Thank you Paragon for nerfing the overly powerful stands’ cheese, but then having the dumb idea to then overextreme their main kit because they relied too much on the cheese! (CMoon, StarPlatinum, SCR)
My first ever toxic interaction in this game was when a random C-moon user ran up to me, did his 1 shot combo, and said “EZ”. I was a level 12 Aerosmith user.
Kcr and Scr never got those buffs they now mid cmoon is the only stand that got a buff that made it better than its nerf tbh other than ger but that was more like a rework to its counter than a nerf
Frame 1 counter (can be triggered as soon as the key is pressed) 200+ damage combo Overall high damage output (even if you dont land the counter, your opponent is still gonna lose a shit ton of health) Time stop resistance Almost unreactable combo starter that will simply lead to your death.
This is mostly the devs fault, but they did a poll back then asking if the cmoon damage buff was a mistake or not and most people picked it was a balanced change, not a mistake. So I think to a certain extent, some of this can be blamed on the yba community
@@raul_coolman401 as a YBA kid that is toxic and an rker and enjoying this cmoon "nerf" WHY THE FUCK WOULD THEY CHOOSE THE BUFF AS BALANCED IS SO STUPID well i mean it is enjoyable but its too over powered
Let's see: SCR got buffed. SCR's Arrow Barrage does an unholy 2.3 DAMAGE to someone without boxing (and does HALF YOUR HEALTH) in ONE SINGLE MOVE. Not only that, but its cooldown is miniscule. The Conquerer's Will combo still works with Hamon. (I could be mistaken, though. I haven't tried it yet, but I got hit by the combo like 4 times and I couldn't escape it.) Star Platinum also got buffed. Star Platinum's Inhale is now 18 years long. Sure, you can block it, but how much does it matter if (taking Spin as an example since it's buffed as shit) you can disable their block using Steel Ball and then you can Star Finger > Multi Steel Balls > and so on. All the while your opponent can't move. If they wanna avoid this damage, sure, they can barrage. But this doesn't matter either since you still get a bunch of shit off of your barrage. Not only that, but your inhale lasts so long that you can punish your enemies for barraging you back. Barrage > dash to the side > block a little > inhale (cancels their, for instance, jaw breaker) > you can do your own combo, and maybe even get a boxing barrage off of it. TWOH was unchanged. It's still as fucked up as before. Fuck the one-shot combo, it never needed it to begin with. TWOH's doing perfectly fine without it. D4C Love Train was also unchanged. It's still as fucked up as before. C-Moon got buffed, but Eclipse already said that. TWAU was also also basically unchanged. The knives were never the problem, it was always the gun, and it being cancelled changed nothing. Made In Heaven was also unchanged. Who the fuck cares if you can loop your speed moves? Oh nooo, you can only use them 95% of the time, now! Made In Heaven is garbage now! You can't use your speed moved 100% of the time! Oh noooooo! Anubis was unchanged. You can still do your asshole combos to wipe out 90% of a non-boxing user's health. Silver Chariot is a fucking powerhouse now. Its Million Pricks got a HUGE damage buff, for some reason. Now, with spin or hamon, you can do 90 - 95% of a non-boxing user's health, or about 80% of a boxing user's health in one single combo. Cool, Uzu!!!!!!!! Hierophant Green's Emerald Splash got buffed for whatever reason, so did Aerosmith's barrage. Not sure why. Magician's Red was unchanged, you can still do all your enemy's health with 1 - 2 moves. Killer Queen: BTD was also unchanged, you can still do your massive ass knockdown combo. Honorable mention: Tusk Act 4's normal nails still get stuck mid-air. Conclusion: This update did nothing to the game. Sure, Stone Free is cool. Sure, the map's cool. Sure, the game is even more unbalanced now. Thanks for reading.
4:40 Even then, you can confirm surface inversion punch before they even land completely (also before they even have the ability to barrage) so barraging is useless
The part about, “if you land a single counter you kill your opponent” makes me think of combat warriors where if you parry anyone they immediately die basically if the person who parries you has a brain.
CW is honestly just a bad game. as a game dev, its a sin in the eyes of videogame god. seriously, CW has like, frame 3 two shots, instant kills, getting one shot from the entire map away, bla bla bla. i could go on for awhile. actually most roblox fighting games are just.. kinda bad? i mean, their mostly just infinite combos that take nearly no skill to pull off, with no ways to escape them or anything. i could make a better game then that (but im making some SCP game just to prove the genre doesnt have to die because theres a ton of idiots who keep making these super serious games that aren't even fun)
@@clownintraining5944 yeah not to mention dudes that have dragon slayer and 1000 hours in the game where they're practically, a god can parry anyone, has a good ping, the best weapon in the game, blah blah blah
Eclipse honestly should become an official playtester of yba at this point Thanks to him YBA team fixed so much and the only way for him to contact with uzu or someone is a video rushing with "THIS STAND IS GARBAGE" "THIS STAND IS TOO POWERFUL WHICH MAKES IT AN ANNOYING GARBAGE" And its been like that for how much again? 2 or 3 years since twoh video?
Eclipse is by far not the best person for this and even he knows it. He barely knows what he’s talking about at least 50% of the time, instead just saying what other people have told him (which is fine, you don’t need to know everything about the game). He’s in between casual player and “good at the game”, there are people who are insanely sweaty who should be testing, as well as people who are super casual who should be testing, so sweats can test the busted over powered combos, and casuals can figure out what’s the most brain dead shit possible
@@penisboss5976 if he's inbetween then he can certainly do both, he's decent at the game and knows about combo's but not enough to execute them, but he does know it though
5:08 Barrage into uppercut is true which means that even if you barrage first you'll get uppercut then inversion punch + jawbreaker for example which is basically what people does after the counter 💀
I also think an issue with Cmoon is that they can literally just press Z and get a free combo with enhanced damage off that. Its not even a counter, its just bullshit.
My changes would be to change upper cut to the moon to launch the opponent in random directions instead of the player choosing where they land, I also think that the surface inversion punch’s second hit should be blockable like it was, it never needed to be unblockable since you could confirm it with moves like jaw breaker, and to increase the cooldowns for uppercut to the moon and gravitational shift so they won’t be used to loop cooldowns, and to increase the windup for gravitational shift like conqueror’s will so that way you can react to it and you will still be able to confirm it with a block break, parry, or long windup stun
This would make c moon heavily reliant on surface inversion, uppercut is fine as it is due to 80% of the time your opponent flinging somewhere else AND using it randomly is only gonna work on trash cans as it has a very obvious sound effect to it as well as it being cancellable. Grav shift is a mess but as a former c moon main and a competent player I can’t think of how many times I’ve baited grav shift so I can block it. The obvious choice of catching a runner with c moon is grav shift, but thats where you bait it so you don’t have to worry anymore. Uppercut looping cool-downs is fine since as I said earlier it is quite reactable. grav shift wind up would make it garbage as again in high level plays you can only sometimes land this from a counter. It really needs a rework as what you’ve suggested would make it garbage (oh yeah, in another high level play you can barrage cancel after getting hit by surface inversion to prevent yourself taking 50 dmg) and I can tell you, it’s NEVER not been broken overpowered. What it truly needs is a rework
@@cengix8850 If I had never been against many c moons in my career I would agree with you, what you are saying sounds right on paper but isn't really true in game, we have to take into account that many c moon mains will never throw out uppercut at neutral and they will know how to land it when it glitches out. A smart c-moon main would also bait out your parry with a block break or using pilot at close range at random times making it unreactable, I agree grav shift is a mess but a smart player will know that you are trying to bait the grav shift and will punish you for it by using jaw breaker into grav shift or some other move like the counter, making grav shift have a longer windup isn't the only way to catch a runner that is what pilot is for, and if you attempt to barrage cancel after getting hit by surface inversion punch you won't be able to get away because the move has stun on it, so what will happen is you will barrage cancel, try to tp or dash out, and it won't work. Also as Eclipse says if they land counter and quickly dash out behind you they can do whatever they want to you and you can't do anything about it. Making uppercut to the moon fling opponents randomly is a good get off me tool and a free 80 damage not a combo extender into 190 damage, including making it and grav shift have longer cooldowns makes sure you can't loop cds by running away the whole match. Making surface inversion punch's second hit blockable gives you the opportunity of reseting your combo by blocking breaking with jaw breaker as they try to block it, and you can confirm surface inversion punch's second hit by using jaw breaker immediately after landing the first hit. If they don't change anything c-moon will be pretty reliant on surface inversion punch anyways since it's second hit is unblockable now.
