@@adgefreeman6091 bro, its the 9 most sold ps4 racing game, but 2 Million copies wasen’t enough for surviving the gigantic cost of the game. 2 Million copies💀
@@CiqaedaNo fkin wonder PC3 felt more like nfs shift sequel lol. The handlings were very similar to Shift 2,i started to wonder if i rlly downloaded PC3.
its amazing, reminds me of nfs underground 1 damn Only one issue with it, its steering handling that isnt that great I mean car doesnt steer to left or right unless you use handle break
@@thehwguy4293 Well its arcade style racing game so shouldn't be like this, indeed slowing down works but not that good tbh still had tons of fun with this game reminds me of nfs underground 1
@@umairwaseem882 idk, based on what I've seen and heard of the game, the dev is seemingly going for some realism (e.g. if you want to drive with an automatic transmission, you need to buy an automatic car, which doesn't accelerate as quickly as a manual car, and the transmission type you use in-game can't be changed in the settings).
@@thehwguy4293 ye its true, I drive auto car in-game and its slow even when u drive fast and use brake to slow down car then again accelerate, speed get slow down really like acceleration staying at same point unless i manually down gear then let auto run it
@@pmayo7894ah yes, the sense of speed so static you could tell everything that's coming your way, giving you the best opportunity to win a race with full confident. Honestly tho, GT and most other sim don't buy "speed experience", they opt for speed profession and control. If you want a balance of both, try GRID series or NFS Shift/Prostreet.
it literally feels like your car is gonna straight up start flying upwards like a rocket. The devs did not hold back with making the camera shake as ridiculous as possible.
What gets me about Driveclub is that they're the only ones who know how to make sense of speed feel scary but still NATURAL. Evolution Studios understood that more FOV ≠ Simply More Speed. Its the lack of comprehension of your surroundings that REALLY brings around the sense of speed. Everything being a high-speed blur, the wind crashing against your ears, engine roaring to the point you cant even hear the telemetry dings, the camera shaking chaotically as you struggle to fight for control over the car, rain crashing to your screen, blocking your vision in no time and those narrow roads you're left with little to no time to consider how hard you got to turn into, and God help you you're racing in the night because that corner can appear ANYTIME the moment you're high on speed. I can go on and on about what else makes REAL sense of speed, but you get the point. Evolution Studios UNDERSTANDS it and presents it so well in Driveclub that no other Racing Game TO DATE can come close to it. That, in my book is what you call a REAL racing game. One that not only tests your ability to handle speed, but also tests your ability to handle the FEARS that come with speed.
screen shake is so underrated, if you've ever seen time attacks, the driver is bouncing around all the time. Most racing games get this wrong because it feels like gliding on high-speed rails, and feels boring
The sense of speed is achieved not only by shaking the camera, but also by the inertial movement of the camera, directly proportional to the displacement of the car's weight. DriveClub, GT7 cope with this perfectly, one of the best, one might even say the best in this aspect. This implementation is also in NFS Shift, but there the inertia of the camera is too hyperbolic relative to the physics of the game. Assetto Corsa with the Neck FX mod can also show a decent result, but the camera movement is too artificial and jerky.
I think the field of view is the biggest and pretty much the only factor for sense of speed. I personally don’t think camera shake affects it at all, it just makes it look more chaotic which I guess makes you feel like you’re going faster. I’m not sure if I know what you mean by the inertial movement of the camera.
Level design also plays a minor but still important part. A track with lots of traffic, props, trees etc, especially on a narrow road is gonna feel much faster and more intense because said props flying through your screen can massively help with the sensation of speed. Compare this to something like a professional track with very flat environments, now the camera work alone has to do ALL the heavy lifting to make things feel fast.
@@gibleyman It's probably their single biggest source of income, and outside race... week? it's open public roads so noise complaints aren't an issue the rest of the year.
Drive Club was crazy good. I was blwon away when I rolled my car. It felt so violent. That circuit on Grid reminds me if PGR 3. I had that day one on the XBOX 360. I was addicted to that game, and it sounded amazing in 5.1 surround sound.
