How to Make VR Games in 2022 - Updated Unity VR Tutorial

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  • Опубліковано 13 лип 2024
  • LOTS of people got the Oculus Quest 2 for Christmas. Want to learn how to make games for them all to enjoy? Yea, you do!! Come learn how to set up a VR project in Unity's latest version and some basics like using the grab interactable to pick up objects and the locomotion system to move via teleportation or continuous movement.
    📺 Watch Next: • What Do I Need to Beco...
    📁 Download the Source Code: value.vrcreators.io/2022
    🥽 Enroll in the (now FREE) VR Creator Academy: skool.com/vrcreatoracademy
    ⌚ Timestamps
    0:00 Intro
    0:42 How to set up a new Unity project for VR
    7:08 How to import the Unity XR Interaction Toolkit package
    11:27 How to set up a basic VR scene
    14:49 How to setup basic VR movement
    18:56 How to pick up objects in VR
    21:52 How to test your app on PC, Mac, or Linux
    22:49 How to add our VR template to Unity
    25:13 Subscribe and join Discord!
    Sharing VR tips to help you create that Virtual Reality game faster than you thought possible!

КОМЕНТАРІ • 997

  • @JustinPBarnett
    @JustinPBarnett  2 місяці тому +1

    Download the source code here: value.vrcreators.io/2022

    • @jamjammoto
      @jamjammoto 5 днів тому

      I tried to download and it gave me this message:
      "Account is cancelled and can not accept new subscribers."

  • @pcmobitab
    @pcmobitab Рік тому +173

    Some changes I have noticed:
    Default Input actions -> Starter assets
    XR Origin (Action Based) -> XR Origin (VR)

  • @kingminor
    @kingminor 2 роки тому +156

    Just a heads up. They renamed Default Input actions to starter assets.

  • @AJ-qv1rs
    @AJ-qv1rs 2 роки тому +16

    Life saver .. .thank you for putting this together. Like many other folk, was trying to adapt the old tutorials and would always hit a snag ... Now I've built my first VR experience ... Many thanks!

  • @googissoftware
    @googissoftware 2 роки тому +58

    10:30 XRI default input actions window, if you missed how this windows appears because of the fast video edit, you need to double click the "XRI defautl input actions" in assets->samples->xr interaction toolkit-2.0… -> default input actions

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +6

      Thanks!

    • @mirvaniagray417
      @mirvaniagray417 2 роки тому +7

      I'm on version 2021.2.13f1 and it looks like XRI Default Actions is called Starter Assets now? That is the only other option available besides XR Device Simulator for downloading. When you open the file under assets it describes the items as XRI Default...things so I hope I'm good to go :D

    • @ianfield17
      @ianfield17 2 роки тому +4

      @@mirvaniagray417 Thanks for that, panicked when I didn't find it XD

    • @mclegend1248
      @mclegend1248 2 роки тому +4

      @@JustinPBarnett i got stuck here and went in the comments hoping for help and found this.

    • @bodeman115
      @bodeman115 Рік тому

      Thank you

  • @davemonaco1
    @davemonaco1 2 роки тому +33

    Good tutorial thanks. One small hint concering the render modes. "Single Pass Instanced" does not only render the scene once and displays the same image per eye but will output an image per eye with the camera offsetted slightly, so the result is exactly what "Multi Pass" will output. So both methods lead to idendical results for "VR visuals". :) The difference lies in the workload send to the graphics adapter. Instead of dispatching every drawcall twice, SPI uses instancing and let the GPU do the heavy lifting. This obviously will take off pressure from the CPU. The GPU then renders the geometry twice and per eye adjustment is done on per instance basis. The result, in the end, is the same as running MP. If the output differs its a strong indicator that certain shaders are lacking instancing support.

    • @vig221
      @vig221 Рік тому

      Amazing explanation. Thanks!

  • @jehriko7525
    @jehriko7525 2 роки тому +20

    Thank you so much for these tutorials they're making VR Game development so much easier less intimidating

  • @EazyE11
    @EazyE11 2 роки тому +7

    Had the plan of going to college to learn how to develope videogames but ended up choosing a diferent major and going a completely diferent path. 12yrs in my career now and I make good money but now I sit here with no programing or coding knowledge to go along with the passion I still have. Thank you for breaking this down Barney style step by step and actively answering questions. Now I can start this as a hobby without the pressure of it being the way I eat. Just being able to pick up and walk with that cube meant a lot.

