I'm not gonna spoil it for people who didn't finish watching the video yet but I can't say I'm surprised at all with your conclusion on who the most carried character is lol
I'm playing Millia, so I was DEFINITELY carried.... to floor 8. Also, lemme just say how absolutely baffled I am that Millia is exactly where she is in terms of popularity, despite being both downplayed AND missing many tools and having the MU and Risk Reward spread she does. I guess it cancels out. This is fun info.
Actually, shes good and was always pretty good, Millia mains were just unable to come to terms with matchups like Millia Pot and in general were dooming.
@@cronoz-sensei4259 she was definitely not always pretty good. When the game dropped mirage had counter hit state and she couldn’t cancel into anything from it and basically had no safe ender. Pot isn’t a bad matchup anymore IMO. You just need to know how to finesse
I guess when you think about it, since Sin is the opposite of [SPOILERS], he's the opposite of a Fraud; playing him and winning with him proves that you're a good player and that you're the one carrying the character, not the character carrying you.
Sin’s my main and I’ve qualified for heaven a couple months, you can definitely win with him but it takes 2-3x the work than any other character, but I haven’t clicked with anybody else so I’m stuck till they buff him or till I just get absurdly good at using Eat after knockdowns 💀😂
No spoilers! I think this video says a lot about match up knowledge but specifically what people are willing to learn. There is 1 very specific defensive technique that is required to excel against the most carried character in this video, and it’s not a very fun technique. The technique I’m talking about is of course Dash Blocking. There are plenty of techniques that are kinda hard or difficult to learn but if the reward is high it’s ok - my example would like learning Korean back dashing is an arduous task but the reward is that it’s kinda cool and fun and although it’s a defensive technique it opens up spacing for offensive retaliation. On the other hand Dash Blocking is a pain in the ass and feels more uncomfortable than fun and requires patience in a game that fundamentally centres around pace, risk, and high damage. It’s so oppressive. Even if you nerfed this character out of existence, they would still have a move set that forces players under oppressive stressful circumstances and require well timed dash blocking to deal with - it’s exhausting and it sucks executing even if your good at it. Love y’all! And Love Strive! Keep gamin gamers!!!
As a 1200 level Ram player, I def feel like I'm being carried by her. Her normals are just godlike, which is perfect at my level. I don't need to know matchups, advanced combos or setups, when all I have to do is hit c.S->f.S->H from halfway across the screen, lol, or if all else fails, just find half a second to spam out her super like it's a DP.
@@devindameron I can understand that. He feels outdated in a way compared to the other fighters using all these flashy new moves. I love his gameplay the most since it's almost like a dance each game due to his movement options.
@@TheSealedAngelthat's fair, I played big band on Skullgirls just to play the trumpet in game haha. I just looked at his kit, his options on block, the way he was designed and his damage, and was immediately like "nah" lol. Although, I do kinda like his butterfly and his like parry spin move, those are somewhat unique. But besides that he just feels lackluster comparatively to other characters. I play nago btw
@@leaomarinho5023 yeah as far as I know for now, you're right. But considering this one was a fan made resource, there could be others. I don't know. I'll have to look into it
To the note of Ky being the most played in the mid tier range makes a lot of sense because he's the closest analog to a shoto which is attractive for people who are coming from other fighting games!
For me there’s two types of being “carried” there’s the obvious top tiers who are so good you just naturally get more reward for doing less. But then there are the low tiers. I had this conversation in relation to SFV, if you’re a Fang main you’re carried, not because the character is great in tournaments, he’s not, but because the character is so rare in ranked and his tool kit so unique that you’ll be winning a lot of ranked matches simply because people don’t know what the fuck is going on. You’re being “carried” up the ranks. Ken is a much better character with a lot of bullshit but he’s also not unique and people deal with him from day 1, a Ken player has to actually improve at the core mechanics in order to leverage how good their character is
Does it depends on regions too ? Because I've compared my stats in SFV to my NA friends and I faced three times more Fangs in my Region than them. And there are other characters like Lucia or Menat and I never run into them
I was surprised to see Axl has a really high fraud index, coming 2nd in the 2nd bracket AND overall. Maybe the fraud index catches character specialists? That would explain jack-o. If it doesnt oh well, I'll keep bomber looping 😈
Yeah it's mostly matchup unfamiliarity that leads to characters like that having a high index. Your opponents not knowing how to fight you, can be considered being carried by some. But I respect Axl and Jack-O players alike
I was doing some math in my head and I do think you're right that it'll hurt character specialists 400 games is a little under 2 months of game play if you average 60 games a week (60 a week would be low for pros playing every day but fairly doable for people with a 9-5/other responsibilities). By 2 months time that's usually enough to get a character up to competitive strengths and by game 100 you'd likely know if that character clicks enough to put time into. So it does likely hurt you if you much prefer a style of gameplay only a select few characters bring there's enough scrutiny that a single character marty isn't bringing down their average for trying out a new character for a week.
I understand this but in my head if I lost it’s because I suck and I need to get good and I should’ve known the match up so now in every fighting game I play I try to learn all the characters in some degree
As someone whos maining sin, i feel my soul being sucked every time i boot up the game, nothing is plus even the plus moves, i get hit abare 90% of the times i try to do any sort of mix up cus my oves are so slow, playing vs chipps i feel like im watching a gacha game where my team is just getting mauled on auto cus i have 0 say in the match, saying that i will continue to play sin
You are one strong willed man, whenever I’m playing sin I dodge every chipp player. I’m playing online and want to have a good time, not playing against that character
@@SkitZiee i just lie to myself and say "i will learn this match up, there is defenetly a good rps situation here somewhere" while snorting some copium
Wouldn’t Sin’s stats, including Fraud index, be influenced by recency though, being the most recent character his data from usage at all ranks would just generally be lesser than average just on having less data than is really viable to study comparatively
These values change month to month, and restart every month. So recency wouldn't affect it since he's been out for months now. People had more than enough time to try him out and didn't stick with him is pretty much what happened lol. Less data would make sense yes, but not only is he at the bottom of usage, he's winning less than most, and he's not helping anyone's ratings much
Sin might actually just be pretty bad. When I fight a Sin player, my monkey brain immediately chimes "FREE" and I proceed to put them in their place at the bottom of whatever graph they're located on.
I went through the game feeling like I was hard carried by maining Nago... the data on that was a little shocking to see but explains how I can play other characters at a basic level like baiken and faust
Cool stuff. Does this analysis account for chicken-and-egg scenarios? What I mean is that we assume characters like HC carry because he does well, so we think he must be good. But are there any situations where good players think HC is good, and so they pick him up and thereby raise his stats? Also how recent do your games have to be for the Fraud Index? What if I had 400 Sol and HC games, but I picked up HC after Sol? If I naturally got better over time, then my HC rating would likely take over my Sol rating even when accounting for different character strengths. Also super surprised how high Millia is up there. I guess she has a very different gameplan/strengths from most characters and requires some unique responses, and if you don't see her enough you won't know what to do.
