Between this and the stuff Link can get up to in TOTK we can confirm that being a hero of Hyrule comes with the right to treat physics as polite suggestions
If you were small enough or the bird was big enough, this would actually work irl because the bird is using it's own energy to go forward. So if you want to use that analogy, the car would have to be turned on and using it's energy to drive towards where the magnet is, which would work if you had a self driving car that you programmed to follow the magnet. It's not like the meat pulls on the bird to pull it forward, it's the bird who follows the meat.
I don't think any of the movement options discussed prior to the wrongwarp section are even glitches, just tech. They're all standard echo interactions.
Yea, he called the wrong warp and exploit while it is a glitch and the height movement options glitches while they are (probably) exploits. But those are technicalities, so it's not really dramatic.
Yeah no, the bed tech is definitely at the very least an unintended usage. If not it would work if you stood in the centre of it as well and not at the veeeery edge.
I think the bed with tornado is funny cause you can just reverse bind yourself to crawtual and have it climb up any ledge infinitely. Used it to get to top of mount hebra skipping most of the difficulty and before Zara quest line
Wouldn't be surprised if the wrong warps were happening because there's an internal index of warp spot IDs, and when you trigger two warps at the same time, it adds the two destination IDs together and puts you at the warp location of the sum
Unfortunately it's much more complicated than that. Doing the exact same setup multiple times in a row can warp you to completely different locations, and sometimes just straight up crash the game. Data analysis is being done to determine what decides where you warp, and the memory addresses found that seem related are filled with junk data before you choose to warp. When you do a normal warp these addresses get written with the correct data to send you to the correct location, however the wrong warp writes to a different address just before so leaves some of the original junk data leftover that ends up getting read to decide where you warp to. Unfortunately we have no idea what controls that original junk data, but if we can figure that out then we can control wrong Warps (So far we have found that creating echoes does not affect this, it seems to be related to map cursor highlighting things).
@myth1975 oh damn! Yeah a lot more complex then. The combination of map highlighting and 'reading junk data to wrong warp' reminds me of both Majora's mask wrong warping, and Ocarina' ACE. I'm super interested in what the community finds about how this works under the hood. Because it works off of junk data, do you think the fact that it even works in the first place is just a complete random chance that the usual data in the memory address somehow converts to a valid warp address?
@@DGreguskov if you keep trying you'll eventually warp somewhere else, the setup in this video is inherently random. But this video became out of date after 2 days because now we can consistently wrong warp to any dungeon we want, including the final dungeon. Any% is 37 mins
It's not finite if you do some extra steps though since you can buy some ingredients(incouding the refreshing grapes he showed in the video) from the village. As long as you have 6 or more when performing the trick buying more to keep your stock replenshed will leave you rupee positive.
It won't let you have more than 9999 rupees. I bumped mine up to 69,420 rupees as a test, but as soon as I picked up one more, it dropped back to 9999.
technically you can also dupe ingredients by using amiibo + system time change to infinitely use amiibo to get ingredients. (and is also less convoluted than relying on pause glitch)
I don’t think the tornanos interaction is a glitch, it seems like something they knew about and left in for the higher skill players. Its hard to make it useful for most casual
They allowed you to use bird echoes to kite yourself with meat across the map a lá wind bombing or recall launching from Breath or Tears, they absolutely were putting shit in that higher level players could make use of.
@@thelittlestsealbecause that is how it’s designed on purpose… it’s not for casual players to try, is for people who are used to noticing into details. Also, in pretty sure a physicist could explain it in real life if applicable hahaha.
Pathblades don't actually go forever! But they go very far, I tested it in gerudo desert and it went about half the distance horizontally of the whole desert
I love that this is basically looks like the same engine as the Link's Awakening Remake, and the original Link's Awakening (for Gameboy) had the ability to open the map screen as you were screen transitioning between map sections, which would result in you windup up on the far edge of the map section you were transitioning to, allowing you to skip to ALL SORTS of locations you weren't supposed to have access to.
I knew this would be a fun speedrun game when I found two small sequence breaks in a row as soon as I entered the third dungeon. Glad to see people are already finding even crazier tech.
You can make the crow chasing meat method faster with the purple bird you saw before doing it, i believe it’s called a Guay, it is naturally faster than the crow
Pause storage reminds me of pokemon BDSP menu glitch. I think what happened is that closing the dialogue box enabled input despite the trigger happening, for a split second. Opening the map/menu ‘s freezing the player movement got overridden by the void-out trigger ending’s re-enable input. These re-enable input makes it so you don’t get stuck after a cutscene.
