It sounds like isoresin production from the tree is a late-game "calorie sink" since so many games end with amazing overproduction of food. I'm glad there's now a reason to make so much food, mostly it went unused by the time I started a new game.
Yes, I hope they balance it to feel the same as base game rather than a huge time sink with the dlc. The game before the dlc was a time sink already. I hope they balance this out
Its funny how Francis was starting out like: "People said this is not going to be fun" and he was just in a "its going to be fine" mood. And at the end of the episode he is really stressed out because he realized how expensive resin has gotten xD
We can make a lot of food if we need to, it's just... normally I like to turn things up to 11 for a bit of overkill. The requirements are already beyond overkill, we could convert the tree planet to 100% food production and it would just be a reasonable amount.
@@FrancisJohnYT Maybe lots of stables of Dreckos fed with balm lily? Or use ludicrous amounts of water (wich you definitely have xD) to make bristle blossoms, since they don't need fertilization besides water and light. Maybe gassy mu, that would be fun. Don't know... just brain storming here
Hey I love FJ's ONI videos. They are what got me hooked to his channel. To be honest, I used to completely skip his rimworld videos because, well he was kind of a noob back then and I have been playing that game since the first public alpha, so at the time his noobiness was just infuriating me. He has become really good at that game since (much better than I am). Practice really does make perfect.
@Jeffrey Sweet to each their own, i prefer his ONI videos, rimworld is boring to me, too much going on, never played the game, don't understand anything that is going on. Played a bit of ONI and all the stuff he does is very inspirational to me and my bases design.
The tree is good. It's a solution to overwhelming amounts of food. Nobody needs 26 million calories for 19 dupes really so it's a good way to manage excess.
Have you played ONI before the dlc? You know in less than 2,000 cycles you can have all your liquid freezing pipes outfitted in isoresin. But now it seems unbalanced. Nothing wrong with dumping millions of calories but you no longer have access to isoresin like you did before. You know when the dlc came out I was always critical (negatively singled out) about how 1.5kgs of water in the entire seed was not enough for even 10 dupes with all the background building doing production work. But now they gave us too much water. Hopefully they will change it with isoresin as well. Don’t mind dumping calories but give me isoresin. Not crumbs.
it's a brute force solution. Oh you have a massive surpluss of food? Let's just make it so it takes an even more enormous ammount of it to get a small ammount of an actual useful resource. Like, is that ultimately what you want food production to be used for? Not food?
@@pairot01 well nobody to date within the game has been smart enough to be able to manage a nice dupe to food ratio. So instead of just sitting there accumulating, at least it can be for something now
@@odie2763 you can absolutely have a good ratio, just produce less food. But the real takeaway should be that food production is simply too strong and should probably be nerfed, especially starvation ranching which makes no sense phisically. Or maybe the game should be encouraging you to print more dupes, to increase your natural demand for food. It just feels weird to have an artificial sink for a resource just vecause it's too easy to get. It's an effective solution, but also a lazy one.
That dupe jumping on the ladder and getting themselves stuck right as you're explaining why you made another dupe stop and get off the ladder to avoid getting stuck... Pure comedy gold. This needs to go on some sort of "Suicidal Duplicants" highlights reel, because it just can't get any better than this.
The only cooked food you can fully automate would be omelets. If you make an oven using the magma and put eggs through on a rail they cook themselves. If you set up a couple ranches you can fully automate the resin production!
@@liphrium9858 I bet he does. Though he's already stated that the current playthrough will not be affected by either 1.3 or Ideology. Guess we'll se that once the 395challenge is completed.
The interesting part is that isoresin is useless now. not only is hydrogen rockets outclassed by rad rockets in terms of ease of use and fuel efficiency. But now isoresin is so prohibitively expensive that I don't understand the point of even making it anymore. ( Also due to metered valves vertical liquid locks are much easier to construct thereby invalidating visco gel)
At this point in my 2.2k cycle game, im just attempting to make as much food as possible by draining all planets of water and see how much insulation I can make. Only about 50 tons so far lol
I had to build a liquid storage tank and stock up like 5tons. When it passes boiling point inside the tank, just deconstruct it and it accurately splits into the right amounts. For some reason, dribbling it doesn't always give the correct amount
I actually really like this Resin Tree and it's absolutely horrendous conversion ratio. Insulation should be expensive/rare, and if you use it economically you really don't need much of it. Food however is cheap and easily made plentiful, especially now with radioactive variants and grubgrub rubs, and now food overrun is more necessary to dispose of since perfect food storage is more difficult. One million calories will buy me 2 insulated pipes/tiles... I'm ok with this. Nice work Klei.
The reason your dupe got "trapped" was another dupe was standing in the way of the atmosuit dock. I've had it happen loads of times when they idle at the check point it stops others dropping suits so they report a "trapped" warning.
Guess we found proper use for the licey trait in mutated crops. have "wild" licey mealwood planted by pips, grow them and use atomation to directly harvest it and ship it to the tree. the canon sends it back. this whoe thing could run without any dupes, or with 1 for maintenance. or use shove voles, turn them into BBQ and feed the tree. but yeah i generally agree with most comments, you usually have huge reserves of food in late game, and since it spoils faster you should use that near rotten food for the tree.
Was going to mention the thumbnail issue too. That tree thing looks interesting. Makes me want to get back in to spaced out. I'm in an ARK hole though.