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      You're so welcome. Glad I could help out. Keep at it and I'm sure you'll be making sweet games in no time!

    • @dmtustan
      @dmtustan 2 роки тому

      Same, friend! I was planning to go to college for game development/ animation, but I decided to go into the medical field. So grateful for UA-cam and channels like this (and a plethora of other resources) so that I can still enjoy these activities even if it's only hobby level.

  • @JazzyHartDesigns
    @JazzyHartDesigns 2 роки тому +4

    This video is helping me work on a potential concept for my BA graphic design senior showcase! Thank you so much! I was spending hours trying to figure out what I was doing wrong and this video and template finally helped make progress. Definitely gonna go through more of your tutorials as I develop the concept.

  • @ZenoWatson
    @ZenoWatson 2 роки тому +59

    Thank you this is perfect timing, I was half way through the 2021 tutorial, and things had changed. So this is much appreciated Justin

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +4

      You're very welcome!

    • @servanttofriend8481
      @servanttofriend8481 2 роки тому +1

      @@JustinPBarnett Hey Justin, I saw someone in the comments say you had said this won't work on a Mac. I must have missed that part. Is that really the case? I got this to kinda work using the old tutorial, everything looked good in Unity, and I got it to show up in my unknown sources on my Quest 2. However, the controllers were jacked. I had no movement, except for inverted head movements. Your thoughts? (P.S. I'm joining the Discord now).

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      @@servanttofriend8481 Unfortuanately you cannot test your Unity VR project on a Mac device. You'll need to build to a standalone headset to test your app.

    • @servanttofriend8481
      @servanttofriend8481 2 роки тому

      @@JustinPBarnett Yeah, I figured that out. That XRTerra link I posted helped me a bunch. I can grab and throw objects, move around, etc. But, I still don't have movement with my joysticks on my Quest controllers. I've tried both device-based and action-based. Both produced the exact same results. Any ideas?

    • @chrisgaming8726
      @chrisgaming8726 2 роки тому

      Same

  • @balikif
    @balikif 2 роки тому +3

    You make VR learning so much FUN thanks for sharing your knowledge!

  • @N4daDeN4da
    @N4daDeN4da 2 роки тому

    Great video!! Nice and clean. That template was AWESOME. Huge thanks man

  • @jonathanmcgregor6785
    @jonathanmcgregor6785 Рік тому

    unbelievable tutorial! Thank you so much for making this, and explaining every detail. For me it is extremely important to build from the ground up and you did a great tutorial doing that. You got a new subscriber!!

  • @rickybobbyracing9106
    @rickybobbyracing9106 2 роки тому +9

    This is awesome! So many video series die or become incredibly hard to follow once changes occur, but the fact that you noticed this and released a new video shows great dedication

  • @fugitoid1
    @fugitoid1 2 роки тому +25

    This is an excellent and efficient tutorial to get up and running! I was trying to adapt other tutorials (that use older packages), and was running into SO MANY problems. Thank you!

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +4

      You're so welcome!

    • @JavierDiazdeLeon
      @JavierDiazdeLeon 2 роки тому +1

      I'd like to second that! I am only half way and I was already able to run the project in my Q2. You've got yourself a new subscriber!
      I would just like to mention that if I allow the USB Debugger then I won't be able to activate Link. I do not know if this is the same for Quest, but for Quest 2 you have to choose Cancel for the USB Debugging. This way Q2 will ask you if you want to use Link. It's been almost 6 months since this video was released, maybe this was different at that time.
      Thanks a bunch JPB! :)

  • @xulipaTV
    @xulipaTV Рік тому

    Thanks a lot for this tutorial, has been a life saver. Ended up with errors from all the other VR Unity Setup tutorials. This one was flawless.

  • @eugenioecheverria8566
    @eugenioecheverria8566 2 роки тому

    This tutorial is THE ONE! Thank you Justin so much! :)

  • @ethanbridglal2203
    @ethanbridglal2203 2 роки тому +16

    Lemme just say, I was looking to make a VR game, wasn't expecting a new tutorial for this year, so I searched up Unity tutorial, also didn't expect it to be a VR tutorial as well, thanks for this!

