BG3 rng isn't even that bad. And more times than not the game's luck system favors you more than it does to the enemies. BG3 did it right and did it well enough to not be too hard and the randomness of the game actually makes it more fun.
I mean i will still watch playthroughs of it because the story and characters are amazing. Just not play because i cant enjoy some aspects of the gameplay.
Well thanks, i do agree with myself too. Joke aside i encourage you to read the comments. though some are a bit hum...harsh? there are others who have very reasonable and nuanced takes that add quite a bit to what i said!
Can just put it on Story mode. Rolls won't really matter for combat, and bad rolls in conversation can make things more fun/funny. You're missing out bro. I have 100+ hrs in my first run, and 500+ in D:OS2.
Class and abilities greatly influence dice rolls. Ngl, there is more rng in Pokémon than in BG3 with some of the classes. The only slightly drawback to the game is how long it is if you want to do everything. Which will take around 130 hours.
Idk how you could do everything in 130 hours. Have you redeemed Kagha the druid instead of killing her? Allied with the goblins in one playthrough, and the druids in another and the tieflings in another? You've stolen the druid artefact?
@@cryptofacts4u I should have clarified, that one playthrough of the game where you try to do every side quest with one of the options takes around 130 hours. It can be more depending on how much save scumming and dialogues you chose. After one thorough playthrough I don’t think any average person will play the game through again just to see the alternate endings, it just takes to much time.
Every decision you make in life is random chance! I didn't go outside because my friend was sick, and that was the day that a teen took the corner too fast and took out our mailbox, damaged our car and almost crashed through the fence with our neighbors! If our friend hadn't been sick, there is a good chance that me, my sister and/or our friend would have been hit by the teens car!
I once played a long TTRPG campaign of a game called Anima: Beyond Fantasy. The game uses a d100 dice in which you have a 3% chance of failure, and withing that 3% there's a small chance of botching (there's bad botches and really bad botches). I had a character that botched 1 out of every 3 rolls and, though she had very high skills, NPCs tended to win over her due to pure luck. Even her death was the result of a succesful roll. I enjoyed it, though.
I understand why you feel that way and I agree it can be frustrating at times when you fail at something that you specialize in. However I'd ask people to please consider how else the systems could work without making the game a breeze For example you could start a character that has 17 charisma easily, by lvl 4 you could up that to 19 and easily have a +1 dex bonus from equipment if there was no roll/chance to fail at that point you would be able to convince everyone in the game and talk your way out of almost every combat situation. Maybe dice rolls could apply to less things?
I love table top roll playing games. Even ones done in video games. I will soon be playing BG3 for this very reason, that it stays true to the D&D concept, world and its legendary mechanics. Dice is not random. It is chance. You can increase your chances by gaining more experience. It's a great system. Too bad you don't seem to like it very much. Most everything in life is chance anyways. It's either that or fate. A game type that I do hate, are card based games. How do you feel about card based RPG games? Godspeed!
Not a complete loss since i will still be able to enjoy the story by watching playthroughs of it. I mean just because i cant enjoy some mechanics does not mean i will ignore it.
The core of this game though is not about skill expression, it's about roleplaying a story. You can make the right decision, you can build a character to succeed at something, but even then if you fail then it's more like a rare opportunity to build a story that few other people will experience. Even if you don't like RNG, you can choose to leave karmic dice checked in the options, which means you can't get bad luck on the dice too consistently. Personally I unchecked that option because I'm open to the possibility of a story where I fail, whether at critical junctures of the story or in a fairly meaningless combat. If it is a meaningless combat then I give it meaning myself by thinking about how I can fit it into my roleplay. Also, you have the inspiration system. You can get up to 4 inspiration points at a time, which allows you to get more chances to succeed at a dice roll. Anyways, if you decide to watch a playthrough instead, that can also be a pretty entertaining way to experience the game. I've been watching WolfheartFPS's playthrough and it is pretty good. I've paused my watch through it for now though since I'm playing the game myself. I also just want to say I'm pleasantly surprised at the quality of the video. Your voice and style of narration is impressive!