Annnnd we're back! Love these! 0:15 btw ONI benefits from steam launch options. The game is coded for quad core duo cpu's and you can allow the game to utilize more of your ram. ;) I doubled my fps on my retro rig during the late game. -high -maxMem=14000 -cpuCount=4 -exThreads=8 +fps_max 60
Everybody is talking about the resin tree. I'm only thinking about the hole in the water tank. I hope you remember it before water reach its level. As always, great episode Francis.
i started my current game after the patch (around the time francis fired his nuclear reactors up) and i have yet to see any shove voles anywhere. dunno if my game is bugged or if they are on the one planet that i've not explored yet: the gassy moo one.
On the bright side, I think I'd love a tutorial dedicated to produce massive amounts of food for this thing. The automatic egg cooker might have it's place here. Who knows?
I find it easier to just boil the resin in my tungsten volcano setup. You need to cannon the tungsten home, the volcano produces all the heat you need. I found no way of automate the feeding of the tree so I have one dupe there to handle things. He farms hatches and pacu. Nice thing with pacu is that you can grow lots of grubfruit where you have sulphur, and feed the seeds to the fish, the preserve to the tree, cooked fish to the dupe. With both fish and hatches you get a slight exess of food that goes straight to the tree. I don't know what vents/geysers/volcanos you have there, but NG is a nice way to topup the pool of water and act as a power buffer.
You've got all that geothermal and volcano heat on your resin planet with which to boil the resin, way easier than sending it back home. Just pump it directly into a tungsten volcano steam chamber with an autosweeper.
this is probably why they have some of the other variants for plants, this seems like a good candidate for the one that automatically drops food when mature, that way the whole farm can be automated to deliver food to the tree, also i don't think pepper nuts or sleetwheat counts as calories since they are cooking ingredients. i think the devs are doing this as a way to diversify methods of playing the game because before no one would have built solar or even a glass forge but now we have more use for it
Don't worry about the add support, I'll get by one way or another. I am chomping at the bit to get into Ideology. Just have to finish off the 395 playthrough though I'm not sure how I can speed that one up.
The Tree room has window on top of it and some broken light fixtures on the ceiling. Maybe the presence of light gives more favorable food-to-resin production ratio?
You should look into mutated wild water wheat. One squeaky puft can support 57 plants. If you ranched the squeaky puft in the waterweed farm, and had a dupe harvest the waterweed, you could have an auto sweeper to put the bleach stone in the farm tiles, bc you need to cover the tiles in water anyway it won’t off gas, and the auto sweeper can toss the lettuce to the tree. It’ll be a way to use some of that salt water, and a use for the chlorine vent! Waterweed needs water, so the chlorine won’t mess with the plants. If you really wanted to go crazy you could let the plants drop on the ground and expand the farm infinitely. Just need a few ranchers, and the barbecue from the evolved baby pufts can also be fed raw to the tree.
Honestly I like this balance that way. It give a bit of a challenges. By converting the asteroid to a massive fully automatized ranch and cook facility (eggs are automatically changed in omlette at high temp) that constantly feed the tree you may have a very decent constant production of iso-resin. Maybe combine it with an auto farm (does the tree would eat raw meelwoods ?) Also there are tsungsten volcano on this asteroid and those generate a massive amount of heat. So you could cook and convert the resin at the same place.
Regarding changing the launch mass of the launcher, I've found the easiest method is to put a On/Off logic switch on the launcher. After you adjust the mass to the desired size, turn the switch off and then back on to reset the launcher and it will fire it's contents.
Francis, just noted that your artifacts are still under neutronium. Build an analyzer and allow a masterwork dupe to do research and remove the artifacts from the pedestals. They'll get analyzed, give you a neurolizer charge and get more decor from the clean artifact. Give it a try.
Might wanna make that planet with the tree a farming/food production planet. That way you have better control of the food going off. You could use a timer to feed the tree food at a certain rate. This might help simplify the massive amount of food you will need to produce for resin
seems like you could use bottle emptiers if you had the emptier outside the steam room, and drip resin through a corner-lock with a bit of vacuum, the downside being that you wouldn't be able to refine *all* of the resin as some would remain in the liquid lock.
it seems pretty clear to me that you're going to need to turn that tree planet into a massive farm, both for the sake of generating the food and to stop half of it from rotting before it even gets eaten
I'm not a streamer type of gamer, takes me ages to get stuff done, not very interesting to watch. UA-cam allows me to edit out the slow stuff and keep things entertaining.
@@FrancisJohnYT Thanks for your reply and sorry if I ended up bothering you with this, at the same time I don't agree that you're not interesting to watch, there was a ONI episode not long ago when you started talking about the pub at the bus station and that's when I realized you where catching my attention and making me laugh with something not related to the game you where playing.
I'd love to see your take on automated rocket shipping. Automating kcal production would be interesting too. Maybe starvation pacu farm + omelette hotbox cooker (you do have a planetful of water!)? Still need 3 omelettes for 1kg of isoresin though.
Infinite nuclear waste from pitcher pumps is now mostly nerfed. The bug is still there, but waste doesn't all leak out at once, just a small quantity of it, and the building takes damage in the process. Instead of getting 5 tons of waste per cycle, it now generates about 8kg. You can see this in the game as waste storage tank up top is actually starting to get depleted.
