How These Special Moves Can Change Fighting Games - Negative Edge

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  • Опубліковано 15 чер 2024
  • Motion Inputs in fighting games are always a hot topic of discussion. But what about a motion input that doesn't actually use motion at all? Negative Edge is a mechanic built to improve the quality of life around motion inputs like the fireball or DP motion, but it also has lead to some of the most interesting techniques the genre has ever seen!
    Currently in the Marco Rodriguez waiting room for Fatal Fury City of the Wolves
    Follow me on twitter so I start posting more: x.com/Qmanchu1797?t=L8RD06kk0...
    TAP Combos from Season 1 of SFV from: @deskcombo
    Timestamps:
    00:00 - Intro
    02:50 - What is Negative Edge?
    04:53 - Zonk Knuckle
    05:55 - TAP
    07:06 - SNK Games
    11:43 - What About 3D Games?
    13:55 - The 3 Types of Negative Edge
    15:23 - Puppet Types
    17:08 - Conclusion
  • Ігри

КОМЕНТАРІ • 293

  • @mdgiudice8797
    @mdgiudice8797 5 місяців тому +175

    Rollback is already on Samsho for those wondering

    • @qmanchu
      @qmanchu  5 місяців тому +19

      I thought it was another beta? Or is it just a permanent beta?

    • @mdgiudice8797
      @mdgiudice8797 5 місяців тому +53

      @@qmanchu it was on permanent beta until ready, its finally ready as of a few days ago.

    • @qmanchu
      @qmanchu  5 місяців тому +37

      @@mdgiudice8797 W

    • @The_WIll_OF_D99
      @The_WIll_OF_D99 5 місяців тому +13

      ​​@@qmanchuI'm surprised you didn't know about this since SNK has been very vocal. About the Beta's status.
      Please pin that champs comment 🙏🏾

    • @Spit1990
      @Spit1990 5 місяців тому +2

      Finally!

  • @fatyoshi696
    @fatyoshi696 5 місяців тому +56

    My favorite negative edge thing are aoko's orbs in melty, the way they work is you use a 421 motion to set them, but they don't go off and hit the opponent until you release the button. Seems simple enough at first, and then you realize the orb actually stays as long as you hold any one button, not necessarily the one you used to set it, so in combos with orb extensions you often have to constantly juggle what button you're holding to be able to use all 3 attack buttons while holding the orb, I unfortunately don't have the brain capacity to do orb combos but they look really cool

    • @qmanchu
      @qmanchu  5 місяців тому +10

      Based FatYoshi comment

    • @dylanmitchell7347
      @dylanmitchell7347 4 місяці тому

      She's the character I play and love how much creativity and freedom that character gives you. Honestly one of the most player expression characters ever made. She definitely makes me love negative edge moves. Fpan games have some of the most interesting negative edge Hilda has one that is an overhead and gets larger the longer it's held.

  • @mfgouki4402
    @mfgouki4402 5 місяців тому +47

    Zero’s buster in UMVC3 is a pretty standard negative edge projectile, intill you start charging it longer. It’s got 3 levels and on the third level it becomes one of the highest durability projectiles in the game, travels super fast, and can cancel from any special move. Because Zero has teleport dash that goes through oppents, this allows for multilayered unseeable crossup mix that is crazy plus.

  • @iamthereddemon20
    @iamthereddemon20 5 місяців тому +53

    Not a fighting game but I love how negative edge is used in devil may cry, sin devil trigger, Nero's charged shot, Vergil's judgement cut, it's everywhere and always super satisfying

  • @CarlosAlberto-qk3mi
    @CarlosAlberto-qk3mi 5 місяців тому +61

    There's a crazy curiosity for shizumaru in SS5 special edition, where your negative edge works on character select screen from the moment his portrait appears, so if you lock in shizumaru fast and hold it and your opponent takes a lot of time to choose their character, they take a lot of damage for free if they dont expect it coming.

    • @thesleeplesscoben
      @thesleeplesscoben 5 місяців тому +8

      Hidden depth like this is what makes fighting games feel so special to me

    • @justsomeguywithkaminasshad7145
      @justsomeguywithkaminasshad7145 5 місяців тому +5

      Who's gonna tell em...?

    • @CarlosAlberto-qk3mi
      @CarlosAlberto-qk3mi 5 місяців тому +1

      @@justsomeguywithkaminasshad7145 not me, that's for sure. We used to play a lot and I often abused it just for the fun of their surprised faces when they took 60% in a single hit.

    • @xcrackervolleyx
      @xcrackervolleyx 5 місяців тому +1

      Isn’t Shizumaru a dude? In fact, doesn’t “maru” in Japanese names simply mean “boy”?

    • @CarlosAlberto-qk3mi
      @CarlosAlberto-qk3mi 5 місяців тому

      @@xcrackervolleyx true dude, didn't even realise I used the wrong pronouns. Thanks for pointing it out.

  • @ungabungainc.1691
    @ungabungainc.1691 5 місяців тому +30

    Pokken tournament has a ton of negative edge moves, typically referred to as release moves by the community. They can range from more TAP or zonk type moves, to charge type moves, to projectiles, to utility, to defensive options, to almost character defining tools, and even more. Id recommended checking them out and the game as a whole, its really cool!

