This is absolutely true. People always say Morrowind is way too easy to break, and the simple truth is that it is but for a reason. Morrowind is unforgiving. Not in a cheap death kind of way (though there are plenty of of those) but in that if you do not use everything at your disposal, the game will happily chew you up and spit you out. At the same time, the game also gives you all the tools you need to fight back. Take the Dwemer Puzzle Box quest. I think we all remember a certain bridge leading to the ruin guarded by a certain Imperial. Even with solid stats and skills and equivalent weapon and armor, Snowy can be quite a handful. A first time player is going to get his ass handed to him (especially going in blind) unless he uses healing potions. Most people would think to only use one at a time, but quickly realize he hits harder (and faster) than a single potion heals. What do you do? Maybe you run off and lick your wounds, reloading an old save and coming back later. Or maybe you try to drink a second one in desperation. What happens? The healing stacks. I'm sure some would even think this is a dastardly exploit, but many encounters after this will prove it to be necessary. I would argue Morrowind not only expects you to try this but is almost certainly designed to make use of this and many other methods. It tantalizes you with possibilities. Potions getting stronger every level makes you wonder what effects it, and so you happily experiment with fortifying your intellect. The costs on overpowered looking spells and enchantments aren't there to gatekeep you, they're there to gatekeep anyone who isn't willing to go for them. Traveling across the continent is only 80 or so coins if you want to take boats and striders, or 3 or 4 Windwalk or Wind Form scrolls away and if you're feeling extra extravagant that day. For God sakes, the continent is populated by living gods and wizards with clone daughter harems, you have no excuse.
@@TallicaMan1986 folks thought I was joking when I said you can do DBZ style destruction magic in Morrowind and use it on whole cities which ends all NPCs hit by it in an instant... I use to do this a lot like a lot a lot... I doubt 60% of the playerbase got destroyed by Morrowind. I think the vast majority end up exploiting the game, and the frieza attack is the end result./
Daggerfall: 1) Take the Magic absorption advantage at character creation. 2) Create a fireball spell with a radius of 20. 3) Go into a dungeon, cast it at your feet whenever enemies are near. 4) Absorb your own damage as MP and have infinite kamikaze fireballs. Congratulations, you've broken the game before reaching level 2.
You can do something similar in Arena as well. Craft a spell of Spell Absorption that uses level scaling in lieu of base power to just hit 100% absorption at your level, carry some potions of restore power to recover magicka after casting spell absorption, then fireball away at close range. I always did that against trolls and vampires, enemies that would only stay dead if you killed them with fire.
@@Trazyn_Archives Older PC games have a similar ethic to Dark Souls. "Dark Souls is merciless; show no merci and cheat every way you can back at it." Older cRPGs are a broken unbalanced buggy mess. Exploit such broken mechanics right back at it.
I love how Frieza floating can be inferred as the Nerevarine using levitation while fire bombing cliff racers into oblivion...and quite possibly destroying Balmora in the process. Good times.
Imperial cultists HATE HIM watch how this Nerevarine flies for hours with only 1 potion of bargain rising force! (To Stop The Moon shrine was always my favorite one)
No joke, my step brother once used a grand soul gem to make a constant levitation belt, went high above a city, and started using a glove that was cast when used aoe fire damage. He spammed it while flying above the city and all I can imagine as now(aside from crazy deathbeam) is Vegeta’s Technique.
So much fun making custom spells to absolutely ruin someone's day! Maximum drain to every stat? Ludicrous damage from 4 different elements in a single blast?
He purposely waited until Uncle Caius left before casting the spell. Don't want Daddy getting caught in the blast wave. The rest of Balmora must feel my wrath as I drown out my sadness of Daddy leaving with mindless mass murder.
Playing a destruction mage in Skyrim on Legendary difficulty is just blasting a few firebolt hadoukens that barely scratch the foes, and then running like a bitch to recover your magicka.
What is this "recover magicka" you speak of? Isn't it customary in Skyrim for a Destruction Mage to be wearing a full set of legendary quality dragobone armour enchanted with so much bonuses to magicka regeneration that you regenerate magicka faster than you can expend it? 😁
@@thesurvivorssanctuary6561 Not really a surprise, since Skyrim doesn't have the option to customize your own spells and enchantments. Previous games in the series let you design almost anything you wanted.
Destruction magic in skyrim is more like hitting someone with 700 fireballs and they're just laughing at you but in Morrowind you're literally just wiping out all the cliff racers with big balls of poison
Morrowind Destruction is Dragon Ball and early DBZ. Skyrim Destruction (And practically everything aside from Stealth Archery) is when power scaling became pointless. As for Oblivion, what IS powerful in that is potion brewing and enchantment.
Morrowind Destruction had way too many times I had to hold back because the wrong spell doing the right thing and suddenly you are the most wanted person on that island 😂 You then casted an AOE outside of town thinking you did everyone a favor only to walk back into a town full of dead people and angry as hell guards! 😂 don’t get me started in a cave with multi levels! I feel like that stupid hunter in WOW who just pulled the whole room and then some!
Best thing about Morrowind is, if you exploit it enough you can create a spell with an area of effect so massive that it can pretty much kill an entire city.
Could also use the soultrap trick to summon an army of permanent minions. I used to make an army of golden saints fight an army of skeletons to see how many it would take, in the middle of Balmora of course.
My favourite spell on my conjuration build is a little beaut called “GATES OF OBLIVION”. For 10 seconds, it summons: 1 clannfear, 1 dremora, 1 daedroth, 1 frost atronarch and 1 storm Atronarch. Is it particularly effective? Probably not. Does it fill me with immense child-like joy whenever I see my army of daedra briefly spring forth from a portal and cause 10 seconds of pure, unbridled, explosive chaos? Yes, every time.