To add more fuel in the already raging fire,the cooldowns of almost the WHOLE MOVESET IS NONEXISTENT (i have used c-moon and in my opinion the stand should have a 30% dmg buff but make it so u can block the second hit of the surface punch and reduce the cooldowns by a little bit)
In my opinion yba was only worth playing for a few days after the update, it then became boring with people finding new ways to make op combos that you can't escape.
news flash: we didnt, or not that I have seen any cmoon buff getting asked for (if someone did, their ass would have been pounded by everyone for having a shit idea)
I feel the need to mention that Aero Hamon 3.1 barrage exists, and barrage, zoom punch, sunlight yellow overdrive into scarlet overdrive almost one shots (4 moves)
aerosmith is really not that good, the windup on vola barrage is very high, making it easy to block. on top of that, basically any mobility move guarantees you can get next to the aerosmith, and immediately start barraging them.
barrage and heavy should do sp's level of dmg, remove double dmg on gravitational shift, keep surface inversion and uppercut to the moon how it is (excluding the 30% buff) and it would be fine imo
@@Quazawe It does not have a 0. It has ∅, which symbolizes null or not applicable, because cmoon's inversion has durability negation. GER's stats are all null.
So basically, now we have a stand that has: Timestop resistence (aka you take 0 damage from timestop) Pilot mode (aka free combo escaper) Frame 1 counter (that confirms a combo that can do almost 200 damage) Gravity shift (aka, damage buff and mess up your opponents view) F a i r.
To be honest i quite like the idea of the surface ivasion punch being unblockable, i think if they revert the 30% damadge buff like eclipse said c moon would be a fine above average stand that i would enjoy more.
I feel that part of this was them trying to make it easier to fight Joe p6 and DIO OH, since most people wouldn’t use C-Moon to fight them, but they also screwed up those bosses, so yeah..
In my opinion, to fix c moon they should replace the 30% damage buff with something like a 10 or 20% damage buff, make second hit of surface inversion block break instead of block bypass, remove the gravitational shift damage increase, increase uppercut to the moon and surface inversion punch's cooldown by 5 seconds and also make it so that you can turn around after you get countered. Not sure if this guts the stand too less or way too much but that's my own opinion.
@@iordankakostovska6093 not really, i said you could turn around during the counter so you could just barrage them to cancel whatever move they're using and escape
C-Moon doesn't need any nerfs nor buffs, it needs an entire rework so do most stands like KC, KCR, TW, SPTW, Tusk, TWAU, D4C and you get the point the older stands. Look at KQ and MR after the reworks, they are perfect and no one has a problem with them except for well maybe KQ needs some reduction on the effects.
I 99% agree with this, the only part where I feel a bit weird is the kq part as you have a stupid bomb combo that can be pulled off so easily. As a former btd main I can say it should be more of a zoner stand (albeit not a track star)
honestly cmoon needs a total rework it's always been one of the most powerful stands, i mean im kinda biased since it's one of my favorite stand but i think a complete rework centered around knockback with an execute move (heart inversion) how i propose it works with the rework is as follows: Stand speed: fast. damage kept the same the moves would be: 1 gravitational inversion (flips the map sideways in a radius around the user also gives the user a small damage buff) 2: uppercut to the moon, is no longer able to be aimed instead just throws them with huge force away in a random direction (meant to be used as an escape move incase you are losing too much health) 3: surface inversion, cmoon does 3 jabs outwards which deal 4 damage on the first hit and 7 on the second except for the final one which deals 14 on the last hit, (each jab hits twice and the last one knocks back quite far best used as a combo ender or if you desummon the stand you can use it at small risk in conjunction with you spec moves like old the world kick barrage), Move 4: counter, instead of being a stun counter it instead acts similarily to anubis's counter where when you are hit you grab the opponents leg and crush it then knocking back (slows the opponent for a bit) move 5: Heart inversion, now the move you have been waiting for, Heart inversion: after a small windup cmoon will hit an enemy with a punch starting the cutscene, in the cutscene cmoon will punch the ground causing the enemy to float upwards a bit while and then cmoon will punch their chest dealing 10 damage, then the user will wak away saying that the battle is already over then before the cutscene ends the enemy takes 40 damage (scales with execution bonus) and gets sent shooting off (not that this move can only be used in in gravitational inversion).
This is like hftf petshop: instead of a 1f counter, he can hold any button for 90 frames (mind you he can do that IN BLOCKSTUN), gets a free tod and UB resets
Honestly i think really powerful stands in the normal JoJo lore dont do so well into gameplay for a game (much less roblox) like how wonder of U would just be “you cant touch this B-I-T-C-H” the stand. Unless they find a really smart way to turn it into a cool gimmick which i sadly doubt But for example a powerful stand that can be turned into an atleast relatively mid stand would be SAW (soft and wet) or Kiss Lets start with SAW SAW could be a mid range based stand with an average powered barrage and pretty good but not great destructive power SAW could have a block breaking attack that uses a shovel or it could be a stun tool to help negate a time stop or get an upper hand and such SAW could have multiple bubble attacks The first bubble can lower the defense and attack power greatly of your opponent when it hits with very small damage (to mimic stealing something with the bubble, that ‘thing’ is your attack power and defense) The second bubble explodes on impact and can stand crash which has a good damage output but has a pretty long cooldown (about 27 seconds) which means its a risk firing it because it could be quite slow The third attack would be its last bubble, a bubble trap or a bubble shield depending on what the player chooses in the skill tree (which once chosen locks out the other skill) the bubble trap does a bit of damage when hitting the opponent but slows down a ton (it would also have a long cooldown for balance, like about 28-25 seconds) and is basically a “dont you dare run the fuck away” attack which also negates knockback from heavy attacks (so your heavy hit, barrage finisher, explosive bubble) The bubble shield would take 3 seconds to set up but once set up lowers most damage (lets say an attack does 13 damage, lower that shit to 8.1) the bubble shield can also slow the player down a bit (it acts as if it took away one notch of running speed from your skill tree for the amount of time that it is set up) SAW could also use a requiem arrow (or its own questline) to obtain GO BEYOND which once obtain, replaces the trap/shield bubble with a go beyond bubble. If the go beyond bubble hits an opponet they are locked into a funni beatdown (which would have them be hit with the bubble, then SAW dashes for the opponent and starts barraging them dealing good damage with the modifier taking effect, then at the end shoots them with another bubble and goes back to the user. It would have a 1 minute and 23 second cooldown but be a mid range attack) SAW would be a pretty cheap stand but having its beatdown locked behind a quest (which getting go beyond also increases some basic stats for SAW bc its still a stand evo) and then having to also get specs and the player skill tree, you will have some math and research to do as this probably balances it out a tiny bit Then moving onto Kiss, Kiss could be a gimmick support and short range damage stand To start off kiss could have the same amount of power into their barrage as SAW with a pretty basic destructive power Kiss could have a kick barrage to pat out its moveset (very basic kick barrage but it could be like TW but a bit shorter) Kiss can have a sticker move that when hitting allies, deals 0 damage but increases their attack for 20 seconds, while hitting an opponent does a small amount of damage but lowers their defense, after 20 seconds the effect wears off but for an opponent it wearing off also stuns them dealing exactly 1 point of damage