    • @Rogerioapsandrade
      @Rogerioapsandrade 5 місяців тому +5

      Yeah. And Pokken is such a fun and entertaining game. Great to play and great to watch. I would like to see it more on tournaments

    • @naejimba
      @naejimba 5 місяців тому +3

      Pokken is underrated AF

  • @shadowseal22
    @shadowseal22 5 місяців тому +42

    One of my favorite applications of negative edge are just simple delayed projectiles. They are such simple tools when it comes to being setplay enablers, but they add a lot of depth given how flexible they are. Something as simple as just being able to meaty with the projectile, or being able to save it to cover a second mixup can give an otherwise simple character a striking amount of depth.
    Also, unrelated, but negative edge always feels great in combos.

  • @xcrackervolleyx
    @xcrackervolleyx 5 місяців тому +12

    Perfecti in Akatsuki Blitzkamp has a move that’s like TAP but there’s a few key differences that make it far more compelling, namely that a.) this is a three button game, b.) Perfecti is a low damage zoner who really needs access to her buttons, c.) the strongest version requires both B and C to be held down. This basically means that if she wants damage, or even potentially a ToD off of the Lvl 2 EX, she needs to properly manage her buttons to not be incredibly vulnerable.

  • @lamMeTV
    @lamMeTV 5 місяців тому +7

    So yea we have 3 types of negative edge:
    Levels, like tap
    Charges, like Hilde
    and Stores, like Juri in SF4 (where you dont HAVE to hold the button but it gives you the option)

  • @claudiomonteverdi847
    @claudiomonteverdi847 5 місяців тому +7

    As a pad player, those are hell. I had to remap S, H and D to shoulder buttons to release Justice's Nukes in GGXXAC+R

  • @MageKirby
    @MageKirby 5 місяців тому +21

    Also if you were wondering why Soul Calibur players call this "charging", its because Soul Calibur and Tekken have some moves that you can hold down to get a stronger version.

    • @Ramsey276one
      @Ramsey276one 5 місяців тому +1

      So it's a combined technique?

    • @MageKirby
      @MageKirby 5 місяців тому +4

      @@Ramsey276one No, its just an explanation as to why for people who play namco 3d fighter, something like holding on to a button to level it up before releasing it would have a different name from how a 2d fighter player would.

  • @matthewirizarry8467
    @matthewirizarry8467 5 місяців тому +6

    My best friend was a Cody main in SF4. Between Zonk and Criminal Upper, it really felt like there was no good time to press a button against him.

  • @azumopowah
    @azumopowah 5 місяців тому +40

    The big unmentioned ones that come to mind are El Fuerte's Q bomb, SF4 Juri's projectiles and KOF 14 Najd's drop kick (the shadow of Raiden)

    • @qmanchu
      @qmanchu  5 місяців тому +9

      Didn't play Najd in 14! That's wild I missed that!

    • @neonthunder3261
      @neonthunder3261 5 місяців тому +5

      All of Jean from VF5?

    • @djuan1985
      @djuan1985 5 місяців тому +2

      Zero and Virgil in Umvc3

    • @blehblu3628
      @blehblu3628 5 місяців тому +1

      Can you explain on juris projectiles please

  • @Will-vj5bc
    @Will-vj5bc 5 місяців тому +8

    It's often overlooked, but MK2 implemented these sorts of moves with Mileena's sai throw and Liu Kang's bicycle kick.

    • @qmanchu
      @qmanchu  5 місяців тому +4

      Yeah I'm not a big MK guy at all but I've seen some people say that! Some fatalities had it too apparently which is rly cool to me

  • @mariepookie
    @mariepookie 2 місяці тому +2

    i got randomly interested in vatista and decided to give her a try and completely fell in love with her combination of charge and negative edge alongside how elegantly beautiful her animations are,such an amazing character. i spent a lot in training mode trying to wrap my head in these new concepts for me ! i really adore negative edge in general and been super interested in trying more characters that use them since then

  • @Gilbot9000
    @Gilbot9000 5 місяців тому +7

    Most of what I know about Negative Edge comes from Guilty Gear, where Eddie acts on button release, and that Third Strike counts button releases for most specials, so you could piano the buttons and have six chances to make tight links. Thanks for the deep dive on this.

  • @loverofchitown
    @loverofchitown 5 місяців тому +9

    I was very surprised at the lack of mention of Primal Rage and Liu Kang's bicycle kick from Mortal Kombat until you mentioned you weren't into retro games. Primal Rage Arcade release decided to make all the special moves motion + negative edge which was and still is imo counter intuitive. This was so ill received that on some home console ports and the unreleased Primal Rage 2 they made it traditional motion + button input. Great video very enjoyable watch.

  • @DoobooDomo
    @DoobooDomo 5 місяців тому +11

    I was awaiting the *release* of this vid as soon as you teased it 😎
    In KI Gold on N64 (probably this was in the arcade versions as well?), Jago had a red endokuken as well as his normal one. Its inputs were 236 then punch negative edge. It was red, knocked down, and I believe also cancelled normal endokuken in certain situations, allowing you to combo fireballs in a way similar to a fireball xx super input. As far as I know, it was the only special move in KI Gold that was triggered on negative edge.

    • @DoobooDomo
      @DoobooDomo 5 місяців тому +4

      Also: Butt

    • @qmanchu
      @qmanchu  5 місяців тому +3

      I've never really played KI but that's so sick

    • @el_cores
      @el_cores 5 місяців тому

      It's also on arcade KI 2, and on KI 1 arcade and snes but you have to do a combo breaker first in order to have red endokuken

  • @CasualPhoenic
    @CasualPhoenic 5 місяців тому +6

    This is the first video I’ve seen that both explains negative edge perfectly and sold me on trying out Carl.