While i fully respect your stand in the matter of dice in the game and believe you have a number of interesting points around the topic, I would like to point out a couple of factors about this specific game that I think you overlooked. It is true that some people quick save/load their way through the game to get the "right" outcome of the dice, it isn't really how the game is intended to be played. I am guilty of having done so my self, but the times I didn't accept the outcome of the dice and actually did that are quite few. It took me around 150 hours to play through the campaign with a custom character and I can't wait to go at it again. The reason for this is that the story will play out quite differently than the last time. The game will in a large portion be a new experience and not just a replay to experience most of the things a second time but with a new skin on the character and a different way to deal damage. The most apparent dice-rolls are the one taking place during conversations with NPC's. A "failure" in a dice roll should not to be seen as a failure in the game. It just points the story in a certain direction. Some failures lead to some quite amusing reactions by the NPC's and the world around you. Thing is, I don't think this approach would have worked in any other existing game, simply because that no other game has this much content created for it. A "failure" never seem empty, if that makes sense. Usually, if you fail in a game, you are missing out on what you wanted. Here, you may miss out on what you expected, but you are provided with a different experience instead. As for dice-rolls in combat, you never really see them, like in most other games. Personally, I like games that calculates hits and how much damage you deal based on how skillful you are using what ever weapon you might be using, regardless of combat tanking place in real time or if it is turn based. It is true that when playing something in real time and watching a sword for example connect with your opponent, you expect it to deal damage. It may seem to be the realistic outcome. But then you got to ask yourself what "realistic" means. Since we are watching a computer game and not something real, the hit you can see is something highly simplified. When it comes to your example of oblivion (and later similar games), it would be quite difficult to make accurate reactions to any possible way your weapon would connect with your opponent and in turn if and how it would do damage. The visual representation you see is that you perform an action. You kind of have to accept that while your action visually seems to hit, your opponent not taking damage, meant that your sword didn't hit hard enough, slipped of a piece of armor, or any other numerous reason there being for your sword not behaving the way your expected. There are of course more and more games that have more detailed and realistic real-time combat systems, but mastering them takes a whole lot of practice and alertness. This may very well be an age-based opinion... but I don't think I'd have the stamina nowadays to master those kind of combat systems. That's why i loved the combat system in BG 3. It felt highly accurate. If you are stat-wise highly skilled with a sword, you'll land more or less all hits, provided you're not striking a foe that has very high defensive capabilities. This turned out to be quite the wall of text. I guess it just goes to show how passionate many of us are about the game. This is probably the best game i have played to date (and I started playing computer games back in 1995). Again, i fully respect your stand on the matter. Not all games are for everyone. This one however, brings lots of joy if you treat it as the somewhat unique game that it is.
The thing about BG3 and DnD in general is that you play 100% the character you create in a living word. What I mean by this and why I defend dice rolls is that in Skyrim, let's say you play an archer. Your aiming skill and muscle memory developed for that is yours, as the player, the character you play is as good with the bow as your skills to move to mouse. (Talking solely about your ability to hit targets ) In DnD that ability is completely removed from the player. That means that if your character has no idea what a bow even is, he won't be able to hit an enemy even at a distance of 2-3 meters because YOUR skill is not taken into consideration. Dice rolls make roleplay and realism better. In real life, even if your an orator there's a chance that you'll say something by mistake. With that in mind, yes, your character is very well versed in Speech but still you roll a 2 and fail the check. In this case you play the role of luck. There's always a chance you'll mess up despite how skilled you are at something. I've been a programmer for nearly 15 years. I've worked for countless companies and in general I write very clean and bug free code. I still f up from time to time. Maybe my point of view will make you change your mind on the dice part at least. With what I wrote in mind, it adds immersion. Of course everything we say/write is our own personal opinion and you have your own, I just believe if you gave it a try you'll see what I mean.
Well i see what you mean and this will probably make you understand my side more. I personally get immersed in games where the UI is insanely minimalistic (the best being non existent but this is very rare). I understand what you mean but maybe it is simply something i cannot do. When i play a game i AM my character, so my skills reflect that. As i said i perfectly understand people getting immersed in this and i am not really saying the system is bad in itself. Just that it does not work for me. Thank you very much for your very interesting comment!!! Helps me understand people who like this system more!
@@pentagram4872 Ah, I see what you mean. BG3 is indeed very "UI heavy" and there's a ton of info popping up left and right but I didn't really considered it as something that would keep someone from playing it. I too really love minimal or non existent UI, in games such as the Wither, kingdom come and RDR2 I keep it completely off as it breaks my immersion 99% of the time but I also love a very well designed and informative UI. BG3 gets it's immersion from the story, character interactions and how you affect the world with your choices. All the information can be a bit overwhelming though. Anyway, it's just a game, it's not the end of the world 😄
I agree with the hit chance/crit chance arguments, but i definitely don't agree with it's place in bg3. They just aren't concrete win/lose situations. It is just 2 different outcomes, and most enjoyment comes from the game when one accepts the "failed" dice rolls.
All I can say is that you'll be missing out on one of the best game of 2023. Personal my game of the year. Hopefully you'll change your mind and give this game a chance as it won't disappoint. As for scum saving, it's up too you if you want to do it or not, if not just go with the rolls.
