50 cycle with 50 dupes without losing a single dupe. Now that something really Great and Exciting. I can't believe how you survive without losing single dupe. I never felt that excited while watching any ONI gameplay.
13:30 there is a crown next to each skill showing how many dupes and especially which dupe has got the skill. So from the start you could've seen that 3 dupes had hard digging, 1 had grilling, 1 had masterworks, 1 had mechatronics engineering and 2 dupes had plumbing.
Would love to see a critter dependent challenge series using every unique morph to maintain essentials such as refinement,power, morale, clean water ect.
even after seeing I still can't believe you managed to make it to cycle 50 without a single death! the first cycle was definetly the most intense with the almost instantaneous lack of oxygen Great video!
@@GrindThisGame No, I still believe it is totally possible. I got to cycle 21 and then I killed a dupe. I did. I thought she was being stupid and without thinking I gave her a direct order that lead to her suffocation.
A more competitive version of this challenge: Play normally, but you must adopt a dupe every time the Printing Pod is active (You cannot skip, and cannot take non-dupe items). The first time a dupe dies, it's game over.
What a novel concept for a challenge! The ability to survive the start will depend heavily on the starting conditions. I've always known that the optimum number of dups for survival is one.
The hilarious part is that in digging out all that space to look for muckroot so no one starves to death, you're decreasing total air pressure and making it less breathable lol
I think the largest amount of dupes I've ever had was about 28, and that was my first colony. Since then I've stuck with 16 very specialised dupes and that runs a lot more efficiently, also makes it easier to deal with morale and oxygen needs. Long story short, 50 dupes would be far too much for me to even deal with, let alone my computer.
There was no lag at the beginning, because there are no other systems and critters for the game to track. It was pretty smooth. Give it a try, you might learn a few things! Or maybe try a scaled down version (25 dupes or 30 dupes).
This game is like a commentary on how to get the most out of humans while dealing them the absolute least possible in return. The Dupes were thriving in this environment and were happy about it. Brilliant video btw.
Normally not a fan on one off videos like this. But this was fun! I was so ready for that sound of a dupe dying being over lapped 10x times :D but never happened!
my ONI gameplay is held back by by my obsessive tendency to not waste any materials (e.g. rock crusher for metals, deleting fluids, etc.), no matter how insignificant. i think this chaotic challenge is just what i need to push myself outside my comfort zone and relax my self-imposed rules.
update: it took me two hours to get through cycle 12. everyone's alive so far (with lots of help from the strategies in this video). i'm fine on food, but i *just* noticed i'm out of algae and have to find an oxygen solution yesterday. also my water is disappearing faster than i'm used to because i'm still on mush fry (i seem to be rolling low on my mealwood seed drops, despite restricting farming to my most skilled dupes). stress nearly became an issue with having no rooms or morale furniture, and everyone peeing on the floor. my first room was a massage clinic to keep a binge eater from starting a food crisis. currently, i have enough beds for half the colony, and still no bathrooms or mess hall. it's a real trip having already gutted the entire sandstone biome by cycle 10. time to bust into the slime biomes and find new sources of food, water, and breathable air. this is so much fun! (though my computer wasn't pleased about it.) also, i have a new appreciation for all the large colony challenges. managing names, skills, and priorities on this many dupes took so long. T-T
this was a very interesting video from an economic development standpoint, a normal run labour is one of the scarce resources so we try to automate as much as possible, in your case labour is the more abundant one so we use it to create the other missing resources as fast as possible rather efficiently as possible.
10:13 that little white icon on some skills tells you how many duplicants have that skills. In this game you have 3 dupes with Hard Digging, 1 with Masterworks, 1 with Grilling and 1 with Mechatronics Eng.. If you move your cursor on that icon it will show you list of duplicants that have that skill.
As soon as I saw that Pip I immediately thought "oh no, he's about to cook it isn't he?" and then you reached 50 cycles. So my idea for a name would have been "lucky"
Good morning Echo! This was a fun challenge to watch. It was hot and heavy in the beginning, but I'm impressed they all lived. My shameless vote is "Pippy-Fifty" for the mascot. Keep up the good work and thanks for another great video!
