Це відео не доступне.
Перепрошуємо.
Ep 35 : Strip mining some regolith, Extra hard : Oxygen not included
Вставка
- Опубліковано 3 тра 2022
- If we are going to build a sour gas boiler we are going to need a lot more ceramic. That requires us to get our hands on a lot more filtration material. We have 170 tons of sand but we need way more material than that. Time to go regolith harvesting.
Credits song - Aaron Kenny - Happy Haunts
/ francisjohn
/ discord
Save game file :
drive.google.c...
That 1kg refined carbon trick is genius
this is my favourite part of your series, when we're past any sane goal and the whole point is to be as absurd as possible. please keep being you Francis
Best way to explain ONI:
4.5 millions calories but still actively working on making food production more efficient. I love it.
To extend the series; since it has always brought you best views.
1) all recreation buildings. Not just plonked down but setup nicely preferably in separate rooms or grouped up in correct setting.
2) zoo on 1 of the planets with either all or most animals.
3) every dupe has a bedroom and bathroom/dining. Could call it a home. This creates a ton of problems!! Ad suits to the mix for a real challenge...
That's how i tend to build bases after the practical crap is setup. Either oni or rimworld. My pawns love me, slaves not so much...
Francis John: My colony is too messy, lets's make a new planetoid. :)
25:27 the pliers (correction: "pliers 2021") mod recently added an optional feature that turns pliers into dupe errands. so if you feel like the mod is too powerful (like with compact builds that dupes normally couldn't reach to deconstruct pipes in without the mod), you can enable that.
correction: the mod is "pliers 2021", and the disconnect task is a construction errand.
That's awesome! It felt too powerful to me, so I had avoided using it for a long time. I'll have to give it another go. :)
That’s how Plumbers should work.
What’s the difference between pliers and just deconstructing the pipe then?
@@brendanrobb5642 Deconstructing the pipe means you need to reconstruct the pipe without attaching and then clean up whatever fell over. It's a lot of fiddly work that CAN be done but isn't exactly the most engaging.
@@Jaxck77 for game mechanics, yes, and it's actually how us plumbers do work in real life 😅
I think it’s criminal you only have 71.5k subscribers. Your content is excellent, pretty consistent in release and you’re easily one of my favourite UA-camrs. You’re also very good at the games you play while funny too!
I think it is partially due to community engagement :) so the more comments, likes etc the better
@@Adamius_ Also not sure how many ppl play ONI. The game is 3 years old allready :D
@@dennisvandenbroek1725 true, but sometimes the audience you get from being on the edge moght be to fleeting to try and keep. Guessing this demographic is more stable ;)
@@dennisvandenbroek1725 also a game for geniuses 😂
its a niche game
Klei changed the transition temperature difference to +/-3 degrees (~5.4F) up from the 2 degrees.
If you don't want the polluted dirt/rot pile off-gassing on the pokeshells have them stand in >2kg of liquid.
Sleet wheat deep freezes at 10 degrees above freezing.
Oh that’s handy I hadn’t noticed, cheers.
I don't care what anyome says, pliers isn't cheating, because you can join pipes without dip labor. In my opinion, it's a fix to a major bug.
Whoever came up with that refined carbon barrier trick is brilliant
If you are going to make a new base you should splurge and use niobium for buildings that need metal ore like toilets and mess tables. Your dupes deserve the best decor possible.
Even Elon wont be that generous when he goes to Mars lol
I'm not sure we will be able to afford that at first, but considering how the asteroid farming is going I'm beginning to think it might be possible.
elon isn't generous at all right now on earth
@@chadfalkin6850 I think he is much more generous compared to other billionaires right now. People just like to hate on him for whatever reason.
44:44? Four 4s???Amazing! Truly oxygen not included!!!
A little bit of lead where the volcano debris lands will transfer heat much better than a metal tile/steam if you need the volcano debris to cool down faster or to get more heat for power out of the debris. One lead metal tile worth of liquid lead will multiply the process by multiple times.