  • @creationsmaxo
    @creationsmaxo Рік тому +7

    Since November 3, 2022, the XR Interaction Toolkit (v.2.0.4) has been added into the regular packages and doesn't require you to load it from GIT anymore. (If you can't see it, you have the option to either update your Unity editor or use the GIT method displayed in this video.)

  • @researchDarren
    @researchDarren Рік тому

    OMG! this was an amazing tutorial! Thanks so much! Stoked right now!

  • @BrianPhillipsSKS
    @BrianPhillipsSKS 2 роки тому +4

    Thank you so much, I was trying to set up Unity a coupe weeks ago and was failing horribly because most of the tutorials were for older versions.

  • @barefootgames101
    @barefootgames101 2 роки тому +7

    this is great! please continue with this right from where you left off and make a whole simple game showing all the basic stuff like, get rid of the lazer pointers and add hands, open doors, changing scenes , teleporting player to new area, triggering sounds, adding guns, adding collision triggers etc. your style of video makes it easy to follow i love it keep up the good work

  • @kimkunwoo6718
    @kimkunwoo6718 2 роки тому +1

    woot! Thank you for such an awesome tutorial! I've recently switched to Oculus from Vive for development in Unity, and wouldn't have succeeded starting it without you! Looking forward to more of your videos! Thanks!!

  • @zycham1348
    @zycham1348 Рік тому

    Thanks, it was a great help😍

  • @Ollie_sm
    @Ollie_sm 2 роки тому +14

    I was just following your vr tutorial yesterday and quite a few things are different now but I just about figured it out, although with a few bugs. this video will be great help for people wanting to start their Unity VR preojects! thank you for making this video

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +1

      Absolutely! I'm sure there will be several more update videos in the future too 😅

    • @dannelalbert7111
      @dannelalbert7111 2 роки тому

      I literally went through the same thing yesterday, too. I got it working to the point where everything seemed right but I couldn't quite get it to run, but alas, I'm on a mac and didn't know that it isn't working yet on mac, so that nugget was super helpful. I still think there's something off about my setup but I only caught the end of this video and will re-watch from the beginning to figure it out. Thanks for making content like this Justin! Time permitting, I'll be joining the Discord chat to dive deeper into VR development :)

    • @servanttofriend8481
      @servanttofriend8481 2 роки тому

      @@dannelalbert7111 What? Not working on Mac? Really? I got this to run in Oculus as an unknown source. However, the controls were not right. I could only see the "construction site", and when I moved my head everything was inverted... Is this why it didn't work properly? Because I have a Mac? (MacBook Pro A1278... Mid 2012) Am I totally f*cked?

    • @servanttofriend8481
      @servanttofriend8481 2 роки тому

      @@dannelalbert7111 Where in the video does he say this won't work on Mac?

  • @JazzyHartDesigns
    @JazzyHartDesigns 2 роки тому +3

    I figured this out today and noticed this while re-watching this video while I was practicing on some experimental projects but at around 7:55 it is explained that enabling the pre-release packages doesn't show the preview packages anymore, but if you also check the Show Dependencies then they will show preview packages. Hopes this helps some people who are learning like I am. :)

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      Ooo haven't tried that combination yet. Thanks for the tip!

  • @cringychris3430
    @cringychris3430 2 роки тому

    Awesome tutorial!

  • @404ryannotfound
    @404ryannotfound 2 роки тому +1

    Awesome Justin, just joined the Discord, thanks for keeping us up to date with the latest changes. There's some comprehensive videos out there that help, but I've found your approach so helpful. keep up the great work.

  • @CrookedGravityAnimations
    @CrookedGravityAnimations Рік тому +4

    XR Origin (Action Based) is now XR Origin (VR)

