A few years ago I found the image of this corridor online and used it to photoshop my 6yr old son into it with a Jedi robe and lightsabre to put on his door as a cool poster. I never knew who had made the amazing corridor until I stumbled again upon it today. I just wanted to say your work is amazing Andrew and now that I know who you are I have followed you on Art Station and here. I can't wait to dig into your other videos and learn!
@@runescythed not so good, actually not good at all. I have not touched blender in a while. I guess l'm too lazy or there's not enough either passion or motivation, or both. I'm in a stall atm. Might be the mad world we live in, too much going on that l don't like. Who knows. Cheers.
I was completely new to Blender about a week ago and I was looking through lots of videos so I could learn about it. The way you slowly go through every single step was so helpful! The time-lapse confused me quite a bit, but after lots of pausing I managed to figure most of it out. Honestly, thank you so much. I would have never been able to learn so much from anyone else. Keep up the amazing Tutorials!
BTW, for anyone who is interested to know, if you change your snap element to "vertex" (the menu is a few buttons over from the Scene Layers), and switch the snap target to "Closest", then you can make something snap exactly to the position you want, instead of "eyeballing" it. For example, if you've pressed G to move some vertices, and X to constrain to that axis, you can hold down CTRL and snap your transform to the exact distance of another vertex in the same or a different object. It's a huge time saver! :-)
in the future, keyboard keys will be completely aligned. We will lose 5 letters from our alphabet. Despite having electronic locking systems, we will also have that weird bank vault unlocking mechanism as well. We will still use steel grating, but it will not have the twisty top bits. Mike wazowskis will line our spaceship corridors. We will have mini-ladders for tiny spacemen in there too. Drawers will stare at us. Giant resistors will be all up in the corridors too. Also somebody will have forgot to put the cover back on all of the fuse boxes.
Someone decided to melt down all of the fuse box covers to build a statue of Queen Elizabeth 20000. That's why red-shirts keep getting their retro-shoelaces stuck in the steel grating, and falling into hi-voltage pits of doom. The on-board HR office got destroyed when the captain came in drunk, swinging his laser-sword at everything. Things never were the same after the representatives from the labor guild disappeared mysteriously when the ship flew through that dense nebula which looked like a giant, ethereal disco ball.
A little tip for people applying modifiers to a bunch of objects before merging them: After you apply the modifiers for an object, hit 'h' to hide the object temporarily. That way, you know for sure you didn't miss anything because only the stuff you didn't do yet is still visible. Alt+H shows all the hidden objects again once you're done.
Doing my own version of the hallway, thank you so much for this tutorial :) It's amazing the amount of detail you have to put into doing set pieces like this. Little things that people don't usually don't even notice. But if they're missing, the audience kind of knows it's missing and will assume "The set just seems very bare/simple"
Man, 2012 was a rough year. Blender Guru really just used an extrusion to inset an unequal polygon. 7:01 Edit: There are a lot of things I would do differently, but I just realized I can do it my way while also following the basic idea.
speeding up is good if you are using basically the same tools obviously but the things like loop selection and make sharp were very important as i had never done this before. Great video.
You're the one missing out. Andrew is one of the better Blender tutors out there. If you should go back to watch the video, you'll see it isn't a voice-over -- he's doing everything in real-time (with the exception of a small portion that is sped up), and describing the process as he goes. Delivering lines from a script is one thing. Explaining your approach while demonstrating the art takes a lot of CPU power. Think of the 'ah' and 'um' as buffering pauses.
actually the vertical "door frame" type thing is a structural brace they can be purposeful by being angled like that because in space there is a lot of negative pressure and the more matter indie the ship the more pressure is being put on the ships hull the braces help keep the ship from ripping itself apart.
About the curving of the walls: Space doesn't have gravity. So there is no force pulling things "down", thus "structual integrity" is not applicable. What does however exist is a difference in pressure between the inside (~ 1 athmosphere for humans) and the vacuum of space. For that rounded shapes are best, because they distribute the force evenly along the surface which causes less stress on the material. The same is true for high pressure gas tanks or deep see subs.
thank you for your comment, i feel so educated right now (no sarcasm). When he said it i felt like "oh well anoother sci-fi bullshit" but you returned me faith :D
but...spaceships are built on planets with varying levels of gravity, and then must be propelled into space which applies great amounts of gravitational force to the ships. Also the space ships typically need to land on planets, also applying gravitational pressure. Structural Integrity is thus still relevant.
