Analyzing Design in the 2014 PHB, Chapter 2: Races - 5th Edition Dungeons & Dragons

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  • Опубліковано 25 лис 2024

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  • @nin0f
    @nin0f 26 днів тому +9

    12:30 the math is very wrong. You don't just get to roll another die, you have to meet a condition. Therefore, your calculations are true for advantage, but with the ability your chance to roll 15+ is not nearly that high. Instead it's 6/20 + 1/20 * 6/20, where 6/20 is your standard chance to roll 15+ on a first roll, and 1/20 - is a chance to roll nat1, which allows for a reroll that has a stand chance of success. So the real increase is from 30% to 31.5%, which is still nice, but nowhere near close to 51%

    • @DungeonDigest
      @DungeonDigest  26 днів тому +5

      You're totally right, that was my mistake. Pinning this so everyone else can see it.
      The BG3 wiki actually has a table breaking this trait down; probably a good reference because the trait works the same way in both BG3 and 5E as far as I can tell bg3.wiki/wiki/Halfling_Luck
      What's interesting looking at it is that it doesn't look like that 1.5% Luck bump over a non-halfling character's roll isn't consistent across the entire range of outcomes: you have a 4.75% additional chance to roll a 2 or more, but that extra chance has shrunk to just an extra .25% to get a 20.
      But that shakes out in that formula you posted:
      For 2 or more: 19/20 + 1/20 * 19/20 = 99.75% vs. the normal 95% of a 2 or more.
      For a nat 20: 1/20 + 1/20 * 1/20 = 5.25%, vs. the normal 5% for a nat 20.
      I really appreciate you pointing that out @nin0f thank you.

  • @brockburker5760
    @brockburker5760 Місяць тому +20

    I think the biggist problem plauging 5E is that the rules have become an oral tradition. a great example of this is Uno, everyone THINKS they know how to play Uno, but if you challenge a draw 4 or tell everyone to count up score now that the round is over then you'll get stared at like you just puked in a bowl and started eating from it.
    Most people who start playing 5E have a friend help them build their character, presenting character creation as a bunch of dice rolls and muiltiple choice questions, meaning that they never read the rulebook and thus chose there race based off of preconcived knowlege, the picture, and maybe ask what a Tiefling is. The newbie then learns the game by playing at the table, the only time they need to consult the rulebook is when they level up, and when they make their second character, "well I know about Tieflings John played one!" So, the average 5E players has never read this section, let alone the rest of the book.
    This is a real shame as ideas such as Ambition/quest for imortality (literal and figurative) being what makes humans unique or Tieflings inbuilt nature VS nurture debate is lost in part due to the oral tradition that is 5E.

  • @petegiant
    @petegiant Місяць тому +18

    I don't get how all the different races inhabit a locale without it feeling like a cosplay con, with most acting as humans.

    • @AndrewChumKaser
      @AndrewChumKaser 27 днів тому +4

      This is the result of this guy's mindset where diversity is just cool. It homogenizes everything and makes it all the same, exactly the opposite of what different races should be about. People should be much more careful about making additions to the world, and scrutinize anything.

  • @WandererEris
    @WandererEris Місяць тому +18

    I'm so glad you're talking about 3e. Not many people do these days, and even less seem to acknowledge that it was used as a template for 5e, which streamlined and stripped it down.
    Also, I'm pretty sure the Dragonborn debuted in Races of the Dragon, a 3e book.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +4

      Ya learn something new every day. I didn't even know that book existed; my familiarity with 3E is limited to comparative research since I didn't come up playing it, so thank you for pointing this out!
      Super wild to see this. Probably warrants a short correction video; I'll have to get started on that

    • @talscorner3696
      @talscorner3696 Місяць тому +3

      3e vet, here. I would be quite fine with 3.X being cast to the shadow realm xD

    • @appleseed8282
      @appleseed8282 26 днів тому +2

      ​@@DungeonDigest You were slightly right on one angle, in that Tieflings and Dragonborn made their first time in PHB back 4e (rather than first instance in general)

  • @AMillennialNerd
    @AMillennialNerd Місяць тому +4

    Ok, I watched your first video last week and was eager to see what you'd cook for this one. Thankfully, you delivered great content. I gleefully clicked on the Subscribe button.