Dupes can breath really little oxygen when they mostly hold their breath. In ideal circumstances, then can even survive off their own poop, though they will be much less productive. Their food can't be rationed like that though, but they do come with a natural reserve of 4000 kcal which is enough for a full cycle of mealwood. They are quite resilient.
What an awesome video! ONI is one of those games that doesnt do too well for gameplay videos, but you managed to keep me at the edge of my seat the entire time lol. What an epic vid
Since you do weird challenges, perhaps you will do one Francis John refused. "Only Ranching". Once you can ranch a resource, you can only get it by ranching. So if you have a flux slug, then you can only use flux slugs. If you get a ore processing hatch, you can only process ore with hatches.
You can use Pneumatic Doors as airflow tiles. Put them sideways in the floor or ceiling and lock them so the dupes can't use them. Since you can place buildings on top of them, they're not a drawback.
A note about digging oxylite. If I remember correctly, you lose about 50% of the tile's mass by digging, so it produces at the same rate but overall you get 50% less oxygen out of it.
Wow, And ending with all 50! I'm impressed... I know I'd lose at least 15-20 in the first 10 cycles, LOL! Definitely going to give it a try though. XD Tyfs! Best of wishes to you and yours.
I think something that people tend to underestimate/misunderstand about the game mechanics the most is how difficult it is to kill a duplicant via suffocation. They must be totally incapable of reaching a single tile of any pressure of breathable atmosphere. As long as it is a breathable atmosphere of oxygen or polluted oxygen a duplicant will enter the "catching breath" effect which allows them to recover a portion of their breath gauge without actually consuming any of the mass of the breathable tile. Over time you will still be losing mass and they will of course be losing a lot of their active time to running for air when holding their breath gets too low, but because of this grace period buff you have a minute safety net so long as the dupes can reach the uppermost tiles of a colony where the low density air will inevitably collect. I've done the 50/50 challenge myself and found it relatively easy to be honest. The most important thing to do probably would be to start the game paused and immediately create a handful of schedules to offset bathroom breaks and divide your colony into groups. 5 schedules ended up just fine for me with 10 on each schedule.
Yah, dupes are hard to kill. I've dropped them in lava when messing around in Sandbox mode and been surprised at how long they last... it should be insta death! But, I wouldn't be surprised that you can change this with difficulty settings.
While I commend you for this magnificent challenge, I have to deduct a point for breaking my number one rule. Don't leave a ledge over water. Unless I am intentionally funneling water, I avoid water contamination at all costs.
I know this is an old video but uh, why no composters? It fixes the dirt problem really fast with that many dupes! Each outhouse usage produces what? 5 more grams of pdirt then the dirt you put in right?
Hey Echo, if you get a chance, you should check out Brothgar's old video over getting fast polluted oxygen with bottled polluted water. I usually build a system similar to his where a duplicant will pump some up, and try to run a bottle over only to have the door shut with a motion sensor, and drop the bottle out of range. Then use a water vent and liquid valve set to 0.1, and as it drips over the bottle, it tricks the bottle to putting out quite a bit of polluted oxygen. You can also use a liquid reservoir, and deconstruct when full to accomplish it without bottling, though it is slower over all than the previously mentioned method.
I know I have seen Francis John use slightly submerged Ph2o bottles to make mass clay production with air filters. With a little setup, you could pressurize your whole base to earpopping levels in minutes with pure O2
Maybe been mentioned, but looking at the skill tree, you can mouse over the "crown" to get a TT on who has the skills. This comment is based on @Echo finding 2 dupes starting out with hard digging, while the skills said there were three 😀
A fun fact is that dupes can be kept breathing on their own outhouse poop. It's not enough to avoid low oxygen debuff, but enough to keep them alive. I call it "a shitty solution" to oxygen.
Every digging task destroys half of the dug material. If you dig 500kg of oxylite, 250kg will drop on the ground. Apparently the most effective way to collect resources is to melt them and then get them to precipitate into items instead of blocks, as the 50% destruction rate of digging is avoided that way. Fox Oxylite however, probably just let it sublimate.