It won't stay lead tho, during dormant periods it'll turn into a solid tile and then new igneous dropped on it won't melt it (because the steam absorbs more temp than the tile)
I'm actually ok with most of the temp staying the the debris. I think I will replace the metal tile with an insulated tile. We are extracting most of the heat via the transport rails, which gives us a constant injection of heat over the active and dormant phases of the volcano. I prefer the idea of a little bit of heat all the time instead of big dumps of heat.
I kept waiting for that lone digger on the regolith planet to get entombed. You are lucky sometimes!
i knew what you were doing as soon as i saw the liquid tanks, that badlands episode was so memorable
thermo sensor + automation wire (maybe a not gate) = ez door locking on the rocket airlock, might need to add a third door in between to achieve a two door airlock still
C'mon bro, tame that tree, get some isoresin and use insulation
wow , i was just thinking that there was no new video today, and gods sent this video from heavens.
For making polluted water bottles, I like to use the rocket liquid storage modules if there is space to spare. You can empty the storage immediately without dupe labor, and it stores 20 tons :).
Talking about excessive builds you can turn the clay into ceramic directly using the maga from the volcano
The happiness song"halla leuiya" incredible excitement for pliers mod
Always on the edge of my seat waiting for the next episode! If you ever do destroy the home planet, I humbly suggest you do so with nuclear reactors :)
Hey Francis, something you learnt in your last run from someone in the comments (not sure if it's still relevant or has changed in patches since but wanted to bring it up just in case): Planting Exuberants or any mutation reduces the chance of mutations creating that type, so if that's still the way it works you could plant the other mutation types and remove the exuberants to get a much higher rate of exuberant mutation.
Just laid down and turned YT on on my TV "aaaand we're back" yeeeeeeeeeeees!!!
Epic episode as usual, loving this series
Okay....
I have played ONI for hours and hours (got me through "phase A" of covid!)...
But I have NO idea how the dupes here were able to construct/deconstruct mechanical doors that were below a row of refined carbon tiles....from above the tiles?!...
I'm def gonna try this out today.....
It's not the diagonal trick...so how are they magically building/decon through "natural" tiles?...
Again thank Francis John..
Always fun and informative !
I have seen them build through stuff before but usually only when they started the build before the tile that blocks them is created. Like how they can build though solid doors sometimes.
9:32 it's probably too late to say this, but if you put a layer of airflow tiles, then a layer of mesh tiles on top with a liquid in them, then deodorisers, the deodorisers can pull polluted oxygen through the liquid.
This gives you pure PO2 on the bottom, pure oxygen on top, no wasted PO2 and 100% uptime on the clay production because the deodorisers always have access to a tile of PO2.
(Also deodorisers have no max pressure so I have filled rooms with 2000 kilos per tile of pure oxygen this way)
EDIT: Nvm he mentioned it at the end
This system ran my base's oxygen supply completely reliably for 2000 cycles, as long as I kept feeding it regolith/sand.
he mentioned that in the video lmao
I'm using this directly from a cool slush vent for ceramics and upcoming cold oxylite production.
@@ahmataevo I made a room with a hot polluted oxygen vent, and trays of off gassing polluted water (about 200 tiles) fed by a cool slush geyser
I use that water layer technique in my own clay plant.
Worked very well after I stopped skimping on the amount of water I used.
It seems that if only a small amount of liquid (I think around 20kg per tile) is present the o2 being produced can and will delete it over time. After I ramped up to several hundred kilos of water per tile it became stable.
i ve experiment several setup to get ceramic more quickly, it seem that extracting the poluted gaz of 3 tank of polluted water with a a gaz pump to the sanitizer work better cause the sublimation of the polluted water bottle are maxed out.... just putting the sanitizer above the polluted water bottle will overpressurize the bottle that wont emit the required gaz.... so seperate the polluted oxygen from the cleaning process was the key . "sorry for my bad english it isnt my first language"
That conveyor meter is really good, I normally use a timer hooked up to a conveyor chute on my volcano tamers, but it looks like the conveyor meter can accomplish the same thing more smoothly.
