Transfer Mesh Data (or how to clothe your Avatar) Tutorial

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 165

  • @Gingersnaspie
    @Gingersnaspie 3 роки тому +152

    In case anyone needs a summary:
    First: Make sure you're in Object Mode!
    1. Select the clothes (object), then the body (object). (Hold SHIFT to select multiple items)
    2. Select "Transfer Mesh Data" from the Object menu (for me in ver. 2.93.0 it was in Object > Link/Transfer Data)
    3. Select "Vertex Group(s)" on the "Transfer Mesh Data" menu
    4. Under "Source Layers Selection" drop down menu choose "All Layers"
    5. Parent the clothes to the rig by selecting the clothes (object) and the body (armature), and under the Object menu select Parent > With Empty Groups
    6. Go under pose mode and rotate the model's bones to ensure the clothing moves with the body.
    Thank you Kaideart for this helpful tutorial. This method worked great for me!

    • @kenalpha3
      @kenalpha3 Рік тому

      Step 1 is unclear. Are you saying we can Shift select multiple child clothes THEN shift click the Donator body last, and all child clothes will get the same transfer at the same time (from Donator)?
      (Because I need a way to transfer to multiple meshes at the same time. My current method was select Donator first, shift click new clothes Last, then go to Weight paint mode > transfer weights. But if your step 1 is what I think, then I can select multi meshes, donor last, and transfer to them all.)

  • @LycosHayes
    @LycosHayes 11 місяців тому +4

    I keep coming back to this specific tutorial ever time I try and retrofit an asset onto my model to remember how to do this quickly and effectively. Thank you so much for this video.

  • @メシャ
    @メシャ 3 роки тому +21

    OH. MY GOD.
    I WAS GOING THROUGH HELL ATTACHING ACCESSORIES TO MY MODELS
    THIS IS BLACK MAGIC WHAT??
    THANK YOU SO MUCH
    you've literally saved my life

  • @itsjoe0965
    @itsjoe0965 2 місяці тому +2

    i know you probably wont look back to these comments any time soon. but i want to at least leave a thank you for your work. I've used so many of your videos to help me create my own model and edit so many different parts of it that i couldn't just not leave one. Please keep making this type of content, your work is invaluable to beginners and those looking for specific solutions to their problems with a well made, to the point, and educational video.

  • @syahkeiko1251
    @syahkeiko1251 3 роки тому +76

    You get even nicer results when you change the Vertex Mapping to Nearest Face Interpolated. At least in my experience!

    • @Kaideart
      @Kaideart  3 роки тому +16

      YES since making this video I found that out too! So DEFO worth doing this on your models too

    • @Sir-Meldrid
      @Sir-Meldrid Рік тому +4

      Yes it does! I was trying to rig a complicated set of clothes and this helped me overcome a huge issue I had. Thank you internet stranger!

    • @kenalpha3
      @kenalpha3 Рік тому +1

      Can anyone link me to a vid showing "Nearest Face Interpolated" vs the others? I searched and found nothing here. No hits on goggle. I want a visual comparison to help me remember what is best for bulky armor that doesnt match body vs skin tight.

  • @2010douggy
    @2010douggy 3 роки тому +8

    Wow, that's the very firs time I manage to do this this after lots of tutorials. I can't believe my eyes! Bless you, man!

  • @artanas75
    @artanas75 Місяць тому

    dude I have beeen trying to attach a freakin' shoe to my character and being going crazy yesterday over it. Your tutorial is the only one that worked !!! Thnaks a lot

  • @psyilux
    @psyilux 2 місяці тому

    I have gone through hell all night just trying to attach these damn clothes, this has just released me from my blender problems lol thank you so much.

  • @Sawolf151
    @Sawolf151 Рік тому

    being a fantastic artist aside, your voice goes so well with your character haha

  • @deena6
    @deena6 8 місяців тому +4

    THANK YOU FOR THIS OH MY GOD RIGGING HAS BEEN A NIGHTMARE BUT U HELPED A LOT

  • @thal-serfera369
    @thal-serfera369 Рік тому

    Thank you for making me laugh about something that genuinely scares the hell out of me is a new creator! This is my first video of yours that I've seen I'm definitely subscribing 💗💗💗

  • @tlf4354
    @tlf4354 4 місяці тому

    Amazing tutorial!~ IS as straight forwards as it gets~ If someone is using blender 4.2 the Transfer data option is not outside in the "Object" menu, everything else is identical~

  • @Nickfooker
    @Nickfooker Рік тому +4

    For anyone that can't find Transfer Mesh Data under Relations tab, they are now in Object => Link/Transfer Data

  • @Stranger_Design
    @Stranger_Design Рік тому

    god damn! I searched really best tutorial cloth/armor rigging by my character! And yeah, this is best tutorial i saw!