12:12 you actually do have hard-digging dupes. There's no red icon at the dig command. Likely one of your many dupes started with some of the digging-skills.
I think algae should be a resource that can be produced, like if you leave an algae block touching polluted or fresh water and dirt, or just water, and it has a little light maybe, then it spreads/gets more dense, or a new, water planter box could be a thing, basically just a big jug of water. Also if algae is exposed I think it should naturally scrub Co2 from tiles nearby and turn it into oxygen, most of the plants should, if they're meant to be like earth plants and meant to use Co2. It would make those runs where you get unlucky with algae generation just a bit more viable
50 cycle with 50 dupes without losing a single dupe. Now that something really Great and Exciting. I can't believe how you survive without losing single dupe.
I never felt that excited while watching any ONI gameplay.
Thanks for the great comment.
he should try to beat the game in this world
13:30 there is a crown next to each skill showing how many dupes and especially which dupe has got the skill. So from the start you could've seen that 3 dupes had hard digging, 1 had grilling, 1 had masterworks, 1 had mechatronics engineering and 2 dupes had plumbing.
Indeed. Personally, it's only 1 month ago that I figured out what the crown symbol meant.
Would love to see a critter dependent challenge series using every unique morph to maintain essentials such as refinement,power, morale, clean water ect.
with the new critter updates coming, that would be really cool. especially in regards to the plug slug changes.
Like a "morphs instead of machines? Challenge? Those plug slugs are looking mighty interesting...
It would be chaos!! Yessss! I hope he considers it.
I've thought about a "return to monke" challenge, only basic research, and if you can do it without tech you have to.
That’s something I’d also like to see
even after seeing I still can't believe you managed to make it to cycle 50 without a single death! the first cycle was definetly the most intense with the almost instantaneous lack of oxygen
Great video!
Thanks Alan!
Looks like you're going to need to level up to 100 for 100! Good Luck!
I am betting at least 40 dupes would die before cycle 3.
@@EchoRidgeGaming only one way to find out!
@@EchoRidgeGaming or just bring this up to 100, since someone must die, right?
I tried 100 and yeah you get mass starvation at around cycle 2 or 3 and then stress oblivion.
@@GrindThisGame No, I still believe it is totally possible. I got to cycle 21 and then I killed a dupe. I did. I thought she was being stupid and without thinking I gave her a direct order that lead to her suffocation.
A more competitive version of this challenge: Play normally, but you must adopt a dupe every time the Printing Pod is active (You cannot skip, and cannot take non-dupe items). The first time a dupe dies, it's game over.
lag would be the real killer in that challenge
Glad i didn't die in the first 30 seconds in cycle one. Loved this challenge.
you lived for 50 cycles'
What a novel concept for a challenge! The ability to survive the start will depend heavily on the starting conditions. I've always known that the optimum number of dups for survival is one.
The hilarious part is that in digging out all that space to look for muckroot so no one starves to death, you're decreasing total air pressure and making it less breathable lol
I think the largest amount of dupes I've ever had was about 28, and that was my first colony. Since then I've stuck with 16 very specialised dupes and that runs a lot more efficiently, also makes it easier to deal with morale and oxygen needs. Long story short, 50 dupes would be far too much for me to even deal with, let alone my computer.
There was no lag at the beginning, because there are no other systems and critters for the game to track. It was pretty smooth. Give it a try, you might learn a few things! Or maybe try a scaled down version (25 dupes or 30 dupes).
This game is like a commentary on how to get the most out of humans while dealing them the absolute least possible in return. The Dupes were thriving in this environment and were happy about it.
Brilliant video btw.
Thank you!
Normally not a fan on one off videos like this.