Should also be good for melting ice.
Need space cooling? Got waste CO2? Also the farms need Grubgrubs.
you can use a lead temp shift plate bath, to suck the heat out of the rock even faster. :D
Francis do you mind doing a video on interior rocket design?
I always struggle with being able to fit everything I need into the living spaces for my dupes
A big tip I can give is to skip the beds. They basically do nothing, they just prevent the sore back debuff which is -1 athletics for 0.5 cycles. When you skip the bedroom you can fit a lot more stuff in there.
If you spam carpets and pixel packs in there, they will also probably get +12 morale from max decor. Along with +6 from great hall and +2 from washroom they should actually be happier than people in your base.
Awesome episode. Thank for all the effort you put into making these videos.
In terms of ambition, logistics, engineering, and CPU melting, this would seem to be FJ's most ambitious ONI series yet.
Note to self, use volcano for sauna production brick.
The bunker door trick was perfect ! But ... how to go back without it ? Is it a "luck or stuck" part of the game if you didnt planned well ?
And thanks again for those ONI content. I cant stop loving them. Will go back to baby base after this one
Maybe you can keep one in orbit and watch for landing spots after meteor showers? Good luck!
The next meteor shower will give you a chance of a new landing spot
The way I heard it was exactly as fk nutz described, hang out in orbit and hope a flat enough surface presents itself.
Not sure how much more regolith you're going to need but you could really automate a lot of that planet. Robominers/sweepers are the obvious start but you can use solid rocket port loaders to put the material into a rocket and then inside the capsule use conveyor loader fittings to pull the regolith right out of storage and dump it into an infinite storage vacuum in your capsule. I haven't tried that recently but you could probably use multiple fittings to speed things up. I did this once ages ago and it worked out well
We can come back and convert the whole place to automate regolith harvesting, it should be pretty much the same design as was used in the base game. But I want to finish the sour gas boiler first.
At least one thing I finished before you, exploring space, I just used a small petrol engine with 30 tiles reach, which is plenty enough^^
I'm only on my third planet but I have a sour gas boiler
Is your teleporter planet the oil one? To get oil in this one we would have had to colonize another planet then we would need a water source to run the oil wells. So either cargo rockets or interplanetary launcher stuff. I figured it was just faster to go hydrogen first 😁
@@FrancisJohnYT yes it is
I ship over clean water and ship back oil
For plastic I used your drecko starving ranch though^^
woohoo! finally the pliers! Its been giving me anxiety that you haven't been using it. :)
I love how crazy that sour gas boiler is. This oil planet is going to look insane when it is done
Love the big projects keep em coming.
On the note of deep frozen foods: all foods are refridgerated at 4°C (including the nosh beans), and deep frozen at -18°C. The sleet wheats are the only exception, being refridgerated at 35°C and deep frozen at 10°C.
Just sifted through the in-game encyclopedia for the info (all info is found in the foods section, not the plants/seeds tab, which is where the TT link on sleets and nosh, atleast, takes the player)
That's so weird and wrong... They should just have Sleet Wheat naturally produce cold to get to lower temperatures naturally.
Love how we just went from near-death to... this! It's incredible lol
I believe you can avoid the need for robominers in your sourgas boiler if you put airflow tiles along that corridor instead (solid tiles won't form inside airflow tiles, after all)
~ 02:00 - How convenient that I made myself a cold oxygen/clay factory for producing ceramic, fed by a cool slush geyser. Basically in its own room, vaccuumed out during inactive period, drips down to the offgas chamber, 3 layers of 18 deoderizers with clay/sand handled by automation. Deoderizers are on a mesh tile with crude oil, below that is the airflor tile, below that is the 1 tile high channel for pwater to offgas. The deoderizers can grab past the crude oil, and only oxygen is in the upper chamber. Incidentally, the cold oxygen is great making oxylite for rockets and keeps inside cool when bringing in hotter materials. You'll probably have a completely different method though, I'll wait to see what it is.