no matter what. Kiss can have a move which works a bit like kc impale but instead puts a sticker on the opponet which makes a copy of the opponent who attacks the opponent for 8 seconds, boasting low HP after 8 seconds pass it sticks back to the opponent, damaging them quite a bit but if the opponet kills the copy it sticks to them immediately and only deals a small amount of damage Kiss could also have a move which places a sticker on the user, boosting attack power quite a bit for 20 seconds with maxing out the ability also letting you heal a bit (not a large heal, like 10-13 damage bc you did max out the attack after all) Kiss could be a very cheap stand which could function like RHCP (red hot chilly pepper) or WS, its not great but it does its job, its a stand for beginners to dip your feet in but still good for those who learn it well. Thanks for reading all of this though. If you even did Edit: corrected my self, i fucked up and said that SAW had its barrage locked behind a quest instead of GO BEYOND, fixed that now Also to the assholes that keep saying that they aint reading this. Then just fucking dont Its not hard to hold your tongue and just not read it if it doesn’t interest you instead of having to go to the comment and say “bruh i aint reading all that shit”. Thank you to the people who actually find interest in this and read all of it
@@eleventhswag then dont? Im not making you read it this is just some shit i decided to waste like 19 minutes on because why fucking not If you dont want to read it, then fucking dont No reason to comment “not reading that bro”
Here's an idea to all YBA players, just quit! It's that easy! Uzu won't be making enough money to support himself and will lose motivation to do anything on it, meaning people like Eclipse won't be enslaved to horrible games like this and he can actually play good games that he enjoys, and still make a living off those! 😱
you might be addicted now, like I used to be, but eventually you're going to just snap after months of experiencing the same annoying shit, in my case, overpricers in trading, and just give up the game completely.
Played double c-moon in 2v2's, we never went over 5 minutes because of the time to kill on c-moon. Oh and also ge/ger are overpowered right now imo. You can do a "funny combo" with ge where you abuse the frog hitbox for a free barrage+kicks, and it does pretty much all your hp. Now with ger, if you hit a single counter you can get: 60+ dmg from scorpion + awakening (idk the exact amount), free heal, eye gouge, free barrage at the end, jaw breaker. That will do pretty much all someone's hp. Oh, and funny heal camp, pls put paragons balance changes into the game 😭
Now that Eclipse has made a video on c-moon, everyone will use it. So heres my tips to counter it. Bait out the counter, use single m1s to do this. Wait it out, learn the player and their habits by playing defencsivly then once you learn them, go in and try to punish their habits. Don't get parried, a good player will destroy you for that.
I didn't notice that cmoon was broken until it was the first stand that I used to kill jotaro p6 and took absolutely no damage while killing him fast Ps: My average ping is 300-400ms (especially when people use attacks because of how optimized yba is) so I can't consistently parry, yet I killed him and took no damage at all.
C moon was never butchered - Y was always a free 50 damage, grav shift does what it’s supposed to do now and is still a very good move as it buffs gravity damage. I’d also argue the counter is the best in the game and after the start up was removed it was godly. And T confirms Y so you now have a free 74 dmg combo every 15 seconds. Speaking of Y, imagine taking 50 damage every 10 seconds? C moon also has good stand speed so it can compete with heavy hitters and can mix up with pluck moves boxing moves or even uppercut. And obviously it got broken to heck after the buff
I disagree that cmoon would have been fine without changes, Cmoon was very easy to use and did a lot of damage for very little risk, I think it needs a rework if we want it to be a "good" Stand. Though I wouldn't want uzu to do a rework because the more time and energy he puts into these stands the less likely my favorite stand gets put in the game which is selfish but just give me soft and wet man.
I know the video is not about game update but I should say this the programmers whose work in this game they should reduction the amount of ram the game use it, I m playing on 4 ( I know its low but I m playing other games and it work good ) ram laptop and the game use 94 ~ 99% of my laptop ram.
Eclipse I have some few suggestions for mobile support but I can't contact uzu. So at this point I want the entire community and some big names or big contributors to get uzu to do the following changes. I don't want anything in return. I just want the game that I love to be viable on the only device I can play on. These are my suggestions 1. Make it so that m1 and M2 and stand summon is more like stand moves or spec moves, as these moves come out instantly as soon as you press the button (ex: stand jump, ts, cw, etc.) This will help mobile's overall responsiveness by a lot as the current one we have is that you have to press and take your finger off of the m1 or m2 or stand on button to actually come out. 2. Make the block button like how barrage works on mobile, basically you press and hold to barrage or inhale, because of this barrage and inhale come out almost instantly after you hold it. If this can be implemented in blocking (for mobile) this would increase the overall responsiveness on mobile and so that you can actually parry. I'm not a coder by any means but I do know some and you have done the 2 things for the stand and spec moves I suggest you to do these on the normal m1, M2, block, stand summon, etc. This would fix mobile by a lot
To add to the video: A vitality 10 player has 205 HP. Every vitality node gives 10.5 and vitality 0 is 100 HP. Every boxing 🥊 Meat Shield node gives 17 HP. C Moon's surface inversion punch does 19.5 X2 + ~27 damage from bleeding. Damage from bleeding bypasses defense buffs.
like, i was playing it casually when out of nowhere a guy started running after me with a cmoon, i wasnt scared until i remembered the update, the first thing i was thinking was "oh no paragon did something stupid for cmoon" and i started running, thank god i had max speed
Some people use hamon and use surface inversion while uppercut is active, then they aim it into a corner so the player they hit will recover right into a sunlight overdrive....... Sound fair?
How to counter C moons uppercut to the moon with any stand Press your X button on roblox to stay stuck on the air. Less damage by using a glitch :troll:
If i am not wrong the uppercut move, if you land any ragdoll move while the target is currently on ragdoll. :ex R,cmoon y: you can block the uppercut slam. Still you will probably get jaw breaker so it is still L.
Some things: 1.You can also put the m1's after the eye gouge so uppercut to the moon>eye gouge>4 m1's.>jaw breaker 2.you can also start the combo without using gravitational negation first or just skip to the gravitational shift then combo, if your lucky enough 3.like eclipse said it is far better to use hamon then boxing for this but just use boxing if you dont want to spend your time charging hamon and make you get punish for that
i was so pissed when c moon first came out but i was like "maybe they will fix it and make it balanced" but nah even after this long its still op and people get to abuse it to this day
I saw the thing with uppercut to the moon not hitting rag dolled players so I just abandoned it to use the world without even considering anything about it.
Paragon has already put up some new C Moon changes do you think they'll fix the issue ? Changes for those not in discord - Remove Gravitational Shift doubling damage on C-Moon's gravity abilties, right now it is unnecessary and is already an amazing move - Increase Gravitational Shift windup - Completely remove the stun on the victims hit by Uppercut to the Moon when they land on the ground
dont forget that mobile and other platforms crash when in game for about 1.30 minutes i dont know why i dont know how but this happened before and it needs to be fixed again
So with WS when is the visual effect on Acidic Spew going to be removed and/or reduced. It’s lasting damage. IT SHOULDN’T MELT MY EYES OUT IF MY SKULL. (And I know that it’s acid. But why only WS? Why not Purple Haze? The only person we see it used on MELTED. Why doesn’t that impair your vision?)
