I owe you a sincere apology. I used to dismiss your reviews as overly harsh, thinking you were just being negative for the sake of it. I couldn’t understand why you seemed so critical of games I loved, and I chalked it up to you being unfair or unwilling to enjoy things. But looking back, I see now that your reviews weren’t harsh for the sake of it-they were honest, unfiltered, and unwilling to sugarcoat flaws for the sake of popularity. You cared about the medium deeply, enough to point out where it fell short rather than blindly celebrating it. I just wasn’t ready to hear that truth. What I mistook for negativity was really passion-an unwillingness to settle for mediocrity in an industry that deserves better. You weren’t afraid to call out flaws, and I realize now how much courage that takes, especially when it risks alienating people like me. Thank you for staying true to your standards, even when it wasn’t the popular thing to do. I get it now, and I regret ever doubting your perspective. And I'm genuinely sorry for that.
I saw Eclipse complaining about the testers not testing... in reality, they did. And the devs COMPLETELY ignored every single one of them. They were complaining about progression.. and they made its FIVE TIMES HARDER on release. Also, to get the strongest things in the game, maximum techniques and domain expansions is basically entirely pay to win. You get one max technique scroll from the story at level 360, but after that the only way to get them is to find them on the floor (which you can pay for a gamepass to tell you where they are and when they spawn), or try and get them from the chests at an ABSURDLY low rate (below 1%). Also they asked for ONE HUNDRED THOUSAND twitter followers in exchange for... literally nothing. 150 spins. Due to the outrage from people in the discord, the word code was banned in general and a 10 minutes slow mode was put on. The Devs said NOTHING. Enjoyed the vid eclipse, i share all of the opinions that you said.
its 150 not 125 and its there game they can give how much they want . I think 0.1% is fine for OP move and the GP and there is more than just MT and domain + i think those item are the rarest to spawn . and this guy did 3 hour of sever hopping and only got 1 MT and 0 domain shards
@@ultimateglitch8608 are you dumb? like seriously? you realise how many followers 100k is right? To beg for that in return for the ability to gamble a bit is so stupid and greedy. Also, the rates on the items are HILARIOUSLY low for what you get, and it is EASILY counteracted with the 3k robux gamepass.
Yo eclipse, hope you see this but i was a wave 1 tester, that means i got access to updates early unlike wave 2 testers who were the ones who paid, WE DID TEST THE GAME, the devs dont like being contradicted and told that their game isnt fun, whenever you did tell them the prog was absolute horseshit what happened was either you got ignored or another tester chimed in saying its perfect just glazing the life outta the devs, this game wont thrive with all testers being dev glazers and ill forever be sad about the lost potential of jujutsu infinite, game was more ready for release a year ago
yeah us wave 2's rarely ever got to actually test the game, and when we did it was only a few hundred at a time. i bought the game in like october and id arguably say it was slightly better since getting money and exp was a lot easier and the loot pools werent as diluted.
i was at a very low time in my life when i heard that this game was being developed via. word of mouth. i told myself that i would stay alive and see the game get released. i love jjk, it’s my favorite thing ever, and i was so excited to see a action rpg for it because that’s also one of my favorite things. now in 2025 i’ve been playing it. i’m in a better place mentally so those thoughts are behind me, but while i was playing this i remembered that this game was a part of the motivation to keep going. this game is kind of a slap in the face to the past me, who was hoping so hard to play this game. i’m ngl i asked myself “this is what i stayed alive for?” jokingly
The really sad part is that this is the market demand. We as a community should be taking inspiration from the broader trends of gaming in response. Ubisoft is down because they make bad games with overpriced paywalls for content. Marvel Rivals took back what OW2 removed (A less grindy progression and more free characters) and got popular as a result. We need to boycott games upon release. More people should be crapping on games like this. If we can't make the market trend towards better design, we have 0 hope of making the design worth the investment from the creators.
@@bowldawg4394 Errr... defeatist thinking? Plenty of influencers have control over children. All you really need to do is get them on board with it, or get a wide swath of influence on the platform from multiple groups.
@fuzziestsocks what NEEDS to happen is Roblox getting sued for allowing rampant child gambling on the platform in the first place, because we all know full well they won't take these games down themselves because of the ludicrous amounts of money it makes them.
@fuzziestsocksall the games have to do is give those kids free things and they would forget right away. This is exactly what just happened with Blox fruits.
Blox fruit reskin? Y'all expect every game to be perfect the fact that this game is actually ENJOYABLE even if it's not even for a week says a lot y'know?
@@mr.reaper-ho1hu If you call this enjoyable then I can do nothing but just pity you 💀 I'm sure you have your reasons but many people like you are the reason games like these are so popular
Something I got really sad about is they promised that the storyline would be equal quality to the tutorial.. It was not. I Was a wave 2 tester and I was so excited for big progression updates. The ONLY progression change was making the npc not only more stupid, Its also 3x weaker
heres the thing, hes got like 2 general arguments for the whole game being bad that he stretches out to 30 minutes which can both be fixed very easily. first of all: "pve is easy" yes that is a big problem i do agree on that other than some bosses which can obliterate you if you are bad. second of all: "its pay to win" its not, every style is viable. infact you can make black flash builds that are VERY viable and dont need any "pay to win rare" techniques. also theyre gonna add a way to obtain heavenly restriction for free.
Killing curses in the Capture Mission speeds up the capturing. Also, the best part of this game are the boss fights, in my opinion. Flashy, and difficult on higher difficulties. On Nightmare difficulties, the attacks are faster, and hit hard. I can't defend any of the other parts though.
underrated comment i think the same tho i will say there are some other good parts to the game like the curse market and the story that is later on which is great honestly
I Also think the same. But they need to tweak boss attacks a bit and fix the hitboxes with heian sukuna and toji it doesn’t make sense. They need to add better drop rates as well and make everything in common and uncommon useable
@@WeasdZdgb the potions are usable and really good ngl i mean you just do /buff and it just applies on itself great for drops and doing more dmg but yea they gotta fix the hitboxes but its also a roblox issue not only jujutsu infinite issue but the level caps are the worst thing ngl
I want to say as a wave 2 tester (bought the game) before this game released: Lots of people said that the map needs to have more life but they didn’t listen Game updates were clogged by scrapped mechanics taking ages to come out They for some reason made the chests spin around you on release compared to them being on the floor earlier The luck and exp rates dropped to shit on release, it was really easy to get red cards and to get to max Cards needing to be flipped once per rarity is for suspense iirc, should just flip all though when you click the button Do the storymode instead of normal grinding until it’s done i promise you it is better than this grind Devs didn’t listen to wave 2s and barely listened to wave 1s trying to help them
"Do the storymode instead of normal grinding until it’s done ".... the storymode is level gated too tho.. you cant do just that to progress, unless im mistaken
@@Tamirz522 yeah the story gives MAYBE 2 levels per mission, but each level lock is like 30-60 levels and you get MAYBE 3 story missions between level locks. you CANNOT progress with just story
hello tester here (yes i payed 30 dollars for it hush). the exp gain in this game used to be sooo much better, like the story itself could get you from lvl 1 to 420 with double xp without doing any other quests, also the boss moves that had a long wind up used to one shot. now it does barely any damage, i really dont know why they nerfed this when they released the game. I understand this is just a bandit beater like blox fruit but I liked it in the tester phase, i guess im just brainless edit: sorry, not tester since i wasn't actually testing anything but i meant early access player yes 😀
Im also a tester. The game is entirely just grind grind grind 0 real game. It was fun during testing since “they’ll improve and add actual gameplay surely”. Well, they didn’t, devs improved the QOL, but the gameplay stayed practically the same, a glorified bandit beater infinite grinder. It’s unfortunate, but it’s not surprisingly in the slightest. I was honestly pretty disappointed they wanted to release the game in its current state.
that sounds so much nicer, i really don’t know why the game (apparently) only has a difficulty curve when fighting the final bosses and nothing else. i can imagine they probably changed to hook on more people who wanted to play a brainless game
just fyi: every complaint that ended with "how did the testers not find this" was because it wasnt there during testing, they nerfed absolutely everything to the degree theyre not even fun to do anymore. the flip all thing just kinda feels like a misunderstanding where instead of having to manually click every card 2-5 times you just spam that button and get everything
You know what’s crazy too? My friend bought this game and I played on his account for a little while, and all of the npcs and bosses ACTUALLY DID DAMAGE. WHY DID THEY CHANGE THAT
Since the damage scales on difficulty, (which is level locked) it just shows the devs had full potential to make the bosses actually engaging-but decided to put under hours of grinding
Its sad because the harder difficulties of the bosses are practically the real boss. The Finger Bearer can actually kill you, Dagon can one shot you if you don't block, Mahito can deal serious damage if you don't pay attention, and Toji and Sukuna are genuinely somewhat hard. Edit: Not only that, but they're level locked, so the decently fun content is also locked behind bandit beating shenanigans. Really sad to see this game be worked on for so long only to watch the release to be such a sorry excuse for a game, because I knew who made it, but ever since Neo Soccer League, Awesome Ninja Games really caved in. And this game will only continue to succeed, because it's the only JJK game that's relatively decent, at least compared to the other JJK games that have followed behind.
@@springus3887 Hard and Nightmare Finger Bearers explosion one shots regardless of HP. Came back as level 330, with Burst RCT, max health, etc, and was still left on a sliver of HP.
i was one of the 1000 players who got wave 3 and I thought they would take our suggestions being that we were the newest wave of people to experience their game for the first time but we were pretty much ignored and shut up by the mods of the discord server. I was hoping they had some massive update coming out when the game released as it only took me 10 hours to get to the max level but i was surprised when they released the same thing we testers had to play with zero suggestions taken
its not even slop. the pvp system is good the gambling isn't that bad because they release codes like Halloween candy, and the game is good people whining about the grind when isnt even bad. I mean just do bosses
@@omegashark2580 the gambling isnt that bad....? the grind isnt that bad....??? i slaved 3 days of my life to get to max level about 12 hours a day on jujustu infinite what do you mean the grind is not that bad
@@omegashark2580So literally every other anime slop cash grab. Terrible rates that rely on you hunting Google/a wiki for codes, pvp that's good only if you're maxed out with the strongest crap where the only pve content is random NPCs without any actual story (a """"story mode"""" where all you do is repeatable quests ain't a story,) where the only drive is rolling the strongest thing and grinding until you can massacre new players. Tankfish has done like 5 videos on this same game but with a different coat of paint already.
I got tester about two weeks before the game dropped and these were the same problems and complaints I made to the owner in surveys and feedback chatrooms. I was actuslly one of the few (very few) people who suggested the flip all button on chests because that legit wasn't a thing until a week before the game dropped. The rng was way worse as well where now you're guaranteed certain rarities eith certain luck when before then it was still just pure rng. I'm gonna keep suggesting more stuff (my main thing was that progression is absolutely boring and the rng is horrible) but you do bring of a lot of good points about the combat and I full agree with it that the game is very pay 2 win and that it's lacking in both things to do and challenge in the things you can do.
The boss fights legit don't feel like JJK. Instead of a frenetic, fast-paced combat that would actually fit the damn anime, the bosses throw out a single attack, and then get staggered for 5 seconds, for absolutely no reason. The bossfights are a memory game too, you start doing the same key combo every run to make it go faster, while not even TRYING. I was genuinely hyped for this game man 😢😢
Agreed, genuinely disappointed. This game looked so good in leaks a year ago, words cannot describe how upset I am that it turned out to be Blox Fruit reskinned with the JJK IP.
When you're higher level, you have the option to repeat bosses at a higher difficulty in which you actually have to learn attack patterns and what moves do which cause they have the potential to deal big damage/one shot. What pisses me off is that this game shows that it can bring the challenge, it HAS the potential to actually be really good, to have a foundation on which the cool effects and cutscenes and all that stuff can rest upon. Maybe it's not as simple as tweaking the A.I. and damage numbers up and adding a dozen more different kinds of missions and turning down the amount of XP you need for levels, but hell, anything is better than what we have right now. I wouldn't say the talent on the dev team has gone to waste, they just chose to hide that talent behind slop.