One of yourplanet should have a lot of natural clay in the slime biome, for me it's the third one in your list, I got around 60 tonnes ^^
I thought about raiding the planet but figured we needed something more sustainable and 800 tons of regolith definitely fit the bill.
@@FrancisJohnYT ho yeah, i also build the clay production but I could not overpressure it like you did so I had not as much clay as you, thanks for the tip I will try next base.
And here I was thinking you were done with this series. I'm happy to be wrong!
Finally managed to catch an episode early! Loving the playthrough
While you're working on the betterment of your colony, you could squeeze in another 2 tile high level between the barracks levels and put all the artifacts and pedestals there for that massive decor bonus. At least once all the dupes are done hamster-wheeling of course.
You should make your new home planet (if you decide to change) into a luxury home. As in... Plastic bed, lots of recreation thingies. Few parks... And showers !
The plan is to spread out a few duplicants on every planet. But the final plant will be for the construction crews that build all the bases so it should be special to reward them for their service.
hell yeah !
You can exploit the range of deodorizers to continuously farm clay. Polluted water in liquid tiles, air tiles on top, water and deodorizer on air tiles. Throw this is space and you won't have excessive oxygen buildup in your base.
@9:40 OMG they said the name of the thing!
I love that method of taming a volcano for. Way easier than other methods, even if it's not quite as efficient.
It looks optimally efficient to me!
I am not ONI expert but isn't there a way to control the doors outside by using a temperature sensor near the rockets. And If the temp is above X value the doors stay locked with automation?
The point of the doors was to block the incredibly hot gasses from breaking the solar panels; having them open and thus expose the panels to gasses just means that the doors failed their job. The refined carbon tile setup is far superior for his needs.
Yessss colonize the whole cluster!
#Base lovin, now i understand why he can`t stand neatly organized bases ;)
For the regolith planet you can send over tons of liquid methane and have it be purely automated with like auto diggers and stuff (Unless the interplanetary launcher requires dupe activation then rip). The power requirements shouldn't be a problem if you set a hard limit to it. Plus when in doubt send over more methane than you need and have it be in an infinite gas storage container to siphon off what's needed per cycle.
It requires radbolts, so he'd have to set up some form of rad generation, probably an infinite mass nuclear waste generator.
With your deodorizer setup, you could try ranching dense pufts by it, and get a ton of oxylite for rocket use.
In my current save I basically have a massive sublimation area setup which just maintains 1000kg pwater over a few wide strips, and it all gets pumped into a wall of deodorizers and a puft ranch.
Nice video!!! Hope you soon put the tutorial nuggets online for the rocket interior :D
I really want to but I'm still figuring out the kinks, but I think I have finally settled on the main designs.
your video just makes me happy, thanks for the quality work every time. Interested in watching the Rimworld play but I don't know where to start. Suggestions?
ua-cam.com/video/fpsqk21TRVg/v-deo.html
If you have never played Rimworld and have no idea of it I would recommend stating with Nomadic Tribal. I'm still learning at the time and it's a good intro to the game. Though it's a bit slow as I'm still learning a lot as the game has a very steep learning curve.
ua-cam.com/video/TgPhYLBaEbA/v-deo.html
If you are already familiar with Rimworld or find the nomadic tribal to slow I would dive straight into Tribal wizards series, this was an intense run. The end game was totally brutal.
ua-cam.com/video/fpsqk21TRVg/v-deo.html
the Plyers mod should just be a feature...
May not make a difference, but some of the igneous rock packets at 24:53 are only 800g not 1200g
Let’s put a dupe on an unused planetoid and get them to “manage” a colony with occasional ration shipments. And turn off alerts.
Hallelujah hallelujah for pliers mod
just slap atmo sensor automation on that clay production room should keep it from over pressuring with out have to micro manage it.
Do you have any plans to do any base lovin videos and if so how do you submit a base?
I have an about section on the channel page, there is an email in there. It says it's for business but I don't do any of that so just send it there.
All day I've been desperate for a vid to drop... Then one does right as my conf call starts.
