now that I can, it's when I choose to, added additional time to what is referred to and accepted, "THE GRIND".
    Assuming FDEV is able to and at some unknown point in the future, implement the ability to walk about one's ship. There will be those that will jump for joy, some of which will as they had prior to being able to put feet on the ground which has added time to the already length of time envolved in "GRINDING" even more complaint's, when having to walk to an area from the helm, down stair's prior to putting feet on the ground.
    And after FDEV if ever, actually implement's the ability. Just as Chris Robert's mandate's in his game referred to or named Star Citizen. Will be mandated to not only having restroom's with only signage, but actually available room in which though one can't actually utilze in any way shape or form the purposfullness a rest room is designed for. Galley's in which one can actualy use, will be one of many other addition's, meaning such as that of a bath, shower, pool, billard table etc. etc. etc.
    All of which will be mandated to utilize more and more of one's device's resource's. To the point where as they will be mandated to be either upgraded or totally replaced. Such as it's happened to those who have partnered with Star Citizen originally, have been mandated to do when adding all of the varios attribute's in which none have them serve an actual purpose, except in there usage of a device's resource's.
    FDEV can, could give totally free the newest release version of Elite Dangerous to someone simply walking by on the street. Whom doesn't have a device in which it is mandated to have, when it must be installed on a device. Which then though the program is totally free. One is mandated to invest in the purchase of a device or the giving or receiveing of ED, become's to the N-th degree; 100% moot.

  • @MarcoAmadori
    @MarcoAmadori 11 днів тому +7

    No useless ship interiors please, gameplay and more satisfying narrative and missions instead.

    • @modernspectrumgaming
      @modernspectrumgaming  11 днів тому +1

      Seconded... work with what you have and make that polished, rather than a new 'minimum viable project' for a short term hit.

  • @Blairvoyach
    @Blairvoyach 12 днів тому +2

    Ship interiors: They've had ten years to tell us that the Cobra engine simply cannot do it. We've been asking that question since beta, I don't expect an answer any time soon. Look how poorly the carrier interiors were implemented. This vast kilometer long ship and we get a few boxes to walk into if we pay to keep them open and even then, there is nothing you can do inside that couldn't be done from the menu. I would pay real money for each ship interior but the fact this isn't a thing sort of shows it isn't possible. Same with sandbox base building. The carriers are the perfect way to get out to the other side of the Galaxy and start colonising planets by letting us build our own bases there but the engine and the infrastructure just can't do it. They should be honest but I suspect if they were, that might be the end.

    • @modernspectrumgaming
      @modernspectrumgaming  11 днів тому

      Yep, the past performance on comms has been very much like this. With staff turnover and a new found energy in the game (even if we have to thank F1 Manager et al for their poor performance) the new crowd could well change the approach. The FleetCarriers show what can and can't be done, and that's with a fixed layout. Cobra engine never could, and short of a full rework I doubt an engine change can happen now (Elite:Deadly for 2030 though?)

  • @bloodwing9597
    @bloodwing9597 11 днів тому

    I thought bringing it to console would be there biggest challenge, lol

  • @___Snake___
    @___Snake___ 11 днів тому +3

    Vocal minority who want ship interiors lmfao, who are you kidding? More like the majority who would relish this feature......why come out with such a ridiculous statement against what is widly regarded as the number one wanted feature along with more atmospheric planets

    • @modernspectrumgaming
      @modernspectrumgaming  11 днів тому +2

      As they say on other sites... "Citation Needed." You can see in the comments here, on other channels, and other forums there are those for, and those against. Personally I believe there are more who prioritise other features than those who prioritise ship interiors. A statistically randomised survey would be good to know, but the practicality (engine, cost, what game loop would be beneficial) against ship interiors cannot be overlooked.

    • @___Snake___
      @___Snake___ 10 днів тому

      @modernspectrumgaming i think it's just a case you don't want ships interiors and your trying to persuade yourself most dont, and yeah citation is needed before you make your statment, yeah their are a few who dont want them, but i sure they wish the interiors of the space stations never existed or we should have never left Elite's 1984 graphics, because just think how the developers could have focused the resources on other game play features.......but the ships cockpits are already modeled, it would not be huge undertaking to just model partial interiors for certain key areas of each ship, only idiots are demanding full interiors for every ship....but we will see in time what happens

    • @Ocker3
      @Ocker3 10 днів тому +2

      I would Love ship interiors, but the poor quality of the FPS game heavily implies that the current engine is just bad at doing this kind of thing. Star Citizen has ship interiors, but there are gameplay loops associated with walking around those ships. Unless FDev build in a lot more FPS features, which I don't think is a good use of limited Dev time, ship interiors aren't really that impactful.