Bit late to the conversation. While I and most people feel that this gripe is way too minor to drop the game altogether, I can understand avoiding an experience you believe would be more frustrating than it’s worth.
Well, the dice annoyed me as hell when I started playing. Shadowheart always missing or damage RNG being like 4-40 instead of 30-40 like it would be in any normal game. It's all pretty unreliable. But I just got used to the longer I played. I reloaded a lot at the beginning but now I just roll with it (pun unintended). Seriously, this game is amazing in every other aspect, one of my favourite games of all time. And one of 3 games that I pre-ordered in my entire life :P
I also wish that this wasn't DnD, I think that those systems fundementally make a Video Game less fun and this is certainly true in BG3 (Divinity: OS2 has a vastly superior combat system). HOWEVER having played BG3 twice now on Balanced and Tactician I can very confidently say that the Dice Roll aspect can be overpowered through in-game mechanics (not even relying on save-scumming). Firstly in Combat because the game is extremely easy (even on Tactician) getting a Critical Miss can be annoying but it simply isn't going to result in failing the encounter overall. Secondly in Dialogue there are so many ways to load the Dice (I have even rolled a 40 at one point because I had so many bonuses stacked). And the game very obviously telegraphs when a check really matters in some significant way and this is when you can use the "Inspiration" Mechanic which is a Resource that lets you Reroll. Inspiration is very plentiful in the game, you will almost never find yourself with anything less than 5 Rolls for a Check you really, really want to pass. In conclusion even as someone who is totally unfamiliar with DnD I found the systems and mechanics are actually very simple and it's easy to stack them in your favour. Would the game have been better without all this crap? Absolutely. Is it still worth playing for everything it does brilliantly? Absolutely (strongly recommend playing as the Dark Urge!).
I can agree on everything you said. I vastly preferred DOS2 combat system, being far more reliable and allowing you to better stack synergies with being able to do multiple attacks per turn. But BG3 is far easier overall. I remember struggling quite a bit in my first DOS2 playthrough. Then I felt quite a step up in difficulty when I started my first tactician campaign. BG3 was a bit challenging at first but got quite easy when I learned what's what. And when I started a tactician run... well, I can't see any difference in difficulty to be honest. If anything, the battles are far easier with my superior knowledge compared to the first playthrough.
I’ve read your replies of other people and I’ve rewatched the video for the second time. I won’t shove it down your throat that BG3 is THE GAME YOU HAVE TO PLAY AND YOU HAVE TO PLAY IT, but I’m gonna try to tell you that BG3’s chances to hit or crit is definitely not like XCOM.(a game notoriously known for the curse that the players can have when it comes to hitting the 95% chance to hit) In fact as I said before in my previous comment that this game’s RNG actually favors you way more in the main difficulty, the chances to crit in the game has a mechanic where you can use an ability to guarantee it. And there’s also an ability to help you reroll the chances to dodge. I mean it, this game favors you a lot when it comes to the randomness, sure it’s not always a 100% hit chance on everything, but that’s really what makes it fun. I assure you even if you hate the dice rolling in combat mode, there’ll be a lot more of the moments where you’re happy that you got the nasty crit off rather than missing all of your attacks from what I think you’re conveying. Also adding to your replies that said that you’ll watch other people play through it; I think by the time you have the spare time to buy and play BG3, you should play it for yourself and choose your own story rather than following other people’s play through. Because that’s what makes BG3 fun and engaging to me, there’s so many options and way to go through things in dialogue and the branches it leads to is just great writing on the developers. I say just go for it, the story is definitely great and I’m sure the RNG will not ruin the play through you’ll have if you ever come around to play it.
All I hear is QQ just don’t play. I play it and it’s great. I play with my friends and every run through is a new game based off the randomness or choices. Ppl that save scum cheat themselves from that feeling it gives you. It leads you to something new. Failing doesn’t mean the end. In life you fail sometimes but you as a person grows from it.
There is hardly any luck in the game. And even then j reload the save if you fuck up, just make sure you quick save before you get into altercations. I seriously am not a big dnd guy or a table top player, and this is one of the most addicting and fun games I’ve ever had the pleasure of playing. You’re seriously missing out man
with karmic dice the randomness is kind of gone as its a lot more (fair) and since its dnd a lot of the best interactions come from a failed roll. this is a game i see myself playing more then 3 times simply due to not physically being able to see everything in the game in one playthrough. and while yes combat does have alot of rolls its always more about positioning. making sure that those spell slots don't get burned though asap so you can combat a encounter with a good arsenal. as a dnd nerd this is prob the best game I've played in like 10 years but i aslo understand if its not the game for you.
