I was honestly impressed that you even got notified or happened to be checking the comments on 3 year old videos I appreciate your consideration and respect your want to go down a new path, hoping but nothing for success wherever you may end up 🙏
Hey Chris! I felt the need to say that I finally got around to checking out Deadbolt and I've been absolutely blown away by the soundtrack (and gameplay lol). Your work there is amazing, a whole different sound from RoR (that had me originally hesitant to check it out) but you killed it, as expected, and it might be my favorite work of yours. I dream of a day where a Deadbolt 2 comes to being and you get to go wild on it's sound again. Thanks for all you've created!
you really, really knocked it out of the park with this recent DLC update man. i truly dont know how you do it. and i think whatever you're doing next im sure you wont fail to leave our minds blown
Wow ! You finally made a video on, “a very significant probability of a specific weather related event known as rain has a higher chance of occurring than not occurring, the second variation of such.”
The best part is Chris has entire videos talking about every track. There’s one song where he tells that the “guitar” in it is just an *extremely* tortured synthetic drum iirc.
59:47 I think the reason why the piano comes in at the end of this track (which I believe is only on the OST version, not actually heard in-game) is to bookend the album. The motif is the same melody from Prelude in D, which is the first track on the album, and Who Can Fathom the Soundless Depths is the final track on the album. It's a good bookend.
The main title theme is beyond immaculate. The only games' title screens that compare are Xenoblade Chronicles, Dark Souls 3, and Hollow Knight. Edit: Rain World is also pretty close. Also, I won't accept this commando slander.
To add to that list: I would recommend checking out Space Cruise from FTL: Faster than Light. it's such a lovely mix of uplifting and somber that fits so well for a rogulike - it suits perfectly as a track to enjoy the high coming off a victory, and to pick yourself back up again after a brutal defeat.
I just found this game, browsing the Xbox store when I come across this title. "Risk of Rain 2" thinking to myself. "Two? I've never even heard of one." But the art style caught my eye. I checked it out. It was the combo Risk one and two set. Finally I let the trailer play... As soon as it started the music kicked in. "Wtf?! I'm buying this!"
Quick correction: a lot of what I called the “electric guitar” in some of these songs turns out to actually be a heavily processed synth lead Some examples include the solo in Risk of Rain 2/ The Dehydration of Risk of Rain 2, The solo in “Into the Doldrums”, and one of the supporting leads in “Köppen AF”
@@DJCerealSauce6455 on the topic of "koppen AF" it's title makes a lot more sense when you consider that AF also means "as f###" with the video on Chris's channel (on yt music at least) has it titled as "koppen as f###", Sorry if I'm just telling you information you already know.
These are some of the best tracks I've ever heard, however it feels like something is missing. It feels empty without also hearing 3 other people going feral over who gets the Polylute in the background.
Excellent suggestion, tune in next week where the audio is the same, but the video will be replaced with multiplayer footage of us doing this exact thing
actually, it is specifically the UES Contact Light that has sent the distress signal. You see in the dialogue of the opening cutscene, as well as some other various lore tidbits. This is the ship that is crash landing in the first game, that you later return to.
You would be 100% correct, Hopoo explicitly told him "we don't want a composer who's hand we need to hold every step of the way through, we want a composer who knows what they're doing and will just do it"
A lot of the titles are named after rain, but that's because of what the game was titled for. The rain in risk of rain is your death, and the risk is the gamble you make by staying around for too long. Sure you can stay on the stage to find those last two or three chests, but like a thunderstorm on the horizon you know the next stage will be that much harder to weather because of the extra 5 minutes you spent. In the end the only way to stay dry from the rain is to get out of the storm. Evapotranspiration is a perfect title then for the first stage. You came to the planet, you disturbed the peace, you're the one rousing up the storm. It might not be too much to worry about now, but this is just the precursor. Thermodynamic equilibriam. With this concept it's the perfect name for "boss" music. Bwtween you vs the world, you've finally reached equal states. It's anybodies guess on who'll win. If you'll obliterate your opposition with a sheer difference in power, or if the planet gets just a little too hot for you to handle. Disdrometer, as you have found out is just a tool to measure rainfall in all it's forms. And since we've established in this case that "rain" is danger or death, calling this song disdrometer is apt. It's just saying to measure your risks, know what's coming and take precaution. I could continue but you can get the gist of how the concept applies.
My favorite part of Verdant Falls that adds to the theme, is if you select Verdant Falls in Newt's store to go there. The flavor text is "You dream of sweet fruits and bitter promises" wich goes hard as fuck especially with the antagonist of the 2nd DLC being a false recreation of Providence
Just a quick note, the song ...Con lentitud poderosa translates directly to with powerful slowness, I also belive if you go to the OST on UA-cam you can find the full poem, and it basically speaks of an immortal man seeing the rain once more and remarking than it "Rained with powerful slowness"
Evapotranspiration: Loss of water from the soil/plants, going to the atmosphere. If the enemies in risk of rain are the metaphorical rain, this is the first step towards making, said rain. The enemies, rising up, starting the cycle. At this point, you are not yet experiencing the rain, but this is the start of the risk of it.
I think the main reason a lot of the song names don’t fit the stages very well it because Chris didn’t originally base his music off of the stage themself. The first song he wrote for a specific stage was the one for Siren’s Call (which is my favorite song, ever). The Devs were the ones to decide where to put each of the songs for the first few stages. Chris bases the song titles off of the songs themselves. I was very happy to see this video! I liked your Ultrakill video a lot despite the OST not really being my thing, but this is genuinely one of, if not my favorite albums of all time. I recommend checking out Chris’ many album commentaries on RoR to see how the songs were made and all the weird theory stuff I don’t understand that went into making it. Edit: Nevermind you did watch the album commentary. My bad. Amazing watch, definitely recommend it to anyone else.
Lmao I got you bro, I definitely did not mean to make so many jokes at the expense of the names of the songs, especially since I know Chris is big fan of making weird ass song titles, and I wasn’t aware he wasn’t actually basing them off the stages, good stuff
fun fact: void fields also has that synth for when you come close to a teleporter but you can't ever hear it because no teleporters spawn in the stage and also regarding the void, the voidling wasn't the last there is. there's a reason why the old ending cutscene was scrapped, everything in the lore says that once you're inside of the void proper you can only go deeper, and the planetarium is only cell V. the -ling part implies that the voidling is a sort of lesser version of something, and we know from the lore that the void doesn't die, and that it always comes back. nothing stops the void. it will not yield. it will not stop consuming. the void consumes all. the cells are for everything. and you can only go deeper. the simulacrum never ends...
YES. Finally a fellow Raindrop that Fell to the Sky-appreciater. Definitely my favorite too. It is so insanely, hauntingly beautiful! EDIT: I agree with the "crying" sound as well!!!! It's like listening to a lamenting synth. It's so so cool.