Interesting, what would you say is the fastest? Ultimately, the fact I can see anything in driveclub is why I would rank it the absolute top due to how fast it feels
I think NFS Hot Pursuit 2010 does high speed exterior really well, specially when you activate a level 3 turbo, the sound design and effects really sells it.
I will say an outlier and that The Run had such a good use of camera to show how fast you were going, especially using nitrous. Genuinely one of the best parts of that game by far
Been thinking about this quite a while and I think I know most of the secrets. So here's my list so far. *1:* Frame rate. The lower the frame rate, the less time you have to process visual information, therefore the faster things feel. Kinda mimics how your eye/brain interpretation changes with speed IRL. *2:* FOV change. Wider FOVs make things feel faster since there's more space to process in the given amount of time. *3:* Motion Blur. IRL has motion blur, and when implemented right it can make ALL games look better. Object based is the best overall, but for racing games, Z-axis (forward/backward) is good enough if you CAN'T implement object-based. You could also have both together, with the Z-axis motion blur enhancing/adding to a realistic "stopped" or "normal speed" object-based motion blur. *4:* "Flavor" effects: -4.1: Variable Depth of Field. Especially if the implementation gives you a tunnel vision effect. -4.2: Chromatic or other aberrations/artifacts. -4.3: Vignette. Similar idea to the DOF. -4.4: Screen Shake. -4.5: Stretching or Trailing of things like light sources. LMK what you guys think and if there's anything I may have missed.
Don't forget track design, you could have all of this but if you're just driving on a 3 lane highway for 400 miles it's not going to feel fast, switch it up to a narrow slightly twisty road and it's a whole different story
DriveClub is honestly my favorite racing game ever. I use place extremely high on top of the leaderboards and did have number 1 on three different maps. Loved this game. Screw Sony for dropping the studio. Driveclub 2 would have been the king of arcade racers.
What I really hate of sense of speed in many racing games is the excessive fov and camera shaking, it looks HORRIBLE and makes none sense. Shaking camera makes me headache 🤦🏼♂️ I don't know how people like this effects. Motion blur is all it needs to make sense of speed 🤷🏼♂️ or...a little bit of camera movement.
We need another game like Driveclub I was so proud when I found out the people behind Driveclub were responsible for Motorstorm, a part of my childhood
I enjoy the handling of night runners as it's not full on arcady shit, I hate being slower than someone in a racing game because the physics are just stupid and I get beaten by someone that doesn't understand how high speed handling actually works (much different case than someone being better because they are better at driving). The balance in night runners is really nice, it's good that it doesn't strive for realism cause with a controller and 800hp cars on an highway it would feel bad, even uncontrollable, but it stills give a realistic vibe considering that upgrading in the handling department makes your car from a stock rolly softie to something stiff as how it feels irl ... ok FEEL is the right word, that game just hits the right spots I hope it develops into something bigger
The thing that most games wrong is camera shake or movement. Driveclub does it well, its a soft jitter. GRiD Legends doesnt have shake at all and relies on the car shaking loosely in front of the camera. Nightrunners is really good, but a bit too much especially in the interior with the driver looking into the sky. Projecy CARS 2 has too much forward and backwards movement, Project CARS 3 (personal experience) did it very well at Fov 110.
*Night Runners* does seem to do it the best overall, and I feel it's not only because of the presentation, but also because of how narrow the roads are and how tense you get when brushing against incoming traffic. 😅
Never played DriveClub but i'll always be in awe of the graphics in this games ... don't got a console so no DC for me but Geez it look insane for when it came out
I think narrow roads is worth noting to contribute the sense of speed. try wider road next time and also dont play nitro since its happen in a short period of time
Hot take, but i think Gran Turismo could be better with dynamic FOV and camera shake because if it's supposed to be one of the most "real" driving simulators, then it's supposed to feel as real as driving a car at high speed.
OK part 2 someday soon ( ua-cam.com/video/eXzvYJgsZRc/v-deo.htmlsi=c-iwz6fQ9hjq5nUY )
Driveclub is crazy
The best 😭
Nfs shift is better.
Yes but you can’t drive in third person with rain 😂
Driveclub situation is crazy
@@Spartan117-0nah
drive club is almost a decade old and still looks and feels better than most games today
I really wish it was received better 😮💨
DriveClub still has THE best rain effects in a racing game.