I know you wasted your time playing this shit game so you kinda have to defend it slightly, but don't waste anymore of your time, you will not find diamonds in a pile of shit.
the thing is this game had MASSIVE potential, but the devs decided to just do the bare minimum to cash out as soon as possible. (i mean the game was in dev for like 2 years or smth and it STILL lacks content) as you said, they SHOW they could do shit right, just look at the Toji boss you have to learn his patterns to kill him more quickly, it changes on higher difficulties, it has a moment to actually test the player's skills (the parrying part), but it just gets repetitive since you HAVE to keep replaying his mission to level up, sucking all of the fun out of the fight that's not even talking abt the absurdly low dmg most mobs do to you (i mean, it literally makes RCT useless most of the time)
I mean, at least it kinda makes sense, living as a jujutsu sorcerer is a eternal kind of "bandit beater" Even Geto was done of this "bandit beater" life and started to use curses as Pokemons
ye bro ion think they needed to spin 387 times to get the ability to use domain expansion or need to find "maximum scrolls" on the ground to become more powerful
You're right about most of the stuff, and I'm not here to defend the dev's sins, but what you're wrong about has to be clarified. PvP is one of the best and most originals fighting systems I've seen. Yeah, fighting mindless NPCs is horrendous, but we've gotta admit that the PvP is really really good (Fighting curse users ain't the same thing as fighting players, one of the things is that players get the evasive a lot quicker so it's not a stun lock simulator). About the P2W part, it's barely present, it's way more skill based but the greed and gambling is still there in a lot of stuff. For the other hand, PvE gets good when you level up (only bosses tho), bosses begin to get hard and and be fun to play against, but this should be from the start, not after some grinding. I hope you don't read this thinking "Oh, another stupid 9 yo defending another bad game" cause I just wanted to clarify things. If you put this in a DDOS, I don't think you will just go on your way to try to prove me wrong and call me stupid, cause when you're wrong you do accept the critiques. To end this "yapping", most of the stuff that the devs did is pretty much lame and unforgivable, I don't think the bare bones good stuff really pays off to the lack of other content. I still like the good stuff from the game, which could seem like if I'm a hypocrite, but I do think someone can enjoy the pvp as if it was a fighting game. It's just how you play warzone, a lot of stuff fucking sucks but you play it for the good part.
I Love me a game with fishing trading Rolling fruits summoning characters really cool auras 4 attack movesets beating 8 snowmans catching trout and upgrading a bowl!
I almost stupidly bought it (I didn’t-..) because I went into their sandbox and tried it out; It was not that good 💀💀 The game has potential and the feel of the controls is great but it needs to be put back on the drawing board…
@@icy_hot_westcoast1773 it lowkey just sucks, im a early acces and i traded one of the unobtainable items you could get from the testing period for it and they really need to add some kind of maximum technique to it
yo bro gpo didnt invent gripping also gpo is very unique apart from gambling and bandit beating yeah the uniqueness is the combat and vfx and smooth moves (not mochi v2 it looks clunky and look like smth from aut )also the best working br mode but man i hope they just start focusing in the rpg aspect of gpo becuase man it feels like playing a sandbox game
funny part about the capture ones are they got WORSE. It used to be you had to kill the group that spawns or the timer will freeze. But somebody suggested it should just go up the entire time your in there 😭 (didnt matter either way as you could still auto click and kill them)
@@callmepainorimg99b wait, sorry, wdym? You not only have ranked, you also have the option to enable pvp in the "open world" part of the game. It's a setting you can turn on and off. Now, not everyone will have it on
@raidentomix Its hidden in the settings, and PVP is ranked... its entirely people who already know wtf their doing and are max level with domain and such, plus theres no REWARD for pvp other than the bragging rights.
The game in testing what somewhat fine too which is the sad part. There wasn't as much gambling, the pve wasnt just mindless blox fruits gather them up and spam abilities and the capture missions ACTUALLY WORKED Every time the capture circle would gain 15% more bar, the percent would stop. Meaning, it would get to 15%, you would have to kill the curses, then the timer would resume. But they got rid of that and made it so you can just go afk now??? The game wasn't THIS BAD in testing but the devs clearly become money hungry and gave up listening to all the testers
@ExiledEvan LMAO SINCE WHEN WAS REROLLING A PART OF RPGs?? Sure you can "reroll" your stats but what it does is reset your stats and whatnot. In this case Rerolling in Roblox RPG games is just gambling for children? How hard is it to think of an actual creative way to get items, abilities and weapons without the use of just pressing a couple buttons on the screen and bam you suddenly either have the worst fucking ability thats ever been created and should be wiped from the face of the Earth or the best ability in the game that has 50 combo extenders... Not that it matters anyway since even with the worst build in the game its still mind-numbingly easy a 7 year old with down-syndrome would be able to P-rank this game on Nightmare mode in record time.
All of your complaints are valid, except one. The testers *did* test the game, the devs just refused to listen unless it was a game breaking bug (and even then rarely). Then alot of the stuff you complained about, such as the chests that spin around you, is either really recent, or new on release, as the last time i played (≈2 months ago) the chest system was completely different, and youd get 2-5 chests *per quest* and theyd sit on the ground, completely still. The flip all also sucks, and we’ve been complaining about the chest system in general for forever, because on higher level quests the odds were higher for better rarities, meaning they were like 5-8 clicks per chest, and 2-5 chests per quest. Alot of this game is unfulfilled promises, or ignoring the playerbase, as they started teasing the release of an extremely beloved spinable trait like a year ago, have done like 3 updates, and have been completely silent since (10 shadows). And the game was also almost chronically dead. Im fairly sure there were upwards of 5k testers, and the game rarely had more than 50 players, sometimes peaking at 120. The testers have been openly saying that the game is repetetive, and isnt great, etc etc etc, and that they were hoping it improved upon release, and no one listened, and it never improved. The game is also fairly innacurate to the series. Ignoring the combat and quests, traits like “star rage” are nothing like how “star rage” actually functions in the series. In the game its a bunch of weird effects with names like “jupiter” and “saturn”, but in the series, its an ability that increases the mass in the user, allowing her to punch harder. It has nothing to do with space. Overall, this game is the worst 30 dollars ive ever spent, and testers got literally nothing out of testing it besides like 2 untradable accessories Edit: i made this like twelve minutes in, ill add stuff as i go 15:45 it didnt use to be like this. This is a recent change that i genuinely think is better than how it used to be, as it was you getting attacked by all at once, and they couldnt hit eachother, and they were never synced. This means if you were in one of these missions and didnt kill them without getting hit, or without getting lucky, you were stunned until you died
just to add something to the dumpsterfire they literally have you unlock a Maximum Technique in the storyline, you USE it on the mission, but when you go back to the main game you can not use it because it's level locked they literally give you something you cannot use until you are max level, so why would they even give it to you early anyway?? the bosses are only a real threat on the hardest difficulties and the game is locked on easy mode because there is level locks on the difficulties literally a disaster, I cannot believe these are the same people behind titan warfare but hey, it's not that bad, at least the game will give us a nice DDOS in the future!
The fact that you use a maximum technique at lvl 360 and then have to level up sixty more times to use it genuinly shocked me. I thought i was bugged when i didnt have the max technique unlocked
As a JJI player, the whole maximum scroll thing REALLY annoyed me. Firstly, I don’t get it when fighting the boss for the first time. Fine. Then, I actually get to the boss fight. Jogo is NOT a fun boss fight, mind you. Probably the most annoying out of any of the boss fights. I use my maximum technique and nearly lose the fight because I was using star rage. Fine. And then I CAN’T USE MY MAXIMUM TECHNIQUE UNTIL I HIT MAX LEVEL!?!??! Yeah, I was NOT happy about that.
and even at the highest difficulty they're no real threat because of the same attack pattern they always have and never change so after doing it once or twice you just switch to auto pilot and kill the boss over a hundred times to get the materials to get 1 of the items you wanted
Being a tester, the update they released before dropping the game was maybe a month or two prior to release, and they literally changed practically nothing except for elongating how long it takes to level. Thank you devs! I would only check in everytime they released an update because they have been hyping up ten shadows technique, cursed spirit manipulation, and new gamemodes like culling games for practically a year now and guess what, still not here! Half-baked game release, they should've made the storyline quests give you enough xp to get to the next level and focus on endgame things instead of the best way to get a person to spend their money. You described it best, it's just sad to see games be treated like this by devs because clearly there is talent being poured into a glorified arcade machine.
I should also the fact that they gatekept domains and maximum techniques so hard completely out of the blue behind what is just a huge waste of time. You used to need sukuna fingers, which are not that rare of an item in comparison to some of the god-awful items and ideas they decided to release (looking at you domain shards and maximum scrolls) along with just being high enough level and cash that used to be decently easy to attain in testing. It was so annoying learning that getting the biggest part of a technique (aka the big money makers) was now completely locked behind insane rng and having been at endgame for about a year I haven't come across a single one legitimately. Fucking diabolical.
doesn't that mean a quest should give use 30 levels per quest which just makes the game too ez that means you only need to do 14 quest and then the game is complete
@@vinongpragagod in what world does longer = harder, just because i mind numbingly played the same baby level easy quest 1200 more times instead of 14 times doesnt make it any harder, you either make the quests harder and more interesting if you want the progression to be long, but if you want the quests to be easy, doing the same easy thing 1 million times turns it into fucking blox fruits. If you read what i said, I said they should focus on endgame things, because clearly the two seconds of work they put into the progression would be better for everyone if it was quick, because then theyd be able to look forward to other things the devs couldve worked on instead of wasting my time. people dont want to be held up on complete time wastes like, oh, i dont know literally staring at the screen and clicking twice to select the capture point mission, and then pressing j and maybe wasd just to get in the point. Just like eclipse showed, you literally cannot die doing the mission, and it serves zero purpose except for as a way to gatekeep players from experiencing endgame because they decided they didnt want to waste their time while giving the devs a ton of money for a shit ton of playtime. And theyre not even being gatekept from anything good, the game literally doesnt change by the end of progression except for like 2 mechanics and some more rng based grinding for items.
THANK GOD someone agrees with me on the chests i played this with my friends and i cannot believe that horrible chest system has stayed like that for so long and if you look at the changelog testers didnt even have a flip all button until a few days before release also pvp is just rush spam change my mind
@@SnailSnail-lo4pm in pvp the timing for rush feels very inconsistent while dueling my friends i would often take damage when my friend was still halfway across the map and there's a strength skill that turns it into a teleport rush using an aoe move is a good counter most of the time, but isn't guaranteed in pvp like it is in pve parrying is almost impossible in pvp compared to pve all of this is my experience though, so it could be different for others sorry for the long response
@@Sipstic u dont rlly need to parry it if u cant get the timing down due to roblox latency, u can literally just block and try to m1 trade them (weapons with fast m1s are godly for m1 trades, if u want one just get vengeance since its literally a free reward if u just keep playing). trust me, at mid to higher levels of play rushing isnt THAT strong. the developers literally had to add dash cancelling because people were just getting their dash countered over and over again (it was also to add more approach options but u get what i mean). also, the teleport rush has 2+ seconds of start-up, so if u cant block in time for that then i dont know what to tell u.
I thought the game was easy at first because the devs had given me some type of hidden beginner buff to me. But 60 levels later i released it was just braindead gameplay
The part about testers is the stupidest thing ever. A LOT of testers myself included complained about a lot of what you have said and 90% of it didn’t change. It’s not the testers it’s the devs who just didn’t listen
The game was so much better during the early testing phases. It went down hill when the devs just started focusing on vfx for new things and making the game more player friendly
after 2 hours level 30? bruh wth were u an average dude would literally reach level 50 in 40 minutes of total playtime, im not riding JJI but wth were u even using or what skill issue
I dont usually comment but i hope you see this eclipse, as someone who DID play JJI, i bought the innate bag, what it essentially does is store the technique you spin so you can use it later, however, you have multiple character slots and for WHATEVER reason if you spin a technique on one slot it DOESNT transfer over, now id be okay with this BUT if you use a code on one slot you CANT use it again on another, you'd have to RATION the spins you get from each code, such a scam, 799 robux btw so if you spin a legendary like volcano on one slot and use ALL your spins doing it Your other slot has ZERO spins and the innate bag is EMPTY
the chests used to just be placed on the floor next to you upon finishing a mission, but it was really buggy, so they resorted to whatever the chests are now rather than fixing it
@@TheActualKnives ah yes but that removes the suspense of opening chests and wondering what you'll get, and enticing people to continue playing to get that next chest drop
I was a tester before they released the game, and oh boy when I found out I had to grind all the way back to 420, you had no idea how fast I was to bm my levels all the way back up to max. Under no circumstances am I ever suffering that lackluster pve experience ever again.
foolishly i tested for this game through the 30 DOLLAR discord subscription and i was praying that they would make progression better before release, they said several times they would add different ways to progress like through pvp and bosses and investigations and was looking forward to it but, for the game to release like this? its insane although they did add bosses, which are alright, but have some major flaws, the investigations are basically missions but a few of them at once and the pvp progression is nowhere to be seen not that the pvp progression could have saved the game, considering how abysmall pvp IS in this game.