Chicken and egg scenarios are maybe likely but I'd say HC has been out long enough and been nerfed multiple times, so it's unlikely people are picking him now just to get easy wins. But obviously, it's still possible. And the ratings reset every month I think? It might actually be even more than that so the games are all at most, a few weeks old. Also when it comes to the order at which you pick up a character, the index picks your main based on your highest rating so it doesn't really matter what order things happen in. The thing with tracking stuff like this in fighting games is that it'll never be perfect and we can kind of only work with what we've got. The Fraud Index is the closest thing we have to telling us who is "carried" but it's also flawed in tons of ways. At the end of it all, it's just interesting and fun to talk about
The only issue I can see with using fraud index as the primary way to draw conclusions here is that hapoy chaos has a few unique quirks due to being such a strange character. Many people just do not know how to fight him because when learning the matchup theres 17 layers of knowledge and execution checks on his opponent. Also since he plays completely unlike anybody else in the cast, he's likely to have a high fraud index because he requires a lot of dedication. If you're a good happy chaos, you're really a good happy chaos and probably dont learn other characters as much.
The thing I've noticed about applying statistics to fighting games like this is that while yes, all of those things do affect HC's index, that's kind of the point. It's not a problem with the numbers to say his unique style and complications make him hard to fight against. That's a general reason why he carries so hard, along with him just being strong
@@qmanchu yeah I realised as I was typing that the first point works for it,but since he's weird he kinda encourages being a HC specialist, and if your worst matchup is a couple 5-5s, why would you need anyone else?
I just started out a month ago and I feel like I'm getting carried as faust as a lot of people seem to get confused by the items and scarecrow tele snips et cetera
A charcter in a fighting game are as good as the player makes them to be To be honest I feel no charcter carries anyone ppl are just good with them and compared to real life and smaller guy will he much quicker than a heavier or taller guy as in the taller guy will have more reach so If u carry the same logic in real life that means everyone is carried by there on unique genetics some ppl just don't know how to use them (hint) fighting charcters as well Bottom line ppl watch videos of ppl doing combos with there charcter they choose and movement and how they act in a fight which if u play a game long enough everyone plays the same movement to combos to pokes if u focus and familiarize urself with each charcter there is always a way to beat them you can even win with a low tier charcter
Anime fighters like this push the limits though, no way in real life a bridget yoyo would propel someone the size of goldlewis 2-3 meters into the air lol, mass just doesn't work that way no matter how hard the yoyo was swung.
This video was fucking fantastic! I've just started my journey in fighting game content creation, not sure if I'll continue or not (it's not on this channel), but this video is so well made and is a complete inspiration.
I'd like to think that I wasn't carried but it did make me skip learning about how neutral and pressure works in this game. Being garbage at neutral hurts since you'd have to defend more against pressure, and since you don't know how pressure works you don't know how to get out of that pressure. At least that was my experience in Japanese region. So I tried different characters like Testament, Bridget and ABA. I went back to my old main and I felt even stronger after those learning experiences. I'm still stuck between floor 10 and 9 but I am learning and that's what matters the most.
I think there’s a difference in what carrying can mean Carrying at a high level means the character at its skill ceiling, is the most OP However happy chaos is top 3 hardest characters in the game, and honestly I think top 1 So it takes genuine effort to be good at him. Which is why his win rate is so low However, in a regular match between average players, happy chaos is definitely not carrying because he is just that hard. It would make more sense to say someone like Sol is carrying, what with his very simple play style and incredibly good buttons, makes him easy to play. So a person with no skill in the game could pick up saul and beat players that are higher rated than him Generally that’s what I think “carried means” if you can pick up a character so easy that you, who sucks balls at the fighting game, are beating semi experienced players, THATS carrying.
I agree with you in there's different meanings being carrying. But if what you said were all that we should look at, Happy Chaos players would be better with other characters more often, lowering that value. But instead, they win tons more with him, than any other character that should be carrying them. So it's interesting to say the least
@@qmanchu i mean maybe i missheard what you said, but at the low to mid range level he loses on average more than he wins. so at the average level, yes, a happy chaos player would probably be better off playing a character that wasnt happy chaos, unless they plan on carrying him straight to the skill ceiling
@David Knight yeah that's the thing, he loses more than he wins, but those same players apparently lose EVEN MORE with other characters they have as secondaries. That's why the fraud index value is high, because their HC numbers are still better than their secondaries. If that weren't the case, they'd have lower discrepancy in the numbers. So this implies HC still kinda carries these players, even at low level. It's hard to make sense of over YT comments but I recommend checking the website. The numbers are hella different now than they were when I recorded this a week ago
@@qmanchu maybe they lose even more with other characters because of HC’s unique play style making it trickier to switch to a more conventional character afterwards?
His conclusion is based solely on 51 Happy Chaos players that have played more than 400 matches on both happy chaos and another character. there is no actual analysis that happens in this video. He disregards any points you try making that poke at his conclusion.
Great video. Went completely in depth. But id be lying if I sat here and said I understood everything. So ill ask. Where do Chipp and Baiken mains sit?
I'd recommend checking the website yourself to get answers on specific characters. The data changes all the time as well so. The data is pretty easy to understand if you use my video to guide you thru all the charts
I was top 1 overall on console last november and my problem with this site is that it rewards inactivity, ducking, sniping, smurf accounts and rage quitting. Also not a fan of it resetting to 1500 ELO after every patch.
All I'm asking is they buy Ky's Dragon Install activation window He doesn't need buffs, DI is the buffs. No one uses Dragon Install because the window to activate it is 30HP. Even on dustloops it's recommended not to use DI, and instead use his other supers or Roman cancel combo. All im asking is letting me access DI at 45HP So I can activate it earlier Or have 1 HP left if they super or combo me Then MAYBE I CAN USE DI
When strive launched, I wanted happy chaos and that man as playable characters so bad, when happy chaos launched I won a little over 100 matches day 1 through pure hype but stopped playing him immediately afterwards, he just wasn't the kinda character I enjoy playing and that hurt me since his personality and style were amazing, and now for the past few months he has climbed up the tier lists and become number 1 and I think it makes me hate the character now, like giving me another reason not to play a character I actually really like in terms of who they are... Honestly, I stopped playing strive after I got shit talked for maining Nago since season 1, even though hindsight wise anyone worth their salt knows damn well Zato was and is stronger, Nago got nerfed more and mored and it started to hurt me
Zato is harder to learn overall compared to Nago. In lower levels, where I am, people play Nago like he’s Gio and I can guarantee you after playing those Nago’s people come out thinking they’re bad, and carried. It’s mostly a ‘people don’t care to learn the matchup’ situation.
This is super interesting, at first it seems like the rumblings about HC and Ram are just personal bias, but no - HC secondary is busted like we all knew.