@@adgefreeman6091well it did release in a terrible state
@@adgefreeman6091 bro, its the 9 most sold ps4 racing game, but 2 Million copies wasen’t enough for surviving the gigantic cost of the game. 2 Million copies💀
@@MartyKay and im risking into visual effects to.
Project Cars 3 did high sense of speed pretty well too. But I think NFS Shift and ProStreet, alongside Driveclub nailed the feel of going fast!
Project Cars was made by the same studio as Shift (Slightly Mad Studios) so it makes sense that they both have a similar feeling of speed
@@CiqaedaNo fkin wonder PC3 felt more like nfs shift sequel lol. The handlings were very similar to Shift 2,i started to wonder if i rlly downloaded PC3.
NFS Shift 2 Unleashed Nailed everything
night runner have so much potential
its amazing, reminds me of nfs underground 1 damn Only one issue with it, its steering handling that isnt that great I mean car doesnt steer to left or right unless you use handle break
@@umairwaseem882 I think it's because in NR you actually have to slow down a bit before corners to properly tackle them.
@@thehwguy4293 Well its arcade style racing game so shouldn't be like this, indeed slowing down works but not that good tbh
still had tons of fun with this game reminds me of nfs underground 1
@@umairwaseem882 idk, based on what I've seen and heard of the game, the dev is seemingly going for some realism (e.g. if you want to drive with an automatic transmission, you need to buy an automatic car, which doesn't accelerate as quickly as a manual car, and the transmission type you use in-game can't be changed in the settings).
@@thehwguy4293 ye its true, I drive auto car in-game and its slow even when u drive fast and use brake to slow down car then again accelerate, speed get slow down really like acceleration staying at same point unless i manually down gear then let auto run it
gran turismo has the worst speed sensation ever made
Forza Motorsport and horizon as well
@@Sorris0Ronald0actually Forza horizon 3 had a pretty good sense of speed. They gave up on it after tho
Not quite. GT7's sense of speed is actually alright, especially considering when a driver needs to make quick judgments before taking the turn.
@@pmayo7894ah yes, the sense of speed so static you could tell everything that's coming your way, giving you the best opportunity to win a race with full confident.
Honestly tho, GT and most other sim don't buy "speed experience", they opt for speed profession and control. If you want a balance of both, try GRID series or NFS Shift/Prostreet.
@@kedwyd6535 Just don't remember how it was
NfS Shift 2 and NfS MW 2005 are Crazy
NFSMW isn’t sense of speed, the cars were just fast. They braked faster than F1 cars lul
@@hongthainguyen5334 Its an arcade recing game... Not a sim
NFS mw is like playing in fast forward
@@hongthainguyen5334there's also the hilariously insane amount of motion blur when you use nitro. Unironically really liked it too.
We cannot talk about sense of speed without mentioning the NFS Shift series.
Honestly, the best game to convey sense of speed right now is Night-Runners. Even going 100 mph feels like piloting an SR-71 lmao
Piloting the SR-71 should in fact feel slow because you’re going so high lol
SR-71? Jesus that's a fucking dated reference lol. Fucking shitty old boomer plane.
Driveclub should be a parameter to be followed
NFS Prostreet wipes the floor with any racing game lol
it literally feels like your car is gonna straight up start flying upwards like a rocket. The devs did not hold back with making the camera shake as ridiculous as possible.
NFS Shift: Am I a joke to you?
I was about to comment shift
Prostreet still has, till this day, the best sense of speed in a video game
@@JesusAmaTeMenino prostreet has best third person camera sense of speed but shift, first person, i think we all can agree with this one, no?
Drive club is goated
Driveclub will never be beaten. 10 years old and still the greatest racing experience ever made
NFS The Run.
Enough said.
Finally!!!
Hot pursuit was crazy as well. 2012 most wanted was great too.
Finally someone agrees with me
Especially panic attack mission
Glad you made sure to play Emotion Engine
grid 2
nfs prostreet
burnout paradise
nfs rivals (while using turbo)
and driveclub was the best sense of speed feeling in my opinion 😌
I used to think grid 2 but I replayed it recently and it just doesn't hit the same
@@rez_tez3733you should try Shift or Shift 2 Unleashed 😇
Pro Street is crazy 🔥
Did my comment just got deleted
finally somebody say prostreet
Prostate is the only game the made me scared to go fast.