Paying to test a game is so ass backwards, my abilities in game are barely functional so i'm guessing that it wasn't even testing, just early access. none of you actually tested it.
@@Fritz_Jaggerjackthey hosted testing sessions, so you could if you wanted. Most didn’t, myself included, it was more of a “pay 30 for a ton of spins, early access, unobtainables”
@@Fritz_Jaggerjack Yep. They didn't really change much. There was no testing, they just gave us stuff early and the label "tester" convinced us the flaws were going to be changed... well flaws to some people. The braindead main demographic of this game refused to criticize it and I kidd you not the excuse I saw them use countless times was "other games do it"
Hey eclipse I found out that when your doing the story things and you go to the storyline boss fights they give you the rewards and exp when you enter them. NOT after completing the mission, so what you can do is just enter the mission, leave, rejoin and get all the rewards.
12:12 I used to be a tester. the problem was that all the testers tried to report all these issues to the owners and developers, but they continue working on visual effects also the progression during testing was very different and was pretty easy to level up quickly.
Honestly, my stance on the game is best described by this short message on the discord. "There's makings of a really solid Roblox game here, but every system needs a major glow-up." But honestly, this applies to most if not all games like this on roblox. So close, yet so far.
Agree, honestly I feel like the game could absolutely just use different pvp gamemodes similar to what Peroxide did for max level players to use their stuff in since it does look like fun in group fights once everyone has everything unlocked. Pve was definitely an afterthought with this game though, especially since there’s no variety from level 1 to max apart from bosses and investigations eventually.
As someone who has grinded their @ss off with the “maybe it gets better” mentality till I have special grade level, has 2 special grade curse techniques and 3 legendary curse techniques all at mastery lv500… I fr want my time back.
as a tester myself (yes im from those ''kids'' even tho im not one) everytime i saw or found a glitch i always reported it in the ds group and most of the times i would get people say ''no you just suck and dont understand shit'' considering that most of the times it invovled moves not working , black flash tokens being taken off when i use a maximum technique, nerfing certain moves, fixing block not working sometimes after venting letting people do inf combos on you and so on , i still find the game enjoyable and i do think that progression for sure can be made better when they add culling games or bounty hunting with the addition of factions (yes those are upcoming updates) the game progression would improve by a milestone but even with these shit i still managed to get to max level with lower than 3 hours gameplay from doing story, all bosses like 5 times and investigations and still found it enjoyable. ( repeating myself but i dont really know what to say ) IK you think that the game is most likely super shit which is the opposite of my opinion and its maybe cuz ive played it more or cuz the game used to be better before some additions and reworks. I hope in future when they fix those problems you come back to the game and actually enjoy it cuz you are an youtuber who's opinion is actually valid and most criticism are actually real facts but yes thank you for revieling the kill 8 snowman/ curses.
by removed stuff i mostly mean missions styles cuz there used to be destroy base type thingy that used to spawn hords of enemies defending the thing you are supposed to destroy, escort the plasma vessel ( it wasnt shit but it wasnt implemented right) and some other stuff ( such as world bosses as well which were a cool thing and there are leaks of them getting reworked and coming back giving you different rewards but being like way harder than what they used to be)
The thing I found utterly laughable was the absurd amount of spins they made obtainable on release. The 5 (I believe that’s how many there are, my memory is failing me) codes that are currently usable give you 500+ fucking spins. To me, this seems like it was done as a way for the devs to get people hooked by giving them an opportunity the MOMENT they play for the first time to get the best abilities in the game. That way, they’d have a reason to continue playing and feel like they’re making some sort of progress.
Hey eclipse, I wanted to add that in the game you can buy this thing called heavenly restriction. A person with heavenly restriction doesn’t have any cursed energy. So a friend of mine bought that and was still able to unlock things in the skill tree that require cursed energy like reverse cursed technique which heals you and stuff like black flash. I genuinely cannot comprehend how bad this game is.
As a person who had HR bought for me I can say, the black flash is changed to an impact frame, same as cursed tendrils from technique awakening get's changed to a chain grab, I agree on the RCT tho that shit was so disappointing to see
@@carter3510pretty sure hr people have advanced toughness and healing (not to the degree of actual rct) so they couldve at least renamed the skills or something
I specifically told my friend who was testing i hoped they would swap the progression around because it sucked. He said they would by release… guess that didn’t work out
8:43 theres also an item called the "fortune gourd" that gives you an exp and cash buff but it gets removed if you open a chest. How am i supposed to use the buff when the chests around me have the same exact opening button as my rush ability which is basically the only way to approach enemies??
Let's be real here. We should should all know by now that it's kind of Roblox's trope that almost all wildly successful games are a disappointment, while the other games that are actually good go unappreciated.
LOL bro i saw the faults of this game before everything even in the pvp videos and clips of the game is was so evident that it was gonna be another grind for 2 weeks to be max level and 1v1 thats it. Crazy how now the jjk infinite glazers are now on the other side and didnt know that the game was gonna be this bad.
@@lianglianggoh2753right, because there's _absolutely nothing_ that can net him a little more money than plowing the fields of the content farm. right...
he tries branching out but none of the non-roblox content does welon the channel. and so he returns to roblox everytime theres a new trendy game. Only to find out the popular game is just trash as always, resulting in these rant videos.
As someone who had (painfully) reached max level… Yeah this video is completely right. It peaks at the tutorial and the level grinding is a complete chore, with only the boss fights being enjoyable before going back to tedious grinding. Man.
It may be a bandit beater but ive been enjoying the hardest difficulty bosses, forcing a level cap to be on their power level and having legitimately dangerous moves feels somewhat fun to fight until you realize you spent 4 hours and didnt get a usable drop
bro a friend told me it was like "the best roblox game" and i ended up buying a lot of gamepasses before trying the gameplay and now i feel like an idiot because i spent a crap ton of robux in a bloxfruits reskin
You forgot to mention the big empty open world with nothing interesting going around, not even enemies, the enemies that spawn are part of other people quests only. Not just that but the audacity to sell spin skips man... I regret the 2 hours I spent on this game(50% of that was unskippable spinning btw). Adding to that, the insane requirements of getting 0.1% drops from chests to just get the final skill unlocked. Endgame is just grinding those chests over and over and over just to waste hours and hours for 0.1% drop chances. VeRy FuN GaMe DeSiGn.
No, what the hell is this? Why are they doing 1 damage to you? This has gotta be bugged! I remember bosses taking large chunks of HP. Did they gut them for release I need to check that. I was a tester so I’ll adress some of the things that have changed or atleast I do not remember being that way: -Mobs used to do hella damage -sorcerers used to (to my memory) have the ability to get out of stun just like the player can) -sorcerers would 100% gank you -chests used to just drop on the ground for you to open them -capture missions used to freeze progress at a certain point forcing you to fight the enemies. They also used to spawn mini bosses. You had to kill them before. -the game was reasonably hard, I do not know what happened to it. -yeah… the level locks were always there and I never liked them. -oh hell nooo. The finger bearer used to melt you… what did they do?! It had some strategy to it, I’m so disappointed to see this. They gutted jujutsu infinite right before release? What happened?!
The difficulty system made the damage be normal and high, which is great… but why couldnt they just make the standard difficulty actually DO a decent amount of damage?
@ I used to play in normal but I swear the enemies used to do way more damage than what was shown in the vid. The devs must’ve gutted the damage right before release. (To be fair I didn’t test for a few months before release)
@@flyingchairguy2221 they probably made damage high all across the board, nerfed the easier levels HARD on release, and the hardest ones remain difficult but are put on a level lock, making you have to FARM to actually play against a boss and get a sliver of immersion
they nerfed everything to make it trivial so 12 year olds can just drool half asleep while playing and spend money from their moms credit card on spins
thanks eclipse, now i can use your video to piss jujutsu infinite glazers off while not having the need of playing this game ever! just what a nice new years eve gift
dont compare this shit to my king shindo life ( i say this because shindo brought back memories and yes i am well aware of how bad gameplay is on both games )
@bevemodi-u7j honestly i got to lvl 180 maxed both my inates and the only thing that kept me going was the hope of getting judgements domain expansion Low and behold the way i saw a youtuber i watch get domain during testing CHANGED and now you need to somehow get a like i dont even know what percent item💀
“Tester” speaking. The flip all function didn’t even exist before the final release. You had to manually click all 4 cards over and over again. Bullshit.
Man. Youre right. I was gonna spend 2000+ robux on the game for spins but nevermind, freeplaying it and only using coded thank you so much dawg i always respected your views.
I loved the game at first but I was severely disappointed on how the grinding scales and the lack of xp you get later in the game. I’d argue it’s a worse bandit beater than Blox Fruit in certain situations. A 0.1% drop for domain shard?! Like I get they’re very powerful but there had to have been better way to implement it. Very disappointing, I HOPE the next update adds more to do… this is just bandit beater simulator with no difficulty and stamina.
@eclipse I don't understand why this game is being compared to bloxfruits when it is way more similar to shindo life. I mean come on. Bloodline bag? 4 bloodline slots? You get mastery for your bloodlines then need to grind additional ingame cash to unlock them? It's just Jujutsy shindo life.
As a person who saw the comments, THE DEVS LITTERALLY MADE THE PROGRESSION AND MADE THE BOSSES ABLE TO ONE SHOT FOR THE TESTERS ON TESTING PHASE AND WHEN IT GOT RELEASE IT MAKE IT WORST WHAT THE HELL IS THIS GAME
@@MrFiveHimself Atleast you had a reason to improve and dodge the moves, i can literally sit still against almost all bosses (Besides nightmare) and spam all my moves and win.
@@MrFiveHimself people who want the bosses to oneshot are just as braindead as who decided to make the npcs not damage you at all, they just gotta make the enemies actually do damage, cuz they don't do shit to you if they ain't in nightmare, also the sukuna fight is actually fun, you can ACTUALLY dodge his moves (unlike jogo's), his damage is high but not TOO high and he has a reasonable amount of health (keep in mind i only played on nightmare, only occasion i did bosses on easy was for the story, which the difficulty is already set on it)
The truth is that I feel that you have gone a little overboard with the criticism, I understand that there are high expectations for the game and even more so knowing that the developers are those of Titan Warfare but reaching the audacity to take them to the level of Blox Fruits or Sol RNG It is simply absurd, the game has many positive aspects including its skill tree, an innovative and different combat (which was already needed), armor with real passives, if we start to critically analyze the current progression it is not very different from the which was YBA in its beginnings, both have a story that every time you pass a bit of it you have to go up a few levels with super boring missions with NPCs with terrible AI where it took you a similar amount of time to raise lvl, at least in this game they tell you directly where that farming is without having to look for it in any wiki while in YBA there is also a prestige system that whitout being max you are not able to play PvP, which in the end is why YBA shines for its innovative PvP and in order to be in a minimally fair situation you had to repeat everything 3 times which at least does not happen here, that does not mean that the game has many aspects that should be improved and that the game is not far from perfect like most games from Roblox, most of the arguments you give make sense but you give them much greater importance than they have and what I do not agree with at all are the personal criticisms towards the developers that you make in the middle of the video, the "fuck you" is totally out of place, not only because it is a tremendous lack of respect but the way you said it sounded even worse than what you said to the creators of "Blox Fruits" (while thoose people are literally scammers in every aspect). It is also something that I do not see as deserved, in the testing process they have not included any gamepass or a way to monetice even more the game, in fact they have included things that improved the players' experience and they have been the most transparent developers that there have been in what they did and partly charitable, (the spins they have given in the codes is a very great example of generosity, a normal developer would not give even 10% of what they have given, and most people can start with the role of Special Grade and in a few days everyone will have it assured by a pity that has never existed in all games of this nature (also there are daily quests that actually gives spins exactly 70 each day). It should be noted that the money they raised through paid testing was more than 1 million and any developer could have walked away with the money and not even released the game or worked on it, but they tried to reward the people who paid those 30 dollars as much as possible. Since one of the biggest criticisms of the game was that it was not worth it, this was trying to be fixed through exclusive spin objects, testing sessions, as I saw in the comments there were many people who said "be a tester" and who did not they paid attention to them or left the developers in a bad light but the truth is that the testers I know told me the opposite, the truth is that these people are more people influenced by how you have directed the video and what you have achieved is that it is whocking, I saw the video 1 day ago and the truth is that I also started to complain a little in the developers' discord but after thinking about it I realized that the way of criticizing the developers was simply meaningless. The progress of leveling up is not as late as it seems since in 2 days of playing you can reach the maximum level (something that in other games like Blox Fruits or any other you would not even reach 30%), in short there is many things that you have simply exaggerated and their importance is simply minimal and another lot of good things that you really ignored or were simply too blind to only focus on the bad. What's more, right now people complain that leveling is taking them some time, but if they had made you simply do the story and you were already at the maximum level, people would complain about the lack of content probably this video would be complaining about the game got a fast leveling that not make sense and was just to make kids start farming bosses, to complain you can actually complain for anything (like the people that are complaing that they are giving much spins), the lowering of the difficulty level in itself It was promoted by the testers themselves saying that the damage of the enemies was brutal, especially the boss finger bean that his shout made before instant kill and will scare new players, greatly nerfing the bosses of the story and everything itself, maintaining only the difficulty in the nightmare and a little in hard modes (is something that is not good tho as make especially the start of the game fell really easy and they should make them easier but not that much or just make them hard and ignore the people that complain but is something that is not that important or a thing that will make your experience ruined. The last thing I want to highlight is what you said in the video that there are going to be people who are going to support this type of games and the truth is, I'm going to support it, I prefer a game with an innovative pvp that is not a copypasta of a battlegrounds or an existing game or a tower defense that is an afk simulator for a game that at least had the originality of adding things that other games have not done.