  • @creationsmaxo
    @creationsmaxo Рік тому +8

    An optional change to what is shown in this video for the Oculus is in @ 6:40 is to set the Stereo Rendering Mode as Multiview instead of Multi Pass.
    At the moment, this is kinda-unique to the Quest/Meta standalone internal rendering pipeline.
    In simple words, the differences are as such:
    *Single Pass: Render a single view displayed to both eyes.*
    For a game you play from afar or for a front-only experience, this could be a solution as it's lightweight on the rendering. The issue with this is that anything close by the user's point of view will seem blurry/doubled because there's no angle between both eyes. Still, this can be useful for experiences like an interactive movie where the distance between the user and content is always under controls.
    *Multi Pass: Render a view for both eyes separately.*
    This is the common standard of VR gaming nowadays and also why VR usually takes such a toll on rendering. Basically, this double the framerate generated by the rendering pipeline (meaning that to see at 30 FPS, you need to render at 60FPS) as both eyes are rendered in sequence one after the other at different angles. This is also the reason why many games on Quest 2 standalone looks like 1 or even 2 console gen behind (graphically and, sometimes, elsewhere) from the PCVR (PC-rendered) version. The quality of this mode is that it's natively compatible with any common rendering techniques since both eyes' camera render in a regular way.
    *Multiview: Render a single texture for both eyes, but both half of the rendered is produced from a slightly different MATRIX in the world, then the result is cut in half and each half is rendered in an eye.*
    This is, to put it simply, like a chimera between Single Pass and Multi Pass. It works like a Single Pass on how it render, frame-wise, but display a result that is like Multi Pass to the user's eyes. Now, this might sounds like the perfect mode, but it comes with its own set of prices.
    First, the overall resolution of both eyes is lower than Multi Pass (in standalone at least). Remember that it render a single render to cover both eyes and there's a limit to how much you can render (buffer) in pixel in a single frame. It's not like you can get a 2x wider render just like magic so that it can be cut and display for both eyes. Hence, you may get a drop in pixels density if you want proper performance in Multiview.
    Second, the rendering pipeline is not your typical Single Pass render. While the default shaders available in Unity already take into account Multiview, if active, custom shaders might not. There are many devs who struggle using Multiviews as their custom UI shaders (like custom masks) as well as some in-game assets with custom shader (for customization as an example) doesn't render at all.
    Third, while there are documentation on the META website ( developer.oculus.com/documentation/native/android/mobile-multiview/ ), the overall public information or examples are few and rare. Unlike Multi Pass or Single Pass that uses regular rendering methods where you can find massive amount of example online for whatever you need, Multiview has barely anything else than technical generic examples.
    What this means is that you should not go into Multiview if you don't have advanced knowledge in coding shaders and even less if you're using stuff from an asset store that comes with custom shader. But, if you can work with the default shaders in Unity, you can work with Multiview and it can result in better performance than Multi Pass such as a smoother framerate and less consumption on the battery (as you don't need to render separate frame for each eyes, so you don't need that doubled framerate from Multi Pass).

    • @albo181
      @albo181 Рік тому

      Super useful, thanks!!

  • @blackjack14c85
    @blackjack14c85 Рік тому +1

    thankyou this helped a lot

  • @KatMirri
    @KatMirri Рік тому +1

    Thanks so much! I spent hours on many others unity tutorial and none of them was so precise and useful!
    Really apprecciated your video, it is so clear!
    Unfortunately I am one of the Linux user who is bound to build the project.apk, install it on oculus quest (I use SideQuest) and then use it.
    Your tutorial made me able to run my first app. Super useful, super clear.
    Thank you!

  • @Project-NSX
    @Project-NSX 2 роки тому +3

    Hi Justin. Great video thanks! I tried making an OpenXR controller last year but ended up giving up and using a device-based controller instead. Is there any chance you could expand on this tutorial in the next one by fleshing out the controller into a common controller setup? What I mean is just stuff like remapping the teleport to (for example) the left primary button, changing the teleport line to an arc, adding hand presence and hand animations, that kind of stuff.

  • @jasonmugg3823
    @jasonmugg3823 Рік тому

    Excellent. You just got a subscriber. Wow answered every question I had.

  • @fijit2000
    @fijit2000 Рік тому

    Great video! I have been wanting to give it a go and this video is definitely going to a massive help!!

  • @7peterBlack7
    @7peterBlack7 2 роки тому +10

    if 'Play' button doesn't work for some of you, then go to File -> Build Settings, then in Platform set to Android
    and in side menu 'Run Device' choose Oculus Device, then hit 'Switch Platform' at the bottom .
    After that press 'Build and Run' and it should build/deploy/run it in Quest.
    Also make sure that you set your Oculus Quest 2 developer mode to 'On' from your phone Oculus App.