Here is a fix: Purple haze's ground punch! It bypasses every kind of , meaning it does wonders against counters like ger's and cmoon's. I have tested this in 1v1's and has a 75-80% workrate, which I am honestly proud of
If anything it’s more cannon to when it comes to strength because if you were one of the 20 people that red it then you’ll know it was just as if not more hellbent on strength
1.They should just introduce leaderboard players on the balance team which would be easy for them to determine them what is balanced and what isn't 2.The cmoon can't compare to kc impale combo that did 80% to vboxing
I want you to try this challenge (requires bug) I want you to fight 10 people with vampire + mp after you used vaporizing freeze and kidnap on the players and then you run away before they kill you before they die from the shaking key (bug causes them to stay outside of the room by using freeze and kidnap) you can tell if someone exited when they teleport to you btw
you can epitaph that one throw move (sorry i forget the name lol) bc there is a gap between when you start flying and when you hit the ground, raging demon works best for this ^ (not a defense for cmoon I agree it's busted atm it's just a cool tip for all the unfortunate people who have to fight it)
yes. literally no contest. at least when CW had a one shot it was really specific and you had to have a certain spec + long combo, this is literally just pressing the x button
the hell were they thinking? unblockable surface inversion punch? how is that smart in any way shape or form? the fact that people are defending the free 200 damage combo is ludicrous Edit: the way i would fix it is, 1: remove the bleed for the surface inversion punch 2: longer startup frames for uppercut 3: maybe uppercut would go in a random direction instead of going to your cursor? (so it would be kinda more skilled since you have to look)
Thank you Paragon for nerfing the overly powerful stands’ cheese, but then having the dumb idea to then overextreme their main kit because they relied too much on the cheese! (CMoon, StarPlatinum, SCR)
Legit they could make cmoon's uttm not crashing people's stand and leave it there it would still be better than most stands
paragon isn’t a dev, blame uzu
@@silmanbaba3598 paragon does the balancing ideas
saying this like paragon is a dev
Sp is still good with pluck
My first ever toxic interaction in this game was when a random C-moon user ran up to me, did his 1 shot combo, and said “EZ”. I was a level 12 Aerosmith user.
Hi again
Same, but I was prestige 2 with CD.
Literally all C-moon's are toxic, I never found ANY CM user who's nice.
Yba at its finest
just parry bro
just parry bro
YBA DEV TEAM : Yeah I think we did a good job balancing
(The exploiter)
smh
yba staff team making horrible decisions and thinking they’re cool cuz they get 100k players for 0.00003 seconds:
@@mist2961 they also forgot to remove those lmao
@@SageTempest says the cheater
Basically the summary of the whole update was just the devs nerfing all stands and buffing it afterwards to another level. Amazing game honestly.
That last part was sarcasm wasn't it?
@@edwardanimsyujinamuka6203 No it is a completely serious statement, specially after mocking the game.
Kcr and Scr never got those buffs they now mid cmoon is the only stand that got a buff that made it better than its nerf tbh
other than ger but that was more like a rework to its counter than a nerf
@@edwardanimsyujinamuka6203 Dumbbbb
@@edwardanimsyujinamuka6203 it's amazing how they can be this bad at balancing
Frame 1 counter (can be triggered as soon as the key is pressed)
200+ damage combo
Overall high damage output (even if you dont land the counter, your opponent is still gonna lose a shit ton of health)
Time stop resistance
Almost unreactable combo starter that will simply lead to your death.
Pilot stand btw
Yeah that seems balanced.
And pilot stand btw .
I just think it looks cool
“Is this worse than scr?”
“Nah its not worse than scr”
This is mostly the devs fault, but they did a poll back then asking if the cmoon damage buff was a mistake or not and most people picked it was a balanced change, not a mistake. So I think to a certain extent, some of this can be blamed on the yba community
Laying the game in the hands of yba kids will lead to disaster
they fr trusted the joes to
Make a stupid decision and listened 💀💀
i have never seen such a disastrous community before
not even off of roblox
@@raul_coolman401 as a YBA kid that is toxic and an rker and enjoying this cmoon "nerf" WHY THE FUCK WOULD THEY CHOOSE THE BUFF AS BALANCED IS SO STUPID well i mean it is enjoyable but its too over powered
i mean *the community literally said twoh when just released is balanced*
If the cmoon uses surface inversion punch and then uppercut to the moon, the victim can block early, the combo is still broken though
But now the second hit of surface inversion punch is blockable
Edit:I misspelled it thought I wrote unlockable
🤓
@@Goshkata-u5w yeah but after it hits you can block. This was possible before they buffed the move to make it unblockable.
@@Goshkata-u5w Бг ли си
@@Goshkata-u5w they mean you can block when you land if they do surface inversion into uppercut
Let's see:
SCR got buffed.
SCR's Arrow Barrage does an unholy 2.3 DAMAGE to someone without boxing (and does HALF YOUR HEALTH) in ONE SINGLE MOVE.
Not only that, but its cooldown is miniscule.
The Conquerer's Will combo still works with Hamon. (I could be mistaken, though. I haven't tried it yet, but I got hit by the combo like 4 times and I couldn't escape it.)
Star Platinum also got buffed.
Star Platinum's Inhale is now 18 years long. Sure, you can block it, but how much does it matter if (taking Spin as an example since it's buffed as shit) you can disable their block using Steel Ball and then you can Star Finger > Multi Steel Balls > and so on. All the while your opponent can't move. If they wanna avoid this damage, sure, they can barrage. But this doesn't matter either since you still get a bunch of shit off of your barrage. Not only that, but your inhale lasts so long that you can punish your enemies for barraging you back.
Barrage > dash to the side > block a little > inhale (cancels their, for instance, jaw breaker) > you can do your own combo, and maybe even get a boxing barrage off of it.
TWOH was unchanged. It's still as fucked up as before. Fuck the one-shot combo, it never needed it to begin with. TWOH's doing perfectly fine without it.
D4C Love Train was also unchanged. It's still as fucked up as before.
C-Moon got buffed, but Eclipse already said that.
TWAU was also also basically unchanged. The knives were never the problem, it was always the gun, and it being cancelled changed nothing.
Made In Heaven was also unchanged. Who the fuck cares if you can loop your speed moves? Oh nooo, you can only use them 95% of the time, now! Made In Heaven is garbage now! You can't use your speed moved 100% of the time! Oh noooooo!
Anubis was unchanged. You can still do your asshole combos to wipe out 90% of a non-boxing user's health.
Silver Chariot is a fucking powerhouse now. Its Million Pricks got a HUGE damage buff, for some reason. Now, with spin or hamon, you can do 90 - 95% of a non-boxing user's health, or about 80% of a boxing user's health in one single combo. Cool, Uzu!!!!!!!!
Hierophant Green's Emerald Splash got buffed for whatever reason, so did Aerosmith's barrage. Not sure why.
Magician's Red was unchanged, you can still do all your enemy's health with 1 - 2 moves.
Killer Queen: BTD was also unchanged, you can still do your massive ass knockdown combo.
Honorable mention:
Tusk Act 4's normal nails still get stuck mid-air.
Conclusion:
This update did nothing to the game.
Sure, Stone Free is cool.
Sure, the map's cool.
Sure, the game is even more unbalanced now.
Thanks for reading.