You can't really critique a turn-based games miss system with a non-turn-based game like Skyrim or Elden rings ability to just miss the target When I play pokémon and I go to attack with my pokémon, sometimes I miss. Because not every attack hits. This is like a basic thing about turn-based games with attacks
I think there is an option for Karmic dice, which I think moderates swings. If you have a streak of unlucky rolls it will add a modifier to next rolls.
If you say that you didnt understand the video. I am just saying i do not enjoy the mechanic, not that some mechanics are better. Baldur's gate 3 is great i do not deny that. This video is about personal taste.
I could not disagree more, as usually when you roll a dice in that game (besides combat) there are not "good" or "bad" outcomes, just... "different", and by just rolling with it you can create your story. If "bad luck with dice" is the only reason you have not to play it i would encourage you to give it a chance. Your decision anyway.
Karmic dice is an option (game riggs some rng so it tends to swing your way more often, only downside to karmic dice is that enemies get it too) Regardless, save scumming is a thing and you wont really need that, though, if your proficiencies/expertise and such are there.
Its not that bad dude . Just try it for fuck sake . You can just scum save (press f5 ) and load till you get the roll. The higher a stat is the more likely you are to pass the roll anyways . Idk I just think if that's your only reason then that's a bit silly. You could even turn karmic dice on . That means you are less likely to have win or lose streaks when rolling. The game is fun and has an engaging story . If you like fantasy or d&d id say keep an open mind and try it. The worst that could happen is you dont have fun in which case you could refund as long as you havent put too many hours in
I honestly can’t fight your facts. I can lead some insight on a few things. One of your complaints is about hits and how even a 99% means you can miss after miss. BG3 automatically has “Karmic Dice” activated. Pretty much if you’re rolling poorly, your odds of a higher roll are increased. This can be disabled and every turn will be a 1/20 chance, but by default “Karmic Dice” are enabled. Another thing you talked about is people save and reloading. I’ll admit my F5 and F8 keys are getting a bit worn down… but it’s more because I want that feeling of winning. Kinda like gambling, even if you break even, they’ll treat it like a win. It feels good even though though you didn’t legitimately win it. Along with that, I get super concerned when it says *perception throw: Failed* Along with that, if you wish to play legitimately without using the F5/ F8, you can. One thing I do want to take note on is that the game serves as multiple games in one. You can choose one path, then next play trough you can do things differently. Along with that, depending on what you want, you have three modes “Explorer”, “Normal” and “Tactician”. You can play one way and on a second play through focus more on thinking and getting creative.
To not play something because you think you have some karmic bad luck is a juvenile and many of the games you played probably had R&G that you just couldn't visibly see.rhe universe has against me grow up
Wow this is the most unfun viewpoint of gambling, EVER!!!! What are you doing with your life if you don't like gambling???? If you don't like Dice, you prob hate cards, did you hear of cardcounting, chess has chances too and is prob the most balanced game in history If we go POE mechanics (crit chance / crit Damage / Hit chance / ManaCost / AttackSpeed / Dual wield /Curse on Hit / Expose / Intimitate) If you think you are sooo unlucky....quick safe evry roll and your pipi will always as big as you want it to be
Well... yes i do hate gambling in general, does not mean i hate failing, i just like the fact that if i make a mistake in games it is my own fault and not a random thing ;)
BG3 rng isn't even that bad. And more times than not the game's luck system favors you more than it does to the enemies. BG3 did it right and did it well enough to not be too hard and the randomness of the game actually makes it more fun.
There's even a setting to prevent rolls from constantly being the same in a row
"Dice sucks" in 8 minutes long video
"UA-camrs be like"
Have fun having terrible taste I guess
I mean i will still watch playthroughs of it because the story and characters are amazing. Just not play because i cant enjoy some aspects of the gameplay.
oh the irony
Totally agree with all you said pentagram.
Well thanks, i do agree with myself too. Joke aside i encourage you to read the comments. though some are a bit hum...harsh? there are others who have very reasonable and nuanced takes that add quite a bit to what i said!
Can just put it on Story mode. Rolls won't really matter for combat, and bad rolls in conversation can make things more fun/funny. You're missing out bro. I have 100+ hrs in my first run, and 500+ in D:OS2.
Class and abilities greatly influence dice rolls. Ngl, there is more rng in Pokémon than in BG3 with some of the classes. The only slightly drawback to the game is how long it is if you want to do everything. Which will take around 130 hours.
Idk how you could do everything in 130 hours. Have you redeemed Kagha the druid instead of killing her? Allied with the goblins in one playthrough, and the druids in another and the tieflings in another? You've stolen the druid artefact?