I've literally cried to Lacrimosum before, whether that be beating an eclipse run as REX for the first time, or the beauty that is the credits, it always gets something out of me because it's the credits to MY run, not the character's on the screen's
Interesting fact about Prelude in D flat major and Who Can Fathom the Soundless Depths; Those two tracks are a Risk-of-Rain-ified version of Romance period pianist Frederic Chopin (pronounced Sho-pan)’s Raindrop Prelude Anyways, love the video game soundtrack deep-dives
5:51 it all revolves around risk of rain, this signifies that thing that must happen before it starts raining, the calm begginings before even the clouds form, I think its just a metaphore for calm before the storm
The thing is, songs like Koppen AF and Antarctic Oscillation are a lot longer than they need to be and can get pretty crazy, but in the game they play during a boss fight that is only 90 seconds long. That is, 90 seconds if everything goes right. The player only gets to those intense parts of the song if something went really wrong, when they get overwhelmed by enemies and have to leave the teleporter zone for a long time because of them. And sometimes this scenario fits really well with the intensity of those songs
That's whats awesome about these songs, and it also means that most people won't get to hear the majority of the song without going and listening to the OST, and if they do that? They'll be in for a whole new experience
Something about Terria pluvim, is that in abandoned aqueduct, and loosely abyssal depths, is that those are the 2 stages where there’s conflict between species (not accounting void seeds) because the clay apothecary, dunestrider, and Templar are from tar, which made everyone who spread the tar (they got gaslighted) get absolutely cooked and Provence had to save their ass, by making them go to alphelian sanctuary. And for abysmal depths, the imps are trapped in this planet and they only live in a abyssal depths cause they can’t stand the outside environment(offbrand vampire) and they can’t leave cause they thoghht they could dip in and out when they dipped in they couldn’t leave and then they had to coexist with others and they hate it there (I think) so basically it’s a 3 way tie between everyone bejng foreign between each other (survivors, normal enemies, and the tar and imps respectively)
I absolutely adore this game, the gameplay, the soundtrack, the world, the characters, the enemies. I 100%'d the game a while back and I can't wait for seekers of the storm to release. I modded my game to hell and it is one of my all time favorites. I always knew something was special about the soundtrack and thank god you were the person to cover it, and a 2 hour video are you kidding me??? I can't wait to watch the whole thing!
this soundtrack honestly helps solidify how ror2 is like up there with other legendary indie games like minecraft, terraria, and celeste at least in terms of music. like those are the games that i get reminded of when i listen to the bangers on this ost
My absolute favorite moments in the OST 59:22 in Who Can Fathom the Soundless Depths 1:13:40 in The Raindrop that Fell to the Sky 1:30:03 - 1:30:47 in Antarctic Oscillation 1:33:12 in Con Lentitud Poderosa (PS, the Mithrix voice is literal perfection holy shit) 1:48:21 - 1:49:01 in A Placid Island of Ignorance (this is because, fun fact, this is actually the main menu from the first Risk of Rain) 2:02:27 and 2:03:38 in A Tempestuous Noise of Thunder and Lightning Heard 2:06:32 in I Should Build a/the Man a Statue
I want to see double Chris (I just call him that, his second name is difficult to both say and spell lmao) see this video. It’s great. I forgot to mention that every time I hear They Might as Well be Dead my brain always thinks of looking at the two commandos. The commando from the first game, desperate and animalistic in trying to survive, of course losing his humanity along the way. But the commando from the second game, he’s lost, he’s confused. This is NOT natural to him, and everything he encounters raises questions of just what he experiencing, but he stays human. He isn’t desperately fighting to survive, he’s hunting for answers. He was originally drafted in by his superiors as shown in his character log, but the longer he’s on the planet, the more he’s confused. To the point that when he leaves, he is questioning everything. He leaves with new orders, and many, many new questions. And always remember, that con lentitud poderosa bears the leitmotif found so commonly in the first game, specifically from the stage quite literally called, risk of rain, and it’s track coalescence. And never forget, that the giant corridor on the moon, the one that leads to the commencement proper, bears statues of Providence. Despite his rage and anger at his brother’s betrayal, he still cared somewhere. Mithrix wanted Providence to be happy… at least, they were reunited in the end… It looked like two brothers, chasing glass frogs in the sun.
I have no doubt in my mind that this video will inevitably get to Chris, either by virtue of his own UA-cam feed, or through a friend of a friend of a friend who so happened to find this video
… my god… this video is so amazing. I barely have the words. I was jamming to the music while you talk and I thought about myself, the game, and my personal passion for the music. It brought me to the verge of tears from the emotions. Be proud of this video. It is incredible and no one can take that. And one more thing, I HIGHLY RECOMMEND the OST’s of the 2 Ori games. PLEASE check them out. I promise you won’t regret it. The first game is “Ori and the Blind Forest” and the second is “Ori and the Will of the Wisps.” I would LOVE a video talking about them.
Man my only connection with Ori is that they were put in rivals of Aether, but most people I’ve talked to about those games have said the same thing I’m glad you enjoyed this video and this is a killer suggestion
I don't know if this was already said or if you already knew, but Prelude in Db Major + Who can fathom the soundless depths are both a part of one song by Chopin! The Prelude is called 'Raindrop' (another sly reference to rain), and soundless depths ends with the piano fill to tie it back to the main melodies within the first part of the prelude (or the entirety of Prelude in ROR2). Excellent video though!! I loved all of the commentary on each of the songs, it helped to give me a new perspective on the OST that I hadn't had before.
To be honest, I have no clue what a time signature is or anything, but you explain things well enough that I get the idea. Risk of rain 2 has a damn good soundtrack and I sometimes feel compelled to play the game just to get the experience of the music in the environments it was made for.
Bro the ROR2 soundtrack got me so hyper fixated that I preordered the represses for the base game soundtrack, the SOTV, and the SOTS vinyls, and I don’t even own any other vinyls or a player for them for that matter Sooo hyped
Turns out listening to music by composers of different ethnicities and cultural backgrounds to your own is a great way to experience diversity in your music
I am absolutely no music major or anything like that.. But I do OH so love listening to music of places in games and just comparing it to the place. Just being able to go "oh.. This really does sound like you don't want to be here, it sounds like you are being watched and hunted" while patching in the feel of the level to the emotion of the music! This shit is so cool
Yesss bro, music that makes you feel a certain way because it describes a feeling that is also currently being given by the area itself, that’s what makes background music different from a well put together soundtrack
"Even a Glacier Eventually Farts" is definitely my favourite track nowadays, and I wish there was a way to toggle on Herzog's rants during it. It went from this unsettling, creepy track to one that I listen to for comfort, and not even just because of the almost hopeful and glorious lightflash in the dark that is the last, long awaited entry of the guitar. It is a sombre track, one of resting while in tension, and Herzog's "rant" was captured so incredibly well in both the track and the accompanying gameplay. I myself could rant for an hour about how damn cool this piece and section of the game is, it's incredible
1:26:10 how i learned is that the main difference is where you feel the last "beat", in a 7/8 it's more rooted and you feel the "and" before while in 7/4 you feel like the "and" is after, but imo just like you said, in practice, you play them pretty much the same it's more of a feel difference
1:56:41 if you read the description of the sots vinyl it’s says that stavros is only on the album for his one song, chris is still the main composer dw. great video btw
I’d just like to say, even if many people don’t love the main theme the way u do, i do. i love everything about the main theme its so beautiful in every aspect.