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      Thanks!!

    • @iwatcher69
      @iwatcher69 2 роки тому

      i did all that and got this message:
      [02.04.05] File C:\Users\Mark_\androidrepositories.cfg could not be loaded.
      UnityEngine.GuiUtility.ProcessEvent(int,intptr,bool&)
      any help please?

    • @DiorlandRippRBLX
      @DiorlandRippRBLX 2 роки тому

      or maybe check your openxr runtime

    • @Ashley-xb1dz
      @Ashley-xb1dz Рік тому

      I was able to get it to work with Run Device -> All Compatible Devices
      even though occulus did not show for me, the linking was working and I could test it on my device.

  • @mbunds
    @mbunds 2 роки тому +4

    Three years ago I worked a bit with Oculus development in Unity for the "Oculus Go" , and even though the dev tools were a bit too cumbersome for my old PC at the time, the "experiment" was successful, but the toolchain was complex and buggy at times.
    Fast-forward to today, the tools are far more refined, with new features being added constantly.
    The problem is that I want to go "all-in", but as the Covid pandemic winds down, I worry that people will be abandoning their VR headsets as they return to normal life. It would be sad enough to lose these people as casual contacts within VR, sadder still that the "devs in quarantine" will be returning to their normal day jobs, having less time to contribute, but I'm hoping the worst aspect of their departure, "losing the momentum of expanding the art", does not delay the awesome worlds they are helping us build.
    IMO, the hardware and dev tools are manageable enough to empower many people who otherwise would not have given it a second look, and the pandemic left many people seeking ways to pass the time, many who discovered VR for the first time, and others who discovered how much it has improved, so there are a LOT of people who can see its increasing value. I hope that, if these people no longer have time to contribute, they will at least "spread the word" and keep this awesomely disruptive, yet evolutionary step for humanity moving forward.

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +2

      We're definitely on the cutting edge. I do think it'll be several years before VR is fully embraced yet though

  • @Itama22
    @Itama22 2 роки тому +2

    I was following outdated tutorials and couldn't get this stuff to work anymore!
    Thank you so muuch for this up to date tutorial, you saved me here! :D

  • @Co-opSource
    @Co-opSource 2 роки тому +11

    OMG thank you! Unity keeps changing things up so much it is hardly recognizable each time I start a new prototype/project. 🤦🏼‍♂️

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +2

      Right?! Figured it was time for an official update video

  • @nitricswight
    @nitricswight 2 роки тому +3

    Hi Justin, loved the video. My computer isn't good enough for oculus link, so I have to build to the device every time. But no matter what I do, I always have a black screen. I have sideloaded many games to the quest before, so I know the cable I'm using works fine. Any help is really appreciated

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      Huh, join the Discord and we can help you out there

  • @dodderycobra4478
    @dodderycobra4478 2 роки тому +2

    Thank you for this tutorial. It's been about 2 years since I last played around with VR in Unity. So much has changed and the old tutorials I followed back then are pretty much obsolete now.

  • @lysanderschneidenbach3814
    @lysanderschneidenbach3814 2 роки тому

    Thanks sooo much!

  • @cebrady
    @cebrady 2 роки тому +3

    Does anyone have good recommendations of a 'next step' tutorial series for something like this?

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +1

      For now I'd check out the other movement or interaction tutorials. I'm working on recording tutorials where I make a full game from scratch that will be a little more intermediate/advanced for people who want some more advanced content!

    • @cebrady
      @cebrady 2 роки тому

      @@JustinPBarnett Looking forward to it!

  • @nidodson
    @nidodson 2 роки тому +3

    "Default Input Actions" is now "Starter Assets"

  • @KaosWater
    @KaosWater 2 роки тому

    This is so helpful. Had a sudden urge to make a Physics based vr game to mess around in and this helped scratch that itch.

  • @judithvilella966
    @judithvilella966 Рік тому

    very helpful, thank you so much

  • @DarianPB
    @DarianPB 2 роки тому +2

    just got my quest 2 today super excited thank you!!!

  • @Prototype_celsius
    @Prototype_celsius 2 роки тому +3

    instead of it saying default input actions it just says "starter assets"

  • @S1r1u511
    @S1r1u511 2 роки тому

    This worked like a charm, Thanks a lot!