I love watching your tutorials. I've probably studied every one you've done four to six times over. I love blender and its use...BUT.... I am having so hard of a time trying to figure out what to use blender for. Here it is, I've learned how to use it... tutorial after tutorial... then I sat back and thought... hell, I don't know what to make! Do you ever have slumps? Is this your primary job? Keep them coming, is all I can say. You're a great help to me... thank you!
Andrew, This has been one of the most helpful Blender tutorials I've ever followed through step-by-step to create any mesh object. I want to thank you for helping us all on the other side of the world. One thing, though... my first spun tubing object performed perfectly, making the 90° arcs flawlessly. Once I got to the 'control panels', though... For some reason, the top of my tubing section got squashed to an ellipse, and the radius was garbage. I'm trying to solve which property changed.
Nice video! tubular structures are better for pressurized environments than square. The reason Sci-Fi goes for hexagonal or higher sided is for interior space and ease of construction for the scene. Not to mention curved walls are hell to build off of. The bulkheads are structural members to maintain the integrity of the vessel while pressurized. Aircraft are constructed in a similar way with bulkheads and stingers to form the shape and structural support.
Andrew, this tutorial was a huge undertaking... thanks for having the patience to share it! I've been working my way through your tutorials starting with the oldest first. So much excellent stuff to learn! Though I'm certainly not a fan of speed modelling, I believe in this case (for repetitive items that are not super-detailed) I think it was a good choice. I'm going to start Part 2 now! :-)
being angled like that it hold more of the top and bottom of the corridor together, that and if the ship is capable of reentry into the atmosphere then those braces will be for stopping the ship from just collapsing in on itself
Very good. I built miniature sci fi sets from scratch though (using mostly junk). The sets were small enough to sit on a coffee table and I green screened them in behind the actors where we were filming for the movie I produced back in 2015 (low budget independent film).
TheWatcher _ I was thinking hand hold for zero G myself. If this is engineering then the people trying to contain an emergency would probably be sweaty, and having your hand slip off and send you spinning out of control would slow down the damage control efforts.
the beams that follow the wall a very practical because in a spaceship you can have forces acting on you from all angles and a circle would stand up the best to that while still providing visually pleasing disigns
This is really good and very useful tutorial. Its applicable to modeling artists who intend to work in spaceship or Aircraft industries. And applicable to film industries too!
Thank you, god of blender. just because of me watching you do some stuff i nthe software i jumped on and made an animation and modeled a ruin greek courtyard. thank you!
Hey Andrew, when you extrude the outward-facing edges on the door (from around 8:30 and onward), you extrude and work with only 3 sides, while keeping it lined up in the center to create one object with the mirror. How exactly are you doing that? Regardless, thanks for the in-depth tutorials!
I think we understand most of what you're doing, so speed modeling is amazing. Anything we don't really get, we can just ask you and you can elaborate on later, right? I wouldn't want every video to be that way, but I'm definitely impressed with the speedy bits in this video, and I don't feel like we lost anything for it. Great videos, btw!
i don't know if anyone else has mentioned this, but you don't need to apply all the modifiers and make everything one object. IMO that makes everything ultimately harder to deal with. I find that adding everything to the same group, parented to an empty, works perfectly well. That way I can select individual objects and give them each their own material set, instead of adding a slew of different materials to a single object assigned by faces. More efficient, give it a try! =D =D =D
The reason why a lot of sci-fi has honeycomb architecture is, because it is the strongest shape for hull integrity that we know of in science. The roman arch (architecture) can hold several times more weight then a straight line. For space, and Oceans you can nearly not get by too much without using a honey comb architecture. It gives a more realistic feel by using real world applications.