I’m sure most Risk of Rain enjoyers rock with it, I just don’t hear people saying good things about it as publicly as …con lentitud poderosa, They Might as Well Be Dead, etc etc
54:33 I'm pretty sure "Who Can Fathom the Soundless Depths" is based on, or at least inspired by, Moonlight Sonata Mvt. 1. The piano might be because of that
ive watched many rewievs or reactions to this ost bc i just like hearing the tracks, yours is by far the best beacouse people who do make these kinds of videos didnt acctually play the game you deserve so much more views
I respect the people who are able to analyze the music without playing the game because they remove themselves from the context and are still able to provide a substantial analysis on the music, but I also want to be a man of the people and I would feel like a fraud if I didn’t play the game a bunch in the pursuit of making a dang good analysis
I feel like commencement is probably one of my favorite stages and one of my favorite soundtracks in the game. The first time I got there I saw the massive arena lifted far up into the air by what I can only assume is a massive tree of life or some shit that made me feel so damn small. The climax of the track hit PERFECTLY and it picked up as I walked forward. I’m awe at what I saw. It was genuinely an insane moment for Christmas Day. (I got gifted the game as a present for the winter sale)
I wish I remembered my first time seeing commencement, but this is a beautiful way to experience it (and I will eventually transmogrify my own experiences until I trick myself into believing this is how it went for me)
@@DJCerealSauce6455lmao it really hits me now that the reason it hit as hard as it did was because Mithrix is… a king of nothing. A god of this planet or moon that WE have landed on intruding on his home. His dialogue during his fight of “WEAK” or “INSIGNIFICANT” really only makes me realize now that we as the player are purposely supposed to feel small with the music which wraps perfectly with his view of us. If you stop and look at the moon on sky meadow it’s broken. Just like mithrix.
Great video. Ive been thinking for some time to do something like this. To just talk about what these songs feel like to me, the type of stories they make me imagine while listening to them
@@DJCerealSauce6455 Yes. Having the partitures would help a lot even if I dont have much musical training. Throughout the video i like how i had many similar interpretations to you, as well as others that i didnt think of and viceversa. I should also mention there is an alternative track on youtube of They Might As Well Be Dead. Its basically a demo version of the song and its quite different. I like it more than the final one too, highly recommend to look it up.
Land of rain Using Latin, to me, suggests, much like the language, that the rain may be long lost, but not forgotten. I live in texas. A big desert that used to be almost entirely submerged, so terra pluviam resonates a lot with me.
The synth in a boat made of a sheet of newspaper and face the deep - I'm pretty sure - is a talkbox which is really cool and especially in face the deep you can hear chris (or whoever is playing) saying "yeaah" over and over
@@DJCerealSauce6455 it's a game about a depressed a guide and a dude with a clock for a head takinging their 12 dumbass employees to psedou therapy by making them violently confront their pasts. Basically. It has pretty cool music. If you want a taste, the recent Intervallo dropped a track for a new boss, The Time Rripper, simply called: Intervallo IV-1 boss Battle theme. Its pretty good. Like a combination of jazz and Dubstep.
@@DJCerealSauce6455 well... To give a breif summary, its a game about a dude with a clock for a head and a depressed guide taking their really dumb and brainless employees to psedou therapy by forcing them to violently confront their pasts. It's a turn based strategy game with an additional rougelike dungeon mode. Also, warning: it's gacha. There's an upside to that though, its like the most rewarding gacha ever. I mean that. The developers are way to nice.
@@DJCerealSauce6455 theres two groups working on the music for the game, too. Studio EIM and Mili. That stuff goes hard man. Even if you dont play the game, Id suggest listening to some of the OST.
jesus, man. I was just scrolling on my phone when the title caught my attention and I thought it would be cool if it was a music analasys vid, not just an edgy title for a run and oh wow you did not dissapoint. great video, man, ty!
I think the “rain” motif in the titles is more to the metaphor that is the title “risk of rain” as “I take an umbrella on a sunny day cause the risk of rain” then it makes more sense. Evapotranspiration and thermodynamic equilibrium is in a sense the incoming rain simbolising the scale in difficulty and the land of rain being the challenge where if you didn’t prepare you will die, same with köppen af
"Pensé en un mundo sin memoria, sin tiempo; consideré la posibilidad de un lenguaje que ignorara los sustantivos, un lenguaje de verbos impersonales y de indeclinables epítetos. Así fueron muriendo los días y con los días los años, pero algo parecido a la felicidad ocurrió una mañana... Llovió, con lentitud poderosa." -Jorge Luis Borges, El Aleph
Evapotranspiration can be thought of as the first step in the water cycle which eventually leads to rain (though the water cycle is technically a loop so it doesn't have a start). The game is called risk of RAIN 2 and the song plays at the very start of your journey. This is just an explanation for the song title that I thought of, who knows what Chris originally had in mind.
Who Can Fathom the Soundless Depths sounds like a eulogy to me. The tragic nature jn which a crew member might die alone on a planet without hope or oxygen, the piano seems a conclusion for such a remembrance
Honestly don’t really know what I was doing when I did that, I probably thought the EXACT same thing when I picked up the fruit, I was like “hmm 🤔, 2 tonic afflictions? Yeah ok”
52:29 sorry for commenting a second time but god. this part is so real😭 with my current playlist ill go from listening to smthn like The World Looks Red to Mesmerizer
at roughly 1:00:00, that piano at the end of Soundless Depths, im prettyy sure thats there in the soundtrack since soundless depths is the last song in the DLC soundtrack and that piano is a reprise of the prelude at the start of the DLC soundtrack (the simulacrum menu music) i think it just exists for the purpose of listening to the album, rather than specifically for the Soundtrack, yknow what i mean? idk if that makes any sense
also.. you know you can charge up Void Fiend's default M2 to do more damage, yeah? seeing you just fire it off immediately is hurting my very soul as a voidfiend main
I genuinely wasn’t aware his shots could be charged until my most recent games as Viend, I always remembered him doing a bunch more damage with that ability, but during that “playthrough” something just didn’t feel right lmao
@@DJCerealSauce6455 I assumed as much, I wasn’t sure because you’d said something along the lines of “Whoever played the Guitar” in your video, but I may have misunderstood lol He’s an incredible dude
@@The4j1123 oh yeah there were definitely some parts where I kind of referred to the guitar as “being played by someone else” but I did mention in Disdrometer that I was pretty sure Chris was the musician, you’re all good!