Seriously though he's got a great content farm here. Bait impressionable children into defending their horrible game, and farm views. no effort content farm without the bad parts.
Agree with basically all of your points here, the game was fun when i bought paid access, but once i started to realize the game wasnt really going to change (I excused the bandit beating formula as paid access was offered with like the first semi-playable version of the game), I started to get bummed out, there's also like no post game content either, all you can really do once you hit max level is pvp (which is alright ig) or grind the raids and bosses for drops. The progression isn't fun, the gameplay loop becomes impossibly boring after the story line, unless they have a serious coming to jesus and finally decide to rework the progression and add more shit to do instead of trying to be the next blox fruits, the game's gonna crash. HARD. It doesn't exactly help that the devs hardly listen to the testers and the people that got paid access. People were so pissed about the code stuff that they banned the word "code" and have like a 10 minute slow mode. So don't pin this on the testers like you do like 90% of the time, this is all the devs, leave us out of this.
never asked this but do you think the price for early access is a bit too much? Most finished Indie games are priced lower than it so I'm kinda curious.
@@mr.reaper-ho1hu you have no brain matter to decay if you do unironically play this game😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
As a wave 2 tester i can say that in early access the npc's were much better overall. They did actual damage and im pretty sure they werent lobotomized like thisand the level gain was much better, same with the drop rates. I can't really defend them making bosses even somewhat hard on the maximum difficulty. As other testers also said the devs maybe sometimes listened to wave 1's and never ever listened to wave 2's.
I invited my friend to my party and My friend went afk for like 20 minutes while i was doing missions, he came back and he was higher level than me without even touching the game. (He started 7 levels below me)
my friend showed me this game, and the second i saw the tutorial i was like "cool! this game must be difficult and have a good combat system!" Yeah, no, it is not difficult in the slightest, the boss abilities and abilities of the npcs in the game do next to no damage, and it is insane, i was expecting the game to be challenging but fun, but it is neither.
Worst part is that it doesn't. I've seen it in my friend's perspective that actually had the balls to go through the painful grind but too bad, once you get to max level you get to do even more grinding with the domain shards and stuff. To the point where it just seems as if Domain Expansion is literally locked behind a paywall.
@@RiceInsanity atleast blox fruits has other stuff to do and goals to have The only thing thats actualy get able by max level is domains and you still have to spend hours for that too😭
Saddest part is that the testers did their job
The egoistical devs just didn't listen to their feedbacks
Story of every popular roblox game.
@@Liltoolillied fr
Why even have them then lol
wave 2 isnt evne testers bro the devs dont listen to jack they just lower rates and hsadow nerf everything
@@Somewhatcrazyandinsane because they pay?
in jujutsu infinite you need to kill 8 curses instead of 8 snowmans...smh
eight snowmans*
and defeat 1 curse user!!
sadly the devs didint get the joke and theres no guest like that only 7 curses :(
8 capture points
eight snowmen*
i expected this reaction 😭
Wsp pole guy
same lol
expect this ratio 😹😹😹
cant expect this ratio though
I love money (a lot) I wanna copy so many games
I owe you a sincere apology. I used to dismiss your reviews as overly harsh, thinking you were just being negative for the sake of it. I couldn’t understand why you seemed so critical of games I loved, and I chalked it up to you being unfair or unwilling to enjoy things.
But looking back, I see now that your reviews weren’t harsh for the sake of it-they were honest, unfiltered, and unwilling to sugarcoat flaws for the sake of popularity. You cared about the medium deeply, enough to point out where it fell short rather than blindly celebrating it. I just wasn’t ready to hear that truth.
What I mistook for negativity was really passion-an unwillingness to settle for mediocrity in an industry that deserves better. You weren’t afraid to call out flaws, and I realize now how much courage that takes, especially when it risks alienating people like me.
Thank you for staying true to your standards, even when it wasn’t the popular thing to do. I get it now, and I regret ever doubting your perspective.
And I'm genuinely sorry for that.
Someone give this guy a bowl filled with 8 snowmans
"I have made a severe and continous lapse in my judgement" ahh comment
@@ソジール how about NINE?
@ydrib6086 make it ten
Don't be sorry for doubting someone, anyone. It is perfectly OK and good to doubt something before truly understanding it
Friendship ended with "Defeat 8 Snowmans" now "Exorcise 8 Cursed Spirits" is my best friend
but 8 snowmans is the OG, how could you just switch like that 😔
You should talk to "Sell 8 fishes", he is a nice guy
@@belenrubio5700fishs*
@@linusblindfold bro, 8 snomans better, 8 cursed spirits has no typo!
@@kannodePVC how about 8 curseds spirits? or maybe cursed spiriti?
I saw Eclipse complaining about the testers not testing...
in reality, they did. And the devs COMPLETELY ignored every single one of them. They were complaining about progression.. and they made its FIVE TIMES HARDER on release.
Also, to get the strongest things in the game, maximum techniques and domain expansions is basically entirely pay to win. You get one max technique scroll from the story at level 360, but after that the only way to get them is to find them on the floor (which you can pay for a gamepass to tell you where they are and when they spawn), or try and get them from the chests at an ABSURDLY low rate (below 1%).
Also they asked for ONE HUNDRED THOUSAND twitter followers in exchange for... literally nothing. 150 spins. Due to the outrage from people in the discord, the word code was banned in general and a 10 minutes slow mode was put on. The Devs said NOTHING.
Enjoyed the vid eclipse, i share all of the opinions that you said.
BTW they had 30k when they asked to get to 100k followers. They asked for 70k followers in exchange for feeding a gambling addiction.
all roblox devs do that "FOLLOW US!" for miserable spin codes
its 150 not 125 and its there game they can give how much they want . I think 0.1% is fine for OP move and the GP and there is more than just MT and domain + i think those item are the rarest to spawn . and this guy did 3 hour of sever hopping and only got 1 MT and 0 domain shards
for the domain shard and maximum scrolls its 0.1 percent to get it from chest also there is iridescent lotus too so its 3 times lower than that
@@ultimateglitch8608 are you dumb? like seriously? you realise how many followers 100k is right? To beg for that in return for the ability to gamble a bit is so stupid and greedy. Also, the rates on the items are HILARIOUSLY low for what you get, and it is EASILY counteracted with the 3k robux gamepass.
this isnt blox fruit, it doesnt have 8 snowmans
It has 8 curses tho
@pepzo4775 Ripoff, it must have 8 snowmans
I think he’s trolling 😭
Blox fruit*
defeat 8 snowmen*
I honestly expected this game to be a story game like demon fall but instead it was a dam grinding game like blox fruits.
Demon fall is literally speed simulator but you can pvp
More like shindo life
blox fruit
@ProsdkoJohm With how much people would run away, I don't blame you for that take.
I expected it to be like a titan warfare styled game, like curses vs sorcerers or something
Yo eclipse, hope you see this but i was a wave 1 tester, that means i got access to updates early unlike wave 2 testers who were the ones who paid, WE DID TEST THE GAME, the devs dont like being contradicted and told that their game isnt fun, whenever you did tell them the prog was absolute horseshit what happened was either you got ignored or another tester chimed in saying its perfect just glazing the life outta the devs, this game wont thrive with all testers being dev glazers and ill forever be sad about the lost potential of jujutsu infinite, game was more ready for release a year ago
Absolute Cinema
yeah us wave 2's rarely ever got to actually test the game, and when we did it was only a few hundred at a time. i bought the game in like october and id arguably say it was slightly better since getting money and exp was a lot easier and the loot pools werent as diluted.
@@Brexapiprazole HIIIIIIIIIIIIIIIIII BREX
my goat....
THE fatball420 commented, so much aura.
crazy how u keep reviewing sols rng
LMAOOOOOOOO
LOL
this comment actually gave me a chuckle lmao
Why did I suddenly chuckle from this? 😭
lol
3 days grinding before i realized there was nothing more to the game
lmao same
Same man
i literally gave up on day 2 and went "I finished the game" (I was level 60, you know im ashamed i even went that far)
same
Legit same here😢
i was at a very low time in my life when i heard that this game was being developed via. word of mouth.
i told myself that i would stay alive and see the game get released. i love jjk, it’s my favorite thing ever, and i was so excited to see a action rpg for it because that’s also one of my favorite things.
now in 2025 i’ve been playing it. i’m in a better place mentally so those thoughts are behind me, but while i was playing this i remembered that this game was a part of the motivation to keep going.
this game is kind of a slap in the face to the past me, who was hoping so hard to play this game. i’m ngl i asked myself “this is what i stayed alive for?” jokingly
I hope you're doing good now, if u want then I can play with u. Drop ur dc username
Delete this goofy comment rn
This is insane dude I'm glad you are in a better state of mind now stay strong king
No amount of slurs could upset me half as much as seeing the word ‘spin’ in a roblox game
Gyro gyro gyro zeppeli
Pizza Mozzarela, pizza Mozzarela-rela-rela-rela-rela
Go go gadget spin me a impossible ability that you can only truly get from 750 spins
@@alexmogaming5609 i tried giving it a go and my ahh got a special grade like why
@@Eisa-px7su lucky
The really sad part is that this is the market demand. We as a community should be taking inspiration from the broader trends of gaming in response. Ubisoft is down because they make bad games with overpriced paywalls for content. Marvel Rivals took back what OW2 removed (A less grindy progression and more free characters) and got popular as a result. We need to boycott games upon release. More people should be crapping on games like this. If we can't make the market trend towards better design, we have 0 hope of making the design worth the investment from the creators.
YES DUDE! GET THIS COMMENT MORE LIKES
never gonna happen on Roblox since 80% of the playerbase consists of 8 year olds that will play literally anything
@@bowldawg4394 Errr... defeatist thinking? Plenty of influencers have control over children. All you really need to do is get them on board with it, or get a wide swath of influence on the platform from multiple groups.
@fuzziestsocks what NEEDS to happen is Roblox getting sued for allowing rampant child gambling on the platform in the first place, because we all know full well they won't take these games down themselves because of the ludicrous amounts of money it makes them.
@fuzziestsocksall the games have to do is give those kids free things and they would forget right away. This is exactly what just happened with Blox fruits.
You fool eclipse, we actually tricked you into playing another blox fruit reskin and once again you fell for it
Blox fruit reskin? Y'all expect every game to be perfect the fact that this game is actually ENJOYABLE even if it's not even for a week says a lot y'know?
@@mr.reaper-ho1hu If you call this enjoyable then I can do nothing but just pity you 💀 I'm sure you have your reasons but many people like you are the reason games like these are so popular
@@mr.reaper-ho1hu😂
@@mr.reaper-ho1hu😂
"The fault lies with you ecplise!"
Something I got really sad about is they promised that the storyline would be equal quality to the tutorial.. It was not.
I Was a wave 2 tester and I was so excited for big progression updates. The ONLY progression change was making the npc not only more stupid, Its also 3x weaker
So they lobotomized npcs instead of being innovative. Sounds common.
@@ti_hayden4491they realy did that because of titan warfare. Actually pathetic.
@@ti_hayden4491Also npc curse users can evasive a combo but for some reason In release the evasive bar barely goes up
I can smell the DDOS already
but Eclipse, I spent a week trying to get that very rare ability!! I need to find an excuse of my waste of time!