That seems like the rates were not tested for resin to isoresin, or they are trying to stop those game breaking sour gas boilers, one of the two. Looking at the information, it seems to me that freezing the resin might do something useful, but I don’t know.
You could simply dump the resin with the mixed water coming from the interplanetary payloads and it will get processed by your geothermal plant. The isoresin could possibly be picked up by auto sweepers before it turned into naphtha. There is the possible problem that the isoresin might turn into naphtha though. I don't know how practical using mush bars for the tree is.
Mush bars are a bit inefficient, it would take 34 tons of dirt to make 400kg of insulation necessary to make one insulated pipe segment. I want to be careful converting my resin, if I dump it into the gerthermal plant I worry that it will not convert correctly and we will lose some mass. Hence the 1kg/s pipe into the industrial sauna.
You should experiment with giving the tree unrefined foods. If the tree is just calculating what it consumes by weight and not calories unrefined may be the way to go.
After some quick testing, the tree outputs 100grams of resin for every 200Kcal consumed. Mass doesn't matter. So e.g. grubfruit is only 250Kcal per kilo, while something like frost buns are 1200Kcal per kilo. Kcal density seems to go up with more refined foods, but only a handful of recipes actually increase the Kcals. So yea, the best bet is to simply feed it the rawest, cheapest food possible
well, im pretty sure i saw somthing about adding a regolith planet, where it actualy rains meteors, and with that, using a regolith melter, and running that into stone hatches we can hopefully make some decent food, sure hope it rains a LOT of meteors there, dont know if a single 20kg/sec melter will be enoth, havent done the math and cant boher to rn, but if eny1 does, with 20 kg/sec ig rock into stone hatches, how much isoresin does that make /sec? prob a very little
I got a little creative in my last playthrough: i built a wild arbor tree farm to fuel 4 ethanol distilleries, to feed the polluted dirt to my pufts. The pufts fed my dupes on location with bbq, the slime went into my 100 mushroom farm and the output of that farm was fed to the tree. I cooked the resin on site with a small magma based boiler. The polluted water got filtered and turned into oxygen en de Co2 got vented into space. All in all pretty proud if that setup. All I did eventually was use 2 visco gel locks for my sour gas boiler and that was pretty much it.
That must have taken a long time to setup? I went with a simple setup and terraforming the whole asteroid took ages. I suppose I should have left the magma where it was.
@@FrancisJohnYT not gonna lie it took a few hundred cycles I think. But it felt absolutely awesome when finished. I was very proud of my pips, my dupes and the pufts. Still didn't work flawlessly, but it felt like a build I could still nerf a bit.
You could make a deep freeze storage on the train planet and use a weight plate underneath the tree to feed it. Or just cool down the area if that doesn't make the tree unhappy?
Just wanted to put it out there- I would totally watch you streaming Ideology (or just, in general). I actually went and tried to find if you had a twitch channel yesterday
I'm far to slow for streaming, I take a bunch of time to check and double check everything. Not exactly exciting stuff. Editing allows me to narrow it down to the important bits.
I'm trying to think of a way to get enough calories for this. The obvious answer would be either shove vole ranching (with dirt) or pacu ranching, but either of those would require so many critters it will just kill your FPS. So now I'm thinking maybe something can be accomplished with arbor trees, pufts and Dusk Caps. Arbor trees give of a lot of polluted oxygen in the form of polluted dirt and polluted water and each puft can support about 12 dusk caps.
That is a popular solution. But I want to try one of the new plant mutations. I know it won't be the most efficient but it should be entertaining at lest.
Would it be possible to feed the resin tree using wild pips and arbor trees on the planet itself and get a good amount of resin? The dirt they excrete could then be used to farm mealwood, which is then directly fed to the tree, since the tree (probably?) doesn't care about the food quality. Or you could use a bunch of morbs to create polluted oxygen, which can be fed to pufts, which make slime for dusk caps. Food from the dusk caps and pufts could be harvested without dupe interaction, so you could technically fill the whole map with it without needing more dupes than other bases (which would also eat a lot of food)
Hey, a tree I can feed the random bits of muckroot and nutrient wafers to. And random bits of berry and meal lice that I've managed to preserve, somehow, but not turn into something else before moving on to better food.
Exactly what i was thinking.... blast the tree asteroid full of plants that don't need processing and just let them harvest on their own.... maybe speed it up with wild grubgrubs, that will give some meat to feed that hungry plant monster too...
wIld food production is never going to give you enough. it would be better to use his absurd amounts of water to produce, for instance, bristle blossom.
@@thakillman7 Oh, not saying as how you should try to optimize feeding it initially. Just that you actually have a reason to cover all empty space in wild food since it gets you more resin
I'm kind of surprised that you don't use the liquid sensor/liquid valve sorting method. Of course you tend to have plenty of power to handle a traditional method.
You really need to set up an automatic food generation planet and send the food over through the teleporters. Or send deep frozen meat over in the bullets and have one chef make BBQ always below the tree. The tree does not appreciate rot it appears, hah. For the meat generating planet, just make a LOT of hatchling farms and feed them trash minerals. The coal will just be nice side hustle. It is not very worth it at this stage in game due to each planetoid having a lot of coal in the soil. But this is pretty cool
If all the Tree cares about is raw kcals, Lettuce is the most labor efficient, since it only requires to be harvested and would be a good sink for all the Salt Water and finally a use for any Chlorine Vents. Raw Bristle Berries are similar in terms of Dupe labor requiring only Water, or slight kcal increase by cooking into Gristle Blossoms. BBQ & Surf/Turf would be most kcal dense for least Dupe effort (compared to Frost Burgers), but then you're wasting higher quality food on something that doesn't care.