"I know you guys aren't idiots..." :)) Awesome tutorial.I'm a beginner,i use blender for like 4 weeks ,and i did everything in this tut,but i'm stuck at those panels,anyway,i will try to create them but...hope i won't fail too much.Once again,incredible tutorials,u are just awesome.
The new displacement modifier (using experimental mode on CPU / GPU) could do all the heavy lifting for that side panel with lots of detail. Just find a picture online that looks something like what you want, convert to black and white, UV unwrap correctly and bam, you can add the image to displacement which will extrude the mesh automatically where you need it, just have to make sure you have enough subdivisions for it :)
Some people look forward to new Batman films being released...i jump for joy when i see you've uploaded a new tutorial :) But you know if you REALLY cared about your subscribers, you'd upload 7 1hr tutorials a week :p
before you hit the spin option: go into object mode, select the object and hit ctrl+A and select 'scale'. This will normalise the object scale so you can now go back into edit mode and your spin will be normal.
Thank you so much for this tutorial!!! I learned a lot of new trix (I have just started using Blender). Timelapse is good for repeating stuff. Greetings from Sweden!
Awesome tutorial I learned a lot of things, using arrays, saving time by moving and rotating things so it doesn't look too similar... Also it makes practicing to make a lot of little objects and buttons, which is cool. Not so easy for total noobs though, look for basic modeling before.
Bevel modifier, god how I hate it. I've been doing a little work with logos and text lately and the bevel modifier never comes close to doing what I expect. Aside from that absolutely fantastic tutorial. It was amazing how well re-using the panels worked!
Yes, you added the object in Edit Mode. Just stay in Edit mode, select the objects that joined, hit Ctrl - V / Seperate / Selection. This will split the two objects. Or you can just use the Mesh Menu beside the Edit Mode button. Mesh Menu / Vertices, Seperate / Selection.
The join on the end of the pipe you made is called a flange. Also, a real floor would never have anything sticking out you could trip on. That photo looks like a storm water grate or some other non trafficable area.
I think the reason he does it is because of the mirror modifier and the shape of the extrude he wants. If he inset the rectangle he would have a division between that face and the mirrored face instead of it being one big rectangle. when he chooses extrude function and then cancels it with a right click, the face actually remains extruded a little. if that isn't what you want be mindful that a right click doesn't cancel the extrude. this video explains that at :47 mark /watch?v=g7k9Hf1k62E
I was having the same problem. I had the "canister" joined to the structure and the spin would bend to an arc of an ellipse (instead of an arc of a circle). I think it must have something to do with some previous SCALING I did to the structure, because the spins works perfectly if I execute it to a cylinder not joined to the structure. i.e. if I join that cylinder to the structure and try the spin it results in that ellipse...
A possible practical implication of the "wavy" brace is that there might be a connection to a horizontal beam at that middle point. That would make a stress concentration, which would be relaxed by the widening. As with many subjects, I quit mechanical engineering about two years short of a degree, but I know enough to make that shape /plausible/. Star Wars is a space fantasy. Real science fiction wants at least plausibility, but you can get away with a lot. Especially in the posh luxury sections of the ship.
I think this is amazing, but far too advanced for me when it comes to blender. I really need to work on the basics first. Like where all the buttons are. hahaha.
There's actually a really good tutorial for that! I can't remember it, but I searched for "Basic Blender Tutorial" and I've found a tutorial that really explains what the layout of Blender means for the user, after that, I understood what Blender Guru was doing afterwards, not saying that I can do it, but it all makes sense in a logical way.
Hey, I'm making a beginning to end blender tutorial series. (Probably won't have an end) And the first episode will be coming out soon! Feel free to check out my channel! :-)
It's something used with the edge-split modifier, to tell blender which edges you want looking sharp on a smooth surface: Hope i explained that right :p
Wow. That's incredible. Amazing work again Andrew! And great tutorial, despite not planning to do this, I watched pretty much all of it, but I'm sure I'll come back to it after I check out the tutorials in the metaphorical kiddy pool of blender :P haha I'm looking forward to part 2
I disagree...when I watch a tutorial with no comments on what the person is doing, I turn it off. And I absolutely hate "tutorial" videos with only loud obnoxious music playing in the background. Andrew's tutorials are excellent, no need to change the style.