Do the balancers even use the stands besides mod spec/stand shits
@@Xciozen Of course not. Who the hell cares about balancing anyways, right, testers?
The potential for yba is amazing but fucking wasted because of the devs don’t play test their own fucking game. This isn’t just tardy, ITS RETARDY.
@@hansyhansy14 mostly ur own opinion but by votes in the yba discord some stands are balanced
@@Memenado. Pronounciation on 'some'. It's really only a handful of Stands that're balanced. (Take The World for example).
4:40 Even then, you can confirm surface inversion punch before they even land completely (also before they even have the ability to barrage) so barraging is useless
omg hi nitro
Mr nitri
when the barrage finishes they still have the ability to counter so basically u can escape it
@@Fooled827 my idol cgg hi
The part about, “if you land a single counter you kill your opponent” makes me think of combat warriors where if you parry anyone they immediately die basically if the person who parries you has a brain.
CW is honestly just a bad game.
as a game dev, its a sin in the eyes of videogame god.
seriously, CW has like, frame 3 two shots, instant kills, getting one shot from the entire map away, bla bla bla.
i could go on for awhile.
actually most roblox fighting games are just.. kinda bad?
i mean, their mostly just infinite combos that take nearly no skill to pull off, with no ways to escape them or anything.
i could make a better game then that
(but im making some SCP game just to prove the genre doesnt have to die because theres a ton of idiots who keep making these super serious games that aren't even fun)
you a nerd if you play combat warriors
@@clownintraining5944 for the type of game it is, they did a good job at it imo
Combat warriors is fun until someone pulls out a high level or ranged weapon, then it becomes frustrating
@@clownintraining5944 yeah not to mention dudes that have dragon slayer and 1000 hours in the game where they're practically, a god
can parry anyone, has a good ping, the best weapon in the game, blah blah blah
THANK YOU FOR BRINGING THIS TO LIGHT
LETS GOOO NERF CMOON TO THE GROUND
Eclipse honestly should become an official playtester of yba at this point
Thanks to him YBA team fixed so much and the only way for him to contact with uzu or someone is a video rushing with "THIS STAND IS GARBAGE" "THIS STAND IS TOO POWERFUL WHICH MAKES IT AN ANNOYING GARBAGE"
And its been like that for how much again? 2 or 3 years since twoh video?
Eclipse is by far not the best person for this and even he knows it. He barely knows what he’s talking about at least 50% of the time, instead just saying what other people have told him (which is fine, you don’t need to know everything about the game).
He’s in between casual player and “good at the game”, there are people who are insanely sweaty who should be testing, as well as people who are super casual who should be testing, so sweats can test the busted over powered combos, and casuals can figure out what’s the most brain dead shit possible
@@penisboss5976 im trying to say that even tho he isnt the best person for this he is better than uzu or para or whoever is playtesting stands rn
@@wynoldoni I mean idk
@@penisboss5976 if he's inbetween then he can certainly do both, he's decent at the game and knows about combo's but not enough to execute them, but he does know it though
and we thought that allowing stands to remain out during uppercut was gonna fix things... classic yba
its fine just dont let cmoons hit you
@@asdfqwerty150 thats like saying dont die when you are poisoned
@@asdfqwerty150 yeah just take 0 damage 😐
@@asdfqwerty150 dont stop when your time stopped
@@asdfqwerty150 Just dash when your getting barraged
5:08 Barrage into uppercut is true which means that even if you barrage first you'll get uppercut then inversion punch + jawbreaker for example which is basically what people does after the counter 💀
Just wait till he sees Aerosmith+hamon it put someone on 20% Health with in a Single combo
Hierophant green users laughting in their hamon one shot move (if ur in emerald trap ur just dead)
I also think an issue with Cmoon is that they can literally just press Z and get a free combo with enhanced damage off that. Its not even a counter, its just bullshit.
B-b-but it’s blockable
u can block it easily
@@penisboss5976 b-but it's unpredictable and has almost no start up
@@penisboss5976 why are you everywhere Mr. Penisboss?
@@pillratyes you can Block it too easily so it needs buff
My changes would be to change upper cut to the moon to launch the opponent in random directions instead of the player choosing where they land, I also think that the surface inversion punch’s second hit should be blockable like it was, it never needed to be unblockable since you could confirm it with moves like jaw breaker, and to increase the cooldowns for uppercut to the moon and gravitational shift so they won’t be used to loop cooldowns, and to increase the windup for gravitational shift like conqueror’s will so that way you can react to it and you will still be able to confirm it with a block break, parry, or long windup stun
This would make c moon heavily reliant on surface inversion, uppercut is fine as it is due to 80% of the time your opponent flinging somewhere else AND using it randomly is only gonna work on trash cans as it has a very obvious sound effect to it as well as it being cancellable. Grav shift is a mess but as a former c moon main and a competent player I can’t think of how many times I’ve baited grav shift so I can block it. The obvious choice of catching a runner with c moon is grav shift, but thats where you bait it so you don’t have to worry anymore. Uppercut looping cool-downs is fine since as I said earlier it is quite reactable. grav shift wind up would make it garbage as again in high level plays you can only sometimes land this from a counter. It really needs a rework as what you’ve suggested would make it garbage (oh yeah, in another high level play you can barrage cancel after getting hit by surface inversion to prevent yourself taking 50 dmg) and I can tell you, it’s NEVER not been broken overpowered. What it truly needs is a rework
@@cengix8850 If I had never been against many c moons in my career I would agree with you, what you are saying sounds right on paper but isn't really true in game, we have to take into account that many c moon mains will never throw out uppercut at neutral and they will know how to land it when it glitches out. A smart c-moon main would also bait out your parry with a block break or using pilot at close range at random times making it unreactable, I agree grav shift is a mess but a smart player will know that you are trying to bait the grav shift and will punish you for it by using jaw breaker into grav shift or some other move like the counter, making grav shift have a longer windup isn't the only way to catch a runner that is what pilot is for, and if you attempt to barrage cancel after getting hit by surface inversion punch you won't be able to get away because the move has stun on it, so what will happen is you will barrage cancel, try to tp or dash out, and it won't work. Also as Eclipse says if they land counter and quickly dash out behind you they can do whatever they want to you and you can't do anything about it. Making uppercut to the moon fling opponents randomly is a good get off me tool and a free 80 damage not a combo extender into 190 damage, including making it and grav shift have longer cooldowns makes sure you can't loop cds by running away the whole match. Making surface inversion punch's second hit blockable gives you the opportunity of reseting your combo by blocking breaking with jaw breaker as they try to block it, and you can confirm surface inversion punch's second hit by using jaw breaker immediately after landing the first hit. If they don't change anything c-moon will be pretty reliant on surface inversion punch anyways since it's second hit is unblockable now.
@@cengix8850 honestly it already is pretty reliant on surface inversion (because it does like 50 damage without hamon with a 10 second cooldown)
Y'all niggas nerdy as hell💀
Do basically C-Moon is now Smash Bros Ultimate Luigi.
*DON'T GET COUNTERED*
To add more fuel in the already raging fire,the cooldowns of almost the WHOLE MOVESET IS NONEXISTENT
(i have used c-moon and in my opinion the stand should have a 30% dmg buff but make it so u can block the second hit of the surface punch and reduce the cooldowns by a little bit)
A player using a vamp-subspec while having c-moon would be like using speed hacks on MIH
In my opinion yba was only worth playing for a few days after the update, it then became boring with people finding new ways to make op combos that you can't escape.
bro just like almost every jojos game, all of puccis stands are somewhat op. its absolutely crazy
Uzu gave active perms 20 hours to give suggestions for balances, and this was probably one of the suggestions by a cmoon main
news flash: we didnt, or not that I have seen any cmoon buff getting asked for (if someone did, their ass would have been pounded by everyone for having a shit idea)
I feel the need to mention that Aero Hamon 3.1 barrage exists, and barrage, zoom punch, sunlight yellow overdrive into scarlet overdrive almost one shots (4 moves)
aerosmith is really not that good, the windup on vola barrage is very high, making it easy to block. on top of that, basically any mobility move guarantees you can get next to the aerosmith, and immediately start barraging them.