You really want to stick all the production on the tree planet. If you have to fire the food over you risk it going off in the cannon if it sits their to long. No way I want to fire water over, that will take from our huge water tank :) Going to go for a sustainable farm on the planet.
So I'm getting ready to dive back into ONI, and I noticed that you are no longer doing the Solar Panels in the giant pyramids. Did the change how solar work, or do you just not need the power?
what happen if you cooling/solidify the resin? will you get more masses than heating it? Tree hungry, Tree eat, Tree grow. Tree give less back, Tree is good.
tree needs food also the tree needs much more food (edit) in the base game i did a challenge to see how many calories i could get in a single run turns out you can get alot i have over 100 mil calories of most food types even spicy tofu
you could try making a mega bristle berry farm and use those to feed the tree calories and I mean you have the water to feed those and the nuclear power to chill the water to make them grow. or you could do it the fun and hard way and feed the tree meat
Pretty much, the tricky part is getting the 25 rads to get the mutated lilly to grow. Possible but a bit tricky as lillies requires 35C temps to grow and nuclear waste is liquid at that temp.
I dont know if your game generated shove voles, but starve ranching shove voles and self sustaining fish might be the best way to go. My entire colony lives on sludge berry, then I can ship everything else and not worry about the food my dupes eat going bad.
Time for the "free" food grubfruit, as you get infinite sulfur and then could use automation for everything except delivering sulfur once now and then.
It sounds like isoresin production from the tree is a late-game "calorie sink" since so many games end with amazing overproduction of food. I'm glad there's now a reason to make so much food, mostly it went unused by the time I started a new game.
Yes, i thought the same thing.
Yes, I hope they balance it to feel the same as base game rather than a huge time sink with the dlc. The game before the dlc was a time sink already. I hope they balance this out
Its funny how Francis was starting out like: "People said this is not going to be fun" and he was just in a "its going to be fine" mood. And at the end of the episode he is really stressed out because he realized how expensive resin has gotten xD
isnt there a infinite clusster field with isoresin?
@@Axlaben ah right that is Fullerene , i sometimes confuse both haha
We can make a lot of food if we need to, it's just... normally I like to turn things up to 11 for a bit of overkill.
The requirements are already beyond overkill, we could convert the tree planet to 100% food production and it would just be a reasonable amount.
@@FrancisJohnYT Do it.
@@FrancisJohnYT Maybe lots of stables of Dreckos fed with balm lily? Or use ludicrous amounts of water (wich you definitely have xD) to make bristle blossoms, since they don't need fertilization besides water and light. Maybe gassy mu, that would be fun. Don't know... just brain storming here
Ah, yes, this is Rimworld Royalty. Look at those pawns being industrious!
Isn’t this the ideology expansion allready?
Hey I love FJ's ONI videos. They are what got me hooked to his channel.
To be honest, I used to completely skip his rimworld videos because, well he was kind of a noob back then and I have been playing that game since the first public alpha, so at the time his noobiness was just infuriating me.
He has become really good at that game since (much better than I am). Practice really does make perfect.
@Jeffrey Sweet to each their own, i prefer his ONI videos, rimworld is boring to me, too much going on, never played the game, don't understand anything that is going on. Played a bit of ONI and all the stuff he does is very inspirational to me and my bases design.
@@kevineberson586 I dont think he's planning to turn on the expansion until he's done with the current run
@@AfreakingPear i was the same. Then i tried the game. Now i can say that FJ sold me this game. It's really fantastic.
The tree is good. It's a solution to overwhelming amounts of food. Nobody needs 26 million calories for 19 dupes really so it's a good way to manage excess.
I know, but now you actually have a reason to be a "farmer"...
((that was fun; everything; now lets go to the pub))
Have you played ONI before the dlc? You know in less than 2,000 cycles you can have all your liquid freezing pipes outfitted in isoresin. But now it seems unbalanced. Nothing wrong with dumping millions of calories but you no longer have access to isoresin like you did before. You know when the dlc came out I was always critical (negatively singled out) about how 1.5kgs of water in the entire seed was not enough for even 10 dupes with all the background building doing production work. But now they gave us too much water. Hopefully they will change it with isoresin as well. Don’t mind dumping calories but give me isoresin. Not crumbs.
it's a brute force solution. Oh you have a massive surpluss of food? Let's just make it so it takes an even more enormous ammount of it to get a small ammount of an actual useful resource. Like, is that ultimately what you want food production to be used for? Not food?
@@pairot01 well nobody to date within the game has been smart enough to be able to manage a nice dupe to food ratio. So instead of just sitting there accumulating, at least it can be for something now
@@odie2763 you can absolutely have a good ratio, just produce less food. But the real takeaway should be that food production is simply too strong and should probably be nerfed, especially starvation ranching which makes no sense phisically. Or maybe the game should be encouraging you to print more dupes, to increase your natural demand for food.
It just feels weird to have an artificial sink for a resource just vecause it's too easy to get. It's an effective solution, but also a lazy one.
That dupe jumping on the ladder and getting themselves stuck right as you're explaining why you made another dupe stop and get off the ladder to avoid getting stuck... Pure comedy gold. This needs to go on some sort of "Suicidal Duplicants" highlights reel, because it just can't get any better than this.