Don't forget the quick fingered players could kill a summon and loot it for stuff before it dispelled. Dremora lord and golden saint summons become a great way to get a lot of great gear
@@kevgmei or cast a fortify destruction spell, chug a potion that you made as a master potion brewer, then cast the spell. There's videos of people making OP destructions spells BIGGER than this animatic one.
You don't even need potions, enchanting works just fine too. If 1 spell doesn't kill, then throw 10. With properly enchanted gear magic is plenty powerful... not OP like broken ass sneak builds or melee weapons created with exploits, but still powerful enough.
Anything is possible with enough willpower and a large enough mana pool. Spell 1: fortify willpower and intelligence = powering up. Spell 2: "DEATH TO YOUR WHOLE MONKEYY PLANET!"
@@spugelo359 Good, I don't wanna send an arrow that says "Dear Sir/Madam" but " massive spell labeled: "TO whome it may concern." Even if in Morrowind I could do "Dear grid coordinates."
You're not doing Oblivion's custom spells justice. Paralyzing the entire town and watching them as they slowly burned and froze at the same time in agony was the stuff.
Conjuration was also pretty cool. Daedroths and Clannfears especially were busted. The master spells of ut though especially Lich aren't that good, cost way too much and then they only stay for very little time and the Liche's AI sometimes just waits multiple seconds before attacking meanwhile the Oblivion Creatures keep pummeling the enemy.
I woulda swapped skyrim and oblivion vids myself. Though I've heard they added new spells to base game in some patch that let tri magic in so maybe it is just strong enough now.
@@grimreaper63151 too bad the spell dont work as intended, draining attribute does not work on NPCs so draining 100 endurance is useless and the spell of instant death will work only if character is weak enough, after some time when npc health will scale with your level this spell wont kill them, in short, in his video it works bc he didnt level up
In oblivion i remember making spell that would either crash my game or kill all things around me. It was a spell to increase speed by 100 at a radius of 50 so if a enemy spotted you and took that first step they would launch foward and die of fall damage.
I always liked enchanting a ring with 3 destruction effects like: damage health 100 pts for 10 sec in 100 ft, fire damage 100 pts for 10 sec in 100 ft, Shock damage 100 pts for 10 sec in 100 ft....the way the 3 balls of energy swirled around each other as they flew towards impact and the colors when they exploded was most satisfying.
@@qwertyuiopoiuytrewp okay it might have only been 2 seconds and not 10, and maybe 50 ft and not 100.... I can't remember. It was a long time ago, and I was playing Morrowind without any kind of updates or mods, literally straight off the original disc. But with the highest level ring and a grand soul gem or Azura's star, a triple element damage effect in a huge radius was frickin awesome nonetheless.
If only not for the mods, I wouldn't pick my playstyle as a mage with vanilla magic in Skyrim either. But if it's modded, oh boi it feels like Avatar sometimes.
If you're playing anything above Adept difficulty in that game, destruction magic isn't going to do anything to enemies. Motherfuckers have so much health and tank everything.
lol making Comic Book Guy a Dunmer. Morrowind was fun with how insane you could get with messing with alchemy. While on the other hand you start the game and your punches frequently miss a giant crab that's right up in your face. That reminds me of the fun I had when I used to lead large packs of Daedra into towns to torment the npcs.
0:21 accurate depiction of fire and frost spells. Meanwhile targeted shock spells that deal big aoe damage sends everyone absolutely flying with lightning bolts shooting everywhere.
@@kevgmei bag with 100% absorb magic from telekinesis. playing with atronah , mysticism 100, int 100. Telekinesis combine with dmg spell. Total spell cost must be 1/2 of character mp or lower. ist a bug
@@leelees not really a bug, it's because of the way telekinesis works. Even though it looks like you cast it on target, in reality it gets cast on you. And with the 100 absorb you can absorb your own spells. There is also something like this in skyrim, I believe. There you have a chance to absorb your cast of any summoning spell
I think the oblivion clip should have been the skyrim one, because it has so little damage. The oblivion destruction magic when creating spells can get super destructive, I made a fireball that took out an entire area of npcs and it was awesome lol
Oblivion: High Elf (max intelligence) 100 fire damage 100 shock damage 100 frost damage Area damage 20 Consume 4 magicka regen potions Obliterate Or Any Race (lvl 1/2) Health Drain 100 1 second Insta-kill everything
ive never sat down and played through oblivion myself but i have distinct memories of watching my cousin spamming aoe paralysis with infinite magicka and then start playing dollhouse with the ragdolls like some kinda psychopath on the xbox 360 version of the game
The spell creation ability in Morrowind is second to none, and has never been Repeated. The ability to make a literal NUKE spell was amazing... though you needed to be maxed out in mana lol.
@@ryanclemons1 Mhm. Noita's spellcrafting is so insane I'd argue it's _outright_ a programming language. Even if I'm usually happy with a simple machine gun, a digging wand, and maybe a teleport wand.
@@StarshadowMelodyNoita’s is better because the whole game is built around the concept of building busted ass shit Morrowind still hasn’t properly been repeated in an open world rpg
@@dokutah7374 Oblivion. Yes it doesn't have levitate, but it's still ES spellcrafting. It is also still old as fuck. I would not be surprised to find it was a total of two to four years between Morrowind and Oblivion. ... Also Noita's a lot more literal about the nuke spell. That doesn't really factor into the argument I just wanted to bring that up.
I checked EVERY comment, many people ask what anime this is, and probably gonna watch! Thanks you for this, maybe more people will be watch my favourite anime
Same thing happens with Enchanted items in Morrowind. 1 charge for a fireball that does like 500 damage and creates a 50 ft explosion, and the cast delay is 0 so you get to carpet bomb while you run and jump through Balmora.