Really cool tutorial but do you know of any guides (either video or written) that explain the node editor and how it works. Most of the time when I'm using it, I just tend to randomly mix and match stuff until i get a material or effect that looks appealing but I'm not entirely sure what a good portion of the stuff is or how it works.
One of the big problems I have is around the 10:05 mark... You are doing a bunch of stuff, but not saying what you are doing. I know you have screen cast keys on, but as I try to follow, nothing is matching. There is a transition between you having the door frame selected and adding the cylinder. I can't get it. Any way you could possibly help me out?
Inset would work, but to have a straight depression, extrude works better. If you 'Inset' then pull back, the walls of the inset would not be perpendicular.
Andrew, again a very good tutorial. Thank you for your hard work for us. One question: Is there any point at using the orthographic view instead of the perspective? I like to use the perspective and only use the ortographic when I have to know exactly where something is. But I saw you always using the orthographig view and thought there could be a specific reason to you.
Hello Andrew love it all slightly confused here, at 15-17 mins you add a plane then join it to the main structure then add a mirror modify? surely that would then mirror the whole object forgive the impudence i'm learning very slowly
A few years ago I found the image of this corridor online and used it to photoshop my 6yr old son into it with a Jedi robe and lightsabre to put on his door as a cool poster. I never knew who had made the amazing corridor until I stumbled again upon it today. I just wanted to say your work is amazing Andrew and now that I know who you are I have followed you on Art Station and here. I can't wait to dig into your other videos and learn!
this is so cute ;-;
I literally owe everything I know about Blender to Blender Guru. thank you for every tutorial, Andrew!
Andrew, you rule, I am a Blender noob and I find your video's inspiring and very educational.
hello there, how is it going? I am noob myself, starting now, any tip for a beginner?
@@alanbrody3223 Hey Alan how are you doing? I too am a Blender noob
@@runescythed not so good, actually not good at all. I have not touched blender in a while. I guess l'm too lazy or there's not enough either passion or motivation, or both. I'm in a stall atm. Might be the mad world we live in, too much going on that l don't like. Who knows. Cheers.
@@alanbrody3223 dont stop. never stop! i literaly made thousands of dollers last year with just 2 years of experience. Its worth the hustle
@@markgarwe thank you, my friend. I will give it a try asap, l like 3D very much and l really want to create videogame contents.
I was completely new to Blender about a week ago and I was looking through lots of videos so I could learn about it. The way you slowly go through every single step was so helpful! The time-lapse confused me quite a bit, but after lots of pausing I managed to figure most of it out. Honestly, thank you so much. I would have never been able to learn so much from anyone else. Keep up the amazing Tutorials!
You are really a blender guru (expert)
You made this scene with so old version of blender
Sir... This was the first video I saw from you, and I am sold! Instant Subscribe! You are AWESOME!
BTW, for anyone who is interested to know, if you change your snap element to "vertex" (the menu is a few buttons over from the Scene Layers), and switch the snap target to "Closest", then you can make something snap exactly to the position you want, instead of "eyeballing" it. For example, if you've pressed G to move some vertices, and X to constrain to that axis, you can hold down CTRL and snap your transform to the exact distance of another vertex in the same or a different object. It's a huge time saver! :-)
OMG thanks!
in the future, keyboard keys will be completely aligned. We will lose 5 letters from our alphabet. Despite having electronic locking systems, we will also have that weird bank vault unlocking mechanism as well. We will still use steel grating, but it will not have the twisty top bits. Mike wazowskis will line our spaceship corridors. We will have mini-ladders for tiny spacemen in there too. Drawers will stare at us. Giant resistors will be all up in the corridors too. Also somebody will have forgot to put the cover back on all of the fuse boxes.
lol
:D
Someone decided to melt down all of the fuse box covers to build a statue of Queen Elizabeth 20000. That's why red-shirts keep getting their retro-shoelaces stuck in the steel grating, and falling into hi-voltage pits of doom. The on-board HR office got destroyed when the captain came in drunk, swinging his laser-sword at everything. Things never were the same after the representatives from the labor guild disappeared mysteriously when the ship flew through that dense nebula which looked like a giant, ethereal disco ball.
wtf xD
Guru is an understatement... I am new to blender and absolutely love your work dude!