  • @Dracoaurion
    @Dracoaurion Місяць тому +14

    5e PHB had the right number of Elves, 3; High, Wood, and Dark.

    • @JeffreyJusticeLosey
      @JeffreyJusticeLosey 24 дні тому +1

      I mostly agree. I’d have gone with Moon Elves over Drow. That said, three subraces per race in the basic rules is a perfect balance. Let the DM add/remove options based on the setting.

    • @Katwind
      @Katwind 9 днів тому

      Moon elves are in the phb options. In the physical description of high elves, it says they could be broze skinned if they are sun elves or pale as moon elves. Sun elves and moon elves are, therefore, subtypes of high elves, but their differences are aestetical and cultural, not mechanical.

  • @thepokemonmailman9454
    @thepokemonmailman9454 Місяць тому +9

    A bit outside of the scope of the video but I think that flight is alot more powerful than magic resistance from Yuanti and Saitars. Especially with an inexperienced DM.
    It trivialises most exploration, and because of the Lift/Carry rules along with grappeling you can act as a medivac durring combat while basically being immune to most melee attacks.
    I mean a basic method of balance would have been limited flight from 1-4 (gliding) but 5+ you have flight so that at least the wizard has the flight spell which is slightly better then your flight.
    Anyway, brilliant video.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +3

      I just realized I didn't even put the flying races on my garbo-to-OP meter; we'll say they're so far to the OP Side that they're offscreen lol
      100% agree with you though I don't mess with flying races. They're just such a hassle to DM for and the benefit is trivializing the game to the point you're not even really trying anymore...they just don't feel fun.

  • @Kodiie
    @Kodiie Місяць тому +15

    Optional title: Oops, all Elves !

  • @TalesFromElsewhereGames
    @TalesFromElsewhereGames Місяць тому +3

    Another great breakdown!

  • @CalebWillden
    @CalebWillden Місяць тому +3

    Nice structure and appealing voice and visuals!
    In my experience, the ability score bonuses form half-elves can actually be quite potent when using Point-Buy to determine your abilitiy stores or if you roll particularly good stats. Makes it fairly easy to get 2 or even 3 abilities up to a 16 (+3) from level 1, which most other races can't do.
    I believe Variant Human exists because Feats are a variant rule and Humans in prior editions always got a bonus feat. Even though +1 in all abilities CAN be nice, they could have also given two or three skill proficiencies, like as if you took the Skilled feat.
    When I play gnomes, I enjoy the eccentricities that the race basically gives me permission to bring out. I can be zany and say or do things that make no sense and it seems more natural and acceptable than it would with most others. I also enjoy the idea of being small, lanky, and unassuming. I quite enjoy Pathfinder's lore for gnomes, where they have explicit ties to the Feywild and their health degrades until they die if they don't live exciting enough lives. I definitely understand the lack of appeal, though. Honestly, though, if they were removed from 5e, I'd probably shrug and move on.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +1

      The half-elf does flourish in point-buy, you're definitely right. I think I don't weight the racial ASI assignments in the PHB much just because of how the Tasha's rule really changed the game on that front and made it a non-issue, and its such a good & easy fix that I'm baffled it didn't carry into the 2024 PHB -_- there's so many races I never would've touched because of the ASI assignments but that now I can run with whatever class and just see what their racial features can do in those classes, and thats such a good thing.
      Dead on about Variant human, although I'd argue feats should never have been considered optional to begin with: I don't know anyone that bans them. It feels like a "this didn't get tested enough for us to feel confident in them, soooo if they're unbalanced just ban em" kind of solution.
      I liked the BG3 take on the human though; a free skill pick makes sense and that militia training for polearm and shield proficiency was novel. No other race gets shield proficiency.
      I didn't know that about pathfinder gnomes; that's pretty genius for explaining their shtick honestly. I appreciate the insight!