@@cryptofacts4u I should have clarified, that one playthrough of the game where you try to do every side quest with one of the options takes around 130 hours. It can be more depending on how much save scumming and dialogues you chose. After one thorough playthrough I don’t think any average person will play the game through again just to see the alternate endings, it just takes to much time.
Comparing BG3 to monopoly is actually wild.
Every decision you make in life is random chance! I didn't go outside because my friend was sick, and that was the day that a teen took the corner too fast and took out our mailbox, damaged our car and almost crashed through the fence with our neighbors! If our friend hadn't been sick, there is a good chance that me, my sister and/or our friend would have been hit by the teens car!
I lost interest in turn based games a very long time ago, and this game successfully pulled me back into them. At least this one, anyway.
Hard to tell but was you attacking someone in Marrowind with no stamina? 4:11
Nah it is a joke clip i stole from someone esle to make it funny.
Totally fair. FIFA games are absolutely not for me, and I don't see myself playing one ever if I can help it. Just as an example
Thanks for understanding! I am also not a great fan of fifa btw xD
You are missing out on a fantastic game. But hey, each his own choice
I know, but i will very likely watch someone's playthrough as i refuse to completely sleep on it. Maybe more than one since there is multiple choices.
Dos2 theme has me in my feels again 😢
really great music
I once played a long TTRPG campaign of a game called Anima: Beyond Fantasy. The game uses a d100 dice in which you have a 3% chance of failure, and withing that 3% there's a small chance of botching (there's bad botches and really bad botches). I had a character that botched 1 out of every 3 rolls and, though she had very high skills, NPCs tended to win over her due to pure luck. Even her death was the result of a succesful roll. I enjoyed it, though.
This is when we go and buy a new die! :D
I understand why you feel that way and I agree it can be frustrating at times when you fail at something that you specialize in. However I'd ask people to please consider how else the systems could work without making the game a breeze For example you could start a character that has 17 charisma easily, by lvl 4 you could up that to 19 and easily have a +1 dex bonus from equipment if there was no roll/chance to fail at that point you would be able to convince everyone in the game and talk your way out of almost every combat situation. Maybe dice rolls could apply to less things?
I love table top roll playing games. Even ones done in video games. I will soon be playing BG3 for this very reason, that it stays true to the D&D concept, world and its legendary mechanics.
Dice is not random. It is chance. You can increase your chances by gaining more experience. It's a great system. Too bad you don't seem to like it very much. Most everything in life is chance anyways. It's either that or fate.
A game type that I do hate, are card based games. How do you feel about card based RPG games?
Godspeed!
Have not played much card based rpgs but i suppose they replaced the roll dice by picka a card?
Idk i love the randomness it makes it more realistic in the sense that you never know what will truly happen in such situations
To each his own. But it’s your loss.
Not a complete loss since i will still be able to enjoy the story by watching playthroughs of it. I mean just because i cant enjoy some mechanics does not mean i will ignore it.
The core of this game though is not about skill expression, it's about roleplaying a story. You can make the right decision, you can build a character to succeed at something, but even then if you fail then it's more like a rare opportunity to build a story that few other people will experience. Even if you don't like RNG, you can choose to leave karmic dice checked in the options, which means you can't get bad luck on the dice too consistently. Personally I unchecked that option because I'm open to the possibility of a story where I fail, whether at critical junctures of the story or in a fairly meaningless combat. If it is a meaningless combat then I give it meaning myself by thinking about how I can fit it into my roleplay. Also, you have the inspiration system. You can get up to 4 inspiration points at a time, which allows you to get more chances to succeed at a dice roll. Anyways, if you decide to watch a playthrough instead, that can also be a pretty entertaining way to experience the game. I've been watching WolfheartFPS's playthrough and it is pretty good. I've paused my watch through it for now though since I'm playing the game myself.
I also just want to say I'm pleasantly surprised at the quality of the video. Your voice and style of narration is impressive!
There is also maybe gonna be a mod that will eliminate the die haha
Hahaha
While i fully respect your stand in the matter of dice in the game and believe you have a number of interesting points around the topic, I would like to point out a couple of factors about this specific game that I think you overlooked.
It is true that some people quick save/load their way through the game to get the "right" outcome of the dice, it isn't really how the game is intended to be played. I am guilty of having done so my self, but the times I didn't accept the outcome of the dice and actually did that are quite few. It took me around 150 hours to play through the campaign with a custom character and I can't wait to go at it again. The reason for this is that the story will play out quite differently than the last time. The game will in a large portion be a new experience and not just a replay to experience most of the things a second time but with a new skin on the character and a different way to deal damage.