I main ky, but i feel like the fruad index is pretty flawed. It really measures how unqiue a character is. As a ky main, my sol is almost just as good, because they're so similar. My skills transfer over. However, characters like Jacko have a very high fruad index because they're so unique
As an Axl Main i can tell u, sometimes i get carried by axl, why? Simple the matchup is more easy to win by zoning and spaming just 3 comands, but when i have to really think and really read My opponent sometimes i win sometimes i fail thats it, but tbh i hate happy Chaos, i know how to play against most of the roaster, but sometimes characters as baiken or happy Chaos are just out of the question, they do 2 things and they just destroy me lol
The weirdest factor of this data also probably affects Axl in some significant ways. And that's the fact that people can duck matchups in the tower. As a goldlewis main I tended to avoid Axl's considering how bad the matchup used to be.
@@qmanchu yeah, i play axl since gg sign, its a good character and i tell u, most of the people choose they matches by the matchup and win easy to get to the next floor, i avoid to do that tbh i don't like to feel like a cheater, i assure u i saw a Lot of people in floor 10 when a Lot of points and lvl, but they don't have skill at all, yeah they are good but spaming the same shit and don't having a backup plan or a way to read someone tells u about the fraud
If you want a real super conclusive answer, it would require averaging out more data from over time than just the time period listed here. But I mainly wanted shine a spotlight on this resource so it gets more use and more people make informed opinions
why am i accidentally drawn to unpopular characters 😭 i started the game and the characters that i were drew to were bridget (the exception), potemkin, anji, baiken, ram, testament and jack o
The only way to no longer be the gate keeper is to recognize that you are in fact the gate keeper(I’m talking about purely being stuck in a rank, nothing social or cultural).
honestly, at high rank, it probably has to do with two factors: a) people don't know how to fight Axl. he's a little less popular, and requires a major adjustment in the way the player thinks, as well as significant matchup knowledge, before he becomes the mediocre character we consider him to be. anyone lacking the adaptability or knowledge to fight an Axl will lose very handily most of the time, since at his core, Axl is one of the biggest knowledge check simulators in Strive. b) good matchups against high tiers. axl's matchup chart is, as with most zoners, very heavily varied and somewhat lopsided. much of the cast walks all over him, and the rest of the cast is nearly hopeless against him. it just so happens that several high/top tiers, such as Goldlewis and Nago, fall into the latter camp, and a few others like HC, Zato, and Testament are part of his rare group of even matchups. so the most popular/powerful characters are actually kind of manageable for him, which is the characters you see at high level mostly, and it's really much of the rest of the cast that actually reminds him of his mid-low tier status. this means that he can actually take games against high ranked players, despite his flaws. and at low-mid level, it's mostly just the first point but twice as much. no one wants to fight a zoner, so they don't because they don't think it's fun or hard to do, and then they get into a match with one and remember that they actually have no clue how to approach it.
Genuine question, does anyone like fighting gold lewis? I think those players are the most monkey. Why do they have plus frames for everything? And it still does hella chip damage. And almost every move is an anti air. Idk if I just need to lab him more or if everyone else feels the same about him. He's so annoying to be around. I can deal with nago swinging his big ass blade around, why? Because he gets punished for going monkey with the blood gauge. He has big buttons without the blood, but you use blood for mix up or pressure. Gold Lewis just monkey swings his dick around
I'm a goldlewis main and basically the thing about him is he's a very "Do they know?" Type character. He's gotba lot of knowledge checks. But if you FD him, he has to commit to something sooner or later. Also you should practice interrupting the slower BTs. They're reactable and it can be done. I play the character and I agree he can be dumb but it's mostly because of how reliant his gameplan is on players not knowing what he can do.
It's funny because it can still definitely be used as scrubquotes fodder but I really hope it isn't. It's easy for us to get a certain "reality" in our heads when it comes to FGs. I'm hoping content like this can help us view things more objectively moving forward. I think it's more fun that way
_warning! all educated guesses_ but a possible way to explain this is how Strive is a really popular game that has many newcomers to the FGC, and HC being a dlc character released late and also exclusively the defacto ranged character makes people who main him in lower ranks a menace to play against. He's one of those characters that if you ever did buy and play him, _you know what you want in life._
Axl is a pretty ranged character too so I wouldn't say HC is the only one. Plus he's been out over a year now. He's not new to people who are playing thr game in March of 2023. In lower ranks, his win rates are low which would imply the bulk of the carrying is happening in higher levels, not lower. Which makes sense cuz he is one of the harder characters to learn
@@qmanchu so, kind of the reason he's being carried is soley _because_ he's punching through the high ranks? It's really hard for me to conceptualize being carried by your character in higher ranks, but can't argue with statistics. Great video all in all.
@@Iwatoda_Dorm Consider it this way: Happy Chaos has a unique and mechanically demanding gameplan that has the potential to be very punishing if executed poorly or incorrectly, but when piloted well allows him to negate or avoid interacting with other character's best strengths or elements. What happens is that at low ranks, weaker players fail to meet the skill floor of execution and decision making to pilot him effectively, leading to a VERY poor winrate. However, once you hit the skill floor needed to pilot him effectively, you do NOT need to polish the necessary skills other characters might to continue winning against stronger players because of your character's unique mechanical quirks, and as such he 'carries' stronger players. Essentially, his gun is a REALLY difficult mechanic to be both consistent and correct with all the time, but the time spent learning how to operate the gun is universally applicable, and in terms of value, tends to outpace nuanced and complete matchup knowledge or familiarity with system mechanics. Miss the floor and you're dogshit, clear the floor and suddenly you have access to the best tool in the game and you're 'carried' against strong players only.