  • @gwaifu
    @gwaifu 2 роки тому +2

    THANK YOU SO MUCH, I have been agonizing for hours trying to figure out why my model's clothing was not moving with it's body, despite all the vertex group data being transferred to the clothing mesh. Thank you thank you thank you!!

  • @NobleWolf
    @NobleWolf Рік тому

    Thank you for this, Ive been weight painting all my commissions clothes by hand and this helps alot and saves me so much time

  • @Marina-zs7xw
    @Marina-zs7xw 7 місяців тому

    OMG THANK YOU SO MUCH!!
    I was having a huge problem with the pants of my character for days and your video help me solved it in ten minutes, thank you!

  • @SqualidsargeStudios
    @SqualidsargeStudios 3 роки тому +6

    Simply amazing tutorial, very useful.
    Can’t wait for the follow up tutorial videos in the character modeling line.

  • @normietwiceremoved
    @normietwiceremoved Рік тому +1

    You are such a legend! Thanks so much! You are such a good tutorial maker too, you explain why you're doing things so clearly.

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 8 місяців тому

    came for the thumbnail
    stayed for the quality blender tutorials.

  • @ConsuMediaEmpire
    @ConsuMediaEmpire Рік тому

    Thank you for this tutorial, it was really helpful! Also you and your avatar are really cute!

  • @MouseCrusader
    @MouseCrusader 2 роки тому +2

    if you are on blender 3.3 forward, Transfer Mesh Data is now under Link/Transfer Data.
    New Path Way: On Object Mode, Object > Link/Transfer Data> Transfer Mesh Data

  • @TheBludes
    @TheBludes Рік тому

    Dude you just saved me a massive headache.
    I tried getting these weights right manually and nearly lost my sanity. :D

  • @ShaunMeechan
    @ShaunMeechan 2 роки тому +1

    Man you helped me so much, I was stuck on my character mesh and deformations in unreal engine for a couple of months. From all of us at our little indie studio, thanks so much!!!

  • @WesleyOliveira-pu7sj
    @WesleyOliveira-pu7sj Рік тому

    goddamn this tutorial is just what i need, saved me hours of looking for solutions

  • @GingerWellyton
    @GingerWellyton 3 роки тому +14

    Another method I've seen others use (and have done myself) is to quite literally duplicate the model and cut it into the shape of the clothes, fatten it slightly in edit/sculpt mode, then retexture it.

    • @Kaideart
      @Kaideart  3 роки тому +7

      Yeah! That’s the method I used to use prior to learning about data transfer, it can be very easy to do but I found if I wanted to really alter the shape the amount of time reweight painting it was a lot of effort, so then I started using this method instead!

    • @CommitingAChaos
      @CommitingAChaos Рік тому

      Does this method(the one you are talking bout in your comment) have clothing clipping problems or have any way to fix it if it does? I am new to making avatars and am trying to make a few for some friends, but never needed to make clothing.

    • @GingerWellyton
      @GingerWellyton Рік тому

      @@CommitingAChaos It's been a while so I don't quite remember, but with it being stripped directly from the body mesh itself it should share the same weightpainting, so clipping should be minimal.

    • @CommitingAChaos
      @CommitingAChaos Рік тому

      @@GingerWellyton Ok, thank you for the reply. I hope you are having a great whatever time of day it is where you are.

  • @TheNerd
    @TheNerd 2 місяці тому

    Alternative: Select the Source, Select the Target -> Weight Painting Mode -> Weights -> Transfer Weights.
    If the source is divided into multiple objects, make a shift + D copy of them, join the copy and then transfer.

  • @crispycarrots
    @crispycarrots Рік тому

    Thanks Kaide! Your tutorials are really helpful. I've learnt some things I just missed in Blender for years!

  • @laiart16
    @laiart16 3 роки тому +1

    I love you! Thank you very much for the explanation, I didn't know how to solve this problem and your tutorial helped me, so I'm very grateful for it.