But this was fun! I was so ready for that sound of a dupe dying being over lapped 10x times :D but never happened!
ahahaha amazing video! Happy to have been a part of the colony! 50 50 was too easy, now let's try 50 100 💇
my ONI gameplay is held back by by my obsessive tendency to not waste any materials (e.g. rock crusher for metals, deleting fluids, etc.), no matter how insignificant. i think this chaotic challenge is just what i need to push myself outside my comfort zone and relax my self-imposed rules.
update: it took me two hours to get through cycle 12. everyone's alive so far (with lots of help from the strategies in this video). i'm fine on food, but i *just* noticed i'm out of algae and have to find an oxygen solution yesterday. also my water is disappearing faster than i'm used to because i'm still on mush fry (i seem to be rolling low on my mealwood seed drops, despite restricting farming to my most skilled dupes).
stress nearly became an issue with having no rooms or morale furniture, and everyone peeing on the floor. my first room was a massage clinic to keep a binge eater from starting a food crisis. currently, i have enough beds for half the colony, and still no bathrooms or mess hall.
it's a real trip having already gutted the entire sandstone biome by cycle 10. time to bust into the slime biomes and find new sources of food, water, and breathable air.
this is so much fun! (though my computer wasn't pleased about it.)
also, i have a new appreciation for all the large colony challenges. managing names, skills, and priorities on this many dupes took so long. T-T
I have the same problem lol
this was a very interesting video from an economic development standpoint, a normal run labour is one of the scarce resources so we try to automate as much as possible, in your case labour is the more abundant one so we use it to create the other missing resources as fast as possible rather efficiently as possible.
Very interesting way to look at it.
10:13 that little white icon on some skills tells you how many duplicants have that skills. In this game you have 3 dupes with Hard Digging, 1 with Masterworks, 1 with Grilling and 1 with Mechatronics Eng..
If you move your cursor on that icon it will show you list of duplicants that have that skill.
As soon as I saw that Pip I immediately thought "oh no, he's about to cook it isn't he?" and then you reached 50 cycles. So my idea for a name would have been "lucky"
People who can't last 50 with 3: ☠️☠️☠️
That one person who can do it with 50: 😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁
Good morning Echo! This was a fun challenge to watch. It was hot and heavy in the beginning, but I'm impressed they all lived. My shameless vote is "Pippy-Fifty" for the mascot. Keep up the good work and thanks for another great video!
I will never go into the comments section on a challenge video. "They all lived" is a spoiler. 😂
The little crown on the right of each skills tells you wich dupes already have it
Dupes can breath really little oxygen when they mostly hold their breath. In ideal circumstances, then can even survive off their own poop, though they will be much less productive. Their food can't be rationed like that though, but they do come with a natural reserve of 4000 kcal which is enough for a full cycle of mealwood. They are quite resilient.
What an awesome video! ONI is one of those games that doesnt do too well for gameplay videos, but you managed to keep me at the edge of my seat the entire time lol. What an epic vid
Wow, thank you Matthew.
Absolutely AMAZING. I HAVE to try this! Thanks Echo!
Thank you Citrus-Mod
I love this challenge! Never thought you can do such short runs with ONI! :)
I bought this game, this video was the final push that I needed to want to grab it. Love it so far, already past 100 cycles. Really enjoying it.
I love ONI challenges. This was the first video I've ever seen of yours. Please continue videos or series like this. You have my subscription.
Thank you and welcome!
I love these wild challenges, they're my favorite thing to watch these days.
Thank you cceres
Congrats! I wasn't sure if you would make it. Very enjoyable video.
I wasn’t sure either haha.
Since you do weird challenges, perhaps you will do one Francis John refused.
"Only Ranching".
Once you can ranch a resource, you can only get it by ranching. So if you have a flux slug, then you can only use flux slugs. If you get a ore processing hatch, you can only process ore with hatches.
That video was amazing I know I’m late but I just subscribed and can’t believe you don’t have more subscribers you deserve so much more.
Thank you and welcome to our amazing community :)
Mush bars, the humblest of foods when you are in a pinch for something, anything to eat. 🙂
You can use Pneumatic Doors as airflow tiles. Put them sideways in the floor or ceiling and lock them so the dupes can't use them. Since you can place buildings on top of them, they're not a drawback.
@13:27 - Least useful?! I'm the mos-..... yeah, that is pretty useless. YOU'RE WELCOME.
lol, this comment is gold. Comment of the week.