Me hunting for DDOS worthy comments
The hell's a DDOS ?
heres the thing, hes got like 2 general arguments for the whole game being bad that he stretches out to 30 minutes which can both be fixed very easily. first of all: "pve is easy" yes that is a big problem i do agree on that other than some bosses which can obliterate you if you are bad. second of all: "its pay to win" its not, every style is viable. infact you can make black flash builds that are VERY viable and dont need any "pay to win rare" techniques. also theyre gonna add a way to obtain heavenly restriction for free.
@Pizzamaker9000 Daily dose of stupid where he just finds people that make really dumb comments like defending this and then crap on them
The boss drops also force you to grind for hours with less than 1% chances for any actually useful items.
Okay? And?
@@bread4629-1 think you forgot to play your jujutsu infinite missions get back to work
@@bread4629-1 and fighting the same boss over and over again is boring
@@skull3315 Oh my god tysm for reminding me.
Just wait 2 days, I’m banned for saying cool.
@@bread4629-1hahaha deserved
Killing curses in the Capture Mission speeds up the capturing.
Also, the best part of this game are the boss fights, in my opinion. Flashy, and difficult on higher difficulties.
On Nightmare difficulties, the attacks are faster, and hit hard.
I can't defend any of the other parts though.
underrated comment i think the same tho i will say there are some other good parts to the game like the curse market and the story that is later on which is great honestly
I Also think the same. But they need to tweak boss attacks a bit and fix the hitboxes with heian sukuna and toji it doesn’t make sense. They need to add better drop rates as well and make everything in common and uncommon useable
@@WeasdZdgb the potions are usable and really good ngl i mean you just do /buff and it just applies on itself great for drops and doing more dmg but yea they gotta fix the hitboxes but its also a roblox issue not only jujutsu infinite issue but the level caps are the worst thing ngl
theirs nothing special about the combat bro 😭😭
@@ZVVXREDACTthere is nothing special about combat in any roblox game aside from deepwoken
I want to say as a wave 2 tester (bought the game) before this game released:
Lots of people said that the map needs to have more life but they didn’t listen
Game updates were clogged by scrapped mechanics taking ages to come out
They for some reason made the chests spin around you on release compared to them being on the floor earlier
The luck and exp rates dropped to shit on release, it was really easy to get red cards and to get to max
Cards needing to be flipped once per rarity is for suspense iirc, should just flip all though when you click the button
Do the storymode instead of normal grinding until it’s done i promise you it is better than this grind
Devs didn’t listen to wave 2s and barely listened to wave 1s trying to help them
"Do the storymode instead of normal grinding until it’s done ".... the storymode is level gated too tho.. you cant do just that to progress, unless im mistaken
@@Tamirz522 yeah the story gives MAYBE 2 levels per mission, but each level lock is like 30-60 levels and you get MAYBE 3 story missions between level locks. you CANNOT progress with just story
@@MothGM you get 15 levels per story mission or atleast i did
@Istealtoast I got 3, at most. i wasnt over leveled, i was at the EXACT level.
@@MothGM i got 15 from the level 30 one
hello tester here (yes i payed 30 dollars for it hush). the exp gain in this game used to be sooo much better, like the story itself could get you from lvl 1 to 420 with double xp without doing any other quests, also the boss moves that had a long wind up used to one shot. now it does barely any damage, i really dont know why they nerfed this when they released the game. I understand this is just a bandit beater like blox fruit but I liked it in the tester phase, i guess im just brainless
edit: sorry, not tester since i wasn't actually testing anything but i meant early access player yes 😀
Im also a tester. The game is entirely just grind grind grind 0 real game. It was fun during testing since “they’ll improve and add actual gameplay surely”. Well, they didn’t, devs improved the QOL, but the gameplay stayed practically the same, a glorified bandit beater infinite grinder. It’s unfortunate, but it’s not surprisingly in the slightest. I was honestly pretty disappointed they wanted to release the game in its current state.
At first it was probably being made for a bit older audience and they remade it for kids I guess and to print money
that sounds so much nicer, i really don’t know why the game (apparently) only has a difficulty curve when fighting the final bosses and nothing else.
i can imagine they probably changed to hook on more people who wanted to play a brainless game
"tester" my bum. wave 2 like a sheep like me, just have early access to the game.
They nerfed it to wast players time and get money
just fyi:
every complaint that ended with "how did the testers not find this" was because it wasnt there during testing, they nerfed absolutely everything to the degree theyre not even fun to do anymore. the flip all thing just kinda feels like a misunderstanding where instead of having to manually click every card 2-5 times you just spam that button and get everything
his point was why would he need to click the flip all button multiple times, if it says flip all
whats the point of hiring or even having testers if you're gonna change everything last minute
@@Znippee well come to blox fruits is the same thing they change everything at the last sec to
@@freedom-bn9gx dude its such a tiny thing to complain about when all you have to do is click it FOUR times at the most
@@shlaboom3042 yeah its such a tiny thing that they coded into the game for absolutely no reason other than to wste your time
the erisia dagger bandit leader has caught more bodies than any npc in this game
deepwoken player goat spotted
FRRRR
You know what’s crazy too? My friend bought this game and I played on his account for a little while, and all of the npcs and bosses ACTUALLY DID DAMAGE. WHY DID THEY CHANGE THAT
Most likely doesn't wanted to scare kids away who could spend christmas money on it hope they change it back
Since the damage scales on difficulty, (which is level locked) it just shows the devs had full potential to make the bosses actually engaging-but decided to put under hours of grinding
Only reason i ever take more then half hp bar of health is cause i just spam shit and win🔥
They do damage trust me, some bosses do get tough on hard/nightmare mode. I mean its still pretty easy but yeah sometimes u might actually lose lol
@@cybanix6905 if sukuna open his domain you lose most likely by mahito and jogo not really bei dagon if you not look out for the fish attack
Its sad because the harder difficulties of the bosses are practically the real boss. The Finger Bearer can actually kill you, Dagon can one shot you if you don't block, Mahito can deal serious damage if you don't pay attention, and Toji and Sukuna are genuinely somewhat hard.
Edit: Not only that, but they're level locked, so the decently fun content is also locked behind bandit beating shenanigans. Really sad to see this game be worked on for so long only to watch the release to be such a sorry excuse for a game, because I knew who made it, but ever since Neo Soccer League, Awesome Ninja Games really caved in. And this game will only continue to succeed, because it's the only JJK game that's relatively decent, at least compared to the other JJK games that have followed behind.
You can literally stand in Bearer's hitbox and tank all his attacks before he kills you... WITHOUT ANY UPGRADES IN HEALTH WHATSOEVER
@@springus3887 Hard and Nightmare Finger Bearers explosion one shots regardless of HP. Came back as level 330, with Burst RCT, max health, etc, and was still left on a sliver of HP.
@@springus3887nightmare finger bearer explosion one shots regardless of hp literally i thought i could tank it but i got friend and had to be revived
@@springus3887then your not in nightmare
Jujutsu Shenanigans is more enjoyable than this, a trillionfold
This is what breaks me in grinding games, you will repeat the same thing over and over again, just to not have anything to do in the endgame
You are so right
@@Sshssq1 aaaand the combat SUCKS, like Eclipse said its a "stun simulator" it has more combos extenders/stuns than a BATTLEGROUNDS GAMMEEEE ugh
@@Sshssq1 and the E move doesnt let you miss, and the cooldown is like 3/4 seconds 😭😭😭😭
And you can spam black flash 😭
@@JemJem12 true
i was one of the 1000 players who got wave 3 and I thought they would take our suggestions being that we were the newest wave of people to experience their game for the first time but we were pretty much ignored and shut up by the mods of the discord server. I was hoping they had some massive update coming out when the game released as it only took me 10 hours to get to the max level but i was surprised when they released the same thing we testers had to play with zero suggestions taken
Also the devs never listened to us when we reported bugs, every single bug that I reported is still in the game to this day.
like wut?
Are there any game breaking bugs like duping and stuff that you know about 😈
@@nicodabossman Is one of bug you talking about my enemy in ranked using buff and heal heal himself 😞
@@SilverSurfer33 no, they made sure to patch those ones ig.
@@Abyss043 I didn’t even know u could do that
roblox players when the 483863th anime slop cash grab blows up again
its not even slop. the pvp system is good the gambling isn't that bad because they release codes like Halloween candy, and the game is good people whining about the grind when isnt even bad. I mean just do bosses
@@omegashark2580🤨
@@omegashark2580 the gambling isnt that bad....? the grind isnt that bad....??? i slaved 3 days of my life to get to max level about 12 hours a day on jujustu infinite what do you mean the grind is not that bad
@@omegashark2580So literally every other anime slop cash grab. Terrible rates that rely on you hunting Google/a wiki for codes, pvp that's good only if you're maxed out with the strongest crap where the only pve content is random NPCs without any actual story (a """"story mode"""" where all you do is repeatable quests ain't a story,) where the only drive is rolling the strongest thing and grinding until you can massacre new players.
Tankfish has done like 5 videos on this same game but with a different coat of paint already.
@@omegashark2580this gotta be bait
What if it was just... Cart ride into infinite pregnant hyenas
Ah a man can only dream😢
real
what about 27?
make it 28 and we have a deal
Cart ride to infinite jujutsu pregnant hyenas.
I got tester about two weeks before the game dropped and these were the same problems and complaints I made to the owner in surveys and feedback chatrooms.
I was actuslly one of the few (very few) people who suggested the flip all button on chests because that legit wasn't a thing until a week before the game dropped. The rng was way worse as well where now you're guaranteed certain rarities eith certain luck when before then it was still just pure rng. I'm gonna keep suggesting more stuff (my main thing was that progression is absolutely boring and the rng is horrible) but you do bring of a lot of good points about the combat and I full agree with it that the game is very pay 2 win and that it's lacking in both things to do and challenge in the things you can do.
The boss fights legit don't feel like JJK. Instead of a frenetic, fast-paced combat that would actually fit the damn anime, the bosses throw out a single attack, and then get staggered for 5 seconds, for absolutely no reason. The bossfights are a memory game too, you start doing the same key combo every run to make it go faster, while not even TRYING.
I was genuinely hyped for this game man 😢😢
Agreed, genuinely disappointed. This game looked so good in leaks a year ago, words cannot describe how upset I am that it turned out to be Blox Fruit reskinned with the JJK IP.
For real, I put on DDOS on a side monitor turn my volume off and go on auto pilot, hell I don't even dodge anymore
I feel you but at the same time I rather this than blox fruits😔
Mfs in this reply section acting disappointed when they in reality actually play it a lot
Same, this game was a huge let-down.
When you're higher level, you have the option to repeat bosses at a higher difficulty in which you actually have to learn attack patterns and what moves do which cause they have the potential to deal big damage/one shot. What pisses me off is that this game shows that it can bring the challenge, it HAS the potential to actually be really good, to have a foundation on which the cool effects and cutscenes and all that stuff can rest upon. Maybe it's not as simple as tweaking the A.I. and damage numbers up and adding a dozen more different kinds of missions and turning down the amount of XP you need for levels, but hell, anything is better than what we have right now. I wouldn't say the talent on the dev team has gone to waste, they just chose to hide that talent behind slop.
wow! good content that you can only get after playing the unplayable part
Agreed that’s why a lot of people are real disappointed because they really want this game to be and do good because we all it can
I know you wasted your time playing this shit game so you kinda have to defend it slightly, but don't waste anymore of your time, you will not find diamonds in a pile of shit.
the thing is this game had MASSIVE potential, but the devs decided to just do the bare minimum to cash out as soon as possible. (i mean the game was in dev for like 2 years or smth and it STILL lacks content)
as you said, they SHOW they could do shit right, just look at the Toji boss
you have to learn his patterns to kill him more quickly, it changes on higher difficulties, it has a moment to actually test the player's skills (the parrying part), but it just gets repetitive since you HAVE to keep replaying his mission to level up, sucking all of the fun out of the fight
that's not even talking abt the absurdly low dmg most mobs do to you (i mean, it literally makes RCT useless most of the time)
@Tux818? u literally just said 'ur wrong' and used a red herring without actually debunking what he's saying
I mean, at least it kinda makes sense, living as a jujutsu sorcerer is a eternal kind of "bandit beater"
Even Geto was done of this "bandit beater" life and started to use curses as Pokemons
LMAO
DDOS formula
ye bro ion think they needed to spin 387 times to get the ability to use domain expansion or need to find "maximum scrolls" on the ground to become more powerful
Bait
cmon bro just say you want to appear in a DDOS, its not that hard
You're right about most of the stuff, and I'm not here to defend the dev's sins, but what you're wrong about has to be clarified.