i actually don't want Sin to be buffed. Its egocentric af bc i like him being low tier because winning with him knowing that gives my brain happy chemicals
My heart goes to all the low level HC’s that are getting abused below Celestial and in Celestial (basically everyone under 1900) that are losing most of their games playing the hardest character in the game vs Totsugeki spam and other unga bunga no execution characters. HC might be top tier but he is not carrying you lmao You have to carry him first in order for him to be functional. Truth is HC players are just gapping bro
i'm very interested on hearing why do you think HC is hard. i basically always hear that argument when his performance comes to discussion, but almost never got any development on why he is actually hard. i actually think he is easier than half the roster in many regards, but of course he is a bit more demanding in a few. i even know pro players who thinks he isn't particularly difficult (marvelo, LK, even umisho herself), so yeah, i'm curious to know why do people think he is difficult
Potemkin and Goldlewis are god tier at lower levels because nobody knows how to block. Just knowing a little bit of tech with them will give you a massive edge against an "average" player. Once they start running into players who actually understand how to fight them, their winrate takes a hit
It doesn't actually. Well for Potemkin yes. But when I recorded this, Goldlewis was the most popular character at the 2 highest levels with a great win rate to back it up. He actually does really well in the tower
Yeah, starting the Fraud Detection Index explanation. Ever heard of side-chaining? I think it'd help elevate your videos to a whole new level and once you set it up, the rest of your videos can benefit from it. My bad if you do actually know about it and have used it before, i'm new to the channel but you have excellent videos👍
I just started playing this game and fighting games in general, and I picked up Nago who was apparently nerfed and people think he's a hard character now so pog
Indeed it is! I mentioned it earlier but I've been adjusting to spring coming and my allergy meds had me making all kinds of mistakes on this video lol
@@qmanchu two reasons primarily, both of which come from human survival tendency first, confirmation bias. people who are not performing with sol will use this as an excuse for their lack of personal performance. they can and will invariably use this information to demand buffs for the character, many of which are likely to be unreasonable or at the very least uninformed which will cause people who have a much stronger overall understanding of the current balance state of the game (or are seen as authorities as what a good game state balance is) to discount their demands and thus move to discredit the individual making the demands either directly or indirectly as a side effect of discounting those demands. this isolates a subset of players even more and serves to amplify tribal thinking two, contrarian narrative. people who see the character perform at a high level and know how the character performs at a high leve can attempt to discredit this information as skewed in favor of sol and use that as an excuse to double down on the balance trajectory they want the character to go in (which in sol's case is invariably downward) as they can use the information as a straw man to justify nerfing the character more. this also amplifies tribal behavior and isolates subsets of players in both cases it's less about what the data is actually saying and more about how it's presented and what the motivations are of the people who choose to use it. in this specific case here, based on the rating offset, what you are inferring (whether by intention or not) is that out of the entire roster, excluding sin, sol is the hardest character to perform with at the most levels of plays and regardless of that actually being true, it is going to be a very difficult thing for a significant portion of the player base to accept and that's why people won't take it seriously. because it directly contradicts an already existing and predominant narrative
tl;dr of my stupid, youtube comment ted talk. the data won't be taken seriously because of the narrative people have already constructed and more so because there are multiple aspects of it that go directly against popular narratives that already exist
Probably should have opened this with a definition of the term "carried". For some people being carried means that a person is winning because their character is too strong. For some people being carried means that a person is winning because the opponent doesn't have some specific knowledge check or otherwise doesn't know how to fight the character. I tend to think it's an in-between or both, but you should have clarified at some point during the vid.
Eh there's not really a point. It's for anyone to determine what the term means cuz as you said, it means different things to everyone. By the end of the video it's pretty clear what I'm talking about, but obviously you can also apply the data however you want! In the case of what you said, both definitions work and I can't really define and clarify every version of the term that works and doesn't work. But you're right in that I could've addressed what I just said. Appreciate the feedback!
@Mr.Thorpe I mean only a bit lol. but this type of video invites that kind of thought. It helps me do better to understand what the audience is thinking/hearing when I speak. If my goal is to educate and entertain, I need to make sure I can do it clearly and effectively! The channel is growing quickly and I'm still learning
bro this comment section is actually great, all of them dont wanna spoil the video. you dont see that on other vids
Watching this was like watching old yeller. You're hoping the ending is different from what you know it is, but it ain't.
Making it felt the exact same
@@qmanchu but now we have data to back it up. :)
I'm not gonna spoil it for people who didn't finish watching the video yet but I can't say I'm surprised at all with your conclusion on who the most carried character is lol
I'm playing Millia, so I was DEFINITELY carried.... to floor 8.
Also, lemme just say how absolutely baffled I am that Millia is exactly where she is in terms of popularity, despite being both downplayed AND missing many tools and having the MU and Risk Reward spread she does. I guess it cancels out. This is fun info.
I'm just gonna let you know. Millia "was" weak prior to this current patch. Extremely powerful character rn and heavily downplayed.
Actually, shes good and was always pretty good, Millia mains were just unable to come to terms with matchups like Millia Pot and in general were dooming.
@@h4rdtr Millia is one of few characters that I generally don’t know what to do about when fighting against, her pressure is crazy
@@h4rdtr quite frankly, I’m going to keep downplaying Millia until she can skip neutral for free like the upper Half of the cast.
@@cronoz-sensei4259 she was definitely not always pretty good. When the game dropped mirage had counter hit state and she couldn’t cancel into anything from it and basically had no safe ender.
Pot isn’t a bad matchup anymore IMO. You just need to know how to finesse
As someone who is struggling to get above floor 5, this entire video was *wild*
if your stuck on floor five i just got one piece of advice. Learn to anti-Air, that will carry you to floor 7
I guess when you think about it, since Sin is the opposite of [SPOILERS], he's the opposite of a Fraud; playing him and winning with him proves that you're a good player and that you're the one carrying the character, not the character carrying you.
Maining Sin feeds my victim complex.
The first ever sin I've fought was on floor 6 and I perfected him on a round and beat him 3-0. Haha it was so underwhelming and sad. Buff sin
A good Sin can beat any fox
Sin’s my main and I’ve qualified for heaven a couple months, you can definitely win with him but it takes 2-3x the work than any other character, but I haven’t clicked with anybody else so I’m stuck till they buff him or till I just get absurdly good at using Eat after knockdowns 💀😂
@@Marcolepsy22 he's an easier to play character than pot, but pot is definitely a better character.
No spoilers! I think this video says a lot about match up knowledge but specifically what people are willing to learn. There is 1 very specific defensive technique that is required to excel against the most carried character in this video, and it’s not a very fun technique. The technique I’m talking about is of course Dash Blocking.
There are plenty of techniques that are kinda hard or difficult to learn but if the reward is high it’s ok - my example would like learning Korean back dashing is an arduous task but the reward is that it’s kinda cool and fun and although it’s a defensive technique it opens up spacing for offensive retaliation. On the other hand Dash Blocking is a pain in the ass and feels more uncomfortable than fun and requires patience in a game that fundamentally centres around pace, risk, and high damage. It’s so oppressive. Even if you nerfed this character out of existence, they would still have a move set that forces players under oppressive stressful circumstances and require well timed dash blocking to deal with - it’s exhausting and it sucks executing even if your good at it. Love y’all! And Love Strive! Keep gamin gamers!!!
As a 1200 level Ram player, I def feel like I'm being carried by her. Her normals are just godlike, which is perfect at my level. I don't need to know matchups, advanced combos or setups, when all I have to do is hit c.S->f.S->H from halfway across the screen, lol, or if all else fails, just find half a second to spam out her super like it's a DP.
I hardly believe you can cS from halfway across the screen :p
This is so cool. Like genuinely one of the best Guilty Gear content so far and answers a lot of my question. You earn a sub instantly from me
Thanks so much! I'm really glad you enjoyed
Still in Celestial naturally but I'm always glad to be a solo Anji main
That's honestly pretty impressive, I thought he was a boring badly designed character tbh.
@@devindameron I can understand that. He feels outdated in a way compared to the other fighters using all these flashy new moves. I love his gameplay the most since it's almost like a dance each game due to his movement options.