    • @qmanchu
      @qmanchu  5 місяців тому +2

      I wanna try him too lmao

  • @00Clank
    @00Clank 5 місяців тому +5

    To think, I’ve been dealing with some negative edge stuff this whole time.

  • @naejimba
    @naejimba 5 місяців тому +3

    You forgot the OG T Hawk, who had no whiff animation on throws so you could do negative edge shenanigans with option selects and inescapable throw loops.

  • @Zetact_
    @Zetact_ 5 місяців тому +4

    I think a reason why negative edge moves are becoming less common might be part of the transition to console. I don't think it's a huge stretch considering they were still fairly common up through the 09 phase but have been getting less and less frequent in more modern games that aren't initially arcade releases.
    While it isn't necessarily changing everyone's input methods, negative edge moves don't really feel that natural on a pad where you are only using 2 or 3 fingers to hit your attack buttons, and where usually people will only have the luxury of holding the heavy punch/kick buttons unless they remap the inputs (holding one of your face buttons shuts off 4 buttons instead of just 1 unless you claw, at which point you really might as well just get a stick).
    For example, it's not a fighting game but in Devil May Cry 4 and 5, Nero's charge shot is just a straight upgrade from his regular gun so there is basically no reason to not always be holding the gun button. But even if you remap it to a shoulder button so that this doesn't interrupt your main buttons and camera control, it can get pretty rough on your hand holding a shoulder button almost uninterrupted for many minutes, or hours. That's something that I would think a developer would rather not deal with.
    I do suspect that if Boxer is added to SF6 that he'll retain his TAP since it's a classic move, though.

    • @qmanchu
      @qmanchu  5 місяців тому +2

      I think you're right. I have to change my control scheme to play Vatista in Melty because she simply doesn't work with normal pad controls.
      SF6 got rid of the mashing inputs for probably that reason and I hate it. I really hope if we get Balrog or Cody, they have these moves but honestly, the evidence shows otherwise

    • @KaitouKaiju
      @KaitouKaiju 5 місяців тому +1

      In the case of Nero though, holding charge at all times is not even close to necessary for beating the game or getting S ranks. So I think it adds a lot of depth in giving these different options varying difficulty that each have their own drawbacks. But if you can master using all of them at once, you can go to a level even further beyond just for the bragging rights.

  • @FriedHedgehogBalls
    @FriedHedgehogBalls 5 місяців тому +1

    1:05 ratchet and clank fighting game is something i never knew i wanted

  • @m4yr4i
    @m4yr4i 5 місяців тому +1

    This is another great essay, nicely done dude!
    The concept of negative edge as an input for a move was very unknown to me, so im happy i could learn about it, regardless of my skill.

    • @qmanchu
      @qmanchu  5 місяців тому +2

      I'm glad you could learn something new from this! I learned a lot too in the process :)

  • @kevinsemidey2516
    @kevinsemidey2516 5 місяців тому +3

    The only couple I can think of off the top of my head you didn't mention were older MK games for Liu Kang bicycle kick and Mileena roll. Kitana's fatality in MK 2 is also hold a button for 5 seconds or something like that

  • @stotab8700
    @stotab8700 5 місяців тому +2

    Pokken also had some Negative Edge in a few characters (I know Garchomp had one but I can't remember any others. Maybe Gengar), and it made combos super fun to pull off

    • @qmanchu
      @qmanchu  5 місяців тому +2

      Pokken was on the cusp of something great imo

  • @K0nc3pt10n
    @K0nc3pt10n 5 місяців тому +3

    When you're talking about early games, I don't know how you miss MKII Jax earth quake and Milena's sai. Both are negative edge.

  • @Riftimmortal
    @Riftimmortal 5 місяців тому +1

    If we're talking about SNK then Big Bear (Raiden when he does a face turn) has had the negative edge dropkick since 1992 in Fatal Fury 2

  • @TonyTheTGR
    @TonyTheTGR 5 місяців тому +1

    SNK tackled the concept way sooner than that.
    Big Bear in Fatal Fury 2/Special has the Super Missile Dropkick; although IIRC, it's committed to a charge on D (heavy kick). It's the first time outside of SF2 I saw that implemented... and KI took the concept to a whole new level with exclusive revised move version using this input method (ie: moves that can juggle vs. moves that can't).

  • @ethanbrown9535
    @ethanbrown9535 5 місяців тому +1

    Oh there’s a number of really cool examples of this kind of move in a 3D fighter in the form of Pokken DX of all things. Pokken regularly changes between a 3D and a 2D fighter mid match but most of the moves like this are useable in both. Notably, Machamp straight up just has Balrog turn punch. Plenty of other characters have a special move that only comes out after they release the special button after holding it for a few seconds and Darkrai and Decidueye both have a charge move like this for their light attack button, their heavy attack button, and their special attack button

    • @qmanchu
      @qmanchu  5 місяців тому

      Pokken was such an interesting game that I wasn't able to give More of a shot. Had the original on Wii U and played with friends but they didn't stick with it, so neither did I

  • @striderzer0
    @striderzer0 5 місяців тому +2

    There is also Zero from UMvC3/MvCI where the charge has levels, the release cancel special moves, and as long as you are holding a button down you are keeping your charge so in most cases you dont lose access to buttons

    • @KaitouKaiju
      @KaitouKaiju 5 місяців тому +2

      Always be charging is mandatory for playing zero

  • @makavelimusolini1036
    @makavelimusolini1036 5 місяців тому +1

    After Boxer in sf2, it was axel hawk and big bear in fatal fury 2 and special that had a hold move.