A note about digging oxylite. If I remember correctly, you lose about 50% of the tile's mass by digging, so it produces at the same rate but overall you get 50% less oxygen out of it.
The amount of O2 produced my oxylite isn't 1:1 (it is 1:2). So whether it is mined or not, it will release the same amount of O2.
@@EchoRidgeGaming Ah, you're right. My bad. They do produce the same, it's just that the full tiles convert their mass into gas faster.
boy, that was fun HAHAHA amazing how all 50 dupes got to cycle 50!
I'm going to try this :)
I'm still working out how to keep 3 dupes alive for 3 cycles. I learned a lot about priorities in this fun vid.
27:10 ... Call the Pip "Cent" .............. Like 50 Cent, got it? haha ..... lol
Nice. ha
"breathing polluted air is not great." which just makes me remember your colony that had them breathing polluted oxygen for ages.
Wow, just wow. I guess that's to be expected if you're a veteran ONI player :D
(Meanwhile I'm here at cycle 150 barely keeping 15 dupes alive
You've got this, keep going and growing!
Can we take this to 100 cycles? If you can survive props to you!
started wrong. branch out like lightning with your first dig
Wow, And ending with all 50! I'm impressed... I know I'd lose at least 15-20 in the first 10 cycles, LOL! Definitely going to give it a try though. XD
Tyfs! Best of wishes to you and yours.
Honestly a great idea from a smaller creator, nice to see
It's kind of astounding that the colony was actually somewhat sustainable
I think something that people tend to underestimate/misunderstand about the game mechanics the most is how difficult it is to kill a duplicant via suffocation. They must be totally incapable of reaching a single tile of any pressure of breathable atmosphere. As long as it is a breathable atmosphere of oxygen or polluted oxygen a duplicant will enter the "catching breath" effect which allows them to recover a portion of their breath gauge without actually consuming any of the mass of the breathable tile. Over time you will still be losing mass and they will of course be losing a lot of their active time to running for air when holding their breath gets too low, but because of this grace period buff you have a minute safety net so long as the dupes can reach the uppermost tiles of a colony where the low density air will inevitably collect. I've done the 50/50 challenge myself and found it relatively easy to be honest. The most important thing to do probably would be to start the game paused and immediately create a handful of schedules to offset bathroom breaks and divide your colony into groups. 5 schedules ended up just fine for me with 10 on each schedule.
Yah, dupes are hard to kill.
I've dropped them in lava when messing around in Sandbox mode and been surprised at how long they last... it should be insta death!
But, I wouldn't be surprised that you can change this with difficulty settings.
While I commend you for this magnificent challenge, I have to deduct a point for breaking my number one rule. Don't leave a ledge over water. Unless I am intentionally funneling water, I avoid water contamination at all costs.
Fair point deduction.
this was nice to watch
Damn dude, that was impressive
Fantastic challenge. Really enjoyed this video - the jeopardy was real!
Thank you Carol!
Insane, I’m shocked that it went decently alright
Huh, not Dead yet. Thats we-ooo there we go…
I know this is an old video but uh, why no composters? It fixes the dirt problem really fast with that many dupes! Each outhouse usage produces what? 5 more grams of pdirt then the dirt you put in right?
nice run Echo,
Meals on Wheels for the pet name :)
i tried this with 100 dupes but i survived 3 days
I am scared and panic when mu dupes are a little wet or a little stressed. I dunno how u do it, but I have a lot to learn haha loved the challenge!
Thank you Nattulec.
50 hacth Challenge
Love this
I like that, I will try it in my game
Let us know how it goes!
My wife laughed when she saw my dupe was moved for snoring 😅
great intense challenge
Spotted Waldo, I mean Echo, at 8:25 in the Advanced Power Regulation research box
bingo :)
i was 5ginking what was that
Now do this on radioactive planetoid. With no iron, no algae, no slime, only lumber and pips + mealwood :D. Now thats hardcore.