  • @BlakeFaeMorton
    @BlakeFaeMorton Місяць тому +7

    I think gnomes are more expressive bc the default lore is so boring we collectively decided to use Pathfinder Gnomes instead. 😂 I think the appeal is literally just the fun of playing a weird lil guy (or gal).

  • @Alexcmlindquist
    @Alexcmlindquist 3 дні тому +1

    10:53 I think you are underestimating how expensive a one level dip is, since experience points required to obtain levels is not normalized nor linear, and certain levels can almost double the effectiveness of your character, specifically the level 5 and level 11 power spikes. This means that taking a one level dip to unlock a few extra weapon proficiencies could mean being half as powerful as everyone else at the table, potentially for months of real time. I'd argue gaining these features as a racial trait is incredibly efficient, and it's always something I'm keeping my eye out for when planning a new character build.

    • @DungeonDigest
      @DungeonDigest  18 годин тому

      That's interesting: I almost *never* look at weapon proficiencies when planning a build since a character basically either goes weapons or magic, and weapon-based characters tend to get relevant martial weapon proficiencies from their class anyways. Although I suppose if you're doing something with booming blade or green flame blade it's worth a look? In what scenarios are you gunning for racial weapon profs?
      If armor proficiencies were more common on races I think it'd be a different story, that would be a very welcome utility for caster builds, but its probably for the best that that's not really a thing outside the mountain dwarf and the handful of animal people that have natural armor of some kind.
      I definitely wouldn't recommend dipping late in your levels for an armor proficiency though: that's one of those things you take level 1 and then just level your main class fr,om there on out. It's a small delay, but if you want heavy armor on a wizard I think starting as a fighter is a pretty decent trade. Esp. since you get a Fighting Style (Defense adds another +1AC yaaay) and Second Wind (healing yaaay), and another level will get you Action Surge; all of that is pretty great for any class.

  • @DavidAndrews-eb7gm
    @DavidAndrews-eb7gm 27 днів тому

    Half-elf is my go to.
    Base stats and abilities are not OP but they are sneaky good from a power gamer’s perspective.
    Background flavour is built into the race and allows for a wide range of personality types, role-playing opportunities and backstory narrative lines that a GM can easily work into a campaign.
    Played in a game where the set-up was everyone plays a half-elf and crafts an imaginative backstory. Hijinks ensued.

  • @Katwind
    @Katwind 9 днів тому

    About gnome appeal, they are notably excited for the second longest living race. It's a nice contrast to elves in that regard, who tend to be aloof and detached, while a gnome may be on their 400 and still an overly excited little guy who just loves to explore and learn about the world.
    Gnomes have the wisdom of old age and the curiosity of youth.

  • @jensjohansen8050
    @jensjohansen8050 Місяць тому +2

    Nice to hear you got a mic upgrade since your first video =) A great video overall. I hope that you will dive more into what you would change and how. Maybe that is coming later? I completely agree with how WotC needs pick a lane. IPersonally, I'd rather see a stronger Standard Array and then drop all racial ability improvements. Keep the flavourful abilities, but no +2 STR =). And I don't understand why Low-Light vision from 3e got shafted. It is a flavorful semi-darkvision.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +1

      Yyyyeah that first mic set up was rough, but I won't say I love the new one either; gotta record in a coat closet with an old Razr right now XD Someday I'll be able to upgrade my recording situation; we'll get there...
      I've been making notes here and there throughout the scripts for when stuff is egregious enough to warrant a need for change and proposed some alternatives, but those suggestions ARE pretty spread out: I def want to cap this whole series off with a pass over the 2024 PHB and basically take a checklist of all my grievances with the 2014 PHB and see if those got addressed (I've noted in a few places in future scripts where that's happened but definitely haven't been thorough yet)

  • @Lycaon1765
    @Lycaon1765 Місяць тому +1

    Another banger! :)

  • @rickrogers8735
    @rickrogers8735 Місяць тому

    I'm hoping you will put together a big list at the end of your analysis and prioritize at least the top 10 or 20 missed opportunities in 5.14e. It would be interesting to see whether the audience you collect through the process would vote the same way. Good series so far!