@@TheSealedAngelthat's fair, I played big band on Skullgirls just to play the trumpet in game haha.
I just looked at his kit, his options on block, the way he was designed and his damage, and was immediately like "nah" lol.
Although, I do kinda like his butterfly and his like parry spin move, those are somewhat unique. But besides that he just feels lackluster comparatively to other characters.
I play nago btw
as a gold lewis main i know i was carried as soon as people kept blocking
I wish we had stuff like this for other games
What games do you have in mind?
@@qmanchu Outside of Strive and SFV, I don't think any other game has this much data.
@@leaomarinho5023 yeah as far as I know for now, you're right. But considering this one was a fan made resource, there could be others. I don't know. I'll have to look into it
@@qmanchu I actually tried using wireshark to find kof XV's replay server, but them remembered I'm a brainlet 😅
@@qmanchu also CFN has a lot of ressources to make it easier
To the note of Ky being the most played in the mid tier range makes a lot of sense because he's the closest analog to a shoto which is attractive for people who are coming from other fighting games!
As a Ky Main, I just thought Dragon Install was absolutely sick when I got Strive
Gotta say, this video is incredibly well made! Well researched, great editing. Definitely impressive!
Many thanks! It's definitely a blue print for even cooler things to come
For me there’s two types of being “carried” there’s the obvious top tiers who are so good you just naturally get more reward for doing less.
But then there are the low tiers. I had this conversation in relation to SFV, if you’re a Fang main you’re carried, not because the character is great in tournaments, he’s not, but because the character is so rare in ranked and his tool kit so unique that you’ll be winning a lot of ranked matches simply because people don’t know what the fuck is going on.
You’re being “carried” up the ranks. Ken is a much better character with a lot of bullshit but he’s also not unique and people deal with him from day 1, a Ken player has to actually improve at the core mechanics in order to leverage how good their character is
I couldn't agree more!
With exceptions. Some characters are super easy to understand like sin, so when they’re low tier it’s just hard to be carried
goldlewis
Does it depends on regions too ? Because I've compared my stats in SFV to my NA friends and I faced three times more Fangs in my Region than them. And there are other characters like Lucia or Menat and I never run into them
@@qmanchu is ramlethal considered a ‘unfair’ top tier?
I was surprised to see Axl has a really high fraud index, coming 2nd in the 2nd bracket AND overall. Maybe the fraud index catches character specialists? That would explain jack-o.
If it doesnt oh well, I'll keep bomber looping 😈
Yeah it's mostly matchup unfamiliarity that leads to characters like that having a high index.
Your opponents not knowing how to fight you, can be considered being carried by some. But I respect Axl and Jack-O players alike
I was doing some math in my head and I do think you're right that it'll hurt character specialists 400 games is a little under 2 months of game play if you average 60 games a week (60 a week would be low for pros playing every day but fairly doable for people with a 9-5/other responsibilities). By 2 months time that's usually enough to get a character up to competitive strengths and by game 100 you'd likely know if that character clicks enough to put time into. So it does likely hurt you if you much prefer a style of gameplay only a select few characters bring there's enough scrutiny that a single character marty isn't bringing down their average for trying out a new character for a week.
@@Mucmaster this is such a good point that I only kind of thought about briefly.
You have quickly become my favorite fighting game channel
I love fighting happy chaos but I lose to sin a lot. Is there something wrong with me?
yes
I understand this but in my head if I lost it’s because I suck and I need to get good and I should’ve known the match up so now in every fighting game I play I try to learn all the characters in some degree
i’m like floor 8/9, potemkin def carries me bc every time i swap characters i drop at least 2 floors
Maybe you drop floors because you're not familiar with the character you swapped to (or as familiar with 'em as Pot)
I got to Floor 10 in the first month with Sol, but I main Leo. I made a custom Hugh Neutron skin I call Hugh Dadguy.
As someone whos maining sin, i feel my soul being sucked every time i boot up the game, nothing is plus even the plus moves, i get hit abare 90% of the times i try to do any sort of mix up cus my oves are so slow, playing vs chipps i feel like im watching a gacha game where my team is just getting mauled on auto cus i have 0 say in the match, saying that i will continue to play sin
You are one strong willed man, whenever I’m playing sin I dodge every chipp player. I’m playing online and want to have a good time, not playing against that character
@@SkitZiee i just lie to myself and say "i will learn this match up, there is defenetly a good rps situation here somewhere" while snorting some copium
Faust mains 🤝 Sin mains
One Struggle against our mostly minus moves
@@-cams. no, Sin has a plus 8 move. It’s just that his normals are so bad he still tends to get hit out of it.
Wouldn’t Sin’s stats, including Fraud index, be influenced by recency though, being the most recent character his data from usage at all ranks would just generally be lesser than average just on having less data than is really viable to study comparatively
These values change month to month, and restart every month. So recency wouldn't affect it since he's been out for months now.
People had more than enough time to try him out and didn't stick with him is pretty much what happened lol. Less data would make sense yes, but not only is he at the bottom of usage, he's winning less than most, and he's not helping anyone's ratings much
Sin might actually just be pretty bad. When I fight a Sin player, my monkey brain immediately chimes "FREE" and I proceed to put them in their place at the bottom of whatever graph they're located on.
I went through the game feeling like I was hard carried by maining Nago... the data on that was a little shocking to see but explains how I can play other characters at a basic level like baiken and faust
This was a very informative and entertaining video, good work
Cool stuff. Does this analysis account for chicken-and-egg scenarios? What I mean is that we assume characters like HC carry because he does well, so we think he must be good. But are there any situations where good players think HC is good, and so they pick him up and thereby raise his stats? Also how recent do your games have to be for the Fraud Index? What if I had 400 Sol and HC games, but I picked up HC after Sol? If I naturally got better over time, then my HC rating would likely take over my Sol rating even when accounting for different character strengths.
Also super surprised how high Millia is up there. I guess she has a very different gameplan/strengths from most characters and requires some unique responses, and if you don't see her enough you won't know what to do.
Chicken and egg scenarios are maybe likely but I'd say HC has been out long enough and been nerfed multiple times, so it's unlikely people are picking him now just to get easy wins. But obviously, it's still possible. And the ratings reset every month I think? It might actually be even more than that so the games are all at most, a few weeks old.
Also when it comes to the order at which you pick up a character, the index picks your main based on your highest rating so it doesn't really matter what order things happen in.
The thing with tracking stuff like this in fighting games is that it'll never be perfect and we can kind of only work with what we've got. The Fraud Index is the closest thing we have to telling us who is "carried" but it's also flawed in tons of ways. At the end of it all, it's just interesting and fun to talk about
The only issue I can see with using fraud index as the primary way to draw conclusions here is that hapoy chaos has a few unique quirks due to being such a strange character. Many people just do not know how to fight him because when learning the matchup theres 17 layers of knowledge and execution checks on his opponent. Also since he plays completely unlike anybody else in the cast, he's likely to have a high fraud index because he requires a lot of dedication. If you're a good happy chaos, you're really a good happy chaos and probably dont learn other characters as much.