PvP is one of the best and most originals fighting systems I've seen. Yeah, fighting mindless NPCs is horrendous, but we've gotta admit that the PvP is really really good (Fighting curse users ain't the same thing as fighting players, one of the things is that players get the evasive a lot quicker so it's not a stun lock simulator). About the P2W part, it's barely present, it's way more skill based but the greed and gambling is still there in a lot of stuff.
For the other hand, PvE gets good when you level up (only bosses tho), bosses begin to get hard and and be fun to play against, but this should be from the start, not after some grinding.
I hope you don't read this thinking "Oh, another stupid 9 yo defending another bad game" cause I just wanted to clarify things.
If you put this in a DDOS, I don't think you will just go on your way to try to prove me wrong and call me stupid, cause when you're wrong you do accept the critiques.
To end this "yapping", most of the stuff that the devs did is pretty much lame and unforgivable, I don't think the bare bones good stuff really pays off to the lack of other content. I still like the good stuff from the game, which could seem like if I'm a hypocrite, but I do think someone can enjoy the pvp as if it was a fighting game. It's just how you play warzone, a lot of stuff fucking sucks but you play it for the good part.
stockholm syndrome
I Love me a game with fishing trading Rolling fruits summoning characters really cool auras 4 attack movesets beating 8 snowmans catching trout and upgrading a bowl!
Oh and some "free" Gambling!!!!
thank you tds commander
Jujutsu shenanigans is still pretty good despite being a 4 attack moveset game, so at least theres that!
I love how this comunity has now its own brainrot terms
Id just like to say a whole move-set of one of the most popular jjk characters is locked behind a 1600 robux pay-wall
I almost stupidly bought it (I didn’t-..) because I went into their sandbox and tried it out; It was not that good 💀💀
The game has potential and the feel of the controls is great but it needs to be put back on the drawing board…
@@icy_hot_westcoast1773 it lowkey just sucks, im a early acces and i traded one of the unobtainable items you could get from the testing period for it and they really need to add some kind of maximum technique to it
@@icy_hot_westcoast1773do you at least get inverted spear?
@@HimenoWYDyou gotta get all his weapons from boss fights and you have to find the inverted spear somewhere on that humongous map 💀
@ bruh you pay 16 for toji moveset, and don’t event get his weapon 😭🙏
im glad i wasnt the only person who said "oh its blox fruit" when i first played it
how do yall see blox fruit in every game that comes out
@@illuminator7709
How you didn't see a slop game then?
Bandit beating moving from one quest to the next with no end goals
yeah that's a blox fruit formula
@@illuminator7709 doing the same 3 quests in rotation over and over and over is just blox fruits with... like 0.2 extra steps
@@illuminator7709
How you don't see a slop game then?
> checks game page
> reads description
> “[whatever key this is] Grip”
Literally just another GPO-like game. Not worth it
yo bro gpo didnt invent gripping also gpo is very unique apart from gambling and bandit beating yeah the uniqueness is the combat and vfx and smooth moves (not mochi v2 it looks clunky and look like smth from aut )also the best working br mode but man i hope they just start focusing in the rpg aspect of gpo becuase man it feels like playing a sandbox game
@ honestly whatever game invented it I wasn’t around during 2018 and 2019
funny part about the capture ones are they got WORSE. It used to be you had to kill the group that spawns or the timer will freeze. But somebody suggested it should just go up the entire time your in there 😭
(didnt matter either way as you could still auto click and kill them)
* Sees title *
* Sighs *
Here we go again.
🗿🤝🗿
average eclipse video
Indeed.
this video is peak cinema
@@bucket-c9u no its not its just a middle aged dude complaining about roblox games almost every video he makes
How they got rid of jumping in one of the most notorious animes for jumping people is insane
EXCATLY HOW TF IS PVP NOT ENABLED
@@callmepainorimg99b wait, sorry, wdym? You not only have ranked, you also have the option to enable pvp in the "open world" part of the game. It's a setting you can turn on and off. Now, not everyone will have it on
@raidentomix Its hidden in the settings, and PVP is ranked... its entirely people who already know wtf their doing and are max level with domain and such, plus theres no REWARD for pvp other than the bragging rights.
@@MothGM well, that's true. But it's still there, and OP said he wanted jumping, so... There's that
@raidentomixu needa be like level 300 to go to ranked pvp it’s NOT worth it bruh 😭
The game in testing what somewhat fine too which is the sad part. There wasn't as much gambling, the pve wasnt just mindless blox fruits gather them up and spam abilities and the capture missions ACTUALLY WORKED
Every time the capture circle would gain 15% more bar, the percent would stop. Meaning, it would get to 15%, you would have to kill the curses, then the timer would resume. But they got rid of that and made it so you can just go afk now??? The game wasn't THIS BAD in testing but the devs clearly become money hungry and gave up listening to all the testers
RPG Roblox devs try not to add a rerolling mechanic and microtransactions challenge:
You don’t even need to do micro transactions to play and all rpg’s will have a rolling system BECAUSE THATS APART OF A RPG you ok my sir?
@ExiledEvan rolling systems aren't a vital part of rpgs??? did you never play a good rpg or at the very least a good one in roblox???
If they wanted to make it a gacha/storyline game at least copy Genshin's model, this is just sad
@ExiledEvan get this game out of your mouth i can smell the smuge
@ExiledEvan LMAO SINCE WHEN WAS REROLLING A PART OF RPGs?? Sure you can "reroll" your stats but what it does is reset your stats and whatnot. In this case Rerolling in Roblox RPG games is just gambling for children? How hard is it to think of an actual creative way to get items, abilities and weapons without the use of just pressing a couple buttons on the screen and bam you suddenly either have the worst fucking ability thats ever been created and should be wiped from the face of the Earth or the best ability in the game that has 50 combo extenders... Not that it matters anyway since even with the worst build in the game its still mind-numbingly easy a 7 year old with down-syndrome would be able to P-rank this game on Nightmare mode in record time.
All of your complaints are valid, except one. The testers *did* test the game, the devs just refused to listen unless it was a game breaking bug (and even then rarely). Then alot of the stuff you complained about, such as the chests that spin around you, is either really recent, or new on release, as the last time i played (≈2 months ago) the chest system was completely different, and youd get 2-5 chests *per quest* and theyd sit on the ground, completely still. The flip all also sucks, and we’ve been complaining about the chest system in general for forever, because on higher level quests the odds were higher for better rarities, meaning they were like 5-8 clicks per chest, and 2-5 chests per quest. Alot of this game is unfulfilled promises, or ignoring the playerbase, as they started teasing the release of an extremely beloved spinable trait like a year ago, have done like 3 updates, and have been completely silent since (10 shadows). And the game was also almost chronically dead. Im fairly sure there were upwards of 5k testers, and the game rarely had more than 50 players, sometimes peaking at 120. The testers have been openly saying that the game is repetetive, and isnt great, etc etc etc, and that they were hoping it improved upon release, and no one listened, and it never improved. The game is also fairly innacurate to the series. Ignoring the combat and quests, traits like “star rage” are nothing like how “star rage” actually functions in the series. In the game its a bunch of weird effects with names like “jupiter” and “saturn”, but in the series, its an ability that increases the mass in the user, allowing her to punch harder. It has nothing to do with space. Overall, this game is the worst 30 dollars ive ever spent, and testers got literally nothing out of testing it besides like 2 untradable accessories
Edit: i made this like twelve minutes in, ill add stuff as i go
15:45 it didnt use to be like this. This is a recent change that i genuinely think is better than how it used to be, as it was you getting attacked by all at once, and they couldnt hit eachother, and they were never synced. This means if you were in one of these missions and didnt kill them without getting hit, or without getting lucky, you were stunned until you died
I see thanks for this com sometimes I think he is too rude but I understood that I was the stupid one. And well I just hope they fix all that
just to add something to the dumpsterfire
they literally have you unlock a Maximum Technique in the storyline, you USE it on the mission, but when you go back to the main game you can not use it because it's level locked
they literally give you something you cannot use until you are max level, so why would they even give it to you early anyway??
the bosses are only a real threat on the hardest difficulties and the game is locked on easy mode because there is level locks on the difficulties
literally a disaster, I cannot believe these are the same people behind titan warfare
but hey, it's not that bad, at least the game will give us a nice DDOS in the future!
The fact that you use a maximum technique at lvl 360 and then have to level up sixty more times to use it genuinly shocked me. I thought i was bugged when i didnt have the max technique unlocked
Yello 15 hete and idk what ddos means am I cooked🤓
As a JJI player, the whole maximum scroll thing REALLY annoyed me.
Firstly, I don’t get it when fighting the boss for the first time. Fine.
Then, I actually get to the boss fight. Jogo is NOT a fun boss fight, mind you. Probably the most annoying out of any of the boss fights. I use my maximum technique and nearly lose the fight because I was using star rage. Fine.
And then I CAN’T USE MY MAXIMUM TECHNIQUE UNTIL I HIT MAX LEVEL!?!??!
Yeah, I was NOT happy about that.
and even at the highest difficulty they're no real threat because of the same attack pattern they always have and never change so after doing it once or twice you just switch to auto pilot and kill the boss over a hundred times to get the materials to get 1 of the items you wanted
juice world better tho
This video lowered my expectations of the game,i quit it and now im tryna beat Zelda:Tears of the Kingdom.😭
This video was a wake up call for me.
Being a tester, the update they released before dropping the game was maybe a month or two prior to release, and they literally changed practically nothing except for elongating how long it takes to level. Thank you devs! I would only check in everytime they released an update because they have been hyping up ten shadows technique, cursed spirit manipulation, and new gamemodes like culling games for practically a year now and guess what, still not here! Half-baked game release, they should've made the storyline quests give you enough xp to get to the next level and focus on endgame things instead of the best way to get a person to spend their money. You described it best, it's just sad to see games be treated like this by devs because clearly there is talent being poured into a glorified arcade machine.
give you enough xp for the next storyline quest*
I should also the fact that they gatekept domains and maximum techniques so hard completely out of the blue behind what is just a huge waste of time. You used to need sukuna fingers, which are not that rare of an item in comparison to some of the god-awful items and ideas they decided to release (looking at you domain shards and maximum scrolls) along with just being high enough level and cash that used to be decently easy to attain in testing. It was so annoying learning that getting the biggest part of a technique (aka the big money makers) was now completely locked behind insane rng and having been at endgame for about a year I haven't come across a single one legitimately. Fucking diabolical.
doesn't that mean a quest should give use 30 levels per quest which just makes the game too ez that means you only need to do 14 quest and then the game is complete
@@vinongpragagod in what world does longer = harder, just because i mind numbingly played the same baby level easy quest 1200 more times instead of 14 times doesnt make it any harder, you either make the quests harder and more interesting if you want the progression to be long, but if you want the quests to be easy, doing the same easy thing 1 million times turns it into fucking blox fruits. If you read what i said, I said they should focus on endgame things, because clearly the two seconds of work they put into the progression would be better for everyone if it was quick, because then theyd be able to look forward to other things the devs couldve worked on instead of wasting my time. people dont want to be held up on complete time wastes like, oh, i dont know literally staring at the screen and clicking twice to select the capture point mission, and then pressing j and maybe wasd just to get in the point. Just like eclipse showed, you literally cannot die doing the mission, and it serves zero purpose except for as a way to gatekeep players from experiencing endgame because they decided they didnt want to waste their time while giving the devs a ton of money for a shit ton of playtime. And theyre not even being gatekept from anything good, the game literally doesnt change by the end of progression except for like 2 mechanics and some more rng based grinding for items.
kinda agree on the super hard but low amounts of quest makes it easier to track
I agree with all your takes EXEPT the take on testers. Testers DID TEST, but the devs don't listen to majority of it. That's the issue, not us.
THANK GOD someone agrees with me on the chests
i played this with my friends and i cannot believe that horrible chest system has stayed like that for so long
and if you look at the changelog testers didnt even have a flip all button until a few days before release
also pvp is just rush spam change my mind
I personally haven't tried out the pvp, but rushes are ridiculously easy to counter by parrying or using an aoe move
@@SnailSnail-lo4pm in pvp the timing for rush feels very inconsistent
while dueling my friends i would often take damage when my friend was still halfway across the map
and there's a strength skill that turns it into a teleport rush
using an aoe move is a good counter most of the time, but isn't guaranteed in pvp like it is in pve
parrying is almost impossible in pvp compared to pve
all of this is my experience though, so it could be different for others
sorry for the long response
It took fucking forever for them to add a auto skip on chests which is hilarious
@@NierlyGone it's insane that it took them so long and then you're still clicking it several times
@@Sipstic u dont rlly need to parry it if u cant get the timing down due to roblox latency, u can literally just block and try to m1 trade them (weapons with fast m1s are godly for m1 trades, if u want one just get vengeance since its literally a free reward if u just keep playing). trust me, at mid to higher levels of play rushing isnt THAT strong. the developers literally had to add dash cancelling because people were just getting their dash countered over and over again (it was also to add more approach options but u get what i mean). also, the teleport rush has 2+ seconds of start-up, so if u cant block in time for that then i dont know what to tell u.