Maybe not a potential speed run tech, but I may have found a way to do a kind of "long" jump, just by using the spin ability and jump accessory. While it can only jump two tile gaps and requires decent timing, it does save on trying to scroll to an echo if it's not already selected.
I used a moonjump cheat to test this, but if you can manage to void out (through the sky) after getting the first waypoint in the game. You can wrongwarp to River Zora Village, skipping the first still world dungeon completely. Hyrule Castle Town considers you to be Zelda and also in disguise at the same time, pretty funny how each NPC acts differently. You can't do anything else though, no other rifts pop up and unless you can find a wrong warp into the still world from the overworld you'd still have to go back and do the first still world dungeon.
The bed launch glitch is also controlled how u spawn the tornado because depending on the direction from the center Point of the bed the tornado is itll push the opposite direction and if its in the middle you get pushed backwords
What happens if you eat a grape right before selling it? Does the store page also have the counts cached, or does it subtract one and give you -1 instead?
Very early on I noticed that if you jump on an NPC while riding a horse and then quickly talking to them, the horse would stop it's jumping animation and just float on top of the NPC which looked super funny. There might be something more there. I tried to enable to map/pause menu while voiding out while riding a horse as well.... but that causes a white screen until you press the menu button again, then it returns back to normal. It does work when the horse is standing next to you while voiding out, seems like the horse has some special properties as well, perhaps there's a possible glitch there? Also would it be possible to stack multiple menu's on top of eachother by voiding out multiple times?
Just wanted to say! I really appreciate your spoiler free titles and cards in the first few weeks of the game. And laying out what you will and won't see in a video before getting started. 😊 Very considerate. Also, I enjoyed your previous BotW and other content too. Your EoW videos have been next level!
On the 2D sections ie underground, you can spawn things under you which you can't do in the overworld. I used this many times to quickly get up high places by spawning a trampoline, jumping on it, and then spawning more trampolines under me. So for instance if you can create 4 echoes you can stack 4 trampolines to get up high quickly.
Another easy and consistent way to gain height is the platboom. The heigh is set based on where you are when its placed, so standing on top of one at its peak and spawning a mew one lets you increase its height every time. Skipped to the end of herbra mountain with it.
I should also note that the warp overwrite bug could also be used for warping directly to the waypoint before the Echo Zelda fight (before Null's Body dungeon), which would provide the fastest speedrunning route. So from starting in Suthorn Beach, going over to the Eternal Forest area, doing the warp overwrite bug, then warping to the furthest waypoint in Stilled Ancient Ruins.
It's funny that, I feel like Nintendo must have watched your videos first with Breath of the Wild and even Links Awakening, looking at the crazy glitches and speed runs. Instead of trying fixing that, they implemented these in the sequels like flying vehicles in Tears of the Kingdom and walking on the grid edges / on trees in Echoes of Wisdom. 😂
I went from the Zora Village straight south over all the trees, (nothing special if you build a few beds) and got to an area with a temple north in Phirone, where later in the game a rift supposed to be 😂
I had actually started using the bed + tornando movement on day 1 for the ice temple before watching any videos and it helped a lot, wish i had it for water temple.
The funny thing about the pathblade is I’m sure I remember seeing a person ride on in one of the trailers on switch before I got the game. Which is how I knew to ride one. The person in the trailer didn’t go far, and only rode it to kill an enemy. But they still showed us to do it. Haha.
finally here :D i assume almost none of them are glitches, it feels like devs here WANTED you to just do anything (except wrongwarp...maybe? ;) looks like i didnt find a pathblade yet though
This no longer works. You are unable to ascend once reaching the target area. I’ve tried this at least a dozen times. It’s still “red,” no matter what part of the area you try to ascend through by that room
I didn't wanted to watch any EoW content until i completed the main story myself. Just completed it, so now i can finally chill and watch some video's.
it would be cool if you could perform the storage somewhere other than woods. maybe using the mechanic were it voids you out if you get stuck somewhere during a jump 🤔
instead of just jumping on the pathblades you can bind to and follow them and then stop following before you hit something and move to a clear path again to resume following so you can avoid having to respawn them
By the way, if anyone wants a quicker way to heal without using items, try repeatedly hopping on and off a bed. Because your first heal on a bed is significantly faster than subsequent heals, by repeatedly getting off the bed, you redit it to the faster heal each time , which ends up being faster than if you had just stayed on the bed.