The way that you used speed modeling through the monotonous parts was pure genius.
This maybe from 2012 but I can tell you something this is still AMAZING to look at and learn from on 2017!
WARGIRLWARGIRL LOL
Ha! 2020 and it's still amazing!
Layers have been removed since this tut. Great tut... the whole S (axis) Zero existing... blew my mind lul. Life is good.
A little tip for people applying modifiers to a bunch of objects before merging them: After you apply the modifiers for an object, hit 'h' to hide the object temporarily. That way, you know for sure you didn't miss anything because only the stuff you didn't do yet is still visible. Alt+H shows all the hidden objects again once you're done.
Flynn Pierce Good tip!
Solid gold tutorial! Still as conceptually relevant today even though some of the shortcuts and tools are slightly different.
Doing my own version of the hallway, thank you so much for this tutorial :) It's amazing the amount of detail you have to put into doing set pieces like this. Little things that people don't usually don't even notice. But if they're missing, the audience kind of knows it's missing and will assume "The set just seems very bare/simple"
your realistic water scene was really well done and can't wait to get through this one. you explain things concisely and you don't make it drag on.
The handles would actually serve a use. In zeo gravity, the crew members can use them for propelling themselves
or in case of strong turbulences it can help you survive :D
Your 'tutorials' are made for people who don't need tutorials anymore.
Man, 2012 was a rough year. Blender Guru really just used an extrusion to inset an unequal polygon. 7:01
Edit: There are a lot of things I would do differently, but I just realized I can do it my way while also following the basic idea.
speeding up is good if you are using basically the same tools obviously but the things like loop selection and make sharp were very important as i had never done this before. Great video.
You're the one missing out. Andrew is one of the better Blender tutors out there. If you should go back to watch the video, you'll see it isn't a voice-over -- he's doing everything in real-time (with the exception of a small portion that is sped up), and describing the process as he goes. Delivering lines from a script is one thing. Explaining your approach while demonstrating the art takes a lot of CPU power. Think of the 'ah' and 'um' as buffering pauses.
I really like the way this Tutorial is laid out. Need more tutorials like this.
actually the vertical "door frame" type thing is a structural brace they can be purposeful by being angled like that because in space there is a lot of negative pressure and the more matter indie the ship the more pressure is being put on the ships hull the braces help keep the ship from ripping itself apart.
About the curving of the walls: Space doesn't have gravity. So there is no force pulling things "down", thus "structual integrity" is not applicable. What does however exist is a difference in pressure between the inside (~ 1 athmosphere for humans) and the vacuum of space. For that rounded shapes are best, because they distribute the force evenly along the surface which causes less stress on the material. The same is true for high pressure gas tanks or deep see subs.
Firefox Metzger thank you I was grinding me teeth when he said it. Seriously like he never seen the inside of the iss.
thank you for your comment, i feel so educated right now (no sarcasm). When he said it i felt like "oh well anoother sci-fi bullshit" but you returned me faith :D
but...spaceships are built on planets with varying levels of gravity, and then must be propelled into space which applies great amounts of gravitational force to the ships. Also the space ships typically need to land on planets, also applying gravitational pressure. Structural Integrity is thus still relevant.
I love watching your tutorials. I've probably studied every one you've done four to six times over. I love blender and its use...BUT.... I am having so hard of a time trying to figure out what to use blender for. Here it is, I've learned how to use it... tutorial after tutorial... then I sat back and thought... hell, I don't know what to make! Do you ever have slumps? Is this your primary job? Keep them coming, is all I can say. You're a great help to me... thank you!
Andrew, This has been one of the most helpful Blender tutorials I've ever followed through step-by-step to create any mesh object. I want to thank you for helping us all on the other side of the world.
One thing, though... my first spun tubing object performed perfectly, making the 90° arcs flawlessly. Once I got to the 'control panels', though... For some reason, the top of my tubing section got squashed to an ellipse, and the radius was garbage. I'm trying to solve which property changed.