Honestly Oblivion is the first thing that comes to mind when I see Frieza. Creating 26 Fortify magicka spells with 26 different names in order to obtain 5000 magicka for a couple of seconds and being able to cast a fire spell with 100 damage, 100 meters radius and 4 second of duration. I literally nuked Anvil.
desturction in skyrim was like the spongebob scene, in oblivion you can make like a 50 radius spell that paralyzes, and saps health from everyone within the radius >.>
@@povilzem skyrim required a lot of things to actually hit a target to count towards leveling the skill. In morrowind if you didn't have a high enough skill in the magic school in question the spell had a chance to fizzle and fail, thus even a successful cast was enough to count towards leveling the skill. Of course you also wanted to level up skills in a balanced way to get bonuses on level up (which required you to rest in a bed to trigger iirc)
It's not the successful hit that matters. It is the fact that you succeeded in casting the spell. If I was to change one aspect of the magic it would be to make the difficulty of the spell, relative to the players abilities that would determine the gain. So if you have a 100% chance to cast (before fortifying effects) you would gain the minimum, and if you have only a very low chance, then you would get a lot more. Later games eliminated the chance system, and made magicka regenerate. Thus they needed a way to make levelups dependent on things like hitting a target.
Eh. Destruction in Skyrim was flashy, but you can't discount Oblivion when you can shoot fireballs the size of supernovas that also make it so your next fireball does a stacking 200% extra damage.
First off, props to you for using Lina Inverse in a meme instead of Megumin. However unprops for using Freeza in the morrowind part instead of using Lina casting Dragon Slave.
Also, I just noticed but either Naga is short here or Lina is really, really tall. Because as I recall, Lina is really short, like 4'10" when she's 18, and that movie was set when she's 13 or 14. Naga is roughly as tall as Gourry.
They're both accurate, but the oblivion one is only true to vanilla, while missing the context of the bullshit you could get up to with custom spells coupled with enchanting/fortify loops. Walking into a city, and using your entire magicka pool to AOE storm every entity within its boundaries into ash never got old.
Me as well. You aren't missing anything from Oblivion IMO. Lots of walking/riding with very little around, everything levels up with you so you can wind up making the game stupid difficult to the point of a grind, the story/ending is lackluster compared to the other too. Etc
I refuse to believe you one shotted anything in skyrim with magic unless you fortify looped potions. At which point you can do the same to a fork and poke everything to death.
In my experience, the SpongeBob one is Skyrim, the Slayers one is Oblivion and Morrowind would only be accurate if that huge explosion only hit one creature.
Magic in Skyrim - do very small amounts of damage, but you can choose fire ice or lightning! Magic in Morrowind - create a custom spell that does weakness to fire, ice, lightning, magic, and poison in a massive area, and also fire-damage, ice damage, lightning damage, magic damage, and poison damage allowing you to wipe out entire cities in a single cast.
With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in this doomed world you have created.
Destruction magic is actually completely broken in Oblivion if you know how to use it properly. You just need to use weaknesses to magica spells and combine it with weakness to an element and since Oblivion doesn't differentiate between elemental and non elemental magic, weakness to magica will not only boost the weakness to an element spell but also your damaging spell. By just casting a single spell of 100% magic weakness for 5 seconds and 100% weakness to any element for 100% for 5 seconds, you are already dealing 4 times the normal damage. But the thing is, you can even stack this effect since an opponent now weaker to every magic effect is now also weaker against your weakness spells. Combine this with paralysis for 1 second (you don't need more) and after casting your weakness spell three times bevor using your damaging spell, you are dealing 36 times your normal damage.
This is not true. The weakness spells cost almost nothing and don't need a long duration because you spam them while your opponent is paralysed. I played through all of Oblivion on max difficulty doing this. I would endorse you to test it out for yourself.
Okay, I someday need to make a tutorial video where I explain everything. The weakness spell spells literally cost like 20 magica to cast and you rarely need to cast them more than 2 times.
I remember why I was playing mage in Morrowind, actually there spells worked. Whereas in Oblivion I was like: meh, let's try swords. The point where I peaked as stealth archer was in skyrim tho.
Something that makes sense with spongebob absorbing mermaid man’s spell, there was a way to break your character completely with spell making altar by using the cloning glitch and force your character to have a permanent spell and elemental resistances to reach above 100 which makes you 100% spell proof just like being spongebob yourself by absorbing everything spell like it was nothing
Destruction in Skyrim is pretty much the combination of infinite mana plus the Impact perk which let you keep staggering pretty much everything, even dragons. Not really a fun way to play but very safe.
In Morrowind, being a mage you felt powerful. Oh so powerful once you mastered it. In Oblivion and Skyrim, Destruction magic is just an alternative to bow and arrow.
i really thought the morrowind spell was going to charge to a huge point and then fail to cast
That would have been golden! 🤣
😂😂😂😂
That's why they were laughing, cause it actually worked. 😏
Was waiting for that too, especially with the long lead time.
Lmao same
As one man once said: *Either you break Morrowind or Morrowind breaks you*
That is my new favorite quote.
Who are you? & how did you grow so wise beyond your years???
Crazy. Morrowind probably conquered like 60% of all who played it.
This is absolutely true. People always say Morrowind is way too easy to break, and the simple truth is that it is but for a reason. Morrowind is unforgiving. Not in a cheap death kind of way (though there are plenty of of those) but in that if you do not use everything at your disposal, the game will happily chew you up and spit you out. At the same time, the game also gives you all the tools you need to fight back.