    • @Kaideart
      @Kaideart  2 роки тому

      Im glad it helped you out!

  • @Krechevskoy
    @Krechevskoy 3 роки тому +6

    Your voice is simply delightful

    • @Kaideart
      @Kaideart  3 роки тому +2

      This comment was delightful

  • @freckledcatcreations
    @freckledcatcreations 3 роки тому +4

    This was so succinct and well done!! Instantly going in my blender notes. Thank you Kaide!

  • @swkc11
    @swkc11 2 роки тому

    Just spent a day trying to hand weight paint a pair of pants. Glad my work was wasted!
    On a serious note, I don't really feel that way. This was a great and very useful tutorial! I just wish I found it sooner. 😩

  • @8077pedram
    @8077pedram 3 місяці тому

    for anyone whatching this,since you are using blender 4.2 now,
    The ''transfer mesh data'' has been moved to '' link/transfer data'' from ''object'' Menu
    (object)>( link/transfer data)

  • @wmka
    @wmka 6 місяців тому +1

    thanks for the quick tutorial
    have a good one yea

  • @saverofthehumens
    @saverofthehumens Рік тому

    Currently this can be done with a modifier, the data transfer modifier to be precise, add it to the clothing in question, set the target mesh as the body and select vertex groups and just apply the modifier and done. And *sometimes* automatic weights does good enough job but it seems to hate IK rigs where the odd bits n bobs gain weights and distort apparel models quite horribly..

  • @ZacAttackk
    @ZacAttackk 2 роки тому

    God rigging clothes to a character in 3DS max was hell, this looks so much better

  • @techtinkerin
    @techtinkerin 22 дні тому

    Brilliant teacher, subbed 😊

  • @oid123
    @oid123 3 роки тому +2

    Thanks! Short and to the point in 2.9+, just what I needed!

  • @Quetzalcoatl0
    @Quetzalcoatl0 5 місяців тому

    Just want i needed. Easy to follow up. Thanks!

  • @lowkeysleepingrn
    @lowkeysleepingrn Рік тому

    thank you soooooo much i was having so much trouble trying to rig a pair of pants lol

  • @sazemek
    @sazemek 3 роки тому +2

    I've never used data transfer before, but I will now! Very handy! =D

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    Is there an easy way to align the shirt to the characters body in the first place?... I like to take your tutorial but I like to try and find an easy way to do that first!

  • @rendarrockbrok2305
    @rendarrockbrok2305 2 роки тому +1

    Cool! Great instruction! So for long, flowing clothes, what are we talking about? Cloth simulation physics?

    • @Kaideart
      @Kaideart  2 роки тому +2

      So for long flowing clothes you'd be looking to use Physics Bones instead!

  • @GemGames3
    @GemGames3 4 місяці тому

    Hi! Could I ask if this will work if Rigify is applied and the best way to go about around it if it doesn't? Thank you! Your Tutorial is very clear :)

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    🤠'that would be so funny partner, if you said what 3D character?..that's me!...🤣ROLF!

  • @zombienationz2939
    @zombienationz2939 2 місяці тому

    I'm in blender 4.3 and mesh data has moved it's in object, link/transfer data, near the bottom transfer mesh data. It still works i just did it. Hopefully that's helpful if you didn't look hard enough on your own.

  • @LizzyKoopa
    @LizzyKoopa 3 роки тому

    i wanna just kiss your forehead so hard you brilliant son of a biscuit!
    you just helped resolve so much "skin tight clothing" issues i have been struggling with for a while.

  • @MrNargleflex
    @MrNargleflex 2 роки тому +3

    Thank you Kaide! I'm super new to this so it helps a bunch, I'm wondering if I can use this and some other techniques to get sort of a rolling-sleeves-up sorta thing going, like where I can make a shape key that pulls a sleeve up while also shifting the weight paint so that the right bones influence make sense with the sleeve rolled up vs down

  • @danialquddoos7561
    @danialquddoos7561 Рік тому

    Could you also make a tutorial on how to actually model the clothes? It's something I find myself struggling with and would be very helpful to see how you do it

  • @dimsumboy22
    @dimsumboy22 11 днів тому

    you probably wont see this, but when I went into Weight paint mode, my shirt was just black. idk what that means

  • @Milan23_
    @Milan23_ Рік тому

    thanks mate, this saved my life!