Edit: bruh, I meant prostreet but this is funnier.
Ah yes my favorite racing game: "Need To Pee: Prostate"
@@amonkey4707 Need I Pee? Prostate?
Ryan Cooper, king of the Prostate
Driveclub was literally so incredible
My personal pick is beamNG with full motion blur
Definitely NFS Shift, ProStreet, Burnout Paradise and Dirt 2 has the best sense of speed
Dirt 2 is real close but you ain't getting above 180 mph in that game 💀
What gets me about Driveclub is that they're the only ones who know how to make sense of speed feel scary but still NATURAL.
Evolution Studios understood that more FOV ≠ Simply More Speed. Its the lack of comprehension of your surroundings that REALLY brings around the sense of speed. Everything being a high-speed blur, the wind crashing against your ears, engine roaring to the point you cant even hear the telemetry dings, the camera shaking chaotically as you struggle to fight for control over the car, rain crashing to your screen, blocking your vision in no time and those narrow roads you're left with little to no time to consider how hard you got to turn into, and God help you you're racing in the night because that corner can appear ANYTIME the moment you're high on speed.
I can go on and on about what else makes REAL sense of speed, but you get the point. Evolution Studios UNDERSTANDS it and presents it so well in Driveclub that no other Racing Game TO DATE can come close to it. That, in my book is what you call a REAL racing game. One that not only tests your ability to handle speed, but also tests your ability to handle the FEARS that come with speed.
screen shake is so underrated, if you've ever seen time attacks, the driver is bouncing around all the time. Most racing games get this wrong because it feels like gliding on high-speed rails, and feels boring
Shoutout to Pro Street, whose Speed races still have some of the best sense of speed in any game.
The sense of speed is achieved not only by shaking the camera, but also by the inertial movement of the camera, directly proportional to the displacement of the car's weight. DriveClub, GT7 cope with this perfectly, one of the best, one might even say the best in this aspect. This implementation is also in NFS Shift, but there the inertia of the camera is too hyperbolic relative to the physics of the game. Assetto Corsa with the Neck FX mod can also show a decent result, but the camera movement is too artificial and jerky.
I think the field of view is the biggest and pretty much the only factor for sense of speed. I personally don’t think camera shake affects it at all, it just makes it look more chaotic which I guess makes you feel like you’re going faster. I’m not sure if I know what you mean by the inertial movement of the camera.
Level design also plays a minor but still important part.
A track with lots of traffic, props, trees etc, especially on a narrow road is gonna feel much faster and more intense because said props flying through your screen can massively help with the sensation of speed.
Compare this to something like a professional track with very flat environments, now the camera work alone has to do ALL the heavy lifting to make things feel fast.
@@gibleyman Isle of Man will always look fast with it being a realistically wide 2 lane road with immediate walls, trees, shrubs, and striped curbs.
@@JZStudiosonline Isle of Man was indeed the exact thing I was mainly describing.
A track that makes me question how it managed to stay legal.
@@gibleyman It's probably their single biggest source of income, and outside race... week? it's open public roads so noise complaints aren't an issue the rest of the year.
Drive Club was crazy good. I was blwon away when I rolled my car. It felt so violent. That circuit on Grid reminds me if PGR 3. I had that day one on the XBOX 360. I was addicted to that game, and it sounded amazing in 5.1 surround sound.
Should’ve added NFS Shift or Shift 2 in here, they feel scary at 200mph+
Driveclub doesn't feel the fastest, but it strikes an amazing balance between sense of speed and visibility.
Interesting, what would you say is the fastest? Ultimately, the fact I can see anything in driveclub is why I would rank it the absolute top due to how fast it feels
@@rez_tez3733 I'd say ProStreet and Midnight Club LA are pretty up there.
Prostreet yes but mcla doesn't make me feel like im going that fast however the physics kinda add to the speed@@spvrda
I think NFS Hot Pursuit 2010 does high speed exterior really well, specially when you activate a level 3 turbo, the sound design and effects really sells it.