Take the Dwemer Puzzle Box quest. I think we all remember a certain bridge leading to the ruin guarded by a certain Imperial. Even with solid stats and skills and equivalent weapon and armor, Snowy can be quite a handful. A first time player is going to get his ass handed to him (especially going in blind) unless he uses healing potions. Most people would think to only use one at a time, but quickly realize he hits harder (and faster) than a single potion heals. What do you do? Maybe you run off and lick your wounds, reloading an old save and coming back later. Or maybe you try to drink a second one in desperation. What happens? The healing stacks.
I'm sure some would even think this is a dastardly exploit, but many encounters after this will prove it to be necessary. I would argue Morrowind not only expects you to try this but is almost certainly designed to make use of this and many other methods. It tantalizes you with possibilities. Potions getting stronger every level makes you wonder what effects it, and so you happily experiment with fortifying your intellect. The costs on overpowered looking spells and enchantments aren't there to gatekeep you, they're there to gatekeep anyone who isn't willing to go for them. Traveling across the continent is only 80 or so coins if you want to take boats and striders, or 3 or 4 Windwalk or Wind Form scrolls away and if you're feeling extra extravagant that day. For God sakes, the continent is populated by living gods and wizards with clone daughter harems, you have no excuse.
@@TallicaMan1986 folks thought I was joking when I said you can do DBZ style destruction magic in Morrowind and use it on whole cities which ends all NPCs hit by it in an instant... I use to do this a lot like a lot a lot... I doubt 60% of the playerbase got destroyed by Morrowind. I think the vast majority end up exploiting the game, and the frieza attack is the end result./
Daggerfall: 1) Take the Magic absorption advantage at character creation. 2) Create a fireball spell with a radius of 20. 3) Go into a dungeon, cast it at your feet whenever enemies are near. 4) Absorb your own damage as MP and have infinite kamikaze fireballs.
Congratulations, you've broken the game before reaching level 2.
You can do something similar in Arena as well. Craft a spell of Spell Absorption that uses level scaling in lieu of base power to just hit 100% absorption at your level, carry some potions of restore power to recover magicka after casting spell absorption, then fireball away at close range. I always did that against trolls and vampires, enemies that would only stay dead if you killed them with fire.
Wow thanks for the info im Gen Zoomer mastered Skyrim and Oblivion learning morrowind currently then moving to the spritey pixels of 2-1
it take me like 2 years figuring that out
Naa, that's such a-- *Tries it*...
By the Nine... Forget the Numidium, I'm the ultimate weapon in all of Nirn...
@@Trazyn_Archives Older PC games have a similar ethic to Dark Souls. "Dark Souls is merciless; show no merci and cheat every way you can back at it." Older cRPGs are a broken unbalanced buggy mess. Exploit such broken mechanics right back at it.
I love how Frieza floating can be inferred as the Nerevarine using levitation while fire bombing cliff racers into oblivion...and quite possibly destroying Balmora in the process. Good times.
Imperial cultists HATE HIM watch how this Nerevarine flies for hours with only 1 potion of bargain rising force! (To Stop The Moon shrine was always my favorite one)
So powerful, they go to the previous game.
@@ULTRAOutdoorsman it was cliff racer’s redemption story
A necessary sacrifice
No joke, my step brother once used a grand soul gem to make a constant levitation belt, went high above a city, and started using a glove that was cast when used aoe fire damage. He spammed it while flying above the city and all I can imagine as now(aside from crazy deathbeam) is Vegeta’s Technique.
Canon Nerevarine was totally a wizard with a Telvanni mushroom house.
Search your heart, you know that truthfully Nerevar is a female Argonian in a Clovothian fur helm.
@@andrewmartin3671 I don't see the contradiction xD
Telvanni mushroom house owning female Argonian wizard Nerevarine it is!
@@andrewmartin3671 DO NOT! FUCK! THE FARM EQUIPMENT!
@@andrewmartin3671 Hell yeah brotherrrr
Why yes my broken Int, levitation, and Destruction on Area spells do in fact make me feel like Freeza
but when you go to solstheim you feel like you're freeza.... in namek
Yup. Levitation 5000+ and high AoE destruction pretty much makes you like Freeza lol.
Yes, took out a whole damn town with one blast. Frezia style 😂
Ah, good ol'Morrowind. Where you were only limited by your imagination.
So much fun making custom spells to absolutely ruin someone's day! Maximum drain to every stat? Ludicrous damage from 4 different elements in a single blast?
The only thing missing in Morrowind is the absolute madness that was Arena's _Passwall_ spell.
And your stockpile of magicka potions
There was also a limitation of strength of effect and amount of effects in one spell
As magic is supposed to be, only limited by your imagination.
The crime reported pop-ups were awesome. Would have loved to see a "thread of prophecy" pop up as well though
He purposely waited until Uncle Caius left before casting the spell. Don't want Daddy getting caught in the blast wave. The rest of Balmora must feel my wrath as I drown out my sadness of Daddy leaving with mindless mass murder.
@@maiqtheliar789 It always has to be Balmora. :)
I don't think there are any essential NPCs in the outdoors of Balmora.
That would imply any was left when Freeza came in.
Playing a destruction mage in Skyrim on Legendary difficulty is just blasting a few firebolt hadoukens that barely scratch the foes, and then running like a bitch to recover your magicka.
Yeah, I beat Oblivion at max difficulty, but even I quit the: "Skyrim mage on legendary" challenge. Skyrim only has good mages with mods, 🤷♂️
Paralyze and Unbound Storms is the only way to really go when on Legendary. It's just....incredibly stupid otherwise....
it's extremely easy with enchanting and alchemy tho. The new AE spells are pretty broken aswell.
What is this "recover magicka" you speak of?
Isn't it customary in Skyrim for a Destruction Mage to be wearing a full set of legendary quality dragobone armour enchanted with so much bonuses to magicka regeneration that you regenerate magicka faster than you can expend it? 😁
@@thesurvivorssanctuary6561 Not really a surprise, since Skyrim doesn't have the option to customize your own spells and enchantments. Previous games in the series let you design almost anything you wanted.