  • @Fenrisson
    @Fenrisson 5 місяців тому

    That was a very in depth exploration of negative edge. Thanks for the video! Much respect, and please come to Brazil.

    • @qmanchu
      @qmanchu  5 місяців тому

      When I do I promise I'll let everyone know! I'll be there soon

  • @greenoftreeblackofblue6625
    @greenoftreeblackofblue6625 5 місяців тому +2

    Yeah limiting of a toolkit for a big power move or ability is pretty cool and more simple than you think yet exciting as you learn about it.
    Also I always heard it as a charge move like in megaman just holding charge buster, you're charing the move.
    Charging is way bigger outside of fighting games, like in baseball games or party games as well.
    I think it's more universal in games in general and fighting games is actually the outlier against the rule since charging in those games is usually holding back(most of the time); where therefore it's for motion input instead of a action input.

  • @edoardocaccia6226
    @edoardocaccia6226 5 місяців тому +1

    Never heard of Balrog's TAP till now (dunno a lot about fighting games) but I absolutely love the design of it

  • @benjamingesinski9170
    @benjamingesinski9170 Місяць тому +1

    There's actually a 4th type of negative edge move, kind of. Basically, you hold down the button, then do a motion input and the special move will come out. As far as I'm aware these motions have only been in 2 games, Primal Rage and Weapon Lord, and I don't think they even have a name, I like to call them prep motions since you have the button you want prepped before you do the motion, though I guess we can also call them negative edge motions. The devs for both games said they chose these types of motions so that players can do the motions with more intent. But I think these types of motions have the potential to be easier to do since you don't have to press a button quickly after the motion and can just hold down the button beforehand. If you ever see this comment, maybe you can make a video about these unique motion inputs because I find them pretty fascinating and there's very little documentation about them.

    • @qmanchu
      @qmanchu  Місяць тому

      This is actually the normal kind of negative edge. Karin's hit confirms worked well with this since you could press cr.Mk and then input the special but only release the button if you hit the opponent which would trigger the special attack.
      Akshon Esports did a video about Weaponlord around the time I made this! Haven't seen it yet but I've heard it's good

  • @xboxpenguin8705
    @xboxpenguin8705 5 місяців тому +1

    NEW QMANCHU JUST DROPPED! Happy holidays Qmanchu!

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Happy Holidays!

  • @Rogerioapsandrade
    @Rogerioapsandrade 5 місяців тому +1

    A cool fact: Krushnood Butt original name is Marco Rodriguez. Nobody knows for sure why the U.S. localization team changed his name for the arcade version of Garou, specially since his original name fits very well his background as a Brazilian Fighter

    • @qmanchu
      @qmanchu  5 місяців тому +1

      I've noticed the names go back and forth and wondered what that was about

    • @Rogerioapsandrade
      @Rogerioapsandrade 5 місяців тому +1

      ​@@qmanchuYeah, that's weird, since that name only appears in English translations of SNK games (he has cameos in a few games), while in every other translation -Spanish, French, Portuguese etc. - localization teams kept his original name.

  • @yourdagan
    @yourdagan 5 місяців тому +2

    In Dead Or Alive 3 onward, "charge/charging attacks/moves" are ones where the character holds an attack input and does a pose that shows they're building up a dramatic attack; that pose is held until the punch or kick button is released, or the maximum duration (~4 seconds) is reached---the character Zack however can cancel his wind-up punch with a taunt.
    I assume the longer you hold, the more powerful the attack is. I don't know if that's actually the case. There was no special developer-provided term for these attacks to my knowledge. They've been colloquially referred to as charg- attacks since their heyday.
    They're different from the ones you've showcased in that you can't do anything else while charging, and that you cannot hold the move indefinitely---nor is the max anywhere close to an instakill. Just hold, then release, and they get sent flying back if hit or guard-broken.

  • @alejandrogomez1698
    @alejandrogomez1698 5 місяців тому +1

    Bro the street fighter 4 Cody cpu messed me up woth that move. It somehow figured out that I had no idea how to deal with it so the entire match all I could hear was "Bingo", "Bingo", "Bingo"

  • @CharacterCrisisTV
    @CharacterCrisisTV 5 місяців тому

    The amount of research and knowledge required to make this kind of video is nothing short of impressive! Good job dawg

    • @qmanchu
      @qmanchu  5 місяців тому

      Learning more every single day! The comments have doubled my knowledge on examples for the topic already :)

  • @ArcadeStriker
    @ArcadeStriker 5 місяців тому +1

    Aside from TAP which I definitely used when trying out Cracker Jack and Balrog, I think the first time I actually heard of what negative edge was happened to be when I looked up how SF1's specials worked: The reason behind why they are considered difficult is that aside from the strict timing, you have to negative edge the button presses instead of simply pressing the button after the motion. Sagat was still a pain in the ass even with consistent Hadoukens but...yeah. That thought aside, really neat video about this little detail

  • @Ramsey276one
    @Ramsey276one 5 місяців тому +1

    2:40 nice one!