The most apparent dice-rolls are the one taking place during conversations with NPC's. A "failure" in a dice roll should not to be seen as a failure in the game. It just points the story in a certain direction. Some failures lead to some quite amusing reactions by the NPC's and the world around you. Thing is, I don't think this approach would have worked in any other existing game, simply because that no other game has this much content created for it. A "failure" never seem empty, if that makes sense. Usually, if you fail in a game, you are missing out on what you wanted. Here, you may miss out on what you expected, but you are provided with a different experience instead.
As for dice-rolls in combat, you never really see them, like in most other games. Personally, I like games that calculates hits and how much damage you deal based on how skillful you are using what ever weapon you might be using, regardless of combat tanking place in real time or if it is turn based. It is true that when playing something in real time and watching a sword for example connect with your opponent, you expect it to deal damage. It may seem to be the realistic outcome. But then you got to ask yourself what "realistic" means. Since we are watching a computer game and not something real, the hit you can see is something highly simplified. When it comes to your example of oblivion (and later similar games), it would be quite difficult to make accurate reactions to any possible way your weapon would connect with your opponent and in turn if and how it would do damage. The visual representation you see is that you perform an action. You kind of have to accept that while your action visually seems to hit, your opponent not taking damage, meant that your sword didn't hit hard enough, slipped of a piece of armor, or any other numerous reason there being for your sword not behaving the way your expected.
There are of course more and more games that have more detailed and realistic real-time combat systems, but mastering them takes a whole lot of practice and alertness. This may very well be an age-based opinion... but I don't think I'd have the stamina nowadays to master those kind of combat systems. That's why i loved the combat system in BG 3. It felt highly accurate. If you are stat-wise highly skilled with a sword, you'll land more or less all hits, provided you're not striking a foe that has very high defensive capabilities.
This turned out to be quite the wall of text. I guess it just goes to show how passionate many of us are about the game. This is probably the best game i have played to date (and I started playing computer games back in 1995). Again, i fully respect your stand on the matter. Not all games are for everyone. This one however, brings lots of joy if you treat it as the somewhat unique game that it is.
Two words: karmic dice
The worst aspect of DnD is the dice, there is no discussion to be had about that.
Well that is why i dont play much of it personally.
The thing about BG3 and DnD in general is that you play 100% the character you create in a living word.
What I mean by this and why I defend dice rolls is that in Skyrim, let's say you play an archer. Your aiming skill and muscle memory developed for that is yours, as the player, the character you play is as good with the bow as your skills to move to mouse. (Talking solely about your ability to hit targets )
In DnD that ability is completely removed from the player. That means that if your character has no idea what a bow even is, he won't be able to hit an enemy even at a distance of 2-3 meters because YOUR skill is not taken into consideration.
Dice rolls make roleplay and realism better. In real life, even if your an orator there's a chance that you'll say something by mistake. With that in mind, yes, your character is very well versed in Speech but still you roll a 2 and fail the check.
In this case you play the role of luck. There's always a chance you'll mess up despite how skilled you are at something.
I've been a programmer for nearly 15 years. I've worked for countless companies and in general I write very clean and bug free code. I still f up from time to time.
Maybe my point of view will make you change your mind on the dice part at least. With what I wrote in mind, it adds immersion. Of course everything we say/write is our own personal opinion and you have your own, I just believe if you gave it a try you'll see what I mean.
Well i see what you mean and this will probably make you understand my side more. I personally get immersed in games where the UI is insanely minimalistic (the best being non existent but this is very rare). I understand what you mean but maybe it is simply something i cannot do. When i play a game i AM my character, so my skills reflect that. As i said i perfectly understand people getting immersed in this and i am not really saying the system is bad in itself. Just that it does not work for me. Thank you very much for your very interesting comment!!! Helps me understand people who like this system more!
@@pentagram4872 Ah, I see what you mean. BG3 is indeed very "UI heavy" and there's a ton of info popping up left and right but I didn't really considered it as something that would keep someone from playing it.
I too really love minimal or non existent UI, in games such as the Wither, kingdom come and RDR2 I keep it completely off as it breaks my immersion 99% of the time but I also love a very well designed and informative UI.
BG3 gets it's immersion from the story, character interactions and how you affect the world with your choices. All the information can be a bit overwhelming though.
Anyway, it's just a game, it's not the end of the world 😄
I agree with the hit chance/crit chance arguments, but i definitely don't agree with it's place in bg3. They just aren't concrete win/lose situations. It is just 2 different outcomes, and most enjoyment comes from the game when one accepts the "failed" dice rolls.