Hey Echo, if you get a chance, you should check out Brothgar's old video over getting fast polluted oxygen with bottled polluted water. I usually build a system similar to his where a duplicant will pump some up, and try to run a bottle over only to have the door shut with a motion sensor, and drop the bottle out of range. Then use a water vent and liquid valve set to 0.1, and as it drips over the bottle, it tricks the bottle to putting out quite a bit of polluted oxygen. You can also use a liquid reservoir, and deconstruct when full to accomplish it without bottling, though it is slower over all than the previously mentioned method.
I think I have seen a portion of this. I can't remember were. Brothgar was a revolutionary.
I know I have seen Francis John use slightly submerged Ph2o bottles to make mass clay production with air filters. With a little setup, you could pressurize your whole base to earpopping levels in minutes with pure O2
Maybe been mentioned, but looking at the skill tree, you can mouse over the "crown" to get a TT on who has the skills.
This comment is based on @Echo finding 2 dupes starting out with hard digging, while the skills said there were three 😀
I always seem to forget this.
Incredible. I love your content.
Would like to have more challenges like this,please.
A fun fact is that dupes can be kept breathing on their own outhouse poop. It's not enough to avoid low oxygen debuff, but enough to keep them alive. I call it "a shitty solution" to oxygen.
lol
Surprisingly, no one died wow.
Also name for the pip should be emergency BBQ
I am just as surprised. ha
Just name it Snack.
I can't believe no one died. But we won't talk about their living conditions. !DWU
lol
Now this is high quality content
I've never felt so stressed out by a UA-cam video before lol
Amazing video, really interesting concept! Name for the pip: FiFi (For FiftyFifty)
haha very creative, I like it
I saw that Echo :D
I was hoping you watched to the end :)
Brilliant challenge and very entertaining video!
Thank you.
Incredible challenge! 😄
Every digging task destroys half of the dug material. If you dig 500kg of oxylite, 250kg will drop on the ground. Apparently the most effective way to collect resources is to melt them and then get them to precipitate into items instead of blocks, as the 50% destruction rate of digging is avoided that way. Fox Oxylite however, probably just let it sublimate.
I have a video coming out next week addressing exactly this. The mass change in Oxylite doesn't impact the the total amount of O2 released.
I cant believe no dupe died O_O I fully expected them to die from their own stupidity
I got surprised by This challenge and I also wanted to try as well! Thank you for your interesting video
From Japan
Thank you for watching! From South Carolina :)
Can't believe I didn't make it into the colony.
Well done though, may give this a go.
12:12 you actually do have hard-digging dupes. There's no red icon at the dig command. Likely one of your many dupes started with some of the digging-skills.
Maybe the lit workspace buff would help a bit with those mushers?
i can’t even get to cycle 50 with the normal amount of starting dupes without a few deaths
How long can you go without losing one?
I think algae should be a resource that can be produced, like if you leave an algae block touching polluted or fresh water and dirt, or just water, and it has a little light maybe, then it spreads/gets more dense, or a new, water planter box could be a thing, basically just a big jug of water. Also if algae is exposed I think it should naturally scrub Co2 from tiles nearby and turn it into oxygen, most of the plants should, if they're meant to be like earth plants and meant to use Co2. It would make those runs where you get unlucky with algae generation just a bit more viable
I like it. Would be cool to have it be renewable in this way.
I guess I would start the challenge by intentionally drowning like 30 dupes so the other 20 can survive.
I would love to see a pt 2 of this challenge
Me too :)
Dupes are hardier than people give them credit for
Also you definitely gotta name the pip Shameless Plug
15:25 HEAR THE NOISE HE MADE 🤣🤣🤣🤣🤣
Any ideas for similar challenges in the future?
I’m always trying to come up with new and interesting challenges.
Keep going to 100 :)
Next challenge: 75 dupes to cycle 75.
I think it is already a razor thin margin of oxygen in that first cycle with 50. Now I want to test ha.
Your A Legend
Thank you for the compliment Fahad.
I never saw so much digging on cycle 1
the mario sound affect did scare me😂 came outta nowhere
Would love to see how you continued!
I really like these new challenges lol
what a challenge
Wow all 50 lived that’s awsome
All of them survived? Thats crazy^^
Hah, love the intro!