  • @hapi4714
    @hapi4714 5 місяців тому +1

    An implementation of negative edge I've seen in fighting games that I think is pretty cool is Pet Shop in Jojo All Star Battle R. While he's known for being a beast in Heritage for opressive he is, ASBR Pet Shop is definitely on the niche side and is someone you rarely see played for how tricky he is to use. His negative edge is an air ok projectile that tracks the opponents last position. This in of itself isn't too interesting, but it plays into his more air based playstyle, having a command jump and mode that lets Pet Shop fly and use ground normals in the air. You should check it out sometime, since it's pretty interesting imo. Great video btw.

    • @qmanchu
      @qmanchu  5 місяців тому

      I actually looked into this one but I don't know enough about that game to feel like I'd have done it justice! Thanks for sharing cuz that's rly cool!

    • @hapi4714
      @hapi4714 5 місяців тому

      @@qmanchu I see. ASBR is definitely a very niche game but it's fun. It's an easy to learn hard to master game imo, with a lot of references to Jojo if that wasn't already obvious. Be it silly stuff like 3 characters with revives or universal otg taunt combos, the game has a lot to talk about. Maybe one day you can do a video on it if you ever pick it up.

    • @qmanchu
      @qmanchu  5 місяців тому

      I play Lisa Lisa with my brother when we play cuz she's easy and her mix is nuts

  • @OnlyTees69
    @OnlyTees69 5 місяців тому

    👏thumbs up for such editing prowess for such a small channel. Dude got some editing skills.

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Thanks a bunch! Been working on that hard

  • @BlahNetworkBro
    @BlahNetworkBro 5 місяців тому +3

    Literally booted up rumble fish 2 after watching this and picked lug who I didn’t know has a negative edge hundred hand slap, it’s pretty cool! Love the videos conclusion!

  • @blooddumpster3427
    @blooddumpster3427 5 місяців тому +2

    Hey Qmanchu! Just wanted to point out that Jill in MVC2 has one of those chargeable negative edges that shows you when it's ready. It's her 236 punches! you hold them until a little shine appears on her fist and you let it go to release the move :]

    • @qmanchu
      @qmanchu  5 місяців тому +2

      I never played MVC2 but that's awesome! Love learning about games more and more. Thanks for sharing

    • @blooddumpster3427
      @blooddumpster3427 5 місяців тому

      My dude you gotta come play on fightcade some time. I'm sure there are much better people to learn from but I'll gladly play and teach you a bit any time :] great video by the way. Always excited to hear what you have to say. @@qmanchu

    • @qmanchu
      @qmanchu  5 місяців тому

      @blooddumpster3427 only game I play on there is CvS2 but I'd be down! DM me on twitter sometime!

  • @NibelungJ
    @NibelungJ 5 місяців тому

    One character that I was expecting to see when you mentioned negative edge to control projectiles was Area, from Street Fighter EX2/3 and Fighting EX Layer.
    Her main gimmick in the entire game is that she have a robotic arm (Cancer) that she can release to work as zoning, but when she do that, she can't use all the special moves that rely on her big robotic arm, including even a normal throw. As you can guess, the way to release the arm is holding a button, and when you release, the arm/projectile simply stop moving, becomes a threat for a second, then return to her.

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Never played those games! I looked through the movesets but nothing stuck out to me so thanks for letting me know! Sounds dope and I'll check it out

    • @NibelungJ
      @NibelungJ 5 місяців тому

      @@qmanchu No problems! It stuck me because I played A LOT of SF EX2 in my PS1 days with my friends. Since the EX franchise was not created by Capcom, they created a ton of original characters, that later were used for Fighting Layer (which is basically SF EX4, but without the SF cast) and the upgraded one, Fighting EX Layer, which Area is playable again.
      Also, since this is a very old game (compared to the rest showcased in the video), don't get disappointed when her zoning is super basic and mostly used for combo extenders and cross-ups.

  • @doveingly
    @doveingly Місяць тому

    one of my favorite takes on neg edge is perfecti in akatsuki blitzkampf. she has neg edge to charge and then release her lasers similar to falke in sfv before she existed. the longer she charges the more powerful they become and her ex level 2 laser is the highest damaging move in the game but requires her to charge 2 buttons for almost the entire round, essentially giving up her access to her b and c buttons. you can even charge all 3 buttons for the entire round (game only has 3 buttons) and combo her level 4 light laser into level 2 ex laser and TOD most of the cast. very impractical but very funny.

  • @zendocrescendo9566
    @zendocrescendo9566 5 місяців тому

    Interestingly, Hilde's negative edge moves used to be like much more turn around punch in Soul Calibur 4 and 5, changing properties depending on how long you held the button. Rather than being a stronger version of the same move however, they were completely different moves entirely. It was only in SC6 where they moved to the system of using what direction you're holding on release to change the move that comes out. She actually still has a turn around punch-like property in SC6 where if you hold either A or B for 30 seconds and release, you get an unblockable that does over 50%! These are mostly considered not strong because of how central the base charge moves are to her game.