I thought the game was easy at first because the devs had given me some type of hidden beginner buff to me. But 60 levels later i released it was just braindead gameplay
The part about testers is the stupidest thing ever. A LOT of testers myself included complained about a lot of what you have said and 90% of it didn’t change. It’s not the testers it’s the devs who just didn’t listen
many such cases
How would he know?
@@flarethefox9836if he’s gonna make a claim I would imagine you would do basic research before saying it
@ why would he do research for every claim he makes when he’s just giving his impressions of the game
@@flarethefox9836first impressions is not a review
How tf is this game so popular. I was hyped for this but after like 2 hours of playing I was only level 30 and the game was just a bandit beater
The game was so much better during the early testing phases. It went down hill when the devs just started focusing on vfx for new things and making the game more player friendly
@@adamcashen9552 its beacuse the devs realized that they would make 10x more money if they made the game as braindead as possible
Because it's based off a popular media. That's literally it.
Half the players are in afk and having an auto clicker on spins
after 2 hours level 30? bruh wth were u an average dude would literally reach level 50 in 40 minutes of total playtime, im not riding JJI but wth were u even using or what skill issue
Yea I’m really sad at how it ended up the grind is awful the drop rates awful the pvp does not carry it what so ever
Would literally rather get waterboarded in custard than PvP in that game stg
@Kidneystone-d4j Same bro
@Kidneystone-d4j this is so creative 😭
the pvp is literally whoever paid for more slots and rushes at each other first.
pvp is so fucking garbage bro wtf is this shit
I dont usually comment but i hope you see this eclipse, as someone who DID play JJI, i bought the innate bag, what it essentially does is store the technique you spin so you can use it later, however, you have multiple character slots and for WHATEVER reason if you spin a technique on one slot it DOESNT transfer over, now id be okay with this BUT if you use a code on one slot you CANT use it again on another, you'd have to RATION the spins you get from each code, such a scam, 799 robux btw
so if you spin a legendary like volcano on one slot and use ALL your spins doing it
Your other slot has ZERO spins and the innate bag is EMPTY
Thats crazy 💀
the chests used to just be placed on the floor next to you upon finishing a mission, but it was really buggy, so they resorted to whatever the chests are now rather than fixing it
they could've made so there aren't any chests at all and you just recieved the drops
@@TheActualKnives ah yes but that removes the suspense of opening chests and wondering what you'll get, and enticing people to continue playing to get that next chest drop
@@TheActualKnivesbut that’s also boooring
Doesnt really matter when the drop rates are crazy 😂@@iaminconstantpain4330
@@iaminconstantpain4330so it doesn’t waste people’s time enough
I was a tester before they released the game, and oh boy when I found out I had to grind all the way back to 420, you had no idea how fast I was to bm my levels all the way back up to max. Under no circumstances am I ever suffering that lackluster pve experience ever again.
I turned the game off when i logged in and was at level 0 that story mode is so ass
they wanted to get that playtime from the testers too lmaoo
Black market? How does that work
@@Timmy-mi2ef Basically just looked for someone that was able to boost me up to max via an auto leveling script
@@cceibonnot a good look saying that in public
foolishly i tested for this game through the 30 DOLLAR discord subscription
and i was praying that they would make progression better before release, they said several times they would add different ways to progress like through pvp and bosses and investigations and was looking forward to it but, for the game to release like this? its insane
although they did add bosses, which are alright, but have some major flaws, the investigations are basically missions but a few of them at once and the pvp progression is nowhere to be seen
not that the pvp progression could have saved the game, considering how abysmall pvp IS in this game.
Paying to test a game is so ass backwards, my abilities in game are barely functional so i'm guessing that it wasn't even testing, just early access.
none of you actually tested it.
@@Fritz_Jaggerjackthey hosted testing sessions, so you could if you wanted. Most didn’t, myself included, it was more of a “pay 30 for a ton of spins, early access, unobtainables”
Which abilities@@Fritz_Jaggerjack
we are sheeps 🗣️ 🔥
@@Fritz_Jaggerjack Yep. They didn't really change much. There was no testing, they just gave us stuff early and the label "tester" convinced us the flaws were going to be changed... well flaws to some people. The braindead main demographic of this game refused to criticize it and I kidd you not the excuse I saw them use countless times was "other games do it"
Hey eclipse I found out that when your doing the story things and you go to the storyline boss fights they give you the rewards and exp when you enter them. NOT after completing the mission, so what you can do is just enter the mission, leave, rejoin and get all the rewards.
12:12 I used to be a tester. the problem was that all the testers tried to report all these issues to the owners and developers, but they continue working on visual effects also the progression during testing was very different and was pretty easy to level up quickly.
Honestly, my stance on the game is best described by this short message on the discord.
"There's makings of a really solid Roblox game here, but every system needs a major glow-up."
But honestly, this applies to most if not all games like this on roblox. So close, yet so far.
Agree, honestly I feel like the game could absolutely just use different pvp gamemodes similar to what Peroxide did for max level players to use their stuff in since it does look like fun in group fights once everyone has everything unlocked. Pve was definitely an afterthought with this game though, especially since there’s no variety from level 1 to max apart from bosses and investigations eventually.
this game would be so good if the game was good 🙏
@@MrFiveHimself how the hell does that make sense even tho its not supposed to
@@MrFiveHimself Nah he got a point😭
you don't understand, when the game told me to "kill 8 curse users", it made me shed a tear.
As someone who has grinded their @ss off with the “maybe it gets better” mentality till I have special grade level, has 2 special grade curse techniques and 3 legendary curse techniques all at mastery lv500… I fr want my time back.
as a tester myself (yes im from those ''kids'' even tho im not one) everytime i saw or found a glitch i always reported it in the ds group and most of the times i would get people say ''no you just suck and dont understand shit'' considering that most of the times it invovled moves not working , black flash tokens being taken off when i use a maximum technique, nerfing certain moves, fixing block not working sometimes after venting letting people do inf combos on you and so on , i still find the game enjoyable and i do think that progression for sure can be made better when they add culling games or bounty hunting with the addition of factions (yes those are upcoming updates) the game progression would improve by a milestone but even with these shit i still managed to get to max level with lower than 3 hours gameplay from doing story, all bosses like 5 times and investigations and still found it enjoyable. ( repeating myself but i dont really know what to say ) IK you think that the game is most likely super shit which is the opposite of my opinion and its maybe cuz ive played it more or cuz the game used to be better before some additions and reworks. I hope in future when they fix those problems you come back to the game and actually enjoy it cuz you are an youtuber who's opinion is actually valid and most criticism are actually real facts but yes thank you for revieling the kill 8 snowman/ curses.
by removed stuff i mostly mean missions styles cuz there used to be destroy base type thingy that used to spawn hords of enemies defending the thing you are supposed to destroy, escort the plasma vessel ( it wasnt shit but it wasnt implemented right) and some other stuff ( such as world bosses as well which were a cool thing and there are leaks of them getting reworked and coming back giving you different rewards but being like way harder than what they used to be)
You do know to activate maximum techniques u need 3 black flash tokens right?
@MrFunniWifi yes every MT needs 3 black flashes and it used to break and sometimes consume them without the move working
@@coolmeliodasd5463 which maximum are you using anyway
@MrFunniWifi every maximum is good depending situation
can’t defeat 8 snowmans, trash game
Top tier criticism
Hello Niko!
defeat 8 curseses
You can defeat 8 curses though!
8 snowmans, the strongest quest of all time vs 5 rogue sorcerers/8 cursed spirits, the strongest quests of today
The thing I found utterly laughable was the absurd amount of spins they made obtainable on release. The 5 (I believe that’s how many there are, my memory is failing me) codes that are currently usable give you 500+ fucking spins. To me, this seems like it was done as a way for the devs to get people hooked by giving them an opportunity the MOMENT they play for the first time to get the best abilities in the game. That way, they’d have a reason to continue playing and feel like they’re making some sort of progress.
Honesty it makes sense none of the inates besides the special grade and legendary are done fully
@@namedlessthat definitely does make a hell of a lot of sense
Hey eclipse, I wanted to add that in the game you can buy this thing called heavenly restriction. A person with heavenly restriction doesn’t have any cursed energy. So a friend of mine bought that and was still able to unlock things in the skill tree that require cursed energy like reverse cursed technique which heals you and stuff like black flash. I genuinely cannot comprehend how bad this game is.
As a person who had HR bought for me I can say, the black flash is changed to an impact frame, same as cursed tendrils from technique awakening get's changed to a chain grab, I agree on the RCT tho that shit was so disappointing to see
The cursed tendril and black flash were changed and it’s pretty cool but they couldn’t make a creative version of rct
So you expect people to pay MONEY to not be able to heal or black flash??? It isn't even as good as most special grades
@@carter3510pretty sure hr people have advanced toughness and healing (not to the degree of actual rct) so they couldve at least renamed the skills or something
@@Showdown54we expect the thing to work as it should is what we expect
I specifically told my friend who was testing i hoped they would swap the progression around because it sucked. He said they would by release… guess that didn’t work out
Based Aigis pfp
8:43 theres also an item called the "fortune gourd" that gives you an exp and cash buff but it gets removed if you open a chest. How am i supposed to use the buff when the chests around me have the same exact opening button as my rush ability which is basically the only way to approach enemies??
you use it before you complete a mission so you get all the rewards from it
The exp and cash buff wont get remove upon open a chest, but the luck will. You still get the 2x exp and cash buff for a certain of time.
you open chests by pressing the e key on your keyboard
@@derpio5096thx mr holmes
Let's be real here. We should should all know by now that it's kind of Roblox's trope that almost all wildly successful games are a disappointment, while the other games that are actually good go unappreciated.
LOL bro i saw the faults of this game before everything even in the pvp videos and clips of the game is was so evident that it was gonna be another grind for 2 weeks to be max level and 1v1 thats it. Crazy how now the jjk infinite glazers are now on the other side and didnt know that the game was gonna be this bad.
I think Eclipse needs a break from roblox.
He'll lose money. I do hope variety content is achievable for him though.
@@lianglianggoh2753right, because there's _absolutely nothing_ that can net him a little more money than plowing the fields of the content farm. right...
@@axain7784 yeah no the stats of the videos show that
he tries branching out but none of the non-roblox content does welon the channel. and so he returns to roblox everytime theres a new trendy game. Only to find out the popular game is just trash as always, resulting in these rant videos.
@@axain7784 His videos outside of Roblox do a lot worse. Plus the fact he needs views to earn and live. He's not a millionaire UA-camr.
Jujutsu Infinite can be good... They just have to add 8 snowme- I mean snowmans, and they'll be fine
this is so cringe stuttering digitally
@@damn3341it's not
@@damn3341keep it to yourself then, calling anything cringe out loud is also cringe
@@blonsnolongeruploadsbtd6 om- omg- use any logic to beat the log- logic
@@damn3341 cool
Honestly this just makes me sad, I wanted this game to be good so bad yet these things just ruin the experience.
I have a feeling the DDOS might be crazy for this one
Fr
As someone who had (painfully) reached max level…
Yeah this video is completely right.
It peaks at the tutorial and the level grinding is a complete chore, with only the boss fights being enjoyable before going back to tedious grinding.
Man.
The bossfights ARE the grinding, what?
@@SnailSnail-lo4pmI meant the missions which loop for the entire gameplay
It may be a bandit beater but ive been enjoying the hardest difficulty bosses, forcing a level cap to be on their power level and having legitimately dangerous moves feels somewhat fun to fight until you realize you spent 4 hours and didnt get a usable drop
continue enjoying the slop 🎉
Is McDonald's your favorite food?
Why are you weirdos insulting him
@@Jib_jibs because it's an ass take
@@bartoneast3083 it’s not a take all he said was enjoying the game
wasn't this that one jjk game
that people said it looked like it could've be a dbz game during the trailers?
people hype up anything
@@Derrick_Helle_Culterson.I think they meant it looked like dbz because of how floaty it is, not cause it's actually good
bro a friend told me it was like "the best roblox game" and i ended up buying a lot of gamepasses before trying the gameplay and now i feel like an idiot because i spent a crap ton of robux in a bloxfruits reskin
Mfs will see jjk and immediatly flock to it 😭
Fr fr
Sendo??
sendo best boy
@Miskko this is NOT LordSendo
Fr this is such a toxic community
You forgot to mention the big empty open world with nothing interesting going around, not even enemies, the enemies that spawn are part of other people quests only. Not just that but the audacity to sell spin skips man... I regret the 2 hours I spent on this game(50% of that was unskippable spinning btw). Adding to that, the insane requirements of getting 0.1% drops from chests to just get the final skill unlocked. Endgame is just grinding those chests over and over and over just to waste hours and hours for 0.1% drop chances. VeRy FuN GaMe DeSiGn.