The cmoon combo wouldn't be op if not for the frame 1-10(I do t remember) counter and gravitational shift confirming the combo
i witnessed the 200+ dmg combo in a comp sbr, i dont know what the dev team/uzi had in their mind while updating cmoon
UZI ALERT UZI ALERT
They wanted to make c moon canon!!!!
"HOW IS ANYONE DEFENDING THIS??!" Eclipse never fails to make me laugh
barrage and heavy should do sp's level of dmg, remove double dmg on gravitational shift, keep surface inversion and uppercut to the moon how it is (excluding the 30% buff) and it would be fine imo
Cmoon canonically has a 0 in strength so it should keep its attack power but all the other stuff is good
@@Quazawe It does not have a 0. It has ∅, which symbolizes null or not applicable, because cmoon's inversion has durability negation. GER's stats are all null.
@@mozzfio GER stats aren't null, they are infinite. Check the stand stats in the lore if you don't believe me
@@methane5211 Every source and translation I've seen says none
@@methane5211 Plus, the original point is that C Moon's strength is null
Good job Eclipse, i like this video but also, why the f*** is C-Moon so powerful now damn.
So basically, now we have a stand that has:
Timestop resistence (aka you take 0 damage from timestop)
Pilot mode (aka free combo escaper)
Frame 1 counter (that confirms a combo that can do almost 200 damage)
Gravity shift (aka, damage buff and mess up your opponents view)
F a i r.
Pilot mode isn't a combo escaper anymore
@@kire929 it's still good when ur opponent runs from u to pose
@@roya.maharramova I did not deny that, I just said it's not a combo escaper
So it’s the new SCR?
@@amiamagi Kinda, but SCR is also the new SCR. The CW combo is still possible.
Bro Tusk pre-nerf made cmoon’s balancing look like child’s play
“They can just barrage when they hit the ground and stop the eye gouge and not die”
Barrage does more damage then eye gouge :/
but eye gouge confirms moves, barrage doesnt
If you use jb you either hit it or they get guardbroken, Which is even worse
To be honest i quite like the idea of the surface ivasion punch being unblockable, i think if they revert the 30% damadge buff like eclipse said c moon would be a fine above average stand that i would enjoy more.
Fun fact, it’s a even faster death with hamon
And even MORE faster if you use pluck
@@Cosmic73624 i have found my fellow pluck chad
I feel that part of this was them trying to make it easier to fight Joe p6 and DIO OH, since most people wouldn’t use C-Moon to fight them, but they also screwed up those bosses, so yeah..
In my opinion, to fix c moon they should replace the 30% damage buff with something like a 10 or 20% damage buff, make second hit of surface inversion block break instead of block bypass, remove the gravitational shift damage increase, increase uppercut to the moon and surface inversion punch's cooldown by 5 seconds and also make it so that you can turn around after you get countered. Not sure if this guts the stand too less or way too much but that's my own opinion.
Block break would be worse, it would allow for COMBOEs.
But you will still get one shot with hamon
Whatever they do cmoon cant be balanced it can either be too powerful or useless reworking is only way
@@rest1585 you could also just not block the second hit if you don't want to be combo'd
@@iordankakostovska6093 not really, i said you could turn around during the counter so you could just barrage them to cancel whatever move they're using and escape
Somebody said they were good at the game in the discord, so I 1v1'd them.
Yes, they did. They did use C-Moon.
C-Moon doesn't need any nerfs nor buffs, it needs an entire rework so do most stands like KC, KCR, TW, SPTW, Tusk, TWAU, D4C and you get the point the older stands.
Look at KQ and MR after the reworks, they are perfect and no one has a problem with them except for well maybe KQ needs some reduction on the effects.
C-moons rework should be at the end of the queue
I 99% agree with this, the only part where I feel a bit weird is the kq part as you have a stupid bomb combo that can be pulled off so easily. As a former btd main I can say it should be more of a zoner stand (albeit not a track star)
eclipse: "mad noises"
the bgm: everything is fine!
honestly cmoon needs a total rework it's always been one of the most powerful stands, i mean im kinda biased since it's one of my favorite stand but i think a complete rework centered around knockback with an execute move (heart inversion) how i propose it works with the rework is as follows: Stand speed: fast. damage kept the same the moves would be: 1 gravitational inversion (flips the map sideways in a radius around the user also gives the user a small damage buff) 2: uppercut to the moon, is no longer able to be aimed instead just throws them with huge force away in a random direction (meant to be used as an escape move incase you are losing too much health) 3: surface inversion, cmoon does 3 jabs outwards which deal 4 damage on the first hit and 7 on the second except for the final one which deals 14 on the last hit, (each jab hits twice and the last one knocks back quite far best used as a combo ender or if you desummon the stand you can use it at small risk in conjunction with you spec moves like old the world kick barrage), Move 4: counter, instead of being a stun counter it instead acts similarily to anubis's counter where when you are hit you grab the opponents leg and crush it then knocking back (slows the opponent for a bit) move 5: Heart inversion, now the move you have been waiting for, Heart inversion: after a small windup cmoon will hit an enemy with a punch starting the cutscene, in the cutscene cmoon will punch the ground causing the enemy to float upwards a bit while and then cmoon will punch their chest dealing 10 damage, then the user will wak away saying that the battle is already over then before the cutscene ends the enemy takes 40 damage (scales with execution bonus) and gets sent shooting off (not that this move can only be used in in gravitational inversion).
🗣️🤌🧱
This is like hftf petshop: instead of a 1f counter, he can hold any button for 90 frames (mind you he can do that IN BLOCKSTUN), gets a free tod and UB resets
Honestly i think really powerful stands in the normal JoJo lore dont do so well into gameplay for a game (much less roblox) like how wonder of U would just be “you cant touch this B-I-T-C-H” the stand. Unless they find a really smart way to turn it into a cool gimmick which i sadly doubt
But for example a powerful stand that can be turned into an atleast relatively mid stand would be SAW (soft and wet) or Kiss
Lets start with SAW
SAW could be a mid range based stand with an average powered barrage and pretty good but not great destructive power
SAW could have a block breaking attack that uses a shovel or it could be a stun tool to help negate a time stop or get an upper hand and such
SAW could have multiple bubble attacks
The first bubble can lower the defense and attack power greatly of your opponent when it hits with very small damage (to mimic stealing something with the bubble, that ‘thing’ is your attack power and defense)
The second bubble explodes on impact and can stand crash which has a good damage output but has a pretty long cooldown (about 27 seconds) which means its a risk firing it because it could be quite slow
The third attack would be its last bubble, a bubble trap or a bubble shield depending on what the player chooses in the skill tree (which once chosen locks out the other skill) the bubble trap does a bit of damage when hitting the opponent but slows down a ton (it would also have a long cooldown for balance, like about 28-25 seconds) and is basically a “dont you dare run the fuck away” attack which also negates knockback from heavy attacks (so your heavy hit, barrage finisher, explosive bubble)
The bubble shield would take 3 seconds to set up but once set up lowers most damage (lets say an attack does 13 damage, lower that shit to 8.1) the bubble shield can also slow the player down a bit (it acts as if it took away one notch of running speed from your skill tree for the amount of time that it is set up)
SAW could also use a requiem arrow (or its own questline) to obtain GO BEYOND which once obtain, replaces the trap/shield bubble with a go beyond bubble. If the go beyond bubble hits an opponet they are locked into a funni beatdown (which would have them be hit with the bubble, then SAW dashes for the opponent and starts barraging them dealing good damage with the modifier taking effect, then at the end shoots them with another bubble and goes back to the user. It would have a 1 minute and 23 second cooldown but be a mid range attack)
SAW would be a pretty cheap stand but having its beatdown locked behind a quest (which getting go beyond also increases some basic stats for SAW bc its still a stand evo) and then having to also get specs and the player skill tree, you will have some math and research to do as this probably balances it out a tiny bit
Then moving onto Kiss,
Kiss could be a gimmick support and short range damage stand
To start off kiss could have the same amount of power into their barrage as SAW with a pretty basic destructive power
Kiss could have a kick barrage to pat out its moveset (very basic kick barrage but it could be like TW but a bit shorter)
Kiss can have a sticker move that when hitting allies, deals 0 damage but increases their attack for 20 seconds, while hitting an opponent does a small amount of damage but lowers their defense, after 20 seconds the effect wears off but for an opponent it wearing off also stuns them dealing exactly 1 point of damage no matter what.