    • @qmanchu
      @qmanchu  5 місяців тому

      Thanks for explaining more about it! That's hella cool

  • @theWIIISEguy
    @theWIIISEguy 4 місяці тому

    Okay... I'll sub just cause of the effort you put into the Cowboy Bebop sequence that took some effort. I also like the editing style and choice of OST's.
    I'd mention the script but the video is still playing. But I'm sure it's heat and took effort too. 👌🏿
    Edit: Alright you've earned my respect bro was hitting the deep cuts a lot if ppl don't talk about.
    Also @17:40 manga sauce please?

    • @qmanchu
      @qmanchu  4 місяці тому +1

      Young Ladies Don't Play Fighting Games. Glad you enjoyed the video! I always try to learn something new when putting these together

    • @theWIIISEguy
      @theWIIISEguy 4 місяці тому

      @@qmanchu Thanks Q.

  • @RomnysGonzalez
    @RomnysGonzalez 5 місяців тому

    I love this kind of characters lmao. The tap characters holding buttons not the charge characters

  • @neoware9030
    @neoware9030 5 місяців тому

    There´s also the charged shot of Megaman in MVC 1 and 2, he unleashes a giant fireball that will add more hits as much as you hold the fierce button, and you can use for bigger combos.

  • @MrSlinxy
    @MrSlinxy 5 місяців тому +1

    Hmmmm… I’ve always called it button charge, even tap in the og manual says hold down button… I tend to use negative edge within combos, when you press a button during the combo to chain, then release it at the end of a monition for the special…

  • @Cesonico
    @Cesonico 5 місяців тому

    DNF Duel Swiftmaster comes to mind.
    In such a simplified fighting game, his combos are really tricky because of this mechanic and its also a super strong full screen move for neutral.

  • @AnthanKrufix
    @AnthanKrufix 5 місяців тому

    In Pokken Tournament almost *_every_* character has a charge-and-release move.
    Garchomp's probably the most prolific with it, with his Twister being a charge Heavy for 2 seconds then release input, resulting in a plus on block auto-safejump which can be comboed into and out of because it launches.. Or Suicune who can fire off a tracking tornado with multiple levels based on how long it was charged for.. or Decidueye who has two different moves like that.. Or Machamp's Scary Face, a screenwide non-damaging blast which speed debuffs if it lands...
    And other than powerful attacks, the input is also often used for the likes of buffing or other status moves, like Braixen uses Sunny Day to empower their next special, Shadow-Mewtwo has Recover to heal himself, Blastoise has withdraw to give them a defense buff and being the fastest way to go into his stance, or Darkrai who gives both attack and defense buff depending on how many stacks he spends on it..
    Etc...
    _... Or in one case a joke move with Blaziken's "Floppy Bird"... a backflip which knocks himself down..._

    • @qmanchu
      @qmanchu  5 місяців тому

      Pokken is one of those games that I played sooo briefly. Just literally a dozen or so matches with friends before they decided to drop it. Every time I learn something new about it, I wish I played it more

  • @Neogears1312
    @Neogears1312 5 місяців тому

    It’s funny. Negative edge also has a unique name for zato; piano’ing. Because it’s similar to holding keys down for a song on piano while still playing other keys.

  • @preBLANK
    @preBLANK 5 місяців тому

    Amazing video

  • @neutralmanatee1558
    @neutralmanatee1558 4 місяці тому

    Fantastic video like always, one type i might count as different is landmine fireball type negative edge specials like janembas green air orb in fighterz or avdols high fireball in hftf

    • @qmanchu
      @qmanchu  4 місяці тому

      Janemba's isn't negative edge though is it? You just press EX orb and then you press H again when you wanna blow it up right? Or can you press the button and hold it to delay the explosion? I didn't play him much so maybe I missed that

    • @neutralmanatee1558
      @neutralmanatee1558 3 місяці тому

      @qmanchu nah you know what i was playing again again after the toriyama stuff and its a second input i have no idea why i thought it wasnt. The avdol one is right though

  • @colleenlove2114
    @colleenlove2114 5 місяців тому +2

    Awesome!!!Big Like 🌟💗

  • @partymantis3421
    @partymantis3421 Місяць тому

    its worth noting that as of his cameo in kofXV, Marco Rodriguez is now named so across all versions,
    (why did they change it to "KushnoodButt" in the first place? i guess we'll never know)
    Anyway good vid man, hope to see Marco in city of the wolves, basic shoto moves with a special dash & negative edge is great fun

    • @qmanchu
      @qmanchu  Місяць тому

      At the beginning of this comment I really hoped you could explain this

  • @nyfroggie
    @nyfroggie 5 місяців тому

    Lui Kang had bicycle kick which was a combo ender but then you had Jax that had that input as an invincible ground pound. Virgil's sword would be like a "puppet" type you talked about. Megaman's charge shot from mvc2 gaining power with the longer charge of the button like balrog.

  • @chasepalumbo2929
    @chasepalumbo2929 5 місяців тому +1

    Amazing video man. God I love fighting games.

    • @qmanchu
      @qmanchu  5 місяців тому

      I'm right there with you brother. I fall in love with them more and more with each new one I try

  • @wm4993
    @wm4993 5 місяців тому

    fantastic video

    • @qmanchu
      @qmanchu  5 місяців тому

      Many thanks

  • @budgetcommander4849
    @budgetcommander4849 3 місяці тому

    I know it's kinda niche, but I really wish you had covered Perfecti from ABK. She has an EX negative edge move that takes over a minute to charge with two of your three buttons, and is capable of a fullscreen TOD.

