In case others have this problem I wasn't getting the options for movement in the Inspector at first. Noticed the playerbody wasn't being automatically added when adding a movement which was preventing the options from showing up. Turns out that after enabling the XR Tools plugin I needed to restart Godot even though it didn't say to. After a restart everything worked as shown. These tutorials have been really helpful, thanks!
When I added the movement_direct.tscn to the controller it doesn't show XRToolsMovementDirect or XRToolsMovementProvider only a blank node with the script
These XR tools are amazing, I love Godot! I mean the fact they already have waggle movement controls is neat. I have watched a lot of thoughts an opinions on how VR control should be done and the "jog" module that this has is essentially what ive been told is better than the standard "direct" version, just because it keeps you more immersed and all that.
Hi. . Im using godot 4.2.1. I can use teleport but i cant use directmove or turn. I export to html. Nott sure if its a bug or my player is stuck on floor. Is this code available to try? And what is godot version? Best regards
can you do a hybrid walk where you choose you destination as in teleporting, but have your character actually walk to that point? I want to do a VR version of the old point and click pathfinding style movement, ie Monkey Island, Day of thee Tentacle, etc..
Thank you so much for creating these VR tutorials. Something that, I feel, is poorly documented on the Godot website. I had managed to get it working via the docs, but could not see how I could make the same both VR and non-VR
@@MuddyWolf no, the issue was another. I made like a base template for vr projects with the essencial nodes. When I copied it breaks vr. I made it all over again from scratch and it works
Found out why the character isn't moving. on the main scene the XROrigin3D needs to have the "Current" option to be checked ( this can be found under the Inspector page)
In case others have this problem I wasn't getting the options for movement in the Inspector at first. Noticed the playerbody wasn't being automatically added when adding a movement which was preventing the options from showing up. Turns out that after enabling the XR Tools plugin I needed to restart Godot even though it didn't say to. After a restart everything worked as shown. These tutorials have been really helpful, thanks!
legend
Thank you. I was confused about what I'd done wrong.
Hey, so i did everything you said i even restarted my entire computer but the options still won't appear, any idea?
W MANZ
Thank you for your time and effort put into this video! I think your YT channel will blow up!
When I added the movement_direct.tscn to the controller it doesn't show XRToolsMovementDirect or XRToolsMovementProvider only a blank node with the script
Excellent tutorial series ! I am working on my first VR project, and this has been great for just getting familiar with some of the options available!
Glad it was helpful!
These XR tools are amazing, I love Godot!
I mean the fact they already have waggle movement controls is neat. I have watched a lot of thoughts an opinions on how VR control should be done and the "jog" module that this has is essentially what ive been told is better than the standard "direct" version, just because it keeps you more immersed and all that.
Thank you for such a detailed video. It was very helpful. Could you do Walking-in-place using hand swinging movement?
for some reason when i play the scene the physics of my character dont work which makes me unable to move. anyone have any idea of how to fix it?
Great Tutorials! Very helpful indeed!
Glad you think so! More coming soon! :D
Hi. . Im using godot 4.2.1. I can use teleport but i cant use directmove or turn. I export to html. Nott sure if its a bug or my player is stuck on floor. Is this code available to try? And what is godot version? Best regards
can you do a hybrid walk where you choose you destination as in teleporting, but have your character actually walk to that point? I want to do a VR version of the old point and click pathfinding style movement, ie Monkey Island, Day of thee Tentacle, etc..
Thank you so much for creating these VR tutorials. Something that, I feel, is poorly documented on the Godot website. I had managed to get it working via the docs, but could not see how I could make the same both VR and non-VR
Glad it was helpful! I'll be dropping some more tutorials on it over the next week or so! Hoping to have a lot of the features covered!
Amazing work man!
mine dosnt add player body automatically and i cant add it in, every time i try i just get an error. any ideas?
iLoveyour tutorial🎉
Thank you! 😊
I don't know if other people have this issue but I am stuck in the air. My player camera doesn't fall down
You need to add a player body to the rig, I do this in a video later on when adding jump.
@@MuddyWolf no, the issue was another. I made like a base template for vr projects with the essencial nodes. When I copied it breaks vr. I made it all over again from scratch and it works
I followed all your steps but I can't move with my joystick anyone had the same Problem?
Im also not able to close my hands
yeah i am also getting the same problem, it looks like when he adds the direct a player body pops up.
yeah cant seem to figure out how to move either will keep look for now
Found out why the character isn't moving. on the main scene the XROrigin3D needs to have the "Current" option to be checked ( this can be found under the Inspector page)
@@sheeves8808 Thank you! I've been having trouble and I just thought that the Valve Index controllers were having issues.
'So easy to add', It's not actually. When you add the movement direct there are no settings to change and nothing happens.
when i move around and turn, the hands lag behind a bit, does anyone know how to fix that?