hey Linkus I have discovered a tiny skip in the third dungeon, don't know if it's gonna be useful : when you first enter the dungeon, you fall off and get to the -1 floor, but you can tp back to the entrance and skip the gap with just 4 beds. You just make a bridge as usual and with the x button move each bed at the very edge and you get just enough height to jump across
Im curious what version this is on; the game had a day one update, so is this on that updated version? It's way too early for there to have been other updates, but it might be worth not allowing updates for speedrunners if they try to patch things like they did with totk. Actually, have there been glitches found that are version exclusive yet? Im not expecting it, but it would be hilarious.
I've been looking around, and I haven't seen anyone mention Zirros. I just beat it. First playthrough. And I found that continuously spawning Zirros was a great way of cheesing enemies, and even the final battle. Because every time you spawn one, they drop a bomb. So they would disappear, but the bombs they dropped were sticking around. Anyways, here's Wonderwall
Had to give you a thumbs up because these are actually breaking sequences and other things like the menu sell. I hate when gamer channels say something is broken and it’s just regular game tech. 😂
Here I was feeling like hot shit getting around on flying tiles. Something tells me pause storage and wrong warping is being put into Zelda games on purpose at this point.
Wrong warps and many menu glitches would be fairly simple to prevent, even if there are bugs because programmers don't need to be worried about memory limitations. As a programmer, the menu glitch just seems like a very poorly designed system if you can move while the menu is open. Preventing sequence breaks is generally as simple as checking your progress. Like if you just started the game, and warp to a later level without items required or whatever, clearly something is wrong and it should just warp you to the start of current dungeon or another default location.
While echoes are kinda predictable if you know the stuff, the major problem I see is the route to get them early to speedrun. Still trying armadillo for fast travel as it's much easier to get. The wrong warp is a surprise, ngl. Maybe that can help for early echo routing, apart from game breaking secuences. The menu glitch for easy rupees is a speedrun specific, as I already got the feel that mangoes and oxialgae would be the staple the moment I saw them with the smoothie Shop. The major problem is the time investment AND that you need to rush Gerudo game plus the Zora oxialgae farm point.(sploiting stocks baby, gotta love it when you see it)
There is a glitch I think I found there are these yellow thing that rises go on top and make a new one it will go to times higher and you can get to max height
Also, it's been discovered how to play as Link permanently, I don't know if you know about that yet and there's not really any use for it afaik, but it's cool 🙂
Not sure if this is interesting or not but using the bed and tornando away from any walls in a field results in a warp back to ground level, similar to the lost woods effect. Could be useful for wrong warping, but I don't want to do any further testing until I finish the game.
I really hope there is a prominent and active 'no wrong-warp' speedrun category. My favorite part of speedrunning is routing and I was really excited thinking about how complex routing could potentially get for this game, especially for 100%. Hearing that there's already a way overpowered wrong warp almost makes me upset. I swear, every time I think a game could have some really interesting routing using intended methods, the community finds some way to completely bypass all of that.
The crow/meat trick is just that one joke about putting a magnet on the front of your car to pull it forward but it actually works
Or the carrot on a stick in front of a horse, which is more apt. :P
Stand in a bucket then lift the bucket yourself = levitation
Between this and the stuff Link can get up to in TOTK we can confirm that being a hero of Hyrule comes with the right to treat physics as polite suggestions
If you were small enough or the bird was big enough, this would actually work irl because the bird is using it's own energy to go forward. So if you want to use that analogy, the car would have to be turned on and using it's energy to drive towards where the magnet is, which would work if you had a self driving car that you programmed to follow the magnet. It's not like the meat pulls on the bird to pull it forward, it's the bird who follows the meat.
@@commenter5901 Alternatively it's the same reason a Pokémon trainer can teach and use Fly on tiny Pokémon like Pidgey or Zubat
I don't think any of the movement options discussed prior to the wrongwarp section are even glitches, just tech. They're all standard echo interactions.
maybe you could argue that the bed launching is not intended, but besides that I agree
Yea, he called the wrong warp and exploit while it is a glitch and the height movement options glitches while they are (probably) exploits. But those are technicalities, so it's not really dramatic.
Yeah no they're not glitches at all. Just neat tech you can do
@@Perukids123 Not intended, but not a glitch either. Consider it creative use of mechanics.