  • @robertvalaskof7501
    @robertvalaskof7501 2 роки тому

    Thanks for this! I’ve been getting soooo into vr that I want to start making some games. I got some kinda cool ideas that I haven’t seen yet so I hope to start getting some out there 👍

  • @jakeshuman2102
    @jakeshuman2102 2 роки тому +1

    This video is amazing. Super easy to follow along. You nail all the points and provide tons of small tid bits of helpful info. 10/10. Easy sub/bell notification

  • @aminghafouri4842
    @aminghafouri4842 Рік тому

    nice maaan . it helps a lotttt

  • @Bananaguy1231
    @Bananaguy1231 2 роки тому

    Thank you so much for the detailed tutorial and template

  • @blendwolfe8291
    @blendwolfe8291 2 роки тому

    As a new Quest 2 owner that tip about the cable was super helpful! Thanks!

  • @heckensteiner4713
    @heckensteiner4713 2 роки тому +1

    This tutorial is awesome. Super simple and easy to follow. It's gotten easier than ever to make a VR app now.

  • @AetherSummers
    @AetherSummers 2 роки тому +1

    Brilliant tutorial, you really demystified the whole process. :)

  • @jaysullivanhtx
    @jaysullivanhtx 2 роки тому

    Mate, I had broken my project, thought I had to start over, and this video got me back on the rails. Thank you!

  • @user-tk1ho5gp7c
    @user-tk1ho5gp7c Рік тому +1

    Thanks a lot!!!!! Quite nice for a beginner!!!

  • @attilazold8413
    @attilazold8413 Рік тому

    Thank you!

  • @danielburns6357
    @danielburns6357 Рік тому +1

    Amazing and a huge help! thank you for taking the time to do this! Legend!
    And yes it is insanely annoying how often Unity change naming's and terminologies constantly to the point that previous tutorials become redundant, and even their own documentation!

  • @gobelet1217
    @gobelet1217 2 роки тому

    Thank'you for this tutorial ! every thing is perfect and very well explain. Nothing worked on the previous verssion and I can finaly make my vr ptoject correctly now. I love your channel and your explanation !

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +1

      Thanks so much! Glad you got it working!

  • @jonoakes9033
    @jonoakes9033 2 роки тому +1

    Nice! I was going to set something like this up for a class but I'll just use yours. Much Appreciated!

  • @BubbaTheWorldMaker
    @BubbaTheWorldMaker 11 місяців тому

    Thanks ive always wanted to do this!

  • @adafarangate7626
    @adafarangate7626 2 роки тому

    This is the ultimate tutorial for 2022. Thank you very much for the work!

  • @pcmobitab
    @pcmobitab Рік тому

    Thanks a lot very helpful video. I was looking for something like this to start, most other videos are outdated.

  • @MyThebeatles
    @MyThebeatles Рік тому +1

    This tutorial is incredible. Thank you so much!

  • @JustinPBarnett
    @JustinPBarnett  2 роки тому +66

    Enroll in the FREE VR Dev Course: www.vrcreators.io/free-vr-dev-course
    *(updated)* Download Unity's newly released example project: github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples

    • @TechCowboy
      @TechCowboy 2 роки тому +4

      On github it says: "Follow the readme instructions" which are not present, or at least, not obvious where that readme is.

    • @TechCowboy
      @TechCowboy 2 роки тому +2

      Is there a way to make this template have a more unique name?

    • @FrancoPenizzotto
      @FrancoPenizzotto 2 роки тому +2

      Are there examples with animated hands in this project? Thank you for sharing.

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому

      @@FrancoPenizzotto no not in this project

    • @flowrusha
      @flowrusha 2 роки тому +4

      2021.2.10f1 just dropped.

  • @shadowcoffee7661
    @shadowcoffee7661 2 роки тому

    great video thanks alot was wondering where that tool kit was XD

  • @sqwert654
    @sqwert654 2 роки тому

    Worked perfectly first time on Rift.

  • @Lucas-hi3yx
    @Lucas-hi3yx Рік тому

    first tutorial I found that works 10/10

  • @jonastaras2970
    @jonastaras2970 2 роки тому +2

    Best tut out there. Thanks and following!