Kiss can have a move which works a bit like kc impale but instead puts a sticker on the opponet which makes a copy of the opponent who attacks the opponent for 8 seconds, boasting low HP after 8 seconds pass it sticks back to the opponent, damaging them quite a bit but if the opponet kills the copy it sticks to them immediately and only deals a small amount of damage
Kiss could also have a move which places a sticker on the user, boosting attack power quite a bit for 20 seconds with maxing out the ability also letting you heal a bit (not a large heal, like 10-13 damage bc you did max out the attack after all)
Kiss could be a very cheap stand which could function like RHCP (red hot chilly pepper) or WS, its not great but it does its job, its a stand for beginners to dip your feet in but still good for those who learn it well.
Thanks for reading all of this though. If you even did
Edit: corrected my self, i fucked up and said that SAW had its barrage locked behind a quest instead of GO BEYOND, fixed that now
Also to the assholes that keep saying that they aint reading this. Then just fucking dont
Its not hard to hold your tongue and just not read it if it doesn’t interest you instead of having to go to the comment and say “bruh i aint reading all that shit”. Thank you to the people who actually find interest in this and read all of it
bruh why nobody cares about that thats cool honestly
i ain’t reading allat
not reading that bro
@@eleventhswag then dont? Im not making you read it this is just some shit i decided to waste like 19 minutes on because why fucking not
If you dont want to read it, then fucking dont
No reason to comment “not reading that bro”
not reading that too
don’t forget that the counter that confirms into the c-moon bs is frame 1 now!!! yay balance
Here's an idea to all YBA players, just quit! It's that easy! Uzu won't be making enough money to support himself and will lose motivation to do anything on it, meaning people like Eclipse won't be enslaved to horrible games like this and he can actually play good games that he enjoys, and still make a living off those! 😱
Yeah but that would never happen, oof
can't, the addiction holds me tight
you might be addicted now, like I used to be, but eventually you're going to just snap after months of experiencing the same annoying shit, in my case, overpricers in trading, and just give up the game completely.
no
Played double c-moon in 2v2's, we never went over 5 minutes because of the time to kill on c-moon. Oh and also ge/ger are overpowered right now imo. You can do a "funny combo" with ge where you abuse the frog hitbox for a free barrage+kicks, and it does pretty much all your hp. Now with ger, if you hit a single counter you can get: 60+ dmg from scorpion + awakening (idk the exact amount), free heal, eye gouge, free barrage at the end, jaw breaker. That will do pretty much all someone's hp. Oh, and funny heal camp, pls put paragons balance changes into the game 😭
Now that Eclipse has made a video on c-moon, everyone will use it. So heres my tips to counter it. Bait out the counter, use single m1s to do this. Wait it out, learn the player and their habits by playing defencsivly then once you learn them, go in and try to punish their habits. Don't get parried, a good player will destroy you for that.
Grav shift cheesy shit still exist
thats not countering thats delaying the inevitable
@@Me_Baka fax
works... BUT if the c moon user has a brain, thats a wrap ur ded no matter what
@@Me_Baka as an old cmoon main i can confirm that u can run for 1h but u cant escape the one shot combo.
If you window drag when upper cut to the moon moves you downward, it will let you float. I know this is bug abuse, but it’s almost scr level op
as an ex c moon main uppercut flinging someone the opposite direction to where my cursor is at gives me a nostalgic smile
They should remove the ability to control where your opponent should land after using Uppercut to the moon
thats the fun part tho
@@nomoreowo5808 one shotting someone and not actually fighting them isn't fun
but I love throwing ppl to the sea
I didn't notice that cmoon was broken until it was the first stand that I used to kill jotaro p6 and took absolutely no damage while killing him fast
Ps: My average ping is 300-400ms (especially when people use attacks because of how optimized yba is) so I can't consistently parry, yet I killed him and took no damage at all.
Murders kc by nerfing it into the ground because it has counter into combo. Then proceeds to buff cmoom since it has counter into combo 🤡
oh cool its such a surprise that i have SCR and Cmoon now all i need is hamon to turn both stands into broken horsesh*t
"C-moon is fair and balanced"- the Average C-moon user,2069
I actually thought that this update is at least a start for better updates, but now my hope is lost
C moon was never butchered - Y was always a free 50 damage, grav shift does what it’s supposed to do now and is still a very good move as it buffs gravity damage. I’d also argue the counter is the best in the game and after the start up was removed it was godly. And T confirms Y so you now have a free 74 dmg combo every 15 seconds. Speaking of Y, imagine taking 50 damage every 10 seconds? C moon also has good stand speed so it can compete with heavy hitters and can mix up with pluck moves boxing moves or even uppercut. And obviously it got broken to heck after the buff
btw the barrage into the jaw breaker thing isnt true since ur able to counter cuz of the wind up of jaw breaker therefore failing the cmoon combo.
I disagree that cmoon would have been fine without changes, Cmoon was very easy to use and did a lot of damage for very little risk, I think it needs a rework if we want it to be a "good" Stand. Though I wouldn't want uzu to do a rework because the more time and energy he puts into these stands the less likely my favorite stand gets put in the game which is selfish but just give me soft and wet man.
If s&w is accurate to the manga it would probs be more broken than cmoon
@@Delta_Quagsire that would make me happy
@@ragedgrunt same but it'll probs be rly rare or have some annoying quest to get
@@Delta_Quagsire I wonder what a manga accurate jojo game would look like probably busted with some of the later stands
@@realo3503 ger would just one shot every stand lol
I know the video is not about game update but I should say this the programmers whose work in this game they should reduction the amount of ram the game use it, I m playing on 4 ( I know its low but I m playing other games and it work good ) ram laptop and the game use 94 ~ 99% of my laptop ram.