Yeah no, the bed tech is definitely at the very least an unintended usage. If not it would work if you stood in the centre of it as well and not at the veeeery edge.
I had a feeling this would be a fun speedrun game, but I didn't expect menu overloading and wrong warping basically day one 😂
"Day one"
I think the bed with tornado is funny cause you can just reverse bind yourself to crawtual and have it climb up any ledge infinitely. Used it to get to top of mount hebra skipping most of the difficulty and before Zara quest line
New Zelda new tech baby
First Zelda tech ever* (probably not, but let me have my joke)
Wouldn't be surprised if the wrong warps were happening because there's an internal index of warp spot IDs, and when you trigger two warps at the same time, it adds the two destination IDs together and puts you at the warp location of the sum
Unfortunately it's much more complicated than that. Doing the exact same setup multiple times in a row can warp you to completely different locations, and sometimes just straight up crash the game. Data analysis is being done to determine what decides where you warp, and the memory addresses found that seem related are filled with junk data before you choose to warp. When you do a normal warp these addresses get written with the correct data to send you to the correct location, however the wrong warp writes to a different address just before so leaves some of the original junk data leftover that ends up getting read to decide where you warp to. Unfortunately we have no idea what controls that original junk data, but if we can figure that out then we can control wrong Warps (So far we have found that creating echoes does not affect this, it seems to be related to map cursor highlighting things).
@myth1975 oh damn! Yeah a lot more complex then.
The combination of map highlighting and 'reading junk data to wrong warp' reminds me of both Majora's mask wrong warping, and Ocarina' ACE. I'm super interested in what the community finds about how this works under the hood.
Because it works off of junk data, do you think the fact that it even works in the first place is just a complete random chance that the usual data in the memory address somehow converts to a valid warp address?
Let's just say for now it's Index warping ver. EoW
@@myth1975 I keep getting teleported to the same spot on the beach in the video, happened 5 times already no matter what points I warp to
@@DGreguskov if you keep trying you'll eventually warp somewhere else, the setup in this video is inherently random. But this video became out of date after 2 days because now we can consistently wrong warp to any dungeon we want, including the final dungeon. Any% is 37 mins
“Wrong warp”
“Found by gymnast86”
“So this is built around playing around during a menu”
Yeah, that tracks.
gymnast huh? Who would've see nthat coming.
Also playing around in the menu? Yh, never happened before ^^
Man that really takes me...back in time ( ͡° ͜ʖ ͡°)
my thoughts exactly lol
@@TheKeybladeKeeper i understood that reference!
I don't get it
finally, the legend of zelda
The legend of link
The legend of linkzelda
Link II: The Adventure of Zelda
We already got two:
Wand of Gamelon and Zelda’s Adventure. Echoes of Wisdom is the third one.
@@nowonmetube Spirit Tracks?
>infinite rupees
>looks inside
>finite
It's not finite if you do some extra steps though since you can buy some ingredients(incouding the refreshing grapes he showed in the video) from the village.
As long as you have 6 or more when performing the trick buying more to keep your stock replenshed will leave you rupee positive.
It won't let you have more than 9999 rupees. I bumped mine up to 69,420 rupees as a test, but as soon as I picked up one more, it dropped back to 9999.
>looks inside
>item duplication
technically you can also dupe ingredients by using amiibo + system time change to infinitely use amiibo to get ingredients. (and is also less convoluted than relying on pause glitch)
@@scragar gotcha, he should definitely have mentioned that
I don’t think the tornanos interaction is a glitch, it seems like something they knew about and left in for the higher skill players. Its hard to make it useful for most casual
The entire movement section is intended tech
They allowed you to use bird echoes to kite yourself with meat across the map a lá wind bombing or recall launching from Breath or Tears, they absolutely were putting shit in that higher level players could make use of.
Why does it only work if you stand on a corner if it's intended
@@thelittlestsealbecause that is how it’s designed on purpose… it’s not for casual players to try, is for people who are used to noticing into details. Also, in pretty sure a physicist could explain it in real life if applicable hahaha.
@@SpiderRiviera it's not a bug it's a feature 😉
i love how fast this video got outdated to wrong warp being now consistent and warping you straight into null's body for a subhour speedrun
Link me?