  • @conradgardner9644
    @conradgardner9644 Рік тому

    Thanks for the amazing tutorial. I have one problem. Whenever I apply the data transfer the clothing shifts position slightly and does not attach properly to the mesh. The clothes still moves with the mesh and is attached just not in the right position

    • @kenalpha3
      @kenalpha3 Рік тому

      Make sure your Armature is in REST pose. Also make sure that when you click on your Meshes, that no shape key is selected (Green triangle icon tab). Only have Basis selected (default state).

  • @CosmicFox2007
    @CosmicFox2007 3 роки тому +1

    "typical youtuber pose"
    god how did you describe that with 100% accuracy

  • @toapyandfriends
    @toapyandfriends 2 роки тому

    Badass intro!

  • @dreamisover9813
    @dreamisover9813 2 роки тому

    I recently needed something like this, awesome

  • @AdrianLopez_vfxwolf
    @AdrianLopez_vfxwolf Рік тому

    I'm curious about how youre animating your avatar.. do you have a tute on that?

  • @aymanfatani
    @aymanfatani 2 роки тому

    So nice and yet simple .. thanks 👍🏻👍🏻

  • @ohlawdy6855
    @ohlawdy6855 2 роки тому

    I have the add-on installed but nothing for it shows up in the menus, so I can't even use the "object > relations > transfer" function at all. Searching has given nothing recent or helpful

  • @k0v4n0v4
    @k0v4n0v4 4 місяці тому

    data tranfer is friend shaped

  • @IFacePalmParadoxI
    @IFacePalmParadoxI Рік тому

    Can you update this tutorial for Blender 3.5 please? I'm trying to find Empty Groups, and it's not there...

  • @Ponlets
    @Ponlets 4 місяці тому

    can you do this with females wearing bras or something because i have a character wearing a bra and the parts at the front dont move well

    • @Kaideart
      @Kaideart  4 місяці тому +1

      Yeah! My advice with bras is to try and get the edge loops at least towards the bottom of the bra to line up quite close to the model underneath to make sure deformations transfer their best! But I do this with bras a lot when modelling them

  • @yoyobird8427
    @yoyobird8427 8 місяців тому

    can you do it with shoes and how do i make sure after adding shoes that i can still run around in eu5 without flying or clipping?

  • @jhonysteak5512
    @jhonysteak5512 2 роки тому

    Not bad, I wanted to do the same thing with the armature and the animations from one model to another, it doesn't work for me, besides I wonder if it's possible given the lack of concrete information On the question.

  • @SeventhDeven
    @SeventhDeven Рік тому

    I followed the steps. In Edit Mode when I have the bones and my sock foot selected, there is no option for Vertex Group in the Items tab. Does anyone know what could be causing this?

  • @NightFox3D
    @NightFox3D Рік тому

    Do you know if there is a way to get just the clothing out of Blender to Unity? I don't want to have to redo an entire model. The clothing item is new to the avatar and the avatar was put together in Unity over a year ago and the model in Blender isn't a fully working model from the creator and taking the clothes out of Blender to Unity makes it not rigged OR crashes software I import it to like VRC.

  • @NyoomMonster
    @NyoomMonster 2 роки тому

    If I wanted to do a baggy hoodie with some wrinkles, how would I do that?

  • @sycomorah1380
    @sycomorah1380 Рік тому

    Great video, thank you!

  • @lizaraVR
    @lizaraVR Рік тому

    I don't get that option under relations. not even grayed out. have always used the modifier and have only been looking at this because on my current model it doesn't do it by nearest vertex, it just applies it to the whole mesh which results in absolutely fucky weights

  • @DJRussellBrian
    @DJRussellBrian 2 роки тому

    Beautiful tutorial! Thank you very much

  • @Shadencile
    @Shadencile Рік тому

    This is wonderful, thanks

  • @andrematthiessen5406
    @andrematthiessen5406 3 роки тому +1

    thx bruv you aa bloody legend big kiss from France

  • @SolarpunkJackal
    @SolarpunkJackal 3 роки тому +2

    How do you select different bones to see their effects on the mesh while in weight paint mode?

    • @SolarpunkJackal
      @SolarpunkJackal 3 роки тому +3

      oh never mind, it's the CTRL key you have to use to switch between bones in weight paint mode.