The only cooked food you can fully automate would be omelets. If you make an oven using the magma and put eggs through on a rail they cook themselves. If you set up a couple ranches you can fully automate the resin production!
Thumbnail has rimworld royalty on it
So early you get to comment on mistakes.
I wonder if francis knows that ideology is now available?
@@liphrium9858 I bet he does. Though he's already stated that the current playthrough will not be affected by either 1.3 or Ideology. Guess we'll se that once the 395challenge is completed.
Royalty thumbnail had me confused. "There's no resin in rimworld!!??" 🤣🤣
My bad, it was a hot day and my brain looks to have been absent.
The interesting part is that isoresin is useless now. not only is hydrogen rockets outclassed by rad rockets in terms of ease of use and fuel efficiency. But now isoresin is so prohibitively expensive that I don't understand the point of even making it anymore.
( Also due to metered valves vertical liquid locks are much easier to construct thereby invalidating visco gel)
I don’t need sleep, I need answers
At this point in my 2.2k cycle game, im just attempting to make as much food as possible by draining all planets of water and see how much insulation I can make. Only about 50 tons so far lol
It's flabberghasting that this STILL hasn't been changed. The expense to make even miniscule amounts of resin is INSANE.
I had to build a liquid storage tank and stock up like 5tons. When it passes boiling point inside the tank, just deconstruct it and it accurately splits into the right amounts. For some reason, dribbling it doesn't always give the correct amount
The beginning of this episode is just gold :D
I actually really like this Resin Tree and it's absolutely horrendous conversion ratio. Insulation should be expensive/rare, and if you use it economically you really don't need much of it. Food however is cheap and easily made plentiful, especially now with radioactive variants and grubgrub rubs, and now food overrun is more necessary to dispose of since perfect food storage is more difficult. One million calories will buy me 2 insulated pipes/tiles... I'm ok with this. Nice work Klei.
"Pliers fixed" and "blueprints fixed" are mods that have been updated to the latest version, since the previous mods haven't been updated.
Also Drink Tea not Coffee has been updated as well. Good times.
The reason your dupe got "trapped" was another dupe was standing in the way of the atmosuit dock. I've had it happen loads of times when they idle at the check point it stops others dropping suits so they report a "trapped" warning.
@Fulgentius Willy you keep them extremely busy all the time :). It's not too bad if you just keep an eye on it. It's just dam annoying.
Guess we found proper use for the licey trait in mutated crops.
have "wild" licey mealwood planted by pips, grow them and use atomation to directly harvest it and ship it to the tree. the canon sends it back.
this whoe thing could run without any dupes, or with 1 for maintenance.
or use shove voles, turn them into BBQ and feed the tree.
but yeah i generally agree with most comments, you usually have huge reserves of food in late game, and since it spoils faster you should use that near rotten food for the tree.
Was going to mention the thumbnail issue too. That tree thing looks interesting. Makes me want to get back in to spaced out. I'm in an ARK hole though.
Annnnd we're back! Love these!
0:15 btw ONI benefits from steam launch options. The game is coded for quad core duo cpu's and you can allow the game to utilize more of your ram. ;) I doubled my fps on my retro rig during the late game.
-high -maxMem=14000 -cpuCount=4 -exThreads=8 +fps_max 60
Everybody is talking about the resin tree. I'm only thinking about the hole in the water tank. I hope you remember it before water reach its level.
As always, great episode Francis.
I plugged up the holes don't worry :)
Alright Francis, new challenge then, how many pip planted mutated sleet wheat farms and chefs to continually feed the tree?
We don't have pips yet, but way more that we could possible run comfortably. Might look into the licey mutation or masses of bristle blossoms.
Shove Vole farm to feed the tree.
i started my current game after the patch (around the time francis fired his nuclear reactors up) and i have yet to see any shove voles anywhere. dunno if my game is bugged or if they are on the one planet that i've not explored yet: the gassy moo one.
That’s strange I found plenty in the space biome on the main asteroid.
can you get enough regolith in spaced out tho??
@@tobyaubron5298iirc, with the BoFA update there's now regolith that can be mined on the starmap. have to start a new colony to spawn it
@@mendellee what’s bofa
The recent update definitely improved performance.. the research menu opens instantly now. Use to take a good 3-5 seconds
On the bright side, I think I'd love a tutorial dedicated to produce massive amounts of food for this thing. The automatic egg cooker might have it's place here. Who knows?
Would not like to go the ranching route, it's very space and labor intensive. I would prefer something more low impact on the FPS.
I find it easier to just boil the resin in my tungsten volcano setup. You need to cannon the tungsten home, the volcano produces all the heat you need. I found no way of automate the feeding of the tree so I have one dupe there to handle things. He farms hatches and pacu. Nice thing with pacu is that you can grow lots of grubfruit where you have sulphur, and feed the seeds to the fish, the preserve to the tree, cooked fish to the dupe. With both fish and hatches you get a slight exess of food that goes straight to the tree. I don't know what vents/geysers/volcanos you have there, but NG is a nice way to topup the pool of water and act as a power buffer.
Ideology looks a bit more different than I thought it would.
i liked the base game for how much more simple it was. this dlc scares me.
also, better get the berry sludge factory going XD
All practice of becoming familiar i think.