  • @chasesommer
    @chasesommer 2 роки тому

    Yo this was a sick nasty tutorial my friend

  • @mattstorr
    @mattstorr 2 роки тому +1

    Hi Justin. Great intro to VR development in Unity. Subbed. Looking forward to more content.

  • @the_random1802
    @the_random1802 2 роки тому +2

    just getting into vr game development and this video really helped thx.

  • @raydosson2025
    @raydosson2025 2 роки тому +1

    Thanks for the video! Excited to learn

  • @GrahamFMcElearney
    @GrahamFMcElearney 2 роки тому

    This is excellent! G

  • @sergigotarra
    @sergigotarra Рік тому +1

    I'm begining to code for Quest II, and this was very helpfull. Sometimes it's dificult to find updated information, thank you very much!!!

  • @karolledzinski710
    @karolledzinski710 Рік тому +1

    Great job 🏅 Updating is very importand as it saves a lot of frustration when starting with Oculus Quest. Keep up doing fantastinc tutorials. 🏆

  • @googissoftware
    @googissoftware 2 роки тому +1

    Thanks for this video

  • @eleanordare9350
    @eleanordare9350 Рік тому

    Very clear and so useful because of changes which impact newer toolkit :-)

  • @seink9163
    @seink9163 2 роки тому +1

    Thanks for the tutorial!
    This really helped me out!

  • @mAdcApMalkmus
    @mAdcApMalkmus 2 роки тому +1

    Perfect timing! Thanks!!

  • @theoriginalluppy
    @theoriginalluppy 2 роки тому +1

    Thanks, I've tried countless times to get a simple VR setup working and failed. This worked first time and explained very well

  • @DiorlandRippRBLX
    @DiorlandRippRBLX 2 роки тому +1

    helpful, tysm!

  • @BioGlytch
    @BioGlytch 2 роки тому +1

    You really have no idea how you just saved my life. lol. I love you JPB!! XD

  • @desreb740
    @desreb740 2 роки тому +1

    Yes , I am into this

  • @JongSukSo
    @JongSukSo Рік тому +1

    very helpful for starters like me lol Thank You for the content!! luv

  • @MrNylira
    @MrNylira 2 роки тому

    Thank you very much! I had no ideas why I could not found the XR Rig!

  • @GeneralN0va
    @GeneralN0va 2 роки тому

    THANK YOU for this, there was like no documentation on this and I was about to just give up on everything

  • @griphonman
    @griphonman 2 роки тому +1

    I've been doing multimedia for years. I was one of the first on scene with Mp4 years ago. Spielberg saw one of my first DVD authored videos at a private BDay party. He said great job. Well, still at it and been working with IClone 7. Making the move to Unity because of the interactivity. Been searching for awhile for a semi up to date compact tutorial that basically says it all. All I can say is that they are probably not paying this guy enough! Thanks very much.

    • @JustinPBarnett
      @JustinPBarnett  2 роки тому +1

      Wow thanks so much! Really appreciate that. And congrats on the multimedia success!

  • @ThiemenDoppenberg
    @ThiemenDoppenberg 2 роки тому +1

    Thank you so much for this video!

  • @arturgoszczyk5846
    @arturgoszczyk5846 2 роки тому

    thank you legend

  • @snoobgoob4857
    @snoobgoob4857 2 роки тому

    Amazing Tutorial, thanks!. Maybe do an updated video on turning lazer pointers into hands?

  • @pareak
    @pareak 2 роки тому +1

    Thank you so much for this tutorial!!!!

  • @MrTakeshi763
    @MrTakeshi763 2 роки тому +1

    Worked perfectly, thank you

  • @mbunds
    @mbunds 2 роки тому

    Oh yeah, thanks for another excellent production. I don't know where I would be without help like this.

  • @mojomoney_6525
    @mojomoney_6525 2 роки тому

    Very helpful 👍

  • @dar0hns
    @dar0hns 2 роки тому +1

    Very concise and well spoken, I've found that while watching I'll have a question about something and you answer it a few seconds later.

  • @itsdbvr5245
    @itsdbvr5245 2 роки тому +1

    You are amazing! Just started game dev and you are literally the reason i'm learning! #ThanksJustin

  • @gilbert-finglebottom
    @gilbert-finglebottom 2 роки тому +1

    Most detailed vr tutorial i have ever seen. I need this so much other peopel never say any of this