Nice video! tubular structures are better for pressurized environments than square. The reason Sci-Fi goes for hexagonal or higher sided is for interior space and ease of construction for the scene. Not to mention curved walls are hell to build off of. The bulkheads are structural members to maintain the integrity of the vessel while pressurized. Aircraft are constructed in a similar way with bulkheads and stingers to form the shape and structural support.
Andrew, this tutorial was a huge undertaking... thanks for having the patience to share it! I've been working my way through your tutorials starting with the oldest first. So much excellent stuff to learn! Though I'm certainly not a fan of speed modelling, I believe in this case (for repetitive items that are not super-detailed) I think it was a good choice. I'm going to start Part 2 now! :-)
Andrew Price, best 3d modelling tutor across the net.
being angled like that it hold more of the top and bottom of the corridor together, that and if the ship is capable of reentry into the atmosphere then those braces will be for stopping the ship from just collapsing in on itself
Very good. I built miniature sci fi sets from scratch though (using mostly junk). The sets were small enough to sit on a coffee table and I green screened them in behind the actors where we were filming for the movie I produced back in 2015 (low budget independent film).
at 8:20 that handle could be used to start the seal-sequence to make the corridors airtight in case of a breach in the hull
TheWatcher _ I was thinking hand hold for zero G myself. If this is engineering then the people trying to contain an emergency would probably be sweaty, and having your hand slip off and send you spinning out of control would slow down the damage control efforts.
*****
yes, that sound pretty logical too.
Great tut! Don't fret on things to talk about. Your tuts are good on their own.
the beams that follow the wall a very practical because in a spaceship you can have forces acting on you from all angles and a circle would stand up the best to that while still providing visually pleasing disigns
This is really good and very useful tutorial. Its applicable to modeling artists who intend to work in spaceship or Aircraft industries. And applicable to film industries too!
Imagine doing his last spaceship tutorial on a large scale, and combining it with this.
Thank you, god of blender. just because of me watching you do some stuff i nthe software i jumped on and made an animation and modeled a ruin greek courtyard. thank you!
Hey Andrew, when you extrude the outward-facing edges on the door (from around 8:30 and onward), you extrude and work with only 3 sides, while keeping it lined up in the center to create one object with the mirror. How exactly are you doing that? Regardless, thanks for the in-depth tutorials!
Justice Goble did You fixed it i have the Same problem too maybe you can explain
Andrew is the best blender tutorial maker, respect ! Meh, i'm far from being good as he is, i can't even get the spinning to work correctly lol.
You are one of the best. I love you tutorials. I'm always learning something new. Huge thanks.
I think we understand most of what you're doing, so speed modeling is amazing. Anything we don't really get, we can just ask you and you can elaborate on later, right? I wouldn't want every video to be that way, but I'm definitely impressed with the speedy bits in this video, and I don't feel like we lost anything for it. Great videos, btw!
took me 45mins to realize it's a 2012 tutorial and that it's a Guru video lol
best tutorial video..you hit it on the spot..the time laps and your expression of confidence in us..thanks alot
Blender is free, play with it and export the model. :) That's probably not the response you wanted. But, this is BLENDER guru.
i don't know if anyone else has mentioned this, but you don't need to apply all the modifiers and make everything one object. IMO that makes everything ultimately harder to deal with. I find that adding everything to the same group, parented to an empty, works perfectly well. That way I can select individual objects and give them each their own material set, instead of adding a slew of different materials to a single object assigned by faces. More efficient, give it a try! =D =D =D
The reason why a lot of sci-fi has honeycomb architecture is, because it is the strongest shape for hull integrity that we know of in science. The roman arch (architecture) can hold several times more weight then a straight line. For space, and Oceans you can nearly not get by too much without using a honey comb architecture. It gives a more realistic feel by using real world applications.
"I know you guys aren't idiots..." :)) Awesome tutorial.I'm a beginner,i use blender for like 4 weeks ,and i did everything in this tut,but i'm stuck at those panels,anyway,i will try to create them but...hope i won't fail too much.Once again,incredible tutorials,u are just awesome.
How does he make such amazing tutorials! I am not even making the scene and I've watched it all the way through!