  • @MJRLHobbyStuff
    @MJRLHobbyStuff 5 місяців тому +1

    My bro. You didn’t go back far enough lol
    Street fighter 1 used negative edge for all specials press down the attack button>motion input>release attack button
    2. Primal Rage was exactly like this as well
    3. Shang Sun from MK 2 had a fatally that he could transform into Kintaro. The player had to hold the low punch button for 30 seconds> get the “finish him”>then release to activate the fatality. Good times

    • @qmanchu
      @qmanchu  5 місяців тому

      I know about SF1 and how the specials work but I really see no reason to talk about that when the video is about the unique applications for specific special moves, not negative edge itself.
      The MK2 thing is cool though, I didn't know that!

  • @crownysuccubus1524
    @crownysuccubus1524 5 місяців тому

    12:10
    The most infamous Negative Edge moves of all time: Hilde's Charge A and Charge B, introduced in Soulcalibur IV, which could combo into each other for a guaranteed ringout from almost anywhere on stage. It made Hilde the undisputed GOD-tier of SF4.

  • @pedrocorbelle
    @pedrocorbelle 5 місяців тому

    Primal Rage and Weaponlord were fighting games in which almost all moves were negative edged. Kinda surprised they were not mentioned....

  • @Ramsey276one
    @Ramsey276one 5 місяців тому

    I have written up several MUGEN/IKEMEN characters with button charge mechanics
    Mr. Volton: hold P, release on P attack to Taser Discharge
    hold K, release on K attack to Railgun Discharge

  • @Ramsey276one
    @Ramsey276one 5 місяців тому

    15:00 same reaction as the commentators, *AND THEY KNOW THE GAME!*

  • @Ramsey276one
    @Ramsey276one 5 місяців тому

    Thumbnail: ChocoKarate (miss me with that localized name WTAF) has a supper that you mash to power up like Yamazaki, but unlike Yamazaki his different forms have different uses! Not a Swiss Army Knife level of difference, but it is a difference...

  • @MurasakiBunny
    @MurasakiBunny 5 місяців тому

    Might need to put a note around the 8:35 mark as rollback got added to samsho 10 days ago, 9 days prior to release of this video.

    • @qmanchu
      @qmanchu  5 місяців тому

      Waiting on console cuz that's where me and tons of others bought the game and all the dlc lol. It's cool that steam has it tho. SNK said we'd get it on PS but that was before it got delayed a few times

  • @Ramsey276one
    @Ramsey276one 5 місяців тому

    12:40
    O
    M
    G
    She has more power in the sequel!!

  • @ShinHouou
    @ShinHouou 5 місяців тому +1

    You can tell who the SNK players are if they refer to a chargeable negative edge attack as a "dropkick".

  • @dextermckinzie7285
    @dextermckinzie7285 5 місяців тому

    Good video. Where is the video for the DOA6 match at 11:51? I typed in Stevomaru vs hoodless but I could not find it.

    • @qmanchu
      @qmanchu  5 місяців тому

      It's a recent combo breaker grand finals. I'm not by my computer for a while so I can't tell you exactly but I think it's from this year if not last year

  • @Phasmastic
    @Phasmastic 5 місяців тому

    Good for mentioning is almost every character has charge special in Body Blows by Team17 for Amiga.

  • @silentfox139
    @silentfox139 Місяць тому

    Zonk punch was great tool

  • @fantasma0017able
    @fantasma0017able 5 місяців тому

    I was a c viper main back then and I used to do HP H.thunder knuckle into feint... that also counts as a negative edege😅

  • @CCuppy29
    @CCuppy29 5 місяців тому

    I believe Ms. Fortune in Skullgirls has a similar negative edge control scheme for puppet (head)

  • @xKOSATx
    @xKOSATx 5 місяців тому +1

    Would you say that Zero from Marvel vs. Capcom would count as having Negative Edge? Especially in MvCI, where he has a list of follow-ups he can perform by releasing a charge after a special move

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Yes indeed

  • @MattMagnani
    @MattMagnani 5 місяців тому

    One thing that makes me question is how they use this kind of characters(Zato) in a Pad, as my thumb is struck in one button, meanwhile in other type of controlls you have all of your fingers to each button.

  • @fernandaps2
    @fernandaps2 5 місяців тому

    Street Fighter the movie the game had a thing for negative edge moves, as did weaponlords on SNES

  • @richardjohnson8991
    @richardjohnson8991 5 місяців тому

    If you play guilty gear strive you already know HC amd Zato get some nasty tech for negative edge specials.
    HC to the point that punishable moves canceled into negative edge gunshot release become gapless and slightly plus

  • @jumugama
    @jumugama 5 місяців тому

    15:10 that's not Character Select from Infinite that's the Main Menu theme from SF3 3rd Strike

  • @ZXNovaBoom
    @ZXNovaBoom 5 місяців тому

    Megaman, X, and Zero in the MvC games have Negative Edge moves.
    The charge shot.

  • @GentlemanQ
    @GentlemanQ 4 місяці тому

    How could you bring this topic and not mention Jojo HFTF :')!!
    Great video mate. Keep it up!