The thing I've noticed about applying statistics to fighting games like this is that while yes, all of those things do affect HC's index, that's kind of the point. It's not a problem with the numbers to say his unique style and complications make him hard to fight against. That's a general reason why he carries so hard, along with him just being strong
@@qmanchu yeah I realised as I was typing that the first point works for it,but since he's weird he kinda encourages being a HC specialist, and if your worst matchup is a couple 5-5s, why would you need anyone else?
Lol tell that to i-no.
I just started out a month ago and I feel like I'm getting carried as faust as a lot of people seem to get confused by the items and scarecrow tele snips et cetera
A charcter in a fighting game are as good as the player makes them to be
To be honest I feel no charcter carries anyone ppl are just good with them and compared to real life and smaller guy will he much quicker than a heavier or taller guy as in the taller guy will have more reach so If u carry the same logic in real life that means everyone is carried by there on unique genetics some ppl just don't know how to use them (hint) fighting charcters as well
Bottom line ppl watch videos of ppl doing combos with there charcter they choose and movement and how they act in a fight which if u play a game long enough everyone plays the same movement to combos to pokes if u focus and familiarize urself with each charcter there is always a way to beat them you can even win with a low tier charcter
Anime fighters like this push the limits though, no way in real life a bridget yoyo would propel someone the size of goldlewis 2-3 meters into the air lol, mass just doesn't work that way no matter how hard the yoyo was swung.
This video was fucking fantastic! I've just started my journey in fighting game content creation, not sure if I'll continue or not (it's not on this channel), but this video is so well made and is a complete inspiration.
Glad it could inspire you! I've still got a lot of work to do myself but I'm glad to see FG content growing! 💪
I'd like to think that I wasn't carried but it did make me skip learning about how neutral and pressure works in this game. Being garbage at neutral hurts since you'd have to defend more against pressure, and since you don't know how pressure works you don't know how to get out of that pressure.
At least that was my experience in Japanese region. So I tried different characters like Testament, Bridget and ABA. I went back to my old main and I felt even stronger after those learning experiences. I'm still stuck between floor 10 and 9 but I am learning and that's what matters the most.
Yeah, Chaos players are carried.
Carried by the waves 😎🌊
You thought I'd just let this comment Drift by unnoticed?
U thought u could just fade into the black sea...
I think there’s a difference in what carrying can mean
Carrying at a high level means the character at its skill ceiling, is the most OP
However happy chaos is top 3 hardest characters in the game, and honestly I think top 1
So it takes genuine effort to be good at him. Which is why his win rate is so low
However, in a regular match between average players, happy chaos is definitely not carrying because he is just that hard. It would make more sense to say someone like Sol is carrying, what with his very simple play style and incredibly good buttons, makes him easy to play. So a person with no skill in the game could pick up saul and beat players that are higher rated than him
Generally that’s what I think “carried means” if you can pick up a character so easy that you, who sucks balls at the fighting game, are beating semi experienced players, THATS carrying.
I agree with you in there's different meanings being carrying. But if what you said were all that we should look at, Happy Chaos players would be better with other characters more often, lowering that value. But instead, they win tons more with him, than any other character that should be carrying them. So it's interesting to say the least
@@qmanchu i mean maybe i missheard what you said, but at the low to mid range level he loses on average more than he wins.
so at the average level, yes, a happy chaos player would probably be better off playing a character that wasnt happy chaos, unless they plan on carrying him straight to the skill ceiling
@David Knight yeah that's the thing, he loses more than he wins, but those same players apparently lose EVEN MORE with other characters they have as secondaries. That's why the fraud index value is high, because their HC numbers are still better than their secondaries. If that weren't the case, they'd have lower discrepancy in the numbers. So this implies HC still kinda carries these players, even at low level.
It's hard to make sense of over YT comments but I recommend checking the website. The numbers are hella different now than they were when I recorded this a week ago
@@qmanchu maybe they lose even more with other characters because of HC’s unique play style making it trickier to switch to a more conventional character afterwards?
His conclusion is based solely on 51 Happy Chaos players that have played more than 400 matches on both happy chaos and another character. there is no actual analysis that happens in this video. He disregards any points you try making that poke at his conclusion.
really well made video my friend
Great video. Went completely in depth. But id be lying if I sat here and said I understood everything. So ill ask. Where do Chipp and Baiken mains sit?
I'd recommend checking the website yourself to get answers on specific characters. The data changes all the time as well so.
The data is pretty easy to understand if you use my video to guide you thru all the charts
@@qmanchu Thats rough. I simply only got that HC players are carried. I saw that Chipp is like 117 but idk exactly what that means.
@@HardendEnt basically, it means that Chipp mains aren't winning that much more with Chipp than they are with their secondary characters.
@@qmanchu Gotcha. Now I get it, thanks for the video!
I was top 1 overall on console last november and my problem with this site is that it rewards inactivity, ducking, sniping, smurf accounts and rage quitting.
Also not a fan of it resetting to 1500 ELO after every patch.
Got JxmyHighroller vibes from this one. Great video!
👀 huge inspiration of mine. I wasn't sure anyone would notice!
Fantastic video, I'm on my way to browse this info for myself
All I'm asking is they buy Ky's Dragon Install activation window
He doesn't need buffs, DI is the buffs.
No one uses Dragon Install because the window to activate it is 30HP.
Even on dustloops it's recommended not to use DI, and instead use his other supers or Roman cancel combo.
All im asking is letting me access DI at 45HP
So I can activate it earlier
Or have 1 HP left if they super or combo me
Then MAYBE I CAN USE DI
Nago carried me to floor 10, and i cant leave. Ill get bodied and before a derank i find someone my actual level that isnt 300+
When strive launched, I wanted happy chaos and that man as playable characters so bad, when happy chaos launched I won a little over 100 matches day 1 through pure hype but stopped playing him immediately afterwards, he just wasn't the kinda character I enjoy playing and that hurt me since his personality and style were amazing, and now for the past few months he has climbed up the tier lists and become number 1 and I think it makes me hate the character now, like giving me another reason not to play a character I actually really like in terms of who they are...
Honestly, I stopped playing strive after I got shit talked for maining Nago since season 1, even though hindsight wise anyone worth their salt knows damn well Zato was and is stronger, Nago got nerfed more and mored and it started to hurt me
Zato is harder to learn overall compared to Nago. In lower levels, where I am, people play Nago like he’s Gio and I can guarantee you after playing those Nago’s people come out thinking they’re bad, and carried. It’s mostly a ‘people don’t care to learn the matchup’ situation.
At 02:30 won't it be 1,300 and 1,600? Great vid btw!