You've got all that geothermal and volcano heat on your resin planet with which to boil the resin, way easier than sending it back home. Just pump it directly into a tungsten volcano steam chamber with an autosweeper.
this is probably why they have some of the other variants for plants, this seems like a good candidate for the one that automatically drops food when mature, that way the whole farm can be automated to deliver food to the tree, also i don't think pepper nuts or sleetwheat counts as calories since they are cooking ingredients. i think the devs are doing this as a way to diversify methods of playing the game because before no one would have built solar or even a glass forge but now we have more use for it
Don't worry about the add support, I'll get by one way or another. I am chomping at the bit to get into Ideology. Just have to finish off the 395 playthrough though I'm not sure how I can speed that one up.
A whole planet for resin production seems interesting, ty for the great video!
The Tree room has window on top of it and some broken light fixtures on the ceiling. Maybe the presence of light gives more favorable food-to-resin production ratio?
Does not appear to make a difference, the only way to get resin is to feed the beast.
You should look into mutated wild water wheat. One squeaky puft can support 57 plants. If you ranched the squeaky puft in the waterweed farm, and had a dupe harvest the waterweed, you could have an auto sweeper to put the bleach stone in the farm tiles, bc you need to cover the tiles in water anyway it won’t off gas, and the auto sweeper can toss the lettuce to the tree. It’ll be a way to use some of that salt water, and a use for the chlorine vent! Waterweed needs water, so the chlorine won’t mess with the plants. If you really wanted to go crazy you could let the plants drop on the ground and expand the farm infinitely. Just need a few ranchers, and the barbecue from the evolved baby pufts can also be fed raw to the tree.
Honestly I like this balance that way. It give a bit of a challenges.
By converting the asteroid to a massive fully automatized ranch and cook facility (eggs are automatically changed in omlette at high temp) that constantly feed the tree you may have a very decent constant production of iso-resin.
Maybe combine it with an auto farm (does the tree would eat raw meelwoods ?)
Also there are tsungsten volcano on this asteroid and those generate a massive amount of heat.
So you could cook and convert the resin at the same place.
Takes a bit of time to convert the whole planet to food production but something like that is the plan.
"Absolutely swimming with food" never underestimate oni 😂
Regarding changing the launch mass of the launcher, I've found the easiest method is to put a On/Off logic switch on the launcher. After you adjust the mass to the desired size, turn the switch off and then back on to reset the launcher and it will fire it's contents.
Have added an automation switch, saves a bunch of time thanks.
Francis, Are you going to set up an infinity food supple for the tree? Send over a Shove Vole egg(s) with a starvation ranch?
I want to give one of the new plant mutations a try. Not sure it's worth it but it's fun to try some of the new stuff.
Francis, just noted that your artifacts are still under neutronium. Build an analyzer and allow a masterwork dupe to do research and remove the artifacts from the pedestals. They'll get analyzed, give you a neurolizer charge and get more decor from the clean artifact. Give it a try.
Will do, did not know that was a thing.
You could build a vole farm around the Resin tree. If the tree had a hole, players would start calling it a country
Might wanna make that planet with the tree a farming/food production planet. That way you have better control of the food going off. You could use a timer to feed the tree food at a certain rate. This might help simplify the massive amount of food you will need to produce for resin
Yes! Another Rimworld Included on Rime. See you guys in 30min
*sees thumbnail*
This will be a GREAT episode :D
You can clear the destination then reset it - then it'll launch the new kg value
Thanks that was a bit of an annoyance to deal with as the food slowly went off.
seems like you could use bottle emptiers if you had the emptier outside the steam room, and drip resin through a corner-lock with a bit of vacuum, the downside being that you wouldn't be able to refine *all* of the resin as some would remain in the liquid lock.
1:24 I spit my tea on my keyboard and laughed for a solid 20 seconds
it seems pretty clear to me that you're going to need to turn that tree planet into a massive farm, both for the sake of generating the food and to stop half of it from rotting before it even gets eaten
Isn’t there a plant variant that you get meal lice for free? Because you can use balm lilys to grow infinite food to feed this tree
I got more excited than is normal when I saw this video released
Cheif Multihat jumping on the ladder as you were explaining why it was bad made me cackle! So funny.
Video 1 of begging FJ to stream at least once a week, I just can't get enough of you dude, love your content (Also comments help algorithm)
I'm not a streamer type of gamer, takes me ages to get stuff done, not very interesting to watch. UA-cam allows me to edit out the slow stuff and keep things entertaining.
@@FrancisJohnYT Thanks for your reply and sorry if I ended up bothering you with this, at the same time I don't agree that you're not interesting to watch, there was a ONI episode not long ago when you started talking about the pub at the bus station and that's when I realized you where catching my attention and making me laugh with something not related to the game you where playing.
I'd love to see your take on automated rocket shipping. Automating kcal production would be interesting too. Maybe starvation pacu farm + omelette hotbox cooker (you do have a planetful of water!)? Still need 3 omelettes for 1kg of isoresin though.
Infinite nuclear waste from pitcher pumps is now mostly nerfed. The bug is still there, but waste doesn't all leak out at once, just a small quantity of it, and the building takes damage in the process. Instead of getting 5 tons of waste per cycle, it now generates about 8kg. You can see this in the game as waste storage tank up top is actually starting to get depleted.
Yeah that is a good fix to have, the rad bolt generator attached to the pitcher pump generator is firing way to fast already.