This game is so awesome that when I roll a critical miss i mostly lol
BG3 uses a Karmic dice system that is designed to appeal to those such as yourself.
All I can say is that you'll be missing out on one of the best game of 2023. Personal my game of the year. Hopefully you'll change your mind and give this game a chance as it won't disappoint. As for scum saving, it's up too you if you want to do it or not, if not just go with the rolls.
I literally miss half the fucking hits. I rarely roll initiative. It's rough. But a great game
I love rolling 1 or 1 number short of what's needed.
Bit late to the conversation.
While I and most people feel that this gripe is way too minor to drop the game altogether, I can understand avoiding an experience you believe would be more frustrating than it’s worth.
Thanks!
Karmic dice is for you :);
turn off karmic dice rolls...lol Learning to build your characters is a testimony of how to play.
You fool!
Well, the dice annoyed me as hell when I started playing. Shadowheart always missing or damage RNG being like 4-40 instead of 30-40 like it would be in any normal game. It's all pretty unreliable. But I just got used to the longer I played. I reloaded a lot at the beginning but now I just roll with it (pun unintended). Seriously, this game is amazing in every other aspect, one of my favourite games of all time. And one of 3 games that I pre-ordered in my entire life :P
I also wish that this wasn't DnD, I think that those systems fundementally make a Video Game less fun and this is certainly true in BG3 (Divinity: OS2 has a vastly superior combat system).
HOWEVER having played BG3 twice now on Balanced and Tactician I can very confidently say that the Dice Roll aspect can be overpowered through in-game mechanics (not even relying on save-scumming).
Firstly in Combat because the game is extremely easy (even on Tactician) getting a Critical Miss can be annoying but it simply isn't going to result in failing the encounter overall.
Secondly in Dialogue there are so many ways to load the Dice (I have even rolled a 40 at one point because I had so many bonuses stacked). And the game very obviously telegraphs when a check really matters in some significant way and this is when you can use the "Inspiration" Mechanic which is a Resource that lets you Reroll. Inspiration is very plentiful in the game, you will almost never find yourself with anything less than 5 Rolls for a Check you really, really want to pass.
In conclusion even as someone who is totally unfamiliar with DnD I found the systems and mechanics are actually very simple and it's easy to stack them in your favour. Would the game have been better without all this crap? Absolutely. Is it still worth playing for everything it does brilliantly? Absolutely (strongly recommend playing as the Dark Urge!).
Thank you very much for this comment! It is nice to hear!
I can agree on everything you said. I vastly preferred DOS2 combat system, being far more reliable and allowing you to better stack synergies with being able to do multiple attacks per turn.
But BG3 is far easier overall. I remember struggling quite a bit in my first DOS2 playthrough. Then I felt quite a step up in difficulty when I started my first tactician campaign. BG3 was a bit challenging at first but got quite easy when I learned what's what. And when I started a tactician run... well, I can't see any difference in difficulty to be honest. If anything, the battles are far easier with my superior knowledge compared to the first playthrough.
Bait video
I’ve read your replies of other people and I’ve rewatched the video for the second time. I won’t shove it down your throat that BG3 is THE GAME YOU HAVE TO PLAY AND YOU HAVE TO PLAY IT, but I’m gonna try to tell you that BG3’s chances to hit or crit is definitely not like XCOM.(a game notoriously known for the curse that the players can have when it comes to hitting the 95% chance to hit)
In fact as I said before in my previous comment that this game’s RNG actually favors you way more in the main difficulty, the chances to crit in the game has a mechanic where you can use an ability to guarantee it. And there’s also an ability to help you reroll the chances to dodge. I mean it, this game favors you a lot when it comes to the randomness, sure it’s not always a 100% hit chance on everything, but that’s really what makes it fun.
I assure you even if you hate the dice rolling in combat mode, there’ll be a lot more of the moments where you’re happy that you got the nasty crit off rather than missing all of your attacks from what I think you’re conveying.
Also adding to your replies that said that you’ll watch other people play through it; I think by the time you have the spare time to buy and play BG3, you should play it for yourself and choose your own story rather than following other people’s play through. Because that’s what makes BG3 fun and engaging to me, there’s so many options and way to go through things in dialogue and the branches it leads to is just great writing on the developers.
I say just go for it, the story is definitely great and I’m sure the RNG will not ruin the play through you’ll have if you ever come around to play it.
All I hear is QQ just don’t play. I play it and it’s great. I play with my friends and every run through is a new game based off the randomness or choices.
Ppl that save scum cheat themselves from that feeling it gives you. It leads you to something new. Failing doesn’t mean the end.
In life you fail sometimes but you as a person grows from it.