Eclipse: what the **** were they thinking
Also eclipse last time: i think cmoon should be the one that gets the dmg increase
Because he didn't expect anyone's fucking idea to make sip unblockable
He didnt said *30%* goddamn fucking increase in *ALL* his moves and also making sip *FUCKING* unblockable.
i think that sip being unblockable
is good, but the damage increase is just op
Eclipse I have some few suggestions for mobile support but I can't contact uzu. So at this point I want the entire community and some big names or big contributors to get uzu to do the following changes. I don't want anything in return. I just want the game that I love to be viable on the only device I can play on. These are my suggestions
1. Make it so that m1 and M2 and stand summon is more like stand moves or spec moves, as these moves come out instantly as soon as you press the button (ex: stand jump, ts, cw, etc.) This will help mobile's overall responsiveness by a lot as the current one we have is that you have to press and take your finger off of the m1 or m2 or stand on button to actually come out.
2. Make the block button like how barrage works on mobile, basically you press and hold to barrage or inhale, because of this barrage and inhale come out almost instantly after you hold it. If this can be implemented in blocking (for mobile) this would increase the overall responsiveness on mobile and so that you can actually parry.
I'm not a coder by any means but I do know some and you have done the 2 things for the stand and spec moves I suggest you to do these on the normal m1, M2, block, stand summon, etc.
This would fix mobile by a lot
To add to the video:
A vitality 10 player has 205 HP. Every vitality node gives 10.5 and vitality 0 is 100 HP.
Every boxing 🥊 Meat Shield node gives 17 HP.
C Moon's surface inversion punch does 19.5 X2 + ~27 damage from bleeding. Damage from bleeding bypasses defense buffs.
like, i was playing it casually when out of nowhere a guy started running after me with a cmoon, i wasnt scared until i remembered the update, the first thing i was thinking was "oh no paragon did something stupid for cmoon" and i started running, thank god i had max speed
Third and how is there 0 views but 16 likes ?
UA-cam sucks
you shouldve done a barrage, and thennn the upper cut so that way even boxing ppl would lose a lot of hp
first prob second
Not 1st or 2nd, 21st
@@-TsukasaFan I am 21st?
@@Throneedshelp yea
@@-TsukasaFan fr? On my screen I thought I was 2nd or 3rd
Some people use hamon and use surface inversion while uppercut is active, then they aim it into a corner so the player they hit will recover right into a sunlight overdrive.......
Sound fair?
How to counter C moons uppercut to the moon with any stand
Press your X button on roblox to stay stuck on the air. Less damage by using a glitch :troll:
*Buys hamon and gets c-moon* This gonna be fun
The way that man breezed through Pepsi scares me
I sure do love TO NOT BE ABLE TO SEE OR MOVE
Holy shit, and I thought I was the only one that did invert into uppercut, good on you eclipse
Are you still doing the eyes of heaven series?
Uppercut to the wall is back?
Counter+dash+spin ball+multi balls+inversion+upercut+gravity shift+2m1+spin ball+spin punch
Cmoon spin one shot,enjoy
If i am not wrong the uppercut move, if you land any ragdoll move while the target is currently on ragdoll. :ex R,cmoon y: you can block the uppercut slam. Still you will probably get jaw breaker so it is still L.
Some things:
1.You can also put the m1's after the eye gouge so uppercut to the moon>eye gouge>4 m1's.>jaw breaker
2.you can also start the combo without using gravitational negation first or just skip to the gravitational shift then combo, if your lucky enough
3.like eclipse said it is far better to use hamon then boxing for this but just use boxing if you dont want to spend your time charging hamon and make you get punish for that
i was so pissed when c moon first came out but i was like "maybe they will fix it and make it balanced" but nah even after this long its still op and people get to abuse it to this day
They didn't believe me when I said the cmoon changes might as well have been buffs
I saw the thing with uppercut to the moon not hitting rag dolled players so I just abandoned it to use the world without even considering anything about it.
1:03 killer queen inf combo?
can you use the hand spin for next build or bust video cause I wanna see you use the worst spec :D
Paragon has already put up some new C Moon changes do you think they'll fix the issue ?
Changes for those not in discord
- Remove Gravitational Shift doubling damage on C-Moon's gravity abilties, right now it is unnecessary and is already an amazing move
- Increase Gravitational Shift windup
- Completely remove the stun on the victims hit by Uppercut to the Moon when they land on the ground
Knowing how fucking stupid Uzu has been, I doubt that these changes will happen.
dont forget that mobile and other platforms crash when in game for about 1.30 minutes
i dont know why
i dont know how
but this happened before and it needs to be fixed
again
So with WS when is the visual effect on Acidic Spew going to be removed and/or reduced. It’s lasting damage. IT SHOULDN’T MELT MY EYES OUT IF MY SKULL.
(And I know that it’s acid. But why only WS? Why not Purple Haze? The only person we see it used on MELTED. Why doesn’t that impair your vision?)
I miss when people would have their stand deactivated after uppercut to the moon 😔
if u were the one doing it YES. if not then HELL NAH
I was the one doing it
I’ve been hit with the c-moon cheese exactly 47 times in SBR since the “balance” changes. Yes, I’ve counted. Yes, I’m in pain.
Here is a fix: Purple haze's ground punch!
It bypasses every kind of , meaning it does wonders against counters like ger's and cmoon's. I have tested this in 1v1's and has a 75-80% workrate, which I am honestly proud of
Here’s a big fix: Uppercut to the moon makes the opponent fly off to a random angle, that way C-Moons can’t just throw them to a wall and corner them.
@@MinervaButMinurvaaa depends on the angle between the trajectory and the wall. If it is close to 90°, then the victim is less likely to slip
If anything it’s more cannon to when it comes to strength because if you were one of the 20 people that red it then you’ll know it was just as if not more hellbent on strength
CANON👏DOES👏NOT👏EQUAL👏BALANCE👏
You forgot that this stand also has pilot which makes it even more
honestly cmoon was great where it was i think the only needed change is stopping uttm stand crashing
Eclipse: Ranting about C-Moon
Bg music *Cheerful mario music plays
1.They should just introduce leaderboard players on the balance team which would be easy for them to determine them what is balanced and what isn't
2.The cmoon can't compare to kc impale combo that did 80% to vboxing
tha fact they gutted a lot of stands but still didnt nerf D4c LT just amazes me
Hey I mean it’s kinda cannon now cuz surface inversion does so much damage
I want you to try this challenge (requires bug)
I want you to fight 10 people with vampire + mp
after you used vaporizing freeze and kidnap on the players and then you run away before they kill you before they die from the shaking key
(bug causes them to stay outside of the room by using freeze and kidnap)
you can tell if someone exited when they teleport to you btw
Yesterday I got one shot combo’d by a cmoon boxing and it was inescapable, I tried dashing out but I couldn’t get out of it
you can epitaph that one throw move (sorry i forget the name lol) bc there is a gap between when you start flying and when you hit the ground, raging demon works best for this ^ (not a defense for cmoon I agree it's busted atm it's just a cool tip for all the unfortunate people who have to fight it)
any counter now since they are all frame 1
I love the Ace Attorney bg music when ur giving defense points, real good taste 🤌
Making the mother of all updates Jack, can't fret over every stand!
Not gonna lie a pretty good to nerf the counter is that you can turn around so you can barrage even if the user went behind you
1:00 the real question is: is it worse then CW ?(conquerer's will)
yes. literally no contest. at least when CW had a one shot it was really specific and you had to have a certain spec + long combo, this is literally just pressing the x button
the hell were they thinking? unblockable surface inversion punch? how is that smart in any way shape or form?
the fact that people are defending the free 200 damage combo is ludicrous
Edit: the way i would fix it is,
1: remove the bleed for the surface inversion punch
2: longer startup frames for uppercut
3: maybe uppercut would go in a random direction instead of going to your cursor? (so it would be kinda more skilled since you have to look)
Yeah and make c moon heal right?
@@mcdonald4678 ye
2nd half of part 6 soon though