Well. They found a way to cut down on the calculation for calories. HOLY CRAP!
the mystery of the ghost rocket in orbit....
That seems like the rates were not tested for resin to isoresin, or they are trying to stop those game breaking sour gas boilers, one of the two. Looking at the information, it seems to me that freezing the resin might do something useful, but I don’t know.
You could simply dump the resin with the mixed water coming from the interplanetary payloads and it will get processed by your geothermal plant. The isoresin could possibly be picked up by auto sweepers before it turned into naphtha. There is the possible problem that the isoresin might turn into naphtha though. I don't know how practical using mush bars for the tree is.
Mush bars are a bit inefficient, it would take 34 tons of dirt to make 400kg of insulation necessary to make one insulated pipe segment. I want to be careful converting my resin, if I dump it into the gerthermal plant I worry that it will not convert correctly and we will lose some mass. Hence the 1kg/s pipe into the industrial sauna.
Looks like Randy discovered what Oxygen Not Included was.
Well looks like the tree is getting blossoms since they gave you all that water! lol
The thumbnail cracks me up
Seems like a good food sink since everyone mid-late game was in the millions of calories.
I like this it makes mass low quality foods worthwhile
You should experiment with giving the tree unrefined foods. If the tree is just calculating what it consumes by weight and not calories unrefined may be the way to go.
After some quick testing, the tree outputs 100grams of resin for every 200Kcal consumed. Mass doesn't matter. So e.g. grubfruit is only 250Kcal per kilo, while something like frost buns are 1200Kcal per kilo. Kcal density seems to go up with more refined foods, but only a handful of recipes actually increase the Kcals. So yea, the best bet is to simply feed it the rawest, cheapest food possible
well, im pretty sure i saw somthing about adding a regolith planet, where it actualy rains meteors, and with that, using a regolith melter, and running that into stone hatches we can hopefully make some decent food, sure hope it rains a LOT of meteors there, dont know if a single 20kg/sec melter will be enoth, havent done the math and cant boher to rn, but if eny1 does, with 20 kg/sec ig rock into stone hatches, how much isoresin does that make /sec? prob a very little
I have been a little dislexic this whole time, thinking that "Isoresin" was "ironskin"
I got a little creative in my last playthrough: i built a wild arbor tree farm to fuel 4 ethanol distilleries, to feed the polluted dirt to my pufts. The pufts fed my dupes on location with bbq, the slime went into my 100 mushroom farm and the output of that farm was fed to the tree.
I cooked the resin on site with a small magma based boiler.
The polluted water got filtered and turned into oxygen en de Co2 got vented into space.
All in all pretty proud if that setup.
All I did eventually was use 2 visco gel locks for my sour gas boiler and that was pretty much it.
That must have taken a long time to setup? I went with a simple setup and terraforming the whole asteroid took ages. I suppose I should have left the magma where it was.
@@FrancisJohnYT not gonna lie it took a few hundred cycles I think. But it felt absolutely awesome when finished. I was very proud of my pips, my dupes and the pufts. Still didn't work flawlessly, but it felt like a build I could still nerf a bit.
Time for massive bristle blossom farms with all that water you stock piled FJ.
You could make a deep freeze storage on the train planet and use a weight plate underneath the tree to feed it. Or just cool down the area if that doesn't make the tree unhappy?
Just wanted to put it out there- I would totally watch you streaming Ideology (or just, in general). I actually went and tried to find if you had a twitch channel yesterday
I'm far to slow for streaming, I take a bunch of time to check and double check everything. Not exactly exciting stuff. Editing allows me to narrow it down to the important bits.
@@FrancisJohnYT That's totally fair~ different mediums suit different styles and all. I'll just keep looking forward to future vids :)
I'm trying to think of a way to get enough calories for this. The obvious answer would be either shove vole ranching (with dirt) or pacu ranching, but either of those would require so many critters it will just kill your FPS. So now I'm thinking maybe something can be accomplished with arbor trees, pufts and Dusk Caps. Arbor trees give of a lot of polluted oxygen in the form of polluted dirt and polluted water and each puft can support about 12 dusk caps.
That is a popular solution. But I want to try one of the new plant mutations. I know it won't be the most efficient but it should be entertaining at lest.
I think we now have a reason to use extra water for long-hair slicksters...
Would it be possible to feed the resin tree using wild pips and arbor trees on the planet itself and get a good amount of resin? The dirt they excrete could then be used to farm mealwood, which is then directly fed to the tree, since the tree (probably?) doesn't care about the food quality.
Or you could use a bunch of morbs to create polluted oxygen, which can be fed to pufts, which make slime for dusk caps. Food from the dusk caps and pufts could be harvested without dupe interaction, so you could technically fill the whole map with it without needing more dupes than other bases (which would also eat a lot of food)
Hey, a tree I can feed the random bits of muckroot and nutrient wafers to. And random bits of berry and meal lice that I've managed to preserve, somehow, but not turn into something else before moving on to better food.
Your end credits are right. That IS some expensive insulation.
Yassss, many thank, keep the oni flowing my dude!! ^^
Could this be a use case for licey plant mutations?
Been thinking about it, will have to run the numbers.
Well, this episode was a mess.
I love it.
Vole farm to auto drop raw meat for the tree?
Want to try some of the new mechanics so going to give Licey Balm lily a shot.
Pufts in Space!!! It's a new breed - may be they can be tamed for interplanetary gas transfer; one large breath amount at a time :) .