  • @connorjade5460
    @connorjade5460 Рік тому

    U R A LIFE SAVER THANKSSSS

  • @JumpCatStudio102
    @JumpCatStudio102 2 роки тому

    What about coats that you mentioned ? I have a rigged trench coats and I want to animate it with another character rig

  • @SkyCandy
    @SkyCandy Рік тому

    Great Video! Not only did I use the Transfer Mesh data - but the part I need to know now is how you hid the floof parts? It speeds up so I cant tell, lol. Do you have some steps you could share on how to do that?

    • @ethanshelton8497
      @ethanshelton8497 Рік тому

      Look into blendshapes. Basically, you select an object, go to the vertex menu which is the green triangle , you press the + button to create a basis shape then you press the + button a second time to create the blend shape. when you go into edit mode make sure u have this shape selected and you can edit your mesh and those alterations appear on that shape so you can use a slider in unity or blender to then show or hide fur, make ears bigger or smaller, and so on so forth.

  • @saitohiraga6854
    @saitohiraga6854 2 роки тому

    hey, i added cloth to my fbx in blender, after exporting my fbx from blender to unity, i notice that i lose all my script/physbones stuff. that's terrible!
    is it normal? does everyone has to copy them all over again?

  • @salvatorefama8565
    @salvatorefama8565 2 роки тому

    Thank you very much for this method, it works perfectly

  • @Azul2594
    @Azul2594 2 роки тому

    how do we make clothes toggles? like rexouiums have a fox hoodie hoodie crop top t shirt skirt pants shorts short shorts ect

    • @kenalpha3
      @kenalpha3 Рік тому

      search "blender how to make shapekeys"

  • @S9universe
    @S9universe Рік тому

    why not select the mesh + the clothe and armature and automatic weight ? what's the difference please ?

    • @Kaideart
      @Kaideart  Рік тому

      The reason to do it this way is by auto weight painting each mesh individually will cause blender to calculate things twice independently, meaning you need to fix a lot on one of the meshes, this way makes it so blender only runs that calculation once and all meshes build off it, making it much faster as a workflow!

    • @S9universe
      @S9universe Рік тому

      @@Kaideart wow thanks i tried it and it was really effective

  • @StoopidBunny
    @StoopidBunny 2 роки тому

    whenever i try to ctrl p the "select Parent > With Empty Groups" doesnt appear, is there a different way to do this?

    • @BaeronBubba
      @BaeronBubba 2 роки тому

      You have to make sure you're selecting both the skeleton and the mesh at the same time.
      Hold Shift while in Object Mode to select the items you want, then Control+P for the menu.
      First select the Mesh, then select the Skeleton in that order.

  • @sinswithin
    @sinswithin 3 роки тому +1

    First off, great tutorial! It fixed a lot of issues I had. Now I'm having a different type of issue.
    So my friend wanted help editing his avatar for VRchat, Ive been helping him with that. He wanted shirt and pants "No problem" so as I get the shirt and pants edited to fit his model, I come to find out you can't simply just drag and drop them into Unity. They just float there in the T-pose "Seems like it has no weight painting" Okay after hours of trying to figure it out I come across your video. Import the model, import the clothes, copy the weight painting. Bam no problem. Try to import just the clothes into Unity on his already established avatar.... clothes don't work.
    If at all possible, is it possible to take the clothes from the model in Blender and import them into unity and have them just work with the model?

  • @方エデン
    @方エデン 3 роки тому +1

    Hello, I have a question about the linkage setting of the eyelids and eyelashes of a cartoon character. Can you share the correct way?
    When I start blinking, my eyelashes always penetrate my eyelids.

    • @Kaideart
      @Kaideart  3 роки тому +1

      AH! So depending on how your eyes are actually set, you actually want the blink shape key to move forward in front of the eye quite a bit! Shapekeys are linear so you need to check in blender that they don't clip through the eyes! Another option is in the general settings you can turn on auto blink, and then turn off smooth auto blink to have the blink work as an ON/OFF type! Hope that helps!

    • @方エデン
      @方エデン 3 роки тому +1

      @@Kaideart Thank you for sharing, I will try again.

  • @kesokeso8623
    @kesokeso8623 2 роки тому

    I am trying to transfer the meshes from one model to the bones of another model doing that, transferring data from old meshes to new ones, but it doesn't work. Anyone have an idea why?