This is super interesting, at first it seems like the rumblings about HC and Ram are just personal bias, but no - HC secondary is busted like we all knew.
time to become a hipster Sin main I guess
As a Baiken player I know I'm carried and my glue is tasty. I like the purple stick ones the best.
I main ky, but i feel like the fruad index is pretty flawed. It really measures how unqiue a character is. As a ky main, my sol is almost just as good, because they're so similar. My skills transfer over. However, characters like Jacko have a very high fruad index because they're so unique
It's extremely flawed. But I really hope people didn't take this video too seriously lol
Before I finish this video, the most carried has to be Gold Lewis or Happy Chaos. I won't accept anything else. lol
Very cool video,I love numbers 😅🤓. Subbed.
I’m a sin main and let’s just say it’s a battle out there ☠️
See this is why ya'll gotta become Sin mains :)
Every win = Gap, Every loss = "well, you know how it is"
Sins pretty good I think he mostly attracts monkeys that just swing
As a KY main, I have SO many bad matchups… 😢
Maybe the bed will be a good m…
NOPE!
As an Axl Main i can tell u, sometimes i get carried by axl, why? Simple the matchup is more easy to win by zoning and spaming just 3 comands, but when i have to really think and really read My opponent sometimes i win sometimes i fail thats it, but tbh i hate happy Chaos, i know how to play against most of the roaster, but sometimes characters as baiken or happy Chaos are just out of the question, they do 2 things and they just destroy me lol
The weirdest factor of this data also probably affects Axl in some significant ways. And that's the fact that people can duck matchups in the tower. As a goldlewis main I tended to avoid Axl's considering how bad the matchup used to be.
@@qmanchu yeah, i play axl since gg sign, its a good character and i tell u, most of the people choose they matches by the matchup and win easy to get to the next floor, i avoid to do that tbh i don't like to feel like a cheater, i assure u i saw a Lot of people in floor 10 when a Lot of points and lvl, but they don't have skill at all, yeah they are good but spaming the same shit and don't having a backup plan or a way to read someone tells u about the fraud
I’m a new strive player. before watching I’m gonna guess Chaos.
isnt 1450 +/- 150 1300-1600 ? am i missing something?
Lol nope, just a mistake I made when doing the voiceover and by the time I noticed, It was too late to fix. Been on allergy meds so I'm kinda loopy
@@qmanchu ❤️
Good vid. 10/10. Now tackle IASA frames and how we don't have them, but Melee, of all games, does.
I know what that term means in terms of smash but no idea what that means in the context of GGST. Care to explain?
happy chaos is such a rare character in the lower bracket because he carries all the players to the highest bracket lmao
Kizzie kay been screaming for sin
so which index am i using from the video to see the conclusive results 😭
If you want a real super conclusive answer, it would require averaging out more data from over time than just the time period listed here. But I mainly wanted shine a spotlight on this resource so it gets more use and more people make informed opinions
Great video
why am i accidentally drawn to unpopular characters 😭
i started the game and the characters that i were drew to were bridget (the exception), potemkin, anji, baiken, ram, testament and jack o
what ? bridget is kinda hated by a lot of people and potemkin is a popular character. most people are indifferent about anji
Glue eaters rise up. Mid through and through.
The only way to no longer be the gate keeper is to recognize that you are in fact the gate keeper(I’m talking about purely being stuck in a rank, nothing social or cultural).
I can acknowledge if my character carries me through a match but if somebody beat me, I'm never going to say "carried" to justify a skill issue.
My rating is 1180±112 and currently at 8f playing br only, am I being carried?
Fraud index doesn't account for the floor, but it looks like br doesn't carry people that much
wait why is axl so high at every rank, am i a fraud
honestly, at high rank, it probably has to do with two factors:
a) people don't know how to fight Axl. he's a little less popular, and requires a major adjustment in the way the player thinks, as well as significant matchup knowledge, before he becomes the mediocre character we consider him to be. anyone lacking the adaptability or knowledge to fight an Axl will lose very handily most of the time, since at his core, Axl is one of the biggest knowledge check simulators in Strive.
b) good matchups against high tiers.
axl's matchup chart is, as with most zoners, very heavily varied and somewhat lopsided. much of the cast walks all over him, and the rest of the cast is nearly hopeless against him. it just so happens that several high/top tiers, such as Goldlewis and Nago, fall into the latter camp, and a few others like HC, Zato, and Testament are part of his rare group of even matchups. so the most popular/powerful characters are actually kind of manageable for him, which is the characters you see at high level mostly, and it's really much of the rest of the cast that actually reminds him of his mid-low tier status. this means that he can actually take games against high ranked players, despite his flaws.
and at low-mid level, it's mostly just the first point but twice as much. no one wants to fight a zoner, so they don't because they don't think it's fun or hard to do, and then they get into a match with one and remember that they actually have no clue how to approach it.
Genuine question, does anyone like fighting gold lewis? I think those players are the most monkey. Why do they have plus frames for everything? And it still does hella chip damage. And almost every move is an anti air. Idk if I just need to lab him more or if everyone else feels the same about him. He's so annoying to be around. I can deal with nago swinging his big ass blade around, why? Because he gets punished for going monkey with the blood gauge. He has big buttons without the blood, but you use blood for mix up or pressure. Gold Lewis just monkey swings his dick around
I'm a goldlewis main and basically the thing about him is he's a very "Do they know?" Type character. He's gotba lot of knowledge checks. But if you FD him, he has to commit to something sooner or later.
Also you should practice interrupting the slower BTs. They're reactable and it can be done. I play the character and I agree he can be dumb but it's mostly because of how reliant his gameplan is on players not knowing what he can do.
Soo... Where do I stand with Bedman? in this??? XD
I thought this was just going to be Scrub Quotes fodder, but it turns out this vid was actually pretty informative!
It's funny because it can still definitely be used as scrubquotes fodder but I really hope it isn't.
It's easy for us to get a certain "reality" in our heads when it comes to FGs. I'm hoping content like this can help us view things more objectively moving forward. I think it's more fun that way
Yes
_warning! all educated guesses_ but a possible way to explain this is how Strive is a really popular game that has many newcomers to the FGC, and HC being a dlc character released late and also exclusively the defacto ranged character makes people who main him in lower ranks a menace to play against. He's one of those characters that if you ever did buy and play him, _you know what you want in life._
Axl is a pretty ranged character too so I wouldn't say HC is the only one. Plus he's been out over a year now. He's not new to people who are playing thr game in March of 2023.
In lower ranks, his win rates are low which would imply the bulk of the carrying is happening in higher levels, not lower. Which makes sense cuz he is one of the harder characters to learn
@@qmanchu so, kind of the reason he's being carried is soley _because_ he's punching through the high ranks? It's really hard for me to conceptualize being carried by your character in higher ranks, but can't argue with statistics. Great video all in all.