    • @qmanchu
      @qmanchu  4 місяці тому +1

      I'm ngl the biggest reason is because I haven't been able to get fightcade to work since November lol.
      I have to hop on the discord to troubleshoot

    • @GentlemanQ
      @GentlemanQ 4 місяці тому +1

      @@qmanchu jking mate, you're excused ゴゴゴゴ

  • @GRiNDWiZARD187
    @GRiNDWiZARD187 5 місяців тому

    its basically how I played SF1 in the arcades

  • @shinbios
    @shinbios 2 місяці тому

    Poor old SF Alpha Birdie, doesn't get a look in.But I suppose his charge up headbutt is basically Balrog's turning punch in that series of games. I recall you could hold all the buttons down and release 2 at a time to get the move 3 times in quick succession.

    • @qmanchu
      @qmanchu  2 місяці тому

      Yeah honestly I wanted to speak more on him but I'm honestly surprised I made a video this long about such a silky topic

  • @TheBlueArcher
    @TheBlueArcher 5 місяців тому

    From before I started playing fighting games seriously, One of my favourite moves was Megaman's megabuster from the marvel vs capcom series.. Most characters from non fighting game genres feel a bit foreign when ported to a fighting game. Megaman felt way more familiar to it's original game because of that one button. tap for shot, hold for charged.

    • @Ramsey276one
      @Ramsey276one 5 місяців тому +1

      Half-round Charge Mega Buster/Jill Tackle
      XD

  • @BCEustaquio
    @BCEustaquio 5 місяців тому

    You missed Yukiko from Persona 4 arena ultimax ;) She can do the move + press a button to set a fire trap on the screen and you have the option to hold the button and release whenever you want. The complexity adds when you realize you can set multiples fire traps and must hold many buttons and release in the order you want. Her combos are mind boggling to execute

    • @qmanchu
      @qmanchu  5 місяців тому

      I barely actually played p4A so that's sick. I wasn't very good at games then and I played Yosuke lol. Thanks for the addition!

    • @Jp63a
      @Jp63a 5 місяців тому

      Huh? I didn't know yukiko bnbs used 236a/b I just do flame dance loops(which still are kinda hard tbh)

  • @sebastiancartes9774
    @sebastiancartes9774 5 місяців тому

    Kakyoin from Heritage has negative edge invisible traps, I've never encountered any other character like that :(
    Also kenshi works like zato in mk1

  • @dragonmaster3030
    @dragonmaster3030 5 місяців тому

    Would something like yuzuriha's(under night) stance count as a negative edge input

    • @qmanchu
      @qmanchu  5 місяців тому

      Probably but I already used her in my stance character video so I couldn't fit her in her under good conscience lol

  • @MoeFokah
    @MoeFokah 5 місяців тому

    The fact snk never retrod Khushnood Butt is ludicrous.
    Garou was dope.

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Can't wait for the new one. Garou is one of the few games to make complete sense intuitively but also turn everything you know about fighting games on its head. Love it

  • @FhargaZ
    @FhargaZ 5 місяців тому

    The bullet from Happy Chaos in Strive is fired when you release the button, right?

    • @qmanchu
      @qmanchu  5 місяців тому

      His regular 5H is a button press and I think steady aim is a stance where you enter it and just press the button to shoot. Unless they've changed that since his release, which I know they have reworked him a bit

  • @ReneGade405
    @ReneGade405 2 місяці тому +1

    We should call negative edge moves edge moves or edging

  • @K3YM8KR503
    @K3YM8KR503 5 місяців тому

    No mention of Weapon Lord for SNES and Genesis/MegaDrive? Some specials are done with motion then button press, while other specials are button held (negative edge) then motion. You can create some interesting combos when you perform motion-button-press to execute one special then, while holding that button, do another motion to perform a different move. I think that's another aspect of negative edge that wasn't covered. No complaints, just a mention.

    • @qmanchu
      @qmanchu  5 місяців тому +1

      Yeah Akshon Esports just did a video about weaponlords and that game isn't really what I wanted to explore in this regard. And I do love using negative edge for things like that, especially in rekkas but sometimes it's better to not get too technical in a video like this. I appreciate you bringing it up though cuz I love intricacies like this. Charge partitions too

  • @onlydavid
    @onlydavid 5 місяців тому

    While it's not useful really, you should note that since Street Fighter 3, Makoto's Hayate (rekka) can be charged 5 levels to do more damage and cause knockdown. It's really only there to hide your movements or make your opponent think, but it exists as a negative edge charge move that's similar to Zonk and TAP. QCF and hold punch for fun. Thanks for the video!

    • @qmanchu
      @qmanchu  5 місяців тому +1

      I didn't know it worked particularly like that! Thanks for sharing. I've learned so much from the comments

  • @Ramsey276one
    @Ramsey276one 5 місяців тому

    12:05 there's the monarch!
    She IS a ruler, right??

  • @TheBLBShow
    @TheBLBShow 5 місяців тому

    Not a Fighting Game but reminds me of how the Combo System in the Megaman Zero Games work. You would always hold both Attack Buttons to Charge your Special Moves

    • @Ramsey276one
      @Ramsey276one 5 місяців тому

      GBA Zero games
      Hold A AND R

  • @gfdgdfgdfgdfggfdgdfgdfgdfg9709
    @gfdgdfgdfgdfggfdgdfgdfgdfg9709 4 місяці тому +1

    You didn't mention Weaponlords on Snes and Megadrive. I think all special moves in that game are negative edge

    • @qmanchu
      @qmanchu  4 місяці тому +1

      Yupp funnily enough, Akshon esports did a video on it right before I was able to finish producing this so it didn't feel right talking about it