There is hardly any luck in the game. And even then j reload the save if you fuck up, just make sure you quick save before you get into altercations. I seriously am not a big dnd guy or a table top player, and this is one of the most addicting and fun games I’ve ever had the pleasure of playing. You’re seriously missing out man
with karmic dice the randomness is kind of gone as its a lot more (fair) and since its dnd a lot of the best interactions come from a failed roll. this is a game i see myself playing more then 3 times simply due to not physically being able to see everything in the game in one playthrough. and while yes combat does have alot of rolls its always more about positioning. making sure that those spell slots don't get burned though asap so you can combat a encounter with a good arsenal. as a dnd nerd this is prob the best game I've played in like 10 years but i aslo understand if its not the game for you.
You can't really critique a turn-based games miss system with a non-turn-based game like Skyrim or Elden rings ability to just miss the target
When I play pokémon and I go to attack with my pokémon, sometimes I miss. Because not every attack hits. This is like a basic thing about turn-based games with attacks
I think there is an option for Karmic dice, which I think moderates swings. If you have a streak of unlucky rolls it will add a modifier to next rolls.
Game is great. Your loss lol. Which games do you think are better than BDG 3?
If you say that you didnt understand the video. I am just saying i do not enjoy the mechanic, not that some mechanics are better. Baldur's gate 3 is great i do not deny that. This video is about personal taste.
I could not disagree more, as usually when you roll a dice in that game (besides combat) there are not "good" or "bad" outcomes, just... "different", and by just rolling with it you can create your story.
If "bad luck with dice" is the only reason you have not to play it i would encourage you to give it a chance. Your decision anyway.
Karmic dice is an option (game riggs some rng so it tends to swing your way more often, only downside to karmic dice is that enemies get it too)
Regardless, save scumming is a thing and you wont really need that, though, if your proficiencies/expertise and such are there.
Its not that bad dude . Just try it for fuck sake . You can just scum save (press f5 ) and load till you get the roll. The higher a stat is the more likely you are to pass the roll anyways . Idk I just think if that's your only reason then that's a bit silly. You could even turn karmic dice on . That means you are less likely to have win or lose streaks when rolling. The game is fun and has an engaging story . If you like fantasy or d&d id say keep an open mind and try it. The worst that could happen is you dont have fun in which case you could refund as long as you havent put too many hours in
although i disagree, great job on the video and script!
Thank you very much! I think a lot of it comes down to personal taste in the end ;)
@@pentagram4872You can basically stack the dice in your favour lol
I honestly can’t fight your facts. I can lead some insight on a few things.
One of your complaints is about hits and how even a 99% means you can miss after miss. BG3 automatically has “Karmic Dice” activated. Pretty much if you’re rolling poorly, your odds of a higher roll are increased. This can be disabled and every turn will be a 1/20 chance, but by default “Karmic Dice” are enabled.
Another thing you talked about is people save and reloading. I’ll admit my F5 and F8 keys are getting a bit worn down… but it’s more because I want that feeling of winning. Kinda like gambling, even if you break even, they’ll treat it like a win. It feels good even though though you didn’t legitimately win it. Along with that, I get super concerned when it says *perception throw: Failed*
Along with that, if you wish to play legitimately without using the F5/ F8, you can.
One thing I do want to take note on is that the game serves as multiple games in one. You can choose one path, then next play trough you can do things differently. Along with that, depending on what you want, you have three modes “Explorer”, “Normal” and “Tactician”. You can play one way and on a second play through focus more on thinking and getting creative.
Give it a try, if you have bad luck you can always activate the karmic dice.
Those help you when you bave bad rolls
Maybe you're just holding the die wrong?
Seems to be a base misunderstanding of how the game works
To not play something because you think you have some karmic bad luck is a juvenile and many of the games you played probably had R&G that you just couldn't visibly see.rhe universe has against me grow up
I'm not gonna be mean....
Thank you
So you will not play one of the greatest games ever made because you can't win at Monopoly? Yea, that makes a lot of sense.
Wow this is the most unfun viewpoint of gambling, EVER!!!! What are you doing with your life if you don't like gambling????
If you don't like Dice, you prob hate cards, did you hear of cardcounting, chess has chances too and is prob the most balanced game in history
If we go POE mechanics (crit chance / crit Damage / Hit chance / ManaCost / AttackSpeed / Dual wield /Curse on Hit / Expose / Intimitate)
If you think you are sooo unlucky....quick safe evry roll and your pipi will always as big as you want it to be
Well... yes i do hate gambling in general, does not mean i hate failing, i just like the fact that if i make a mistake in games it is my own fault and not a random thing ;)