Destruction magic in skyrim is more like hitting someone with 700 fireballs and they're just laughing at you but in Morrowind you're literally just wiping out all the cliff racers with big balls of poison
Destruction in Skyrim is literally doing the Vegeta Technique, then running out of Magika and going "h-how aren't you dead yet?"
@@aprinnyonbreak1290 you read my mind. So both Skyrim and Morrowind Destruction is DBZ.
Morrowind Destruction is Dragon Ball and early DBZ. Skyrim Destruction (And practically everything aside from Stealth Archery) is when power scaling became pointless. As for Oblivion, what IS powerful in that is potion brewing and enchantment.
You didn’t do the alchemy/restoration loops?
Morrowind Destruction had way too many times I had to hold back because the wrong spell doing the right thing and suddenly you are the most wanted person on that island 😂
You then casted an AOE outside of town thinking you did everyone a favor only to walk back into a town full of dead people and angry as hell guards! 😂 don’t get me started in a cave with multi levels! I feel like that stupid hunter in WOW who just pulled the whole room and then some!
Totally thought that the spirit bomb build up was just going to just fizzle out with a "You failed to cast the spell" at the end
Maybe if Krillin was the character in the clip.
@@nicholasfarrell5981 or he'd hit an enemy with reflect and get blasted away himself.
Frieza used Supernova, not Spirit Bomb
Where tf do you see a spirit bomb?💀
Supernova.
Those 100ft radius spells are always fun in morrowind ❤
Especially when you make one in a necklace that just nukes all the cliff racers around you with exactly their HP in damage.
@@RobertPatrician if that neck wasn't named Cliffracer's Bane, I'll be just a little disappointed
@@mikeokisbigg5669 Jiub's Jabby Jewels is better.
@@ilari90 I don't see the relevance, but hey man you do you
@@mikeokisbigg5669 Saint Jiub my N'wah. Look up "Younger Scrolls Jiub"
'I'm a god! How can you kill a god?'
'12...'
'What is the meaning of this?'
'Ooh, 182.'
I would pay to see Dagoth Ur against Freeza.
Freezer*
@@celnart3159 Frisbee
Can I get an explanation plz?
@@klyxes That's a new one
I don't know, the best destructive spell is a tactical nuke practically.
Little known fact Robert Oppenheimer was an Arch-Mage in the guild before reincarnating here and sharing his forbidden knowledge.
@@thebusiness8212 Okay, I got to hand it to you that almost got me to smile.
Best thing about Morrowind is, if you exploit it enough you can create a spell with an area of effect so massive that it can pretty much kill an entire city.
@@JoeTAC You mean like this. ua-cam.com/video/H9nMezJvr-k/v-deo.html
If you're referring to the Pankratosword that sunk an entire continent, that's sword-singing. Not a spell.
Being able to summon one of every creature at the same time was always my favorite. *RISE MY UNDEAD ARMY*
Could also use the soultrap trick to summon an army of permanent minions. I used to make an army of golden saints fight an army of skeletons to see how many it would take, in the middle of Balmora of course.
My favourite spell on my conjuration build is a little beaut called “GATES OF OBLIVION”. For 10 seconds, it summons: 1 clannfear, 1 dremora, 1 daedroth, 1 frost atronarch and 1 storm Atronarch. Is it particularly effective? Probably not. Does it fill me with immense child-like joy whenever I see my army of daedra briefly spring forth from a portal and cause 10 seconds of pure, unbridled, explosive chaos? Yes, every time.
Don't forget the quick fingered players could kill a summon and loot it for stuff before it dispelled. Dremora lord and golden saint summons become a great way to get a lot of great gear
@@craigfunk3453 The way to farm daedric shields and Tower shields for enchanting! Those tower shields enchant points were so amazing
@@craigfunk3453 Ah, my collection of daedric tower shields…
If only destruction was that powerful in Skyrim.
At least there are shouts
@@AlexNona80 Yeah, shouts are cool.
@@AlexNona80 most of the shouts are just shitty versions of normal spells
@@kobold7466 like what? Fus ro dah is the best
@@AlexNona80 true using fus ro dah on people on high mountains never gets old but its not like useful really
Unless you drink some fortify potions before casting, destruction in Skyrim is nowhere near as powerfull as the video makes it look
Or hit em with a 120% weakness to fire poison first and throw on Ahzidal's mask
@@kevgmei or cast a fortify destruction spell, chug a potion that you made as a master potion brewer, then cast the spell. There's videos of people making OP destructions spells BIGGER than this animatic one.
You don't even need potions, enchanting works just fine too. If 1 spell doesn't kill, then throw 10. With properly enchanted gear magic is plenty powerful... not OP like broken ass sneak builds or melee weapons created with exploits, but still powerful enough.
Anything is possible with enough willpower and a large enough mana pool.
Spell 1: fortify willpower and intelligence = powering up.
Spell 2: "DEATH TO YOUR WHOLE MONKEYY PLANET!"
@@spugelo359 Good, I don't wanna send an arrow that says "Dear Sir/Madam" but " massive spell labeled: "TO whome it may concern." Even if in Morrowind I could do "Dear grid coordinates."
You're not doing Oblivion's custom spells justice. Paralyzing the entire town and watching them as they slowly burned and froze at the same time in agony was the stuff.
Conjuration was also pretty cool. Daedroths and Clannfears especially were busted. The master spells of ut though especially Lich aren't that good, cost way too much and then they only stay for very little time and the Liche's AI sometimes just waits multiple seconds before attacking meanwhile the Oblivion Creatures keep pummeling the enemy.
you can also buff your magic with custom spells and do some.crazy stuff
I woulda swapped skyrim and oblivion vids myself. Though I've heard they added new spells to base game in some patch that let tri magic in so maybe it is just strong enough now.