@@Iwatoda_Dorm Consider it this way:
Happy Chaos has a unique and mechanically demanding gameplan that has the potential to be very punishing if executed poorly or incorrectly, but when piloted well allows him to negate or avoid interacting with other character's best strengths or elements. What happens is that at low ranks, weaker players fail to meet the skill floor of execution and decision making to pilot him effectively, leading to a VERY poor winrate.
However, once you hit the skill floor needed to pilot him effectively, you do NOT need to polish the necessary skills other characters might to continue winning against stronger players because of your character's unique mechanical quirks, and as such he 'carries' stronger players.
Essentially, his gun is a REALLY difficult mechanic to be both consistent and correct with all the time, but the time spent learning how to operate the gun is universally applicable, and in terms of value, tends to outpace nuanced and complete matchup knowledge or familiarity with system mechanics. Miss the floor and you're dogshit, clear the floor and suddenly you have access to the best tool in the game and you're 'carried' against strong players only.
Whats the difference between a one trick and carried/fraud?
i actually don't want Sin to be buffed. Its egocentric af bc i like him being low tier because winning with him knowing that gives my brain happy chemicals
My heart goes to all the low level HC’s that are getting abused below Celestial and in Celestial (basically everyone under 1900) that are losing most of their games playing the hardest character in the game vs Totsugeki spam and other unga bunga no execution characters. HC might be top tier but he is not carrying you lmao
You have to carry him first in order for him to be functional.
Truth is HC players are just gapping bro
i'm very interested on hearing why do you think HC is hard. i basically always hear that argument when his performance comes to discussion, but almost never got any development on why he is actually hard. i actually think he is easier than half the roster in many regards, but of course he is a bit more demanding in a few. i even know pro players who thinks he isn't particularly difficult (marvelo, LK, even umisho herself), so yeah, i'm curious to know why do people think he is difficult
Potemkin and Goldlewis are god tier at lower levels because nobody knows how to block. Just knowing a little bit of tech with them will give you a massive edge against an "average" player. Once they start running into players who actually understand how to fight them, their winrate takes a hit
It doesn't actually. Well for Potemkin yes. But when I recorded this, Goldlewis was the most popular character at the 2 highest levels with a great win rate to back it up. He actually does really well in the tower
TLDR Happy Chaos most carried. But we all knew that.
Iam going to say Leo for me Cause He is easy! IAM mid ad I still get wins and rarely block call it no bloc style counters still apply though
Sin mains eating....real bad.
Morale of the story please buff Sin
the music is a little distracting in some parts, maybe a little lowered
Yeah, starting the Fraud Detection Index explanation. Ever heard of side-chaining? I think it'd help elevate your videos to a whole new level and once you set it up, the rest of your videos can benefit from it.
My bad if you do actually know about it and have used it before, i'm new to the channel but you have excellent videos👍
@@Iwatoda_Dorm bro forgot the first spam bot
I just started playing this game and fighting games in general, and I picked up Nago who was apparently nerfed and people think he's a hard character now so pog
no
Gio stronk
I LOVE DATA
BY FAR
2:24 uhhhhhhhhhhhhhhhhhhhhhh
lol yeah it's already been noted
New q vid!? Let’s goo
ua-cam.com/video/yrtiGbeOD1w/v-deo.html I think you mean 1450+150=1600, so it's 1300 to 1600.
Indeed it is! I mentioned it earlier but I've been adjusting to spring coming and my allergy meds had me making all kinds of mistakes on this video lol
your statistics and facts won't stop me from believing baiken players are the most carried
as if anyone is gonna take this data seriously when they see sol as the second lowest on the rating offset
What do you mean by that? The data is the data, it's not made up or altered. Just curious why you wouldn't take it seriously
@@qmanchu two reasons primarily, both of which come from human survival tendency
first, confirmation bias. people who are not performing with sol will use this as an excuse for their lack of personal performance. they can and will invariably use this information to demand buffs for the character, many of which are likely to be unreasonable or at the very least uninformed which will cause people who have a much stronger overall understanding of the current balance state of the game (or are seen as authorities as what a good game state balance is) to discount their demands and thus move to discredit the individual making the demands either directly or indirectly as a side effect of discounting those demands. this isolates a subset of players even more and serves to amplify tribal thinking
two, contrarian narrative. people who see the character perform at a high level and know how the character performs at a high leve can attempt to discredit this information as skewed in favor of sol and use that as an excuse to double down on the balance trajectory they want the character to go in (which in sol's case is invariably downward) as they can use the information as a straw man to justify nerfing the character more. this also amplifies tribal behavior and isolates subsets of players
in both cases it's less about what the data is actually saying and more about how it's presented and what the motivations are of the people who choose to use it.
in this specific case here, based on the rating offset, what you are inferring (whether by intention or not) is that out of the entire roster, excluding sin, sol is the hardest character to perform with at the most levels of plays and regardless of that actually being true, it is going to be a very difficult thing for a significant portion of the player base to accept
and that's why people won't take it seriously. because it directly contradicts an already existing and predominant narrative
tl;dr of my stupid, youtube comment ted talk.
the data won't be taken seriously because of the narrative people have already constructed and more so because there are multiple aspects of it that go directly against popular narratives that already exist
@@qmanchu It's only serious data if it confirms my bias. Buff Potemkin.
@@MotorcycleYeti I very much approve of this mindset in fighting games tbh
Would highly recommend taking ap stats before watching this video 😂
I wish I took AP Stats before making this video. Had to brush up on a lot
cool
Ion think 1450 + 150 is 1500
It truly isn't
Probably should have opened this with a definition of the term "carried".
For some people being carried means that a person is winning because their character is too strong.
For some people being carried means that a person is winning because the opponent doesn't have some specific knowledge check or otherwise doesn't know how to fight the character.
I tend to think it's an in-between or both, but you should have clarified at some point during the vid.
Eh there's not really a point. It's for anyone to determine what the term means cuz as you said, it means different things to everyone. By the end of the video it's pretty clear what I'm talking about, but obviously you can also apply the data however you want!
In the case of what you said, both definitions work and I can't really define and clarify every version of the term that works and doesn't work. But you're right in that I could've addressed what I just said. Appreciate the feedback!
@@qmanchu You're welcome, sorry if I was pedantic.
@Mr.Thorpe I mean only a bit lol. but this type of video invites that kind of thought. It helps me do better to understand what the audience is thinking/hearing when I speak.
If my goal is to educate and entertain, I need to make sure I can do it clearly and effectively! The channel is growing quickly and I'm still learning
WADE A MINUTE HAHAHAHAHA
Ok bro I watched your video about kof and Mexico, you won me over
Lol I'm glad to hear it! Still finding my footing on the kind of content I'll be making but it's fun having a bit of variety!
Point of the video: Goldlewis is carried
As a Goldlewis main, yeah totally lmao
Tbh Strive has done more harm for the FGC then most want to admit
This seems wrong because playing chaos is literally harder than playing sin
Playing? Yes. Winning with? Debatable. Admittedly, the charts aren't gonna be a perfect representation
sin players carrying their own character xd