  • @OM33WRLD
    @OM33WRLD Рік тому

    What does he mean by neutral position ?

  • @NeonnaCh
    @NeonnaCh 3 роки тому

    very helpful and easy to understand thank you!!

  • @ArtemisMidnightVT
    @ArtemisMidnightVT 2 роки тому

    Will this work for something like an Eyepatch Accessory made in Blender3D? and will this method work with VRoid Models, too?

  • @Chobo077
    @Chobo077 3 роки тому

    When is the modelling part gonna come out?

  • @KatouMiwa
    @KatouMiwa 3 роки тому

    thanks ! my friend made me a MMD model but my issue was everything was working but the elbows , the shirt would not follow eveen if i weight painted manually, weirdly , this video bypasses that error .thanks

    • @Kaideart
      @Kaideart  2 роки тому +1

      Glad I could help!

  • @RichellyItalo
    @RichellyItalo 2 роки тому

    Thank you so much!

  • @anthonycrocker1080
    @anthonycrocker1080 10 місяців тому

    thsm! love the voice btw

  • @RALLO2x
    @RALLO2x 2 роки тому +1

    damn that worked thank you

  • @catmakesmusic182
    @catmakesmusic182 3 роки тому

    thank you so much this was so helpful!

  • @AirbornePig
    @AirbornePig 3 роки тому

    I have the model I want to use and it comes with outfits. I already watched how to import models to VSeeFace and I successfully imported my base model but that doesn't cover how to add or switch the outfits. Is there an easy way to just add the outfits the model comes with in VRM? (The outfits come as separate fbx models)
    I have no experience with 3d and have absolutely no clue what I'm doing.

  • @aufgespielt3768
    @aufgespielt3768 2 роки тому

    Hey thanks for the tutorial. But one very important question for me is, how to export the single shirt into unreal to use it with my character? ;)

    • @kenalpha3
      @kenalpha3 Рік тому

      Select clothing mesh, then Shift select Armature last. Export only those 2 things selected. And there may be specific UE checkboxes. I forgot.
      When you import the fbx into UE > do not import as a new skeleton, but in the dropbox, select the existing skeleton that belongs to your body mesh.
      (The operation is import body mesh first AND make new skel. Then import other clothing fbx files - and set them to use the body armature = they all share the same skel = you can set them to follow each other (match animations) using the Set Master Pose node.)

  • @remus-alexandrusimion3439
    @remus-alexandrusimion3439 2 роки тому

    So, i managed to do this method but my main mesh (character) got disconnected from the armature. I am now moving clothing but not the character. I have no idea where I messed up. I did need to weight paint the clothing before getting it to work though so I definitely screwed something up.
    Can anyone point me in the right direction?

    • @remus-alexandrusimion3439
      @remus-alexandrusimion3439 2 роки тому

      redid the rigging and everything works fine. Any advice regarding clothing and posing to get decent results? (my meshes intersect sometimes) Thanks!

  • @legofanguyvid
    @legofanguyvid 2 роки тому

    will this work for more low poly models?

  • @danielledotson990
    @danielledotson990 3 роки тому

    i dont have any animation on the bones yet. does that matter?
    i went to the relations tab and it didnt give any option to transfer data

    • @Kaideart
      @Kaideart  3 роки тому

      You shouldn't need the bones to be animated, they should just need to be weight painted for them to work! Check the mesh you're wanting to copy data from has vertex groups!

  • @MrSauce_01
    @MrSauce_01 2 роки тому

    Great tutorial! I was wondering, if you wanted to keep the vertex data of the clothing, what option would you use instead of "replace"? Or is this not possible?

    • @kenalpha3
      @kenalpha3 Рік тому +1

      Then just parent the clothing mesh to Armature. And it will use the existing vertex data. Not sure if it will match, but thats what you asked for.
      Instead of replace, I think there is also blends.

  • @manyblinkinglights
    @manyblinkinglights 3 роки тому

    OH_THANK_GOD,_KAIDE._I_RELAXED_INSTANTLY_IN_MY_SEARCH_FOR_WEIGHT_TRANSFER_TUTORIAL_WHEN_I_SAW_YOUR_FACE

  • @theunicornops2855
    @theunicornops2855 2 роки тому

    how do i join 2 meshes without loosing the weightpaint?