@@frodofragginsgaming eh you can check a top any% speedrun, or i guess abysoft's latest video too
I didn't want to watch any EoW videos until I beat the game, but I'm weak to Linkus7 content
Same... same
Yep 😂
Pathblades don't actually go forever! But they go very far, I tested it in gerudo desert and it went about half the distance horizontally of the whole desert
The meat flying is like straight up from a troll science raguecomic lmao
Welp, it seems she did have that speedrunnung potential.
....
And then some.
speedrunner link vs:
Hello I think I know you!
Wait no I think you just have the same pfp as someone I knos
I love that this is basically looks like the same engine as the Link's Awakening Remake, and the original Link's Awakening (for Gameboy) had the ability to open the map screen as you were screen transitioning between map sections, which would result in you windup up on the far edge of the map section you were transitioning to, allowing you to skip to ALL SORTS of locations you weren't supposed to have access to.
I knew this would be a fun speedrun game when I found two small sequence breaks in a row as soon as I entered the third dungeon. Glad to see people are already finding even crazier tech.
I feel like this game was designed to be a speedrun, can't wait to see how it goes :D
Okay I knew people were going to find Things(tm) but I would not have guessed a goddamn _wrong warp_ was among them.
5:34 Ah, yes. A “wrong warp” in every sake of the name.
Fun fact; You can cheese the entire water temple with crawtulas. And I mean skip 85% of it. Take this speedrun strat and go.
You can make the crow chasing meat method faster with the purple bird you saw before doing it, i believe it’s called a Guay, it is naturally faster than the crow
3:05 whoever found this glitch missed out on the name "meat riding"
Pause storage reminds me of pokemon BDSP menu glitch.
I think what happened is that closing the dialogue box enabled input despite the trigger happening, for a split second. Opening the map/menu ‘s freezing the player movement got overridden by the void-out trigger ending’s re-enable input. These re-enable input makes it so you don’t get stuck after a cutscene.
Maybe not a potential speed run tech, but I may have found a way to do a kind of "long" jump, just by using the spin ability and jump accessory. While it can only jump two tile gaps and requires decent timing, it does save on trying to scroll to an echo if it's not already selected.
Love using this, it feels like Mario Galaxy
I used a moonjump cheat to test this, but if you can manage to void out (through the sky) after getting the first waypoint in the game. You can wrongwarp to River Zora Village, skipping the first still world dungeon completely. Hyrule Castle Town considers you to be Zelda and also in disguise at the same time, pretty funny how each NPC acts differently.
You can't do anything else though, no other rifts pop up and unless you can find a wrong warp into the still world from the overworld you'd still have to go back and do the first still world dungeon.
No one _wasn’t_ expecting this in a game as sandboxy as this.
The bed launch glitch is also controlled how u spawn the tornado because depending on the direction from the center Point of the bed the tornado is itll push the opposite direction and if its in the middle you get pushed backwords
What happens if you eat a grape right before selling it? Does the store page also have the counts cached, or does it subtract one and give you -1 instead?
The purple crows cost more triangles but are faster fliers for the crow flying
9:24 linkus pointing at the screen like we can see it lolol
Very early on I noticed that if you jump on an NPC while riding a horse and then quickly talking to them, the horse would stop it's jumping animation and just float on top of the NPC which looked super funny. There might be something more there. I tried to enable to map/pause menu while voiding out while riding a horse as well.... but that causes a white screen until you press the menu button again, then it returns back to normal. It does work when the horse is standing next to you while voiding out, seems like the horse has some special properties as well, perhaps there's a possible glitch there?
Also would it be possible to stack multiple menu's on top of eachother by voiding out multiple times?
Just wanted to say! I really appreciate your spoiler free titles and cards in the first few weeks of the game. And laying out what you will and won't see in a video before getting started. 😊 Very considerate.
Also, I enjoyed your previous BotW and other content too. Your EoW videos have been next level!
On the 2D sections ie underground, you can spawn things under you which you can't do in the overworld. I used this many times to quickly get up high places by spawning a trampoline, jumping on it, and then spawning more trampolines under me. So for instance if you can create 4 echoes you can stack 4 trampolines to get up high quickly.
Another easy and consistent way to gain height is the platboom. The heigh is set based on where you are when its placed, so standing on top of one at its peak and spawning a mew one lets you increase its height every time. Skipped to the end of herbra mountain with it.
Thank u so much for keeping it as spoiler-free as possible!