Thanks to spiffing Brit I figured out how to make the touch of instant death XD that shit was fun
@@grimreaper63151 too bad the spell dont work as intended, draining attribute does not work on NPCs so draining 100 endurance is useless and the spell of instant death will work only if character is weak enough, after some time when npc health will scale with your level this spell wont kill them, in short, in his video it works bc he didnt level up
Dude the whole dragon ball bit was absolutely perfect 🔥 shit had me dead 😂
Thank you soo much man!
Pretty sure it was originally played in english version of Bardock movie.
Big same
Do you know what's the other anime's name?
@@juanthegamer7834 Slayers
In oblivion i remember making spell that would either crash my game or kill all things around me. It was a spell to increase speed by 100 at a radius of 50 so if a enemy spotted you and took that first step they would launch foward and die of fall damage.
Now that is a creative solution. Like casting levitate on cliffracers.
Destruction in Oblivion POST wizard tower: "THEN THE WHOLE UNIVERSE IS GOING TO DIE"
Starting off strong with a Slayers clip and ending strong with DBZ. Full respect.
i'm simply happy someone used good ol' slayers in a meme, it's just heart-warming
Is Slayers anime good?
@@icebatofvalikinRRBZ8 indeed, you should give it a try
I always liked enchanting a ring with 3 destruction effects like: damage health 100 pts for 10 sec in 100 ft, fire damage 100 pts for 10 sec in 100 ft, Shock damage 100 pts for 10 sec in 100 ft....the way the 3 balls of energy swirled around each other as they flew towards impact and the colors when they exploded was most satisfying.
It is the same as Almalexia spell... Just for 10 sec instead of 1.
that can't fit in 120 enchant points which is the largest on a ring
i don't think it can even fit in 225
Huh. Whenever I made a max fire/ice/shock spell it always just had the shock effect. Disappointing
@@qwertyuiopoiuytrewp okay it might have only been 2 seconds and not 10, and maybe 50 ft and not 100.... I can't remember. It was a long time ago, and I was playing Morrowind without any kind of updates or mods, literally straight off the original disc. But with the highest level ring and a grand soul gem or Azura's star, a triple element damage effect in a huge radius was frickin awesome nonetheless.
destruction magic in skyrim is underwhelming
I like low level op mods for this reason. But Im on ps4 so all I get are fake mods anyways. Still, shouts out Elemental Bolt and Unbounded Storm lol
If only not for the mods, I wouldn't pick my playstyle as a mage with vanilla magic in Skyrim either. But if it's modded, oh boi it feels like Avatar sometimes.
The constant stagger is it's main advantage. In AE you get a better destruction spell that does more damage but that's it.
Not if you make a good destruction mage build. My second playthrough was destruction mage on vanilla skyrim and it was amazing.
The lack of stats really screwed over the mages.
I mean if you aren't able to wipe a whole town out in a single shot by the end of the game, are you even really *playing* it?
😂😂😂😂😂😂😂
Why at the end? At it's start when you learn your first spells in Balmora's mage guild and then open a console...
Wdym "end of the game"? That's a beginner level spell in Morrowind.
lvl 1 alchemist lizard boi. "MY POWERS ARE BEYOND YOUR COMPREHENSION!"
You stopped at one?
Pathetic.
Unfortunately, on high levels in Skyrim, your destruction magic will only explode your enemies in laughter
Yep. No damage scaling on Destruction in vanilla.
I forgot that.. it has been many years since I played vanilla Skyrim. Magic was too poopy to endure
Destruction in Skyrim is actually the Vegeta Technique
@@aprinnyonbreak1290 "Has that ever worked"-Perfect Cell
If you're playing anything above Adept difficulty in that game, destruction magic isn't going to do anything to enemies. Motherfuckers have so much health and tank everything.
Daggerfall spells...forget every enemy is extremely resistant to magic in this game😤
Daggerfall spells is you casting fireball at your feet ad infinitum with general spell absorption.
You missed the part where the skyrim bandit would still be alive.
loved morrowind very very few games that gave u the ability to make spells from almost scratch ideas
0:56 ROFLMAO
What was that what did they say?
lol making Comic Book Guy a Dunmer. Morrowind was fun with how insane you could get with messing with alchemy. While on the other hand you start the game and your punches frequently miss a giant crab that's right up in your face.
That reminds me of the fun I had when I used to lead large packs of Daedra into towns to torment the npcs.
0:21 accurate depiction of fire and frost spells. Meanwhile targeted shock spells that deal big aoe damage sends everyone absolutely flying with lightning bolts shooting everywhere.
Frieza be like "Die you filthy N'wahs"😂😂😂😂
Frieza looks closest to an Argonian too lol
Now wait a minute! Just hold up there, now! If'n there ain't no body alive, then who done did all them crime report'n?
"Your crimes have been reported."
By who?!
The crime has been reported just got me.😂
FINALLY someone did DB and ES 👏👏👏👏❤props to the king MTP
Thank you very much
@@MyTwoPence 👍
Frieza caused Red Mountain's eruption; confirmed canon.
Oh Lina, your capacity for mayhem is only matched by your adorableness.
Slayers edits? OVA to boot? Hook it to my veins.
Finnaly someone use Slayers in memes
Destruction in Oblivion is powerful if you know how to properly create your spells
and it posble to make them cost 0mp)
@@leelees WHAAAAAAAT?
