If the Jeb gets a refit the vanguard gets one too. But have the ai give the suggestions on how to improve it. (It's their ship after all) also please tell the ai to prioritize armor in the refit. I got a feel on how the ai likes to build ships and more focus on armor fits their design mentally perfectly.
The Kerman, though amusing as it is, really could use a refit to improve its capabilities. ^_^ I also agree with the other comments- The Vanguard really needs one as well. Also hey- been stressful times of late but I've got some time to put towards Promethius this upcoming week.
My vote is also for the AI Vanguard, complete with triangle turrets. I posted in the main FTD channel of the discord about a potential design inspiration for them. Edit: sorry about the triple comment, UA-cam on a mobile browser is kinda ass sometimes.
Hey Aquila! Putting Mannequins in your human ships would make them appear more alive and give them a human appearance especially if you were to leave Chat GPTs craft empty. It'd serve nothing but for symbolism and ecstatics but I think you could do some very cool stuff if you were to experiment with them.
When I first started, I made very sharp, angular designs out of alloy with metal backing, I rarely lost ships because A shots bounced more often than not, and B I think I accidentally made them radar resistant lmfao
Hey, I'm proud of you, Nick. Your improvement has been markedly noticeable; I'd need to see stats but by what I'm seeing on damage, you've got some genuinely scary guns on the Jebediah now. Also, have a look at the large steam engine I use on most of my designs: it's one of the most efficient steam engine designs regarding cost-to-power-output. You could get more with redundant small steam, but the large steam is a bit more resilient. Still, it'll help on the future refits to make your steam engines more efficient/compact. :)
APHEAT is actually a brutal shell combination, especially for big guns (looking at you Tyr) so the damage taken by the MK3 wasn't that surprising. Anyways, good job on the MK3, keep it up, though you're still missing something... FREAKING FIRING ARC RESTRICTIONS!!! PUT THEM FIRING ARC RESTRICTIONS!!! Jokes aside, it's really good to see how you've improved Nick, keep pushing forward!
Looks like you didn't put turret angle limits since the A turret got stuck aiming one side. As for anti-CRAM CWIS, those light AA guns are going to just tickle. Most reliable within your rules would be a DIF CWIS. DIF for Direct Input Feed, so no auto loader or clip, just 4 inputs around the firing piece and a bunch of cooling vents, enough gauges for a thick shell (maybe some recoil, forgot). You can set up the CWIS priorities to ignore small stuff so it'll shoot at CRAM and Larger missiles/torpedoes. Then set up the CWIS to split their fire something like 2 per incoming. I also forgot how I did my APS round but there's some variety in shell options. The basics of this is the DIF CWIS will store a charge of 4 shots each gun and if the shell is big enough it can one shot most CRAM rounds. With a broadside of 4 of these I could block 90% of the CRAMs from those cram heavy ships. They are also quite cheap.
This is great! I will be looking forward to any fleet battles that will happen. Maybe a 3 way battle since you now have the crazed AI? On the topic do you have a plan when the next fleet battle will be released or what? Just wondering, anyhow here’s another idea I got from darthgamer2014, maybe you could add mannequins in your human builds to add more character to the ships, that would be fun. Finally, you could make a map of how the AI vs Human war is going, I find it kinda hard to know the boundaries of shipyards etc. if you can do one of these I would love if VERY much, thank you!
Sup guy, This is my first time seeing a video from you. I already subbed and saved a few playlists. Without sounding too whiny, may I suggest maybe a mic stand? Your mousing on your desk takes away from the rest of this otherwise great video. Keep up the good work mate! Cheers,
Which Prometheus ship deserves a refit next?
if you're doing Vanguard, please include the triangular turrets
Those are extremely divisive, I will definitely include them when we get around to that
If the Jeb gets a refit the vanguard gets one too. But have the ai give the suggestions on how to improve it. (It's their ship after all) also please tell the ai to prioritize armor in the refit. I got a feel on how the ai likes to build ships and more focus on armor fits their design mentally perfectly.