I should also note that the warp overwrite bug could also be used for warping directly to the waypoint before the Echo Zelda fight (before Null's Body dungeon), which would provide the fastest speedrunning route. So from starting in Suthorn Beach, going over to the Eternal Forest area, doing the warp overwrite bug, then warping to the furthest waypoint in Stilled Ancient Ruins.
It's funny that, I feel like Nintendo must have watched your videos first with Breath of the Wild and even Links Awakening, looking at the crazy glitches and speed runs. Instead of trying fixing that, they implemented these in the sequels like flying vehicles in Tears of the Kingdom and walking on the grid edges / on trees in Echoes of Wisdom. 😂
using the Platboom to gain height is much easier than the crow
But platboom doesn't give you horizontal distance. (bed launch gives both)
BRO I KNOW THAT I SAID TO FIND GLITCHES IN THIS GAME... BUT MAN! YOU GUYS ARE FAST!
I went from the Zora Village straight south over all the trees, (nothing special if you build a few beds) and got to an area with a temple north in Phirone, where later in the game a rift supposed to be 😂
I had actually started using the bed + tornando movement on day 1 for the ice temple before watching any videos and it helped a lot, wish i had it for water temple.
I really appreciate not spoiling
Bro the wr speedrun in like 1 year is gonna look so insane, and I can't wait to see it.
Crawltula. Put it on a wall of cliff, latch on. Easy way to get to ANY high surface.
Can't wait for your speedrun explained video, I'm terrible at routing but I'd love to do a speedrun of this game
i start playing it the first day it started i finish it took me 4 days or five finish the game this is the best thing ive played
The lore accurate zelda combos are about to go crazy
50 Rupee: Smoothie Shop
"I'll take you to the smoothie shop..."
The funny thing about the pathblade is I’m sure I remember seeing a person ride on in one of the trailers on switch before I got the game. Which is how I knew to ride one. The person in the trailer didn’t go far, and only rode it to kill an enemy. But they still showed us to do it. Haha.
THE GAME JUST CAME OUT LIKE A FEW DAYS AGO! LOL! zelda speedrunners amaze and scare me.
Half the video is intended gameplay. The only real glitch are like wrong warp and the rupee duplication glitch
It leaked online weeks before
I wish infinite rupies mattered much for a casual playthrough, I don't think I even needed rupies by the time I unlocked the goldfinch
Are all of these still available in the newest version? I'm not sure if it's okay to update.
Nintendo: * makes 2D game *
Speedrunners: Nice potential 3D game you have there pal
Cant wait to see you start speed running this game!
Got off work and new linkus vid. Dope!
finally here :D i assume almost none of them are glitches, it feels like devs here WANTED you to just do anything (except wrongwarp...maybe? ;)
looks like i didnt find a pathblade yet though
Game is out 3 days and the glichhunters are rubbing their hands, I like how this is going
This no longer works. You are unable to ascend once reaching the target area. I’ve tried this at least a dozen times. It’s still “red,” no matter what part of the area you try to ascend through by that room
I didn't wanted to watch any EoW content until i completed the main story myself. Just completed it, so now i can finally chill and watch some video's.
it would be cool if you could perform the storage somewhere other than woods. maybe using the mechanic were it voids you out if you get stuck somewhere during a jump 🤔
"It wasn't a matter of it, only when"
Great coverage this early on! Keep it up, Linkus!
The Legend of Zelda: Glitches of Power
instead of just jumping on the pathblades you can bind to and follow them and then stop following before you hit something and move to a clear path again to resume following so you can avoid having to respawn them
Consecutive platboons is the easier way to go higher. But can only be used late in the game, while the spider is very easy
Man the speedruns are gonna be crazy!
By the way, if anyone wants a quicker way to heal without using items, try repeatedly hopping on and off a bed. Because your first heal on a bed is significantly faster than subsequent heals, by repeatedly getting off the bed, you redit it to the faster heal each time , which ends up being faster than if you had just stayed on the bed.
hey Linkus I have discovered a tiny skip in the third dungeon, don't know if it's gonna be useful :
when you first enter the dungeon, you fall off and get to the -1 floor, but you can tp back to the entrance and skip the gap with just 4 beds. You just make a bridge as usual and with the x button move each bed at the very edge and you get just enough height to jump across
Im curious what version this is on; the game had a day one update, so is this on that updated version? It's way too early for there to have been other updates, but it might be worth not allowing updates for speedrunners if they try to patch things like they did with totk.