Very educational, is this worth an update to account for 8 years of development in blender?
I'm watching this 7 years in the future, and it does pretty much look like this. Except you didn't predict the LED advertising screens everywhere.
This is awesome, I'm going to go through the whole video tomorrow as I try it in blender but I couldn't help watching now anyway. Good job!
The new displacement modifier (using experimental mode on CPU / GPU) could do all the heavy lifting for that side panel with lots of detail. Just find a picture online that looks something like what you want, convert to black and white, UV unwrap correctly and bam, you can add the image to displacement which will extrude the mesh automatically where you need it, just have to make sure you have enough subdivisions for it :)
Some people look forward to new Batman films being released...i jump for joy when i see you've uploaded a new tutorial :)
But you know if you REALLY cared about your subscribers, you'd upload 7 1hr tutorials a week :p
before you hit the spin option: go into object mode, select the object and hit ctrl+A and select 'scale'. This will normalise the object scale so you can now go back into edit mode and your spin will be normal.
Thank you so much for this tutorial!!! I learned a lot of new trix (I have just started using Blender). Timelapse is good for repeating stuff. Greetings from Sweden!
Awesome tutorial I learned a lot of things, using arrays, saving time by moving and rotating things so it doesn't look too similar... Also it makes practicing to make a lot of little objects and buttons, which is cool.
Not so easy for total noobs though, look for basic modeling before.
Can you please put a tutorial on how to save animation in MP4 format in blender
Bevel modifier, god how I hate it. I've been doing a little work with logos and text lately and the bevel modifier never comes close to doing what I expect.
Aside from that absolutely fantastic tutorial. It was amazing how well re-using the panels worked!
rorkimaru U know how the French pronounce "bevel" ?
..."beevil"
Advection357 comme vous :)
i tried looking at battleship corridors and it really helped me
Yes, you added the object in Edit Mode. Just stay in Edit mode, select the objects that joined, hit Ctrl - V / Seperate / Selection. This will split the two objects. Or you can just use the Mesh Menu beside the Edit Mode button. Mesh Menu / Vertices, Seperate / Selection.
The join on the end of the pipe you made is called a flange. Also, a real floor would never have anything sticking out you could trip on. That photo looks like a storm water grate or some other non trafficable area.
Space corridors: Practical AND Illogical.
...I Like it. :D
I think the reason he does it is because of the mirror modifier and the shape of the extrude he wants. If he inset the rectangle he would have a division between that face and the mirrored face instead of it being one big rectangle. when he chooses extrude function and then cancels it with a right click, the face actually remains extruded a little. if that isn't what you want be mindful that a right click doesn't cancel the extrude. this video explains that at :47 mark /watch?v=g7k9Hf1k62E
Vertex is the singular of vertices :)
the start of the donut king
I was having the same problem. I had the "canister" joined to the structure and the spin would bend to an arc of an ellipse (instead of an arc of a circle). I think it must have something to do with some previous SCALING I did to the structure, because the spins works perfectly if I execute it to a cylinder not joined to the structure. i.e. if I join that cylinder to the structure and try the spin it results in that ellipse...
Hey Andrew, what program do you use to capture video?
A possible practical implication of the "wavy" brace is that there might be a connection to a horizontal beam at that middle point.
That would make a stress concentration, which would be relaxed by the widening. As with many subjects, I quit mechanical engineering about two years short of a degree, but I know enough to make that shape /plausible/.
Star Wars is a space fantasy. Real science fiction wants at least plausibility, but you can get away with a lot. Especially in the posh luxury sections of the ship.
Considering how much stuff ways in space, I don't know how much structural integrity you would actually need...
52:51 I believe flange is the word you are looking for.
34:16 is there any particular reason why we shouldn't leave them as separate objects?
As usual a very informative and educational tutorial.
You are a god. Praise the blender god.....
As always, another fantastic tutorial. Thank you so much.
I think this is amazing, but far too advanced for me when it comes to blender. I really need to work on the basics first. Like where all the buttons are. hahaha.
There's actually a really good tutorial for that!