I never really sat down to enjoy the soundtrack, most of the time I play Ror all I hear are my friends stealing items from each other lmao. ALSO I THINK MENU MUSIC IS SO COMMONLY SLEPT ON SO THANK YOU FOR SHOWING IT THE LOVE IT DESERVES!
Damn I’ve been waiting for a good analysis on this game’s ost for a while now. Easily tied as my favorite soundtrack of all time. (Tied with what you might ask? Well Risk of Rain 1(and Returns) of course.) I’ve always loved tying in the music with what goes on in the game and lore, and you’ve done a really great job at that. Very entertaining watch. Definitely interested if you’re thinking about analyzing Returns/1.
And his music was electric…
If this doesn’t get top comment, then why did I even make the video in the first place?
Yeah and like, what if you did hollow knight next 🥺🥺🥺🥺
@@guava9343 yeah please do hollow knight
@@guava9343I meeeeeean, it’s definitely on the docket 👀
Ukulele is great
Hey, thank you for taking the time to talk about the music to such an extent! Much appreciated
I was honestly impressed that you even got notified or happened to be checking the comments on 3 year old videos
I appreciate your consideration and respect your want to go down a new path, hoping but nothing for success wherever you may end up 🙏
Hey Chris! I felt the need to say that I finally got around to checking out Deadbolt and I've been absolutely blown away by the soundtrack (and gameplay lol). Your work there is amazing, a whole different sound from RoR (that had me originally hesitant to check it out) but you killed it, as expected, and it might be my favorite work of yours. I dream of a day where a Deadbolt 2 comes to being and you get to go wild on it's sound again. Thanks for all you've created!
@@DJCerealSauce6455 The real reason he's not accepting your invite is because you kept referring to his pieces as "songs." 😔
Legend himself appeared
you really, really knocked it out of the park with this recent DLC update man. i truly dont know how you do it. and i think whatever you're doing next im sure you wont fail to leave our minds blown
Wow ! You finally made a video on, “a very significant probability of a specific weather related event known as rain has a higher chance of occurring than not occurring, the second variation of such.”
You- you huh?
You, why you did that?
Now I’m removing this video
@@DJCerealSauce6455 I sorry
@@KaihanFidaiy no you're fine, keep being you man
@@DJCerealSauce6455 NOOOOOOOOOO
I'ma do a flip INTO a bridge
im slowly realizing that the venn diagram of risk of rain fans and ultrakill fans is practically just a perfect circle
Right??? The amount of “risk of rain?” Comments on the Ultrakill videos is NUTS
Not quite! I'm not a fan of ultrakill personally. Pretty close tho lmao
and yet there is NO V1 CHARACTER MOD!! ONLY A SKIN FOR BANDIT!!
It's genuinely confusing to me
@@Topunito I know right?
I've never played it but this is making me think about checking it out.
The best part is Chris has entire videos talking about every track. There’s one song where he tells that the “guitar” in it is just an *extremely* tortured synthetic drum iirc.
I- I must’ve missed that part, but I’d love to relisten to him describe that
how does one torture a synth enough for it it to wale like a guitar.
@@Beowolf-jy5rc He made a whole video on how much he tortured it, it's something like "Behind the Risk of Rain Lead" or something to that effect
@@Beowolf-jy5rc Ask the Institute. They've probably done it before.
Love how you tried to get footage of the altar to N'kuhana (or whatever her name is) and you'd already destroyed the skeleton so it wasn't there
Honestly probably did that about 150 hours of gameplay prior to making this video and didn't even realize (aka like 2 years ago lol)
"...and so he left, with everything but his humanity."
...and so it left, ready to recharge.
Me when I risk the rain and get rained on.
When you HWHAT now?
@@DJCerealSauce6455 she riskin my rain till I petrichor
The game where you get rained on is risk of rainworld.
59:47 I think the reason why the piano comes in at the end of this track (which I believe is only on the OST version, not actually heard in-game) is to bookend the album. The motif is the same melody from Prelude in D, which is the first track on the album, and Who Can Fathom the Soundless Depths is the final track on the album. It's a good bookend.
Chris using double fucking rainbow from the first game for the bosses motifs was a genius idea
Now we wait for Triple fucking rainbow
@@DJCerealSauce6455 we technically got that with one of the new tracks
The main title theme is beyond immaculate. The only games' title screens that compare are Xenoblade Chronicles, Dark Souls 3, and Hollow Knight. Edit: Rain World is also pretty close.
Also, I won't accept this commando slander.
Well too bad, Commando sucks and you suck too (jkjk)
Also Dark Souls III, my beloved 🔥🔥😊
More like CommanDUMB (explodes instantaneously)
To add to that list: I would recommend checking out Space Cruise from FTL: Faster than Light. it's such a lovely mix of uplifting and somber that fits so well for a rogulike - it suits perfectly as a track to enjoy the high coming off a victory, and to pick yourself back up again after a brutal defeat.
Best survivor fr
I just found this game, browsing the Xbox store when I come across this title. "Risk of Rain 2" thinking to myself. "Two? I've never even heard of one." But the art style caught my eye. I checked it out. It was the combo Risk one and two set. Finally I let the trailer play... As soon as it started the music kicked in. "Wtf?! I'm buying this!"
Now expecting to see in you in a few months when you have a couple hundred hours in the game 🔥🔥🔥
Fellow xbox RoR2 player spotted
Quick correction: a lot of what I called the “electric guitar” in some of these songs turns out to actually be a heavily processed synth lead
Some examples include the solo in Risk of Rain 2/ The Dehydration of Risk of Rain 2, The solo in “Into the Doldrums”, and one of the supporting leads in “Köppen AF”
Chris’ classic line: 🚫🎸
Have you seen Chris' video on how he made the sound? Crazy stuff
@@austino545 Yes, and that is the only way I know this is a synth and of course I only managed to see it AFTER I scheduled this video for upload
Will say to your defense he played the synth as though it was a guitar
@@DJCerealSauce6455 on the topic of "koppen AF" it's title makes a lot more sense when you consider that AF also means "as f###" with the video on Chris's channel (on yt music at least) has it titled as "koppen as f###",
Sorry if I'm just telling you information you already know.
These are some of the best tracks I've ever heard, however it feels like something is missing. It feels empty without also hearing 3 other people going feral over who gets the Polylute in the background.
Excellent suggestion, tune in next week where the audio is the same, but the video will be replaced with multiplayer footage of us doing this exact thing
actually, it is specifically the UES Contact Light that has sent the distress signal. You see in the dialogue of the opening cutscene, as well as some other various lore tidbits. This is the ship that is crash landing in the first game, that you later return to.