No, what the hell is this? Why are they doing 1 damage to you? This has gotta be bugged! I remember bosses taking large chunks of HP. Did they gut them for release I need to check that.
I was a tester so I’ll adress some of the things that have changed or atleast I do not remember being that way:
-Mobs used to do hella damage
-sorcerers used to (to my memory) have the ability to get out of stun just like the player can)
-sorcerers would 100% gank you
-chests used to just drop on the ground for you to open them
-capture missions used to freeze progress at a certain point forcing you to fight the enemies. They also used to spawn mini bosses. You had to kill them before.
-the game was reasonably hard, I do not know what happened to it.
-yeah… the level locks were always there and I never liked them.
-oh hell nooo. The finger bearer used to melt you… what did they do?! It had some strategy to it, I’m so disappointed to see this.
They gutted jujutsu infinite right before release? What happened?!
The difficulty system made the damage be normal and high, which is great… but why couldnt they just make the standard difficulty actually DO a decent amount of damage?
@ I used to play in normal but I swear the enemies used to do way more damage than what was shown in the vid. The devs must’ve gutted the damage right before release. (To be fair I didn’t test for a few months before release)
@@flyingchairguy2221 they probably made damage high all across the board, nerfed the easier levels HARD on release, and the hardest ones remain difficult but are put on a level lock, making you have to FARM to actually play against a boss and get a sliver of immersion
they nerfed everything to make it trivial so 12 year olds can just drool half asleep while playing and spend money from their moms credit card on spins
@ I can see that :(
thanks eclipse, now i can use your video to piss jujutsu infinite glazers off while not having the need of playing this game ever! just what a nice new years eve gift
This video isn’t that good to anger jujutsu infinite glazers since half of the things he says is just made up
@Guramon-d9n what did he make up
Bro this isn't blox fruits, you're WRONG, it's shindo😭
True it plays more like shindo than bloxfruits
it's the incest child of both
dont compare this shit to my king shindo life ( i say this because shindo brought back memories and yes i am well aware of how bad gameplay is on both games )
Shindo life was also trash
Og shinobi life 2 was way better than whatever this terrible excuse of a game is.
lmao eclipse got further than me in the game 💀
Based pfp, also same LMFAO I couldn't bear to play the game after getting to level 20 or some shit, what a bummer of a game dude.
@bevemodi-u7j honestly i got to lvl 180 maxed both my inates and the only thing that kept me going was the hope of getting judgements domain expansion
Low and behold the way i saw a youtuber i watch get domain during testing CHANGED and now you need to somehow get a like i dont even know what percent item💀
“Tester” speaking.
The flip all function didn’t even exist before the final release. You had to manually click all 4 cards over and over again. Bullshit.
Man. Youre right. I was gonna spend 2000+ robux on the game for spins but nevermind, freeplaying it and only using coded thank you so much dawg i always respected your views.
I loved the game at first but I was severely disappointed on how the grinding scales and the lack of xp you get later in the game. I’d argue it’s a worse bandit beater than Blox Fruit in certain situations. A 0.1% drop for domain shard?! Like I get they’re very powerful but there had to have been better way to implement it. Very disappointing, I HOPE the next update adds more to do… this is just bandit beater simulator with no difficulty and stamina.
@eclipse I don't understand why this game is being compared to bloxfruits when it is way more similar to shindo life. I mean come on. Bloodline bag? 4 bloodline slots? You get mastery for your bloodlines then need to grind additional ingame cash to unlock them? It's just Jujutsy shindo life.
its almost like all three games have a bunch in common
shindo life is bad shinobi life 2 was peak
It doesn't matter what it's compared to it's still a dumpster fire
sl 2 has way more content, better map design and is the older game. It was peak in those days, but not today and thats where jujutsu infinite fails
Atleast in that game there was more content than 3 different game "modes"
As a person who saw the comments, THE DEVS LITTERALLY MADE THE PROGRESSION AND MADE THE BOSSES ABLE TO ONE SHOT FOR THE TESTERS ON TESTING PHASE AND WHEN IT GOT RELEASE IT MAKE IT WORST WHAT THE HELL IS THIS GAME
you do understand that bosses being able to oneshot you isnt a good thing either right? cranking up damage numbers doesnt make a fight any better
@@MrFiveHimself true but them also throwing marshmellows at you isnt any better
@@MrFiveHimself Atleast you had a reason to improve and dodge the moves, i can literally sit still against almost all bosses (Besides nightmare) and spam all my moves and win.
@@MrFiveHimself people who want the bosses to oneshot are just as braindead as who decided to make the npcs not damage you at all, they just gotta make the enemies actually do damage, cuz they don't do shit to you if they ain't in nightmare, also the sukuna fight is actually fun, you can ACTUALLY dodge his moves (unlike jogo's), his damage is high but not TOO high and he has a reasonable amount of health (keep in mind i only played on nightmare, only occasion i did bosses on easy was for the story, which the difficulty is already set on it)
The truth is that I feel that you have gone a little overboard with the criticism, I understand that there are high expectations for the game and even more so knowing that the developers are those of Titan Warfare but reaching the audacity to take them to the level of Blox Fruits or Sol RNG It is simply absurd, the game has many positive aspects including its skill tree, an innovative and different combat (which was already needed), armor with real passives, if we start to critically analyze the current progression it is not very different from the which was YBA in its beginnings, both have a story that every time you pass a bit of it you have to go up a few levels with super boring missions with NPCs with terrible AI where it took you a similar amount of time to raise lvl, at least in this game they tell you directly where that farming is without having to look for it in any wiki while in YBA there is also a prestige system that whitout being max you are not able to play PvP, which in the end is why YBA shines for its innovative PvP and in order to be in a minimally fair situation you had to repeat everything 3 times which at least does not happen here, that does not mean that the game has many aspects that should be improved and that the game is not far from perfect like most games from Roblox, most of the arguments you give make sense but you give them much greater importance than they have and what I do not agree with at all are the personal criticisms towards the developers that you make in the middle of the video, the "fuck you" is totally out of place, not only because it is a tremendous lack of respect but the way you said it sounded even worse than what you said to the creators of "Blox Fruits" (while thoose people are literally scammers in every aspect). It is also something that I do not see as deserved, in the testing process they have not included any gamepass or a way to monetice even more the game, in fact they have included things that improved the players' experience and they have been the most transparent developers that there have been in what they did and partly charitable, (the spins they have given in the codes is a very great example of generosity, a normal developer would not give even 10% of what they have given, and most people can start with the role of Special Grade and in a few days everyone will have it assured by a pity that has never existed in all games of this nature (also there are daily quests that actually gives spins exactly 70 each day). It should be noted that the money they raised through paid testing was more than 1 million and any developer could have walked away with the money and not even released the game or worked on it, but they tried to reward the people who paid those 30 dollars as much as possible. Since one of the biggest criticisms of the game was that it was not worth it, this was trying to be fixed through exclusive spin objects, testing sessions, as I saw in the comments there were many people who said "be a tester" and who did not they paid attention to them or left the developers in a bad light but the truth is that the testers I know told me the opposite, the truth is that these people are more people influenced by how you have directed the video and what you have achieved is that it is whocking, I saw the video 1 day ago and the truth is that I also started to complain a little in the developers' discord but after thinking about it I realized that the way of criticizing the developers was simply meaningless. The progress of leveling up is not as late as it seems since in 2 days of playing you can reach the maximum level (something that in other games like Blox Fruits or any other you would not even reach 30%), in short there is many things that you have simply exaggerated and their importance is simply minimal and another lot of good things that you really ignored or were simply too blind to only focus on the bad. What's more, right now people complain that leveling is taking them some time, but if they had made you simply do the story and you were already at the maximum level, people would complain about the lack of content probably this video would be complaining about the game got a fast leveling that not make sense and was just to make kids start farming bosses, to complain you can actually complain for anything (like the people that are complaing that they are giving much spins), the lowering of the difficulty level in itself It was promoted by the testers themselves saying that the damage of the enemies was brutal, especially the boss finger bean that his shout made before instant kill and will scare new players, greatly nerfing the bosses of the story and everything itself, maintaining only the difficulty in the nightmare and a little in hard modes (is something that is not good tho as make especially the start of the game fell really easy and they should make them easier but not that much or just make them hard and ignore the people that complain but is something that is not that important or a thing that will make your experience ruined. The last thing I want to highlight is what you said in the video that there are going to be people who are going to support this type of games and the truth is, I'm going to support it, I prefer a game with an innovative pvp that is not a copypasta of a battlegrounds or an existing game or a tower defense that is an afk simulator for a game that at least had the originality of adding things that other games have not done.
I can see it, the DDOS going "you guys are stupid, jujutsu infinite is terrible"
***and we all know hes absolutely fucking right***
can't wait for the ddos
Seriously though he's got a great content farm here. Bait impressionable children into defending their horrible game, and farm views. no effort content farm without the bad parts.
But Erm aKchulLy it's EHm good?
@@mesuper455the best content farm
No he's not honestly. All of his points can be broken in like one sentence
Agree with basically all of your points here, the game was fun when i bought paid access, but once i started to realize the game wasnt really going to change (I excused the bandit beating formula as paid access was offered with like the first semi-playable version of the game), I started to get bummed out, there's also like no post game content either, all you can really do once you hit max level is pvp (which is alright ig) or grind the raids and bosses for drops. The progression isn't fun, the gameplay loop becomes impossibly boring after the story line, unless they have a serious coming to jesus and finally decide to rework the progression and add more shit to do instead of trying to be the next blox fruits, the game's gonna crash. HARD. It doesn't exactly help that the devs hardly listen to the testers and the people that got paid access. People were so pissed about the code stuff that they banned the word "code" and have like a 10 minute slow mode. So don't pin this on the testers like you do like 90% of the time, this is all the devs, leave us out of this.
never asked this but do you think the price for early access is a bit too much? Most finished Indie games are priced lower than it so I'm kinda curious.
@@lianglianggoh2753 I'd say it was a bit much but with all the other stuff that came with it, i'd say it was worth it.
The game makes my brain matter decay
You make my brain matter decay😂
@@mr.reaper-ho1hu what
@@mr.reaper-ho1hu you have no brain matter to decay if you do unironically play this game😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
OMG UR SUCH A BADDIE WHAT
@@kata-punga635 its a bot bro
As a wave 2 tester i can say that in early access the npc's were much better overall. They did actual damage and im pretty sure they werent lobotomized like thisand the level gain was much better, same with the drop rates. I can't really defend them making bosses even somewhat hard on the maximum difficulty. As other testers also said the devs maybe sometimes listened to wave 1's and never ever listened to wave 2's.
After I grinder nonstop, my dumbass realized that the game was just nothing. It was kinda disappointing tbh,
I invited my friend to my party and My friend went afk for like 20 minutes while i was doing missions, he came back and he was higher level than me without even touching the game. (He started 7 levels below me)
2x exp
Eclipse has a lifetime of DDOS comments now
my friend showed me this game, and the second i saw the tutorial i was like "cool! this game must be difficult and have a good combat system!" Yeah, no, it is not difficult in the slightest, the boss abilities and abilities of the npcs in the game do next to no damage, and it is insane, i was expecting the game to be challenging but fun, but it is neither.
DECAYING WINTER(day 79)
We all know Eclipse doesn't cover good games
@@Pengus77 are you stupid?
@@Pengus77if he sees this comment ur going DDOS buddy
@@Pengus77 u don't really need to go off platform to learn dw, it's pretty intuitive imo
@@Pengus77It's really not that hard on an understanding front, you scavenge during the day and fight during the night.
"Trust me guys it gets good after the 100th hour"
“It gets good when you go to third sea” they don’t even know they sound the same😭
Worst part is that it doesnt
Worst part is that it doesn't. I've seen it in my friend's perspective that actually had the balls to go through the painful grind but too bad, once you get to max level you get to do even more grinding with the domain shards and stuff. To the point where it just seems as if Domain Expansion is literally locked behind a paywall.
@@RiceInsanity atleast blox fruits has other stuff to do and goals to have
The only thing thats actualy get able by max level is domains and you still have to spend hours for that too😭
@@namedless goals to have? like what?