    • @DungeonDigest
      @DungeonDigest  27 днів тому +1

      Oh absolutely, that's an awesome idea.
      I definitely want to go through the 2024 PHB after this is all done and highlight whether or not they fixed all the issues I've found with the 2014PHB.
      I know it won't, but I'm definitely curious to see how much they did get to.

  • @sketchyfox7368
    @sketchyfox7368 Місяць тому +2

    Honestly Yuan-ti is very tame as a race in mordenkainen and is one of the better balanced races in that book. It was really strong in Volo’s, but their magic resistance only applies to spells now which is a very niche feature when compared to advantage against all magical effects as it used to be, and their poison immunity got downgraded to resistance. So now they have two decent but quite situational resistances (poison and spells), some mostly flavourful racial spellcasting and that’s pretty much it. Compare it to elves with prof bonus misty step (especially with insane riders like damage resistance for every type like shadar-kai), initiative smites on bugbears that break incredibly fast when combined with action surge and gloomstalkers, permanent flight from Aaracokra, and so on so forth. The book’s definitely full of broken options, but Yuan-ti is far from being one of them.

    • @DungeonDigest
      @DungeonDigest  Місяць тому

      Volo's yuan-ti were absolutely cracked with a damage immunity of all things, but I'd maintain having advantage on saves vs spells and the poisoned condition (both very widespread) and resistance to one the most common non-weapon damage types in the game is still one of the more optimal feature sets out there. Plus they get a free cast of suggestion once a day, which is a very powerful spell for its level. I think yuan-ti are still really high up there.
      Bugbears are probably one of the best melee-oriented races out there thanks to Long-Limbed and Surprise Attack, Surprise Attack on its own is very good, but its not a guarantee since but it's contingent on good initiative which requires some investment to secure consistently in 5E.
      Flying is always gonna be too ridiculously useful on player characters to be permissible in any game I run, same reason they were banned in AL for so long (still not sure why they got unbanned).
      But yeah I'd agree the shadar-kai/eladrin/astral elf are *probably* ahead of yuan-ti just by dent of having all the elf features AND free misty step multiple times a day.

    • @franswaafranswaa5026
      @franswaafranswaa5026 Місяць тому

      Their designs are alright but the borderline racist direct plagiarism of meso American cultures (painted too with a particularly wide brush) rubs me the wrong way.

  • @billylin8800
    @billylin8800 Місяць тому +4

    Personally, While species were good as they were i do sometimes wish they were actually more mechanically hefty, to make them a real foundation of building your character,

    • @DungeonDigest
      @DungeonDigest  Місяць тому +2

      I can see how that could be desirable but I think its probably for the best they're as simple as they are, as far as that goes toward meeting 5Es goals of being more lightweight than prior editions. Plus the more mechanically complex they become, the more likely you are to run into the optimal option constriction that arose in previous editions and early 5E where certain races were pretty pidgeon-holed into certain classes because of their ASI spread.

    • @appleseed8282
      @appleseed8282 27 днів тому +2

      It was a good idea to seperate AS from Race, but I hate how it got linked back to Background (along with them not having Custom Background rules in PHB24)
      Edit: And for any questions of why the issue with Backgrounds: I don't think people should define their PC as options from a Drop-down menu. Its already bad enough to hear someone list ClassRace an expect that to describe a character; making the decision of that PC's history one purely off of mechanics is even worse

  • @jamesm1567
    @jamesm1567 Місяць тому +1

    Good vid. I appreciste the EQ change on your voice from video one, but i think some more softening would improve things. Too much high end. Add some compression and eq to a bit lower just to get rid of that shiney sharp frequencies that make it a tad painful to listen to on headphones.

    • @DungeonDigest
      @DungeonDigest  Місяць тому

      That's super helpful thank you! The recording situation is less than ideal for sure and I don't have a background in soundwork so I'm literally just scrouging youtube for resources on that stuff.

    • @jamesm1567
      @jamesm1567 Місяць тому

      @@DungeonDigest don't worry you're doing fine. Editing in post can fix recording shortcomings. Just remember compression and EQ.