I’m pretty sure Chris was given full creative freedom in the music to do as he saw fit
You would be 100% correct, Hopoo explicitly told him "we don't want a composer who's hand we need to hold every step of the way through, we want a composer who knows what they're doing and will just do it"
A lot of the titles are named after rain, but that's because of what the game was titled for. The rain in risk of rain is your death, and the risk is the gamble you make by staying around for too long. Sure you can stay on the stage to find those last two or three chests, but like a thunderstorm on the horizon you know the next stage will be that much harder to weather because of the extra 5 minutes you spent. In the end the only way to stay dry from the rain is to get out of the storm.
Evapotranspiration is a perfect title then for the first stage. You came to the planet, you disturbed the peace, you're the one rousing up the storm. It might not be too much to worry about now, but this is just the precursor.
Thermodynamic equilibriam. With this concept it's the perfect name for "boss" music. Bwtween you vs the world, you've finally reached equal states. It's anybodies guess on who'll win. If you'll obliterate your opposition with a sheer difference in power, or if the planet gets just a little too hot for you to handle.
Disdrometer, as you have found out is just a tool to measure rainfall in all it's forms. And since we've established in this case that "rain" is danger or death, calling this song disdrometer is apt. It's just saying to measure your risks, know what's coming and take precaution.
I could continue but you can get the gist of how the concept applies.
My favorite part of Verdant Falls that adds to the theme, is if you select Verdant Falls in Newt's store to go there. The flavor text is "You dream of sweet fruits and bitter promises" wich goes hard as fuck especially with the antagonist of the 2nd DLC being a false recreation of Providence
I haven't even been able to find the Verdant Falls dream yet lol, but that does go extremely hard
1:04:58 Finding a rejuv rack from a Worship Unit is so real, especially with the commentary setup.
But hey, at least I was able to find a Caggers right before that 😇
thank you for giving the menu theme so much love. I feel it's greatly underrated.
I have so many memories of it running in the background of my pc while im in bed
Just a quick note, the song ...Con lentitud poderosa translates directly to with powerful slowness, I also belive if you go to the OST on UA-cam you can find the full poem, and it basically speaks of an immortal man seeing the rain once more and remarking than it "Rained with powerful slowness"
oh bro, we already got someone in the comments who left the last paragraph or so of the story
Evapotranspiration: Loss of water from the soil/plants, going to the atmosphere. If the enemies in risk of rain are the metaphorical rain, this is the first step towards making, said rain. The enemies, rising up, starting the cycle. At this point, you are not yet experiencing the rain, but this is the start of the risk of it.
Oooooh wait that makes so much more sense, as in you would first need moisture and water from the planet before you can even hope for rain to fall
i absolutely don't want to be in siphoned forest so i'd say it's pretty accurate
Siphoned Forest bullies me :( but they give so many items so I'm conflicted
Man the moon theme makes me feel things that I imagine a drug induced hallucination would conjure.
I will take drugs and let you know what I find
I think the main reason a lot of the song names don’t fit the stages very well it because Chris didn’t originally base his music off of the stage themself. The first song he wrote for a specific stage was the one for Siren’s Call (which is my favorite song, ever). The Devs were the ones to decide where to put each of the songs for the first few stages. Chris bases the song titles off of the songs themselves.
I was very happy to see this video! I liked your Ultrakill video a lot despite the OST not really being my thing, but this is genuinely one of, if not my favorite albums of all time. I recommend checking out Chris’ many album commentaries on RoR to see how the songs were made and all the weird theory stuff I don’t understand that went into making it.
Edit: Nevermind you did watch the album commentary. My bad. Amazing watch, definitely recommend it to anyone else.
Lmao I got you bro, I definitely did not mean to make so many jokes at the expense of the names of the songs, especially since I know Chris is big fan of making weird ass song titles, and I wasn’t aware he wasn’t actually basing them off the stages, good stuff
2:02:10 Fun fact Chris said that Void dlc was the funeral album and the Storm dlc is the birth album, so maybe we will get double happy rainbow
TRIPLE FUCKING RAINBOW????
fun fact: void fields also has that synth for when you come close to a teleporter but you can't ever hear it because no teleporters spawn in the stage
and also regarding the void, the voidling wasn't the last there is. there's a reason why the old ending cutscene was scrapped, everything in the lore says that once you're inside of the void proper you can only go deeper, and the planetarium is only cell V. the -ling part implies that the voidling is a sort of lesser version of something, and we know from the lore that the void doesn't die, and that it always comes back. nothing stops the void. it will not yield. it will not stop consuming. the void consumes all. the cells are for everything. and you can only go deeper.
the simulacrum never ends...
now just why the hell would they put the tele noises in the map if there's no tele >:(
Chris definitely knows how to make the music in this game pop and stand out. Every track has its own unique story to it and I absolutely love it
super hyped to see what he ends up cooking for the remaining 7 songs in the OST!!
@DJCerealSauce6455 When he released a couple of days ago,'a tempestuous noise of thunder and lightning heard' I knew he was doing something right
YES. Finally a fellow Raindrop that Fell to the Sky-appreciater. Definitely my favorite too. It is so insanely, hauntingly beautiful!
EDIT: I agree with the "crying" sound as well!!!! It's like listening to a lamenting synth. It's so so cool.
Lamenting is a fantastic way to describe the synth, we ride at dawn!!
Con lentitud pederosa is so sad....
I actually shed a tear at the part where commando tried to use nades 😢😢
I've literally cried to Lacrimosum before, whether that be beating an eclipse run as REX for the first time, or the beauty that is the credits, it always gets something out of me because it's the credits to MY run, not the character's on the screen's
Interesting fact about Prelude in D flat major and Who Can Fathom the Soundless Depths;
Those two tracks are a Risk-of-Rain-ified version of Romance period pianist Frederic Chopin (pronounced Sho-pan)’s Raindrop Prelude
Anyways, love the video game soundtrack deep-dives
Y’know, I remember hearing about “Who Can Fathom The Soundless Depths” containing that Chopin melody, but I wasn’t aware of Prelude!
5:51 it all revolves around risk of rain, this signifies that thing that must happen before it starts raining, the calm begginings before even the clouds form, I think its just a metaphore for calm before the storm
It took me way too long it realize this, like “I only realized moments after I scheduled it to be posted” kind of late lol
The synths remind you that you’re in space while the everything else makes you feel like you are in the environment you’re in.