Dirt rally 1.0 & 2.0
NFS ProStreet
NFS Shift 1 & 2
You can't have a video about the sense of speed in racing games without including at least one Burnout game. That's like...sacrilege!
Your right
Honorable mention, split second
Just no
I will say an outlier and that The Run had such a good use of camera to show how fast you were going, especially using nitrous. Genuinely one of the best parts of that game by far
Shift 2 unleashed has the best sense of speed in any racing game, no contest.
Been thinking about this quite a while and I think I know most of the secrets. So here's my list so far.
*1:* Frame rate. The lower the frame rate, the less time you have to process visual information, therefore the faster things feel. Kinda mimics how your eye/brain interpretation changes with speed IRL.
*2:* FOV change. Wider FOVs make things feel faster since there's more space to process in the given amount of time.
*3:* Motion Blur. IRL has motion blur, and when implemented right it can make ALL games look better. Object based is the best overall, but for racing games, Z-axis (forward/backward) is good enough if you CAN'T implement object-based. You could also have both together, with the Z-axis motion blur enhancing/adding to a realistic "stopped" or "normal speed" object-based motion blur.
*4:* "Flavor" effects:
-4.1: Variable Depth of Field. Especially if the implementation gives you a tunnel vision effect.
-4.2: Chromatic or other aberrations/artifacts.
-4.3: Vignette. Similar idea to the DOF.
-4.4: Screen Shake.
-4.5: Stretching or Trailing of things like light sources.
LMK what you guys think and if there's anything I may have missed.
Don't forget track design, you could have all of this but if you're just driving on a 3 lane highway for 400 miles it's not going to feel fast, switch it up to a narrow slightly twisty road and it's a whole different story
We don't even need unreal engine graphics when we have such games that gives adrenaline rush
NFS Shift 2 in helmet cam is a nightmare💀
0:45 These graphics are crazy!! aoaoa
what is that game?
@@ozymandias9450 drive club
@@ozymandias9450drive club for the flipping PS4.
@@ozymandias9450 drive club a 10 years old game
@@ozymandias9450drive club
NFS ProStreet and Shift 1,2 are the kings in terms of sense of speed.
The problem is most racing games have massive sized roads which make it look like you're tiny and slow 😐
shift 2 would be nice here tho
The best sense of speed? Let me quickly call your older cousin.
- Hello? ProStreet?
NFS Shift 2 is the craziest, im literally scared to go fast
NFS Prostreet has it too imo it’s one of the best ❤
For me, Shift 2 has one of the best sense of speed. It feels scary :D
Easily a underrated game it’s a shame it didn’t play it 😢
Night-Runners is literally Wangan Midnight the game. You can't change my mind.
Grid Autosport does the sense of speed so damn well!
And then real racing 3 be like: 200mph = 🐌
and people say Real Racing 3 is better than GRID Autosport
@@Kaiju_RiVfr tho. Literally, I was driving one of the slower touring cars in the touring discipline. 60 - 100mph felt fast asf istg
DriveClub is honestly my favorite racing game ever. I use place extremely high on top of the leaderboards and did have number 1 on three different maps. Loved this game. Screw Sony for dropping the studio. Driveclub 2 would have been the king of arcade racers.
What I really hate of sense of speed in many racing games is the excessive fov and camera shaking, it looks HORRIBLE and makes none sense.
Shaking camera makes me headache 🤦🏼♂️ I don't know how people like this effects.
Motion blur is all it needs to make sense of speed 🤷🏼♂️ or...a little bit of camera movement.
its interesting how motorbikes game felt fast even without camera shake and dynamic FOV, only motion blur
It’s either drive club or need for speed hot pursuit for me
GRID 2 is definitely up there
Driveclub is the goat... it was literally hard to drive because of the speed...BeamNG needs to be on this list though
We need another game like Driveclub
I was so proud when I found out the people behind Driveclub were responsible for Motorstorm, a part of my childhood
They also were responsible for Onrush
Worst sense of speed goes to Cyberpunk
Absolutely. Felt like a Roblox game.