  • @appleseed8282
    @appleseed8282 27 днів тому +1

    About 2 minutes in; and will return to this comment to add in comments. But first:
    It seems just about every change you're mentioning early on wasn't actually 5e changes (at least in the concept, nittygritty like with Stats are slightly different), but instead from 4e.

  • @birubu
    @birubu Місяць тому +6

    Regarding magic resistance, it got soft nerfed. You are no longer resistant to all magic, only spells specifically. This means that satyrs and yuan-ti no longer get advantage against, for example, Beholders’ eye rays. This brings it down to a level that’s powerful but not all-encompassingly like it was prior.
    Notably, Gnome Cunning was also updated in this way for the Deep Gnome, but base gnome 2014 retains its “against magic” wording which makes it significantly more powerful, especially as the worst magic effects are often mental (although, they may have updated base gnome for 2024, I’m not sure myself as I don’t own the new books yet).
    Additionally, new monster design have replaced spells on their stat blocks with “spell-like abilities”, which basically copies spell text and changes the name of the spell. This effectively means that that “spell” is no longer affected by magic resistance and counterspell. See: MPMM’s Evoker Wizard’s Sculpted Explosion ability.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +1

      Yeah I think given a few more years worth of monster releases, if they stick with the new pattern then magic resistance is probably gonna see a fall off in terms of its relative power.
      At the time the PHB first came out though, and frankly for most of 5Es run, magic resistance was really, really solid.
      But your added context is really good info for people to bear in mind, thank you for that.

  • @Cosmic_K13
    @Cosmic_K13 Місяць тому +1

    Will you also be evaluating the power of setting specific racial options?
    If not, what would you rate the shifter overall? Im in the camp that they are pretty weak for the concept they are going for in comparison to even just the phb races.

    • @DungeonDigest
      @DungeonDigest  Місяць тому

      This project is primarily aimed at comparing the core rulebooks from the 2014 release to the new ones coming out this year. It'll be a long one, but if this channel does well enough there's no reason not to dig into other types of content: tier lists, module deep dives, DMing advice, worldbuilding stuff...I got a few ideas lol
      As far as the shifter goes: they're pretty middling power-wise. They're not the worst by any means, but they're definitely not a "strong" pick. The skill proficiency is a fairly standard racial trait, nothing bad but nothing crazy. The temporary hit points from the Shifting trait are a nice little damage buffer once per short rest, and a couple of the shifter forms offer some decent value: Beasthide's +1AC is nothing to sneeze at, and Swiftstride's movement and disengage + move 10ft on reaction is also a nice, although it requires a decent grasp of movement tech to benefit from since the withdrawal distance is pretty short; the ideal circumstance is you've baited something with multiattack and only melee attacks into spending its full movement to close distance with you, and by withdrawing 10ft you're out of reach for all attacks following the first. It's an effective kiting tool on the right class.
      Longtooth and Wildhunt are pretty underwhelming though.

    • @Cosmic_K13
      @Cosmic_K13 Місяць тому

      @@DungeonDigest agreed on longtooth. Wildhunt has specific utility on barbs to nullify the downsides of reckless attacks. This also makes prone fighting and fighting while flanked a decent strategy.
      Conceptually, I'm a massive lycanthrope fan, but shifter feels like a pale imitation.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +1

      @@Cosmic_K13 Yeah I don't *love* the shifter mechanically but they occupy an interesting place in Eberron lorewise, which I do appreciate.
      The Ravenloft book would've been a great place to go all out with some sort of lycan-lite lineage to go alongside the dhampir. Give it a once-per-long rest transformation that lasts character level x 5 minutes, and grants rage-like damage & damage resistances that requires silvered weapons to mitigate, claws or bite attacks that can also be used with a bonus action, a movement speed buff, advantage on perception checks involving smell, and MAYBE pack tactics.
      That feels more like a werewolf to me. Can't speak to the balance there cuz that's all spit-balling, but it's where I would start.

  • @TheLyricalCleric
    @TheLyricalCleric Місяць тому +2

    Humans: Adequately flavored garbage.