I can't remember it, but I searched for "Basic Blender Tutorial" and I've found a tutorial that really explains what the layout of Blender means for the user, after that, I understood what Blender Guru was doing afterwards, not saying that I can do it, but it all makes sense in a logical way.
Hey, I'm making a beginning to end blender tutorial series. (Probably won't have an end) And the first episode will be coming out soon! Feel free to check out my channel! :-)
Cgboorman has the best beginner blender tutorials. He has a whole series with 50+ videos, plus extras on video game engine and vfx
I will check that out. thanks for the info.
There is a beginner tutorial series by Blender Guru that was really helpful to me
It's something used with the edge-split modifier, to tell blender which edges you want looking sharp on a smooth surface:
Hope i explained that right :p
Actually really sad that all the comments of this channel were deleted :(
Wow. That's incredible. Amazing work again Andrew! And great tutorial, despite not planning to do this, I watched pretty much all of it, but I'm sure I'll come back to it after I check out the tutorials in the metaphorical kiddy pool of blender :P haha I'm looking forward to part 2
I think the introduction of Geo Nodes warrants a remastering of this tut!!! C’mon Andrew!!!
oK....I've done this tutorial about 7 times now. To keep up I just slowed it down to .5 speed and you sound SO DRUNK! lol
4:28 - 4:34 Woa slow down, slow down!!! XD
lol
Then go and watch some Ian Hubert. He goes real slow nowadays.
I disagree...when I watch a tutorial with no comments on what the person is doing, I turn it off. And I absolutely hate "tutorial" videos with only loud obnoxious music playing in the background. Andrew's tutorials are excellent, no need to change the style.
On the other hand, "science fictiony" is my favorite new word this week ;-)
oh ok, I mark sharp a edge loop and put the edge split modifier, and now I see how it works, thank you :)
FIRST!!!!!!!!!!!!!!!!!!!!!!!!!! hey Andrew!
FINALLY! A NEW TUTORIAL!
Really cool tutorial but do you know of any guides (either video or written) that explain the node editor and how it works. Most of the time when I'm using it, I just tend to randomly mix and match stuff until i get a material or effect that looks appealing but I'm not entirely sure what a good portion of the stuff is or how it works.
Search for the channel Born CG
Screencast, I believe. Access it through the User Prefs menu.
Owll the fancy stuff ... haha love you're accent , and THANK YOU im still in the middle of it all but coming along very well .
One of the big problems I have is around the 10:05 mark... You are doing a bunch of stuff, but not saying what you are doing. I know you have screen cast keys on, but as I try to follow, nothing is matching. There is a transition between you having the door frame selected and adding the cylinder. I can't get it. Any way you could possibly help me out?
It's long ago but did you finally find out how he did it? Cause I can't find a problem on 10:05. He adds a cylinder and scales it
"Where did dat box go !?" - Finding the box
Wow! just perfect Andrew! Thank you from France :) :) :)
There is no tutorial link in the comment! you uploaded the vid in the middle of the night, didn't you? Really appreciated!
5:35 help! all of my settings for the mirror are the same as his yet there is a gap between the 2 pieces.
Still loving this one!
Inset would work, but to have a straight depression, extrude works better. If you 'Inset' then pull back, the walls of the inset would not be perpendicular.
This looks like so much fun to make. Next weekend I am soo going to make this thing
Did you make it? Just curious..
Mathias Lui Yes and no. Mine was not as long as his, but I got 90% of it on there. Then I lost focus and haven't finished it.
Tiki Torchs ah ok.
I'm sure you have finished it by now, right?
Andrew, again a very good tutorial. Thank you for your hard work for us. One question: Is there any point at using the orthographic view instead of the perspective? I like to use the perspective and only use the ortographic when I have to know exactly where something is. But I saw you always using the orthographig view and thought there could be a specific reason to you.
Hello Andrew
love it all
slightly confused here, at 15-17 mins you add a plane then join it to the main structure then add a mirror modify? surely that would then mirror the whole object
forgive the impudence i'm learning very slowly
Awesome tutorial, any chance of some more Sci-Fi Interior tutorials? Im learning loads from these videos.
what does clipping in 7:43 mean? any1