@@kevgmei bag with 100% absorb magic from telekinesis. playing with atronah , mysticism 100, int 100. Telekinesis combine with dmg spell. Total spell cost must be 1/2 of character mp or lower. ist a bug
@lee_lees not quite how it works but you get the gist
@@leelees not really a bug, it's because of the way telekinesis works. Even though it looks like you cast it on target, in reality it gets cast on you. And with the 100 absorb you can absorb your own spells.
There is also something like this in skyrim, I believe. There you have a chance to absorb your cast of any summoning spell
I think the oblivion clip should have been the skyrim one, because it has so little damage. The oblivion destruction magic when creating spells can get super destructive, I made a fireball that took out an entire area of npcs and it was awesome lol
in tesIV spell can be bugfull high dmg and spend 0mp. it's unballance if u know how todo it. like a bug with alchemy in tesV (without USLEP)
And then the one guy with spell reflect in the area laughs as you spontaneously combust.
@@MugwumptheGrand that's why you always have 100% spell absorption.
Oblivion:
High Elf (max intelligence)
100 fire damage
100 shock damage
100 frost damage
Area damage 20
Consume 4 magicka regen potions
Obliterate
Or
Any Race (lvl 1/2)
Health Drain 100
1 second
Insta-kill everything
ive never sat down and played through oblivion myself but i have distinct memories of watching my cousin spamming aoe paralysis with infinite magicka and then start playing dollhouse with the ragdolls like some kinda psychopath on the xbox 360 version of the game
What really sold me was all those "crime reported" pop-ups when the Death Ball hit the city in _Morrowind._ Good attention to detail!
The spell creation ability in Morrowind is second to none, and has never been Repeated. The ability to make a literal NUKE spell was amazing... though you needed to be maxed out in mana lol.
I disagree. I feel notia beats morrowind when it comes to spellcraft, but not everyone knows of that game.
@@ryanclemons1 Mhm. Noita's spellcrafting is so insane I'd argue it's _outright_ a programming language.
Even if I'm usually happy with a simple machine gun, a digging wand, and maybe a teleport wand.
@@StarshadowMelodyNoita’s is better because the whole game is built around the concept of building busted ass shit
Morrowind still hasn’t properly been repeated in an open world rpg
@@dokutah7374 Oblivion. Yes it doesn't have levitate, but it's still ES spellcrafting.
It is also still old as fuck. I would not be surprised to find it was a total of two to four years between Morrowind and Oblivion.
... Also Noita's a lot more literal about the nuke spell. That doesn't really factor into the argument I just wanted to bring that up.
@@ryanclemons1 No necromancy though.
I never thought I would see Lina Inverse from Slayers at the start of the video, immediate like.
0:24 is literally how screwed up the level scaling is in Oblivion
I love how the subtitles say applause during the Explosions! 🤣😂🤣
I checked EVERY comment, many people ask what anime this is, and probably gonna watch! Thanks you for this, maybe more people will be watch my favourite anime
Same thing happens with Enchanted items in Morrowind. 1 charge for a fireball that does like 500 damage and creates a 50 ft explosion, and the cast delay is 0 so you get to carpet bomb while you run and jump through Balmora.
Honestly Oblivion is the first thing that comes to mind when I see Frieza. Creating 26 Fortify magicka spells with 26 different names in order to obtain 5000 magicka for a couple of seconds and being able to cast a fire spell with 100 damage, 100 meters radius and 4 second of duration. I literally nuked Anvil.
Yeah oblivion magic is crazy, not to mention AOE destruction magic sends people flying
desturction in skyrim was like the spongebob scene, in oblivion you can make like a 50 radius spell that paralyzes, and saps health from everyone within the radius >.>
"Oh, I've wasted my life."
-me every day
Ok thats the best portrayal of Morrowind's freedom for sure.
You can successfully cast a destruction spell in Morrowind at no target and still level the skill up 😆
You can't in Skyrim?
@@povilzem skyrim required a lot of things to actually hit a target to count towards leveling the skill. In morrowind if you didn't have a high enough skill in the magic school in question the spell had a chance to fizzle and fail, thus even a successful cast was enough to count towards leveling the skill. Of course you also wanted to level up skills in a balanced way to get bonuses on level up (which required you to rest in a bed to trigger iirc)
It's not the successful hit that matters. It is the fact that you succeeded in casting the spell. If I was to change one aspect of the magic it would be to make the difficulty of the spell, relative to the players abilities that would determine the gain. So if you have a 100% chance to cast (before fortifying effects) you would gain the minimum, and if you have only a very low chance, then you would get a lot more.
Later games eliminated the chance system, and made magicka regenerate. Thus they needed a way to make levelups dependent on things like hitting a target.
*Fingers Of The Mountain would like to have a word with you.*
Thank you for the Slayers referencence
I'd personally switch the Skyrim and Oblivion memes around, but it's still pretty funny
Eh. Destruction in Skyrim was flashy, but you can't discount Oblivion when you can shoot fireballs the size of supernovas that also make it so your next fireball does a stacking 200% extra damage.
I was waiting for “You failed casting the spell”
I was not expecting the Slayers reference
+
The morrowind one really be like a casual day as sheogorath
You forgot the part where Morrowind crashes.
"But Nerevar, you can't marry a Daedra like Azura! You are a Chimer! You're from two different planes of existence! Oh I've wasted my skill points..."
First off, props to you for using Lina Inverse in a meme instead of Megumin.
However unprops for using Freeza in the morrowind part instead of using Lina casting Dragon Slave.
Also, I just noticed but either Naga is short here or Lina is really, really tall. Because as I recall, Lina is really short, like 4'10" when she's 18, and that movie was set when she's 13 or 14.
Naga is roughly as tall as Gourry.
+
The last 3 seconds or so just seeing "Your crime has been reported" just scroll repeatedly just killed me...