Actually, have there been glitches found that are version exclusive yet? Im not expecting it, but it would be hilarious.
I've been looking around, and I haven't seen anyone mention Zirros. I just beat it. First playthrough. And I found that continuously spawning Zirros was a great way of cheesing enemies, and even the final battle. Because every time you spawn one, they drop a bomb. So they would disappear, but the bombs they dropped were sticking around. Anyways, here's Wonderwall
Thank you for avoiding spoilers linkus, you are a G. Its always hard for me to avoid spoilers while still consuming content about the game
I haven't even played this game yet but it seems like it's gonna be really fun to speedruns
You can also use the spider to get up walls/rock faces and it’s quick.
Had to give you a thumbs up because these are actually breaking sequences and other things like the menu sell. I hate when gamer channels say something is broken and it’s just regular game tech. 😂
I skipped the entire Zora dungeon with meat flying
I just used a spider, climbed up the wall, got boss key gg
@@ForceHost The simple water block can also do this, and is something you get on the way without needing to make detours.
@@ForceHostyeah you could do that lol.
@@ForceHost I did the same on accident. I was like "Wait, I can get to the boss already?" then went back cause I wanted to see the rest of the dungeon
And here I was happy that I found a way to skip 90% of the Jabu-Jabu temple 🤣
I had a feeling this one would be easy for glitch hunters to break wide-open, given its main mechanic
Good explanations, thanks!
Here I was feeling like hot shit getting around on flying tiles.
Something tells me pause storage and wrong warping is being put into Zelda games on purpose at this point.
Wow yall actually found a use for the Signs, I never used in my entire playthrough hahaha
god I'm so excited for this speedrun
Linkus I just want to say, im gonna speedrun this game, get ready im coming for you
Cool vid. You cn also jump on top of the flying tiles for good air travel. ;)
I love the era of awesome glitches from the past 3 games
Wrong warps and many menu glitches would be fairly simple to prevent, even if there are bugs because programmers don't need to be worried about memory limitations. As a programmer, the menu glitch just seems like a very poorly designed system if you can move while the menu is open. Preventing sequence breaks is generally as simple as checking your progress. Like if you just started the game, and warp to a later level without items required or whatever, clearly something is wrong and it should just warp you to the start of current dungeon or another default location.
While echoes are kinda predictable if you know the stuff, the major problem I see is the route to get them early to speedrun. Still trying armadillo for fast travel as it's much easier to get.
The wrong warp is a surprise, ngl. Maybe that can help for early echo routing, apart from game breaking secuences.
The menu glitch for easy rupees is a speedrun specific, as I already got the feel that mangoes and oxialgae would be the staple the moment I saw them with the smoothie Shop. The major problem is the time investment AND that you need to rush Gerudo game plus the Zora oxialgae farm point.(sploiting stocks baby, gotta love it when you see it)
Ay saw you in the discord asking about the glitch credits and i was wondering if a video was coming out soon.
So when are we going to get the rest of the Playthrough?
There is a glitch I think I found there are these yellow thing that rises go on top and make a new one it will go to times higher and you can get to max height
Also, it's been discovered how to play as Link permanently, I don't know if you know about that yet and there's not really any use for it afaik, but it's cool 🙂
Not sure if this is interesting or not but using the bed and tornando away from any walls in a field results in a warp back to ground level, similar to the lost woods effect. Could be useful for wrong warping, but I don't want to do any further testing until I finish the game.
i wonder if you can do the infinite rupee glitch with smoothies as well.
Game is already broken? Let's goooo!
do these still work on version 1.0.2?
First days are always most surprising by how broken a game can be
oh yeah. I was waiting for this t'il the beginning
I really want to watch a speedrun of this game
Can’t find anyone not playing it casually on twitch though
maybe because the game wasn‘t even released a week ago…
it literally came out a few days ago speedruns are coming
The game released 4 days ago. It takes time for routes to develop and the official leader boards aren't even open yet for another 10 days
Gym did a speedrune of any% that's 59 minutes
The air blower allowed for fast movement with some steering.
I really hope there is a prominent and active 'no wrong-warp' speedrun category. My favorite part of speedrunning is routing and I was really excited thinking about how complex routing could potentially get for this game, especially for 100%. Hearing that there's already a way overpowered wrong warp almost makes me upset.
I swear, every time I think a game could have some really interesting routing using intended methods, the community finds some way to completely bypass all of that.