I think that was actually the exact idea that Chris was trying to impart in that music, so clearly he did a great job
The thing is, songs like Koppen AF and Antarctic Oscillation are a lot longer than they need to be and can get pretty crazy, but in the game they play during a boss fight that is only 90 seconds long. That is, 90 seconds if everything goes right. The player only gets to those intense parts of the song if something went really wrong, when they get overwhelmed by enemies and have to leave the teleporter zone for a long time because of them. And sometimes this scenario fits really well with the intensity of those songs
That's whats awesome about these songs, and it also means that most people won't get to hear the majority of the song without going and listening to the OST, and if they do that? They'll be in for a whole new experience
Something about Terria pluvim, is that in abandoned aqueduct, and loosely abyssal depths, is that those are the 2 stages where there’s conflict between species (not accounting void seeds) because the clay apothecary, dunestrider, and Templar are from tar, which made everyone who spread the tar (they got gaslighted) get absolutely cooked and Provence had to save their ass, by making them go to alphelian sanctuary. And for abysmal depths, the imps are trapped in this planet and they only live in a abyssal depths cause they can’t stand the outside environment(offbrand vampire) and they can’t leave cause they thoghht they could dip in and out when they dipped in they couldn’t leave and then they had to coexist with others and they hate it there (I think) so basically it’s a 3 way tie between everyone bejng foreign between each other (survivors, normal enemies, and the tar and imps respectively)
I love the Imps lore, but I actually wasn’t aware of the clay family of enemies, that is fascinating!
I think the imps might not like the tar people since in Ror1 and returns their offspring is apparently trapped inside clay vases
@@warwicksulista8320 ngl, that’s pretty fucked up
I absolutely adore this game, the gameplay, the soundtrack, the world, the characters, the enemies. I 100%'d the game a while back and I can't wait for seekers of the storm to release. I modded my game to hell and it is one of my all time favorites. I always knew something was special about the soundtrack and thank god you were the person to cover it, and a 2 hour video are you kidding me??? I can't wait to watch the whole thing!
I AM A MAN OF THE PEOPLE, and the analysis would feel disrespectful if it was anything under 2 hours lol
Can’t wait to see your thoughts on the seekers of the storm ost it’s so damn good
this soundtrack honestly helps solidify how ror2 is like up there with other legendary indie games like minecraft, terraria, and celeste at least in terms of music. like those are the games that i get reminded of when i listen to the bangers on this ost
Who are you?
no I'm kidding, you're right Kirbo, and I hope to see you play this damn game with us more
My absolute favorite moments in the OST
59:22 in Who Can Fathom the Soundless Depths
1:13:40 in The Raindrop that Fell to the Sky
1:30:03 - 1:30:47 in Antarctic Oscillation
1:33:12 in Con Lentitud Poderosa
(PS, the Mithrix voice is literal perfection holy shit)
1:48:21 - 1:49:01 in A Placid Island of Ignorance (this is because, fun fact, this is actually the main menu from the first Risk of Rain)
2:02:27 and 2:03:38 in A Tempestuous Noise of Thunder and Lightning Heard
2:06:32 in I Should Build a/the Man a Statue
Finally, somebody commenting on the Mithrix voice 😇😇😇
I want to see double Chris (I just call him that, his second name is difficult to both say and spell lmao) see this video. It’s great. I forgot to mention that every time I hear They Might as Well be Dead my brain always thinks of looking at the two commandos. The commando from the first game, desperate and animalistic in trying to survive, of course losing his humanity along the way. But the commando from the second game, he’s lost, he’s confused. This is NOT natural to him, and everything he encounters raises questions of just what he experiencing, but he stays human. He isn’t desperately fighting to survive, he’s hunting for answers. He was originally drafted in by his superiors as shown in his character log, but the longer he’s on the planet, the more he’s confused. To the point that when he leaves, he is questioning everything. He leaves with new orders, and many, many new questions. And always remember, that con lentitud poderosa bears the leitmotif found so commonly in the first game, specifically from the stage quite literally called, risk of rain, and it’s track coalescence. And never forget, that the giant corridor on the moon, the one that leads to the commencement proper, bears statues of Providence. Despite his rage and anger at his brother’s betrayal, he still cared somewhere. Mithrix wanted Providence to be happy… at least, they were reunited in the end…
It looked like two brothers, chasing glass frogs in the sun.
I have no doubt in my mind that this video will inevitably get to Chris, either by virtue of his own UA-cam feed, or through a friend of a friend of a friend who so happened to find this video
For the void fields music i almost feel like the bear of you taking damage from the void fits with the song.
Squeamk
… my god… this video is so amazing. I barely have the words. I was jamming to the music while you talk and I thought about myself, the game, and my personal passion for the music. It brought me to the verge of tears from the emotions. Be proud of this video. It is incredible and no one can take that.
And one more thing, I HIGHLY RECOMMEND the OST’s of the 2 Ori games. PLEASE check them out. I promise you won’t regret it.
The first game is “Ori and the Blind Forest” and the second is “Ori and the Will of the Wisps.”
I would LOVE a video talking about them.
Man my only connection with Ori is that they were put in rivals of Aether, but most people I’ve talked to about those games have said the same thing
I’m glad you enjoyed this video and this is a killer suggestion
OH MY GOD, I WAS WAITING FOR THIS!!! RISK OF RAIN THE G.O.A.T !!!!!!!
Bro I GOT you!!
@@DJCerealSauce6455 I goat you*
I don't know if this was already said or if you already knew, but Prelude in Db Major + Who can fathom the soundless depths are both a part of one song by Chopin! The Prelude is called 'Raindrop' (another sly reference to rain), and soundless depths ends with the piano fill to tie it back to the main melodies within the first part of the prelude (or the entirety of Prelude in ROR2). Excellent video though!! I loved all of the commentary on each of the songs, it helped to give me a new perspective on the OST that I hadn't had before.
I have been made aware of this by a few people, but I appreciate your knowledgeable input on the matter!
Maybe Chris's music is the reason why I have like 350 hours in this game
He’s certainly aiding in the 250 I have clocked!
Nice I have 3000 (yes really)
@@PraiseOurGodZamas I can see that, it’s such a good game
@@DJCerealSauce6455 I have about 500 and i'm still jamming.
chris does not miss
Chris DoesNotMisstodoulou
@@DJCerealSauce6455 lol yeah XD
To be honest, I have no clue what a time signature is or anything, but you explain things well enough that I get the idea. Risk of rain 2 has a damn good soundtrack and I sometimes feel compelled to play the game just to get the experience of the music in the environments it was made for.
That's what I"m here for BB!!!!!!
the main menu music is literally my favorite
One of the best soundtracks for one of the best games.
The first game I've fully translated and my favourite one, can't wait for new DLC.
Bro the ROR2 soundtrack got me so hyper fixated that I preordered the represses for the base game soundtrack, the SOTV, and the SOTS vinyls, and I don’t even own any other vinyls or a player for them for that matter
Sooo hyped
Chris tweeted this out, so I'm here now. Loving the video format so far and the voice over.
I was expecting you 👀
6:00 taking pennies over goat hoof is diabolical (amazing retrospective tho!)