Sorry about that 😁
I guess you've already sorted out your rocket exhaust issue. I always wondered if it would be better to use the electronic gates and use automation so that when rockets aren't landing or taking off the doors would be fully open and not blocking anything. I guess though if steel doors are melting that won't work. That said part of me wants to see if it would be possible to do that, but use steel radiant pipes with liquid aluminum as a "coolant" to extract heat from the doors before they melt.
You can run 10kg pipes of super coolant through the doors and cool them down fast enough. There is a lot of thermal mass in the steel and coolant so it won't boil the coolant in the pipes. As an added bonus you just run the coolant through a steam room to cool it down again.
@@FrancisJohnYT Fair. I've just loved the idea of using liquid metal as a coolant. Or making an ice box by melting enough gold for it to form a box of tiles when it solidifies. So the resulting ice box has more thermal mass and conductivity than anything else.
Can't the water be off-gassed any other way that doesn't require you to go in there anymore? I am thinking a layer of pwater on the bottom with a hydro sensor and liquid vent. Whenever you are below 900kg, add more pwater.
Edit: Depending on when the vent over pressurizes, the sensor might not even be needed.
Its to do with how Bottles of water act vs regular tiles of water. You get a lot more off gassing from the bottles which is why we use bottles (deconstructing full liquid tanks leaves 5 ton bottles behind)
a quick fix for the dupes leaving the rockets and getting scalded would just be a temp sensor or atmo sensor and just have it turn the doors off til its cleared i know you said about not caring bc it alerts you when the dupes come home just i guess a quick suggestion for the future or other viewers that may be having the same problem
Or perhaps a weight plate, so the hot igneous rock always falls into a 2000kg pile of (relatively speaking) cool rock
@@HappyGingerWolf you may have replied to the wrong person?
So the plan is to shoot methane ice to all the planets... which needs to be melted before it can be used... and a couple planets have metal volcanoes that needs to be cooled before it can be used... isn't that convenient 🤔
Edit: This is not at all because I'm curious to know if the methane will combust if you drop it into a pool of liquid iron... honest... 😇
will not combust, ONI does not have fire mechanics, lame
Not gonna lie... that's a little disappointing to me.
Relay station rockets? Is there anything in there that can overheat? Will we have steam turbines inside the rockets?
No heat in there I'm afraid, we are only sticking in some relay automation. The space relay signal things only reach 5 tiles so we will need rockets in the mid point to relay on the signal.
Love the videos. Thanks.
20:45 just put it on the ground francis, it doesn't spoil anyway
True, but if it's frozen it kills all the germs.
YOU'RE IRISH?!?!! FUCK YEAH!!!!
Have they changed the way the magma/igenus rock interaction occurs in a Mesh tile? Can't for the life of me get this to work.
Last I checked rock debris still gets kicked out of mesh tiles. I just made a niobioum tamer that used the mechanic only a couple of weeks ago.
@@FrancisJohnYT yeah, found that my error was using steel rather than thermium for the metal tiles and also my steam pressure was too low to keep up. Working perfectly now I've fixed those 2 issues! Now onwards to tackle said niobium volcano! (I'm playing on your latest seed too)
Thanks for the reply! Love your videos! Keeping me sane while I'm off work due to chemo.
Unless you need the sand, wouldn't sending the rotpile to the clay production make it more useful?
It's for pokeshells, polluted water is near useless and costs sand to turn it into polluted dirt, so later on he'd end up doing the opposite, turning the water back into dirt, which wastes sand (so actually less clay)
Rot pile and polluted dirt off-gasses _much_ slower than polluted water, it’s basically not worth it by comparison
@@alexsiemers7898 You can force polluted dirt to off-gas at much gigher rate for like 60W. There's a device exactly for that since few updates ago. (It will stop at 1800g pressure though)
@@the_tiny_Rambo And as the end of the episode showed, he got like 70 kg pressure out of his current system, because water offgasses way more efficiently with a little work.