  • @koboldgeorge2140
    @koboldgeorge2140 27 днів тому

    6:30 firstly: your explanation of the utility of the race/class system was beautifully articulated. I dont think ive ever heard anyone explain the advantages it has from a game design persepctive so simply before, so well done on that.
    Now as to the time stamp: apologies if you talk about this later in the video, but i think the real reason is actually simpler. Theres a large contingent of new players who started with 5e and consider "racial ability scores" problematic. Putting aside the question of whether or not this mechanic IS a reified instantiation of colonialist narrative biased baked into blah blah blah blah, the fact that a large chunk of WotC's player base believes this has led them to start distancing themselves from the mechanic.
    I've stopped playing 5e in part because i find this kind of player obnoxious, and ime they pick apart every setting looking for things to imply racism.

  • @TheGateShallStand
    @TheGateShallStand Місяць тому +1

    Good time to tell people to start playing 1st and second edition ADnD

  • @milo8425
    @milo8425 Місяць тому +3

    One elf is too many elves

  • @AndrewChumKaser
    @AndrewChumKaser 27 днів тому +1

    Your tiefling diatribe should have probably mentioned that because it attracts a certain variety of players it tends to associate them with a couple of very unhealthy, very unsportsmanlike behaviors that are unfortunately common. Even more than the gnomes. (If you're confused about what i mean, i can describe it as a persecution complext and hopefully get the point across.)
    I understand your intentions here but you really shouldn't be unwilling to point things like that out. Being nice doesn't mean you pull your punches when they're warranted.

  • @mirieus
    @mirieus Місяць тому +4

    When I DM, player characters are always human, the other races are too overpowered, the classes are already too strong.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +5

      Hey, your world, your rules, right? I don't allow flying races for the same reason, but my players like variety, so might as well leave the rest of it open.
      I am strongly considering removing darkvision as a racial trait from future games though: I really like that shift in Shadowdark and I think it'd do a lot to make things more interesting, so we'll see.

    • @mirieus
      @mirieus Місяць тому +1

      I would remove Darkvion too, it makes dungeons a lot easier for players

    • @brycejordan8987
      @brycejordan8987 Місяць тому +1

      I do have to ask do you mean only generic humans because variant human is generally considered to be one of the best races in the game (admittedly dependent on what feats you select). I'd also go as far as saying that while generic human is bottom tier, dragonborn are arguably even worse. Fine to restrict things but was curious.

    • @mirieus
      @mirieus Місяць тому

      @@brycejordan8987 generic human, no feats, no multiclass, no death saving throws. The DM determines what subclasses can be used by the players, depending on the setting.

    • @Zooker25
      @Zooker25 Місяць тому +2

      Just make your fights harder.

  • @methmeth
    @methmeth Місяць тому +2

    I am happy they got rid of the half races in the 2024 rules, honestly. It feels like all the bad ways we treat biracial people. Like thinking about why half-elves/orcs only mention their non-human half of their lineage gives me the ick.

    • @DungeonDigest
      @DungeonDigest  Місяць тому +1

      You know, that's fair. There's def some problematic stuff wrapped up in that dynamic, esp. with the old half-orc stuff.
      But I'd also be lying if I said I didn't miss them; the vibe of not-fully-belonging-one-way-or-the-other hits stronger with half-orcs and half-elves than I think with any other character option; it's hard to replicate that as effectively as they managed to nail it.
      Plus there's the angle that cutting them from the book is a form of erasure, which I don't think I really buy personally but I could see how someone could make that argument.
      The poor guys are in a rough situation anyway you slice it, though, I think that's fair to say.

    • @The-0ni
      @The-0ni Місяць тому +9

      I am actually biracial and growing up seeing half-orc and half-elf actually made me feel seen. Reading entries about wanting to identify with one or both cultures and never being fully welcomed was true for me at least.

    • @zednumar6917
      @zednumar6917 Місяць тому +4

      Remember in 2E when they went to the trouble of creating things like planetouched orcs as variant half-orcs that were not part human? Pepperidge Farm remembers...