Oh also, 15:42 is a nod to one of the songs from risk of rain 1!
This was recorded weeks prior, when I learned how not useful Pennnys are 💀
Im so happy how this game introduced so many people to different time signatures. ❤
Turns out listening to music by composers of different ethnicities and cultural backgrounds to your own is a great way to experience diversity in your music
I am absolutely no music major or anything like that.. But I do OH so love listening to music of places in games and just comparing it to the place. Just being able to go "oh.. This really does sound like you don't want to be here, it sounds like you are being watched and hunted" while patching in the feel of the level to the emotion of the music! This shit is so cool
Yesss bro, music that makes you feel a certain way because it describes a feeling that is also currently being given by the area itself, that’s what makes background music different from a well put together soundtrack
"Even a Glacier Eventually Farts" is definitely my favourite track nowadays, and I wish there was a way to toggle on Herzog's rants during it. It went from this unsettling, creepy track to one that I listen to for comfort, and not even just because of the almost hopeful and glorious lightflash in the dark that is the last, long awaited entry of the guitar. It is a sombre track, one of resting while in tension, and Herzog's "rant" was captured so incredibly well in both the track and the accompanying gameplay. I myself could rant for an hour about how damn cool this piece and section of the game is, it's incredible
Honestly, I think it’s the creepy unsettling nature of the song that makes me love it so much
1:26:10 how i learned is that the main difference is where you feel the last "beat", in a 7/8 it's more rooted and you feel the "and" before while in 7/4 you feel like the "and" is after, but imo just like you said, in practice, you play them pretty much the same it's more of a feel difference
Well good to know I’m not too far off in my very surface level understanding of 7/4 and 7/8 lol
1:56:41 if you read the description of the sots vinyl it’s says that stavros is only on the album for his one song, chris is still the main composer dw. great video btw
You’d be surprised how little I read the details on the vinyls despite buying all 3 💀💀💀
I’d just like to say, even if many people don’t love the main theme the way u do, i do. i love everything about the main theme its so beautiful in every aspect.
I’m sure most Risk of Rain enjoyers rock with it, I just don’t hear people saying good things about it as publicly as …con lentitud poderosa, They Might as Well Be Dead, etc etc
This is such a good video to have on in the background
That’s the plan, Stan! (Wait your name might not be Stan, my bad)
54:33 I'm pretty sure "Who Can Fathom the Soundless Depths" is based on, or at least inspired by, Moonlight Sonata Mvt. 1. The piano might be because of that
ive watched many rewievs or reactions to this ost bc i just like hearing the tracks, yours is by far the best beacouse people who do make these kinds of videos didnt acctually play the game you deserve so much more views
I respect the people who are able to analyze the music without playing the game because they remove themselves from the context and are still able to provide a substantial analysis on the music, but I also want to be a man of the people and I would feel like a fraud if I didn’t play the game a bunch in the pursuit of making a dang good analysis
I heard from some other music UA-camr that 'Once in a Lullaby' sounded like 'Somewhere over the rainbow' but sad and it really fits
We love MarcoMeatball around here
I feel like commencement is probably one of my favorite stages and one of my favorite soundtracks in the game. The first time I got there I saw the massive arena lifted far up into the air by what I can only assume is a massive tree of life or some shit that made me feel so damn small. The climax of the track hit PERFECTLY and it picked up as I walked forward. I’m awe at what I saw. It was genuinely an insane moment for Christmas Day. (I got gifted the game as a present for the winter sale)
I wish I remembered my first time seeing commencement, but this is a beautiful way to experience it (and I will eventually transmogrify my own experiences until I trick myself into believing this is how it went for me)
@@DJCerealSauce6455lmao it really hits me now that the reason it hit as hard as it did was because Mithrix is… a king of nothing. A god of this planet or moon that WE have landed on intruding on his home. His dialogue during his fight of “WEAK” or “INSIGNIFICANT” really only makes me realize now that we as the player are purposely supposed to feel small with the music which wraps perfectly with his view of us. If you stop and look at the moon on sky meadow it’s broken. Just like mithrix.
YAAAy, an actual MUSIC VIDEOGAME CHANEL YESSS
I AM A MAN OF THE PEOPLE!!
Great video. Ive been thinking for some time to do something like this. To just talk about what these songs feel like to me, the type of stories they make me imagine while listening to them
Well maybe this is your sign to do it!!
@@DJCerealSauce6455 Yes. Having the partitures would help a lot even if I dont have much musical training. Throughout the video i like how i had many similar interpretations to you, as well as others that i didnt think of and viceversa.
I should also mention there is an alternative track on youtube of They Might As Well Be Dead. Its basically a demo version of the song and its quite different. I like it more than the final one too, highly recommend to look it up.
Land of rain
Using Latin, to me, suggests, much like the language, that the rain may be long lost, but not forgotten.
I live in texas. A big desert that used to be almost entirely submerged, so terra pluviam resonates a lot with me.
This goes hard as hell, and I need you to know that
@@DJCerealSauce6455 the song goes hard. I am but an enjoyer.
The synth in a boat made of a sheet of newspaper and face the deep - I'm pretty sure - is a talkbox which is really cool and especially in face the deep you can hear chris (or whoever is playing) saying "yeaah" over and over
Y’know, knowing that “The Face of the Deep” uses the talkbox makes it infinitely cooler
I forgot to add this in a preivous comment, but Limbus Company's Soundtrack is pretty good.
Now That I think of it, every PM game has pretty good music, not just Limbus.
I've literally never heard of Limbus Company, but you have my interest
@@DJCerealSauce6455 it's a game about a depressed a guide and a dude with a clock for a head takinging their 12 dumbass employees to psedou therapy by making them violently confront their pasts. Basically. It has pretty cool music. If you want a taste, the recent Intervallo dropped a track for a new boss, The Time Rripper, simply called: Intervallo IV-1 boss Battle theme. Its pretty good. Like a combination of jazz and Dubstep.
@@DJCerealSauce6455 well... To give a breif summary, its a game about a dude with a clock for a head and a depressed guide taking their really dumb and brainless employees to psedou therapy by forcing them to violently confront their pasts. It's a turn based strategy game with an additional rougelike dungeon mode. Also, warning: it's gacha. There's an upside to that though, its like the most rewarding gacha ever. I mean that. The developers are way to nice.
@@DJCerealSauce6455 theres two groups working on the music for the game, too. Studio EIM and Mili. That stuff goes hard man. Even if you dont play the game, Id suggest listening to some of the OST.
Woe, loving this type of music analysis video! Looking forward to more!
Bro I got a LIST now, shouts out the people in the comments for making great suggestions
I love the dehydrated version tbh for risk of rain 2
The dehydrated version is great, and knowing later that it’s meant as a paired down version of “Risk of Rain 2” is pretty funny
1:00:04 I think the piano is because this song plays during simulacrum
I can imagine that literally every soft piano part in this soundtrack is probably pulled from the same inspiration
Great video. I've been waiting for a video like this for the game👍
As we’re a lot of people, and I feel a bit bad that I couldn’t get this out in May, but hopefully it scratches the itch people were looking for!!