@@KainYusanagi No way to properly automate that without huge loses or immense contraption...
Also I'm not against using water, but given that clay is more limited resource than filtration medium I think feeding the polluted dirt to wild pokeshells is simply waste.
Can you use the rocket exhaust to transform the clay into ceramic? Or it would form ceramic tiles?
You would end up with Ceramic tiles and lose half the mass unfortunately.
Yay
pliers mod finally, now i can rest
You don't need hydrogen generators to kick the boiler off. You have a Natural gas geyser on the oil planet already. Should already be enough of the stuff floating in that spot since you sealed it off a while back. Enough to power you for more than long enough to kick the boiler off. Plus it will let you start water/oxygen production right away.
Lets gooo! early to a Francis John video for the first time!
Would it be possible/worth it to set up a temp sensor to auto lock the doors if it above a set temp. that should help keep dupes from wandering into rocket exhaust
Great
Why not use a sublimation station? Wouldn't that be less manual work?
That requires a renewable source of polluted dirt, we can get some of that from the asteroid things but that is not to reliable. We have so much polluted water this is just a really easy way of getting lots of polluted O2.
What happens if the pilots chair melts mid flight or just before ordering it to travel with no dupes on board?
I have no idea, the chair may not be necessary for movement or the game could just crash out.
Hey Francis, very important question. What pliers mod are you using? I see three on the workshop and none of them work for me
I'm using "Pliers 2021"
@@FrancisJohnYT I tried that one and it works all of a sudden!! No clue why it wasn’t working before, maybe I had multiple pliers installed at the same time. Anyway, thanks
43:47 Sean-san?
Use dublicant checkpoints and space scanners to detect rockets landing and block duplicate access
22:25 they would be produced faster if the got A LIGHT
43:45 But where is the space for Aku?
Is there a viable way to make refined carbon with heat from a volcano? Stopping it forming a tile is the block that I don't know how to get around. It needs to not form the block so 50% isn't lost. The mesh tile trick wouldn't work as it isn't liquid.
@@Flamerule13th why anything in ONI? Why petroleum boiler. It sounds like a fun challenge and a quick way to get lots.
I am not aware of any way to heat coal to refined carbon without making it form a tile. Assuming you have enough coal though (few hundred tons) you can put down 4 temp shift plates of coal under a rocket and get 1.6 tons of refined carbon pretty quick.
Thanks FJ.
Capture o2 from clay maker for oxlite
Francis John Sir, how in the world do you get the rad pills to the rocket? My dupes keep eating them every time I queue them up.
I set it so no one is allowed to eat rad pills by default. Then when I assign out astronauts I let them take pills. But if it's on normal difficulty you might not need rad pills at all.
ain't nothing wrong with pliers mod. I still use get full resource from mined tile. which I kinda want to turn off cause sweeping becomes a pain on the arse with so much stiff around. also use dupe edit. been practicing getting in all achievements and my early game speed flawless. and even with rerolli g and editing the best dupes they still try to kill themselves every cycle!! some times even gene editing doesn't help some.
would love to see you play planet crafter
Francis, what is your schedule now? 3 times a week but longer episodes?
Yep, I tried doing the five a week but could not keep up. Well I could but episodes were not complete. Like I would start a project but would not finish it until half way though the next episode. So I ended up moving to three episodes and getting projects done every episode.
Hey Francis. Any thoughts on a new Rimworld series?
Be at least three weeks away but most likely four with what I have on the menu, going to have to figure out what mods I'm going to run. I want to try something a bit heavily modded.
@@FrancisJohnYT Great news, I really enjoyed the last few runs.
You might be losing the methane not due to it transitioning but from some of the gas or liquid being deleted by the game as it sometimes does.
Liquids below a gram are deleted I think
@@HappyGingerWolf Not in this case most likely but its probably when two gases or a liquid and a gas take up the same tile the game either forces one out or just decides to delete it
@@spoon1710 yeah I was thinking it's probably happening around the area it was freezing, because you can see some debris form and start falling, then the animation replays as if it was overwritten.