Destruction in Skyrim is like Darth Sidious vs Mace Windu but on a 10h loop (Power Unlimited Power)
Video makes me glad I chose a knight for Oblivion and a mage for Morrowind, now I'm excited to see what magic I can make in the late game lol
As a guy who played both skyrim and morrowind, I can confirm that this video is pretty accurate for both games.
They're both accurate, but the oblivion one is only true to vanilla, while missing the context of the bullshit you could get up to with custom spells coupled with enchanting/fortify loops. Walking into a city, and using your entire magicka pool to AOE storm every entity within its boundaries into ash never got old.
Me as well. You aren't missing anything from Oblivion IMO. Lots of walking/riding with very little around, everything levels up with you so you can wind up making the game stupid difficult to the point of a grind, the story/ending is lackluster compared to the other too. Etc
I refuse to believe you one shotted anything in skyrim with magic unless you fortify looped potions. At which point you can do the same to a fork and poke everything to death.
@@CirnoFairy it's just funny meme , we all know magic in Skyrim is terrible past early game.
@@VarenvelDarakus You must be really sucking at playing a mage might just stick to the stealth archer build which is probably all your doing anyways
So that's how red mountain incident happened.
In my experience, the SpongeBob one is Skyrim, the Slayers one is Oblivion and Morrowind would only be accurate if that huge explosion only hit one creature.
That one Flame Atronach with Reflect Magic proc'd: 😈
As a hardcore Slayers fan, I approve of this message....
The Morrowind spell so accurate lmfao I remember making nukes in that game with custom spell creations and the construction kit.
Magic in Skyrim - do very small amounts of damage, but you can choose fire ice or lightning!
Magic in Morrowind - create a custom spell that does weakness to fire, ice, lightning, magic, and poison in a massive area, and also fire-damage, ice damage, lightning damage, magic damage, and poison damage allowing you to wipe out entire cities in a single cast.
I greatly appreciate seeing a clip from the slayers here!
Weird destruction is only good with fortify alchemy potion, for skyrim
And restoration loop exploit... normal potions that you are making with alchemy gear are giving something around 25% boost.
Holy shit. This is the first MvOvS video that has truly captured a vibe.
That ending was unexpected and brilliant.
Game: you have killed a main story..
Frieza: I'm just getting started.. 😈
when Baar Dau is not enough
With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in this doomed world you have created.
Oblivion had that create a spell mechanic though, that's what I thought the death ball was going to reference because you could create serious nukes
Oblivion was like making tactical low yield nukes, morrowind was full blown tsar bomba.
I was expecting a reenactment of the red year
Lina Inverse! DragonSlave!
Steve the darklord: guy's find a spot to take cover I'm going to cast the biggest spell ever
Destruction magic is actually completely broken in Oblivion if you know how to use it properly.
You just need to use weaknesses to magica spells and combine it with weakness to an element and since Oblivion doesn't differentiate between elemental and non elemental magic, weakness to magica will not only boost the weakness to an element spell but also your damaging spell.
By just casting a single spell of 100% magic weakness for 5 seconds and 100% weakness to any element for 100% for 5 seconds, you are already dealing 4 times the normal damage.
But the thing is, you can even stack this effect since an opponent now weaker to every magic effect is now also weaker against your weakness spells. Combine this with paralysis for 1 second (you don't need more) and after casting your weakness spell three times bevor using your damaging spell, you are dealing 36 times your normal damage.
My God...
yeah, but realistically you will never have enough magicka to cast said spells before they run out
This is not true. The weakness spells cost almost nothing and don't need a long duration because you spam them while your opponent is paralysed. I played through all of Oblivion on max difficulty doing this. I would endorse you to test it out for yourself.
@@marcoflorianefinger6937 Ok, but you're still casting your painless waterball 2-3 times for every enemy before the next shot can kill them.
Okay, I someday need to make a tutorial video where I explain everything. The weakness spell spells literally cost like 20 magica to cast and you rarely need to cast them more than 2 times.
It always warms my elderly weeaboo heart when someone uses a slayers reference
In the words of Mandy: "You don't cast magic... you *COMMIT* magic!"
Missed opportunity to have used the Nuclear Blast scene from Terminator 2 where Sarah Connor gets obliterated into a skeleton after the Frieza clip
Spell creation in Morrowind was 😘👌🏽
I remember why I was playing mage in Morrowind, actually there spells worked. Whereas in Oblivion I was like: meh, let's try swords. The point where I peaked as stealth archer was in skyrim tho.
0:36 - me after jamming a Tribunal soul into a Daedric Tower Shield
Something that makes sense with spongebob absorbing mermaid man’s spell, there was a way to break your character completely with spell making altar by using the cloning glitch and force your character to have a permanent spell and elemental resistances to reach above 100 which makes you 100% spell proof just like being spongebob yourself by absorbing everything spell like it was nothing
Omg that Frieza sequence is fantastic
'Your crime has been reported' I'm sure they'll be happy to log your complaint in whichever plane of Oblivion you end up at
Destruction in Skyrim is pretty much the combination of infinite mana plus the Impact perk which let you keep staggering pretty much everything, even dragons. Not really a fun way to play but very safe.
Somehow never expected to see Lina Inverse crossed with Skyrim
+, but there is Dragon Slave modification
In Morrowind, being a mage you felt powerful. Oh so powerful once you mastered it.
In Oblivion and Skyrim, Destruction magic is just an alternative to bow and arrow.
... In Skyrim, yes. In Oblivion.... not really, no. Oblivion archery was sadly garbage-tier.
@@SotiCoto I wouldn't call Oblivion archery for garbage-tier. I remember it as a massive improvement of the Morrowind archery.
Skyrim: alchemy restoration loop, fortify destruction potion, flame cloak spell = nuke.