@@DJCerealSauce6455 trust me it did
You missed the super crazy part at the final quarter of The Face of the Deep
I will be very upfront here and let you know that I totally forgot that part existed :(
im convinced that chris is the modern mozart, the music of god at this point.
He always cooks so much and they are delicious.
1:06:00
Bro, I've literally described this song as crying to my friends before, and they agreed.
We share the same braincells, my friend
Playing simulacrum as multi got me to wave 50 first try without the dual mode
You’re simply too powerful
@ nope, just lucky
@ don’t downplay your skill, you got there by your own hand
1:15:04 tf is that a chest that spawned under a mushroom?!
Wait hold on you're right, that doesn't belong there!!! Gearbox your game is broken fix it now!!
jesus, man. I was just scrolling on my phone when the title caught my attention and I thought it would be cool if it was a music analasys vid, not just an edgy title for a run and oh wow you did not dissapoint. great video, man, ty!
I was about to clown you my boi, I promise you that
(no jk, glad you enjoyed the video)
Once again i am convinced Chris' soundtracks for risk of rain are better than the very games they're made for
Risk of Rain is already a high bar to pass, and Chris just may have done it
I think the “rain” motif in the titles is more to the metaphor that is the title “risk of rain” as “I take an umbrella on a sunny day cause the risk of rain” then it makes more sense. Evapotranspiration and thermodynamic equilibrium is in a sense the incoming rain simbolising the scale in difficulty and the land of rain being the challenge where if you didn’t prepare you will die, same with köppen af
Oh yeah that definitely makes a lot more sense in context, but clearly I took things a bit TOO literally lol
Didnt expect a risk of rain 2 music overview/rant, but glad we have one, thanks Cereal 🎉
I’m always here to do this
And so he left with music electric and thoroughly drenched
he dipped his synths into the pool
As the old saying goes "chris dont miss".
Chris don't miss *nods*
I think evapotranspiration is named as such because it puts water in the atmosphere, which is required for rain
"Pensé en un mundo sin memoria, sin tiempo; consideré la posibilidad de un lenguaje que ignorara los sustantivos, un lenguaje de verbos impersonales y de indeclinables epítetos. Así fueron muriendo los días y con los días los años, pero algo parecido a la felicidad ocurrió una mañana... Llovió, con lentitud poderosa."
-Jorge Luis Borges, El Aleph
Evapotranspiration can be thought of as the first step in the water cycle which eventually leads to rain (though the water cycle is technically a loop so it doesn't have a start). The game is called risk of RAIN 2 and the song plays at the very start of your journey. This is just an explanation for the song title that I thought of, who knows what Chris originally had in mind.
Who Can Fathom the Soundless Depths sounds like a eulogy to me. The tragic nature jn which a crew member might die alone on a planet without hope or oxygen, the piano seems a conclusion for such a remembrance
I like this theory, it’s sad, but reassuring that at least maybe that crew member didn’t die in vein
Vain** goddammit
HOLY MOLY KEEP PUTTING BANGERS ON MY FAVORITE GAMES!!!
alright time to see this man's peak takes on peak music
dole over tonic after 2 afflictions is an interesting decision 30:40
Honestly don’t really know what I was doing when I did that, I probably thought the EXACT same thing when I picked up the fruit, I was like “hmm 🤔, 2 tonic afflictions? Yeah ok”
52:29 sorry for commenting a second time but god. this part is so real😭 with my current playlist ill go from listening to smthn like The World Looks Red to Mesmerizer
or hell even Take A Bite by Beabadoobee to Like That by Future and Metro Boomin ft. Kendrick
god help you if you ever shuffle on your liked songs, go from rap to metal to country to sea shanties to Ultrakill Music to lofi to-
Risk of Rain 2 single handedly has the best game soundtrack of ALLLLLLLLLLLLLLLLLLLLLLLL TIME! (Chris Christoduolou is the GOAT)
"HE'S THE GOAT,, THE GOOOOOOOOAT"
This Video Deserves WAYYY More Views, Great Video !!!!
Thank you for the kind words,it’ll get up there soon, I have a vague feeling
I will not allow this commando slander while that exists at 26:10 (jkjk love the vid and just in general you verbiage to describe the musical feeling)
I only bully commando bc he's the easiest to bully :)
32:38 This part of the song sounds like your need to get a therapist, not for the composer, but for the instruments.
at roughly 1:00:00, that piano at the end of Soundless Depths, im prettyy sure thats there in the soundtrack since soundless depths is the last song in the DLC soundtrack and that piano is a reprise of the prelude at the start of the DLC soundtrack (the simulacrum menu music)
i think it just exists for the purpose of listening to the album, rather than specifically for the Soundtrack, yknow what i mean? idk if that makes any sense
also.. you know you can charge up Void Fiend's default M2 to do more damage, yeah? seeing you just fire it off immediately is hurting my very soul as a voidfiend main
I genuinely wasn’t aware his shots could be charged until my most recent games as Viend, I always remembered him doing a bunch more damage with that ability, but during that “playthrough” something just didn’t feel right lmao
Not sure if anyone has mentioned this yet, but Chris does in fact compose, instrument, and mix all of his music himself!
I don’t believe anyone has explicitly mentioned it, but I think we’re all aware
@@DJCerealSauce6455 I assumed as much, I wasn’t sure because you’d said something along the lines of “Whoever played the Guitar” in your video, but I may have misunderstood lol
He’s an incredible dude
@@The4j1123 oh yeah there were definitely some parts where I kind of referred to the guitar as “being played by someone else” but I did mention in Disdrometer that I was pretty sure Chris was the musician, you’re all good!
I never really sat down to enjoy the soundtrack, most of the time I play Ror all I hear are my friends stealing items from each other lmao.
ALSO I THINK MENU MUSIC IS SO COMMONLY SLEPT ON SO THANK YOU FOR SHOWING IT THE LOVE IT DESERVES!
Sounds an awful lot like how me and my friends used to play the game 💀💀💀
Also hell yes to the Main Menu music bro!!!
Prelude in D and Who Can Fathom are both parts from Chopin's raindrop prelude
Damn I’ve been waiting for a good analysis on this game’s ost for a while now. Easily tied as my favorite soundtrack of all time. (Tied with what you might ask? Well Risk of Rain 1(and Returns) of course.) I’ve always loved tying in the music with what goes on in the game and lore, and you’ve done a really great job at that. Very entertaining watch. Definitely interested if you’re thinking about analyzing Returns/1.
I’m glad I could do justice to the music :)
Lowkey excited to play RoR:R after seeing the Hopoo Games dev interview