Also didn't help that the speed units were very inaccurate, making the sense of speed even worse
What takes the cake for me is Ride 5 🔥
NFS Shift 2 still has the best sense of speed imho
BeamNG doesn't have the best camera angle but it'll scare you especially when you're in racing or career mode.
I enjoy the handling of night runners as it's not full on arcady shit, I hate being slower than someone in a racing game because the physics are just stupid and I get beaten by someone that doesn't understand how high speed handling actually works (much different case than someone being better because they are better at driving).
The balance in night runners is really nice, it's good that it doesn't strive for realism cause with a controller and 800hp cars on an highway it would feel bad, even uncontrollable, but it stills give a realistic vibe considering that upgrading in the handling department makes your car from a stock rolly softie to something stiff as how it feels irl
...
ok FEEL is the right word, that game just hits the right spots I hope it develops into something bigger
underrated video asf, the intro was just heavenly.
I’d love an updated re-release version of DriveClub! 😍👌
It was fantastic!
A new version with an updated car list would be mega!!! ✨
Crazy how nobody has mentioned MC3
The thing that most games wrong is camera shake or movement. Driveclub does it well, its a soft jitter. GRiD Legends doesnt have shake at all and relies on the car shaking loosely in front of the camera. Nightrunners is really good, but a bit too much especially in the interior with the driver looking into the sky.
Projecy CARS 2 has too much forward and backwards movement, Project CARS 3 (personal experience) did it very well at Fov 110.
sfift 2 outmach everything to this day
TDU SC might become a real challenger on this list
Nothing beats turbo boost from NFS Hot Pursuit
NIGHT RUNNERS MENTIONED 🔥🔥🔥🔥🔥🔥🔥🔥
grid 2 imo has a good sense of speed just because the camera is lower
*Night Runners* does seem to do it the best overall, and I feel it's not only because of the presentation, but also because of how narrow the roads are and how tense you get when brushing against incoming traffic. 😅
hes using the automatic sannis livisa
Need for speed shift 2, Prostreet and the crew motorfest should be here too
FOV, Camera Shake and Environmental Design goes a long way.
nfs most wanted laughing in the corner
The perfect sense of speed game:
Nfs Pro Street
Nfs Shift
Driveclub
Pro Street
meanwhile at a nevada straight with a ford gt at 380kmh💀
Some of the NFS should be on the list, especially Pro Street, Shift and Heat
the king of sense of speed is prostreet
Never played DriveClub but i'll always be in awe of the graphics in this games ... don't got a console so no DC for me but Geez it look insane for when it came out
Midnight Club LA did High speed very good
Forza motorsport 4 probably had the best sense of speed imo
Nfs shift 2 has great sense of speed even 100kmph feels fast.
A really easy way is to switch to cockpit view when you can see less
nfs shift unleashed 2 should be mentioned as well
no one talking about nfs shift 2 unleashed....
NFS Heat.
the best for the sense of speed is NFS pro Street
Nfs Underground 1 has a pretty cool sense of speed too if you ask me specially for 2003
for how narrow the tracks were, yes
initial unity
nfs pro street has the best sense of speed to me, but it not have cockpit view. you can feel the speed even at 100 km/h
Grid Legends has an amazing sense of speed... it's disappointing how it just reuses models from Grid 2/Autosport though
Unpopular opinion: Forza Motorsport 4 also has some of the best sense of speed in racing games.
Oh I know...
1:57 bro who put a game song made with fl studio default sounds
Beamng. Drive music for ya
Need for speed shift 2 and NFS rivals.
TDUSC should be here
So we know what _not_ to do for game design?
Driveclub is way ahead of it's time and I really wish to play but sadly this game never released In pc I wish someday in the future ❤
It won't, ever.
Gran Turismo left the chat*
I think narrow roads is worth noting to contribute the sense of speed. try wider road next time and also dont play nitro since its happen in a short period of time
Shift 2 has better sense of speed than Project CARS franchise, given that it was developed by the same studio.
honorable mention, NFS Heat.
DriveClub is magic. Everything else just cranks the FOV making things hard to see.
Hot take, but i think Gran Turismo could be better with dynamic FOV and camera shake because if it's supposed to be one of the most "real" driving simulators, then it's supposed to feel as real as driving a car at high speed.