The thumbnail really confused me.
Gonna have to blanket every inch of unused space in wild food production just to feed hungertree
Exactly what i was thinking.... blast the tree asteroid full of plants that don't need processing and just let them harvest on their own.... maybe speed it up with wild grubgrubs, that will give some meat to feed that hungry plant monster too...
wIld food production is never going to give you enough. it would be better to use his absurd amounts of water to produce, for instance, bristle blossom.
@@thakillman7 Oh, not saying as how you should try to optimize feeding it initially. Just that you actually have a reason to cover all empty space in wild food since it gets you more resin
I'm kind of surprised that you don't use the liquid sensor/liquid valve sorting method. Of course you tend to have plenty of power to handle a traditional method.
Damn Francis what Rimworld mods you using here?
He's using rimfactory (but RimAir is not included in it anymore in the newest version, so you'll have to add it manually)
This is an ONI episode, not Rimworld?
There is a Rimworld mod that adds the ONI animals. An old one adds the plants and foods too, but apparently it's a mess so it won't be updated
Sorry my bad, I'm way behind on everything and rushing.
You really need to set up an automatic food generation planet and send the food over through the teleporters. Or send deep frozen meat over in the bullets and have one chef make BBQ always below the tree. The tree does not appreciate rot it appears, hah.
For the meat generating planet, just make a LOT of hatchling farms and feed them trash minerals. The coal will just be nice side hustle. It is not very worth it at this stage in game due to each planetoid having a lot of coal in the soil. But this is pretty cool
Want to avoid ranching, mass ranches kill the fps and their is still lots of things I want to do.
@@FrancisJohnYT your balm Lilly farms are ingenius
You already have a great fish farm. They are so much easier than hatches. Cram them all into one place and they will be happy
If all the Tree cares about is raw kcals, Lettuce is the most labor efficient, since it only requires to be harvested and would be a good sink for all the Salt Water and finally a use for any Chlorine Vents. Raw Bristle Berries are similar in terms of Dupe labor requiring only Water, or slight kcal increase by cooking into Gristle Blossoms. BBQ & Surf/Turf would be most kcal dense for least Dupe effort (compared to Frost Burgers), but then you're wasting higher quality food on something that doesn't care.
You really want to stick all the production on the tree planet. If you have to fire the food over you risk it going off in the cannon if it sits their to long. No way I want to fire water over, that will take from our huge water tank :)
Going to go for a sustainable farm on the planet.
Francis, I laughed so hard in the first two minutes, you have no idea. :)
So I'm getting ready to dive back into ONI, and I noticed that you are no longer doing the Solar Panels in the giant pyramids. Did the change how solar work, or do you just not need the power?
Just don't need the power that badly, well we had to ship over the glass so it was not worth doing the pyramids.
I just watched rimworld video that opened with "and we're back with some more ONI on Rime" today, so i guess it's only fair.
what happen if you cooling/solidify the resin? will you get more masses than heating it?
Tree hungry, Tree eat, Tree grow.
Tree give less back, Tree is good.
Wiki does not say anything about freezing, will have to check but it looks like freezing does not do anything.
480,000 kcal per tile? Cover the map in them!
Thank you for the great content
tree needs food
also the tree needs much more food
(edit)
in the base game i did a challenge to see how many calories i could get in a single run turns out you can get alot i have over 100 mil calories of most food types even spicy tofu
Giant Water Tank? Just need a giant arbor acorn farm to feed some fish
Once you get done coring out everything on every world and set up the mines/geysers...you should make the rest of each planet into a giant water tank!
2:00 - when all you wanted was to inhale some polluted oxygen, but instead you end up getting smacked in the face.
you could try making a mega bristle berry farm and use those to feed the tree calories and I mean you have the water to feed those and the nuclear power to chill the water to make them grow. or you could do it the fun and hard way and feed the tree meat
well, it's time to let the pips go ham on those seeds
Balm Lily with the lice mutation on the planet with the tree, bit of shipping rails to the resin tree and should be close to free resin no?
Pretty much, the tricky part is getting the 25 rads to get the mutated lilly to grow. Possible but a bit tricky as lillies requires 35C temps to grow and nuclear waste is liquid at that temp.
I dont know if your game generated shove voles, but starve ranching shove voles and self sustaining fish might be the best way to go. My entire colony lives on sludge berry, then I can ship everything else and not worry about the food my dupes eat going bad.
Time for the "free" food grubfruit, as you get infinite sulfur and then could use automation for everything except delivering sulfur once now and then.
26:10 190 kilos! The game glitches and says 'point ten' sometimes, instead of going to the next kilo.
Yeah I noticed that a lot. I think the dev's put that in on purpose to help with calculations and frame rates. I could be wrong though
So what it Will be ? Shove Vole farm ? Or massive farm of Licey Balm Lily?
Licey Balm Lilly, have to try the new stuff.
Just curious if that tree works through calories or mass if mass you can use a heavy but low calorie food instead.
Calories unfortunately. Otherwise I think meal lice would be king.
Thanks for the reply and I pity the ranger and chef
What is the best water to food ratio? Would Bristle Berries or Gristle berries be a good way to do it?
Cooking them would be better but at the scales you would be going to how many dupes are you willing to invest into cooking?
@@FrancisJohnYT I was actually thinking of way to feed the tree with all the water you gathering.