The Kerman, though amusing as it is, really could use a refit to improve its capabilities. ^_^ I also agree with the other comments- The Vanguard really needs one as well.
Also hey- been stressful times of late but I've got some time to put towards Promethius this upcoming week.
My vote is also for the AI Vanguard, complete with triangle turrets. I posted in the main FTD channel of the discord about a potential design inspiration for them.
Edit: sorry about the triple comment, UA-cam on a mobile browser is kinda ass sometimes.
Hey Aquila!
Putting Mannequins in your human ships would make them appear more alive and give them a human appearance especially if you were to leave Chat GPTs craft empty.
It'd serve nothing but for symbolism and ecstatics but I think you could do some very cool stuff if you were to experiment with them.
You are learning... I love to see it. Keep it up. You are now past the point where most new players quit
When I first started, I made very sharp, angular designs out of alloy with metal backing, I rarely lost ships because A shots bounced more often than not, and B I think I accidentally made them radar resistant lmfao
Hey, I'm proud of you, Nick. Your improvement has been markedly noticeable; I'd need to see stats but by what I'm seeing on damage, you've got some genuinely scary guns on the Jebediah now. Also, have a look at the large steam engine I use on most of my designs: it's one of the most efficient steam engine designs regarding cost-to-power-output. You could get more with redundant small steam, but the large steam is a bit more resilient. Still, it'll help on the future refits to make your steam engines more efficient/compact. :)
The transition blocks are important to use because drag is modeld in ftd, also the improvment is like 200% gj!
APHEAT is actually a brutal shell combination, especially for big guns (looking at you Tyr) so the damage taken by the MK3 wasn't that surprising.
Anyways, good job on the MK3, keep it up, though you're still missing something... FREAKING FIRING ARC RESTRICTIONS!!! PUT THEM FIRING ARC RESTRICTIONS!!!
Jokes aside, it's really good to see how you've improved Nick, keep pushing forward!
Looks like you didn't put turret angle limits since the A turret got stuck aiming one side.
As for anti-CRAM CWIS, those light AA guns are going to just tickle. Most reliable within your rules would be a DIF CWIS. DIF for Direct Input Feed, so no auto loader or clip, just 4 inputs around the firing piece and a bunch of cooling vents, enough gauges for a thick shell (maybe some recoil, forgot). You can set up the CWIS priorities to ignore small stuff so it'll shoot at CRAM and Larger missiles/torpedoes. Then set up the CWIS to split their fire something like 2 per incoming. I also forgot how I did my APS round but there's some variety in shell options.
The basics of this is the DIF CWIS will store a charge of 4 shots each gun and if the shell is big enough it can one shot most CRAM rounds. With a broadside of 4 of these I could block 90% of the CRAMs from those cram heavy ships. They are also quite cheap.
This is great! I will be looking forward to any fleet battles that will happen. Maybe a 3 way battle since you now have the crazed AI? On the topic do you have a plan when the next fleet battle will be released or what? Just wondering, anyhow here’s another idea I got from darthgamer2014, maybe you could add mannequins in your human builds to add more character to the ships, that would be fun. Finally, you could make a map of how the AI vs Human war is going, I find it kinda hard to know the boundaries of shipyards etc. if you can do one of these I would love if VERY much, thank you!
The New Jebediah looks Great, you are Definitely improving at the Game, Keep up the Good work.
Also would be cool if you quickly show of the guns after you build a new ship like the stats and what shell design you used
ALL HAIL THE ALGORITHM!!!
You should try Ultimate Admiral Dreadnought
Sup guy,
This is my first time seeing a video from you. I already subbed and saved a few playlists.
Without sounding too whiny, may I suggest maybe a mic stand? Your mousing on your desk takes away from the rest of this otherwise great video.
Keep up the good work mate!
Cheers,
Funny boat game
*Insert clap noises here.*
your ship rear ends could use some work ey?
100% correct especially this one
lol @@aquilaecompany